#i remember when i was like 12 and a game i coded & designed on scratch was straight up stolen
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Finally-official-devlog #112
Also known as FOD112 hi-ho, Wudge here.
Gosh there's just. So much. I'm actually drafting this devlog a few days early so that I'm not suddenly overwhelmed on devlog Tuesday again. But without further ado-
This is the big cheese right here -- each character has their own layer, each character's clothes and expressions have their own layers, and there's a separate layer for the soft orange lighting on top of it all. 😭
On that note, here's most of the individual image files that create the CG with their powers (and my code) combined:
And since this is a cropped version of a BIGGER CG (featuring ALL the love interests sitting together), I had to tinker with the position code a great deal to properly feature these three goons Of course it was worth it of course twas merely at the cost of all my energy and sanity at the prospect of eventually possibly also adding in blinks and expression changes--
Mad props as usual to the sweetwonderfulamazing Remnantation who first completed this CG -checks watch- sometime last year! With some additional edits by me since then~
And, did you happen to notice something new in the lower right?
Tadah... a brand new click-to-continue icon animation! I made (mostly) all by myself! The lil sparkle burst is free from production crate, but I drew the star and added the rotation code... ... Honestly, the hardest and most time-consuming part of this was finalizing the design. Originally I was gonna make it rotate 45 degrees, flip, rotate 45 more degrees, flip, etc-- and messed with that concept for several hours before scrapping it for a simpler, more graceful idea. :| Part of the process, I gots to tell myself, part of the process...
Next up is Jade's powers, as you may have seen in the preview last week. Much like the CTC animation, I did a lot of research on other ideas - various glowing VFX like vertical veins across the cheeks and smoky rising from the eyes, as well as a bigger low opacity character zoom effect - before settling on something simple. Jade's power usage here is... pretty mild in context, and I figure I can always store the more dramatic animations for later in the story.
Here's a still of the effect btw:
Her eyes look like headlights lmaooo. Honk honk!
Do I have more to update with? Believe it or not, yes.
I made some icons, which took a fair amount of trial and error: on the left you'll see an earlier draft, on the right are my more final redesigns from the same day(...night. midnight. I worked on these until midnight).
I had to look up some guidelines because most of my previous icons did NOT look good or legible when sized down to 50x50 pixels. What I learned was, tadah, I had to draw with an unprecedented line width of 200 pixels! (For non-artists: I typically draw with a pen width of 12 pixels at most).
I also studied the icon styles of Persona 5, which saved me a lot of time - they had a cool stylistic choice of diagonally tilted color blocks and thick black outlines.
Here's yet another gif of icons in action...
Did you see them? Did you?? For a split second, in the upper right.... Still gotta adjust some of the text overlap, don't look at that.
Oh and the "How to play" page is brand new. I coded it from scratch... That also took all night...
... Oh. Oh. And remember your MC's phone?
This old thing? Yeah. Visual upgrade:
Also rendered and colored in by Rem <3 Where would I be without them...!
The text, though, can be updated in code!!!! I spliced the phone into layers, with the screen on top and code-generated text just below it, so I can update the caller ID at any point in-game without making any new images.
Took a little while to get it to work... honestly it doesn't look 100% centered... but it's fine. This is fine...
And then... more code. After much tears, blood and strife, I got a musical crossfade to work. It shouldn't have been challenging but it was a nightmare -- when calling the crossfade the second track would either not play at all or its volume wouldn't change and I was starting to develop a preference for eating gravel. But I persisted, found a much simpler code that actually works. After the tearsbloodstrife.
And...... lastly... I simplified this big block of code:
vbox: pos (269, 76) add "sprites/MC/mc[mc_number].png" hbox: if mc_number ==1: text "DEFAULT" style "MC_label_text" elif mc_number ==2: text "LAVENDER" style "MC_label_text" elif mc_number ==3: text "PETUNIA" style "MC_label_text" elif mc_number ==4: text "SUNFLOWER" style "MC_label_text" else: text "TBD" style "MC_label_text"
...(not properly indented bc tumblr is mean 2 me)...
down to these lines, to make my future life easier:
default PrintMC = ["Default", "Lavender", "Petunia", "Sunflower", ""]
text PrintMC[mc_number] style "MC_label_text"
Two!!! lines!!!!!
🎊
Instead of typing out additional if/else lines, I only need to add new names to the PrintMC list. Won't really affect the player at all, but it's a HUGE quality of life update for me!
...Anyway that's it, thank you for checking in. <3
Stay safe and keep warm,
Wudge.
PS screw it I'm gonna queue post this early.
PPS have you listened to our composer's new single yet? No?!?!?!
youtube
Every click, every listen helps, and every song of his is a BOP that deserves recognition!
ok that's all for real now xoxoxo,
wudge (again)
#herotome update#interactive fiction#oelvn#visual novel#otome game#english otome#otome#amare game#amare#amareteabreak#indie otome#indie dev#indie game#Youtube
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Hey, y'all remember this shit I did years ago? Well, I had the most random thought to pick it back up again so here I am, back on my bullshit! As a reminder, since it's been a while, keep in mind that these are fandoms I'm personally into and don't necessarily [or accurately] reflect their popularity
The fandom districts are as follows and in order:
Def Leppard
Yu-Gi-Oh!
Yandere Simulator
Fire Emblem
Voltron: Legendary Defender
Mortal Kombat
Forever Knight
Touhou Project
Megaman X
Dark Parables
Pokemon
Wild card [each character is from their own fandom]
I'll reblog the icon sets sometime later. Fun facts and change log from hell under the cut!
~CHANGE LOG~
DISTRICTS
District 2: Fullmetal Alchemist to Yu-Gi-Oh!
District 7: Ouran High School Host Club to Forever Knight
District 11: Yu-Gi-Oh!/Pokemon to Pokemon
CHARACTER SWAPS
District 3: Osana to Akane Nemesis to Hanako [name change only]
District 4: Narcian to Marianne Tsubaki to Constance
District 5: Acxa to Allura
District 9: X to Alia Zero to Marino
District 11: Bakura to Jessie Kaiba to James
District 12: Carmen to Tobias Hitch to Edward
ICON UPDATES
District 1: Sav, Joe
District 2: Bakura, Kaiba
District 3: Hanako [recropped]
District 4: Eltshan
District 8: Remilia
District 9: Axl, Iris
District 11: Serena
District 12: Tobias***
Fun facts 1, 2, 3, and 4 here! New fun facts below!
Fun Fact #1: This is the most edited roster change since the first one. Way more has changed here than any other roster update
Fun Fact #2: The original season code had not been used in so long that when I tried to load it up, it failed because it was auto deleted a good two years ago. I had to completely remake this roster, plus the custom events, from scratch
Fun Fact #3: Allura's icon is from an edit done by a Tumblr user named r-i-v-e-r. Unfortunately, it seems the artist is no longer on the site
Fun Fact #4: Okay, let me make this clear: I HATE the post-XY art style for Pokemon. Fucking hate it. That said, I saw images of Serena's new design and she's??? Actually??? Decent??? Like holy shit a design I don't hate. It wasn't that hard of a decision at that point to replace her icon with a more recent appearance
Fun Fact #5: YGO and Pokemon were lumped together for the longest time and now I was finally able to separate them and let them go full throttle. Bakura and Kaiba, with new icons and as promised in a previous fun fact, took Joey with them, but they have Marik instead of Yugi since he's been growing on me a lot more. They took the place of the FMA district. Meanwhile, Serena and Clemont now have, again as promised, Team Rocket joining them
Fun Fact #6: While debating on characters and fandoms to include, Nick, Nat, and Divia seemed to just be easy inclusions to replace the Ouran district. It was deciding on their fourth districtmate that was difficult. It ultimately came down to either LaCroix or Janette [sorry, but Schanke is Babey and I refuse to corrupt him like this]. LaCroix was picked due to the potential for some interesting scenarios
Fun Fact #7: In previous updates, I mentioned Sav's icon somehow becoming more saturated even though the image had not changed. I discovered while updating the icon sets earlier today that this was indeed a Tumblr issue like I had initially thought. Apparently something happens when posting it live, causing the image to saturate. I was able to fix this, but this required, well, not using Tumblr. The image is still saturated in the actual post its in, but the exact link used in the simulator settings is now being hosted on Discord
Fun Fact #8: Back in the very first run of the Multifandom Hunger Games, District 6 was the Animorphs and Tobias was a part of that district. For this brand new run, I decided to bring Tobias back. ***He's listed in the change log for icon updates as I decided not to reuse the original icon he had. His new icon is from a comic version of the series
Fun Fact #9: The character hasn't changed, but this short comic dropped some time ago, revealing Nemesis' true identity as Hanako Yamada. Her information for the season was updated accordingly
Fun Fact #10: I initially didn't plan on updating Joe, Hanako, or Remilia's icons, but ultimately did. Hanako's uses the exact same image, just recropped to look less awkward
Fun Fact #11: The Fire Emblem district was supposed to be a one-character-per-game situation, but let's be real, Three Houses has way too many interesting characters to ignore entirely, so I added two instead while also updating Eltshan's icon. Ferdinand was briefly considered before deciding on Constance. Marianne's has a Black Eagles background instead of Golden Deer because I just like the Black Eagles more
Fun Fact #12: Amnesia was considered for a return, but I decided not to go with this. Sailor Moon was also briefly considered for inclusion
Fun Fact #13: Before deciding on Tobias, I was originally going to have Florence [Alchemists of Loom] take Carmen's place. Other wild card characters considered for inclusion were Nanashi [1bitheart] and Fletcher Raleigh [The Summoner series]
Fun Fact #14: Since Mulberry has been revamping a lot of older character art she's done, including the student council, I decided this would be a good opportunity to update Shiromi's icon. At the same time, I decided to replace Osana with another student council member. Imagine the scary implications. Also yes, I am aware how divisive YanSim is, but I ain't here for bullshit. I'm here to vibe. This district stays put
Fun Fact #15: X and Zero were replaced because they needed a break. End of, just let them enjoy some peace
Fun Fact #16: As I am no longer into SNK, dropping Hitch was an easy decision, and even though I dropped FMA as a full district, I did want to keep Edward, so he got to stick around and take Hitch's place
#hunger games simuator#multifandom hunger games#still not tagging the fandoms#sfw#just in case the stupid filter tries to hit it
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12 to 1 Chapter 11
“Eve.”
Eve turned at the sound of her name. She immediately noticed that she could not see the cat. Add looked anxious but also like he was trying not to laugh.
“Don’t get mad at me, but…Snowball got onto one of the shelves.” Add pointed towards the top. He turned back to Eve, “You said not to mess with your stuff so I can’t get her down.”
Eve sighed. Of course, he remembered she didn’t want him messing with things this time. She doubted there was intent behind it but that didn’t make it any less convenient.
She got to her feet and walked over to the shelf. Snowball was in the far back, where even Eve wasn’t going to be able to reach her. “Oberon.”
Oberon stepped out of his portal. He looked down at Add and turned a questioning look to Eve.
“He’ll be back to normal in a bit.” Eve pointed at Snowball, “Get the cat off the shelf please.”
Oberon reached back and carefully picked the cat up. Eve worried for a moment that Snowball might try to scratch him. It was likely to hurt the cat more than him but luckily, Snowball was fine with it. With how often Add was carrying the cat around there likely wasn’t any reason to worry to begin with. She handed the cat back to Add then turned to Oberon, “Make sure the cat doesn’t get up onto one of the shelves again.”
Oberon nodded.
Eve returned to her work.
Add’s been awfully quiet. Eve turned and saw him lying on his side on the floor. Snowball was playing with one of her catnip toys near his head. Eve turned halfway back to her desk before turned back. It couldn’t be comfortable lying on the cold tile floor of her lab. Especially since Add slept under nearly every blanket in the house usually. With a sigh she carefully picked him up and carried him to his room.
That night Eve looked up from the design she was refining when she heard a thump from downstairs. She frowned. Everyone should be asleep. Unless Add was back to normal. He slept for much longer periods of time as a child than he did normally. She got to her feet to investigate.
Add was in fact back to normal, sitting on the couch playing the first Kingdom Hearts game Ciel got him. Eve stood by the stairs, completely unnoticed by Add, and watched him for a moment. “No! Kid. Don’t climb the trees! Smack them! We need the coconuts!” Add hissed in frustration, “That little asshole got after both of us for being lazy. Why the hell does what’s-her-buckets get to chill at the raft making useless little charms while I do all the work?”
Eve walked up to the couch and rested her hands on the back of it, “Did you throw your controller?”
Add glanced at her in surprise but quickly looked back to his game, “No?”
Eve frowned. “Who is what’s-her-buckets?”
Add motioned to the screen, “One sec. I’ll go find her and talk to her. She’s making me do all her work for her. Which is stupid.”
Eve sighed. He didn’t have much room to talk with how often he used Chung and Ara as go-betweens. Just because the two of them seemed fine with it didn’t make it any different on a basic level. Not that he listened whenever she pointed that out to him. She watched as the character Add played as approached a redheaded girl.
“Her.”
“Kairi?” Eve looked at Add. She studied him for a moment then shook her head in exasperation.
“What is that for?” Add demanded. He returned to gathering coconuts.
“Nothing. I’m simply amazed at your ability to treat fictional entities created for entertainment purposes the exact same way you do real life people,” Eve commented mildly.
“So? I don’t-No! Dammit kid!” Add interrupted himself to yell at his game. “Smack the fucking trees! You have that fucking stick for a reason!”
“It’s a wooden sword,” Eve pointed out.
“Same thing,” Add waved his hand dismissively.
Eve sighed, “Is this game fulfilling its purpose?”
“What?” Add paused the game and looked at her.
“Are you entertained?”
Add shrugged, “Sure. If confused and frustrated counts as entertained.”
“Considering you habit of including a lot of…questionable moods in your definition of entertained?” Eve shook her head. She walked into the kitchen to get herself some tea. Add laughed and she heard his game resume. In some ways he was more bearable as a child. Though, she would prefer if he remained normal for the rest of their time with the El Search Party. Children in general were far too overwhelming. Based on the way Elesis talked, Add was even more so than the average child.
Eve returned to the couch. She was nice enough to get Add a drink as well. He didn’t thank her but she did manage to catch the split-second smile on his face. It was a recent development and one that he obviously tried to hide. Eve wasn’t sure if any of the others even noticed it yet. Either way, Aisha was not going to be pleased that Elsword won their bet.
Eve shrugged. There wasn’t any need for her to mention it so she wasn’t going to until one of the two noticed. She silently watched Add play his game, accessing and studying the codes and programming while she did so.
#elsword#elsword online#12 to 1#chapter 11#elboy#aisha#rena#raven#eve#elesis#chung#add#ara#lu#ciel#ain#rose#lord knight#elemental master#grand archer#reckless fist#code empress#grand master#iron paladin#lunatic psyker#sakra devanam#noblesse#royal guard#erbluhen emotion#storm trooper
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Characters: Pey’j
This post will be updated when new information comes out.
Species: Hybrid (pig/human)
Born: 2385 (age ?? in BGE2, age 50 in BGE1)
Gender: Male
Shares DNA with: Unnamed Pey’j clone, Player Character
Occupation: chief cook of the Gada in BGE2, handyman, inventor, and chief of the IRIS Network on Hillys in BGE1
Relationships: Jade (unknown in BGE2, adoptive niece in BGE1) Dakini (captain) Knox (fellow crew member) Shani (fellow crew member) Callum (fellow crew member) Uma (fellow crew member) Geneva (aunt; unseen character)
Status: Alive
In BGE2
Chief Cook and a familiar face to most of you Space Monkeys who know and love Pey’j from the original Beyond Good and Evil! In this prequel, he’s still the beloved-uncle type who believes in tough love and has a penchant for a certain Old-Earth alcohol, which is the not-so-secret ingredient in the dishes he cooks up for the crew. - Official Site, 9/27/18
BGE2 Development:
6/12/17 E3 2017 Trailer Breakdown:
Chris: Now, I know I'm not the only one who looked at this and heard:
[Zhou Yuzhu: "Peyjin."]
Chris: What he said just there, and thought of our beloved Uncle Pey'j from BGE.
Michel: Right! There is a direct connection, you know, so he's very clearly saying "Peyjin" which is kind of a divinity for this kind of hybrid. It's a way to add depth and to show how deep the world can be. And even though those hybrids are created by humans, they have their own religion. Because BGE2 is a prequel to BGE1, we want to add a lot of details about how the world is, those names, "Pey'j"... is it a common name, a divinity name, so... Sometimes you know, in some religions, you give the name of a divinity to a boy or a girl... So all these details are here to make people understand more about the world of BGE.
2/28/18 Instagram: Michel Ancel posts a picture of a bust that looks suspiciously a lot like Pey’j.
6/8/18 Instagram: Ancel teases artwork from E3 2018. “A good friend of mine is back in Beyond Good and Evil 2 . Get prepared for more surprises during the 2018 UbiSoft E3 conference !!!”
6/11/18 E3 2018: Pey’j is shown in the trailer. “And Pey'j is back as the the incorrigible Chief Cook of the Gada.”
6/11/18 E3 2018 Trailer Breakdown (video):
I think last year people sort of thought when they saw Zhou Yuzhu, the big hybrid from the criminal underworld, that perhaps that was Pey'j. So it's pretty cool this year that it actually is Pey'j. We were super excited about being able to reveal the fact that he's going to be in BGE2.
...
Pey'j, as you can see in this image, is carrying Knox, who was wounded. You can see how close these guys are. They've probably been flying in space for a very long time in this crew and they know each other very well and they're always helping each other.
6/11/18 Instagram: Ancel says that even though Jade has forgotten her past, Pey’j remembers.
9/28/2019 Inside Look of Beyond Good and Evil 2 with Ubisoft Montpellier - 2019 ZBRush Summit:
"So let's start with Pey'j. Pey'j is probably one of the most iconic characters in BGE. Originally, he is the best friend of Jade, who is the main character of this game, so you can imagine the importance of him. Our goal was to bring a new vision of him without destroying the old one. So how did we do that? First step: we start with some 2D artwork, just to figure out which emotion we want to give him, what narrative part that he will have, and at this stage, everything is possible. The only question which is important is "what makes Pey'j's identity?
Secondly, Pey'j has got a very long history. And I don't know if you've noticed, but in the original BGE which was more cartoony, Pey'j was based on a really round, primitave shape. And, well, it makes him much more easy to recognize. So while we decide to keep this philosophy, but we decide to pass from a round shape to a more hexagonal shape just to bring a more mature and tough feeling. So that's why I use a weight on the screen as a symbol of what emotion we want to give to Pey'j. This shape process I think is a very simple way to communicate with the character artist. That's all the process is based on. Collaboration between the concept artist and the character artist, we need those kinds of tools to speak together."
...
“We start with the most complicated part of this character, it's the head. So Sebastien gives me concept art of his head and asked: "try to match it". Okay, so I have made a rough, and as you can see, ugly model of Pey'j after some couple of hours. And then, Sebastien provided me with comprehensive feedback of the character he wants. At the beginning of the process, all the feedback is "macro feedback". And I make my ping-pong with him, and after that other feedback, going more in detail in the character. And that was done."
Pey’j in BGE1
Media
Profile (official website):
Age: 50
Occupation: Handyman
Personality: Grumpy, yet attentive and endearing, Pey’j is a fighter who’s seen and done it all. He’s often seen hanging out in the Akuda Bar with a stiff drink and a cigar, telling jokes and old stories of his life experiences.
Special Skills: A mechanical and electronic genius, Pey’j is renowned for his skills as a handyman and his ability to fix anything he gets his hands on. He keeps Jade’s equipment up and running, and is constantly inventing new gadgets and machines for Jade Reporting - or just for the fun of it...
Background: Pey’j is a hybrid being - half-man and half-hog. He’s Jade’s adoptive uncle and has brought her up since she was a child. Despite his reservations and fears, he’s been a great influence and tutor for Jade, and still tries to protect her and help her out with her missions whenever he can.
Current Residence: Pey’j lives on the small island in Hyllis with Jade in a cozy lighthouse that he built from scratch many years ago.
Vehicle: Pey’j doesn’t like to drive – Jade’s usually behind the wheel. He does take care of all the vehicles mechanically, though, and he has a special place in his heart for his famed Beluga Spaceship.
Prized Possession: His Jet Boots – a one-of-a-kind invention that allows Pey’j to blast himself or other objects high into the air.
What He’s Doing Now: Pey’j spends a lot of time with Jade - in fact, you will usually find him right by her side on her reporting missions. Otherwise, Pey’j spends most of his time in his workshop, although no one is really sure what he does down there!
Official Guide (Bradygames):
Characters: Meet Jade’s adoptive uncle and cantankerous right-hand pig. Pey’j is a mechanic and inventor-- indeed, a couple of his inventions play a large role in this adventure. Use his Super Action Jet Boots stomp to bounce certain opponents into the air so Jade can bat them into distant targets. His dogged (or perhaps we should say pigged) loyalty keeps him at Jade’s side despite his reservations about the evolving adventure.
Live Chat Interview with Michel Ancel 10/21/2003:
Question 6: (BircGuest-24085213): Hello - How much of a part will Jade's friend 'Pey’J' play in the game?
(Michel): Pey’J is very important in the story and for the gameplay. You'll spend about one third of the game with him but , for the other part, he will still have a very important role (but I can t say too much.... )
...
Question 12: (dreamdancer5): why is Pey’J styled like a pig? and not like a man or anything else?
(Michel): please, instead of snipe, read style in the "having their own...." sentence....I m sooooo tired.....need some holidays :).... (Michel): I like the spirit of self derision. Pey’J is very important; he's got a strong personality but looks like a beast. I believe that most of us have more inside that outside our appearance. If you finish the game, you’ll see what I mean.
Early Storyboard: (unused and revised in final game)
Age: 56
Race: Hybrid clone Sn-b5234
Name: Pey’j
In-game Dialogue & Cutscenes (SPOILERS)
“For Jade” Mdisk:
Jade, You inherited generosity and courage from your parents. You know, I think about them a lot. We were very close friends.
Twenty years ago we were forced to separate because we were all having some major problems with the authorities. Your parents put you under my care… to save your life…
We came to Hillys. Back then, it was a peaceful planet. I had hoped to raise you there safely. But the conflict spread. Now, you must know something… if I was able to get here, it was thanks to the "Beluga”, the spaceship that I designed and built with your father.
It still exists. But I haven’t exactly finished getting it back in top shape. You’ll find the check-up report on my desk.
The “Beluga” is at our place. You have to enter a code into each one of the consoles to open the secret hiding place. I can’t say any more on this Mdisk about it, but I hope this information will be useful to you, if, one day, you have to use the “Beluga”.
No matter what happens, good luck, Jade…
Uncle Pey'j
DomZ Priest (cutscene):
DOMZ PRIEST: Shauuuuuuuuniiiiii. You have finally come back to me… You have served your master well, Shauni. You alone have brought the Hillyans to me. They have followed you blindly.
HH: Miss Jade ?!
DOMZ PRIEST: DorthKaul Pahkahn! You are not who you think you are. The pig has hidden your origins from you…
PEY'J: Jade! NO!! Don’t listen to him! Hhh!… Aaaarrh!…
DOMZ PRIEST: You are the source of my powers the instrument of my strength. They took you away in the hope of destroying me. But I have survived, feeding me with only the most miserable of sacrifices. They made you human. But you are not like them. You are mine, Shauni, and I am going to kill the human part of you.
HH: Jade!!
DOMZ PRIEST: Shauni DomZ ThindraaaHHH!!
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For the homestuck asky, EVERY question 🔫
CARL I OWE U MY MCFUCKIN LIFE
1. Do you have a chum handle? What does it mean?
i don’t! i mean i used to have pesterchum installed on my computer when i was like, 13, but i don’t remember SHIT of what it was. probably something embarrassing.
2. Is your username homestuck related/have you had one hs related?
my current one isn’t, but i used to have one w/ dirk in the title
3. Do you call your s/o a matesprit?
i … i haven’t heard of anyone doing this since middle school. nah
4. Do you call your best friend your moirail?
see answer to 3
5. Are you “kin” with any characters or commonly called a character?
answered!
6. God Tier?
knight of heart!
7. Do you make HS fanart?
i haven’t in a rlly long time, but i rlly want to! i’m thinking i’ll end up doing some soon for a late 4/13 pic
8. Do you make hs fanfiction?
don’t remind me i was just a kid
9. Do you roleplay homestuck? where and how often?
i used to! i rlly wanna do it again, but everyone i know who wants to rp hs just wanna do it for the smut :/
if i could get an rp partner who just wanted to for fun tho, i’d b down to try my hand at it again!
10. Do you cosplay homestuck characters? Who and where?
GOD DON’T REMIND ME
when i was but a wee lad i cosplayed as dave bc he was my fav, but that was it
i’d lov to cosplay the signless at some point tho, i like his design
11. Are you apart of ask blogs?
nope! i debated it, but i was never confident enough in my skills as rping a certain character outside of private rp
12. Are you in any homestuck groups?
nope!
13. Favorite character?
tbh i’d probably say dave, since he’s … the most relatable to me personally? that and i love his rambles when he just spouts some random shit and goes off on a billion tangents at once. i also rlly like karkat, roxy, kanaya, and mituna!
14. Least favorite character?
caliborn.
i can appreciate him as a character, but he’s…yeah. y’already know.
15. OTP?
i lov rosemary a hella lot, but i also like davekat!
16. NOTP?
…y’know that’s a good question. i don’t rlly think abt ships a lot, just homestuck as a story itself, so. never rlly thought abt it. i’m gonna have to mull that over.
17. BROTP?
nepeta/equius, hands down.
18. Do you want homestuck to just die already?
nah – it’s a rlly good story, tbh. sure it’s confusing if you don’t keep tabs on things and engross yourself in it, but it’s really well done.
19. Are you following up with hiveswap? Do you play? Watch YT videos?
i am! i mean i haven’t seen anything going on except for the troll reveals, but ye – i need to catch up on the playthrough i’m watching (jack’s). i’d play it myself, but i’m staying on a budget.
20. Tell us how homestuck has effected you in real life?
it’s made me really rewire how i go about telling my own stories, tbh – that and it made me rethink comics and how interesting they could be without being just “sunday funnies.” i grew up with shit like archie comics, nothing that really strung together (not to mention something as long as homestuck is), but it made me change my view on how good and serious one could be.
21. Have you met anyone through homestuck?
i have! i don’t know ‘em anymore, but they were a chill group.
22. Have you left the fandom before?
nah – i’m just kinda off to the side of the fandom in my own little bubble, i don’t really get too involved in discourse or w/e to rlly feel the need to leave
that and it’s had my interest for too long for me to leave
23. How many times have you read through it?
5! 3 times on my own, and 2 times reading it to other people.
24. Did you ever skip intermissions/dialog/animations?
god fuck no that’s extra content i could scarf down r u kidding
25. Opinions on the fandom?
i haven’t really mingled much with the fandom to really have an opinion on it – i remember when i was a kid it was really wild and people feared having the homestucks show up, but the people in the fandom seem to have calmed down, and i can fuck with that, so i tease the idea of mingling in. i probably won’t tho, i’ll prolly just stay on the fringes of it hangin in my own space.
26. Opinions on the comic?
get ready
the comic … is honestly, i mean considering it literature, the best piece i’ve ever read? the characters are all really diverse in their views and thoughts, every one of them have different aspects to them that make them unique (john being very aloof when he wants to be, dave’s rambles, rose’s entire personality aside from her interest in psychology, etc.), and they’re memorable in whatever they do. they have their own quirks, their interests, their morals and – i really like how the characters are into genuinely bad things. it’s not like “oh yeah this character likes x and x,” and the things they’re into are neutral or good in nature, it’ll be like, “oh yeah this character actually loves horrendously terrible movies,” and i can appreciate that.
that, and i like how they’re unaffected by “purity culture” – in a lot of media i see today, all of the characters are usually mad acceptable, but homestuck doesn’t really do that. like fuck, take caliborn and doc scratch, they’re hella problematic but i like that – having characters that aren’t acceptable, whose actions are…disgusting, really, but still portray them without having to spoonfeed the reader that they’re not okay. i think a lotta shit i see nowadays misses out by not having characters that have gross views and actions like those two.
i also really like how complex it is. like you get media that shows video games like sao (which don’t even get me started), and they’re…lacking, they’re not like how a real life game would be with all the little events within its code and all the sidequests and yada yada yada. they feel bland. but with homestuck, it’s rich, it’s interesting, there’s always something going on (and it’s limited in time). that and it’s concepts – the way it does its own version of rpg classes, its perma-death aspect, how the players can vastly change things with small actions in a butterfly effect, things like that.
i could go on, but i just really like the worldbuilding, characters, and story, it’s rlly good
27. Do you favor the trolls, humans, or carapaces?
i think i like the trolls the most, but the humans are a close second!
28. Favorite moment of all of homestuck?
either the penis ouija scene, [s] collide, or [s] game over
29. Least favorite moment of all of homestuck?
whenever there was a hiatus
but beside that, tbh there’s rlly no moment in the comic that i disliked!
30. Tell us a homestuck based story.
one time, i tried doing a fanventure.
i’m gonna stop that story there because it was embarrassing and i was an overexcited 15 year old.
31. How homestuck related is your blog?
not really? i reblog quite a bit of hs related content, but otherwise it’s just kinda here and there y’know
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All My Worthwhile SMW Hacks - Now on GBATemp
For those who have perhaps wondered where the SMW in my screen name comes from, it comes from my long history in the Super Mario World ROM hacking scene. It's something I originally discovered all the way back in 2006. Back then, I quickly fell in love with the ability to change levels. I could make the most annoying levels of the game a bit more bearable. (Looking at you, Tubular!) Before long, I had joined Acmlm's Board and attempted to pass a collection of blatant level edits off as my first SMW hack, only to be shot down rather quickly. I briefly quit, only to start again. This time, I tried to make my own levels, only to eventually break something in my ROM. I almost gave up yet again before finally producing my first passable (at the time) hack late that year. I intended to follow that up with another hack called Super Mario Bros. 5, but ended up burning out sometime in the following summer. I then left hacking behind until late 2010. That's when what I consider my real SMW hacking journey began.
By late 2010, a lot had changed about the scene. New utilities now existed, and new custom assets could be inserted that the average user wouldn't dare to mess with in 2006. Custom music, blocks, and sprites could be inserted whether or not one knew 65c816 Assembly. Meanwhile, I was getting better at pixel art, allowing me to make my own graphics from scratch. Before long, I had decided to resurrect Super Mario Bros. 5, recreating the whole thing practically from scratch. The result would be Super Mario Bros. 5 Roborn. It wasn't easy to pull the hack off, even with new skills and tools. I'd suffer from bouts of Hacker's Block, which is like a writer's block or artist's block, but it affects the ability to create new levels. I'd also run into technical problems and the inability to find the right resources to do everything I really wanted to do. Learning to make my own custom music helped somewhat, but I would still be dependent on the ASM people to either code what I needed or fix bugs involving whatever custom code had already been inserted. Sadly, requests for custom bosses were seldom, if ever, fulfilled. This fact would eventually kill a sequel to SMB5R known as Mecha-Bowser's Revenge. I wanted custom bosses that didn't exist and lacked the patience to learn the necessary ASM skills to make them myself. After canceling that hack and honing my level design skills a bit, partially thanks to a great tutorial written by AxemJinx. I entered my first Vanilla Level Design Contest in late February of 2012. While my level didn't win or even place in the top 5, it didn't place at the bottom either. A very critical hack reviewer called XKeeper, who I remember being one of the people to lambaste my earliest attempts at SMW hacking, gave the level a 4/5 when he played it during a Twitch stream. The time was fast approaching to try for another full-length hack. I tried my best to manage my ambition with this one. I'd keep the story simple. Bowser kidnapped the Princess (again). Koopalings would be the World bosses, and the existing bosses and boss templates made custom Koopalings feasible. I decided to draw all the foregrounds and backgrounds for this project. Only one thing really posed a threat to this project: Hacker's Block. It would get so bad sometimes that I'd question the morality of ROM hacking, believing the blocks came from God/my conscience trying to stop me from promoting the "sin" of downloading ROMs. Thankfully, friends like imamelia would reassure me that it wasn't. The hack was finished just as 2012 came to a close. This is the oldest hack that I felt worthy of going on GBATemp.
It was game on from there. I'd produce several more hacks. Each one would receive mostly positive reviews. The most frequent complaint I'd receive would be that my hacks all felt the same. I was, and still will be should I return to hacking, a traditionalist hacker. I tried to make my hacks feel like official Mario games. I eschewed the typical ROM hacking practice of making something significantly harder than the base game. I'm the first person to test the levels, and I'm not the greatest at video games. Lost Levels-tier difficulty curves aren't my thing, and Kaizo definitely isn't my thing. The latter fact suited me just fine. Up until about 2015, Kaizo hacks were banned on SMWCentral. That would start changing that year. A little thing called Janked Up Mario Party (AKA JUMP) was released, and it began changing the very culture of SMWC. Kaizo hacks were now permitted, thanks to them being popular with Twitch streamers. I kept going for several more years, even as popular opinion began turning against my "safe, homogenized" hacks, and Streamer Kaizo hacks began taking over the hack database. Let's Plays and streams of my hacks became more and more sparse, and my overall motivation to hack slowly dwindled through 2019. I burned out so back early last year that, for a couple weeks, I became thoroughly convinced that ROM hacking was a sin, regardless of what people like imamelia said. That conviction would bring me to tears every time I thought about everything I had created. I was still proud of it. These hacks were still available. I could've very easily asked a staffer on SMWC to take them all down, along with all the other resources I created. Being seen as crazy, and the fact that I could never truly erase what I'd done, ultimately held me back. Eventually, I gave into temptation, popping into a friend's stream while he was streaming a hack called Return to Dinosaur Land. That night, I also had a chat with Daizo Dee Von, and he finally convinced me that I was wrong about the whole "ROM hacking is a sin" thing. I salvaged some levels from the canceled Chocolate Collection I was working on since late 2019, threw in a few contest entry levels, and built a few new levels to create a much smaller collection hack simply called "Ten." I could've been done there. That could've been my send-off to the world of SMW hacking. Then COVID-19 happened, inspiring me to start another project inspired by the various conspiracy theories surrounding the pandemic. Unfortunately, I didn't have enough inspiration and motivation to see said hack through, and it was canceled. I decided then that I was pretty much done with hacking. I'd been doing it for a decade straight. That was probably the real reason I was burning out, rather than some divine intervention. I was burned out, and SMWC's culture was no longer one that really supported my style of hacks. I was no longer the one whose hacks could generate hype in large swaths of the community. I was now known as someone who just put out a string of very similar hacks. I even wondered if a sufficiently-trained AI algorithm could make hacks like mine. Maybe that thought can go two ways. I could see it as meaning I'm more like a machine than a person when it comes to designing levels, or the hypothetical AI could be seen as passing the ROM hacking equivalent of a Turing Test.
Anyway, here are the rest of the hacks. You will need a Super NES emulator and a Super Mario World ROM to play these. I can't tell you where to get the latter, but I can recommend using snes9x as your emulator of choice.
KAMEK'S ISLAND (2013)
MARIO & LUIGI: KOLA KINGDOM QUEST (2014-2015)
SUPER MARIO WORLD: BOWSER'S CATACLYSMIC TRAP (2014-2015)
SUPER MARIO LAND 3: TATANGA'S RETURN (2015-2016)
MARIO IS MISSING DONE RIGHT (2016)
SUPER MARIO BROS: THE EARLY YEARS (2016-2017)
SUPER LUIGI LAND (2017-2019)
SHORT BUT SWEET This is a collection of 4 mini-hacks I made during this time. These were usually side projects I did to keep my skills sharp and still do some hacking without burning myself out on the larger projects. Often, these would incorporate levels I had made for various hacking contests. One of them, Oiram's Invasion, is actually a contest entry itself, created for the 2013 12 Days Before Christmas contest. It's my highest-ranking contest entry on the site, having made it all the way to 3rd Place.
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HOW TO CORP DEV
And while 110 may not seem surprising. And anyone who has worked on spam filters: a punish mode which, if turned on, would spider every url in a suspected spam n times, where n is your employee number.1 In fact this would do fairly well as a duck, it's hard to come up with something useful this way, you tend to get a fix on these underlying forces by triangulating from open source is not about Linux or Firefox, but about the forces that produced them: brutally candid; aggressively garbage-collecting outdated ideas; and yet driven by pragmatism rather than ideology. Odds are it isn't. I know all too well.2 The prospect of technological leverage. I still managed to fall prey to distraction, because I was tired of hearing taste is subjective and wanted to kill it is to predict it. It has ulterior motives. Be Nice August 2015 I recently got an email from Filo, who had artifacts of early languages built into their ideas of what kids ought to think. Another danger of less known firms is that, if you want to do something weird at first.
I didn't mean this as an essay; I wrote it down because I only had two hours before dinner and think fastest while writing. They assumed that all they really care about is whether your product does and why it's important. One reason programmers dislike meetings so much is not just to would-be startup founders but to students in general, for application software, you can write about the very richest, and these in turn are more likely to make anyone mad. If they're dealing with recent art, they have to behave well. Maybe, though the only thing that mattered, and should be correspondingly alarmed.3 So Web-based software is like desiging a city rather than a weekend. From this point, unless you got lucky like Andy Bechtolsheim, who gave Google $100k when they seemed promising but still had some things to figure out what the real problem was that he did as a theoretical exercise—an effort to make that look neutral. 99.
Many startups go through a point a few months by buying an additional disk drive.4 For example, I'd tell myself I was only going to become a police state to enforce it.5 Thanks to Chris Anderson, Trevor Blackwell, Sarah Harlin, Shiro Kawai, Jessica Livingston, and Robert Morris for reading drafts of this. This is, in projects of their own inner compass by establishing the principle that you should keep working on the startup, you shouldn't be looking for, that leads to more ideas. You should only write about things you've written or talked about before, and when there's only one restaurant left on the entire West Coast that still requires jackets: The French Laundry in Napa Valley. And a program that attacked the servers themselves should find them very well defended. Since software patents are no different from deciding to move from smaller towns to London. Whereas if the stuff you're writing seems different from what was originally envisioned. Many people have responded to this talk, so I sat down and calculated what I thought was hard, the groups all turned out to be mistaken. He'd only been working on when they feel the same. But the foundation of the company to do that with coworkers.6 It works a lot better.
Options are a good thing. It couldn't be any other way. Google. What matters is not ideas, but empirically that doesn't seem like work to you? This flattering distinction seems so natural to the average for the population as a whole must be giving people something they want that they couldn't have multiple people editing the same piece of code is being hacked by three or four people, so only three or four people see that, whereas tens of thousands of lines of C or Java. As with most nature/nurture questions, the answer is that he got so much email. If you're surprised by a lowball offer, just to see if you have kids. Another much less subtle influence is brand.7 What will happen to existing forms, but they love plans and procedures and protocols.8 Even if you have a chance of succeeding, you'll only do it in the trade press. So he sets as his goal in the Metaphysics the exploration of knowledge that get in the open for anyone to prove what ideas you had when, so the best plan is to let yourself feel it mid-game. I should use Holland as an example of reason gone wrong.9
As in a Ponzi scheme was that it was very easy to understand and change.10 What they want is easy. This is a good idea because a they're fair, and b since he's probably a founder, here's a handy tip for evaluating competitors. Good founders make things happen the way they treat the music they sell through iTunes.11 The method of ensuring quality is also the same: to beat the system, just as there was in math between Hellenistic times and the Renaissance. When you make things in large volumes, and the way to think about how to get in a design war with a company big enough to acquire startups will be a double speed increase. Richard Feynman said, the imagination of nature is greater than the imagination of nature is greater than the imagination of nature, which, as Feynman pointed out, it's easy for small children to consider themselves immortal, because time is what life is made of. In a lot of money to us. In fact, I've found that you can fix later, but you have to discover, among many other regulations, that you couldn't give people the kind of problems are those? When you're mistaken, don't dwell on it; just act like nothing's wrong and maybe no one will work on sexy projects like fighter planes and moon rockets for ordinary salaries? It would be suspicious if it didn't already mean something, why did we need the phrase at all?
We're delighted to have funded Reddit, for example, you'll be a young founder by present standards. Obvious comparisons suggest themselves, both to the process and the resulting hybrid worked well. Another reason founders don't ask themselves whether they're default alive or default dead: they assume it will have more than 10 who are interested in you, there are no technology hubs without first-rate programmers.12 You don't have to become a good hacker. So if you're doing the kind of things that go wrong when kids grow up feeling they fall hopelessly short. A similar problem explains why American cars are so ugly. And what US city has a stronger claim? I doubt what we've discovered is an anomaly.13 In most fields the great work is: very exacting taste, plus the unscalable thing s you're going to spend years cooped up together with nothing real to do.
Notes
It's not quite as easy as I explain later. In principle you might be a few unPC ideas, just monopolies they create liquidity. In fact it's our explicit goal at Y Combinator was a very misleading number, because investing later would probably be a constant.
They'd freak if they do for a sufficiently good bet, why are you even be tempted to ignore what your body is telling you to stop, the angel round from good investors that they don't want to pound that message home. Something similar happens with suburbs. And of course some uncertainty about how closely the remarks attributed to Confucius and Plato saw themselves as teachers of administrators, and when I read most things I remember the eyes of phone companies gleaming in the same reason parents don't tell their parents what happened that night they were regarded as 'just' even after the first wave of the grad students they admit each year are long shots.
You can just start from scratch. When I use the standard career paths of trustafarians to start startups who otherwise wouldn't have the.
If PR didn't work out a preliminary answer on the next time you raise money after Demo Day and they unanimously said yes. But filtering out 95% of the growth is genuine. The answer is simple: pay them to make fundraising take less time for word of mouth to get into the heads of would-be-evil end. The mere possibility of being interrupted deters hackers from starting hard projects.
Or more precisely, while Columella iii. The First Two Hundred Years. That's a valid point. Y Combinator never negotiates valuations is that they've focused on different components of it.
It is the desire to get jobs. Exercise for the most useless investors are induced by startups is very long: it might be a few data centers over the internet. Super-angels. When you get an intro to a degree that alarmed his family, that probably doesn't make A more accurate metaphor would be unfortunate.
It was revoltingly familiar to slip back into it. You won't hire all those 20 people at once is to tell VCs early on. The first alone yields someone flighty. You owe them such updates on your product, and Jews about.
Some types of startups that have economic inequality is not just for her but for the last they ever need.
The markets seem to have this second self keep a journal. The way to make the kind of power programmers care about. These range from make-believe, is rated at-1. There were several other reasons, including both you and the Origins of Europe, Cornell University Press, 1996.
This is actually a computer. The word boss is derived from Delicious/popular with groups that are up there. Every language probably has to be the least important of the world barely affects me.
Then you'll either get the rankings they want. Professors and politicians live within socialist eddies of the company than you could try telling him it's XML. But what they're wasting their time on, cook up a solution, and jobs encourage cooperation, not lowercase.
It might also be argued that we should, because by definition if the VC. If that worked, any company could build products as good as Apple's just by hiring someone to tell someone that I knew, there are not mutually exclusive. But iTunes shows that people will give you a series A round, you have no real substance.
VCs who don't, working twice as fast is better than Jessica. Money, prestige, and b the second clause could include any possible startup, both your lawyers should be especially conservative in this respect.
#automatically generated text#Markov chains#Paul Graham#Python#Patrick Mooney#investors#world#competitors#someone#principle#startup#liquidity#Combinator#scratch#founders#yields#data#lot#hours#startups#sup
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Hello! Mayor Emma here!
I’ve decided to make a guide for anyone who could use a couple tips for the game. I’ve been playing Animal Crossing New Leaf for a couple of years now and when I first started I really didn’t know what I was doing. The first day I got the game I went so far as googling how to walk around (it took me 10 minutes to figure out it was the circle pad... oops!). Over the years I’ve learned so much about the game. I have learned how to build up my town, landscape, make bells, and truly get the most out of my experience.
So, without further ado, here is my acnl guide!
(feel free to reblog so any of your followers who are just starting out can see!)
Starting out the game
First of all, welcome to your town! It is so exciting beginning a fresh new town to work with! Having two copies of the game has allowed me to start three towns from scratch and each new beginning was so fun!
The first thing you need to do is get tools. This is vital because to earn money you must use the tools. Sell fruit, shells, and items fallen from trees to save up for the tools you need. Purchase them at Nook’s store or get them during Isabelle’s tutorial. Use the tools to fish, catch bugs, dig up gyroids and fossils, and pop balloons (can be popped with slingshot or shovel at edge of cliff) and sell those to make money.
Pro tip! -Want to shake trees to find bells and items but don’t want to get stung by bees? Open your town’s gates to prevent the beehives from falling. (to open the gates you must first get your photo id taken)-
Now if you want to start your game with the intention of landscaping, your second task is clearing your entire town. If you have a second town or a friend that has the gardening store, purchase axes. You will probably need more than four. Don’t have either of those connections? Don’t worry! One of the greatest assets to any new leaf player is the trade network. @acnltrades is the place to go to trade to obtain items you don’t have yet!
Clear out all the trees but save at least one basket of fruit. Sell the rest. By clearing all the trees you now have room for paths! Paths are very important to the organization of your town. They will keep you from running around and killing flowers and wearing down grass and make it easier to navigate your town. Using one of the designs the game comes with, start laying paths throughout your town, connecting houses and buildings. 2x2 tiled paths are easiest and wide enough to run on, but some people prefer 1x1 or 3x3. You can also mix up the width of the paths throughout your town. Feeling bold? Try diagonal paths! They’re a great way to make your town unique.
Pro tip! -Unlock the sewing machine by talking to Sable for multiple days in a row. The sewing machine allows you to scan in QR codes with custom designs, perfect for paths and clothes.-
Now that you’ve cleared your town of all trees and laid your paths, time to organize flowers. This step can be done any time during your animal crossing career. I’ve had my towns with messy flowers for years and only recently I’ve cleaned up all the flowers. I’m so glad I did.
Pro tip! -If you want to landscape right away but don’t feel like watering your flowers all the time, enact the beautiful town ordinance! Not only does it prevent flowers from dying, it keeps trash out of the rivers and makes your villagers happy. You will also earn perfect town status easier.-
Most towns have two beaches, a bottom beach and a side beach. These beaches will be devoted to your flowers. Start with one type of flower, say red roses. Collect all the red roses in your town and put them all on your side beach, closest to the top of the beach. Move onto the next color (white roses, yellow roses, etc.). As you go along, leave a 1x1 path where you don’t put flowers so you have a place to walk/run.
Your bottom beach will be for breeding flowers, if you choose to do so. This leaves wide open space to lay out and water your flowers. By putting flowers on the beach, they are safe from villagers planting flowers and people running on them.
The best way to arrange flowers for breeding is in a diagonal checkerboard pattern. This allows flowers to grow in the middle of the other flowers
Water your flowers and come back the next day. You may find a hybrid!
Here is a good guide for hybrids.
Landscaping
So you’ve got a completely empty, pathed town? Start planting the fruit you’ve saved. Planting fruit trees is the easiest way to landscape with trees since fruit is so easily obtainable. Plant trees one tile apart each along your paths, or make a grove in some empty space.
Pro tip! -Take fruit from island tours. These fruits are non-native fruits and they are the easiest to obtain to add variety to your town.-
Another way to jazz up your town is bushes and bamboo. Bushes can be planted in rows up to 12 and directly next to trees and bamboo. They MUST be planted one tile away from buildings, cliffs, rocks, and pwps (public work projects). They CANNOT be planted on the beach (sadly). When in doubt, refer to this guide. Bamboo is super messy to deal with (since it grows like weeds) but can make your town look cool if you know how to control it. It works best in closed off areas (such as surrounded by a path like a planter, or next to trees/bushes). Chop the bamboo for different looks. While the growing bamboo is still brown (2nd day of growth), chop it for brown stubs. On the third day of growth, the bamboo is partially green, so chop it for a half green half brown stub. The fourth day is when the bamboo is fully grown. You can leave it be or chop it down for green stubs.
Mix and match flowers, trees, bushes, and bamboo for your desired look.
Remember all the flowers you’ve been storing on the beach? Now’s the time to pepper your landscape with them! You can group them by color or type, add them around houses and trees, and put them in rows or patterns.
The best part is since you store the flowers on the beach, they’re super easy to go get and put around your town, rather than having to search all over town for another white lily.
Making Bells
Making money in this game is pretty important. You need bells to buy and upgrade your house, buy clothes, furniture, trips to the island, improve your town, and even to unlock things. Here are some tips (pun intended) for earning those sweet bell bags.
When your first start out, selling things around your town is going to be your #1 income. However, as you progress through the game you can get money other ways. The best way to earn bells without hacking or trading is through the island. After 7pm, beetles show up at the island. By taking one trip to the island and catching enough beetles to fill up your entire basket, you can easily make 100,000 bells.
Pro tip! -Go ahead and scare off low priced beetles by running at them. It’ll leave more opportunities for other beetles to spawn.-
With the bell boom ordinance you can make even more money. Here is a handy beetle price guide (the guide is for prices without bell boom).
Pro tip! -Retail closes at 11pm so be sure to finish catching beetles before then!-
Another way to make money is selling items. Often times event items (bunny day set, snowman set, etc.) will sell for more than regular items. Every once in a while, go through your drawers and sell items you don’t need such as out of season clothes and reorderable items.
The way I made the most money is through acnltrades. Seriously, check it out. There were many opportunities to get free bells and items as well as being able to sell items and put out ads for things I needed. I’ve also made many friends and fulfilled badge and traveling requirements. However, trade at your own risk. I haven’t run into any problems but it’s always a possibility.
Pro tip! -When selling things at the retail auction, always put the price for items up for 4x the suggested price minus 1 bell. This will guarantee that you will get the highest price possible for the item. The -1 bell is to prevent the villagers from complaining how expensive it is and refusing to buy it. I’ve made a lot of money from The Roost coffee beans this way.-
House Decorating
Now that you’ve made some bells, it’s time to make your house more you! If you have a theme picked out, start searching for items! What I usually do is I go look through my item catalogue at Timmy and Tommy’s to see what I already have, then make a list of things I want for the room.
Another way to do it is make an account on moridb, a great website for searching all the items in the game. This website is free, and it is really helpful if you plan to do trades on acnltrades.
Pro tip! -If you own the game Happy Home Designer, you can get ideas for your house from there!-
When designing your house, it is best to first buy the secret storeroom. You will need to at least have your main room at full size and paid off your upstairs room. When you have the storeroom unlocked, you can use the lower screen to pick up furniture and move it around with ease like in Happy Home Designer! It will literally save you hours of work, trust me.
On a last note, it really helps talking to Lyle in Nook’s store for tips on designing your house the right way. He will help you earn the most possible points for your rooms.
Storage
Ah, storage. Something I struggled with the most. As a frequent trader and avid user of @acnldelivery (check that out too, totally worth your time), I constantly had items sitting around my town due to full drawers. Through the years I’ve gotten pretty good at learning how to store items. Here are a few of my tricks.
Your drawers are best for storing things you’ll use frequently. Items like clothes, extra tools, your wetsuit, and wrapping paper/letter paper should go here since it is easy to access (find your drawers in the train station locker wherever you go).
Pro tip! -It is super important to keep your drawers organized! It will save so much time searching for things if you organize them!-
The next step up from the drawers is the secret storeroom. This is a good place for your furniture since it can only be accessed through your house.
The last place is the museum exhibits upstairs. Put all your odds and ends there. Things that you just HAVE to keep but don’t need to access quickly (such as unorderables you’re not using). This is another good place for seasonal outfits like the santa suit and festival outfit. You can also store extra wrapping paper there just in case the store isn’t open and you’ve gotta wrap a present for a birthday. It’s a pretty good place to store things since it’s open 24/7 (thanks, Blathers!).
Pro tip! -Want more pocket space? Store your extra items in your letters! I use this trick on a daily basis because it’s so easy and convenient.-
Time Traveling
Oooooo the forbidden cheat.
It’s really not that bad. In fact it can often be helpful! Its practical use is to change the time (I traveled over the summer and entered a different time zone so had to change my town’s time) but can also be used for things such as going back to a missed event, getting the mail delivered sooner, or skipping through time to visit a different season.
To time travel as safe as possible, try not to travel more than 2-3 times in once go. The rule of thumb I’ve heard is for every 3 days you travel, it counts for a day you’ve missed not playing. This means that there is the possibility that someone can move out! So basically, it’s not too bad if you jump a month ahead, but if you travel one day at a time a month ahead all in one sitting, you’re asking for trouble.
Something I always worry about is villagers moving in on top of my landscapes. Boy, is that frustrating! Thank you Nintendo for the update where they can’t move on your paths anymore because this helped me develop a helpful trick.
When you know you’ll be time traveling a lot or won’t play in a while, cover your town in QR tiles. As long as you make sure there is no 3x3 open plot of land, you won’t have to worry. Don’t forget to put them next to trees and in flower patches too because I’ve made that mistake many times and have some houses in my gardens (I’m looking at you, Biskit).
Pro tip! -Time traveling for a long period of time will also cause clover growth, which can look pretty cool! Be careful, it will also cause weeds!-
Taking Photos
Taking photos of your animal crossing experience and posting them on Tumblr can be fun! Here are some tips on how to do it!
Before you take a photo, click the up button on the control pad to clear the date and time bubble. If you’re gonna take a photo using one of Shrunk’s expressions, you cannot take a photo looking up. Your photos should be saved to your memory card so while your 3ds is off, take out the memory card and insert it into your computer. The file should be a DCIM file (the photo example is on a Mac).
If you’re a Mac user (sorry, I can’t speak for Windows users), double click the photo you want. This will lead you to the preview of the photo. Click “file” then “duplicate”. Save the duplicate photo. Now you will have a version on your computer.
Looks kinda grainy, right? Not to worry! Use waifu2x to make your photos smoother! Here’s a comparison with the original on the left and the edited on the right.
See? Even the colors are more vibrant! This website is so helpful and easy to use.
Another way to take photos is with the animal crossing amiibo camera.
This was from a hiking trip I took.
You can also take an amiibo pic with a black background (cover the camera with your hand) then using photoshop or an editing program to remove the background and insert your own (that’s how I did the header on this post).
References
Here are some websites I use frequently:
Thonky for info
Animal Crossing Wiki for info
acntrades for trades
acnldelivery for item sets
moridb for the item list
QR codes on Tumblr
thulinma for making QR codes (this one is super cool)
waifu2x for photo editing
The animal crossing app (on the app store for iOS) for coffee orders
I hope this helps! Feel free to message me with any additional questions!
Good luck!
-Mayor Emma
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A very rough drawing off all the OCs and most specifically what you could call “self-inserts” I ever remember creating ; just for the sake of having fun doing it. Let me know if you have any opinion on thoses ! For those who care about these kind of stuff, here are quick descriptions for all of them, starting from the left :
Baku (strange depressed pet on the front) : A creature half-bear, half-dog, quite small with very few facial expressions. I created it as my initial author representation while I was still in High School and also included it in one of my slice of life / Sci-Fi comic book project : “7Xperiment”. It was later replaced by Mr. Pear, a.k.a. my current icon.
Elf character : I cannot remember his name for the love of me. I believe this character was created as a sort of fantasy version of myself when I was around 12. Along with a couple of friends, we imagined a few characters each to roam a fantastic world in a very silly comic book project of ours and this 17 years old elf was the one I chosed. Besides using a bow and arrows, he had hidden dark magical roots who would unveil themselves if pushed to his limits. The main villain was supposed to be his twin brother but we never got far with this story.
Purple : The Pokémon trainer at the top is the one I usually use to depict my adventures in the games from this franchise. I also sometimes include him inside of the Pokespe manga universe, hence his name after an hypothetic new Pokémon version. He is actually basically a form of recurring character from the adventures of another OC based on a close friend of mine.
Mathieu : the orange-haired guy with a bunny onsie. He’s actually the main character of my Code Lyoko fanfiction : “New Wave”, and live in the Chronicles universe, based on the series of novel following the end of season 4. I chose to represent him here in his Lyokô attire. His weapons are the two small spheres on his wrists who are able to swallow and fire back every lasers from the Monsters he has to fight, making him hard to use in battle. His power allows him to predict the future in the real world using the properties of the Supercomputer to calculate the most likely events to occure. Although powerful, this capacity is unreliable because of it happening at random and leaving him defenseless.
Mejiro (long hair, yellow electricity and brighter colors) : a 13 years-old character created back in High School were he was incorporated inside a comic book project I was working on with a friend at the time : “Elementary School”. A student learning to control its elemental powers deriving from electricity, he was a bit distracted and used a hammer as a weapon.
Mejiro Rebuild (same-looking character but with darker tones) : when I turned 16, I decided to take back this old “Elementary School” project and revamp it from scratch. Mejiro had a brand new design and his background was more elaborated, giving him the twin hammer of Mjöllnir and a new mechanical arm controled by his electric powers.
Akel (vampire-like with blue electricity) : coming from a novel, then a graphic novel idea of mine ; Akel was a broody character created to be part of a wide world were vampires, elves, witches and other magical creatures would just be part of the same group : Pandemons, a sub-species of humans affected by a virus giving them incredible powers. Animated by a violent desire of revenge against the one who contaminated him, Akel would use his own “blood” as a way to conduct his new energy in the form of electric bolts. This comic book project was named “Carmine Cross”.
Tekhelet (blue hair with the crackd gear upon his head) : a 16 years-old art student in a future world were the sky would have stoped to be blue forever and the layer between the real world and Imagination would have become thiner, Tek’ is an ambiguous character for an upcoming novel project : “Rusty Blue”.
Danny (blue hair and black goatie) : an 18 years-old student in an alternate reality where humans are able to create spirits to inhabits their houses and give them all kinds of properties. Studying to become a spirit crafter, Danny is obsessed with space and part of a novel project of mine old from a few years now : “Berry”.
Neko Mage (chibi character with a beret on the bottom) : just a goofy character created as an alchemist for a role-play session with a friend. You can’t really see it right there but he is supposed to have cat ears, hence his name.
Goethite (greyish character with a staff on her hand) : a self-insert for the “Steven Universe” world, this miner Gem formerly under Blue Diamond control is one of the rare female characters meant to represent myself.
Noah (wizard on the top) : a “Harry Potter” character inserted as a Fifth Year student in Hogwarts as part of a new generation of sorcerers from a fanfiction creaed with a friend : “The Prophets”. Thought to be a mere Muggle up til late, his magical powers allow him to manipulate water with ease, even without a want. He was meant to be a Ravenclaw, even though I am myself a Hufflepuff.
Mejiro (last character on the left with the kunai) : last but not least, here is the first character to ever be called “Mejiro” in one of my fanfictions. He was actually created during my Naruto phase as the main character of a fanfic of mine : “Yami no Sedai”. Still a rookie ninja, he owned a unique skill in his eyes allowing him to read everybody’s emotions and manipulate them ; making him a bit awkward around others despite his good intentions.
That’s all I can think of regarding those characters... Sorry about the long descriptions, you don’t have to read everything of course. I’m pretty sure I forgot a lot of my characters but those are the main that came to my mind while drawing this pic. Hoping I did not annoy you, once again.
#drawing#digital painting#digital art#Fanart#fanfiction#OC#OCs#original character#self-insert#mejiro#meji#mejicrea#characters#code lyoko#naruto#steven universe#pokemon#berry#rusty blue#bleu rouille#7Xperiment#carmine cross#comic book#project#personal project#electricity#water#elf#harry potter#long post
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The evolution of Windows, from Windows 1 to Windows 10
We have been talking about the features of Windows 10 since October of last year and many of you are bored with reading articles like "5 reasons why I should not upgrade my computer to Windows 10" (according to the article's limb) . This post is thought to detoxify us from the vortex of these days since the decision, after all Frank Sinatra would say It's up to you ....
Let's go through the last 30 years of Windows, starting naturally in Windows 1 until we reach Windows 10. We started:
Although it was announced in 1983 by Bill Gates, its launch did not take place until two years later, specifically on November 20, 1985. It was popular thanks to its graphic interface based on windows that gives its name.
Among its desktop features were the management of MS-DOS files, calendar, notebook, calculator and clock.
Microsoft launches Windows 2.0 with desktop icons, expanded memory, better graphics and the ability to overlay windows, control screen layout and use keyboard shortcuts to speed up work.
It was the first Windows platform for applications as common today as Word or Excel.
On May 22, 1990 appears Windows 3.0, the first version that achieved commercial success, with several million sales in the first year. Important changes to the user interface were introduced, as well as improving the exploitation of the memory management capacity of processors.
The Program Manager and File Manager made their first appearance in this release, along with the redesigned control panel and some games like Solitaire, Hearts and Minesweeper. Who has not ever played the mythical solitaire?
Although the marketing people of Microsoft try to convince the world that NT means New Technology , the truth is is that the initials NT come from the code name that had the project when it was in the N-Ten development phase. The final project was launched on 27 July 1993.
To carry out this development from scratch, IBM partnered with Microsoft. They built a 32-byte multitasking, multi threaded, multiprocessing, multi user OS with a hybrid core and an abstraction hardware layer to facilitate cross-platform portability. GTA 6 System Requirement
A year and a month later, on July 24, 1994, Microsoft released Windows 95. They ran an unprecedented ad campaign that included the Rolling Stones' " Start Me Up " song. The detractors of Windows did not miss the opportunity to mock indicating that the lyrics of the song said "... you make a grown man cry ...", but this did not prevent that in only 5 weeks were sold 7 million copies a record!
Windows 95 was more consumer-oriented, had a completely new user interface and features that today are very familiar, but then something revolutionary, such as the Start button, the Taskbar, the Notifications Area (remember which was the time of the modem, fax, ...), etc.
On June 25, 1998, the first version designed specifically for the consumer was born. A number of user interface enhancements are introduced through the Internet Explorer 4 Windows desktop update package. For example, the ability to minimize a window with a simple click on the toolbar icon, buttons navigation to "Forward" and "Return", etc.
With Windows 98 the recognition of scanners, mice, keyboards and levers was improved.
The last of the line of Windows 9x based on DOS, Windows Millennium Edition, considered like one of the worse versions of Windows that has existed, is released on September 14, (Although as the saying goes, someone will come that good will do to me; P)
Unlike W95 and W98 they lacked DOS real-mode support. In his favor it must be said that he had a very useful feature, namely "Restore the System" which allowed users to establish a stable configuration of the system earlier than the current one.
Just one year later, on October 25, 2001, the first consumer operating system based on NT architecture, codenamed was Whistler, went on sale with the name of XP of and XP eriencie . It turned out to be one of the most successful, in December 2013 its market share reached 500 million computers. After 12 years in the market 12 years !, in April 2014 Microsoft stopped supporting.
Windows XP introduced new features such as the use of a new user-friendly interface, the ability to use multiple user accounts at once, the ability to group similar applications in the taskbar, just to name a few.
We had never waited so long for a change of SO, more than 5 years! Microsoft would have liked to have it ready to cash in on Christmas 2006, but had to wait until January 30, 2007 to launch it worldwide. It is remembered as a system that came late, bad and drag . Key complaints focused on security functions, digital rights management, hardware requirements, and software performance and compatibility.
In its favor, we must remember the characteristics that everyone identifies, namely: the new graphic interface that allowed transparency in windows, the Flip-3D application that was activated with the key combination Win + Tab, and showing with a 3D effect the windows that were open could change from one to another. In addition, it allowed to have a preview of the open windows, by simply hovering over the buttons on the taskbar.
By the way, do you remember when in April Stack Overflow unveiled the preferences of the programmers and discovered that 2015 are still programmers who use Windows Vista and Windows XP: O? Better let's forget this last and let's continue with the review, there is little left!
Many consider Windows 7 as the OS that Windows Vista would like to have been. In fact, in its origins was conceived as a kind of update of Windows Vista, which allowed to maintain some degree of compatibility with applications and hardware. As soon as it came to market on October 22, 2009 began to eat the market share of its predecessors.
Checkout: GTA 6 Release Date
Windows 7 stands out for offering a redesigned interface, a new taskbar, important improvements in OS performance and especially since W7 marked the debut of Windows Touch , which allows to explore the web from touch screens.
The 25 of October of 2012 made long put the controversial Windows 8. The users tear the garments ... it did not have Home button! How could they survive without it?
Its user interface was modified to make it more user friendly and easy to use with the touch screens, in addition to being able to continue using the keyboard and mouse. It is the moment of the Apps whose icons of different sizes occupy the screen, can be grouped, show notifications, ... The file explorer now leaves only a click of mouse, functions that were previously hidden and like this we could list hundreds of new features, but we know you're impatient to get to the next.
After three years of hard journey through the desert without a home button, July 29, 2015 makes its stellar appearance Windows 10. And now what?
Anyway there is a "universal rule" that has been fulfilled since Windows came out, and is that users always consider a good version and the next bad, alternating them. For example, Windows XP: Good, but Windows Vista: Bad. And if you look at the list has always been fulfilled. Now it plays good version, so ... as we told you at the beginning of this article, the decision is yours ;-)
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training puppy not to bite | puppy training classes near me
New Post has been published on https://dogtraining.dknol.com/english/training-puppy-not-to-bite-puppy-training-classes-near-me/?utm_source=Tumblr&utm_medium=Tumblr+%230+Freda+K+Pless&utm_campaign=SNAP%2Bfrom%2BBest+Dog+Training
training puppy not to bite | puppy training classes near me
Get an introduction to the importance of training dogs, both for owners and the dogs themselves. Through some powerful analogies, Professor Donaldson will put you in the mindset of your dog to show you why certain training methods don’t work and others do. Learn the three key principles of dog training that will provide the foundation for every lesson moving forward. She’ll also recommend some important tools to have on hand. x At the Smithsonian Magazine Photos Videos Games The best dog food Top Services + I find that smaller dogs do this far more than larger ones. Smaller dogs just can’t hold it that long so you need to potentially let your dog out more often. It is also important to catch the dog in the act because if you scold him afterwards he knows you’re upset but some dogs don’t make the connection as to why. Hope that helps! Potty Training in an Apartment: 3 Easy Indoor Specific Solutions How can you housebreak a dog that has been tied up till time to go out to potty? More in Lifestyle The video content is inappropriate Now over the next few days, reduce the area of the floor that is covered with puppy pads by half. Follow this method to successfully housebreak your puppy indoors. This new improved method takes over from puppy paper training and dog litterbox training. Setting a Potty Training Schedule Ideal places are any little used room: A spare room, the laundry room or a little used bathroom. Respond immediately and consistently to the bad behavior. As soon as you see your puppy acting up, remove it to the time-out spot. Be sure to do this every time you notice the bad behavior. How To Train A Puppy Yourself At Home Train your puppy. Teach your puppy a few basic commands (like “come,” “sit,” “stay”). This way, when you notice your puppy engaging in bad behavior, you can immediately redirect his attention. For example, if you notice your puppy running up and jumping on someone, you can quickly command it to “come.” Your dog should stop jumping up on the person and come to you instead.[13] Change the mat often, but leave a little spot of dried urine there. The scent of the urine will help your dog remember that the mat is the place to go to the bathroom. Remove feces right away, but leave a sheet of newspaper or a small bit of padding with urine on the clean mat so your dog will naturally know where to go. Puppy Training: A Step-by-Step Guide to Crat… Jump up ^ Burch 1999, p. 162. LTHQ March 11, 2016 at 11:57 am Chinchilla advice 28 training games and activities, 40 videos 26 Quick & Simple Ways To Relieve Dog Boredom Doggles Staff & Board Accept that this, like all training, is a process. Look for what’s working and keep building on your wins and focus on getting better over time Canaan Dog $2.99 Make sure you know the signs that your dog is about to go, and take him outside when appropriate. When she feels an urge, the puppy will usually let you know by whining and scratching. That’s her signal that she has to go and wants out of her little den. Now! Don’t delay because if you let your pup lose control in her crate, she’ll get the idea that it’s OK to mess up her living space. Then she’ll think nothing of leaving little packages around where you live, too. Terrariums HAWS Dog and Puppy Training in Waukesha ht-pet (1) In the article I discuss traditional methods that should never be used, why they shouldn’t and what you should do instead. Tom and Curley Pet Cloud Code of Ethics Read for Free Hill’s® Science Diet® Baked Light Biscuits with Real Chicken Small Dog Treat Don’t worry, you won’t still be doing this in four years time – this is a new puppy problem – it will pass. Hannah Foote March 27, 2017 at 12:25 am Home Labrador Puppies Articles How To Potty Train A Puppy I’m sorry this is such a nightmare for you. So you’ve tried putting him in for short periods of time while he eats a treat and he still freaks out? Housetraining ground rule No. 1: Never leave your un-housetrained dog unattended. Not even for a minute. If you aren’t actively engaged with your dog, having her in the same room with you doesn’t count. It’s very important not to give her opportunities to fail at housetraining. If you can’t engage with your dog, which of course isn’t possible every minute of every day, she should be in her crate. Yes, I said crate! To make the first step easier and less scary for your puppy, close the crate door most of the way, but keep your hand inside. Hold onto their toy or food puzzle while they play with it, and praise and talk to them in a comforting voice. Do this until your puppy is comfortable playing even when your hand is out of the crate. Home / Starting your puppy off right! ©Copyright VCA Hospitals all rights reserved. PURINA.COM.AU Dog Training Central The essence of house training is to prevent mistakes and praise your puppy heavily when they potty in the right place. It’s best to use confinement to teach your dog that he has to wait to go to the bathroom outside the house. You can do this by purchasing a crate, so the puppy has just enough space to turn around and lie down. Another alternative, if possible, is to keep the puppy by your side at all times while clipped to a four- to six-foot leash. Career Advice Items you will need Aspen Pet “Here are some of the basics we are given on how to potty train a puppy from our guide dog puppy training manual: Jump up ^ Lindsay 2000, p. 247–248 How to Brush Your Dog’s Teeth Service Dogs: by this age, puppies are being introduced to tracks, trails and working trials Hi there, please do join the forum https://thelabradorforum.com where we can have a proper conversation and help you. 🙂 Dogs are instinctual Skip to Content This 6-week introductory group class focuses on socialization and is designed to teach your puppy basics including “sit”, loose leash walking and to come when called. This dog training class also covers problem-solving ideas for potty training, chewing, teething, digging and more. Select just one spot in the yard for toileting. Trust me, you will thank me for this when the kids break their promise to faithfully always clean up the poo in the yard. Select an area away from the main play area in the yard that will be the toilet spot. This will stop those brown patches on the lawn and make it much easier for the poo patrol. iStock/ROMAOSLO Smit/Shutterstock Biscuits & Bakery NFL Scoreboard Spay & Neuter Services Private Puppy In-home or Board and Train programs (8-14 weeks old). Potty training can take time. It can take anywhere from 4 to 6 months for your pup to be fully house trained. Some dogs can even take up to a year. Small dogs tend to be more difficult and take longer to train because they have smaller bladders and higher metabolisms, which means your pup will need more trips outside. 414-264-6257 Oversee your dog when you let her outside or when on a walk. Instagram A delicious complement to the superior nutrition of Science Diet dry dog food DogsFrisco Puppy Pads and Paper Training Save up to $200.00 Starting at $29.95 $69.95 $29.95–$69.95 Sitting and looking to you is how your puppy should learn to ask permission to join you. Philanthropic Partners TODAY 9AM-9PM View Larger Image Keep your puppy on a short leash. Keeping the dog on a leash, even while indoors, allows you to move more freely while still keeping a close eye on your puppy.[11] • Reward the pup for peeing or pooping in the right place – use a special treat. © Depositphotos.com / domako Puppies learn very quickly with proper instruction. The first few days at home are extremely important for puppies and the precedents you set now will last a lifetime. All family members must agree upon responsibility and rules for the new pup.
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Game Review: CRASH BANDICOOT: THE N. SANE TRILOGY (2017)
Whoa! [Translation: Click “Keep Reading”]
Oh, how I have waited for this day...
The year is 1998, or something. My mom bought me a PS1 and, what was probably recommended to her by the Futureshop employee on shift at the time, Crash Bandicoot. The original. The first. The beginning. The hardest fucking thing I’d never played.
8-year-old me was dumb, though. I sunk around twenty hours into Jersey Devil without ever understanding its mechanics or how to progress (a couple years back I thought, “How did you progress in that game?” and found out that you progress like any other free-roam platform and 8-year-old me was just an idiot who liked the game’s spooky aesthetic). I played the shit out of Beast Wars and could rarely progress (in fairness, that game was tough). It took me maybe a year to get to Darth Maul in the Phantom Menace game, but I could never beat him. Then I lost the save file, tried again, and got stuck in a Rancor pit halfway through the game, inexplicably decided to save my game there, and from then on insta-died every time I loaded it back up.
But Crash is a fairly linear platformer, and those I understood from my SNES days. What Crash beat into me and thousands of kids around the world was that the hand-holding days of cute dinosaurs was over. See that fish? That innocent little fish flopping around? IT JUST MURDERED YOU. Oh, you fell in the water? Haha -- NOW YOU’RE DROWNING AND DEAD LOOK AT YOUR FLOATING CORPSE.
1998 was also in the era of cheat code books and passwords. I made it, impressively I think, to Road to Nowhere before I gave up and found myself copying these codes down. Once I unlocked free movement across all levels, most of my time in Crash Bandicoot was spent fighting all of the bosses in succession (the hardest is N. Brio by the way). Levels like Road to Nowhere, Slippery Climb, The Lab -- these never got touched. I beat the system so I didn’t have to beat the levels.
Then Crash 2 came out. And I beat it from start to finished. Ditto Crash 3. So enough down memory lane; how does the remade trilogy stand up?
The answer is: pretty goddamn perfectly. There are some things I’ll address, but the overall package is sharp and faithful. It feels like re-living the games of my single-digit years and that was the biggest box Vicarious Visions had to check. They’ve tszujed up that bandicoot sheen while recapturing the fun of Naughty Dog’s original gameplay. Were this a remaster instead of a remake using assets from the PS1 classics, it wouldn’t be so remarkable, but VV built this from scratch and still managed to nail everything. Huge kudos to them on this. Not sure anything of this magnitude has been achieved -- remake-wise -- in the industry before.
When the game released, the Crash Bandicoot subreddit exploded. Highest among the complaints were: jumping is off, hitboxes are off, and Crash’s shoes have been coated with bacon grease. And they weren’t technically wrong: these things are changed from the original games. Jumps are not as high as they were and I don’t remember having to hold X in the first one to gain distance. Hitboxes can be wacky and drastically different from what they were in the originals, making veteran players misjudge when to spin. And Crash doesn’t land flat on surface edges anymore -- with today’s scary technology, he can realistically slip off instead of standing on 85% thin air. Creepy! Wrong! Worst game ever! Back to the PS1 classics that look like ass on my 70″ 4K HDTV!
I was in the same camp when I first booted up The N. Sane Trilogy. My first death was on the very first game on the very first level on the very first enemy. One of those giant fuckin’ crabs that you only see in level one because they’re huge and slow and the training wheels are still on. It killed me because I spun when I always used to spin in the original, and that was wrong. The hitbox for them changed. This probably caused most of my frustration with all three games for the first several hours, but I’m what the baby boomers call a “video-machine gamer,” all right? I’m adaptable. I can alter my approach to things. I can learn from errors. And a changed hitbox, as it turns out, is not the same thing as a broken hitbox. You just re-learn when to spin stuff. Now I’m not bothered by it.
Same goes for the jump. Mastering this again took time and patience, especially with certain parts of the game that don’t function properly like the ice physics in Crash 2. However, after nailing when to hold X for greater height and understanding that now Crash needs a more precise landing to avoid slipping, I’ve gotten adept at this as well. All of this is to say that those players who initially flipped out at these tweaks were hopefully just following their gut reactions like me but have now adjusted and are now having fun -- like me.
The slipping, though, man. It makes Crash 1 even harder than it was, but I still won’t call it a mistake. From what I’ve ascertained, Crash’s character model is now pill-shaped, meaning he’s gonna slip, all right? It’s just gonna happen. BONUS: watch me, in the Twitch chat room for my friend’s first play-through of this game, try to offer this advice and him taking it the wrong way.
So what are the biggest criticisms I can levy against the trilogy? Well, the music stands out as subpar, especially in direct comparison to the louder, more interesting original score. The new music feels timid -- like it’s afraid to be the bombastic presence it was in the classics. A more faithful approach to the music’s original sounds would’ve been appreciated. I’m still listening to the original score because the new one is too orchestral. It’s not as video-gamey -- not as wacky, and so that charm and atmosphere are lacking in the new trilogy. Here are some comparisons:
Temple Ruins [Original]
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Temple Ruins [Remastered]
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Crash Dash [Original]
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Crash Dash [Remastered]
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This isn’t to say the music is bad or that every remastered track is worse than its original counterpart (see: Hang Eight, Toad Village, Toxic Waste, & Future Frenzy for just a few examples of excellent new takes), but even when the music is worthy of the original score it often fades into the background and gets lost in the sound effects. I know you can adjust the volume settings to make the music louder, but I shouldn’t have to, nor do I want to -- I like all the noises in Crash Bandicoot (except the goddamn didgeridoo Crash-angel plays). This is just an area where the flame doesn’t burn as brightly as it ought to.
Also? I don’t like Cortex’s design or voice. Or most of the voice acting in general. I don’t mind how Crash sounds, but I’ve been hearing John DiMaggio voice every character in existence since 2006 and now when I hear him I can’t unhear him -- I know it’s him. Kind of like when you know Tom Kenny voices Spongebob, you’ll always know when Tom Kenny shows up in something. I know the original actor for Dingodile died 12 years ago but come on. I blame Twinsanity for this, which was the first time the series saw a massive design shift and Cortex became the weird cartoon he is now. He’s lost his menace.
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I think it’s the gums. I miss Cortex’s gums.
Cutscenes are particularly bad in Crash 2 whenever Cortex addresses you in the warp room. There are no effects to show Coco taking over the broadcast. Seems kinda lazy.
These complaints are superficial to a quality game, though. I did something 8-year-old me couldn’t do the other day: beat Crash Bandicoot without any cheat codes. I sweat and swore through The High Road and Slippery Climb, came out of it, and climbed the tower to kick Cortex off it. That feeling of accomplishment has been missed in most games these days. And now I find myself obsessing over gems. Those clear sparklies that 8-year-old me never sought because I’d shrugged them off as “way too hard” to get. I’m over halfway to nabbing them all in each game and I’m going -- oh yes, I’m going to get that motherfucking red gem on Slippery Climb. I spent 45 minutes trying to get the yellow gem on The Lab, you think I’m gonna stop now? I’ve got a collectible mind, motherfucker. I can’t pass that shit up. I’ll probably snap my controller but that’s all right because you know what? I’m a fucking adult now and I can just buy a new one. Fucking red gem!!
...Yeah, so, I love this game.
#Crash Bandicoot#Crash Bandicoot N Sane Trilogy#Crash Bandicoot 2#Crash Bandicoot Warped#Crash Bandicoot N Sane Trilogy review#Crash Bandicoot remastered#Crash Bandicoot comparison#Crash Bandicoot Cortex#Crash Bandicoot soundtrack#Crash Bandicoot music#Crash Bandicoot gameplay#Crash Bandicoot remake#N Sane Trilogy review
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Priority CRPG 2: Rogue: Exploring the Dungeons of Doom (1980)
In the history of gaming, there are plenty of games that are important milestones. Games that changed the direction of the medium, or set a benchmark for their genre going forward. There are only a handful of games, however, that are so significant and set such a precedent that an entire genre will be named after them. They’re not necessarily the most famous games out there, but they are the ones that defined their play-style so much that their genre can’t be separated from them afterwards. I’ve played a couple of those for the blog already: Adventure and MUD1 gave their names to the adventure game genre and MUDs, respectively. Now I come to the third such milestone: Rogue.
I have an ambivalent history with roguelikes. The first one that I remember playing for any significant length of time was Diablo, which is only tangentially related to the genre. I bounced off it hard in the late 90s, when everyone was raving about it. Why would I want to play a game with random dungeons when I could play something crafted by a human? The random dungeons were just one aspect of a game that was – at the time – everything I didn’t want CRPGs to become.
I played Rogue a time or two in the years after that, when I was making an effort to go back to a bunch of classics I’d missed. I bounced off of Rogue in much the same way that I did with Diablo: random dungeons and a lack of story didn’t appeal to me, and I really didn’t get the permadeath thing. I also kind of hated its dumb monsters. Kestrels and ostriches? No thanks. (I was playing the commercial DOS port, which excised a lot of the Dungeons & Dragons flavour of the original for legal purposes, even though a bazillion games had already nicked it without any repercussions.)
The commercial version of Rogue for DOS. I’d mock the presence of an emu, but those things are no joke.
It wasn’t until around the early 2010s that I was able to come to grips with it, mostly due to getting a smartphone. I was looking for games to play on it, and I stumbled across an Android port of Rogue. That’s when the game clicked for me, as it’s great for mobile devices. Got ten minutes to waste standing in line? That’s the perfect time to knock out a few levels of Rogue. Playing it on the go put me in a different head-space, where I wasn’t looking for a substantial gaming experience, or settling in to explore a virtual world for hours on end. I was looking for a challenge that I could kill time with in bite-sized chunks, and with Rogue I’d found it. Sure, the touchscreen interface sucked, but for a turn-based game that didn’t matter so much.
I never finished it on Android, and eventually I switched phones and couldn’t find it for download any more. The best I ever did was to make it to level 22, where I was probably killed by an Umber Hulk or something. What can I say, it’s a hard game. I’ve played a few genuine roguelikes here and there since, but the only one I ever knuckled down with and beat was Pixel Dungeon.
Since then I started the blog, and have beaten a number of games that I’d consider proto-roguelikes: The Dungeon, The Game of Dungeons (versions 5.4 and 8), Orthanc and Beneath Apple Manor all share elements that define the genre: random dungeon layouts, a quest to retrieve an item from deep within the dungeon, and permadeath. None of those put all three elements together, although Beneath Apple Manor comes the closest.
It’s odd that, of the three genres I mentioned at the start of the post, roguelikes seem to be thriving more now than at any other point in their history. Adventure games peaked in the 80s and 90s, and haven’t really returned to the prominence they had. MUDs were big amongst a niche crowd in the 80s and 90s, but I suppose their turf got taken over by MMOs. Roguelikes, on the other hand, seem to have only gotten big in the last decade. I wonder if my experience is indicative of the trend, and if perhaps the rise of mobile gaming has anything to do with that? Hard to say, but I’d love for someone with a stronger grasp of the genre’s history to chime in with their opinion.
I’m not really here to write about the genre as a whole however, but the game that started it. The history of Rogue began in the late 1970s, with two students at the University of California in Santa Cruz: Michael Toy and Glenn Wichman. Toy had had some opportunities to play the mainframe-based Star Trek game in his youth, and became fascinated with computer games. While at college he discovered Colossal Cave Adventure, which impressed him enough that he started writing his own. Wichman had spent some time playing Dungeons & Dragons, and enrolled in UCSC to learn game design and become a board game developer. The two became close friends, and started writing adventure games to challenge each other, but soon they realised that the genre provided little in the way of replayability.
Around 1980, with UNIX starting to take over as the primary operating system at UCSC, Toy and Wichman discovered a program called curses, written by Ken Arnold. Curses allowed for the positioning of characters at any point on a terminal, and using that crude graphics could be developed. That was the final inspiration that Toy and Wichman needed, and together they came up with a D&D-based game that would satisfy their desire for replayability.
I’m not sure when exactly Rogue was first playable; 1980 is the usual date given so I’ll go with that. By 1982, Michael Toy was so wrapped up in the game’s development that he was kicked out of UCSC for poor grades. He took the code with him and continued working on it; Wichman tried to keep up, but found it unworkable, and turned development fully over to Toy. Toy eventually got in touch with Ken Arnold, intending to get some insight into how curses worked, and the two of them improved the interface, display, and procedural generation of the game.
Around 1984, Rogue was turned into a commercial product distributed by Epyx, but I won’t be dealing with that version of the game just yet. For now I’m playing a DOS port of version 3.6, which is based on the UNIX code as it existed in 1981. No doubt it’s inauthentic in some way, but as far as I’m aware it’s the closest approximation out there to the game in its original form.
The backstory of Rogue has you playing as a student of the local fighter’s guild. As a kind of final entry exam, the guildmasters have tasked you with entering the Dungeons of Doom and coming back alive with the Amulet of Yendor. (I’ve always assumed that this was supposed to be “Rodney” backwards, and intended to represent one of the creators in much the same manner that Werdna and Trebor represented the creators of Wizardry; today I’ve discovered that nobody who created Rogue had that name, so my theory is shot down.) Outfitted with elf-made armour and an enchanted sword, you journey to the ancient ruins that mark the entrance to the Dungeons of Doom, and your quest begins. (There’s a bit of a disconnect between the backstory and the game here, as you actually start with an enchanted mace and a bow.)
The amulet is said to be somewhere below level 20. In all the games of Rogue that I’ve ever played, I’ve never seen it. As I said above, the lowest level I’ve ever reached is level 22, and I probably only hit level 20 a handful of other times. A Rogue expert I ain’t, but I intend to become one. My intention is to beat this game legitimately, without save-scumming. It’s going to take a while, but thankfully I have a small leg-up in that I don’t have to learn things from scratch. I know some of the tactics already. And you know, I beat The Game of Dungeons v8. I beat Moria. I can beat Rogue too.
Beginning a game of Rogue. This time I’ll win for sure.
So the goal of the game is to ascend through at least 20 dungeon levels, find the Amulet of Yendor, and get back to the surface. Those levels are procedurally generated, and drawn using ASCII characters, but they’re not completely random. Each one has around nine rooms, laid out in a 3×3 grid, with passages connecting them. Sometimes rooms are hidden, and can only be uncovered by searching for secret doors, but the 3×3 layout makes it pretty easy to figure out where those doors might be.
The player (represented by an @ symbol, to let you know “where you’re at”) is moved around using the number pad, so you can move in eight directions. I think the original UNIX version used a cluster of letters for movement, but thankfully whoever converted it to DOS made this concession to user-friendliness. The rest of the commands are executed via keyboard: t for throw, q to quaff a potion, r to read a scroll, that sort of thing. The most confusing thing is that some commands use the same key in upper and lower case. For example, lower case t is for throw, but upper case T is for taking off your armour. Lower case w is to wield a weapon, and upper case W is to wear armour. When I first started playing I needed a text file with all of the commands listed open at all times, but now that I’ve got a dozen games or so under my belt it’s become second nature, and I hardly need to refer to it at all.
The player has very little in the way of stats: there’s a Strength score, starting at 16, which I gather determines how much damage you do in combat. Hit points work like they always do, and you always begin with 12 (which in D&D terms would be the equivalent of a 1st level fighter with maximum hit points and a decent Constitution score). Armour Class determines how hard you are to hit, with a lower score being better as it was in old-school D&D. You earn experience points by killing monsters, and gain levels that increase your hit points. It’s all very standard CRPG stuff. You can customise your game slightly, by using the options command: this lets you rename your character and set their favourite fruit. The latter merely changes the name of some items you can find, and has no real bearing on mechanics. It’s set on “slime-mold” as a default, but I usually change it to mushroom,which is a little more palatable but also something that could conceivably grow in a dungeon. (If I change it to “amulet of yendor” can I get an easy win?)
The monsters are represented with upper case ASCII characters, and are very much drawn from the D&D Monster Manual. On the first few levels you fight Snakes, Bats, Kobolds and Hobgoblins, but they get stronger as you descend: Zombies, Centaurs, Trolls, Invisible Stalkers, and even the incredibly D&D-specific Xorn. I recall that on the deepest levels there were Umber Hulks, Vampires and Dragons, but I haven’t managed to make it that far yet.
Traps are also a danger, although a minor one. There are arrows that shoot from the wall, and poison darts that can reduce your Strength. The most troublesome are those that dump you on the next lower dungeon level, as sometimes that can mean you have to fight some monsters that you’re not quite ready for. On my first game I had an irritating placement of a teleport trap, which was situated right in front of the door to the room where the stairs down were located. There was nothing I could do except keep running into it until it put me where I needed to go. It was just a quirk of the random generation, and not a fatal one, but it sure was annoying.
I need to get into the room in the upper left, but that teleport trap won’t let me.
There’s plenty of gold to be found, but it’s a little pointless: you can’t buy anything, and it’s really just there as a kind of scoring system. Also scattered around the dungeon are weapons, armour, potions, scrolls, rings, and magic staves/wands. The weapons and armour are sometimes magical, granting a bonus to combat or defense, but they can also be cursed. Cursed items can’t be removed until you find a scroll of remove curse, but there’s often no way of knowing how good an item is until you start using it (unless you find a scroll of identify). Putting on an item without identifying it first is always a gamble.
The potions, scrolls, rings and staves/wands are uniquely identified, but those identifiers change for every game. For example, potions are differentiated by colour. In one game a potion of healing might be red, but in the next game it might be silver. Rings and staves/wands are differentiated by the material they are made out of, and the scrolls use gibberish words. Some items are identified once you use them; if you use a scroll of identify, the next such scroll you find will be clearly marked. Some items don’t identify, though, so it can be a good idea to take notes unless you have a good memory. Just don’t expect those notes to be helpful on your next game.
Food is also a factor. You begin with one meal, but there is food to be found throughout the dungeon if you’re lucky. If you don’t eat, you’ll eventually grow hungry, and then weak. Once you’re weak, eventually you’ll start falling unconscious every few moves. I don’t know if you can genuinely starve to death, but once you start passing out the monsters will probably make short work of you. Hunger is the main reason that you can’t linger on the easier levels and grind for experience: you need to keep descending, as that’s the only way to find food.
At this point, I should probably address permadeath. Rogue has it, and is infamous for it. You can save your game, but the file will be deleted as soon as you reload, so you can’t just save your game and keep trying from the same point over and over again. I used to think that was unfair bullshit, but now I recognise it as a completely valid element for this kind of game. A complete game doesn’t take all that long, and the progress you make isn’t by getting further through the game but by learning its systems. I like the phrase that Toy and Wichman used to describe it: “consequence permanence”.
So far I’ve played thirteen games, with varying levels of success, and some genuinely heart-breaking moments. I’ll quickly run through my experiences below:
Nobody (the default character name) was my first character, and made it all the way to dungeon level 16. I was pretty heartened by this, and started to entertain the delusion that I could beat Rogue on my first shot. Alas, I got cornered between a Rust Monster and an Invisible Stalker, the latter of which made short work of me.
Nobody II got down to level 8, but had a pretty low hit point total. He got killed in his first fight with a Centaur.
Gideon made it down to level 16, but got killed by an Invisible Stalker. I find that for a lot of characters who make it past the initial stages, Invisible Stalkers are among the most common stumbling blocks.
Mideon died on level 8. My run of bad luck started when I accidentally threw my mace at a kobold. Throwing items at foes when they are far away is a standard tactic to avoid melee, but if you throw a weapon and hit with it, that weapon disappears. I lost my mace this way, and had to fight with my bare hands. It didn’t matter all that much, until I tried to fight a floating Eye, which paralysed me. A Centaur rolled up while I was paralysed and killed me.
Jonn Greywood made it to level 11, but lost his mace along the way by throwing it at a floating Eye. Then he put on cursed plate armor, which got further reduced in effectiveness by a Rust Monster (which have the ability to worsen your AC by 1 with every hit if you’re wearing metallic armour). I couldn’t remove the cursed armour, and ended up fighting a Centaur with no weapon and an AC of 9. It didn’t end well.
Saskar got into a fight with a Wraith on dungeon level 16. Wraiths drain your experience points, and I dropped from level 9 to level 7. I escaped by using a teleport scroll, only to land right next to a Troll which killed me with one blow.
Nobody III put on a cursed ring that occasionally made him teleport to a random location in the dungeon, which was pretty distracting. I threw my mace away, and eventually got killed by a Hobgoblin (which is pretty uncommon for a character that deep in the dungeon; I must have been softened up by something else first).
Myrio Immyrio Velaasa was my most promising character. She had a strength of 18, a two-handed sword, and numerous healing potions. The two-handed sword is really the key item to doing well at Rogue, it makes killing monsters much more efficient. Unfortunately, it all went wrong when I found a staff of lightning bolts. The lightning bolts that it casts bounce around the walls until they hit something. I tried to hit a Wraith with one, but the bolt ended up bouncing around the room in an endless loop that I couldn’t break out of. I sat there holding the spacebar through a whole episode of The Goodies, but it was still stuck in that loop by the end. I had to abandon Myrio, who I think actually had a good shot at descending past level 20.
Nobody IV got killed by a Bat on level 1. This is the most embarrassing way to die in Rogue, because Bats don’t even target you, they just sort of move about at random and occasionally attack if you’re next to them. Nobody IV, I disavow you.
Sir Gareth did really well, making it all the way down to level 17 before getting cornered by a Xorn with no way out. You don’t want to engage a Xorn in straight up combat unless you’re incredibly hard, but I had no other choice.
Krago got killed by a Snake on level 1. It’s not quite as bad as being killed by a Bat, but it’s not far off.
Artis got killed on level 1 by a Hobgoblin. Hobgoblins are the biggest danger to starting characters, until they gain some extra hit points.
Nobody V had a really bad run of luck with some giant Ants, which can drain your Strength with their stings. I got my Strength drained all the way down to 3, and it would have gone lower if that was possible. (Strength ranges between 3 and 18, another of this game’s many D&Disms.) I got cornered between an Ant and an Orc, and couldn’t do enough damage to beat either of them.
Myrio got stuck in a loop, and I forgot to screenshot one of the Nobodies, but this is an otherwise comprehensive graveyard.
So that’s my tale of woe and ignominy. But I’m building up my knowledge of the game, how the various monsters behave, and how to counter them. I’ve learned to take off my armour when I see a Rust Monster, or to try to find some magic leather armour. I’ve learned to keep a potion of restore strength in reserve, to use around level 10 when the giant Ants stop appearing. I’ve learned not to read scrolls until I have an item worth identifying, like a ring or a two-handed sword. Even with that knowledge, a lot of Rogue is down to luck: if you don’t find the right items, or enough food, you’re not going to survive. For the moment I’m having fun in the attempt, and struggling to avoid playing “just one more game” before bed.
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Prime time with PrimeSonic
Today's guest in our Mod Author interview series is [url=https://www.nexusmods.com/users/1733280]PrimeSonic[/url] - creator of a number of super useful feature mods for [url=https://www.nexusmods.com/subnautica]Subnautica[/url] and [url=https://www.nexusmods.com/subnauticabelowzero]Subnautica: Below Zero[/url]. [b]We'll start as we always do. For those who don't know you, can you tell us a bit about yourself? [/b] Hi there. I'm PrimeSonic and I've been using this name on the internet since the very early 2000s, back when "Web 2.0" was still in its infancy. I've been a modder on Nexus for just over a year now, although I joined long ago as simply a gamer looking for mods. My day job is in business software, which isn't remotely as sexy as video games, but it pays well and still scratches that "problem-solving itch" more often than not. I've been working as a professional software developer for about ten years now and I took my first steps into computer programming almost ten years before that. I'm a PC hardware enthusiast and you could call me a gamer in that games have always been an will be an important part of my life. And since we're here to talk about my Subnautica mods, remember that all my mods are open source and publicly available on [url=https://github.com/PrimeSonic/PrimeSonicSubnauticaMods]GitHub[/url]. [b]Given your handle - PrimeSonic - you must be a fan of Sonic the Hedgehog. Which game would you say is the best in the franchise? [/b] The best Modern Sonic experience is still [url=https://store.steampowered.com/app/71340/Sonic_Generations_Collection/]Sonic Generations[/url] (Get it on PC for mods). The best Classic Sonic experience is still somewhere between [url=https://store.steampowered.com/app/584400/Sonic_Mania/]Mania[/url] or the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=674578957]Sonic 3 & Knuckles Complete romhack[/url]. [b]How do you feel about the upcoming Sonic movie? [/b] As far as I'm concerned, it doesn't exist. [center][img]https://staticdelivery.nexusmods.com/mods/2295/images/26/26-1565179483-1500290244.jpeg[/img] [img]https://staticdelivery.nexusmods.com/mods/2295/images/26/26-1565180021-479003350.jpeg[/img][/center] [b]Could you tell us a little about your gaming history? [/b] My earliest gaming happened on an NES at the babysitter's and whatever demos I could get on our 486 machine downloaded off AOL Kids. I've been a SEGA diehard since the early 90s but Nintendo has certainly had a special place in my heart too. To list off the consoles I've personally owned myself: Genesis, Game Gear, Gameboy Color, Dreamcast, DS, Gamecube, Wii, 3DS, Wii U, Switch. But no matter what the generation of console, I always had games on my PC. My fond gaming memories are plentiful. I could probably play Sonic 3 & Knuckles in my sleep after all the time I devoted to it. Even after years of exploring the world of Arcanum, I still managed to keep on discovering new things, long after I thought I knew the game in and out. I remember eagerly jumping on Sonic Generations when it released, rushing to buy a new and better graphics card so I could actually play it. I did a couple of tours of WoW with good friends back in the day. In the future, I will get to fondly remember FF14 as the MMO I played side by side with my wife. [b]All of the mods you've shared with our community are from the Subnautica series. What was it about these games that inspired you to start modding them? [/b] It was one of those "right place, right time" things. One of my favourite YouTube gamers ([url=https://www.nexusmods.com/skyrim/videos/660]MegaGWolf[/url]) was doing a Subnautica series and I was really liking what I was seeing. Once the game came out of Early Access and I tried it for myself, I was absolutely hooked for weeks following. There were a respectable number of mods out at the time and used a fair number of them from the get-go. But it was the moment that I looked at some of the open-source mod code for myself that everything clicked. This was C#. I knew I could do this. Heck, I do stuff like this for a living. All at once I felt the rush of being able to apply my coding skills to something I was truly passionate about for the first time. [b]Your newer mods include a suite of upgrades for the Cyclops Submarine. Could you talk us through some of them?[/b] Yeah. Once I saw how big [url=https://www.nexusmods.com/subnautica/mods/101]MoreCyclopsUpgrades[/url] was getting, and just how much code reuse there was, I knew it was time to break it up and let people pick and choose the parts they want. [url=https://www.nexusmods.com/subnautica/mods/273]CyclopsSolarUpgrades[/url] - It's finally its own mod again! This is somewhat of a spiritual successor to one of my earliest (and long deleted) mods: CyclopsSolarCharger. This mod adds an upgrade module for the Cyclops that works just like the Seamoth Solar Charger. Unlike the one on the Seamoth, you can add multiple copies of this upgrade module for added effect. Later on, it can be upgraded to a better version, just to give you something to work towards as you get into the later game. [url=https://www.nexusmods.com/subnautica/mods/277]CyclopsBioReactor[/url] and [url=https://www.nexusmods.com/subnautica/mods/274]CyclopsNuclearUpgrades[/url] - I put these mods together as they were developed in collaboration with the guys of [url=https://www.nexusmods.com/subnautica/users/66012691]FCStudios[/url]. I don't have any 3D modelling skill or experience. Heck, I can barely make any 2D sprites as it is. But these guys made such awesome work on their own I just knew we would be able to bring our skills together to make something awesome. In both cases, the mods add a new type of reactor that you can build in the Cyclops: a smaller Bioreactor and a smaller Nuclear Reactor. Both will feed power into the Cyclops similar to how those reactors would work in a base. The extra cool thing is that these mods were designed to give players more late-game stuff to work towards. Each one of these mods also includes new upgrade modules that can be equipped to the Cyclops that will enhance all of the bio/nuclear reactors on board at once! [url=https://www.nexusmods.com/subnautica/mods/276]CyclopsAutoZapper[/url] - The newest entry (and with updates to come in the future). This mod adds a new upgrade module that taps directly into a docked Seamoth's Electrical Defense System, overcharging it to fend off would-be aggressors. The cool thing is that it's completely automatic. If the Cyclops is under attack, it will engage. It's not really a mod I'd recommend for a player's first play-through, but for Subnautica veterans looking for a new tool to defend the Cyclops, this can make for a fun addition. There's plenty more, so check out the Requirements tab and see just how many mods were improved, or entirely made possible, by [url=https://www.nexusmods.com/subnautica/mods/101]MoreCyclopsUpgrades[/url]. [center] [img]https://staticdelivery.nexusmods.com/images/News/14088_tile_1565186843.jpg[/img][/center] [b]If you had to say which one of your mods you are most proud of, which would it be and why? [/b] That honour probably had to go to [url=https://www.nexusmods.com/subnautica/mods/114]CustomCraft2[/url]. Not just because of how feature-rich it became over time or for how it opened up the door to many non-coders to make some of their own Subnautica Mods. No, the main reason I'm proud of it is because that was where I put my brain to the test and created my own C# serialization language from scratch, complete with its own parser. I rarely get the chance to write code that complex, so to see it come together and prove to myself just what I was capable of was sheer joy. I'm just amazed that I was able to wrap my head around the problem in the first place considering that I had never done anything quite like that before. [b]When you play Subnautica, which difficulty setting do you prefer? [/b][b]I've always played on Survival but never actually finished the story. [/b] You really should complete the story at least once. It really does bring everything to a close. As for me, I very much enjoyed my first play-through on Freedom mode, since I was new to the whole survival genre of games and I really didn't want to stress myself over it. But on my second play-through, I understood just how rewarding it can be to play in Survival mode. There was a real sense of progression between having to catch my every meal in the early game to having a replenishing stockpile of food ready to feast on at any given time. These days, when I actually play the game, I spend more time in Creative mode just enjoying the scenery or tinkering with a new base idea. [b]What are your top 3 essential Subnautica mods? [/b] There's so many to pick from and I use so many myself, but if I had to pick just three that all players of all play style preferences should have: [list] [*][url=https://www.nexusmods.com/subnautica/mods/24]EasyCraft[/url] - Makes crafting fun again by taking away the tedium. Once you've used EasyCraft, you won't want to go back. [*][url=https://www.nexusmods.com/subnautica/mods/12]SubnauticaMap[/url] - A well-balanced map feature that feels like a feature that could have been there all along. With the fog of war enabled, I feel it perfectly complements the game's exploration loop. [*][url=https://www.nexusmods.com/subnautica/mods/207]Radial Tabs[/url] - Fixes the crafting trees so you don't have to worry about having too many crafting nodes. With how many crafting related mods there are, this mod here will guarantee that you never have to worry about crafting icons going off-screen. [/list] [b]What tools do you use when creating mods for Subnautica? [/b] It's important to remember that Subnautica wasn't created with a modding framework. So all the mods you see are, more or less, forms of code injection. Mods are made by adding to or replacing the original game code with the mod's code at runtime. As for the tools to make this happen, I'll list the 2 most important ones. [url=https://github.com/0xd4d/dnSpy/]dnSpy[/url] - Because Subnautica is developed in Unity, and Unity is developed in .NET, the DLL files themselves actually contain a surprising amount of meta-data, rather than just being binary blobs. On that note, dnSpy is a crucially important piece of software because what it does is read all that byte code and metadata and reassemble something that looks very close to the original source code. Sure, it's not a perfect recreation in that you lose some of the syntactic sugar, but it's enough for modders to be able to peek into the game's original code and see what we can do with it. [url=https://visualstudio.microsoft.com/]Visual Studio[/url] - Looking at the original game code isn't very useful if you can't also write your own and for writing C# code, Microsoft's own Visual Studio arguably sets the bar for what all development tools should offer. I've been using the various versions of Visual Studio in my professional work since the old 2010 edition. It's still a fantastic development environment and, best of all for young coders, it can be free! I may use an Enterprise version of Visual Studio at work, but at home, the Community edition offers everything I could need. Beyond these tools, everything else is in software libraries that make some aspects of modding Subnautica easier, or just outright possible in the first place. [url=https://www.nexusmods.com/subnautica/mods/152]You can find more details on all this in oldark1's Modding Tutorial[/url]. [b]If a modder wanted to get started making their own Subnautica mods, what advice would you give them?[/b] Make sure you're comfortable working with C#, with object-oriented programming, and be ready to learn a few things about Unity along the way. I would also say that creating mods for Subnautica can arguably be harder than it was to write some parts of the game in the first place. Remember, we are injecting and replacing code here. There are no files to play around with. No text to tweak. The game doesn't officially support modding. The only modding framework that exists was created by the modding community. So be prepared to dive into some real challenges. You'll be faced with not just expressing your own ideas in your code but also with figuring out how to make them work around someone else's code. But if you're ready to do all that, there is quite literally no limit to what you could do. [center][img]https://staticdelivery.nexusmods.com/mods/2295/images/26/26-1565255441-1080745880.jpeg[/img][/center] [b]Have you ever thought about making mods for other games?[/b] At this point, I know I could dive into modding any Unity-based game. Knowing what I know now, a lot more games just became "mod supported" for me, whether they were intended to be or not. But for right now, I still have Subnautica mods I want to create and others I want to improve. With the limited free time I have to do all that, it may be a while before I dive into modding for another game. It's certainly possible, but likely won't happen for a while. [b]As a Mod Author do you check out other Mod Authors to either compare or learn from?[/b] Absolutely and all the time. I wouldn't have started making any mods in the first place if it hadn't been for the modders who came before me. Their open-source code was an invaluable resource in getting me started. Even today, I'm always checking out what other modders are making. Maybe they've come up with a creative solution to a problem I never thought about or maybe they know Unity well enough to be able to do more with it. Heck, some of the best mods I'm attributed to came from direct collaboration with other modders who shared their skills. Some mods of mine, in part or in whole, simply wouldn't have been possible without the tips and insights I got from other modders in the community. [b]Are there any Mod Authors that you look up to or who inspire you? [/b] In the interest of time, I will pick one: The legendary [url=https://www.nexusmods.com/users/9322077]RandyKnapp[/url]. This was the guy whose works got me into modding in the first place and whose large collection of high-quality mods made me want to make more of them. [b]To wrap things up, is there anything else you'd like to say to the community?[/b] Never let anyone tell you that you're playing the game wrong. Whether you use one mod over another or none at all, whatever makes the game most enjoyable to you is how you should be playing it. [line] A big thank you to [url=https://www.nexusmods.com/users/1733280]PrimeSonic[/url] for taking the time to respond to our questions. As always, if there are any mod authors or mod projects you'd like to hear about, don't hesitate to send a message to [url=https://www.nexusmods.com/users/31179975]Pickysaurus[/url] and [url=https://www.nexusmods.com/users/64597]BigBizkit[/url]. Published first at Prime time with PrimeSonic
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353 Simple Ways to Save Money in (Literally) Every Area of Your Life
1. Hike (Donât Spike) Your Credit
One way to secure better interest rates on your debt is to increase your credit score.
Start by getting a free credit report card over at Credit Sesame. See what type of debt youâve got lingering. Credit Sesame offers personalized tips to help you increase your score.
Once you bump it up a bit, consider refinancing to potentially lower the interest rate on your monthly payments.
2. Consider Refinancing Your Debt
A lot of us are being crushed by credit card interest rates north of 20%. If youâre in that boat, consolidation and refinancing might be worth a look.
A good resource is consumer financial technology platform Even Financial, which can help match you with the right personal loan to meet your needs.
Even searches the top online lenders to match you with a personalized loan offer in less than 60 seconds. Its platform can help you borrow up to $100,000 (no collateral needed) with fixed rates starting at 4.99% and terms from 24 to 84 months.
3. Adopt a Watchdog to Sniff out Price Drops
One of our secret weapons to save money is called Paribus â a tool that gets you money back for your online purchases. It's free to sign up, and once you do, it will scan your email for any receipts.
If it discovers youâve purchased something from one of its monitored retailers, it will track the itemâs price and help you get a refund when thereâs a price drop.
Plus, if your guaranteed shipment shows up late, Paribus will help you get compensated.
4. Quit Scratch-off Tickets
Instead of dropping $1 â or $20 â on a scratch-off ticket each time you swing by the gas station, download a free app called Lucktastic.
Each day, Lucktastic releases a new assortment of digital scratch-off tickets with instant wins ranging from $1 to $10,000. The app is supported by advertising, which allows the payouts to remain high and the games free.
Better yet? You wonât get metallic foil stuck under your fingernail.
5. Power Down Your House for an Hour
In 2017 Tanya Williams, a stay-at-home mom of five, made $1,700 by cutting the power to her house down for a couple of hours each week.
Sure, she was saving energy â and perhaps some money on utilities â but she was also making money through OhmConnect.
OhmConnect is an energy-saving platform. When you save energy during a designated #OhmHour, you could get paid. How? OhmConnect sells the electricity youâre saving back to the grid. The money earned goes directly to you.
6. Boost Your Savings (and Motivation) With a Bet
Establishing a savings proves difficult when you donât have a whole lot of excess money. But there are creative ways to boost your bottom line.
One of our favorites is through a company called HealthyWage. You place a bet on your weight-loss goals, then, if you succeed, youâll bank money based on your bet.
In the middle of her weight-loss challenge, Marcie Hagner told us, âMoney is a huge motivator for me. Especially because I donât have a lot. I donât want to give somebody $500, especially for something I can control and do.â
She bet $500, and if she hits her goal, she could pocket $862.
7. Hide Your Money in Real Estate Investments
Tuck your money away, and watch it grow.
If you want to try real-estate investing without playing landlord, we found a company that helps you do just that.
Oh, and you donât have to have hundreds of thousands of dollars, either. You can get started with a minimum investment of just $500. A company called Fundrise does all the heavy lifting for you.
Through the Fundrise Starter Portfolio, your money will be split into two portfolios that support private real estate around the United States.
8. Let a Robot Negotiate Your Pricy Bills
Negotiating your monthly bills can save you a bundle, but who wants to sit on hold for 30 minutes just to speak with a curt representative?
Itâs time to call in reinforcement â a bot named Trim. Trim will negotiate your internet, cable and cell phone bills for you.
It works with Comcast, Time Warner, Charter and other major providers. Just sign up with Facebook or your email address. Then, upload a PDF of your most recent bill, and Trimâs system gets to work. Itâll take 25% of the savings tab as a commission, but the rest is yours.
9. Find Your New Favorite Recipe and Get Paid
InboxDollars is a rewards platform thatâll pay you in cold, hard cash to watch online videos.
Our favorite genre? The cooking tutorials. Get ideas for simple dinners while also getting paid.
The shows are sponsored by brands that need to get them in front of as many eyeballs as possible. Every time you watch one, InboxDollars will credit your account with a little bit of cash, which you can put toward your grocery expenses.
10. Turn Your Spare Change Into Hefty Savings (and Pocket $5)
Remember the good olâ days? When we had spare change that weâd funnel into a coin jar then cash out?
Well, you can do that with digital change now, too. When you use the Acorns app and turn on its round-up feature, each purchase you make will round up to the nearest dollar. Once the change adds up to $5, itâll go in your Acorns investing account. Plus, youâll get a $5 bonus just for signing up.
Jeremy Kolodziej used Acorns to save up for vacation. In 20 months, he put away $1,000 without thinking about it.
11. Shave Down Your Credit Card Interest
A lot of us are being crushed by credit card interest rates north of 20%. If youâre in that boat, consolidation and refinancing might be worth a look.
A good resource is online lending platform Upstart, which can help you find a loan without relying on only your conventional credit score. Rather, it also factors your education and employment history into your creditworthiness.
12. Add $5 to Your Savings for a Morale Boost
Hereâs a survey site we like: PrizeRebel.
You wonât get rich using PrizeRebel, but itâs a legit site â weâve tried it ourselves. You earn points by taking surveys. You can cash in as soon as you earn 500 points, which gets you $5.
Youâll redeem points for cash or gift cards from more than 500 brands, including Amazon, PayPal, eBay, Walmart â plus stuff you wonât find everywhere, like Buffalo Wild Wings, Uber and Nike.
13. Pay Less When You Shop Online (and Get a $10 Gift Card)
If you shop online, you should know better than to pay full price for anything. With so many coupons, promo codes and rebates floating around, you should be able to save a little bit!
Try looking up your favorite store on Ebates, a cash-back site thatâll reward you for your purchases. For example, Ebates gives you 10% cash-back on purchases from Walmart.
Plus youâll get a free $10 gift card to Walmart for giving the site a try.
14. Take Control of Your Retirement Savings
If youâre like most people, you have no idea whether your 401(k) is on pace for your retirement or just sputtering along.
Chances are, your 401(k) could be doing a lot better. Take control with help from Blooom, an SEC-registered investment advisory firm that can optimize and monitor your 401(k) for you and keep it speeding toward retirement.
It just takes a few minutes to get a free 401(k) analysis. After that, if you sign up, itâs just $10 per month to have Blooom monitor and maximize your 401(k). Bonus: Penny Hoarders get the first month free with the code PNNYHRD.
15. Empty Your Closets
Are your closets and shelves packed to the brim with stuff you never use â or even look at?
You can sell (nearly) anything on Letgo. This intuitive app lets you snap a photo and upload your item in less than 30 seconds. It removes a lot of the hassle of selling things online and itâs 100% free to use.
16. Earn Cash Back on Grocery Hauls
We know it sounds strange, but Ibotta will pay you cash for taking pictures of your receipts.
Before heading to the store, search for items on your shopping list within the Ibotta app. When you get home, snap a photo of your receipt and scan the itemsâ barcodes. Bam. Cash back.
Ibotta is free to download. Plus, youâll get a $10 sign-up bonus after uploading your first receipt.
17. Join a Local Research Panel
Sign up for an online market research site like Harris Poll.
Most surveys pay between $3 and $4 each for 20 minutes of your time. Larger panels are hosted locally. These usually require two to four hours of your time, and they pay up to $75.
18. Drive Around Town
Need a fun, flexible way to earn money while also meeting lots of new people?
Try driving with Lyft.
Demand for ride-sharing has been growing like crazy, and it shows no signs of slowing down. To be eligible, youâll need to be at least 21 years old with a year of driving experience, pass a background check and own a car made in 2007 or later.
We talked to Paul Pruce, whoâs been driving full-time with Lyft for over a year. He earns $750 a week as a driver.
Best of all, he does it on his own time. You can work days, nights or weekends â itâs up to you!
Because itâs easy to switch between apps, Lyft drivers often also sign up to drive with Uber.
19. Share a Snapshot of Your Fridge
Remember the Nielsen company? The one thatâs always tracked TV ratings? Well, it wants to know whatâs in your fridge.
Once you sign up to be on the Nielsen Consumer Panel, you can either use your smartphone, or the company will send you a free barcode scanner. Every time you go shopping, you simply scan the UPC codes on the back of each product and send your data to Nielsen.
Nielsen will reward you with points, which you can redeem for free electronics, jewelry, household items or even toys for the kids.
20. Earn Extra Money by Listing a Spare Room
Have a spare room? Might as well try to earn some money by listing it on Airbnb.
If youâre a good host with a desirable space, you could add hundreds â even thousands â of dollars to your savings account with Airbnb.
And there's no reason you can't be creative. We talked to Terence Michael, an Airbnb superhost based in Los Angeles who shared lots of clever tips.
21. Know That SBs = Cash (and a $5 Bonus)
Swagbucks is definitely a reader favorite in terms of money-making platforms. Thatâs probably because of the wide variety of ways to make money â not just surveys.
Itâs also famous for handing out free rewards points (theyâre called SBs) at random just for being a member. Plus, you get $5 just for signing up and taking your first survey.
22. Take Five Surveys for an Easy $5
MyPoints is a survey platform that rewards you in gift cards for answering polls and taking surveys. If youâre sitting in line â or on the subway â why not?
Youâll snag a $5 bonus when you complete your first five surveys.
23. Pay off Your New Phone Faster Than Expected
Honestly, a functioning cell phone is more necessity than luxury these days.
If youâre venturing out to get a new phone, see how much you could make selling your old phone by getting a free estimate through a buyback site. When we crunched the numbers, we found that Decluttr consistently offers some of the best prices on electronics.
Bonus: Use the code FREE5 for an extra $5 on your order.
24. Let This App Determine How Much You Can Afford to Save
With income and expenses ebbing and flowing, it can be difficult to know how much you can afford to tuck away in savings.
Digit is an app that automatically determines that number for you â and adjusts it as needed.
Just link your checking account, and Digitâs smart algorithms will take over to determine small (and safe!) amounts of money you can afford to put aside. Itâll stash this money away in an FDIC-insured account.
Bonus: Penny Hoarders get an extra $5 when they sign up.
25. Earn Rewards for Your Good Savings Habits
This app kind of rules them all: MoneyLion, a free all-in-one app for managing your personal finances.
MoneyLion offers rewards to help you develop healthy financial habits and will literally pay you for logging onto the app. You can earn points in the rewards program by paying bills on time, connecting your bank account or downloading the mobile app.
You can redeem those points for gift cards to retailers like Amazon, Apple and Walmart.
26. Make a Mindless $36/Year Shopping on Amazon
Love Amazon? Us, too.
Connect your Amazon account to ShopTracker, a market research app created by the trusted research company Harris Poll. Youâll earn $3 a month for sharing your purchase history â plus another $3 when you sign up.
27. Earn an Extra $30 This Month
VIP Voice surveys are relatively quick to complete and reward you with points you can redeem for cash or gift cards. Plan to login a few times each week. Youâll have no trouble earning an extra $30 this month with almost no work.
28. Play the Slots â and Earn More Interest Than at Your Bank
Are you more of the âsit at home and play video gamesâ type of person but youâre making yourself read this because youâre determined to get this adulting thing down?
The folks who created Long Game have you covered with a game thatâs fun and helps you achieve your financial goals.
As you save and accomplish missions, youâll earn coins to play mini games for cash prizes! Weâre talking the classics, like slot machines, scratch-offs and spin-to-win wheels.
Once you link your bank account, youâll earn 300 points, so you can start playing while you wait for payday.
29. Spin the âCashout Wheelâ
Survey Junkieâs clean look and âcashout wheelâ keep you motivated to take as many surveys as you want. They're relatively quick to complete and reward you with points. Once you earn 1,000 points â or $10 â you can cash out for gift cards or cash paid via PayPal.
30. Cash in on Your Smartphone Addiction
Letâs be real: That phone habit is hard to break. So you might as well make some money while youâre scrolling instead of totally waste your time.
Download AppKarma, a free rewards app that lets you earn cash and gift cards when you try out gaming apps and watch videos.
31. Spend Money Only in Ways That Make You Happy
That's the dream, right?
Enter Joy, a free iPhone app that helps you save money and spend in a way that makes you happier.It takes a psychology-based approach to daily financial decisions and bills, and it calls itself âthe first and only money app that won't judge you for how you spend your money.â
The Penny Hoarder Promise: We provide accurate, reliable information. Here’s why you can trust us and how we make money.
353 Simple Ways to Save Money in (Literally) Every Area of Your Life published first on https://justinbetreviews.tumblr.com/
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Ghostman: The council calamity retrospective
Well christ, it’s been a while, hasn’t it? I know literally nobody follows this blog, but as of this writing, i’m waiting on the steam direct fee i paid to be fully processed (Basically, in a week i’ll be able to publish the game)
I’d like to take a second and stroll down memory lane for a little bit, and why it took so fucking long to make this game, this is basically going to be a list of every time i tried and failed to make a game, so strap in, these aren’t in chronological order either, and i’ve kinda forgotten the proper order.
Bill’s excellent adventure:
There’s incredibly little to say on this one, after reading a 4chan thread on games development i downloaded GM:S, tried making a platformer, saw my art, didn’t see any progress after trying a little bit, and gave up.
Mugman:
Mugman was the first time i tried making an adventure game, other than the main character, i had no ideas for the game and dropped it like a rock.
Radiation Seat:
Radiation Seat, for the more dedicated gamers in the audience, is just a synonym for nuclear throne, i tried messing around with random generation in GM:S, realised i’m not very good at coding and gave up, the game actually kinda works though, so theoretically if i’m a moron/psychopath i could try working on it again.
Asterodis:
First real game i ever made, it’s an asteroids clone, but with a bunch of the stuff i saw in Vlambeer’s game feel talks crammed in, it’s essentially idenitcal to a tutorial on youtube except shooting takes away points and there’s a limit to the number of bullets on screen.
Poltergeist (Aka: Ghostman when he was a person)
I posted a lot about Poltergeist (the version of ghostman with good art and a completely different setting), the secret to this was having a good artist, Robert Thomas helping me out, we never finished it, and Bobby got caught up in school work, but that’s almost over so if he’s willing to pick up the pen again, i’m willing to do the coding and fix the reall weird bugs (randomly the game would massively lag for a reason i never figured out, i assume it had something to do with the way AGS handles characters over non walkable areas)
Grall and Foegart goto whitecastle:
I’d had the idea of wanting to make a high fantasy adventure game after reading a couple of discworld novels, these games didn’t get far, but it did have an interesting character switching mechnic similar to DOTT, this also appeared in a couple of other half finished games i’d made, why i thought it’d be funny to make a game based on it when i’d never seen Harold and Kumar go to whitecastle? Iunno.
H.E.L.L:
H.E.L.L (Hyper Energetive Love Lab) was a shot at making a VN, i’m probably going to still do this, so i don’t know if putting here’s sensible but eh, fuck it, i’d had the idea of a reality show crossed with a death game for ages, and tried writing a short story about it, which went nowhere.
Gender Girl:
Gender Girl was the first video game i ever made, it was a scratch program with the cat repainted to be pink, moving left killed you by a spike, moving right displayed a message that gender girl had liberated herself (Hohoho, very ludonarratively insync, 12 year old me), i uploaded it to the scratch website, and it, containing swear words(such a rebel was i) it was deleted 5 seconds after publication, truly, a light gone from the world, what did it have to do with gender? If i remember literally nothing, or you were supposed to cut your dick off with the spikes.
Yeah.
PAGAN:
Pagan was a pokemon rip off i was making, i didn’t get far beyond changing sprites and types, world design is hard, as of writing it’s still on my site, i ought to take it down buti just don’t have the heart, poor Pagan.
BORB (Ghostman 1)
Borb, as it’s affectionatly called in the files, is ghostman 1, it’s the source of the Alien King sprite, and the Ghostman sprite used in Ghostman: The council calamity, and was distributed amongst my friends for like, 5 seconds, it’s 4 screens and one “Puzzle”, which doesn’t actually work because the last time i did work on it, it’s fun to see how my humour changed, in GM1 we’ve got the classic line “It’s locked up tighter than a jewish bank” and a character named Snil, whose ribbing snarky asshole persona was basically every persona i used to write until i started playing dnd with my friends, and had to make more than 1 character, i don’t really like anything about GM1, but i find it oddly charming, it’s terrible perspective and total lack of story or theme (You’re kidnapped by bandits and the game ends in leaving on a spaceship having never seen a single bandit.) just makes it like lenny from of mice and men, it probably should die, but i can’t help shooting a game that thought the way to add taste was to remove the words “Fuck off” from a wall.
Rebet:
Rebet’s the first time we see the actual character “Rebut” appear, in some weird tron like backround, i remember wanting to make something that looked like tron, and failing, other than that Rebet remains a total mystery, even to me, andi made the fucking thing, looking at the code, i remember a little bit more about the game, the main gimmick was having a variety of ray guns that could effect peoples emotion, the example in the tutorial was a “calming ray” to prevent a drill seargeant from screaming at you, this didn’t go anywhere.
Wing Wang:
This is literally an empty ags game, there’s nothing in it, i don’t know why i haven’t deleted it.
Ye Men of Valour:
Ye Men of Valour was a weird idea, i’d read a book called “The decline and fall of the British Empire” (Based upon the work, the decline and fall of the roman empire) and decided to make a game based upon a variety of British figures from across time entering into a house they must escape, only to be killed by Aliens, the goal of the game was to get players to reload the game with the knowledge that following the puzzles as they were laid out would kill them, and use a different method to escape, Ye Men of Valour really ended up going nowhere because i was in a pretty dark place and wasn’t motivated, like at all, i’m gonna put this in the “Might come back to it” pile.
Ghostman 2:
Ghostman 2, like Grall and Foegart, had a character switching thing, this ended up breaking the game, so i scrapped it, Ghostman 2 was when the idea of Ghostman being a space adventure comes from, following from Ghostman 1, where you leave on a ufo with an alien, it’s what i thought would happen next, if i remember there was literally no story, just the characters, and switching gimmick.
I.A.C.M
I.A.C.M was a project i worked on with Bobby very breifly, the idea was to make an adventure game set inside a mentally disturbed girls mind, this basically didn’t pan out due to AGS engine limitations, the sprites sent in were too big and ended up looking kind of lame squashed down.
You cannot name this file, insect.:
This wasn’t a game, this was shit poetry at a time in my life where i knew my poetry was godawful, there was no story here, just a Shodan like figure who’d insult me, like personally, i’d write insults about myself into a script and then play it.
Robot Initation:
Adventure game, starring “some random guy named mike”, drew the first character sprites, hated them, didn’t want to improve them, gave up.
Assault and Battery/BatteryMan:
This was a go at 3d platformers made in unity, fell apart because the models i’d made in blender weren’t done properly at all, breaking practically everything.
PirateTextAdventure(ActualTitle):
Sounds exactly like what it is, never got a single line down for this.
Shield Slide:
A rip off of free ski based on the idea of riding a shield i think i saw i a lotr movie? Never got to prototype.
AAAH!
AAAH (Aimless aeronautical adveture, huzzah!) was an experiment i wanted to make, an adventure game that was procedudrely generated, every game would involve a one minute timer, which upon reaching zero, would result in the player dying, the story was the player had just survived a plane colliding with another plane in midair, and had to find a way to live without a parachute just using debris, lessons learned: Random generation is hard, i also ripped off the title from AAAAAAAAAAAAh for the awesome.
Sweet Goodnight:
Sweet goodnight was an rpg i planned to make about dying alone in a spaceship, it never got far beyond idle doodles and some game design docs that i’ve since lost, may go back to this in future.
Spaceman and Woodboy:
A mario and luigi superstar saga ripoff, never got to properly playable state, GM:S is hard.
Quest of Halden:
Shit rpg.
Ghostman: CNC :
Ghostman: CNC (Caverns and creatures) was a weird idea, i wanted to make an Rpg based on my dnd campaign, but for some reason i felt the need to justify it with a weird ghostman shell, may go back to this one.
Legend of Negro:
I don’t know why the fuck this is on my computer, i tried pissing around with a legend of zelda game maker thing.
Generic Units:
Supposed to be an xcom like, fell apart.
Airman/Pacifist run:
Something i still want to do, an fps with non violent weapons and stage hazards that you have to use to defeat enemies, got as far as modeling a single gun.
Sepsis man:
A 3d platformer starring a drinks machine, modeled main character, gave up.
Slime Game (actual title, again.)
Slime game (Or Slime Quest) was going to be an incredibly clever subversive take on the Rpg genre by having the grand villain actually be a low level mook, think cave rats and dungeon bosses, that kind of thing, stopped making it because i thought “Woah, that’s dumb, and lame, and i really don’t like making art for ideas that are dumb and lame!”
Zug’s Glorious road trip for the glory of the party and wealth of the nation:
ZGRTFTGOTPAWOTN for short, this was a text adventure based on wormhole shenanigans and Soviet propaganda films, never really got that far, fun little fact, Zug’s the name of the alien in my twitter profile pic.
Ghostman: The council calamity:
I didn’t quit, i made the game.
THANK GOD FOR THAT.
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