#i need to make a demo reel
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ccomilk · 6 months ago
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tri 1 over.... but at what cost...
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ajdrawshq · 1 year ago
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Is there any non-spoilery way you could talk about how isat isn't just about timeloops? because like I do want to check the game out eventually for sure if only because indie fun times but I'm busy for a while before I get the time and tbh I'm just not as curious because I don't know how it's gonna break that formula (also ngl no colors makes me lose 50% interest because I like. looking at colors. lots.)
UHM OK WELL UM. hm. how DO i do this without spoiling anything. im very not good at describing things especially things i Really enjoy so how do i put this . hold on i might need to look at some reviews so i know how to words. ok
as a disclaimer i havent fully interacted with a lot of (if any??) media that has timeloops so i cant say for certain what it does differently from similar media that makes it stand out from others. at the same time ive never seen something that is so directly About Timeloops in this way even if i consider stuff ive heard about in passing but i could be wrong (madoka n utena come to mind ?). ill try to think abt the things that arent Just timeloop related plus the stuff u mentioned and hope that helps it feel more interesting and less generic?
i think one of the main things i can say is that it Really makes you feel what the protagonist is feeling. more than anything ive ever watched or played or whatever . and thats saying a LOT given how much i empathize with protags in games. and its not even just an empathy thing here. both the story progression and the gameplay work in such a way that you experience pretty much everything the same way they do, while still having their own personal stuff u can learn about of course
on that note tho. that is actually something to be careful of for a few reasons. i know ur generally pretty good with darker content so i doubt thatll be a problem for u here (its not that bad tbh but there is IS a warning when u open the game/look at the steam page and it aint lying) but. due to the nature of timeloops. it CAN get tiring and this is very much intended. and this helps a lot w the story and themes in a way that its. like. think how kh days does repetition on purpose. its a lot like that (although i had way easier of a time getting thru isat than days? i cant remember how u feel abt days' gameplay but i think it was positive ? either way getting thru isat was way more bearable than days imo). it does do a good job at balancing this with a couple mechanics that mean u dont have to repeat everything all the time (i had like. Very few actual full loops by the time i finished) and theres ALWAYS new things happening, even if ur super thorough with everything. its pretty easy to do things at whatever pace u feel like and if u wanna focus on the main story only to make it easier it wouldnt take too much away from the experience (tho i do encourage talking to the npcs at least a few times), and theres always a goal to work towards. also dialogue skipping and the banana peel are ur best friends
sort of adding onto that. it really, really helps that u are sharing the experience with the protagonist. not only does that help u relate to them (even if u dont share as many traits w them as i do akvdjsn) but theyre probably the most beloved character in the game and for good reason!! its really fun to see their interactions with the rest of the main cast and the npcs, and watch them all develop in different ways throughout the game. and my goodness all of the characters are beautifully written - at first ur kinda thinking ok its a ragtag group of sillies in an rpg whats new. but their personalities and relationships and hobbies and problems and everything about them is just so well done.. they feel so natural. human even. every conversation feels real to me. one of the main themes of the game is the concept of change, and each of them represent and approach it differently, both positively and negatively. its hard not to fall in love with them as individuals and as a group because they just have so much going on, even the ones i didnt expect to like at all!!
the worldbuilding is also a fun spin on fantasy rpg worlds. it mostly revolves around the area u play in bc well. of course it does. but its vv interesting to learn about all the different cultures within the world and how they interact with and build on the themes of the game. theres all sorts of queer stuff going on and its all handled like a love letter to people who relate, and i can feel it even with what i dont relate to at all!! the way "magic" works and the ways people use it in battle and everyday life is super cool too, makes the whole thing feel a lot more believable and realistic :3 i dont wanna talk abt any specifics bc its more fun to learn abt this stuff ingame
OH AND THE TEXT.. EFFECTS?.. idk what to call that but the way dialogue (both internal and external) is written and programmed is funky as hell (affectionate). it was weird at first bc oftentimes (mostly for humor) its like. almost the way i type actually?? which feels strange in a legit game but it Works. it works so well and adds tone and vibes and a Voice in a way u usually cant get in a game without any voice acting. deltarune is also good at that but this one does it differently enough for me to consider it unique
HAVE I MENTIONED THE ART STYLE i love the art style . its so charming and expressive especially all the talking sprites n battle portraits. simultaneously silly n adorable while fully capable of being serious. and creepy. anyway look at the sillies i love them n their designs dearly (especially Siffrin (1st on the left) and Mirabelle (2nd on the left))
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also on that note, the lack of colors....... i both totally understand being put off by that (i also love looking at colors n this part made me feel weird abt it when i was thinking abt getting it at first) and personally enjoy it? without saying anything spoilery (bc its really not), its just another part of the worldbuilding and themes that i now find really fun :3 should be noted that i usually have an anti blue light filter so it mightve been easier to look at w the yellowish tint going on. maybe it even looks better that way ? kinda reminded me of old films now that i think abt it.. neat!!
as a last thing i couldnt quite insert somewhere else. it is equal parts a comedy and a tragedy, and it is so, so effective at accomplishing this. the humor is fantastic and adds to the games' and characters' personality, every tragic moment is . for lack of a better word or phrase. absolutely fucking delicious. and i adore how well it can shift from one to the other gradually or in an instant, or just be both at once!!!! yippee!!!!!!!
aaand thats all i can say. i have no idea if that cleared anything up BUT i encourage u to give it a try bc i do think youd like it in the end. u probably wouldnt finish it as fast as i did but that might be a good thing jfbskndj but yeah!!!! in stars and time!!!!!! its good and i love it!!!!!!!!
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tadc-harlequin-au · 1 month ago
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Round 2 - VAs needed! (again)
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It's that time again! With success of the intro animatic (and scrapped storyboards), I figured it's time to shine some spotlight to the rest of the cast and look for VAs for them! Unfortunately Boss!Z doesn't have a voice, because Figures don't talk. they just build stuff.
I've also already found a voice for The Patriarch, so :)
Things to keep in mind if you wanna audition:
There are only 1-2 lines for each.
There's an angry screaming line from everyone except Jax.
I also don't have a sound editing app to make the voices sound more robotic, so I may need help from a volunteer sound designer/musician too :')
Lines you can use for auditioning:
"Intruders WILL be apprehended!" (Ragatha)
"Going AWOL, coward?" (Kingr)
"You're a fake! Fake, fake, FAKE!" (Gangle)
"That's hilarious. You should be a jester or something." (Jax)
A google drive link is preferred for the demo reels! Remember, I can't access my discord, so don't send me reels there because I'll never see them lol, just send them to me here on my dms!
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peeweekey · 6 months ago
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everyone adores you (at least i do)
pairing: sam x reader
wc: 1.1k
tags: CHEEEEESY cheesy cheesy puppy love, mutual pining, sam is PATHETICALLY down bad, pre-relationship, abigail and sebastian mentioned, friends to lovers
synopsis: if it were up to sam, he'd spend every second of everyday at your side.
a/n: in all of my other sam fics, its reader embarrassingly in love with him...he gets a taste of his own medicine here lol!
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With vanilla ice cream melting and dripping down your fingertips, coarse sand underneath you and the salty ocean waves lapping at your feet; you are a child again, sitting with your grandpa at the docks, watching as he reeled in a ‘big one’. Filling his bucket with loads and loads of fish.
Those days are far gone now, but the memory remains, as clear as the day you remember it. The feeling is nostalgic, sleepy in the way your senses are dulled by syrupy thick contentment. Beaches at sunset have that effect on you, you suppose. 
“This is fun,” Sam says, tone lacking its boisterous loudness, you almost don’t hear it over the sound of crashing waves. “I had a lot of fun today, farmer.”
Your eyes flicker to him, his green gaze dead-set on the peachy golden sky, the taste of sea salt mingling with sweet ice cream heavy in your tongue. The sea breeze is cold, whipping against your face and running through your hair.
“I did too,” you agree. “Y’know, I don’t get a lot of off time with the farm and stuff. This is a nice change of pace.”
He smiles, that sunshine smile you’ve come to associate with Sam. “I caught you at just the right time then, huh?” 
You shrug, your own smile mirroring his. “Auspicious.” He did.
The sun is setting, the day is coming to a close yet Sam wishes it wouldn’t, silently pleading with any higher being to somehow stretch time. He is barely a religious person, but the weight of his want is enough to transcend his own beliefs. Every second with you barely feels like enough; like sand slipping through his fingers.
One thing’s for certain, Sam isn’t going to just let it end here.
“We should hang out like this again,” Sam says, a little hurriedly, captured all in one breath. Shy and tentative, like a bashful child with a school crush. “Uh, I mean, do you? Wanna? Hang out with me?”
You can barely suppress a delighted chuckle from slipping past your lips, your chest warming with fond affection. “I’d be more than happy to. Yoba knows I need a break or two or I’ll actually explode,” you huff while Sam hums in agreement. “We can even invite Abigail and Sebastian… so can demo that new song for me, I see you all working very hard when I visit sometimes.”
He should be happy to hear that; that you’d be more than happy to spend your precious off time with him out of all people. You and him, him and you, Sam and the farmer. Your name connected to his with ‘and’, it makes him giddy, causes his cheeks pinken and pinken. 
Just the two of you, though. Sure, he loves his friends, Abby and Seb have been with him since day one. But it feels out of place—
(Sam, Sebastian, Abigail and the farmer doesn’t have that ring to it…)
“Yeah, I—I dunno, it’s just…”
The unfiltered truth is stupid, at least to him. Vincent is far too young for some of the things Sam longs to say. There’s a reason Abby and Seb hang out under his nose, he won’t blame them, they have their own secrets he isn’t privy to—too serious, too dull for him.
(And now with you, he thinks you might just be the one he can share his own secrets with. Because even he has his own serious, dull thoughts. Thoughts that he doesn’t want brushed away with a snarky remark or a sarcastic laugh.)
“I kinda like that it’s just the two of us?” 
His voice sounds unsteady, squeaky. Trailing off at the end, lost in the sound of water crashing at your feet. Phrasing his statement into a question that you could deny, that you could easily brush off—because if you did, he would too. 
(It would be a bummer if you did though, but Sam is cool with that, chill with any decision you make. Really, he totally is.)
You grin, bumping your shoulder against his, your ice cream is dripping down, down, down your knuckles. Once your skin meets his, you don’t pull away, you press closer and closer to his side. Leaning your head against his sunburnt shoulder—but he barely registers the sting—and your arm against his own. It’s a pleasant weight, having you against him—grounding and tethering him to you.
“I do too. Like it, I mean. I think I get to see so many other sides to you, Sam. Without the others and all that.”
Sam feels his breath hitch, his cheeks flush even pinker even with the sunburns. “Woah, phew, I mean—awesome… When, when do you think we can meet next?”
You tilt your head, running calculations through your mind. You’re very busy on that farm, he knows; but Sam can’t help but keep his hopes up, you’re fun company. Maybe the best he’s had yet.
“I know I won’t have enough time until my melons are ready for harvesting—and don’t you dare try making a joke about that,” you smile, wide and cheeky. Right as Sam readies an innuendo at the tip of his tongue; it makes his blood pump faster and his breathing stutters at the thought of you knowing him so well. 
“So how about this?” you propose slowly. “We spend one day every month doing all the stuff we wanna do, together. just you and me—fun right? I’ll even sleep a little earlier the night before.”
Sam bites into his ice cream—chocolate and your treat, at your insistence—though he isn’t quite sure if the immediate smile on his lips is due to its sweetness, or yours.
He leans closer into you, resting his head on top of yours, strands of your hair tickling his lips. Lowering his voice into a whisper so only you can hear.
(The secret is that you make Sam want. Want, want, want like he’ll never get sick of it. He hoards these stolen moments with you so greedily yet wants more.)
“…two days, two days each month.”
He feels your body shake with the strength of your laughter, warmth swirls all throughout his body, tingling wherever your body brushes against his own. Sam finds that he likes the feeling, the buzz of it—it’s addicting.
“Yeah, alright then,” you reply, mirth dripping from each and every word. “two days. We have a deal. Better?”
“Yeah,” he turns back to face the water, the ocean spray misting his face. “Yeah, a lot better. That does sound fun.”
Anything sounds fun when it involves you.
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project-claroscuro · 16 days ago
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Hello everyone! It’s been almost a year since the definitive demo got published. I decided maybe now was a good time to start asking for voice actors for Claroscuro! Just keep in mind there will not be any full line voice acting. It will just be voices/noises.
[REQUERIMENTS]
No background noise or static.
You can audition for as many characters as you want. However, It is preferred to have them distinguishable from each-other, especially if they’re being voiced by the same person.
No prior demo reel or audio, nor acting experience, is required.
There will be no deadline, the audition will close after all the roles have been filled.
[ROLES]
Nikanor Voice type: Childish, curious, usually sounds unsure of what he’s saying….except when he’s not.
-Whoa…. (Surprised) -Whoaaa! (Excited) -Oh? (Realization) -Huh? (Confused) -Ehehee…. (Nervous Laugh, 2 of them) -Gasp -Quiet Sobbing -Winded Breathing -Long and Pained Coughing -Panicked Breathing -Ahh… (Dreadful Realization) - Scream (He dies A LOT so I need plenty of shrill screams. Short ones are needed too.)
Amarant Voice type: Energetic, loud, childish. Her voice should transmit confidence.
-Haah! (For attack. One normal and one VERY angry) -Smug Laugh -Short Laugh -Huh? (Confused) -Hmph (Annoyed) -Angry Grunt -Uhh…. (Awkward) -Hahahaa… (Nervous Laugh) -Scared Shriek -Gasp -Huh?! (Angry) -Argh! (Outraged) -Pained Breathing -Long, painful scream
Hellhound Voice type: In his late 20s, stern and serious. Slightly deep voice and light British accent.
-Exasperated Sigh (about 2 or 3 of them) -Outraged “Eh?” or “Ah?” -Gentle Laugh -Tsk -Grunts (sad, angry, surprised, painful; 2-3 of each) -Panicked Breathing -Short Laugh -Ah (Deadpan) -Heavy Breathing -Weak, Pained Laugh
Bellamy Voice type: Masculine, sounds like in his early 30s. Harsh and exasperated.
-Short Grunt -Argh! (Exasperated Grunt) -Ha! (Triumphant) -Mocking Laugh -Animalistic Growl (One short and one more menacing) -Hmm? (Confused) -Sigh (Annoyed) -Sigh (Tired) -Distressed Screaming  -Long, painful scream
Anya Voice type: Playful and confident. Think of the pranskter/kusogaki sounding characters you’d hear.
-Smug Laugh -Ha! (Trumphant) -Ah! (Happy surprise) -Nervous Laugh -Ahh…. (Scared) -Hmph! (Annoyed) -Pained Grunt -Distressed Screaming  -Distressed Sobbing
Taya Voice type: Carefree and relaxed. Like Anya, she’s a playful and confident prankster (though she’s more of a mad scientist than a kusogaki). 
-Smug Laugh -Short Laugh -Huuuh? (Teasing) -Aha! (Realization) -Exhausted Sigh -Frustrated Yell -Panicked Breathing -Crazy Laughing (I need two of them, one more broken than the other)
Puppeteer Voice type: Masculine, elderly voice. Has a very gentle and wise-like tone of voice.
-Hoh (Mild Surprise) -Tired Sigh -Gentle Laugh -Happy Humming -Gasp -Hmm? (Confused) -Quiet Sobbing
????? Voice type: Mature female, sounds like in her late 30-s. Harsh and stern, though there’s a hint of melancholy.
-Short Grunt -Exasperated Grunt -Mocking Laugh -Eh? (Confused) -Sigh (Annoyed) -Sigh (Tired) -Ahh… (Dreadful Realization) -Huuuh (Condescending) -Distressed Screaming  -Long, angry scream -Long, painful scream -Quiet Sobbing -Weak Laugh
If interested, send your auditions recording or video to [email protected]. Make sure you clearly state who you’re auditioning for! Thank you in advance for your interest!
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coimbrabertone · 26 days ago
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Martinsville Cooked...Until It Was Cooked
Now, I will go ahead and admit this: I think I'm the polar opposite of a NASCAR boomer when it comes to tracks. I like most of the 1.5s, while I generally find the little bullrings like Bristol and Martinsville to be more demo derby than good racing. That being said...I think the Martinsville cutoff race yesterday delivered.
At least until the playoff shenanigans soured the end of the race.
One step back though, because let me set the stage for all this first.
I missed stage one of the race, ironically enough - I needed a bit of a break from racing after the Brazilian Grand Prix went from a chaotic wet race to the worst guy in the sport running away with it - but when I tuned in early on in stage two, it was already looking surprisingly good.
Chase Elliott was leading off strategy, Byron was gaining on him, but then behind them it was a pair of Fords battling with Brad Keselowski ahead of Ryan Blaney. Now, the way things were going, Byron could point his way into the championship four, as could Christopher Bell in the #20 Toyota, but...
Chase Elliott in the #9 Hendrick Chevrolet, Kyle Larson in the #5 Hendrick Chevrolet, and Ryan Blaney in the #12 Penske Ford were all heading towards a must-win scenario.
Thus, we had two Hendrick teammates battling and potentially knocking each other out of the playoffs, while behind, a pair of Fords were reeling them in.
Brad Keselowski was out of the playoffs, but he was racing for pride. He wanted to win at Martinsville.
Ryan Blaney, however, won at Martinsville the previous year to advance to Phoenix and won the championship that way.
Then Byron gets ahead of Elliott.
But...a caution comes out for Burton spinning, and it immediately breeds another when Truex also goes around. For a moment, I thought "ah crap we're getting into the short track nonsense part of the race" but no, not quite...instead, it led to a crucial strategic choice.
Byron and Elliott both pit off the Truex caution, Blaney and Keselowski stay out, along with Hamlin and Bell who are also sniffing the chance to advance.
And to add insult to injury, Elliott has a slow stop and drops to the back of the fresh tyre cars.
Keselowski gets out ahead and manages to win the second stage ahead of Blaney, Hamlin, Larson, Byron, and Bell.
This stage makes it official that Blaney and Elliott are must-wins, and Hamlin is more or less in the same boat. With non-playoff car Keselowski in the lead, as they run:
Logano is locked in from his win at Vegas.
Reddick is locked in from his win at Homestead.
Byron is 15 points above the cutoff line.
Larson is 6 points above.
Bell is 6 points below but can win tiebreakers off of previous results.
Hamlin is 17 below.
Ryan Blaney must win to advance.
Chase Elliott must win to advance.
Bell, however, can clinch a spot no matter what so long as he finishes 13th or above, therefore, Byron and Larson are in a points battle for the fourth and final spot. A points battle that becomes a moot point if any one of Hamlin, Blaney, or Elliott win.
Stage three is quite literally 200 laps long, so it turns into a bit of a lull for awhile as cars need to knock off laps, but then...Ryan Blaney begins his charge.
He overtakes Larson, goes hunting down Byron.
Catches Byron as William is lapping Shane Van Gisbergen, so Ryan Blaney bumps SVG up and into Byron, slipping underneath the both of them to take position. This is the kind of move that they say Martinsville is all about, bumping, banging, ruthless, but smart. All three cars continue.
Blaney again catches up to Keselowski but the #6 is a wily old fox and makes it hard to pass.
Fast forward to 117 to go, and it looks an awful lot like stage two; Elliott is leading after an earlier pitstop gave him the undercut, Byron is faster and is hunting him down, while Keselowski and Blaney in the Fords are also entering the picture.
A spin by Carson Hocevar gives all of them the chance to pit.
Meanwhile, Byron, Larson, Ryan Preece, and Austin Cindric stay out, making a play for track position.
The green flag comes out, Larson overtakes Byron, Cindric overtakes Preece, and the yellow comes out again as Kyle Busch lost a wheel on the restart. Byron is angry because he feels they shouldn't have restarted at all given a car lost a wheel, but NASCAR declares that Larson is the leader.
And in the following stint, things start to fall apart for Byron.
Elliott gets him off the restart, Blaney follows not long after, and even the likes of Cindric and Hamlin start pressuring him.
So at this point, it's Larson, Elliott, and Blaney the top three and each of them are in must-win scenarios given how Byron is running and how Bell has a points advantage.
Elliott forces his way inside of Larson to take the lead with 24 to go and completes the pass in turn one, keeping Larson out wide as Blaney grabs the draft and tries to follow him through.
Larson gets down in front of Blaney before turn three, but Larson is maybe a foot higher up in the lane than Blaney is, and that's all Ryan needs as he bumps Larson up in just the right way and then barges through to go side-by-side onto the start-finish straight, completing the pass in turn one.
Larson tries to bump Blaney up and retake the position, but Blaney keeps enough traction in the upper groove to come out ahead onto the backstretch. Now, he starts reeling in Elliott.
Ten laps later, Blaney sends it up the inside in turn three, gets a nose ahead through four, and comes onto the start-finish straight ahead of Elliott to take the lead with fourteen laps to go. Blaney restarted behind Cindric and Hamlin, overtook them both, overtook Byron, and charged through Larson and Elliott as well.
He literally moved through 3/4ths of Hendrick Motorsports to move into the lead. A hell of a drive.
Unfortunately...this is where the shitshow began.
Hamlin and Cindric moved ahead of the struggling Byron as well by this point, so Byron is sixth, the worst position he can be in and still advance. Ross Chastain, Austin Dillon, and Brad Keselowski are all behind Byron and are all faster.
Now, William Byron drives for Chevy, as do Chastain and Dillon.
Joey Logano, locked into the playoffs already, is a Ford driver.
Tyler Reddick, also locked in, drives for Toyota.
Ryan Blaney, about to win his way in, is in a Ford.
Larson and Elliott are out of it with Blaney winning and pulling ahead, while Christopher Bell with the points advantage is in 19th in a Toyota. Byron needs to finish 13 places ahead of Bell to advance, and 6 is exactly 13 ahead of 19.
If Chastain or Dillon pass their fellow Chevrolet, they'd be knocking their manufacturer out of the final four.
So instead, Dillon plants himself on the bottom, Chastain on the top, and they effectively block for Byron, keeping him in sixth place regardless of how slow he is.
So, Chevy is making sure that Byron doesn't lose points.
Now, what does Toyota do?
Well, Bubba Wallace starts reporting with three to go that he feels like a tyre is going down. He is off the pace, and Bell starts gaining on him, passing him in the final corner of the final lap.
Pause now, because what happens next flips the script.
At this moment, with Bell going around him, does Bubba Wallace really have a tyre going down? Technically speaking, it doesn't even matter, because he doesn't say he for sure has one, just that it feels like he has one. There's no penalty for thinking your car has a problem and driving accordingly.
And from his onboard, he does definitely seem to be struggling, and you can see cars going past him and establishing a gap.
That being said, as far back as ten to go, Bubba's onboard does show his spotter keeping him informed of the points situation between Byron and Bell.
And here's an interesting thing as well: at the start of the final lap, Wallace is forced high as Byron, Dillon, Chastain, Keselowski, and Logano, that whole group of cars, goes underneath him to put a lap on him. So he clearly sees the two Chevys behind Byron protecting him from the pair of Fords behind.
The #20 of Bell, also a lap down, tries to take the opportunity to slip under Wallace as well, however, he has a wobble in the middle of it, loses control, and hits the wall. Bell panics, throttles it, and rides the wall to the finish, crossing the line in 18th place.
This ties things with Byron, thus, Bell advances off the back of a tiebreaker.
The problem here is...you smell that smell? Yeah, that's the stench of bullshit.
You quite literally have two cases of race manipulation to gets drivers into the final four. Byron had two other Chevrolets blocking for him in a move which the fanbase has already memed as either Byron's Armada or the Chevy Motorcade - let me know which one you think is funnier in the comments - while with Toyota...
The generous interpretation is that Wallace had a genuine problem, was slow, and his spotter was keeping him informed on Bell just to keep one Toyota from taking out another.
The less generous interpretation is that 23XI informed Wallace that Bell was behind and needed one more point to advance, so they had Wallace fake a problem and deliberately slow down to make sure that Bell got through.
Bell did get through, however, he slipped on the marbles as it happened and wound up in the wall and decided to ride the wall to the finish. This is problematic, as the Martinsville wall ride was explicitly banned after 2022 when Ross Chastain used it to propel himself into the final four.
There is a bit of a distinction, in that Bell was initially attempting the corner instead of full throttling it into the wall, however, the end result is the same as Bell was full throttle against the wall at the end.
And that wall ride, I think, gave NASCAR an easy out as we unpause, because it makes what Christopher Bell did go from dubiously legal to definitely illegal.
You see, without it, you had Chevy definitely doing some race manipulation to keep Byron in the playoffs, while Toyota very likely had race manipulation as well to get Bell into the final four, so this was going to be a very sticky situation as NASCAR would have to figure out how to put an end to these manufacturer games.
Manufacturer games which have already flared up twice this season. First at Daytona, when RCR got pissed off at Parker Retzlaff for pushing Harrison Burton in an attempt to win the race, rather than helping Kyle Busch in another Chevrolet take the win.
Secondly, at Talladega, where Kyle Larson didn't push the Ford of Brad Keselowski to the win, instead allowing the fellow Chevy of Ricky Stenhouse Jr. to take the victory.
These races have decided who goes to the playoffs and who advances in the Round of 12, and now, we've seen two manufacturers manipulating the cutoff race for the final four.
And at least in the case of Chevrolet, we know for sure that there was a coordinated effort to help Byron.
Why? Well, remember Austin Dillon's spotter from Richmond? The guy who yelled "wreck him!" over a monitored radio channel as Dillon took a swipe at Hamlin to win the race? A bit of radio that caused NASCAR to strip Austin Dillon of a playoff berth?
Well, Dillon's spotter, henceforth known as Loose Lips, said the following things over the radio:
LL: "The #24 is two points to the good, if we pass him, he'll be out."
AD: "Does the #1 know the deal?"
LL: "Trying to find him to tell him...Justin, can you tell the crew chief also, clear off."
AD: "Does the #1 crew chief know the deal?"
LL: "Yeah, he should"
Like...Jesus Christ you amateur, watch what you say when you're doing something borderline illegal. You'd think he'd learn his lesson after the whole Richmond thing but evidently not.
So yeah, Chevrolet was definitely helping Byron, and as for Bubba Wallace, his car is currently being torn down by NASCAR. According to Bob Pockrass, the expectation is that there will be some sort of penalty if NASCAR finds nothing wrong with the car.
Oh and, because of how toxic the NASCAR fanbase is, I have to say this part: Bubba Wallace did what his team and his manufacturer expected him to do. The fact that he is black does not make him any more guilty than Austin Dillon or Ross Chastain.
Unfortunately, if Bubba Wallace is found to have helped Bell, I expect he'll receive the blunt of the criticism from a certain subsection of the fanbase. Don't be like them. Wallace is not the problem, Chastain is not the problem, Dillon, as dumb as he and his spotter are, is not the problem either.
Chevrolet wants a Chevy to win the championship, Toyota wants a Toyota to win the championship.
This is an inevitable result of the increasing amount of manufacturer alliances and tiered support.
So yeah, Chevy was stinking up the show, Toyota was probably stinking up the show as well, and that little wall ride by Bell gave NASCAR a way of ruling on the issue without addressing the core issue.
Both Byron and Bell benefitted from cars of the same manufacturer, so you can't punish one without punishing the other, however, Bell is the only one to benefit from a wall ride, therefore, NASCAR sends him to the back of the field based off that, and Byron advances to the final four with none of the manufacturer stuff addressed.
We'll see this week if NASCAR rules on either incident, but I'm not holding out hope.
NASCAR is not going to do anything that might piss off a manufacturer, not when nobody new has entered the sport since 2007.
Anyway, I feel bad for Blaney in all this, because he had this heroic drive to overtake all these other playoff cars and advance to the final four, getting the chance to defend his title. And instead of talking about that, everyone's just talking about this Chevy and Toyota drama.
So of the championship four: Tyler Reddick's team is suing NASCAR, Joey Logano is fifteenth in regular points and only got this far because Bowman was disqualified at the Charlotte roval, and William Byron advanced off the back of all this bullshit.
I really hope Ryan Blaney wins the championship, because anyone else would lead to an unbearable amount of offseason discourse.
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amyfarbright · 3 months ago
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Sonic 1 Mega CD Port
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(download here)
(if you think this is cool, consider helping me find work/money <3)
Welcome to the Next Level!
NOTE: I'm aware of issues regarding audio playback and transitioning between zones, and intend to push an update once the contest judging period is over. In the meantime, you can use level select (Up Down Left Right A + Start at title screen) to explore the game.
At the 1992 Consumer Electronics Show, a teaser for a Mega CD version of Sonic 1 was shown within a sizzle reel. No Mega CD version of Sonic 1 was ever produced, and this footage is almost everything we know about this project, but it's extremely likely that this idea is what morphed into the separate game Sonic CD, the only Sonic game officially released for the console.
In 2006, Stealth released the Sonic for MegaCD tech demo, marking the first time any substantial effort was made to bring another Sonic game to the console. It contained the title screens and first levels of Sonic 1 and 2, with three playable characters. In the following years, he would build on the ideas in that demo further, eventually reaching a point where his setup accommodated a Mega CD version of a rom hack called Sonic Megamix.
For a long time, this rom hack was the only way to experience Sonic 1's levels, and was the closest you could get to playing the original game on your Mega CD...
until now.
This is a port of the original Sonic the Hedgehog (revision 1, mostly) to the Sega Mega CD (running in Mode 2/off a CD). Not a mere one-zone demo, not affected by an original hack's mechanics, this is a full playable Sonic game running on the Mega CD, with the source fully available, and with the intent of enhancing the game with the extra hardware.
I started this project about a month and a half ago to enter into the annual Sonic Hacking Contest. This was done as both a learning experience for myself to learn new hardware (I was already familiar with programming for Mega Drive, but wanted to explore its addons), and as an example others can learn from.
This has been tested with BlastEm, Fusion, Gens, and on real hardware using a Mega Everdrive Pro.
Features:
Expanded Sound.
The Mega CD comes with a chip supporting PCM playback for up to 8 channels, complementing the 10 sound channels already in the Mega Drive. This port leverages that by moving playback of drum samples to a custom PCM sound driver running on the Mega CD CPU.
Because drums no longer need to play on the Mega Drive hardware, an extra sound channel was added in the main sound driver to allow for more sound effects to play without cutting out channels of the music.
Unfortunately, I was not able to get CD audio playback fully implemented in time for the initial release. Most of the pieces are there though, and I intend to add it in a future update.
An open-source Mega CD game. The scene for Mega CD has grown significantly over time, and over the years there has been new homebrew and hacks of other games, but not nearly as much done with the blue guy this contest is about. This port aims to change that; this is a full game running on Mega CD, with source code and development history available for browsing right now. Code for the kernel programs to load and run the game from disk is written in mostly C using the megadev toolchain. Rom hackers and developers more familiar with the Mega Drive standalone can use the code repository as an example of how to bring more full-fledged MD projects over to Mega CD with as few changes as possible.
Other features:
Custom loading screen while files are loaded from CD
Modified title screen, to remind you that this is indeed utilizing Mega CD hardware
Various bugfixes applied (for those familiar with Sonic Retro's Sonic 1 disassembly, FixBugs is turned on)
Much smoother special stage. The movement of objects making up the maze was unlocked, and the walls now display with 128 degrees of rotation (up from 16).
Even though I started this project to have something for the contest, I'm incredibly happy with what's been done so far, and I intend to work on it further after the contest to add more features. I consider this the beginning of a goodbright future for Sonic games and hacks on Mega CD.
Note: Debug mode and sound test have not been fixed to accommodate for the code that has been moved around. Try at your own risk!
Credits
Main developer: Amy Farbright
Playtesting and bug reporting: The Let's Talk About Sonic Discord
Special thanks: @fiffle, @milly, @crepe
Code used/referenced:
drojaazu's megadev toolchain
Devon's partial Sonic CD disassembly
SCHG How-to Guide
tversteeg's Rust implementation of rotsprite
Graphics used:
CD graphic on title screen: Sega Multimedia Studio, converted from sprites ripped by Mister Man
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maplebellsmods · 2 years ago
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The Actor Overhaul Mod adds some new features to acting in Get Famous. I was super excited about the fact that there was going to be an acting career in the sims, but the career felt a little shallow after replaying it more than once. There wasn't much depth to it and I wanted to add some features that could make it more fun.
What is this mod?
Here are the new additions I have added with the mod.
Actor Dashboard
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I have created a dashboard, for actors and aspiring actors. This dashboard will only be available if you have the acting skill. The first option you can choose is Browse Acting Roles. It didn't make sense to me that you could only be an actor, or have gigs if you chose the career. So with this new menu, you can browse through different roles and sometimes make money. Some jobs can also increase your fame and reputation. Other jobs will decrease them.
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So with this new menu, you can browse through different roles and sometimes make money. Some jobs can also increase your fame and reputation. Other jobs will decrease them.
The next option is to sign up for the Ward School of Arts Acting Department. This will be in a separate section. Down below.
You can also take Local Acting Classes. This option was made for sims who may already have jobs and do not have a lot of time to focus on acting, but they still do what to increase their acting skill. The local acting classes are evening classes and you need to pay the $100 fee to attend each time.
Preparing Headshot, Acting Resume, and Demo Reel will increase your reputation and give you a boosting career-wise.
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One is more expensive than the other. So naturally the result you get from the more expensive one will be better. Once you gather all of those materials you will be able to submit to auditions and casting calls. This will give you more exposure.
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Finally, you can now hire an agent. The agent is useful for a lot of things. (If you want to join the EA acting career you will still have to select an agency. I was unable to separate the two.) When you click on the "Find an Agent" option and submit your info, an agent will contact you maybe 24 hours later or more. If you aren't interested in them, simply do not pickup. But if you are press "Ok" on the call. And you will have the option to "Schedule Meeting With Agent" in the 'MB Menu' category.
The agent will come where your sim is located (doesn't have to be at home). These are the interactions you can have with them.
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If you want to hire an agent. You can press hire on agent and they will now represent your sim. Keep in mind if you aren't satisfied with their work you can always fire them. There are a few things your agent can do for your sim.
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Now circling back to the Acting Student Career:
Your Sim can now join an Acting Student Career. I'd say it's a semi-active career. They do go to the rabbit hole for class, but there are interactions outside of that which make it more interactive.
First of all the first thing you have to do is to go to the 'Actor Dashboard', press on the 'Sign up Option'.
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You can press on get info, this will give your sim more information about how to join the school. Once you are ready you can click on 'Audition'. A Ward Student Recruiter will show up. Once they show you MUST choose the 'Start Auditions' option. Don't press on anything else.
This will start an event and there are goals your sim will have to go through. One of the goals, 'Sword Fight'. will require a this object.
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You can find it in BB. If you cannot find it, just look it up in the search bar. Finally, after you complete all of the goals you can cancel the event or wait it out. Once the event is over you will know whether or not your sim is accepted.
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If your sim is admitted with a scholarship you can find the job, in the 'Find Job' section. If you are not then try again. But if you have just been admitted you will need to pay the fee first and then you can join.
Once you join the career, each level has a different objective you need to do in order to move on to the next one. In total there are eight levels.
Here are the objectives for each level
- Level 2: Perform in School Production
- Level 3: Submit Paper on the History of theater
- Level 4: Plan and Produce a Production
- Level 5: Volunteer to perform for a charity
- Level 6: Book an acting gig
- Level 7: Get your demo reel, headshot and resume.
- Level 8: Find an Agent.
- All Levels: Pass Term Exam: This is a requirement for all levels. I recommend you do this last for each one of the levels. ESPECIALLY the last one.
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The first activity your sim will have to do is to perform in a school production. The way this happens is your sim will audition for a role first, and depending on how skilled they are they will be assigned a role. When your sim gets a role assigned to them they should go to practice for a while before performing in the production. If they don't practice or don't practice enough they will most likely not do well in production.
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The next step which is "Submit Paper on the History of Theater" will use the computer. In the 'Write' pie menu or your computer will be available. The options that are available for your sim will increase the score they may receive, but it isn't a requirement. You can also interview a celebrity and/or actor for this assignment. It isn't a requirement. Completing this step will give you more points, but it can be hard to complete because if you don't know celebrities it's hard to do this. So doing this will truly impress the professors! Once you are ready submit the paper and then you will be able to view your score once they are released.
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Plan and Produce a Production is an objective for Level 4 sims. There are a few things your sim must do to complete this objective. First of all, they have to choose a theme for their production. Then once are ready you can Start the Audition Process.
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If you are familiar with my other events mod you may be familiar with the 'Hire this Role'. So for this you will need to invite people or "hire" them to cast roles for the production. Once the event starts your sim will have a few options.
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This is an activity and not a timed event so you can take your time to interview sims, and hire them. For the 'Auditioners' you will be able to see them Audition. All you have to do is press on the 'Audition' interaction and then they will start acting. (If you press on the interaction and it doesn't work, click again and it should work)
When you have completed all the required activities you can cancel the event. The game will tell you the event was unsuccessful you can ignore this.
Volunteering to perform for a charity is pretty simple. There is a list of charities your sim will be able to go to. They are each available at different times and days, just select one, go to your performance and the goal will be complete.
The next objectives are objectives we have already gone over. But for Book and Acting there are gigs exclusive to Ward Acting Students.
On the last level, once you Find an Agent, you should then go to your term exam. Passing the exam will make remove your sim from the institution. Being a graduate of this school will increase your rep and fame.
Other Fixes
Aside from the new features I have also made some changes to some already existing features that I found annoying in the game. This file is optional and you will be able to delete it if you do not want it. I have changed the gig payout in the acting career. This way your sim will receive more money when they are higher up in the career. Fame will also decay at a slower rate. This way your sim doesn't constantly have to perform fame activities.
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Other Fixes
Aside from the new features I have also made some changes to some already existing features that I found annoying in the game. This file is optional and you will be able to delete it if you do not want it. I have changed the gig payout in the acting career. This way your sim will receive more money when they are higher up in the career. Fame will also decay at a slower rate. This way your sim doesn't constantly have to perform fame activities.
This really took a long time to make but I hope you enjoy it!
What else do I need for the mod?
Lumpinou's Mood Pack: Here
Maplebell Pie Menu: Download Below
Does this mod require any DLC?
Get Famous
Questions and concerns you might have?
Some of this is so inaccurate and doesn't reflect real life.
I tried to do as much research as possible about acting and info about how to get started with it. Some stuff may not mirror real life and that may or may not be intentional.
Will you add more to this?
Yes
I'm experiencing some weird bugs!
Let me know, please.
Report it here: Mod Bug Report
I have different questions about the mod.
If you have questions about something, let me know.
How to install the mod?
Electronic Arts/The Sims 4/Mods <--- Unzip the file and make sure it's placed in this path.
Delete the "maplebell_actingoverhaulfixes(optional).package" if you don't want it.
Public March 26: Download Here
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qsycomplainsalot · 9 months ago
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Masters of the Air is great, if you've ever thought "wow Band of Brothers is nice but it's weird that the plot is moving from setpiece engagement to setpiece engagement with the same characters, I wish we'd see more of the boring stuff with characters we don't know" then this is the show for you. And don't get me wrong this isn't about turning WW2 into a glorious ballet of death, but when your eight hours long series about US army bomber pilots has maybe half an hour of aerial combat, already that's a problem. The only time Masters of the Air puts you in the thick of it it's to kill as many recognizable characters as possible so that you can lose interest in the cast faster, you don't get to experience the important turning points of the war as seen from their point of view. Because they're dead or in PoW camps, sure, but also because the series doesn't care to show us. Episode 8 somehow encompasses most of 1944 and exactly five seconds of D Day are shown. I was down to get an in depth look at what bombing missions contributed to the war effort, but they never get in depth about it. We never go through boot camp, we never get a strategic sense of things, every episode is just "go there blow shit up" and we never hear about it again. This is, if anything, yet another exemple of screenwriters inexplicably not understanding that scenes must be related in tone or narrative, have a set up and a pay off, all that crazy smart stuff moviemakers figured out in the 1890's. Like at this point when I watch some movies I feel like seeing the work of someone who knows putting letters in a row makes words but doesn't actually know what writing is. Like shit, okay, so I get that this is based on his memoirs but was there any point in showing us that Crosby's fling was a spy in France ? Did we need to have a grand total of five minutes of Tuskegee Airmen over the last two episodes ? Did we need to see Crosby get told to take a vacation then take it offscreen ? Or maybe, just maybe you could have cut all that shit out and wrought a compelling narrative about those two assholes Buck and Bucky who are in every episode, forge a friendship together, get shot down over enemy territory, get captured by the Germans, put into camp, get involved in the Great Escape, go on a death march and finally escape separately, getting back to their home base in the end, 90% OF THESE PLOT BEATS NOT BEING INCLUDED IN THE FUCKING SHOW. This series is an unfocused mess and the only emotions it got out of me were linked to me knowing what World War 2 was, not any kind of cinematic skills. If I want combat footage with no characters I'll just watch a documentary at least that'd be good in its own way. At this rate making a show out of it is bordering on feeling gross and exploitative. "Well we made a series about the Army and a series about the Marines, now we gotta make a series about the pre-Air Force I guess." like "whatever the fuck we do it will sell cause WW2 is so moving and shit, and it's pretty much our version of brand recognition". In conclusion I can honestly say that Masters of the Air isn't only the worse out of the three big WW2 series, but it's also just a flop in general. No action, no tension, no emotion, no nothing. An expensive slideshow to serve as a demo reel for an amazing prop and costume team.
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dust-corner · 3 months ago
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All info we have (so far) from Secret of the Mimic (PAX West 2024 Demo)
(WILL BE UPDATED / CHANGED AROUND OVER TIME WHEN NEW INFO SURFACES) For abit of a refresher... Secret of the Mimic is a game that Steel Wool Studios have supposedly been teasing in both RUIN and HW 2 under the code name "Carnival"; from dev notes, to various props that reappear, to more subtle things like Daycare Attendant and a spinning (and burning) Carousel seemingly originating back to a 1970s Fallfest.
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Various lead directors and writers at Steel Wool Studios have stated they've also wanted to do a "FNaF Origins" style of game set in the 1970s. This seems to corroborate with the following information. (timestamped)
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With that out of the way, here is what we know. Teaser Trailer: Five Nights at Freddy's: Secret of the Mimic - Teaser Debut - YouTube Playstation Store: Five Nights at Freddy's: Secret of the Mimic (playstation.com) > Dig deep into the past to discover the horrors of the future. - Playstore > To see the future sometimes you need to understand the past. A brand new original nightmare in the Five Nights at Freddy's universe! - Steel Wool Studios (as an aside, the teaser trailer gives us the date 1979, probably indicating the time period of the game) Technical Specs: From what the Playstation store page says, the game is both PC and PSVR compatable on launch. The PAX Demo is also stated to have both PC and VR movement options, although the demo showcase itself is VR. The Demo's First Section: The Office:
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The Demo's Second Section: The Chase:
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(gameplay descriptions courtesy of Wheat (@Wheatttttt) / X) (the name Jackie + pronouns confirmed by employee at the booth)
Booth Posters:
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lots of interesting stuff to dissect here (official prop of) Jackie: The main atagonist of the Demo:
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(+voicelines!)
(video courtesy of EVA 🍉FREE PALESTINE (@Bravvyy_2) / X) (note: Jackie is stated to have a yellow tutu, and under that is a large spring coil instead of legs. When she first comes out of the box, she pulls out and seperates her upper torso when they get stuck in a doorway trying to reach you. Their eye coverings fall off during the paper shredder destruction, revealing the orange Mimic eyes beneath, and finally they have a more broken appearence at the very end after another encounter with a door to the face.)
Camera screens of various Rooms in the Factory:
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(keen eyes might notice the Spring Bonnie poster, a carousel under construction, and shadows of a few mascot suits hanging around)
(also image i cant make much sense of besides just the main menu for the VR demo lol)
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Other info from various PAX attendees: -The jumpscare sound is a mix of SB's scream and the laughing from the teaser trailer -Instead of death static, the game over transition is a visual of a film reel ending (aesthetic flair) -Ray (the co-founder/creative director of SWS) was at the booth and said "8 DAYS". no idea what that means! 8 days til trailer? new demo? announcement? (note: It's unknown if the "Balloon Circus" released merch designs, while fitting, are for this game specifically, although their merch descriptions state they are indeed for a game)
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not-quite-normal · 1 year ago
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I want to study in an online school that is good (Animum) to specialize directly in 3D animation, but you don't know the fear I have after finishing, I really want to be good and get to the industry that is in Canada, Pixar, Sony, DreamWorks, Icon, ETC. I'm afraid to be alone there, I don't know if a good reel will get a position there :(
i've gotten a lot of similar asks so i'm going to use this one to address this general query about how to get get started in animation and make it to your dream studio. it's totally okay to dream big and have a goal to work towards, but it's also okay to start small. i understand the feeling like you need to get good quickly in order to not miss out on cool projects, but cool stuff will always keep happening. getting good takes a lot of practice, so even if you don't land your first job at your dream studio (or even your second, third or fourth choice), it's still good practice wherever you end up. i've been in the industry for 13 years now and i'm still learning, it never stops. come at learning animation with a positive attitude of wanting to create and have fun, not fear of failing before you even start. you'll face a lot of challenges and stuff that makes you feel like you're not doing it right but getting through that is how you get better. and from my personal experience, you'll never feel alone in this industry! the best part of every job i've had (even if the job itself was crummy) has always been the people that i've worked with; anim folks are super friendly, welcoming, and helpful
for further reading, i've answered another question about what sony looks for in a demo reel here, and i have several pages of animation advice in my animation question tag
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fauxfickle · 5 months ago
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We now return to your monthly fruitless venture or the search for "The Great All-American Pizza Show!"
Last month wasn't really all too interesting, and neither was this one. It's not like nothing has happened, it just feels like I'm just hitting a bunch of dead ends.
Alright, let's start with the animated commercial. I'm not sure about other lost media searchers, but I like to see how other people have solved cases and try and apply that to my search. I think I was watching blameitonejorge and he was talking about a demo reel made by the people who made Barnyard that was discovered completely by chance on Ebay. So I figured that something made by Colossal Pictures must of made it's way somewhere. I went through a bunch of ebay listings and auction sites, but couldn't find so much as a cel being sold.
As for the Bob Wilkins ad, I looked through videos shot at the Psychotronix Film Festival, but couldn't find anything. I've considered contacting the person that's in charge of the festival, but I'm worried that they might get scared off or something. I guess it wouldn't hurt, I just need to word the email in a way to make it seem like I'm not just there for that commercial.
I'm still a little unsure if the "Westland ad theory" from a while back is true. On one hand, I contacted Retrontario to see if they had it. They never got back to me, soooo maybe it's not real? On the other hand, the pieces line up and it doesn't feel like a coincidence. I'll still keep most my searching around CA
Sorry if this post was a little boring, life y'know? Going to start working at a paper mill next week (which I learned on the tour are freaking HOT, like 90F), but I think I'll be able to squeeze in some research time :). Hopefully there's some more interesting things to go through next time. Until then, cya nitwits later!
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sky-chau · 1 year ago
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Connecting Voice Actors With Animation Students
With the death of BTVAs casting call section my classmates in animation have been struggling to find voice actors for their student films. So I'm using my pool of influence and a specially made discord server to connect:
Amateur Voice Actors
Voice Actors Looking To Make Demo Reels For The Purpose Of Getting An Agent
Hobbyist Actors
Volunteer Voices
People Who Like Doing Silly Voices
With
Animation Students
If any of these describes you, join the server!
Special equipment and experience is NOT a requirement for actors.
NO PROOF OF ENROLLMENT is needed for animation students.
Actors get their name and socials in the credits of student films which, on rare occasions go viral. (Welcome To Hell was a student film made at my school. The director of the animation department actually voiced one of the protagonists.) This isn't a guarantee but even if the films don't make it big, it's something to put on a resume and shows agents you can work with a director and have the sort of voice people are looking for. While payment isn't a guarantee I am encouraging tips and at least one of my classmates mentioned wanting to pay actors for a different project. In general, the animators are students, not studios. Adjust your project budget expectations accordingly.
Animators get voices. Lots and lots of fresh voices to choose from and the opportunity to make all sorts of connections with other animators and of course actors! I can't stress enough how great it is to have a voice in your head and know exactly which friend to call to make it a reality.
So join the server!
Also it would mean the world to me if the people of tumblr would give this post a boost! The more connections the better!
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greatcheshire · 1 year ago
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I'm trying to manifest your Berserk and/or Gorillaz video to beat your Demo Reel video in terms of views. How can I make that happen faster?
Okay so first thing’s first, I need you to watch each video 600,000 times
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inyourbenevolence · 6 months ago
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I Need A Miracle is produced and edited by Sarah Golding
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Sarah is an award winning versatile voice actor, director, writer, producer, podfest organiser. Also pod host of the writing how-to pod ADWIT, (with Lindsay Harris Friel) and sole host of Audio Fiction interview pod INDIE AF.
@merelymatt says, you've probably heard Sarah's voice in The Silt Verses among other productions, but did you know she makes audio drama happen as well as being in it?? Sarah's a huge fan of monologues, which I did kind of know when I pitched I Need A Miracle to Wireless, but I definitely didn't know to what extent. She's produced the mum-themed Mummylogues and now the dad-themed Daddylogues to get more monologues out there for your ears, and that made her the number 1 correct person to make I Need A Miracle everything it can possibly be!
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melliotwrites · 1 year ago
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another ghost story demo! lyrics under cut :)
(ANTHONY and JOEY, in a bar that is really just their apartment. Younger and hungrier. ANTHONY perches by the edge of the stage, looking into the dance floor like he is going to fall off in a second. JOEY leans on the bar with affected casualness, but after he shifts a little to sip his drink, he carefully repositions himself exactly back to where he was. Neither of them are dancing.)
ANTHONY: TRY NOT TO WISH THAT I’D JUST STAYED HOME IN BED TRY TO IGNORE GUYS TALKING OVER MY HEAD CHOKE DOWN A CHASER, PRETENDING TO TEXT MAKE SURE MY LOCK SCREEN CROPS OUT MY EX
JOEY: TRY NOT TO FREEZE AGAINST A FOREST OF EYES PULL DOWN MY JEANS TO TRY AND BREAK UP MY THIGHS TRY NOT TO SPEAK SO MY VOICE DOESN’T CRACK IGNORE HOW THEY TITTER WHEN I TURN MY BACK
ANTHONY/JOEY: BUT THIS WILL BE GOOD
JOEY: DESIRE LIGHTS ME UP LIKE A CHRISTMAS TREE
ANTHONY/JOEY: THIS WILL BE GOOD
ANTHONY: BUT EVERY HEATED GLANCE I CATCH AT MISSES ME
ANTHONY/JOEY: THIS WILL BE GOOD, AS GOOD AS I CAN DO 'CAUSE BOTTOM-FEEDERS ARE STILL FISH IN THE SEA JUST LOOK, I'LL BE GOOD GOOD ENOUGH FOR YOU
ANTHONY: I SEE THIS ALL-AMERICAN BOY BY THE BAR HIS SHIRT'S STILL ON, DOES HE KNOW WHERE WE ARE? LEANING LIKE HE'S LOOKING FOR HIS PICKET FENCE HE'S NODDING TO THE MUSIC BUT HIS SHOULDERS ARE TENSE I'M ALWAYS SOMEONE'S PORCELAIN DOLL OR HIS BRITTLE DREAM OF BAMBOO I CAN BE THE BOY YOU NEED IF YOU SNAP ME RIGHT IN TWO
AND WHO ARE YOU, ALL CORN-SILK HAIR AND MAPLE TREE, DON'T YOU KNOW WHAT I THINK I KNOW YOU WANT FROM ME?
I SWEAR I'M STILL GOOD THE LAST BRUISED PEACH AT THE BOTTOM OF THE BIN I’M STILL GOOD SINCE WHEN IS NOT BEING CHOSEN A SIN? I'M GOOD, AS GOOD AS ANY OF YOU ‘CAUSE THE RUNT OF THE LITTER TRIES HARDEST TO WIN I SWEAR I'LL BE GOOD GOOD ENOUGH FOR YOU
JOEY: DON'T SNIFF THE BAIT IF YOU'RE NOT GONNA BITE IT'S GETTING LATE, IT'S BEEN A LONG NIGHT I DON’T WANT TO BE YOUR “ONLY EXCEPTION” OR TREATED LIKE A BACHELORETTE I CAN REEL YOU IN WITH A PRIMED PERCEPTION BUT I HAVEN'T MASTERED HOOK-AND-SINKER YET
AND WHO ARE YOU, WITH PRETTY EYES, SOFT INGENUE, DON'T YOU KNOW WHO I THINK YOU THINK YOU'RE TALKING TO?
I SWEAR I'M STILL GOOD THE CRUSHED UP CHIPS IN THE BOTTOM OF THE BAG I'M STILL GOOD I COULD HAVE A DATE, BUT I'M JUST GOING STAG I'M GOOD, AS GOOD AS ANY OF YOU THE KID WHO'S IT ALWAYS WANTS TO PLAY TAG I SWEAR I’LL BE GOOD GOOD ENOUGH FOR YOU
JOEY: GOD, YOU'RE FLAWLESS
ANTHONY: GOD, YOU'RE STUNNING
JOEY/ANTHONY: YOUR LOVE COULD MAKE ME PERFECT, TOO
ANTHONY: MY HAIR WOULD BE BLONDER-
JOEY: MY VOICE WOULD BE LOWER-
JOEY/ANTHONY: I’LL WAKE UP JUST AS HOT AS YOU
AND I WON’T HAVE ANY REASON NOT TO DANCE IN THE LIGHT
JOEY: I KNOW YOU'LL REGRET THIS-
ANTHONY: YOU'LL REGRET THIS
JOEY/ANTHONY: BUT I'LL GET YOU FOR TONIGHT
BUT I SWEAR YOU'RE STILL GOOD SO NO NEED TO LOOK FOR BRUISES THAT I COULDN'T SEE YEAH, YOU'RE STILL GOOD BECAUSE I MIGHT DISCOVER YOU'RE BETTER THAN ME YOU'RE GOOD, BUT MAYBE IF YOU ARE THEN YOU CAN TEACH ME TO BE STILL GOOD GOOD ENOUGH FOR YOU
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