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#Crash Bandicoot remastered
beyondsoftgo · 2 years
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Crash bandicoot remastered
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The rough game theory was designed near Colorado, Indiana. The basic technology for the game and the Crash Bandicoot series as a whole was created somewhere near Gary, Indiana. Because the player would be forced to constantly look at the character's backside, the game was jokingly code-named " Sonic's Ass Game". During the trip, Gavin and Rubin decided to create a 3D action-platform game, taking inspiration from 16-bit-era games such as Donkey Kong Country, Mario and Sonic. In August 1994, Andy Gavin and Jason Rubin began their move from Boston, Massachusetts to Los Angeles, California. See also: List of Crash Bandicoot video games Release timeline 1996ġ996–2000: PlayStation exclusivity Īfter presenting Way of the Warrior to Mark Cerny of Universal Interactive, Naughty Dog was signed on to the company for three additional games. In most games, Crash must defeat Cortex and foil his plans for world domination.
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The protagonist of the series is a genetically enhanced bandicoot named Crash, whose quiet life on the Wumpa Islands is often interrupted by the games' main antagonist, Doctor Neo Cortex, who created Crash and wants him dead as he is a failed experiment. The main games in the series are largely platformers, but several are spin-offs in different genres. The games are mostly set on the fictitious Wumpa Islands, an archipelago situated to the south of Australia where humans and mutant animals co-exist, although other locations are common. The series was originally produced by Universal Interactive, which later became known as Vivendi Games in 2007, Vivendi merged with Activision, which currently owns and publishes the franchise. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres.
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Add to that a new collision system and physics and, "certain jumps require more precision than the originals.Android, BlackBerry, Game Boy Advance, GameCube, iOS, Java ME, Microsoft Windows, N-Gage, Nintendo DS, Nintendo Switch, PlayStation, PlayStation 2, PlayStation 4, PlayStation 5, PlayStation Portable, Wii, Xbox, Xbox 360, Xbox One, Xbox Series X/S, ZeeboĬrash Bandicoot is a video game franchise, originally developed by Naughty Dog as an exclusive for Sony's PlayStation console and has seen numerous installments created by numerous developers and published on multiple platforms. This translates into the first game, which was already the hardest of the trilogy, being even harder in remastered form. For example, you fall more quickly upon releasing the X button compared to the original first game. The reason for that being, "it represented the most improved and modern approach as it gives players the most control."Įven so, fine tuning was done to the jump mechanic for each game, but because the jump was from Crash 3, it still ended up being slightly different than the originals. Rather than sticking with those, developer Vicarious Visions decided to use the jump from Crash Bandicoot 3: Warped for all three games. Each game in the trilogy had slightly different controls and therefore slightly different jumps. The reason jumps feel harder in the n.sane trilogy isn't really due to falling a bit faster but because collisions can be wonky upon landing /jxbvijNU6c The remasters are harder.Īs highlighted by Eurogamer, Activision confirmed as much in a blog post and went on to explain why there's an increase in difficulty. Was it just the fact older games are generally harder than the new games we enjoy today? Actually, no. It contains remastered versions of the first three games in the Crash Bandicoot series, which started way back in 1996 on the original PlayStation.įans of Crash eagerly sat down to start playing the games they remembered from 20 years ago, but something felt slightly off and the games, especially the first one, seemed harder. On June 30, Activision released the Vicarious Visions-developed Crash Bandicoot N.
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avengedcelery · 2 years
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Video games used to just be silly little guys in vibrant and fantastical settings going on funky adventures and it makes me really sad that the only games we get like that now are from franchises established back then
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My FFXIV sub expired Tuesday
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But then one of my friends who plays is like "I gotchu next Monday"
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stellato-17 · 1 year
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(Eng) - "Just make it quick this time."
(Esp. Lat) - "Aaaaaaay... Solo hazlo rápido esta vez."
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(20/?)
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basickabyl · 8 months
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In our final episode for Crash Bandicoot 1 we face both Dr. Nitrus Brio and Dr. Neo Cortex as we burn it all down and close out our adventure.
My audio is going to be wonky for this playthrough due to my having lost the audacity files for my side of everything. Whoops!
Welcome to the N. Sane Trilogy! Thyme kicks off the collection with the supposed "dark souls" of PS1 games with Crash Bandicoot 1 and enjoys updated graphics with what he describes as less precise and floaty controls than he remembers.
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Join our Discord server!: https://discord.gg/ZCuEwuEWX3
New lets play videos daily!: https://www.youtube.com/c/BasicKabyl
___
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ggworldnews · 10 months
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Celebrating the Legacy of Crash Bandicoot: A Beloved Platformer with Challenging Gameplay and Colorful Characters
Crash Bandicoot is a popular video game franchise that was originally created by Naughty Dog and later developed by various studios. The franchise began in 1996 with the release of the first game, "Crash Bandicoot," for the PlayStation console. It quickly gained popularity for its fun and challenging gameplay, colorful characters, and vibrant levels. The series follows the adventures of Crash Bandicoot, a genetically enhanced marsupial who battles against the evil scientist Dr. Neo Cortex and his henchmen. Crash's main objective is to save his girlfriend, Tawna, and thwart Cortex's plans for world domination. The gameplay in Crash Bandicoot is a mix of platforming, action, and puzzle-solving. Players control Crash as he navigates through various levels, collecting Wumpa fruits, smashing crates, and defeating enemies. The games are known for their challenging platforming sections, which require precise timing and quick reflexes to overcome obstacles and reach the end of each level. Throughout the series, Crash Bandicoot has become an iconic character in the gaming industry, known for his energetic personality, humorous animations, and signature spin attack. The franchise has expanded to include numerous sequels, spin-offs, and remastered versions, allowing players to continue enjoying Crash's adventures on various gaming platforms. In recent years, Crash Bandicoot has experienced a resurgence in popularity with the release of the "Crash Bandicoot N. Sane Trilogy," a collection of remastered versions of the original three games, and "Crash Team Racing Nitro-Fueled," a remastered version of the popular kart racing game. These releases have introduced Crash to a new generation of players while also appealing to longtime fans. Overall, Crash Bandicoot has left a lasting impact on the gaming industry with its charming characters, challenging gameplay, and nostalgic appeal. It continues to be a beloved franchise that has captured the hearts of players worldwide.
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c0smiccom3t · 1 year
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Cortex when Ryonna ended up not joining CTR Nitro-Fueled in a nutshell:
"...I miss my bounty huntress, Crash. I miss her a lot. I'll be back."
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featherlinneagaming · 2 years
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Crash 1 part 3
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satoshi-mochida · 4 months
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Tomba! Special Edition launches August 1 for PS5, Switch, and PC, later for PS4
From Gematsu
*There's a few short videos on the site I can't copy/paste on here
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Tomba! Special Edition will launch for PlayStation 5, Switch, and PC via Steam on August 1, followed by PlayStation 4 at a later date, developer Limited Run Games announced.
Here is an overview of the game, via Limited Run Games:
About
Tomba! returns in Tomba! Special Edition, the ultimate version of the legendary platforming masterpiece. As the titular Tomba, you leap, bite, and throw your way across stunning 2.5D landscapes on a quest to overcome a deplorable cadre of nefarious pigs. Along the way, you’ll explore ancient relics, discover fascinating characters, unlock thrilling quests, and unearth hidden treasures. It’s a platforming adventure that perfectly fuses linear and nonlinear gameplay styles. Tomba! was first published in 1997, and is back today in a vastly-expanded special edition packed with quality of life improvements.
Key Features
Save Anywhere! No more worrying about heading back to a checkpoint.
Rewind! Stuck on a difficult challenge? Try again!
Toggle for analog control
A museum crammed with classic print advertisements, original packaging and manuals, never- before-seen dev documents, and high-res original artwork.
A new remastered soundtrack.
Interview with the creator, Tokuro Fujiwara.
And here is a new interview with Tomba! creator Tokuro Fujiwara published on PlayStation Blog:
In 1997, when you made Tomba!, most developers focused on making 3D games like Tomb Raider or Crash Bandicoot. You instead decided to mix 2D sprites with perspective-shifting 3D environments. Why? Tokuro Fujiwara: “Tomba! runs on 3D technology, with gameplay designed around 2D principles. This is why it’s described as a 2.5D game. I think 2D games have a certain kind of charm that 3D doesn’t. I also wanted to push the limits of what could be done. To bring my vision to life, I needed to use 2D principles along with 3D CG visuals. This allowed me to create something that felt new on the PlayStation. “There were times when I wondered if I should go 3D instead, 3D games have a very clear sense of space. In 2D, all the action takes place on a flat plane, and multiple layers provide a sense of depth. This means you have to design the game in creative ways so that the different layers don’t conflict. This results in something interesting that can only be achieved with 2D.” What do you hope new players will take away from Tomba! Special Edition? Fujiwara: “Tomba! has many side quests. These come in different varieties and are hidden throughout the game. I encourage players to seek them out. Various items allow players to learn new moves, expanding how levels can be beaten. I hope players search and seal away the Evil Pigs scattered throughout the world, which will unlock even more to see! There are many discoveries to be made. I hope players can relax and enjoy the world of Tomba!” Speaking of genre-bending gameplay. Tomba! feels like an open world despite being described as a side-scrolling platformer. This was largely due to how nonlinearly the levels could be played. Was this done intentionally, or was it something that just happened through development? Fujiwara: “I had envisioned this open-feel game from the very beginning. It was all a blur when things started, but as development progressed, it began taking shape. “You could consider Tomba! an open-world title, a term that was rarely used back then. There’s a wide area with a lot of different content in it. You encounter, discover, and collect various things as you move around. For example, you have to complete certain tasks in Tomba!, but you can wander around freely and complete them however you like. Some tasks and main objectives can even be skipped entirely. Many of the ideas I envisioned for Tomba! back in the day were ideas we see in open-world game design today. “I initially wanted to include 100 quests, but the final game exceeded that. It was hard work for the team to fit it all together on a timeline. What started out as vague ideas in my head ballooned into an amount of content so large it blew my mind!” The original PlayStation was a massive leap in gaming technology. What was it like to experience it back then? Fujiwara: “Game development is an ongoing battle against technology growth. This was the case back then and is still true today. I felt that the PlayStation was such a remarkable improvement in terms of hardware, allowing for greater possibilities. Games went from being rendered in pixels to CG. Game developers had to learn many new skills. Expectations ballooned along with the scope of game ideas. Development environments evolved, which made things challenging but exciting for developers. The introduction of the PlayStation and the advancements from that era still impact games today.” Finally, why do you think it’s important to bring Tomba! back now? Fujiwara: “Tomba! has been around for a long time, but continues to be loved by many. I’ve long wished that the game could be accessible to more people on modern systems. Now that the opportunity is here, I think PlayStation fans today will get a ton of enjoyment out of Tomba!“
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xehanortsreport · 6 months
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lately, i've been replaying a few things in my catalogue. symphony of the night, melody of memory, spyro reignited trilogy, crash bandicoot remaster trilogy, portrait of ruin. i finished reading dungeon meshi a few weeks back, went to super nintendo world earlier this week with my friends, started reading the ATLA comics. i've even finished a design for the snow miku 2025 contest that I intend to digitize soon.
and now, as if it were simply waiting for me to come home, back to kingdom hearts.
i feel, finally, like my energy is coming back. like i spent the past few pandemic years just coasting. i can engage with things and people and art and life again. and of course, i can update my little journal here on tumblr. 10 years and counting here - I wonder how many phases of life it might see?
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scope-dogg · 10 months
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Booting up Crash Bandicoot 3 as part of the remaster having last played the original like fifteen years ago at least before I got into mecha, and just now seeing the parallels
What is it with Australia and things falling from orbit anyway
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motoroil-recs · 7 months
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inbox check? /nf
It's a doozy, anon, I can tell you that much.
Here's what I've got in my inbox:
A stimboard for Killer Frost [The Flash CW] A stimboard of N. Tropy [Crash Bandicoot Warped] 💌 A stimboard of Tawna Bandicoot [Crash Bandicoot] 💌 A stimboard for Alistair Theirin [Dragon Age] A stimboard for Q!Roier [QSMP] A stimboard for Rachel Amber [Life Is Strange] A stimboard of the pairing Partyskater [Regretevator] (?) A stimboard of Fakir and Mytho [Princess Tutu 2002] A stimboard of Captain Laserhawk [Rayman] A moodboard for Lilac [Incredibox: Orin Ayo] A stimboard for Lampert [Regretevator?] A stimboard for lonely avatar!Martin Blackwood [Magnus Archives] A moodboard for Rosie [Hazbin Hotel] A stimboard for Gum [Jet Set Radio] A stimboard for an owl A stimboard for Weyoun [Star Trek DS9] A moodboard for Jade West [Victorious] A stimboard for Edward Nygma [Animated Series] A stimboard for Bill Denbrough [IT 2017] A stimboard for Garvey [Dormitabis; REMASTERED] A stimboard for Jack Walten [The Walten Files] A moodboard for Tangotek [Hermitcraft]* A sketch for Jade Harley [Homestuck]
*Currently being worked on
💌 Scheduled for Valentine's Day.
[ TOTAL REQUESTS: 23 ]
I have 3 kinfessions queued, and they will all be posted by tomorrow.
I have 1 kinfession scheduled for Valentine's Day!
If you need any more info, do let me know, and if you don't see your request listed here, please feel free to send it again! Have a wonderful day!
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zeta-neubourn · 3 months
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I've got a confession to make... I've never played Spyro OR Crash Bandicoot. .....I should play at least one of those today on stream. :P Probably Spyro first. The remaster. Somewhere between 12-2PM. Y'all should stop by and tell me how a pro does it. :P https://www.twitch.tv/zetaneubourn
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stellato-17 · 1 year
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basickabyl · 9 months
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Tonight we play the dark levels and suffer.
My audio is going to be wonky for this playthrough due to my having lost the audacity files for my side of everything. Whoops!
Welcome to the N. Sane Trilogy! Thyme kicks off the collection with the supposed "dark souls" of PS1 games with Crash Bandicoot 1 and enjoys updated graphics with what he describes as less precise and floaty controls than he remembers.
___
Join our Discord server!: https://discord.gg/ZCuEwuEWX3
New lets play videos daily!: https://www.youtube.com/c/BasicKabyl
___
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AY REMEBER, THIS IS A JUDGE FREE ZONE >:(
anyways hear I am, going to tell y'all who I simp for :)
Stolas- Helvaboss
Bill Cypher- Gravity falls
Bob velseb- Spooky month (I'm not one of those simps tho, they scare me)
Jax- Tadc
That's all :)
Pizza Head- Pizza Tower
Pinstripe- Crash Bandicoot (remastered one)
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