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#i want to live in the wii menu
scaredbunny · 7 months
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frutiger aero is my squidward’s tiki land
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apathyfairy · 7 months
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last year i found a wii at goodwill for 25 dollars and it came with everything except a wiimote but it was in such good condition i was like hell yeah ill take it how hard can it be to find a wiimote. the answer is it's nearly impossible to find them at thrift stores now so i've spent like 8 months looking for ones in thrift stores but there wasn't a single one and then online but i just couldn't bring myself to spend 30 dollars on one single wiimote so i waited so. patiently. and then 2 weeks ago i finally found one at goodwill for 9 dollars but it was absolutely disgusting and the battery cover was missing and the compartment was all corroded so i put it back and regretted it the whole week but then this last weekend i went to savers and there was an absolutely perfect wiimote just sitting there with no corrosion and a jacket and the wrist strap and motion plus and the nunchuck was there too and i got it all for 10 dollars so the moral of the story is that sometimes things seem right for you in the moment but you have to recognize that they aren't and leave them behind so the things that are meant for you will in fact find you when the time is right. peace and love <3
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6lostgirl6 · 1 year
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Promiscuous E.T.
Pairing: Male!Yautja x G/n!Reader
Summary: Since you both were completely different species, you wanted to show your yautja boyfriend one of Earth's finest creations. Just Dance.
TW: cute moments, yautja rage quit, hint of sex towards the end.
Based on this post!!
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"Come on," you muttered, fiddling with your old Wii console that was once sitting in your closet collecting dust. Now, it was getting set up to your living room television. "Stupid thing."
For a while, since the beginning of your relationship with your alien lover, you have tasked yourself with showing him things from your world. It started off with the basics, including food, fashion trends, music, and much more. Now, you wanted to show him a small piece of your childhood.
Your yautja watched silently as you fiddled with the old Wii station. He didn't understand your urge to show him these strange things from your planet. However, he thought you were very cute when your Ooman eyes would light up and your smile would brighten when you showed him things. Therefore, he indulged your little antics.
"And what is this contraption, little blade?" He asked in his language with various clicks, which made you pause.
The crackle of the translator embedded under the skin behind your ear took a second to translate, his clicks turning into words in a mere second.
You smiled and turned towards him, "I wanted to show you a game that's very popular on my planet!" You continued to fiddle with it for a few more seconds before the screen finally lit up. "Sweet!"
Before he could continue asking more questions, you quickly headed towards him, holding something similar to a remote in your hand.
"This is a Wii remote," you handed the pink device into his awaiting claws, his hand practically dwarfing the remote as he stared down at it. "You use it so the console can monitor your movements!"
He let out a few curious clicks as he played with the remote in his hand, similarly how you would wield a knife which almost made you giggle. The device was shaped like a thick stick that was decorated pink. He also noticed that it was covered in some rubber sheath with a dangling string.
"How do I wield this?" He asked, patiently allowing you a moment for the translator to help you understand. He stared down at you, silently admiring how small you were compared to him, especially in the nest.
Oblivious, you started explaining the device. "Okay, well, you'll hold this and follow the movements on the screen, basically copy them. The remote will monitor and track on how well you're doing!" You took the remote and pulled out the string as he listened.
"This goes around your wrist and can be adjusted! This makes sure you don't accidentally throw it or drop it." You finished, carefully strapping the fabric around his wrist.
As you were doing that, your yautja continued to admire you. Using his other hand, he played with your hair, careful not to accidentally hurt you with his claws. He loved how smart you were, teaching him something new practically every day. He let out some affectionate purrs the more he thought about it.
He was proud to have such a worthy mate.
Your cheeks flushed a little, smiling up at him which he returned in his own way. His upper mandibles moving to resemble something similar to a smile. "All done, big boy." You teased, pulling away to grab your own remote.
Going through the menu, you selected the game that you inserted a bit ago. After a few more clicks, the song list appeared and you were already searching through some of the songs available.
"Anything that you wanna try?" You asked, looking up at him.
Your yautja shuffled through the songs before one captured his attention. Surprisingly, the beat was very catchy and the characters on the screen was interesting.
"Let's do this one." He said, returning your gaze for your approval.
"Okay! I'm excited for this one, so I'm glad you picked it!" You exclaimed, clicking on the song and getting into position. After a second, you had to pull miserably on your yautja to do the same.
Curse him for being so big, but you wouldn't have it any other way.
Halfway through the song, you noticed that your yautja was getting a little frustrated. For the past few minutes, he's been getting a low score.
And your yautja is very competitive.
"Pauk!" He cursed, continuing to get 'ok' on his score and he was starting to get more frustrated.
"You're going great!" You tried encouraging, allowing yourself to get a few low scores purposely without him seeing. "I'm getting a few low scores too!"
However, he didn't hear you, continuing to get more frustrated and moving his arms rougher.
After a moment, something snapped and he swung his arm. In that second, he forgot how powerful he was and his superior strength. The remote flew from his hand, the wrist strap snapping as the device slammed into the screen of the television.
Leaving a large crack.
"Cjit..." He muttered, staring at the television with wide eyes and mandibles spread.
You stood there, facial expression matching his own, your own remote still in your own grasp.
"Pauk, I'm so sorry, little blade." He said, turning towards you with guilt for ruining something that could have been very expensive.
However, you could only laugh as you hunched over, hands on your knees which surprised your mate.
"I-I'm not mad, my love." You reassured, wiping a lonely tear from your face as you straightened yourself. "It was honestly funny."
"But, I broke your television, I shouldn't have lost control like that." He revoked, standing there with his arms crossed and head bowed.
You simply smiled, standing on your toes and patting his head, which made him look towards you.
"I could care less about it. I care more about you and your enjoyment." You stated, leaning in and kissing his lower mandible. He sighed and returned the affection, allowing a few of his mandibles to tickle your cheeks.
"What would I do without you, little mate?" He purred, looking down at you in adoration. He wrapped an arm around your waist, pulling you closer.
"Cease to exist." You teased, biting your lip. You smirked and slowly brushed your fingers through his dreadlocks, tugging on a few. You were rewarded with a low growl.
"Why don't we do something else to let off some steam?"
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Spam Liking = Blocked
Taglist: Comment to be added!!
@prettywhenibleed
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hexmakesart · 1 month
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the whole script to Kyle's story
I got a Wii on my 7th birthday on November 28th, 2006 (about 9 days after the Wii was released). I still remember the moment when my dad gave me the present and then I quickly ripped it open, “Wow, a Wii! Thanks, dad!” I exclaimed in happiness. After that, I begged my dad to help set it up. When he was done, he finally helped me set up the Wii in the living room. What surprised me about the Wii is the controller, because it reminded me so much of a TV remote. After my dad set it up he left me to play. I was going to play Wii Sports but something else caught my eye, the Mii Channel. So I opened that up instead. But, when I got into the Mii Channel, There was a single Mii. I clicked on him and found that the Mii’s name was… eteled. the name eteled didn’t make sense to me until I looked really closely at the letters. Then I found out that eteled is actually delete spelt backwards.I took a good look at eteled. He was bald, with a big smiling mouth, giant eyes, and a small nose. He was starting to creep me out, so I deleted him. Then I started to make a Mii version of me. So I clicked the button to make a new Mii and named it Kyle (my actual name). But when I got back to the Mii plaza area, eteled was back…. with the same creepy look. So I deleted him with the first chance I got. I was a little creeped out, but I decided to forget all about it and play Wii Sports. I liked Wii Sports, mainly because it was a compilation of 5 sports: Tennis, baseball, bowling, golf, and boxing. I decided to play bowling because it was my favourite sport. my Mii was in a bowling alley with other Miis and sometimes I see the Mii in the lane next to mine to throw the bowling ball. And then I saw it.The Mii hit a strike and turned around to celebrate, but his face looked exactly like eteled’s, and I assumed it was him. so I quit Wii Sports and went back to the Mii Channel. Before I deleted eteled, a dialogue box appeared saying, “Why are you trying to delete me?” and I started to get creeped out. I spoke out loud. “Wha-wha-wha-what do you mean?” I said. I didn’t think he would hear me, but strangely, he did. “Oh, you know what I mean!” it said. “I…I just don’t want you on my Mii channel, I’m sorry.” I said, and the words changed again. “Oh really? Miis have feelings too, you know! How would you feel if I deleted you?!” it said, and that’s when I realized it: I was talking to eteled.The dialogue box disappeared and it revealed the scariest picture I’ve ever seen. It was a picture of eteled’s face. With the same creepy features. but more gruesome. his eyes were replaced with gaping holes of blood pouring down. I was so scared that I clicked the home button and ran to my dad. He was on the phone so I waited for him to finish. “D-D-Dad, There’s something wrong with my Wii!” I said with a scared voice. I let my dad into the living room, and I turned off the home menu. and surprisingly, it looked normal. My dad said I was probably playing too much and said I should take a break. so I did. I pressed the home button again and took a 15-minute break. but when I went back to the Wii and turned off the home menu, a dialogue box appeared saying, “Goodbye, Kyle…” upon which the Mii channel automatically turned off and went back to the home menu. I tried to go back to the Mii channel but every time I did, a dialogue box appeared saying, “Wii Deleted You” and it took me back to the Wii menu. I soon realized that eteled somehow deleted me in a way that I couldn’t make any more Miis, and that meant that no matter what game I played, I always had to play as eteled.
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lemonsweet · 2 months
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Inspired by that other post I'll just talk about my rtvs water dream again. A long time ago I had a dream where wayne did a stream where he just played beautiful music akin to the Wii u menu theme and showed submitted videos and pictures of beautiful water and water renders like the waterfowl wensday stream but it was just beautiful pictures of water and Wayne would look at them and go ohh my god this is so beautiful and his friends would talk about it too. Near the end of the stream Wayne showed a picture where it was a frutiger aero type picture of a cityscape with a beach next to a large mass of blue water and in the water was a giant water tower overfilled and spilling into the ocean. (The water tower also looked weird it was like buldging with water and became see through like it was one of those plastic water ball toys being squeezed). Wayne looked at the picture and was acting really whistful and smiling and said he wanted to live there and baaulp said "yeah this is Wayne's world" and Wayne laughed and said "this is my world. " it went quiet for a bit and Wayne said "you know my world has a secret... " and he used his mouse to drag away the sand of the beach so there was no more land in the image. You could hear Holly say "... What.. ? " and then the image overtook the entire screen and revealed to be a giant 3d landscape and waynes facecam went to the middle of the screen as the camera shifted through the buildings and everyone on the call was screaming and yelling HOW ARE YOU DOING THIS!? HOW ARE YOU DOING THIS?! I can't recreate this image perfectly but it looked somewhat like this but he was between the buildings
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masteraqua · 1 year
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ok so that post made me want to pull out recoded, and for nostalgia's sake i went into the avatar menu to read all the avatar sector levels i collected back in the day because i remembered them being really funny (spoiler alert they're still hilarious)
but then i started wondering if...those are even common knowledge? the game is more than a decade old now and it was never very popular to begin with so it wouldn't exactly surprise me if people weren't aware of this one obscure mechanic hidden in the optional game mode
so i guess if you're not aware, recoded had a (hugely fun vastly underrated) mode called the avatar menu, whose intended purpose was to let you collect parts for your avatar by connecting with other players via tag mode (essentially streetpass). when you made a connection, you'd receive an avatar sector floor (combat level) that would be added to a library of levels you could play for fun. every level would have the avatar of the person you tagged displayed alongside it, as well as their DS profile
but what if you live literally anywhere that's not japan and finding another human being who owns the game had similar odds to winning the lottery?? what then squeenix???
well not to worry, o friendless teenager, they've got you covered! the wonderful devs in charge of the avatar menu created a whole host of predesigned avatars that could be used collect levels, complete with their own profiles full of delightful flavor text. most of these preset avatars were based on kh and ff characters (even ones that didn't appear in the series like the ff13 cast!) and they're absolutely adorable
the catch is that, in order to collect these guys, you had to use tag mode in conjunction with another Nintendo system. in my case, i connected through one of the channels on the wii, but according to the wiki, you apparently could also use picto chat on a second DS, which i did not know!
the devs probably did not intend for players to abuse this feature and spend hours downloading dozens of avatar sector levels with which to expand their avatar's closet, but by golly that's what 15 year old me did. what can i say, i like dressup games 🤷‍♀️
anyway, that's a brief overview of the secret preset avatars. i'm not sure how many of them there are total but i have about 60 of them in my collection. but i only learned about them from reading forums circa 2011 so, as previously stated, it's probably not super well known info in this day and age lol
anyway here are some of my favorite avatar profiles in my library:
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"forced laugher" still kills me
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you might want to talk to someone about that my dude
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the tina shoutout LOL
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NOOOOOOO 😭😭😭 but also nice touch with the 14 trophies
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and last but not least, we stan a gnc fashion disaster!!!!
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weirdmageddonbaby · 2 years
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It was Friday night. Twin time was always scheduled for them to stay up as late as possible. It was always the best to look forward to. Especially after an awful week. Finals were coming up and Mable was definitely not feeling it. Though the mighty Dipster helped her of course. Tutored the crap outta her brain. Enough to make her feel prepped for the finals but she still wasn’t a hundreds percent. But none of that mattered. She just wanted to relax with her bro-bro and have a great night like always. The ‘rents told them yesterday they weren’t going to be home until Monday having a little getaway. This meant for a great playlist. As soon as she got home from school she started her playlist. Some of it was from her crush playlist she listened to when she needed to get some feels out with a lil help of music. It was just her process. But there were some solid hits on there she couldn’t pass up listening to. No matter the occasion. She checked her phone’s lock screen that illuminated the numbers 9:30 PM. Time to be the snack brigade. Even if that was a one Mabel job.
Mabel knew the usual menu for their night. Nachos in the huge bowl with as much cheese as the bowl can contain. The frosted cookies that have no real flour but tasted good enough to eat ten of them in one sitting. Pitt soda they always have stacked in the mini fridge in the garage she had to haul into the living room on the floor. A few candy bags they already picked out from the store a few days before. Gummy koalas they had a least three packages. Maybe if she was in the willing mood she’d share half a bag with him. She laid it all down on the coffee table as she grabbed the remote for the tv. Changing the input for their old wii. They haven’t played in ages but golly was it fun to play when they were younger. She heard Dipper talk a few weeks ago about how he never beat her at bowling. Claiming that she knew a wii bowling cheat somehow all these years. She wouldn’t break his heart admitting to the truth he just sucked at the release button. She giggled at herself as she connected the wires into the back of the tv. A click from the front door to her brother coming home on time as always. He smirks, “Wow Mable you’ve outdone yourself yet again.” He glances at the food displayed then turning to the tv. “Awe man you better not play bowling all night.” He throws his bag to the floor while slipping off his shoes shoving them to the side. He grabs a controller with a determined look. “Listen bro if you can’t take heat get outta the kitchen.” She points a finger towards their actual kitchen with the controller wrapped in the rest of her fingers. Dipper can’t help himself, “Oh take some of your own advice hot pants.” She grins stretching to get herself limber. They already pick bowling and smirk determinedly at one another.
An hour has already passed. “Ugh god Mabel teach me. This has to be rigged it’s impossible to win without cheating.” She laughs with her stomach shaking, “Listen dear brother-o-mine. You just suck at wii bowling and must accept fate that I queen of wii bowling thy Mabel is superior than thy loser Dipper.” He huffs on her direction but she’s already moved on to putting on some sweet jams. She grabs a small speaker shaped like a panda with his ears and stomach where the speaker booms out whatever she plays. Tapping the screen of her phone as music starts off with an icon beat recognized soon as it plays. “Oh my glob. C’mon this is so good you gotta come dance with the dancin’ queen.” He grins upward at her from sitting against the couch on the floor. “The queen at dancing too, gosh I just can’t win can I?” She chuckles, “Not a chance dippy-drop.” She’s inching her hand out to pull him. They inch towards the part where the kitchen meets the living room. Enough room for them to move around in. She sets Dipper to one side of the room and goes back to the other. She starts to stretch her legs out striding very slowly. Getting closer and closer to him as she makes a sultry face. She mouths, “Oh I wanna dance with somebody, I wanna feel the heat with somebody.” He can’t help but play along and mouth along as well throwing his head back waiting for her to get closer to him. She’s now shimming to the beat still badly lip sinking as expressive as possible. As soon as their faces meet he catches her off guard.
He laces her fingers with his in one quick motion before she can register it. He swings her round having her back go onto his chest. Another quick turn around and she’s face to face with him. Whew, where the heck did these moves come from. He then pushes her out with his arm still laced in her’s now with her grip tight as well. She notices his temples starting to bead sweat but he doesn’t show any sign of stopping. He gives himself enough room and leans Mabel far back. His grip is tight enough on her lower back and strong enough of a stance she is secure in his grip. She instinctively wraps her arms around his neck. They just glance into one another’s eyes. Dipper’s face turns bright crimson with his sweat on his forehead becomes prominent. He swallows hard before bringing his sister back up to a standing positon. He rubs hard on the back of his neck while trying to hide his face into his hat. “I uh gotta run to the um bathroom I’ll be back in a sec.” Mabel airily replies,”Okay.”
She sits on the couch almost still like. She can’t put her finger on why he’s acting like that or what just happened. We we’re just dancing right? Sure he was putting down some moves that could swoon and sweep someone right off their feet. But this is the Dipster. The awkward gawker walker. He was probably just trying to practice. But why did he get embarrassed ? He’s got not-a-thang to be ashamed of. Swear to it if some guy did that to we’d be in smooch town about now. Oh wait- shush Mabel not now. Any gal would be lucky to have broshep. He is the the hot trot boy around town. He has all that manly scruff and gosh the hair he has IS EVERYWHERE now but it’s not unattractive its a nice look. She stops herself from thinking further. The too much complimenting on her twin brothers appearance was enough to make her blink twice. She noticed it but never did she say to herself what she thought about it. Now the possibility of it being considered attractive felt like crossing a boundary that was kinda never crossed. She didn’t want to. It has an odd feeling about it. But the longer she was left alone the more it took hold of her thoughts. He was really putting the work in. God that dip was dipping fantastic. The way he held her she never felt before. That grip. She bit her lip replaying the feeling and move he did over and over. It was tight hold but lingering just in the right place to make her limp. She never had that happen from any of her little flings. This was new territory for her. For some reason her brother was giving her this almost new yet a familiar feeling at the same time. She hated to acknowledge any of this. Nope no way shush you are just too caught up in the dancin moves and the music that is all ya lil silly brain. She was almost taunting herself. If that was the case then why are you gripping the couch to keep not from floating away. Why are you freaked out if nothing happened? Why can’t you drop this?
She hears her brothers feet walk down the stairs. “H-hey Mabes. Sorry about that uh thing I just got a little carried away.” She looks at him. He is twiddling his thumbs back n forth waiting for her to reply breaking the silence. She can see his face is still beat red. All she can mange is a soft, “No worries. It was nice. Very uh sweet.” She’s never had an issue talking to her brother. Why is she stumbling on her words now. “Whew I’m a lil winded from all that…stuff so imma head to bed.” He shows a worried brow but it turns to him nodding slowly picking up the food. He swoosh’s her hand away. “It’s alright Mabes you look a lil tired go ahead I’ll take care of it.” She makes a shrug, “Thanks bro-bro.” She grabs her phone and speaker that still plays as she quietly closes her bedroom door. Her fluorescent lights in her room are twinkling hues of pinks and purples. She sets her phone and speaker to the end of her bed as she sits there quietly. She can’t help but stare at the floor where her knee high socks in blue and orange neon colors of gummy worm design are bouncing bursting of color against the beige shaggy carpet. She bites her lip again. She can hear a same tune of a song she listens too fondly when she’s having a crush. Her one finger starts to pick at her thumb’s skin. She starts to hear out of her speaker, “Just a sweet sweet fantasy babyyyy.” Her imagination takes her mind for a ride as she replays Dipper dipping her down to then him leaning in for a kiss. She stares at the wall in shock. This can’t be happening. She begs her mind to stop but she keeps seeing him kissing her. Her body can only will her to stare at the wall that is bare. She is left terrified of herself.
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pjsim2001 · 2 years
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Bejeweled 2 Review - Match 3 Finds Its Footing
Summary ★★★★ Essential
Bejeweled 2 makes improvements on the addictive match 3 formula its predecessor popularized, while ramping things up with a gorgeous presentation and a hypnotizing soundtrack that's debatably one of the greatest in video game history. Its new modes will delight casual players whether they're looking for relaxation or action, while still providing some ridiculous secrets for hardcore players to rage over and grind to achieve.
For more game reviews, check out https://pjsim2001.tumblr.com/reviews.
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Background
Bejeweled 2 was my first Bejeweled game - I actually downloaded the WiiWare version initially since I was trying to get as much as I could out of my Wii at the time, but to make a long story short, don't play that version, it SUCKS. Just get the PC one.
I already got into my thoughts on Bejeweled in general back in my review of the first game, so I want to get things started right away. This sequel came out three years after the first game, so what had PopCap been able to do in that time?
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Presentation
...well to start, they made the game a whole lot sexier. Now the game runs in a higher resolution of 1024x768. Gone is the flash game sidebar and crusty lookin' gem and menu graphics, now we have a cool 3D look, with crystal-like purple balls for menu buttons and awesome planetary backgrounds.
The game takes on the theme of traveling across different planets in the galaxy. When you beat a level, you travel through a wormhole which sucks in the UI elements and camera, then spits them back out at the end with a different background and new gem layout. There's a lot more effects and effort put into the graphics this time around, probably because this game was actually made for PC unlike the first one.
Something you'll notice is the lighting. While the first game lit up the gem you had your mouse over, that's nothing compared to how it's handled in this game. All the gems shimmer on their own, but on mouseover, they'll shine even brighter, and the light will seemingly bounce off the neighboring gems. When you've created one of the new special gems this game has to offer, the entire area will be noticeably brighter from the glow. Everything feels so much more lively.
There's even a bunch of secret visual changes you can activate by typing in certain things. For instance, you can get rid of the UI elements by typing "noframe", change the background to an animated Matrix-lookin' one by typing "network", change the background to a classic animated starfield by typing "starfield", or even change all the graphics of the gems to the ones from Diamond Mine (a precursor to Bejeweled 1) by typing in "oldskool".
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Gameplay
If you've somehow forgotten, match 3 works by matching three or more gems of the same type together to get rid of them from the board. But Bejeweled 2 expands upon this by having certain combinations not only get rid of the gems, but create special ones as well! Woah!
Two special gems have been added to all modes of the game:
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A Power Gem is created by either matching four gems in a row, or matching gems in an L shape. The gem will be the same type as the ones you just matched. Match it with the same type, and it'll explode, destroying anything surrounding it.
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A Hyper Cube is created by matching five gems in a row. Once created, you can switch it with any other gem, which will cause every single gem of that type on the board to be destroyed. It's extremely useful for when you run out of moves, but be careful though, since if it gets blown up by a Power Gem, it'll be destroyed without doing anything! This would later be changed down the road, but there's some merit to the challenge of having to be more careful when trying to save Hyper Cubes for later.
These gems feel like a natural evolution, and they work great. They give you a goal to achieve, forcing you to play better so you can get the opportunity to make larger matches, creating the cool items with their crisp explosion effects and cool electric shocks. They can also help shuffle the board a bit, making them potential lifesavers.
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Game Modes
B2 has the two modes from the first game, Classic and Action (renamed from Time Trial). There's nothing really new to say about these modes aside from the new gems I described above - Classic still has you matching gems with no time limit until you run out of moves, while Action has you matching gems to fill the score meter before it depletes over time. But there's also two new modes to try out:
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Puzzle mode gives you a bunch of different boards to clear. The idea is that you travel from planet to planet - each with a set of puzzles that employ some sort of theme or difficulty level - and try to clear all the gems from the board. There's actually another two new gems for this mode - Bomb Gems, which explode like Power Gems after a set amount of moves, and Rock Gems, which can't be matched and must be destroyed with either a Power Gem or a Hyper Cube. It can get pretty difficult, and you'll find yourself hitting the hint button after every move, since it'll tell you whether the puzzle is still solvable or not, and if you want, what the next move to make is. So you can easily cheese your way through everything, if you'd like - there's only one puzzle near the end that doesn't allow hints, but it's not too difficult. I'm glad the game gives you the unlimited hints, but I just wish there was an option to have it tell you if the puzzle becomes unsolvable without having to move your mouse to hit the hint button all the time. All-in-all, I'd recommend this mode as one to pay attention to if you want to get better at the game, since it gets you used to moving the jewels around and making plays.
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Endless mode, on the other hand, is completely chill. All you do is match the gems - you can't run out of moves. This is a simple but honestly genius mode, and when I think about it, there doesn't really exist anything like it nowadays. It might sound boring, but it's really not. It's fun to see how far you can get, and you even get to build up a little jewelry collection with each level you clear. There was also a study talking about how playing games like Bejeweled can decrease stress and increase mood, so that's pretty cool - it's nice to just chill and match some gems, looking at all the pretty colors and listening to the good soundtrack.
Soundtrack
Oh yeah, the soundtrack! There is absolutely no way I can talk about Bejeweled 2 without mentioning it's incredible soundtrack. Remember in my first review, when I mentioned how we'd be seeing more of Peter Hajba/Skaven? Well this, in my opinion, is his magnum opus. The game is worth playing for the music alone. I actually think the mixing sounds a bit better in the game version than the album linked above; the album makes some of the instruments too loud over the others. Either way, still some great compositions.
I don't even know where to start. Basically, aside from the loading screen, title screen, and credits, the game's soundtrack is one continuous song (although in the remastered OST link above, it's separated into parts), and oh man, it takes you on a journey, complete with its own highs and lows. Some of the synths just have the sound of jewels, twinkling as you travel across the galaxy. You've got tracks that are videogamey and catchy, you've got your slower pieces, you've got your optimistic beats, your introspective moments, mysterious secrets... basically everything.
My favorite tracks are... I'm not telling you. Play the game and experience it yourself.
The ONLY song in the soundtrack I think is a little weak is the loading screen, Autonomous V2... at least, the very first half of it. It's a remix of the loading screen from the first game, but I think the first part doesn't sound as good. There's this annoying, offbeat beeping sound that plays throughout it - and while this sound did exist in the first game, the song was more bleep-bloopy there, so you didn't really notice it, and even if you did, it added to the whole internety vibe. The song in general is also more intense and emotional in the first one, although the second half of this song definitely gets the goosebumps going with the twinkly synths, so again, it's not outright bad.
Also, while we're on the topic of sounds - they're good in this game. Mostly the same, but with higher resolution and a few newcomers, so nothing to report. The low-resolution announcer guy from the first game has been replaced by deep voice dude, who's really pleasing to listen to.
THE NEGATIVES OF THIS GAME
"Wait a minute, there's NEGATIVES of this game? But didn't you give it a 4/4 in the summary?"
Yes, but that's only because I think the soundtrack and presentation combined with the generally addicting gameplay and varied modes are so insanely good on the surface that everyone should at least TRY the game out. But that doesn't mean that aside from that, there aren't some things that piss me off. Besides, if you love something and spend more time with it, you'll start to notice the things wrong with it.
Now, full disclosure - most of this stuff won't affect casual players. They probably won't care. They'll just play the game for fun and whatever. But as someone who's somewhat of a Bejeweled pro, playing and reviewing every single game and nitpicking the details, there's two things I need to mention:
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Action Mode's Music and Gem Shuffling (or Lack Thereof)
So, just to remind you, in Action mode, you need to keep your eyes darting around the board to find matches to make as quickly as possible.
Humor me for a bit - listen to a some of the song that plays in Time Trial in Bejeweled 1 (also check out the part at 2:31, lol, love that part). As I mentioned in that review, it's a perfect choice - high energy, action packed, gets you groovin'. And here's a fun fact - PopCap didn't actually make any of the music in B1 FOR the game, they just asked to use songs that already existed.
So now that B2 is out, and has a soundtrack tailor made for it by the same guy, which has references to the music in the first game, you'd bet that the song for Action mode is gonna be even better! I mean the rest of the soundtrack is great, right? Well guess what. Action mode no longer has its own music. Instead, they just skip to a specific point in the main music suite. Want to hear it? Scroll up to the music player, and go to track 11 (or 10 if you want the intro). That's where the music starts in Action mode.
The music suite in B2 is one of the major things I like about this game, and I wouldn't have it any other way - it's relaxing and beautiful. But that comes at the cost of a lethargic Action mode. It gets even worse when you realize that the song IMMEDIATELY AFTERWARDS is "Schein", one of the SLOW JAMS!!!!! It might seem like a nitpick, but music is important and sets the tone. When Schein is sending me into a lullaby, I can't focus as well on quickly finding matches.
Another issue related to Action mode is that, unlike in the first game, the board won't shuffle once you run out of moves - instead, it uses whatever algorithm Endless is using so you can't run out of moves. This might seem like a positive and an improvement on paper, but in practice, it actually ends up making the game way harder.
If you were about to run out of moves in B1, you would make the last move (or find it with the hint button), then the board would reshuffle to give you a BUNCH of matches, keeping the pace going. But in B2, if the board gets bricked, the game will just drop in gems to make matches in one little corner, which is BORING and not usually enough to recover whatever time you've lost.
Even worse is once you get the gems in that little spot shuffled enough, the game will just say "alright bye bye" and make you go search for whatever little spot your shuffling made, which can either cause the cycle to repeat, or have you waste time by second guessing yourself, looking around the board, trying to figure out if you just missed some oblique match in a corner somewhere.
It doesn't ruin the mode by any means, it can still be fun, but these bits certainly cause a bit of frustration.
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Bats**t Insane Unlockables
Here's the big daddy of the problems with B2 - in fact, this part is so crazy, it literally delayed this review by a week as I judged whether or not it'd warrant a drop to a 3/4.
Basically, when I went over the new game modes, I actually lied - there's more than just Puzzle and Endless! I think these modes are what makes the game Bejeweled 2 Deluxe, since the Wii version of the game - which doesn't have these unlockable modes - drops the Deluxe moniker. So, if you're buying the deluxe version of the game, and the deluxe version gives you these game modes, then, wouldn't you agree with me that it's pretty important to be able to, ya know...
ACTUALLY UNLOCK THE GAME MODES?!?!!?!?!?!?
The requirements to unlock these modes are so incredibly ridiculous, especially one in particular, that I legitimately believe that the amount of people in the entire world who've spent the time to unlock them is probably under 1,000. I'll go over them, from least ridiculous to most ridiculous.
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Original
Original is more-so a secret than an unlockable. Just move your mouse clockwise 8 times around the four main game modes on the main menu, and you'll be sent straight into a game. It's just B2 but without the new gems, making it the same as B1. Next.
Cognito
Cognito is pretty standard to get - all you have to do is finish every single puzzle in Puzzle mode (including the optional ones). The mode uses the same layouts as Puzzle mode, except you automatically travel through each planet in order, completing the first four boards of each. But what makes this interesting is that it runs off of score like the other modes - if you use a hint, you won't get any points for that board, so you're incentivized to complete the boards without using any. I actually really love this idea, and from what I played, it was super satisfying to use the skills I've gained to reapproach these puzzles without offloading brain power to the hints - it gives you a reason to not just cheat your way through them, and take the time to get a satisfying victory.
Twilight
To unlock Twilight, you need to reach level 18 in Classic. If you've been reading these reviews without having played the game, you don't understand how difficult this is. As I explained in the B1 review, the game is a lot like Tetris in terms of luck - yes there are things you can do to increase your chances, but in general, the game can easily screw you over by not giving you what you need. You can get blindsided and run out of moves in level 4, so to make it all the way to level 18 (with the level clear requirements increasing each time, by the way) without getting screwed over even ONCE is a herculean task that could easily burn hours.
But honestly, it's kinda worth it. Twilight mode is simple, but cool - basically, the game runs in slowmo with a darker background and lower pitch sound effects. But the real change is that every single time you make a match, the gravity flips. So the first match you make will have the gems fall down as usual, but then the next match will have the gems fall up, with new gems coming from the bottom. It's a simple change, but one that makes the game both harder and easier. Easier since you can unbrick the board and make special gems easier (I got two Hyper Cubes on one board my first time playing it), but harder since thinking ahead is REALLY difficult, and before you know it, you might end up without any more moves. It's the right mix of challenging and fun.
Hyper
To unlock Hyper mode, you need to reach level 9 in Action. Yes, it's only half of what you need in Classic - but even if you haven't played the game, you can tell that this gonna be more difficult. At least Classic allows you to spend as much time as you want planning out your moves, but Action straight up requires you to get good. For a while, I could barely reach level 5 much less 9. The timer drops like a damn cinder block in the later levels if you aren't making matches, to the point where waiting around for 2 seconds feels like losing the points gained by 10 matches. Even with my friends helping me on a screenshare, I just consistently got screwed over by level 6. It takes the perfect storm of luck and raw skill to get far enough (or if you need some extra help, I'll explain an option later on ;))
Hyper mode is a bit lamer than Twilight, but still fun. It's the same as Action mode, expect now it runs at like 2 or maybe 3 times speed. Gems drop super quickly, so there's no time to waste. I was surprised by how well I was able to survive though - it makes you realize a lot of time spent in Action mode is waiting around for gems to drop and reveal the moves, so having it happen in an instant and just flying through the levels was pretty satisfying.
Finity
OK, what the hell were the developers over at PopCap smoking when making this game? Can I have some? To unlock this mode, you have to reach level 280 in Endless mode.
TWO. HUNDRED. AND EIGHTY.
Every time you beat a level in Endless mode, the point requirement increases, just like in Classic or Action. I have video - it took me about 10 minutes to complete level 41. 280 levels - 41 levels = 239 levels * 10mins = 2930 mins = 48.33 hours. And guess what? THIS CALCULATION DOESN'T FACTOR IN THE REQUIREMENT INCREASING OR THE TIME I SPENT BEFORE THIS! 48 hours straight at a minimum. Dude. And one guy in the comments of a video showing gameplay of this mode said it took him 3 months, another person an entire year.
The mode seems interesting though. I say "seems" because I haven't been able to unlock it in the... like... month I've been playing. It's Action mode, except you don't get points by matching gems - instead, you need to get them by detonating Power Gems and Hyper Cubes. To spice things up even more, the bombs and rocks from Puzzle mode drop in too. Sounds cool - I could imagine the bombs help you move things around, while the rocks provide an obstacle. But is it worth the amount of time you'd have to spend to unlock it? I don't think so. At that point, you'd probably be sick and tired of the game.
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You know what the funny part of all this is? The console versions of the game actually CHANGED these requirements to be MUCH easier - Twilight & Hyper now only need lv 6, and Finity is lv 11 (LOL) - so obviously, SOMEBODY down the pipeline looked at this and went "nah bro", so why was it like this in the first place? It just seems kinda random.
Here's the thing though - should you get pissed over not being able to unlock these modes? Maybe. But I don't think it ruins the game. I consider these modes as little extras for people who are REALLY into the game - I think most regular people are perfectly fine with the standard four modes that are in the game, and it's not like there were two separate releases of the game on PC, one having the modes and one not, and one being cheaper than the other. And hey, maybe somebody could even stumble upon these modes without knowing they exist. Maybe they like to have Endless on in the background while they watch videos, or maybe they're just having a really good day on Action. Trying to strive for the modes can be frustrating, but when you do unlock them, it feels super good. I have my save data with Classic on level 18 and Action on level 9, and I'm very proud of it.
Here's a neat little trick I used to help me get the modes - if you go to "C:\ProgramData\PopCap Games\Bejeweled2" on your PC, you can find the save data under the "users" folder. Every time you reach a new level in Classic or Action, back out of the mode, then copy and paste the folder (or maybe one of the files inside that saves the data for the mode, idk). That way you have a little save to restore and fall back on in case you lose. But the funny thing is, I actually only needed to use it once in Classic mode - I still made the backups on Action, but I got super lucky and didn't die a single time. Also, I unlocked both Twilight and Hyper on the same day (just yesterday actually, with a draft of this review in progress). That was hilarious.
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Verdict
Bejeweled 2 is a damn good game. Yeah, it has those little hiccups in design with the unlockables, and the Action mode could be a bit better, but literally everything else about the game is a 10/10. It's an upgrade in every way possible, for a game that was already incredibly addicting. If you're gonna play this: choose a time without distractions, get some headphones on, turn the volume up, and get ready to embark on a journey across the galaxy.
★★★★ Essential
Get the game from here: https://archive.org/details/bejeweled-2_202202, just download the ISO and install it.
(Yeah, I know I didn't link the web archive download for B1 as an attempt to be fair, but that was before I saw how poorly EA treated the series, so by all means, please download it from the web archive for free. You could buy the Steam version, but don't do that, since they basically just dumped it on there a long time ago with no effort. Don't support these fuckers. This game is basically if not literally abandonware.)
I think Bejeweled 2 can hold it's own against the sequels. While it might not have as much content as later entries (that's easily accessible at least), I think this version is the best experience of the series just because of its (inter)stellar music and presentation - once you get going, it really is magical.
I can barely remember the time before I had played any Bejeweled, back when I just knew it as "that casual game with the jewels". This game should be legendary. And it was - until it got buried underneath the sands of time. It just frustrates me that PopCap is owned by EA now, and that Bejeweled is totally dead. This series had so much personality and a truckload of awards and accolades behind it - this game (and its sequels) should be ported on every console like Tetris is, but it just isn't, and it'll never be, because Candy Crush totally demolished it. I was actually playing a little bit of web browser Bejeweled in a class once, and someone I was working with actually said "oh, is that Candy Crush? Or like, Gem Crush?".
But there's no reason to be down - there's still two more games left, and spoiler alert - they're both masterpieces as well. What a twist!
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ottspot · 2 years
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My First Impressions of Metroid Prime Remastered... Way Better Than I Thought!
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It's been over 20 years since Metroid Prime originally released on the Nintendo GameCube, and many will argue that it's one of the best games ever made. Its focus on exploration, fights, and scanning features combined with the classic Metroid formula definitely makes it a game worthy of that title. It was way ahead of its time.
But its time has come once again! Metroid Prime has been faithfully remastered for the Nintendo Switch with new controls and visuals- and extra features I didn't expect! What do I think after sinking a few hours into it? Read on and I'd be delighted to share!
My story with Metroid Prime goes on quite a few years, and it all started when I was living in my old neighborhood as a kid. The Metroid Prime Trilogy game was always that one strange Wii game my neighbors had. Whenever I saw it, it stuck out amongst the other white cases, notably because it had a Steelbook case. I had played Echoes' multiplayer mode with friends while sleeping over, but that was really it. That is, until I was able to get the game. The neighbors' father had given it to me after they got rid of their Wii system. My mom insisted on paying, but he was kind enough to let me keep it for free.
Alas... as much as I liked the game, I never got too invested. I would always play a couple of hours of the first game, get lost, then stop. I would pick it back up some months later but I wouldn't be able to figure out where I was and where I had to go. It was a shame, as I really liked the controls on the Wii, and I was still interested in the series. I even tried the GameCube version when I got my copy of that, but that didn't help at all, especially with those controls.
Fast forward to these modern times though, and I now own the first game once again on my Switch. I chose to get it digitally, as I didn't want to wait to get the physical copy. And let me tell you... I already had high hopes from what I read about this remaster before, but this still blew me away.
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This is a complete graphical overhaul of that original 2002 game, with incredible lighting and textures that I haven't even seen before on a Switch game. And it achieves this without even dipping to 720p or below. It's easily the best-looking Switch game I've ever played. It even feels great to play, too.
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For those unaware, Metroid Prime is a first-person shooter/exploration game similar to the other 2D-style games in the franchise. You search a world for suit upgrades while fighting enemies, and each upgrade can allow you to explore a new area. And if you're a bit stuck, just backtrack- there's surely somewhere new you can go to with all those new upgrades. Never think you're done with one area just because you moved on to the next. Scanning enemies for their weaknesses is also a big key factor in this game, and necessary for 100% completion.
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There are several ways to play this game now, controls-wise. There are options to go for the classic GameCube-style controls and Wii pointer controls, but now for the first time- you can officially play Metroid Prime in true dual-stick first person shooter fashion. Playing that way with the lock-on ability is a bit broken, but it's the most comfortable way for me to play this game. It was the one thing holding me back from continuing on the Wii (well, that and I just keep forgetting), and now that problem just isn't there.
Metroid Prime Remastered has a few new features and options that I wasn't entirely expecting, either. In the main menu, you're able to view models of enemies and suits and listen to songs from the game, how much is depending on how far you've gotten in it. Something I had no idea would be included at all was the European and Japanese-exclusive narration for certain scenes. These were entirely new to me, and I completely forgot they existed until now. Upon starting my playthrough, I decided to opt for the European narration. From my understanding, it's only in the beginning and end of the game, but from what I heard when I started, it's that perfect early-2000s action movie narration. Cheesy, but very cool.
One thing I did notice, as many others have, is that the bonuses from linking Metroid Fusion have been removed. In the GameCube original, if you linked your copy of Fusion with a Game Boy Advance/GameCube link cable, you could unlock the Fusion Suit (if you beat Prime) and a playable version of the original Metroid (if you beat Fusion). The latter being taken out makes sense, it's literally on the NES Switch Online app, but the Fusion suit would have been a nice inclusion still. Oh well, maybe when Fusion gets added to the GBA app or something.
At the end of the day though, Fusion suit or not, this is still one incredible game. This will definitely hold fans over until Metroid Prime 4 releases. Here's hoping that a remaster of 2 and 3 are in the works- and will be as good as this one.
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Thanks again for reading! Been putting this off for a bit, but I'm glad I finished it now.
Next up: Remasters Shouldn't Be Lazy, Broken Ports! Why Have So Many Been Like This?
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miloscat · 24 days
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[Review] Sonic and the Secret Rings (Wii)
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Another failed experiment.
Sonic Team were hustling for this new generation of consoles. They rushed Sonic 06 out the door and despite it performing like dog plops on its targeted HD consoles, there were plans to make a Wii version! This would take time (and of course never eventuated) but Sega still wanted another release for the console's launch window, and so another rush job got pushed through: Sonic and the Secret Rings.
As an early Wii game, Secret Rings really wants you to use that Wii Remote, and asks more of it than it's fully capable of. You play with my least favourite of all control schemes, the "single sideways-held remote", and not just that but it's very motion-heavy. Sonic runs automatically forwards and you move him side to side by tilting. Jumping is mercifully handled by a button press but homing attacks (with an on-screen reticle this time, looking at you 06) are performed by pushing the remote forwards. You can also stop and walk backwards by tilting the remote back towards yourself, maybe the least-responsive function but luckily one that's not needed as often.
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I needed to address the controls first because they're a spectre that hangs over the whole game experience. In my 9-hour time with the game it never, ever felt like I was engaging with a fun new game system; rather, I was constantly battling a truculent pet who didn't want to take their medicine. Some levels I just had to skip because they simply didn't seem feasible. Occasionally I could revisit them thanks to the customisation system, though. Also note that Secret Rings was forward-thinking enough to remove the lives system, which helps tremendously with progressing!
The game is split up into seven main "worlds" selected from a menu, each with one level. The main event is a long runthrough of this setpiece-filled level that advances the plot. After this, small parts of the level are remixed for mini-challenges that progressively unlock. I like the idea and it's a good way to get more out of the assets, but progression feels too bottlenecked by these sidequests, so it's not a straightforward path to unlocking the next world. Sometimes there's a boss fight (easily the most tedious part of the game), but sometimes Sonic just gets the next MacGuffin out of nowhere.
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Completing levels also gets you experience that levels up your magic ring. This governs your max ring total, your soul gauge used for special abilities like a hurtling "almost-guaranteed-to-damage-you" speed boost and a time slow, and the most important is your perk points. Levelling up also unlocks new perks, and you end up with a vast array of minor tweaks and ability boosts. Some of these should just have been part of Sonic's moveset, others are there just to make him weaker and worse to control at the start of the game I guess? Again, the idea of customising your playstyle is nice but the execution has issues.
The setting and art direction is one of the game's strengths. Sonic gets sucked into a book of the Arabian Nights, and meets the genie Shahra (maybe a reference to Scheherazade but with a completely different role?), who is your Elise-style wet blanket female lead. The world has some fun "fantasy Middle East" flavour, although perhaps the coolest environments for me are the more outlandish dinosaur jungle and Panzer Dragoon-like cities on the backs of colossal flying creatures (the director Ogawa was also heavily involved in Panzer Dragoon Saga).
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The story is nothing special but generally well acted this time, and with attractive painted art illustrating the cutscenes. Our villain is "Erazor Djinn", a big purple dweeb with an exceedingly unthreatening voice who fights with a giant shaving razor. The world feels sparsely populated, with a total of only four other characters, three of which are famous Arabian Nights characters played by Sonic's chums without explanation. They show up once or twice only in cutscenes and that's about it... pretty underwhelming.
There are other characters present in the party mode, however. Not content with the main adventure, Sonic Team contracted Now Production—who they had recently collaborated with on the first Sonic Riders game—to create a multiplayer-focused secondary mode to tack on to the package. Like Mario Party or indeed Sonic Shuffle, this has a bunch of four-player minigames set within a few different framing modes. Maybe Rayman Raving Rabbids is a better comparison, since they all use the Wii Remote in various ways (and with various degrees of success). If you have fewer than four players, the other slots must be taken by bots playing as the regular versions of Sonic's pals, and you unlock more by finding Fire Souls (this game's red rings) in the story mode. Blaze is here(!) but only as the final unlock for collecting ludicrous amounts of the buggers. The whole thing is pretty well fleshed out for a bonus side mode, although some minigames are just ass, and many others have you waiting your turn as the four players cycle through doing actions individually.
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A final note on the music; Rivals 2 underused its main vocal track, while Secret Rings goes in the other direction, blaring the butt rock anthem "Seven Rings in Hand" at you constantly. Every single menu screen in the game has this song playing over it, so get used to hearing the first twenty seconds over and over again! Weird choice. The vocal level themes I enjoyed more, I found them more interesting stylistically and of course they don't overstay their welcome.
It's easy to write off Secret Rings as another speed bump in Sonic's 3D history and indeed the history of the games industry's attempts to meld traditional action games with the Wii's trendy motion controller. But as with even the most mediocre Sonic games, there's cool stuff in there even if it's hard to crack into it, like the world design or the soundtrack. I can't recommend the game at all but it's plain to see the art and work that went into it. The in-game unlockable gallery drives this home with each piece accompanied by comments from the game's developers, you love to see it even if most of the unlocks are impossibly locked behind getting good rankings.
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genie-does-things · 2 months
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ML: Unsilenced Copy
Let me get one thing straight: I know I'm going to sound crazy. What I'm about to say is going to sound absolutely bonkers. But I need to write it anyway.
To get the introductory out of the way, my name is Zach, and I've always been a huge fan of classic 2D platformers. I have very fond memories of playing New Super Mario Bros. Wii when I was 7 back in 2009. I'm 22 now, and not much has changed. I played Super Mario Bros. Wonder almost immediately after it came out. Celeste is a particular favorite of mine, and Pizza Tower was a blast. I also own Sonic Mania Plus.
Recently I was at a garage sale and found something that seemed to unlock a memory from my childhood. It was a CD copy of Marshmallow Land. I have vivid memories of loving the game to death. It didn't seem to be the original case though, since it was just a generic CD case with a paper stuffed in the front, with crude Sharpie reading "Marshmallow Land". The person running the garage sale saw me and walked over. He was a man in his late 40's who lived alone since his wife died a couple years ago. "How much?" I asked him, holding up the case. "I'm willing to give that away for free. I don't want it in my house anymore" he said with a look of fear in his eyes. "Though I will warn you, you shouldn't mess with it. Don't put it in your computer, just leave it be." "What kind of sense does that make?" I said with a chuckle. "It's just a video game." "I-I can't even begin to describe it…" he said, trailing off. He turned around to go talk to the other people there. Since he said it was free, I decided to pick it up and walk back home. Inspecting the disc closely, it was the real thing. I remembered that the disc my parents had looked exactly the same, if a little less beat up. I hugged it tightly to my chest for a moment, excited. I had always wondered what the end of the game was, I had never had the skill to beat it as a child.
Arriving home, I sat down at my computer right away. I shook the mouse to wake the thing, and it sprung to life right away. Realizing my computer didn't have a disc drive, I rummaged around and found an auxillary one. I placed it on top of my machine, and plugged it in. I put the disc in and closed the drive. The whirring commenced, letting me know it was reading correctly. Soon enough, an explorer window popped up on my screen. Nestled right there, among the engine files, was MarshmallowLand.exe.
Double clicking it, nothing happened for a second. Then the game window popped up, and it sprung to life. 8-bit music filled my headphones, and the art was exactly like I remembered. It went for a simplistic black and white artstyle, being very simple in terms of sprites. The game had a very non-typical title screen. You controlled the character to navigate the menu, like an in-game main menu.
I used the arrow keys, and walked over to the play button. I pressed enter, and was flung into the actual game. Walking forward, there was an NPC. He looked kind of sad. Interacting with him told me pretty much all the plot this game had. Essentially it's just a hostile country takeover. Walking past, I just on my first enemy, a little fireball guy. He gets squished, and dies. They physics, just as janky as ever, instantly teleports me to the ground. This has always slightly amused me.
Nothing really notabable happens. It's just level one, exactly as I remember it. When I got to the end, the classic "You finished!" screen appeared. When I loaded into level two, something just felt… off. I couldn't quite put my finger on it, but something just wasn't right. I moved the character right and ran into a wall covered in some glitchy texture. Weird, I thought, thinking maybe I just didn't remember this from the last time I played. So I walked left. Instead of a level, it was more like a level plane. No platforms, no terrain differences, nothing. Soon enough, I saw a red pixel texture on the ground, overlaying the existing tiles. "That isn't…" I said out loud.
I kept walking forward, beginning to feel a little uneasy. What I saw next, made my stomach drop. It was the mangled corpse of one of the little fire dudes, ripped to bloody shreds. Red pixelized sploches covered the floor and the nearby tree. There was also something else I noticed. The expression of my player character had changed from a cheery smile to an almost fearful expression. With a little hesitation, I continued walking forward. I walked past dead marshmallows, dead coal guys, and dead bats. Some were ripped to pieces, others hung on trees by ropes. In the back of my mind, I began to wonder if this was some kind of sick joke. Some sort of mod, or bootleg. But then why did it seem so official? Why did it come in a CD case of all things?
Just then, the game screen went black. After a second or two, text popped up on the screen. "Not what you expected, isn't it?" Of course it isn't! I thought. Suddenly, I found myself back in the first level again. Walking forward, there were no NPCs, or even enemies. It was just barren land, empty and sad. As I reached a small climbing bit, the screen went black again. More text appeared, saying, "It's missing something, don't you think?" I thought it was missing all the gameplay, but I can't say I didn't expect what… whatever was saying that thought. The ground was positively covered in pixelated blood, and walking forward revealed slightly more high resolution corpses.
Dead animals, humans, fires, and marshmallows were everywhere. They coated the floors and walls, their blood smeared everywhere. All of the structures that were fine a second ago were now all collapsed. This was all making me severly uncomfortable, and I'm wondering how this even happened. The expression on my player character was that of utter disgust, seemingly hating every second I forced him to walk over the blood soaked land. Soon, at the top of the tower that marked the end of the level, stood a marshmallow.
At first, my player character looked relieved, before becoming more… on-edge. He began backing away from the other marshmallow, a weary look on his face. With a sort of morbid curiosity, I pushed him forward. Before I could run into the other guy, the screen blanked again. I decided it was too much, and tried to close the program. Instead of it closing, more text showed up. It read: "I don't think that'll work, Zach." A jolt of fear ran up my body to my brain. H-how does it know my name?! I thought. More text appeared, saying "Let's play a game, shall we?"
I found myself on that endless plane again. My player character was rapidly gesturing at me to move to the right, so I did. Eventually, after what felt like a whole two minutes, there he was again. The marshmallow was there, with a Firekin in front of him. The marshmallowed picked it up, and ripped it two. Blood splattered everywhere, and I winced at the realistic sound it made. With a long laugh, the marshmallow turned to me slowly, his skin turning to a harsh shade of red. "Nostalgia won't carry you forward, Zach." Just then, spikes errupted in the background and foreground, with dead bodies skewered violently on them. The ground was once again covered in blood. My character was now really scared, and I felt the same. Using him as a vessel, I ran away from the persuing marshmallow. He wasn't even touching the ground, He was flying. He had also grown to two times it's original size. I ran and ran, but he kept creeping closer.
Before he could reach my character, he vanished. I kept running, trying to just get as far away as possible. Then, before I could stop, he came into frame in front of me. My player character slammed into him at full force. The screen went black, and I heard my character scream in pain. A second later, I saw the bloody aftermath. I sat there, a look of shock on my face. This was the last thing I expected to see today, and quite frankly, I was horrified. The screen blanked again, before more text popped up. "It's been fun playing with you, Zach." It said.
Then the game closed, leaving a message box behind. All it said was: "Just know, I am the one true god of this world."
I was kind of shaken. That was certainly not what I wanted out of this afternoon, let alone my childhood game. After the game closed, I immediately ejected the disk from the CD drive. I put it neatly back in it's case, and put it on my bookshelf, resolving never to touch it again. Getting back on my computer to browse Youtube as a mind-clear, I noticed a text file on my desktop. It was named "the future.txt". Opening it, it only had two lines of text:
It was my mom's actual death date.
(Published on January 17th, 2013)
Comments: 3
(thelastelor28) bro nice cliche creepypasta story XD Reply from (zachhhattackor32) I'm not lying! This actually happened!
(badger96) hehe sonic.exe ripoff
(tinkywinky_kills) dude you're not special, i could write this hot garbage in a day tops
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madmark255 · 2 years
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Anybody remember,Skylanders? For those of you who aren't savvy, Skylanders was a relatively successful video game franchise based on Toys-To-Life technology. You'd have the game, a USB "Portal of Power" that you'd plug into your console of choice, and, of course, the titular Skylanders figurines, which communicated with the Portal using NFC technology that allowed you to play as the character depicted on the toy in the game.
Skylanders was a relatively brief but immense success. There were SIX games, each introducing some gimmick with a new generation of characters. The first game, Spyro's Adventure (yeah, this was originally supposed to be a continuation of the Spyro series, but that's another story for another time), introduced the basics: put the figures on the Portal, beat up bad guys, save the world, yada yada yada. The second game, Giants, had larger figures that were super strong in-game, able to clear obstacles normal figures couldn't. The third, Swap Force, had figures with interchangeable top and bottom halves. The fourth, Trap Team, let you play as Bosses using traps, and had special figures that dealt more damage to boss enemies. The fifth, and last one I played, was Super Chargers, which introduced vehicles. The sixth, and thus far final game in the series, Imaginators, allowed players to create their own Skylander characters using Creation Crystal figures.
The Skylanders franchise, however, was somewhat short lived, as Toys-to-Life technology, or at least games that were completely dependent upon it, proved to be little more than a passing fad. The major problem with Skylanders was, and I can tell you this as someone who bought probably over a hundred of those damn figures at one point and admittedly kinda enjoyed doing so, was that Skylanders was basically pay-to-win, microtransaction filled cash grab, not all that much different than something you could find on Google Play or the iOS appstore.
Let me use another popular line of NFC figures that's still around today to illustrate my point: Nintendo's Amiibo figurines. The thing about Amiibo, and probably a key reason that they're still around, is that, to a surprising degree, they're usable with multiple games. Not all Amiibo were bound to a specific game, several could be used for multiple games. Also, some games allowed Amiibo from outside their series. More importantly, most games that let you used Amiibo, even to the point of touting it as a flagship feature of the game, were not actually DEPENDENT upon the figures. With only two exceptions to my knowledge, Amiibo were entirely optional in their games. Smash Bros. For 3DS and Wii U had an entire mode of using Amiibo figures, but it was completely optional. You didn't a Mario Amiibo to play as Mario, you just needed to pick Mario from the fighter menu. Having a Mario Amiibo just allowed you to access a special mode that was kinda cool.
Skylanders, on the other hand, were bound to their series games and those games alone. If you wanted to play the games, you needed the figures. You needed a LOT of the figures. If you wanted to play Giants, you needed the Giant figures, not just the regular figures from the first game. If you wanted to play Swap Force, you needed to buy those two halved figures, you couldn't (and shouldn't) just cut your existing figures in half and make them swappable. And sometimes, new games had to have new Portals. The Spyro's Adventure Portal isn't usable with Swap Force because it lacks the NFC tech to read the swappable figures, and the Swap Force Portal isn't usable with Trap Team because it's missing a hole for the boss traps. You had to buy the regular figures, the specialized figures, the Traps, the vehicles, the Creation Crystals. And then, as if having to buy all those computer chip infused hunts of plastic in real life wasn't enough, Skylanders Superchargers and Imaginators had actual microtransactions available for boosters, character parts, in game currency, etc.
It got to be too much. Activision made Skylanders so consumer unfriendly it ultimately killed the franchise. So, before I bothered completing my collection for Superchargers (I was missing just ONE guy), I sold all my figures and games and never bothered with Skylanders again for a long time.
So, you might be wondering why I bring all this up. Well, apparently, there's a rumor that Activision is considering remastering the first three games of the Skylanders series.
BUUUT
They're doing so WITHOUT the need for figures, instead allowing you to pick your Skylander characters from within the game itself.
Now, bear in mind, again, this is all just a rumor. If they do it, it could go one of two ways:
1. Activision could just make it kinda like Marvel: Ultimate Alliance, where you have all the "figures" and don't have to buy them.
2. It's another microtransaction packed shitshow, just minus the excessive amounts of space consuming plastic.
If it is the former, I will definitely pick it up for some Nostalgia in Skylands. If it's the latter, I'll avoid it and would heartily advise you do the same.
TL;DR: Skylanders was cool, I used to collect them, they got greedy, I stopped collecting them, and now I heard about a possible remaster without figures that I might actually buy.
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mame cheat dat file download mod TLXA!
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 Updated XML Cheat files for MAME - cheat at Arcade games! › libretro › mamelibretro › blob › master › metadata › c. OSDN > Find Software > Games/Entertainment > MAME Spirits > Download File List > Package CANAME extend file > Release Ver i want to use the MAME in-game cheats that show from the Dip Switch in game menu i tried to copy the file to many places inside. Find the file you downloaded in the MAME directory, click "cheat.7z," and open MAME to test. Forums New posts Search forums. Groups Public Events. Reviews Overview Official reviews. Downloads Latest reviews Search resources. Blogs New entries New comments Blog list Search blogs. Chat Top chatters. Search Everywhere Threads This forum This thread. Search titles only. Search Advanced search…. Everywhere Threads This forum This thread. Search Advanced…. Log in Register. New posts. Search forums. Install the app. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Dat or Cheats. Deleted User Guest OP. Last edited by , May 21, Level 5. I'd like to know as well. I've never seen a solution anywhere. Gamerxxx Well-Known Member Member. Level 7. Have you solved the problem? Gamerxxx said:. Click to expand Last edited by , Oct 6, Level 2. It takes very long for switch to load mame cheat. That is why there is a black screen the switch is NOT frozen, lol. Instead, copy and paste the cheats u need and save it as a new cheat. The load will be considerably shorter. I tried this last night with SSF2T rom in mame plus and it worked!! BlackBlue Active Member Newcomer. Level 1. DaRKaMMo said:. Put the cheat file here in this folder i think the score. It still takes almost 45 seconds, lol. 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Hello and bonjour impeeza - 2 minutes ago. Hwfly Oled orange led after trying to update chip Xandroz - 3 minutes ago. What's the best way to play Metal Gear Solid present day? CoolMe - 7 minutes ago. CD Projekt outlines its long-term plans, confirms new Witcher trilogy, new IP, and Cyberpunk sequel tpax - 8 minutes ago. Overwatch 2 gets hit by two DDoS attacks on launch jahrs - 9 minutes ago. Taorn - 11 minutes ago. Questions about Jailbreaking Switch kidkat - 16 minutes ago. Sony says it will take "at least a year" for exclusives to reach PC, unless they're live service games such - 19 minutes ago. Sonic Mania for Wii godreborn - 31 minutes ago. General chit-chat Help Users Settings Notifications Miscellaneous Inverse message direction Display editor on top Enable maximized mode Display images as links Hide bot messages Hide statuses Hide chatter list Show messages from ignored users Temporarily disable chat Receive mention alerts Sound notifications Normal messages Private messages Whisper messages Mention messages Bot messages Desktop notifications Normal messages Private messages Whisper messages Mention messages Bot messages. Options View top chatters Open in popup. No one is chatting at the moment. Veho : Disney has gone too far. Gift Today at AM. KenniesNewName : Too bad for shaggy. Veho : He has Scooby. KenniesNewName : He's a friend to everyone. KenniesNewName : My dumbass bought pizza crust instead of croissant crust for pigs in a blanket. Veho : Oh well, now you have pigs in an eiderdown. KenniesNewName : Pigs in a shaq. Veho : If you do the classic thing of wrapping the sausages in strips of dough you'll have little sausage mummies. Gift Today at PM. Veho : Well, you overpaid for the computer, it's only fair you get a deal on the GPU. Tom Bombadildo : Lol. Tom Bombadildo : Actually I severely underpaid. Veho : The only way to buy Alienware. Tom Bombadildo : Trufax. Tom Bombadildo : Hello Veho. Veho : Hey Tom. The Real Jdbye : hey do, merry do! KenniesNewName : Toms a hardcore gamer from outer space now. KenniesNewName : O new jeepers creepers is out and the reviews are shit ;O. Psionic Roshambo : They have not usually been great movies probably worth a watch for free lol. Today at PM.
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 Updated XML Cheat files for MAME - cheat at Arcade games! › libretro › mamelibretro › blob › master › metadata › c. OSDN > Find Software > Games/Entertainment > MAME Spirits > Download File List > Package CANAME extend file > Release Ver i want to use the MAME in-game cheats that show from the Dip Switch in game menu i tried to copy the file to many places inside. Find the file you downloaded in the MAME directory, click "cheat.7z," and open MAME to test. Forums New posts Search forums. Groups Public Events. Reviews Overview Official reviews. Downloads Latest reviews Search resources. Blogs New entries New comments Blog list Search blogs. Chat Top chatters. Search Everywhere Threads This forum This thread. Search titles only. Search Advanced search…. Everywhere Threads This forum This thread. Search Advanced…. Log in Register. New posts. Search forums. Install the app. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Dat or Cheats. Deleted User Guest OP. Last edited by , May 21, Level 5. I'd like to know as well. I've never seen a solution anywhere. Gamerxxx Well-Known Member Member. Level 7. Have you solved the problem? Gamerxxx said:. Click to expand Last edited by , Oct 6, Level 2. It takes very long for switch to load mame cheat. That is why there is a black screen the switch is NOT frozen, lol. Instead, copy and paste the cheats u need and save it as a new cheat. The load will be considerably shorter. I tried this last night with SSF2T rom in mame plus and it worked!! BlackBlue Active Member Newcomer. Level 1. DaRKaMMo said:. Put the cheat file here in this folder i think the score. It still takes almost 45 seconds, lol. I just want to mention that this problem only started on a somewhat recent build of the mame cores. I believe 1. On an earlier build I had everything working on my switch. Cheats the entire list of all games for both cores. Everything loaded up pretty much instantly. Is there a way to get older builds of RA? The buildbot only has 1. Last edited by KungFuJoe , Apr 22, Check for new posts. Post reply. Insert quotes…. Similar threads. SkyQueen Nov 7, Nintendo Switch Replies 6K Views K. Replies 0 Views Replies Views 23K. Replies 0 Views 3K. Nintendo Switch Nov 10, primetime. Portal RetroArch 1. Replies 73 Views 9K. Monday at AM by shaunj66 1, Sony says it will take "at least a year" for exclusives to reach PC, unless they're live service games Today at PM by relauby Gylt, one of Stadia's few exclusives, expected to go multi-platform sometime next year Today at PM by relauby 5. Here's your first look at the upcoming Super Mario Bros. Yesterday at PM by shaunj66 Go to forum More news. Hello and bonjour impeeza - 2 minutes ago. Hwfly Oled orange led after trying to update chip Xandroz - 3 minutes ago. What's the best way to play Metal Gear Solid present day? CoolMe - 7 minutes ago. CD Projekt outlines its long-term plans, confirms new Witcher trilogy, new IP, and Cyberpunk sequel tpax - 8 minutes ago. Overwatch 2 gets hit by two DDoS attacks on launch jahrs - 9 minutes ago. Taorn - 11 minutes ago. Questions about Jailbreaking Switch kidkat - 16 minutes ago. Sony says it will take "at least a year" for exclusives to reach PC, unless they're live service games such - 19 minutes ago. Sonic Mania for Wii godreborn - 31 minutes ago. General chit-chat Help Users Settings Notifications Miscellaneous Inverse message direction Display editor on top Enable maximized mode Display images as links Hide bot messages Hide statuses Hide chatter list Show messages from ignored users Temporarily disable chat Receive mention alerts Sound notifications Normal messages Private messages Whisper messages Mention messages Bot messages Desktop notifications Normal messages Private messages Whisper messages Mention messages Bot messages. Options View top chatters Open in popup. No one is chatting at the moment. Veho : Disney has gone too far. Gift Today at AM. KenniesNewName : Too bad for shaggy. Veho : He has Scooby. KenniesNewName : He's a friend to everyone. KenniesNewName : My dumbass bought pizza crust instead of croissant crust for pigs in a blanket. Veho : Oh well, now you have pigs in an eiderdown. KenniesNewName : Pigs in a shaq. Veho : If you do the classic thing of wrapping the sausages in strips of dough you'll have little sausage mummies. Gift Today at PM. Veho : Well, you overpaid for the computer, it's only fair you get a deal on the GPU. Tom Bombadildo : Lol. Tom Bombadildo : Actually I severely underpaid. Veho : The only way to buy Alienware. Tom Bombadildo : Trufax. Tom Bombadildo : Hello Veho. Veho : Hey Tom. The Real Jdbye : hey do, merry do! KenniesNewName : Toms a hardcore gamer from outer space now. KenniesNewName : O new jeepers creepers is out and the reviews are shit ;O. Psionic Roshambo : They have not usually been great movies probably worth a watch for free lol. Today at PM.
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pinermai · 2 years
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Conquest of elysium 5
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Spotlight - New Version CheatBook DataBase 2022Ĭheatbook-Database 2022 is a freeware cheat code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs, Visit Cheatinfo for more Cheat Codes, FAQs or Tips! Help out other players on the PC by adding a cheat or secret that you know! Submit your codes! Having Codes, cheat, hints, tips, trainer or tricks we dont have yet? Immediately quit the report so you don’t have to wait, or annoy yourself by When you view a battle happening you can use “s” key to speed it up or “q” to Hold shift to select a row or a square or whatever. Infantry which are making your commander move slower on world map. You may press “s” to select or deselect slow units like catapults or heavy You can double left click on a type of unit to pick all of that type of unit. In assignment mode with “a” key you may select (assign) all units. (important since you don’t want to attack or move without your units) With “t” key you may assign soldiers to your commanders. The little top right corner menu when you select your Baron or Necromancer or Rituals/unique faction powers are used with “p” key, you can also see it on You may hold right click on the specific citadel (on world map ofc). To pick from the list of citadels to recruit at a specific citadel, it’sĪnnoying, because of that in order to recruit in a specific citadel quickly When you press “r” to recruit you deploy at your capital as default, you have With “r” key you may recruit troops or commanders, or buy items. You may chain or break commanders to/from each other by selecting them on the With space key you may pass commander’s turn for just one turn so game won’tīother you by showing you that commander when you press “n” to see the next Try to end turn, game won’t bother you about him until you activate him by With “s” key (on world map) you may sleep/station your commander so when you On world map, and by clicking the square again (provided your commander hasĮnough movement points left) you may move your commander. You can select a commander by right clicking on world map, or with “n” keyīy left clicking world map squares you may set destination for your commander Or on battle map or even on descriptions itself. Game, it will give you a chance to quickly see what happened in battles.īy right clicking you may see descriptions in general (i mean on world map
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Just because you don’t know which key to use to raise undead or how to move.ĭo not forget to tick “Battle reports” option when you are creating a new I want to give you shortcuts because i don’t want you to drop the game It’s a primitive basics guide to quickly throw you into game. Hints and Tips for: Conquest of Elysium 5īeginners Guide + Gameplay Tips + World Map Info: Have fun and play! Don’t forget to run the game as administrator as it helps prevents crashes and errors with the game.Ĭlick the Download button below to start Conquest of Elysium 5 freeload PC.Conquest of Elysium 5 Cheats, Cheat Codes, Hints, TipsĬonquest of Elysium 5 Cheats, Codes, Hints and Walkthroughs for PC Games.Double click on the Conquest of Elysium 5 folder and run the exe application.(To do this you will need the free program called WinRAR, which you can get here.) iso) file and click on ‘Extract to Conquest of Elysium 5’. Once Conquest of Elysium 5 is done downloading, right click the.From there, choose the preferred download link to start the download.Click the Download button below and you should be redirected to ShareTheURLs.
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bearpillowmonster · 3 years
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Metroid Prime 3: Corruption Review
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This is the most I think you start out with so far. From the ball to bombs to missiles to double jump. Speaking of ball bombs, how are those? They're about the same as the two that came before it, I think Zero Mission, while broken, was a bit more fun to mess around with.
You wanted more story outside of the logs? Well you got it and with voice acting this time around, there are actual characters! This means we learn more about the federation and I need to point out that the female suits remind me of Yori. They get attacked easily but they go out of their way to prove to you that they aren't stormtroopers and can actually hit stuff when they want to. But my question is, why would they have doors that require you to shoot live blaster fire just to traverse through a military facility? Isn't that, I don't know, dangerous?
The menu is more organized, just point and click. It assumes you've played the other games so while you can go into your logs and see what buttons to push, it doesn't hold your hand. You should already know stuff, like scanning for example. The scan doesn't completely fill every item with green, it just outlines it, which I find to be more visually pleasing than the former but you may have to double check just to make sure.
There are also achievements, like say you shoot 100 enemies, there's an achievement for that. What do they unlock? Credits that you can use in-menu to get art, extras, or back in the day, friend tokens. It gives it a better replay value and I kind of like seeing those little S's pop up. I mentioned how the story has voice acting and dialogue and stuff but does that make the scan logs less relevant? No, I found a lot of things out by reading the logs, treat it as the same as the other games but they did change something in return, how you get your endings. The endings no longer require you to scan everything in sight, instead you just have to collect items, whether you think that's better or not, I'm unsure. Can you still scan everything? Yes, it's worth an achievement.
Visors? How are those this time around? Well, similar to how I'd view the blaster, it's pretty concise, it's similarly handled to the 2D games, where you have other blasters but it's usually just upgraded instead of swapping all the time. The only exception to this is the hyper mode, which seems different enough to me anyway. The only other "visors" you get is the one to call your ship with, so I barely even count that and the X-Ray visor which is a lot cooler and cleaner than Prime 1, you only ever use it in a few instances anyway so with that said, I prefer it this way.
Back it up, "call your ship"? You know those outdoor platforms? Well if you can get to one of those and clear it out, you can call your ship there to park and make a save point.
There are some good little details like when you get the grapple, it changes her hand to just straight metal grey as if she's changing pieces of her armor when she gets a new item. If you shoot liquid (like this explosive gel) it will make a break in the flow, and pools will bubble and jiggle, ladies and gentlemen, we have jiggle physics. Samus also has my favorite suit of hers to date in this game, it just looks so cool.
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I'm a sucker for interactive stuff and this pumps it up even more. It really makes the game feel like an on-rails arcade shooter at times and I dig it. I think it might be the attraction effect like where you're at an amusement park and you're aiming your water guns and lasers wherever you want just like the Wii Remote, so they gave it more freedom. While Prime 1 and 2 still had that (It's the Prime Trilogy version mind you), they were made for the Gamecube so it was held back a little without me even knowing. I don't think I've felt that since the Ghostbusters game. From an enemy slicing through a glass wall, causing Samus to shield her arms up to being able to press buttons on the ship, yes, that's right, you go planet to planet.
Can you fly the ship? No, you can upgrade it and tell it to land or pick something up. (But you can't land (or ride) it and pick something up at the same time for whatever reason?) And you can tell it to shoot missles at something (very rarely). In fact, that's a bit how I felt with a lot of things, like the robots for example. You can "activate" them but you can't control them, some people may not want that though, I know when Star Fox did it, people went bonkers.
The actual story reasons are kind of weird with Dark Samus just electrifying the hunters and all of the sudden they're all corrupted. I think there also could've been more development with the Hunters themselves before they split apart but I understand why it was done the way it was.
But anyway, let's tally up what I thought overall. It did a lot of things differently and a lot of things right, I would like to see more like this, especially seeing as this was made nearly 15 years ago, imagine the things they could do with a modern game-
So I did...Now that I've played all 3 Prime games, I feel like I can actually comment on what I want for a Prime 4, so here's the scoop, I made a separate post here that you can check out if you're interested.
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