#i love this so much. the tech aspects in the series are really getting cool
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findjackwalten · 7 months ago
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new findjackwalten update! really interesting this time around. thanks to guest and others on the official discord for the video and plaintext.
'280620052004200128091965271219729999999999999' seems to be a code but me nor others have found a concrete answer yet
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emblemxeno · 30 days ago
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As someone who loves how cringe and fun Sonic is, have you SEEN how edgy Shadow is? He got flipping doom wings in the latest game and they went ALL in on it! And yet he's beloved people LOVE the edge of that hog. But it also kind of reminds me of people fighting over Movie Sonic and saying he's cringe and quips too and have these people seen 90's Sonic? That's his thing. He's like Spiderman he never shuts up and idk I feel like it's something to be said about fandoms now, they want thing to be deep and have a "morally gray" message instead of fun whimsy and fiction at the same time relate and attach to something instead of enjoying something.
3H's message was bad and I'm tired of pretending it's not, the whole game's world revolves around the backstory of a race who they just throw away because the red emperor is a girl, it's like the weird side thing they do in Awakening going to Walmart that has nothing to do with the main story but it's the whole damn game. What 3H does well and why it continues to dominate is how it gets you practically para-socially attached to the cast, and that's not a good thing it's like there are people who are stans to their celebs or people who will ride or die for their brand, 3H somehow hit that group and frankly it's a little disturbing how well it did how insanely attached people are to that game and cast, I'd love a psychological study on it tbh. Because you know what game does "you do what you can when everything is falling apart" well? Conquest which is my favorite for that reason. It's not perfect but the message to me about bonds over blood and how there is no justice in the world but it's the little things you do and the choices you make to get by, most people aren't going to lead a massive revolution they don't have the power, you just want your loved ones safe. Does it do it perfectly? No but nothing does, replaying it right now in this time period though makes it hit...so much harder to me. And everyone shits on that game despite making a hell of a lot more sense than 3H
Sorry for rambling in your inbox but to end this off, reality fucking sucks let has have whimsy, let us have cringe, let us have ultimate edge, let us have fantasy and stories that are just there to entertain us, crazy designs and uniqueness, because right now it's all we have
SPEAK LOUDER! SHOUT IT FROM THE ROOFS!
I think there's a lot of nuance lost in how media can be categorized. Like, Shadow is stereotyped as the prime "Edgy McEdgelord" character, but from my perspective, being a cringe edgelord isn't what Shadow has ever embodied (aside from when the social media market team for Sonic leaned into those perceptions, god that era is insane looking back at it).
Shadow's story is genuinely sincere and trying to be something memorable, heartfelt and really fucking cool. How it was presented in SA2 is exactly why he got so fucking popular. The warts started showing when extraneous aspects started to affect it, such as the amnesia subplot in Heroes and Shadow 05, the kind of forced gunplay and weaponry in Shadow 05 (it only made sense in 06 after he became an agent), and whatever the hell his Boom characterization was.
Shadow Gens (and I heard the movie version of him as well) leans into being sincerely fucking cool. It's edgy, but not tryhard. It's effortless. It's full of sauce. And the Sonic series itself embodied that from its inception! A simple yet unfortunately poignant story of saving the environment and liberating oppressed groups from the greedy and selfish ambitions of a tech bro (though at least Eggman has massive fucking charisma)
Thank you for bringing up Spiderman because I agree so much that Spiderman is on the same wavelength as Sonic (I even have plushies of both!), that I get weird vibes from people who say they hate them. Like, everyone's thoughts on Sonic games or Spiderman media are valid, but hating them as characters? They're just little guys making jokes, helping people, and living as themselves!
And again, you hit the nail on the head with the parasocial aspect, because I think at a point where someone starts envoking behavior of celeb stans, things have gotten really fucking dour. A central point of interactive media like video games is that there's an intentional degree of separation from the makers of the art and the audience who consumes it.
There are points to be told and lessons to be learned from stories, but they are still things we individually should recognize as things not to attach our personhood to. The FE fandom can't unanimously agree with the fact that the genocide of a particular race is bad, for example, because too many people have aligned their social presence with one of 3H's factions. And that's a real huge fucking issue! Were we not making progress IRL by trying to counteract the idea that victims don't have to be perfect or wholly pure in all intentions/actions?
Some things, like the morality and motivations of joining a war, are nuanced. But starting a war, as someone with a high position of power and control, with no prior motivation other than "correcting" the world (read: setting it back to "how it should be") due to the idea that they think it's only their's to lead, isn't nuanced. It's something that most rational and empathetic people can understand is evil.
Comparatively, the conflict between Elusia and Brodia is better written because it's effective to understand just from what the game gives you, and leaves no room for petty factionism. Elusia is being corrupted by Fell Dragon followers, including the king, so Brodia is taking steps to stop it. However, Brodia is hurting a lot of civilians in its expansion, and using this "keeping you in check" excuse to justify not bettering its behavior. It's because of the country's historical war profiteering that may have sent Elusia down a course of enthrallment by the Fell Dragon faith in the first place.
Boom. It's easy to swallow, shows both perspectives, doesn't excuse Elusia's actions in the present, nor handwaves the historical, implicative problems that Brodia helped foster. And it resolves well in the ending where Diamant and Ivy guide their kingdoms to better futures.
You don't need to explain every perspective, thought process, or ethicality to the letter for a story element to be effective or well written. You just need to write it well.
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stormikins · 1 year ago
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Mass Effect Trilogy Tag
tagged by @nowandthane thank you!! Warning I ramble a bit in this lol
I am a fan since: 2017, I got it for Christmas in 2016 so I always just say '17
Favorite Game of the series: By virtue of simply replaying it the most, three. I really love the combat in it so I've played it near thirty times? But all time fave would have to 1 because of the aesthetic, tone, and story. There's something about first discovering a world which is what me1 is about.
MShep or Femshep? Gotta go with Femshep. I have played both, its just hard to capture the male shepard image I have in my head in the character creator so Femshep it is.
Earthborn, Colonist, or Spacer: earthborn! My main Shepard Jenn is earthborn so that's what I'm going with. Though, I have numerous Shepard's are various background combinations. I have feelings about each background trust me
Biotics or tech: Both! Though I really do love biotics, you can do some cool stuff with them, setting up and detonating both biotic and tech explosions.
Paragon or Renegade: I have to repeat what nowandthane said, paragon choices, renegade dialogue.
Favorite Class: Sentinel. I love the versatility of the class, but I do have an affection for Infiltrator because that's what got me through me2 on insanity.
Favorite Companion: Tali. By story value, Javik. He's like one of the most important characters
Least Favorite Companion: Javik, throw your attitude out the airlock. IM JOKING! (he has every reason to be like he is. I love him very much) Liara is my answer though only because I don't like some of the story choices the devs did with her. (ex: why does she have Shepard's armor in a display case when i didn't even romance her??? I can't mention this at all??)
My squad selection: For Jenn's playthrough: Wrex/Tali in me1. Garrus/Mordin/Miranda generally in me2. Thane and Miranda/Samara for the collector base. Kaidan/Javik/James in me3. Of course, I mix it up based on story aspects and the difficulty settings. But me3 is pretty fixed bc I always play on insanity.
Favorite in-game Romance: Tali and Garrus. I'm a sucker for awkward, wet cat of a man like Garrus is. But Tali's romance man.... her parting line to Shepard during the beam run "I have a home" makes me insane actually
Other pairings I like: Obligatory Nihlus/Shepard/Kal (and the duos within in this throuple) mention here. Other than that, Joker/Miranda and Joker/James, Ashley/Garrus, and Shepard/Wrex, I could list a whole lot so I'll keep it to those ships lol
Favorite NPC: Nihlus and Kal'Reegar for sure. Victus and of course Niftu Cal our favorite biotic god.
Favorite Antagonist: Saren. He's the best one that we get in all three games (Harby could have been number one if they did anything with him in three but that's a rant for another time lmao)
Favorite Mission: Haestrom/Tali's Loyalty mission because that's when I get to see Kal <3 and blow up a colossus with the Cain. Also, the Collector Ship mission I have to mention because it's frankly the only mission besides the two previously stated where I've loaded up the save to play it on insanity when I'm bored. It's fun. Of course, this is with the Infiltrator.
Favorite Loyalty Mission: Tali for numerous reasons. Kal mention here. But I love the insight into Quarian culture we get. Also we see that fire in her when she's talking to the Board which I always appreciate. Along with her dialogue at the end, "I got better, Shepard. I got you." and then on the ship afterwards, "I don't think life is about what we deserve." I love her so much.
Favorite DLC: Leviathan. Only because of the horror aspect.
Control, Sythesis, or Destroy? Destroy. I have so many issues with the ending and that's the least worst option in my opinion so. (I too ignore that it wipes out the Geth and Edi fuck that)
Favorite Weapon: The M-90 Cain or the M-99 Saber aka the "Big Iron". Lancer in three was my favorite weapon before I found the Saber. Special mention to my bud the Mattock, I have been convinced of its glory. I do not think the Harrier is better anymore lol which my brother would be happy to hear
Favorite Place: me1 Citadel my BELOVED.
A quote I like Quotes I Like: The ENTIRETY of Sovereign's dialogue on Virmire GOD ITS SO GOOD!!!! / "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer." / "Does this unit have a soul?" / "Just followed your example, Shepard. Yell loud enough and eventually someone will come over to see what all the fuss is about." / "I won't let fear compromise who I am." / "I MADE A MISTAKE!" / "Help me out here, Shepard. The line between friend and foe is getting a little blurry from where I stand." / There are so many great quotes in these games I could go on and on but I'll stop myself
No pressure tags: @spacebunshep @jtownnn
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holedaemon · 6 months ago
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Ass Respect 1
Last night @freakpatrol and I finished our Mass Effect 1 playthrough together. It was my first time playing, their millionth, and it was an Experience. I won't lie, I wasn't super invested in it until we got to Noveria, but once we did it kinda hit me. Let me explain.
Mass Effect 1 is a nightmare of a game. It's poorly designed, frustrating and definitely a product of the era. I think the biggest issue is accessibility. If Ari weren't there to guide me, I would have been so lost going through it and probably would have given up. Menus are confusing and there's virtually no explanation of anything. I literally did not mod any of my weapons or armor till the last stretch of the game just purely because going thru the menus sucked. Another lacking aspect were the side missions. In theory they were cool, but in practice it was a lot of
go to sparsely populated planet
find random building, go inside
oh the building is 1 of 3 different prefabs
kill enemies inside building
complete objective
go home
It was a slog. But if you didn't do them, then you're missing out on so much story, and it can affect your playthroughs of the subsequent games, so they were important. Realistically, this is excusable, the thing that really killed me was traversing the FUCKING PLANETS. THE MAKO IS A GENUINE PIECE OF SHIT. DRIVING THAT THING IS LIKE RIDING A HORSE WITH A DEGENERATIVE DISEASE. IT WAS TERRIBLE. WHAT MADE IT WORSE WERE THE PLANETS THEMSELVES. WHOEVER AT BIOWARE DECIDED THAT EVERY PLANET WAS GOING TO BE FULL OF MOUNTAINS THAT ARE IMPOSSIBLE TO SCALE IS MY ENEMY FOREVER. I WILL KILL THEM. Night before last we spent hours just doing side missions, and I guarantee a huge chunk of that time was spent trying to get to different objectives on each planet. Both of us were fucking furious by the end of it, I haven't been that pissed off at a game in YEARS. At one point I just gave up doing the optional stuff on the planets, like collecting minerals, etc.
BUT, for every bad thing about Mass Effect 1, the story, worldbuilding, and impact of decisions make up for it. The lore behind Mass Effect is so rich and expansive, it puts every other game to shame. I can't think of any other series that is so in depth about its races, characters, or universe. You've got the humans, who are just making their way into space & asserting themselves among the universe; the Turians: a militaristic avian-like race that mostly police the galaxy; Salarians: nerdy, feeble science types with short lifespans; KROGAN!!!! Badass fucking warrior race that are dwindling in numbers after being genetically sterilized & systematically purged after a burst in numbers; Quarians: AWESOME LOOKING tech-inclined nomads that travel the galaxy after being pushed out of their home system by their own creations; Geth: sentient machines created by the Quarians that evolved & rebelled against their makers; Asari: cool blue ladies; Batarians: a cool race that are unfortunately mostly only depicted as slavers & terrorists, not really seen in the game at all; Protheans: an ancient race with a technologically advanced society, that were mysteriously wiped out 50,000 years ago with barely a trace, whose technology we allegedly based our own on; Reapers: inorganic, sentient machines, and the true antagonists of the series, that reside in the void beyond the universe, waiting for their chance to return and purge the universe of all organic life; Volus, Hanar, Rachni, Elcor. ALL OF THESE COOL RACES WITH THEIR OWN QUIRKS AND MYTHOS THAT MAKE UP THIS RICH AND EXPANSIVE UNIVERSE. This is what the Elder Scrolls should have been, there's actual substance here.
Really hammering in the races making up the universe are the characters, especially the core team. My favorite members of the crew were Garrus and Wrex, I love them dearly and would protect them with my life. I chose them as my squad mates for every mission, partly because I love them, but mostly because they hate each other. Both are stoic hotheads set in their ways. Garrus is a Turian; former c-sec agent that wants out of the bureaucratic life. He's a little unsure of his path which I sympathize with. If you're nice to him, which you should be, he's a valuable ally. Wrex is a Krogan mercenary that you pick up on the citadel. He's had a tough life and likes to work alone, but you can eventually earn his trust and have him come to respect you. The part of Wrex's story that really stood out to me is when you make the choice to kill him or save him. You learn that Saren allegedly has a cure for the Genophage (the aforementioned genetic sterilization of the Krogan people) and is breeding an army of Krogan. You unfortunately have to put a stop to this. Wrex is rightfully pissed, and you can either calm him down or appease everyone else & kill him. I obviously made the choice to calm him down and save his life. I want to see him flourish. There's obviously more characters than that in the core team. For instance, Liara, the young Asari scientist that studies the Protheans and helps you gain insight on the galaxy's precursors. Who you can fuck. I fucked her. There's Tali, a Quarian on her Pilgrimage that joins your crew and helps on the ship. Kaidan and Ashley, the humans, who I didn't really give a fuck about. Ashley is a racist bitch and I absolutely let her die. Outside of your crew, there's Ambassador Udina, who sucks major ass and I hate. Captain Anderson, who punched Udina and generally rocks, I gave him the seat on the council at the end of the game. The council is another important aspect of the bureaucratic bullshit of the galaxy. I hung up on them a lot, but begrudgingly saved them at the end of the game so humans could continue to prosper and hopefully gain more respect throughout the galaxy. Saren, the "antagonist" of the game who was really nothing more than a pawn for the reapers. He was cool, and it sucks that he had to die the way he did. The point is, the characters are the lifeblood of this game and really stood out. Each having their own personality & story gave even more depth to the universe.
The last vital aspect of the game is you, and the chooses you can make. I'm a lil bitch so I went primarily paragon with my choices. I was mean when I wanted to be but mostly favorable to everyone I met. The coolest part is that this can change the later games. You can take your character with you into the 2nd and 3rd games and your choices in the previous adventures shape how the subsequent games are played. I think that's really unique, even by today's standards, and I'm really excited to see how it plays out in the later games. Especially for characters like Wrex. That's why we did the side missions, because the people you meet on the side can pop back up in 2 & 3. It's a really cool system that I wish more games worked with.
All in all, cool game, awesome experience. A nightmare in accessibility & game play, but makes up for it with the story, choice making, characters, and lore. After we finished, we immediately started 2 and I'm already loving it so much more. The world has been expanded upon, the accessibility is better, the game play is more streamlined, it's a better experience thus far and I'm excited to talk more about it when I finish it. Big thanks to my partner Ari (@freakpatrol) for introducing me to the series, playing with me & guiding me through it. It's really nice to play a story-based singleplayer game again after years of not. Okay that's my review rant. Thanks, bye.
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asseater3k · 2 years ago
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Metal Gear Mania DAY:4
quick one today cause I wanna hop back on cause I didn’t get as far as I thought I should. Half speed day as i was watching a stream while playing and alternate int which of those were in background. Love this new application of the MGS style for a far lower tech era the new survival aspect the camo all of it heaving no Soloton radar is asking some time to get used to. I was also bracing myself to have to use the face buttons to aim like the brief parts I played on the 3ds but thankfully I didn’t. You might laugh and say “even if your playing on ps3 ps2 controllers also had two sticks why wouldn’t they use them.” And like yeah thats weird but it’s happened, anyway at the time of writing I just beat the pain and so far these are the best boss fights in the series solid arenas with good space and very opened ended so you can use or try all kinds of techniques very good very fun. I’m gonna try my best not to kill as few people as I can but I’m not gonna reload if I do shit will happen bosses give you special camos if you KO them so i want all of those. Ocelot has reached a new peak hes showed up spinning a normal ass gun (a macaron so it was really small and funny) got his ass beat and told your pretty good but your techniques are cringe in context of your weapon maybe try a revolver and then shows up again and evidently though snake was so fucking cool cause now he’s got a revolver all engraved but then the dumb ass ran about of ammo when he tried to shoot snake for writing an ending explained video about him and reciting it. Then comes back like two hours after boss beat his ass again with this spy Evas help (side note the games keeps inviting me to ogle her but to be honest I kind of want to hear snake talk about his cool 1911 more) with two normal revolvers after snake told him engraving are lame as shit in his defense if a dude judo threw all over while giving me some constructive criticism I’d have a huge crush too, then the poor guy gets attacked by bees ( my doing) and then attacked by bees ( the bee guys doing). Also the support terms is elite paramedic makes sure i know what lego pieces I can and can’t put in my mouth major zero brings a much more affable report than Campbell or robo Campbell and signing is my fucking guy he first talks do you and snake is like “ your one a top weapon fact knower right” and sigint is like “ incorrect I am THE top weapon fact knower” also deeper shit going on in the story what with the Cold War and my mom showing up to break my guns and arm all the time but I want go back to playing so I can’t get deeper than that untill tomorrow
Anyway play this game if you can its sooooo good
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picturejasper20 · 3 years ago
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I've read your Ben 10 reboot metas and I don't think you've made one for reboot Gwen yet? I don't know if you intend to but it'd be really cool, I used to so-so like os Gwen but I absolutely ADORE reboot Gwen and I'd love to hear whether you have a preference between the two incarnations and how you think they're differences make one better than the other incarnation (not just due to getting along with Ben now but also her lack of preppyness like before, and her tech affinity instead of magic)
No, i don't recall writing one. I remember writing one analysis about that episode that explored Ben and Gwen's relationship, which was great. If we go talking about the original series, i liked Gwen just fine? She had some development and moments on her own. I liked her tomboyish attitude and her willing to get her hands dirty if he needed to. However, what i didn't like much was her treatment of Ben, she sometimes came off as too snobbish and ¨know it all¨. In contrast, Reboot Gwen is more laid back and not so snobbish. It's shown that she has her own interests (like reading). She has less issue with having fun and there are times she gets into trouble. Her relationship with Ben and Max is friendler. Some people have pointed out how Grandpa Max is more involved with her activities. I personally like those team ups they do in occasions. I think she is also more likely to apologize to Ben and realize when she does something wrong in comparison to the original series. It's worth of pointing out that i think she had a bit more development in the reboot than in the OS? Then again, the reboot has many episodes. There are other aspects, such as her frustation at Ben not always acknowledging they are supposed to be a team and not giving her credit and her relationship with Kevin, which is more complex than the one they had in the OS. One downsize of Reboot Gwen is her lack of magical powers. I really liked that from Gwen in the OS and it's kind of a letdown that they didn't add something so iconic of her character in the Reboot. I'm not sure which version i prefer. I think i like both just fine but i may like Reboot Gwen a little bit more.
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darkspellmaster · 3 years ago
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Who's your favourite character in TWST and why?
Hey there Aquaburst!
Honestly…this is a really hard question because there are aspects about all the characters that I love. I’m not sure if I can pick one per say.
For the guys, it’s like….I love Deuce and Ace for their being dumb but amazing friends to Yuu and how they each bring out the best, and worst, in one another. I love Deuce’s backstory and that he’s someone that there’s more to in regard to at one point being a punk. I love that Ace openly embraces Yuu as a person and will stand with them for everything. I even love the fact that they’re idiots that get into trouble.
I love Riddle for his personality and the fact that he reminds me of a less cynical Ciel (His physical look helps that as well) and that under his serious side he’s really a sweet boy who needs help, and has a lot of emotional issues to deal with. I like Trey because he’s a lot wiser than he first appears, and can keep Riddle in line and help him and Cater reminds me a bit of the white rabbit from one of my favorite incarnations of Alice in Wonderland.
I have a soft spot for Lenoa, due to him looking like Soma (again part of the issue is that he looks so much like my sweet dumb prince that I have to keep reminding myself he’s not the sweet dumb prince) and because unlike who he is based on, he does care about his nephew and he’s clearly a good person that wants to come off as someone who can be a jerk. Ruggie and Jack also have soft spots for me. Ruggie for being kind to kids, and I can see why he’s friends with Leona and Jack for just being a cool person all around and a nice guy.
Azul is the closest to his counterpart and gives me Undertaker vibes, which is a good thing, and I go between really loving him and really wanting to yell at him for being a jerk. But then again that is his personality. And then there is Floyd and Jade, who one…can’t remember which at the moment, is voiced by one of my favorite Japanese VAs so that certainly makes it more difficult for me to pick! I like how both twins complement one another’s personalities, and that it’s clear that they keep one another in check in different ways.
I would think that Kalim is my favorite because he’s like me in a lot of ways…and he’s the dorm that I got when I did the survey way back when the game came out. Also Aladdin is my favorite series and movie. And Kalim is such a good kid and has a sweet smile. I know I would get along the best with him. But Jamil represents my favorite Male Villain in Disney Cannon! I even have a doll of Jafa, and I tend to love jerks like his character, and I adore that he is being honest with Kalim, that it’s going to take time to fix their friendship, even if it’s a rival friendship now.
Vil, I have mixed feelings for. I really like him, and enjoy his story. I just think I need to get over my biased view of him being the Wicked Queen, and me being like: “Why do you have to remind me so much of Charles Gray! Why!!!!!” (again a character from Black butler) Personality they are nothing alike, though I think the two would get along just based on their views and thinking they are the best. The wicked Queen is my favorite Disney female villain (I don’t think she gets enough love vs. maleficent) and so Vil has a lot to live up to, then you have Epel who’s whole trying to be manly but can’t and it makes me laugh as it, again, reminds me of another character from Black butler. And Rook is just a sweet heart and I want to give him hugs for being such a good influence on both the boys.
Idia and Ortho I’m still trying to understand. Ida I think is awesome and I hope we get more about him. (I think I might need to play catch up) Even with him being Hades I think the whole cool tech guy, caught my attention. And Ortho is a sweet little brother and I want to hug them both.
Mallus, and his crew….He looks like Sebastian from Black Butler, and it would be so easy to say “Yes, he’s my favorite” based on that alone, but no…I love him so far, but I don’t have enough yet to say if he is the one I’ll end up going with. Silver has me curious for his past, and Sybek is someone who clearly seems to be hiding things as well, and mysteries are some of my go-tos when it comes to characters and making me interested in them. Then there’s Lilia, who just makes me laugh and go, “Oh this one is a tricky sort isn’t he.” Which puts him high on my list of those I really like.
Negie has a soft spot in my heart too as he is Snow White, one of my favorite princesses. Because of that it would be easy to say “yeah that’s the one” and I really want to know more about him. I hope to learn more honestly, so I’m reserving a spot for top of the list just on that factor alone.
Honestly I can tell you that, if my guess is right about Yana’s designs, and given she has a soft spot for Alice in Wonderland. The favorite might go to her male Alice as I have no doubt design wise it will be based on her character of Elizabeth Midford (again from Black Butler) who is very much like her in personality, and she based Lizzy on some aspects of Alice from the Disney movie, so I can see that character becoming a favorite. Or second only to my favorite male character in Disney cannon, that being the Genie from Aladdin. Because you know that he is going to have to be in there with whatever male version of Aladdin shows up for RSA when we get them. So if I have to pick it would go like this:
Top spots would go to Kalim and Jamil for known characters from the main series thus far followed by Negie, just due to who he represents, and then Riddle, and that again comes from my love of Black Butler and I see a shit ton of Ciel in Riddle. List will probably change if we get Alice and Genie though.
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martelldoran · 4 years ago
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unsolicited tfatws opinions because i have them vol. 1
warning: here be spoilers
starting on the positive because there were things i did like in the episode
things i liked
sam wilson: *exists*
me:
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sam's storyline was definitely the strongest of the two in this ep and i liked pretty much everything he did.
the opening aerial fight! was! so! cool! seeing batroc again was a nice nod to tws too and an interesting parallel to steve's lumerian star fight. i loved seeing his quick tactical thing, seeing how he fights, and the way he utilises the wings even in close quarters.
sam speaks arabic!
sam fixes redwing! (validation of a hc of mine that he's good with robotics. maybe that's a widely held fandom one as well? idk)
i instantly found torres to be really endearing and i'm looking forward to seeing more of him throughout the series. the relationship between him and sam has a lot of potential.
the manipulation of the government and general set up for sam's storyline felt strong. good basis for a story and pertinent to the current political landscape.
sam's speech as he handed over the shield was well written and gave me the same kind of vibes as the 'the price of freedom is high' speech. they could be quite nicely paralleled side by side.
sam's family! look, i'm a sucker for domestic moments for our faves so the entire sequence where we got this insight into sam's past, his relationship with his sister, and where he's come from was brilliant. i like sarah a lot and seeing her frustration with her brother for trying to come in and fix things when he's been gone for so long felt really realistic. i felt for her a lot. because you can tell there's so much there bubbling under the surface, a mix of love and resentment and frustration that was palpable as they talked about what to do with their parents' house/boat/business. so, give me all of the sarah wilson moments pls n thnx.
seeing the consequences of the snap (hi, i am refusing to call it the fucking blip. marvel, my god, get better names for shit.) idk how in depth they're really going to go into it all but at least they attempted something here with the scenes at the bank.
bucky's nightmare sequence as the winter soldier. it was such a brilliant reminder about how terrifying tws actually is. he's silent and ominous and THAT MUSIC. his presence is legitimately unsettling from the moment you see him. (but he runs around like a bull in a china shop which does make me 🤔 when i remember he's supposed to be a g h o s t s t o r y. idk. not exactly stealth and shadow work. but that doesn't look cool on screen so 🤷🏻‍♀️)
and on that note, vindication of my 'they sleep on the floor after coming back' headcanon. literally had raymond holt screaming in my head the second i saw bucky wake up on his living room floor. does my heart break for him? yes. was i smug about being right? also yes.
leah seems cool. could she actually be telepathic??? since she hit every single one of bucky's boats while they played battleships? i would like to see it. 😂 there's def more to her character than meets the eye since she's slated to be in all six episodes.
bucky having one (1) old man friend even if the reason behind it was heartbreaking.
so, yeah. these things i genuinely liked.
things i didn't like
the therapy scene. i genuinely hated it. there's a different between a no nonsense therapist and someone being deliberately antagonistic and that definitely erred on the side of the latter imo. she tells him to 'get over it' and mocks him for not reaching out and meeting people. media in general doesn't do a good job of depicting therapy so this is just yet another poor offering into the canon. i'm tired. i want healthy depictions of therapy already. it's supposed to be a supportive environment ffs.
plus she kept calling him james 🤮 genuinely wouldn't be surprised if she turns out to be a bad guy plant. which i think is a cliche at this point? 🤔
bucky's new look. which i know we've seen before now but i've not offered my unsolicited opinion on it. it's just sebastian stan in an ugly leather jacket. it's generic male lead#346. it's broification. someone said they made him look like brock rumlow and now i can't unsee it. 😭 rip to bucky with the good hair. i'd have loved to see him with some curls tbh. or a wave that kind of calls back to his pre-war days. anyway. i digress. character design is 0/10.
would have been nice to see him cut his hair as a marker of him starting a new chapter and coming into his own personhood.
rhodey's disability was just? glossed over? no visible assistive tech at all?
the date. just the fact it was there at all. it was heavy handed and not subtle and we know why they put that in there within the first 10 minutes of bucky's screen time. that's all i'm going to say about it. if you follow me, you know where i stand. we don't need poorly written romance. get it in the bin.
there was no acknowledgement of bucky's relationship with steve. if there was a memorial to be had then bucky should have been there. maybe these will come later but i'm not holding my breath.
is steve dead? i assumed that the party line was that young steve died in the battle and no-one knew about old steve . but did they actually kill steve off-screen? what a kick in the teeth if that's the case. let me just cut open a wound for them to pour the salt straight into, shall i?
things i'm mostly neutral on
john walker. he looks like a cop and his wink at the camera gave me the creeps but i'm interested to see how that pans out. i hope sam beats 50 shades of star spangled shit out of him.
the flag smashers. premise of a world without borders is interesting and a believable concept given what's happened in universe. there's a lot of scope there i think. that said, the name is dumb.
right. i think that covers everything for now. my expectations going in were really low, i won't lie. before the premiere i tried to stay away from the trailers and tv spots and the hype in general so i was pleasantly surprised at how much i enjoyed certain aspects of the show.
in conclusion, some good, some bad, some ugly and i will be cherry picking my favourite nuggets for fic at a later point. also, i'm still a skrull!Steve truther. real steve is chilling with some wakandan goats 😌💖✨
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ordinaryschmuck · 4 years ago
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What I Thought About "Escaping Expulsion" From The Owl House
Salutations random people on the internet who most likely won’t read this. I am an Ordinary Schmuck. I write stories and reviews and draw comics and cartoons.
Do you wanna know what I love the most about The Owl House? The writers waste no time getting to the good stuff.
Things like Willow working things out with Amity, Lumity, Lilith's redemption, and Luz's fight with Belos are stuff that most shows would drag out and wait upon using until several seasons down the line. Most of them for the final season. And yet, it all happens in the first! The writers somehow knew what the fans exactly wanted and gave them just that before they even had to ask.
Take "Escaping Expulsion," for example, as it has some great plot points and ideas I thought would happen later in the season and maybe even near the end. But it's only episode TWO of the new season, and I'm appreciative of it for that reason alone.
But explaining the good stuff this episode delivers requires spoilers, so if you haven't watched the episode yet (even though you definitely have at this point), I recommend that you do so. Now let's review, shall we?
WHAT I LIKED
Blight Industries: Huh. I'll be the first to admit: I would have never expected that the main reason why the Blights are rich is because of their technological advancements. Large in part of how the Boiling Isles is a fantasy world, and rarely do you see technology taking place in a setting such as that. Still, points for total expectation subversion added with some pretty cool tech, I might add.
Odalia Blight: It's nice to put a face to the name I've grown to hate with a fiery passion. Now I can update my dartboard!
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But to tell you the truth, it feels weird saying I like someone so vile. I mean, the woman is a manipulative, smarmy b-word who nearly killed Luz. Anybody who does that last part deserves to go on my s**t list! I despise her with the same fiery passion I've had since "Understanding Willow" premiered...and it's that reason why I like her.
Because here's the thing: Characters and people are two different things. If Odalia existed in real life, she better hope that I never meet her. But as a character whose purpose is to have the audience hate her, she succeeds with flying colors. It's the same reason why I consider it unfair to hate an episode like "Something Ventured and Someone Framed" because Mattholomule exists. I get it but understand that hating him is his purpose. It's the same with Odalia. I love her, but only because I love to hate her.
Alador Blight: Wow. I guess Alador really is the lesser of two evils.
By the way, keep in mind that I said "lesser of two evils" and not "the nice one." I don't care how adorable it is to see him get distracted by a butterfly. He's still an abusive figure who stood aside as Luz fought for her life against the Abomitron and still goes along with Odalia's plans despite how heinous they are. And whenever I remember how he treated Amity in "Understanding Willow" as well--
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Also, don't make him neurodivergent so he can seem redeemable. It is painfully obvious that he is just exhausted after hours of toiling away in his lab working on his inventions to the point that his brain is beyond fried.
Now, seeing that I've dismissed the argument about how Alador is the nice one, let's actually talk about his character. Because I can see what Dana Terrace meant when she said that he's interesting. He's not explicitly as awful as Odalia, as he mostly seems to be in his own little world half the time. Despite that, Alador still shows signs of being just as dismissive of Amity in general. You see this as he focuses on how her strength shows signs of Amity being a potential coven leader instead of noticing how his daughter nearly died to his own invention. Alador doesn't manipulate, but he doesn't love his daughter in a way a father should either. I'm very intrigued by this route for his character, and I can't wait to see what is done next with him.
Amity’s Amulet: My heart sank when I realized the true purpose behind Amity's amulet. The thought that Odalia found a way to literally be in Amity's head at all times...I hate that. I mean, I love it because it's A+ storytelling and symbolism, BUT I F**KING HATE IT!
Amity in General: And seeing how we're already talking about Amity, let's dive into the fact that "Escaping Expulsion" is easily her best outing so far in the series. I say this because it really puts to the test Amity's dedication to being a part of the group. You can tell by her expressions and Mae Whitman's performance that Amity so desperately wants to help her friends, but she can't due to being afraid of her mother's wrath. Which doesn't surprise me, given what we know about Odalia so far. But what does surprise me is that Amity stands up to Odalia in this very same episode. I expected it for sure, but most likely at the end of the season, due to most shows dragging out a similar concept for drama's sake. However, as I said, the writers don't waste time giving the fans what they want. So, yeah, Amity defies her mother in the very same episode we're officially introduced to her. And it's totally believable, as Amity has been fighting her parent's control ever since Luz literally showed her the light after "Covention" (click here if you don't believe me). It's yet another impressive showcase of Amity's character development and how she's leagues ahead of other redeemable characters who would go through five more episodes like this before getting to the point.
Luz in General: But enough about Amity. For now, let's talk about the actual best character of the series!
Just like Amity, Luz is on top form in "Escaping Expulsion." She is quick to call 'applesauce' about Odalia and Alador expelling the Hex-Squad and is smart enough to figure out the deal Odalia is worming her way into making. Several people classify Luz as stupid, and while she definitely leaps before she looks at times, this episode proves that Luz isn't going to fall for the sweet talk that someone like Odalia offers. As reckless as she can be, Luz is still intelligent enough to know what someone like Odalia wants and cuts to the chase despite knowing the woman can't be trusted. Still, Luz going through with the deal anyways is fantastic character work for her as it shows her dedication to the people she cares about. It hurts my heart to see Luz get all beat up from Alador's inventions, but her willingness to put up with it for her friends is an act of service I wouldn't have expected from anyone else. "Escaping Expulsion" may be more centered around Amity, but it still proves why Luz earns her spot for one of my favorite characters.
Learning How Glyphs Work: Another solid aspect of The Owl House is that the writers find brilliant ways for world-building and explaining the rules of the Boiling Isles. Take this episode's b-plot, for instance. Eda and Lilith need to learn how to do Luz's version of magic, so having an entire section of the episode dedicated to them figuring it out is a perfect outlet to explain how glyphs work in the first place. Although, I have some tribulations with this subplot that I'll get into with the dislikes. But I still consider this a brilliant workaround to explain glyphs, even if specific executions could be handled better.
The Fairy Pie: Not only is this well-crafted dark humor, and not only is it adorable as hell, but it also shows how Amity has calmed down with her feelings toward Luz. She still blushes when handing over the fairy pie, but it is certainly more subdued in comparison to "Wing it Like Witches." I like to think the time off from her (and our) favorite weirdo helped cool down those emotions a bit, but that doesn't mean she won't get slightly flustered every now and again. Because as much as I adore seeing cool and collective, I'm still very much a fan of Disaster Amity due to how cute it is.
Principle Bump: "This character is underappreciated!"
"That character doesn't get enough love!"
YOU WANNA KNOW WHO'S UNDERAPPRECIATED AND DOESN'T GET ENOUGH LOVE?! PRINCIPAL GOSH DANG BUMP, THAT'S WHO!
So many kids' shows focus on how educators are the bad guy who treats students poorly because they love seeing children suffer. But that's not Bump! Sure, he made a misstep in "The First Day," but for the most part, he really cares for his students and hopes that they work hard to be their better selves. So when he's forced to send Luz, Gus, and Willow away, he's genuinely saddened by it to the point where he breaks down crying! On top of being wholesome, Bump missing his students is another example that a character shouldn't be written as evil just because they run a school. Sure, there are scumbag teachers and principals out there, but for others, they're a lot like Bump: People who show admiration and respect to their students rather than ridicule because a principle "just doesn't get it." And I appreciate Bump all the more for it.
Gus and Willow: It feels weird that these two basically got sidelined, especially since they have a stake in the plot as well, but it's understandable. "Escaping Expulsion" is clearly more Amity-centered, and with Luz being the main character, it would also be odd if she didn't get more of the focus than her friends. Having them do more would have been great, but what they've already accomplished is pretty decent anyway. They show how much they're on the same page as Luz when trying to figure out a way to sneak back into Hexide, Willow is still the best voice of reason when saying no one will be killed through their plans, and Gus wins the comedic highlights in the episode. While I would have loved that they did more, I'm perfectly fine with what we got. Besides, this is only episode two of Season Two. We got nineteen more episodes to go to focus on these two.
King: Ok, now, this is the version of King I like to see. A character that mocks Eda as if they're equals and acts as a reluctant voice of reason. This episode shows King more at his best and is a major step above what we've seen in "Separate Tides."
Lilith: ...Yeah, f**k it. I like Lilith.
Personally, I would have preferred seeing her dragged through the coals at least a few episodes, but that's judging the show for what I want. Not what it is. And as is...It's fine. Lilith has a great dynamic with the rest of the Owl House, it's honestly adorable seeing her refer to Luz as a teacher, and that scene where she makes presents out of ice for Hooty is all kinds of wholesome. I'd say your enjoyment of Lilith highly depends on how forgiving you are, and if you think her splitting the curse is enough of a gesture, you probably won't mind her as much. The execution of her redemption really could have used more time in the oven, but Lilith is still a decent character regardless, so what's to complain about.
Luz Making the Abomination Have a Cat Face: ...Luz...I f**king missed you.
DON'T EVER LEAVE FOR THAT LONG AGAIN!
(Also, I just love that this is all Amity needed to know Luz was in trouble)
Hop Pop Cameo: He's on the cover of one of the books Willow's dad lifts up. Which is extra cute given how Dana Terrace and Matt Braley (creator of Amphibia) are close friends in real life.
Willow’s Dad Pretending Not to See Anything: One single action defines the type of man this guy is. He's the fun and understanding dad!
Gus, Willow, and Amity Arguing How to Break In: This little quarrel just shows how much these three need Luz. Without someone to keep the peace and bring up compromises, these idiots would have just kept arguing all night.
In addition to that, this clash over ideas acts as a showcase for who these characters are. Willow is careful and smart, so she's going for the option more unlikely to get them caught. Amity is brash and to the point, so she's going for the route that gets them inside as soon as possible. And then there's Gus, who's young and naive, so his plan sounds like something out of a cartoon. The odds of any of these plans working are highly debatable, but seeing these characters with clashing personalities and ideas is a ton of fun to watch regardless.
Edric and Emira Helping: There's not much to add here. It's just another sweet scene that makes me so glad that the writers decided to make Ed and Em more like supporting characters than minor antagonists like "Lost in Language" made fans think they would be.
(Amity throwing the "Hex me" signs back at Edric is just the cherry on top).
“Stay away from my Luz!”: ...What the f**k do you want me to say that? It's f**king perfect!
Luz Catching Feelings for Amity: ...Huh. Neat.
...
...Alright, let's move on.
Luz Wanting to Take a Nap After--Yeah, I can't do it. Not even for the joke.
WAH-HOO-HOO-HOO-HOO! MU! TU! AL! PINING! AH-HAHAHA!
THIS! This is more of that good s**t I'm talking about! Due to being so used to other shows going for the slow burn when writing the endgame romance, I was expecting Luz to catch feelings halfway through the season, even at the end of it. But near the beginning?! That is something I am more than ok with!
And much like Amity standing up to her parents in this episode, Luz catching feelings this early on is totally believable. Many fans have already analyzed how Luz's love language is "Acts of Service," which I'm somewhat sure is romantic gestures. Meaning that I f**king challenge you to find a grander gesture than holding back a literal killing machine while swooping down like a knight in shining armor! Oh, wait, you can't. BECAUSE THERE ISN'T ANY!
But by far, the best--the BEST--thing that can come from this is the dramatic irony! We, the audience, know that Luz and Amity like each other, but they don't. So the constant failings as these two fools try to work out their romantic feelings for one another is something I cannot wait to see in all its glory.
This is one of the best things that could have come out of the episode, and while it doesn't mean Lumity is canon, it is definitely closer than ever before. And I'm excited about all of it!
Luz Wanting to Take a Nap After Getting Home: I adore this because there's no one way that this can be interpreted. Either it's because Luz is exhausted after nearly getting killed for the fifteenth time that month, or it's because Luz is overwhelmed about having a crush on Amity...or both. Most likely both.
Belos Wanting The Abomatrons: Wow, what an ominous ending to the episode! I'm sure it won't come into play at all in the future...The season finale is going to hurt, isn't it?
WHAT I DISLIKED
Gus’ Growth Spurt: I mean...that's just weird. Gus suddenly being almost as tall as the others is a change so jarring that I feel like an explanation other than "witch puberty" is required. I get that they wanted to explain away why Issac Ryan Brown's voice got deep this season, 'cause puberty's a b**ch. But sometimes I feel like it's best to just ignore it, like with how Phineas and Ferb or Steven Universe just goes along with the fact that VAs tend to grow up when the characters themselves remain ageless.
Eda is Kinda Stupid in this One: It's not just me, right? Because I feel like Eda is more careful in the past than she is in this episode. She's been as reckless as Luz is at times, sure, but carelessly screwing around with magic when she has no idea how it works? I can maybe see King doing that, but not Eda. Just seeing her act dumber than usual is something that doesn't sit right with me.
Lilith Explaining Her Glyph Magic: I don't mind this. Glyph magic is pretty confusing, so having Lilith explain how it works to Eda and the audience is something I can understand. My issue, however, lies in how they did this.
Why, in the name of all that is holy, would Lilith explain her theory after the fact. It would be much more natural if she explained while saving King, but doing it after comes across as more forced than it should. Which is a shame because this series is usually on point when explaining how things work in the Boiling Isles.
And...That's about all the complaints I have with this episode. Which are nothing but nitpicks and possibly personal preferences.
IN CONCLUSION
If I'm willing to forgive and forget, I would give "Escaping Expulsion" a well-earned A+. But I'm not, so it's going to be another solid A. And, I mean, if you complain about that...there's something wrong with you.
"Escaping Expulsion" delivers on quite a bit of what fans want to see on top of giving these great character moments that show why we love these casts of oddballs and weirdos. I wouldn't say it reached perfection, but it still carries the winning streak that this new season has so far. Meaning there's no escaping the fact that Season Two is off to a better start than the first.
(Although, the fact that we got two solid As in a row means that we're in for a stinker real soon, doesn't it?)
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maxwell-grant · 4 years ago
Note
You are your top 5 Shadow agents
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I don’t talk about the Agents as much as I should, even though I constantly try to stress their importance, because I’m working on essays for them individually. To be honest, I think about the Agents practically every day to the point I have a hard time separating my headcanons from the actual canon material, but I have to stay true to it, and the lack of material regarding them means that the only way I can truly talk about their characterization is by diving deep into the novels and taking notes, which I don’t have much time to do, and then finding the right books or moments to talk about, which is even more difficult. 
This by no means constitutes my big thinkpiece on them, but it’s a start, and ultimately narrowing it down was a lot harder than I expected. This order is by no means final, if you asked me this question next week or next month I’d probably have a different answer, but it’s the 5 that I find myself thinking on the most. 
Honorable mentions: Jericho Druke and Myra Reldon, who are incredibly awesome characters conceptually and who have great moments each, and whom I definitely think deserve big turns on the spotlight if the Agents ever get put on the spotlight again, but are held back by issues with their presentation and lack of prominence. Margo Lane, whom only just narrowly missed the cut because, as much as I like her and think she gets an underseved bad rep and definitely has great things going for her, I sadly have to concede isn’t as consistently great or well-written as she should be. Clyde Burke, whom I definitely like a lot based on what I’ve read and consider an integral part of the line-up, but haven’t read enough of the novels he’s in to really solidify him as one of my favorites just yet. And Slade Farrow, who is a bit too complicated to talk about superficially.
Allright, so here they are
Number 5: Burbank
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As the center of all communications within The Shadow’s network and the only character in the series who is even more mysterious and elusive than The Shadow himself, Burbank is fascinating and the kind of character who simultaneously seems to be both begging for an in-depth exploration and yet who also should be dead last on the list of mysteries about the series we want spoiled, because nobody wants the mystery ruined. He’s a bit of cipher personality-wise compared to the other agents, but he kind of has to be, and I think it helps to illustrate the many forms the agents of The Shadow can and should take, that one of them is this total mystery whom we know nothing about and yet is so vital to the whole thing. And it’s interesting also because, for all the many variations we’ve had on The Shadow’s life and thoughts and feelings and etc over the years, Burbank has stayed more or less the same. Whatever variations he’s had in design aside, Burbank just is. 
The pulps did often have moments where we would get to see moments that told us a little more about Burbank, gestures he did, capabilities he had and didn’t have, little details Gibson would sprinkle in to keep people fascinated. Several scenes with Burbank are almost presented like you’re watching a movie, in the way Gibson keeps describing his face being mysteriously blocked from view by objects or lighting, like not even in your mind you are supposed to know what he is. And it’s all the more fascinating because, unlike The Shadow, as far as we know, Burbank is just some guy who’s good with tech, who was only recruited in the 2nd story but apparently knows The Shadow from before it, and whom The Shadow entrusted with virtually every secret necessary to keep his operations running. 
It’s kind of a sign as to how utterly neglected the agents are that, to this day, few writers who’ve ever touched The Shadow has ever come close to giving us any sort of explanation or backstory or anything on Burbank, and I refuse to believe these people had that much self-control. Of course I have my own ideas for Burbank, but even I would hesitate to put them on a story, because Burbank epitomizes that double-edged sword that comes with a solid narrative mystery. Burbank just is, and hopefully he will stay that way. 
Number 4: Dr Roy Tam
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Mention of Dr. Tam meant much to Sayre. He was acquainted with Roy Tam, the Chinese physician. He knew that Tam was a power in Chinatown; one who worked for good
Unrolling a map, Tam showed the entire Manhattan area, studded with tiny dots in districts quite remote from Chinatown.
"These represent my outposts," he said soberly. "They are places, owned by Chinese - restaurants, laundries, curio shops, other places of business. In each of these places, I have a friend."
The Shadow understood. Dr. Tam was the motivating factor among the Chinese who adapted themselves to American ways. His mission was to create good will among races, to put an end to prejudice and superstition.
A newer and more sober spirit had replaced the old and dangerous festivities. Feuds in Chinatown were a thing of the forgotten past. Dr. Tam and his associates had done much to bring about the present sentiment; but there were persons - even among that group - who felt regret at the passing of old traditions.
Dr Tam is a remarkably layered character for one that only appears in about ten stories, and he’s one of the agents I’m most eager to discuss in-depth. He’s another one of those agents that Gibson introduced by tricking you into seeing him as a villain, as a Yellow Peril cliche, until he is revealed to be in fact a good man. Not just good, Roy Tam is presented as a powerful, influential and cunning Chinese man with a lot of assistants secretly working for him, and who is consistently presented as a progressive, pacifistic, benevolent civic leader and ally, even friend, of The Shadow. 
Tam is very much westernized and the stories paint that mostly as a good thing, and this is one of the areas that I think could very much result in an interesting story that looks at the ramifications of his role, because of course not everyone is going to agree with his viewpoints, of course him being an advocate against superstition and tradition isn’t necessarily a good thing (and it’s not how Yat Soon, The Shadow’s other major Chinese ally, works, which puts the two at odds), and of course it’s a complicated situation, but the fact that Tam invites this kind of debate at all I think is something very interesting
Largely because of the movie, Dr Tam is one of the few agents of The Shadow who’s managed to sustain appearences in modern stories, and none of them have ever really went with his original angle as a powerful civic leader. Instead he’s been largely painted as either a scientist, like in the movie, a general practitioner, and a psychiatrist, and his age has been all over the board. 
I prefer him in his original form but I also very much like the idea of Roy Tam being, like the Chinese supervillains he was created to be a subversion of, an incredible genius who’s got skills in all fields that can fit under the “Dr” part of his job and is also an incredibly capable leader able to unify splintered communities under a cause of unity and cooperation, someone who absolutely could be the adventuring genius so many other pulp heroes are, except he dedicates himself wholesale to his community and the fight against prejudice and the betterment of lives, even if he’s misguided or wrong at some of the causes he takes up. I really think this character could partake in really great stories if ever brought back.
Number 3: Cliff Marsland
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(Fan-art by @cryptixcreations)
Cliff may have actually been the first agent I really fell in love with based on concept alone, even before I read the stories he was a part of and started loving all of the others. He’s one of the few agents who has prior history with The Shadow and we get ever so tantalizing hints at his background that we ultimately never get to learn about in full. He’s the resident tough guy and underworld contact of The Shadow, which in any other series might have made him the biggest badass and a loner action hero who’s too cool for things like thinking and relying on others for help. But here, trying to be that only gets Cliff into trouble, and circumstances gradually morph him into the series equivalent of a Team Dad. 
He was one of the agents who we got to see develop as a character. As he appears more frequently past his introduction, he grows from a headstrong, careless jackass, mostly interested in the action parts of the job, who “resigned himself to an adventurous career with violent death as its inevitable termination”, into one of the most reliable and capable agents, taking the lead during action scenes but otherwise fully defering leadership to Harry, and being the agent most likely to partake in gunfights and rescue The Shadow out of trouble, joining in missions like infiltrating circuses or high-society clubs and forming very strong friendships with Harry, Clyde & Hawkeye, who almost kills a man with his bare hands when he thinks Harry’s been killed. He’s the hardass, square-jawed ex-con who plays the reputation of a brutal killer, and is in reality a great friend, ally and husband (Arline has sadly only been mentioned in three stories), on top of being an invaluable fighter and secret agent.
Cliff could have easily been the protagonist of a long-running series all his own and that’s one of my favorite aspects of The Shadow’s agents. They are people with agency, goals and dreams and relationships and lives beyond the roles they play, they all have strengths and weaknesses and faults and positives that bring them much closer to us than The Shadow could ever be, with no end to the variety of roles they can take, and Cliff in particular is a character I’m very attached to. 
I do hope that he eventually found peace in a quiet life with Arline once his business with The Shadow was over.
Number 2: Harry Vincent
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The Shadow as a franchise has been vastly worse off as a result of Harry Vincent being completely sidelined and mischaracterized in virtually every adaptation since, and the sheer love that Shadow fans hold for Harry purely may be the closest thing to a true universal opinion in the fandom. 
Harry is a lot of things: the audience surrogate, the protagonist of much of the early stories, the leader of the agents in field duty, the dude in distress who gets kidnapped far more than even Margo, a hopeless romantic, an action hero, the one who gets sent to recruit agents because all The Shadow has to do is send Harry on an assignment and wait for him to come back with a new friend. He is a competent, resourceful, strong, extremely kind ball of sunshine who's got the potential for greatness, even if he can't see it. 
And for this post I’m going to highlight this: Harry is, on top of all that, the ultimate embodiment of what The Shadow strives to protect, help and uplift. He is the living proof that The Shadow's mission has a good, positive effect in the world, long after criminals are brought to justice and plots are failed and victims are rescued, purely by the fact that he’s alive and helping others who were once like him. Someone who, despite having so much to offer, could have easily been swept away by the world’s callousness and cruelty, if The Shadow wasn’t there to rescue him and uplift him.
I liked The Shadow pretty much at first sight after seeing the character’s design and listening to episodes of the radio show, and my appreciation for the character grew after reading The Shadow’s Shadow, but it wasn’t until I encountered @oldschoolcrimefighters and her brilliantly informative writings on The Shadow and Harry that I not only fell in love with the series, but decided to do everything in my power to try and get other people to love it too and see the potential it has. I think a lot more people should at least be aware of why Harry matters. 
Number 1: Moe Shrevnitz
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I was honestly a bit surprised when I rounded up all of the agents to make this list and Shrevy here ended up in Number One, but in hindsight, it may have been obvious all along. 
My reasonings as to why Shrevy is my favorite agent do get a bit too personal, especially because of something that happened to me as I was writing this post, so I’m putting it on a separate post here. 
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beanie-beebo-writes · 4 years ago
Text
Call for Action
Series Summary: You finally get your dream job, but it comes with a cost.
Warnings: Description of panic attack
Masterlist
Chapter 2
It was a nightmare that set you off the next day. Even though you couldn't remember it, you knew there was no way you could go into work that day, which was a nightmare in itself. Your second day on the job and your anxiety already had to butt itself in at the worst possible time, of course. 
You tried anyway, knowing how vital your job was to the process of the series being made. You didn't even bother with breakfast, knowing it would upset your stomach even further. You took a cup of coffee to go just in case, fearing if you drank it, the jitters would only add to your anxieties.
On set, everybody was mostly in their places except for a few PAs as always. You had forgotten to check your phone, so you went to the front office yet again to pick up another schedule. The day was already turning out to be a wreck and it barely started yet. Thankfully, Paul noticed you weren't in much of a talkative mood and let you be in your thoughts this morning. 
The schedule was even busier today, making your heart drop into your stomach. You knew a panic attack wasn't far, but you didn't have much time. You tried to forget about it as you ran to the stage for today. Your heart was pounding, and no amount of breathing exercises could quell the deep settled anxiety. You knew people were starting to notice, but your thoughts were too loud to pay much attention. 
"Alright, is everyone in their places?" You called aloud, still out of breath.
"Just about, give us less than five!" An A.V tech said from somewhere.
"That's fine." You said.
It gave you a minute to try and control your racing thoughts, if that was even possible. You bent over and held your knees as you tried to control everything bubbling inside you. Great, look at you. Someone definitely noticed that you're acting weird, next thing you know you'll be outcasted and fired. Hell, maybe even blacklisted if you decide to keep up this charade of job to job. Maybe-
A hand to your shoulder rescued you from drowning to the depths of darkness, startling you in the process. You stood up a little too quickly, starting to see dark spots. You blinked them away and looked up at your savior. And of course, it was Jensen.
"Hey I just-" He began before taking in your appearance. "What's wrong?"
You inhaled a deep breath, finding calm in his voice. "It's nothing, just a bad day." You said.
"Are you sure? Because it seems like a bit more than that." He said.
Your thoughts faintly began to start up again. "No, it's okay really. Get to your mark, Jensen." You said, half reassuring yourself and him.
"Alright, just remember what we talked about yesterday." He said.
You nodded and waited until he walked away to pull out a compact mirror, something you kept on yourself for situations like these. Yes everyone had already been likely staring at you when you had a moment, but you didn't want more lingering eyes if your panic attack had screwed up your appearance.
You wanted to roll your eyes in sheer embarrassment. You looked like you had run a mile and you had begun to cry. You thanked yourself that you didn't wear makeup like other higher ups, as you were sure it would be more noticeable. Before anyone could take notice, you set the mirror back down and made your way to the director's chair.
"Alright, everyone set?" You asked aloud.
You got a bunch of affirmative replies before making the decision to call "action" for the scene to start. 
Sam and Dean sat in a motel room, arguing about the aspects of a current case.
"There is no way you're going in on this one solo. Absolutely not." Dean said, throwing his arms up.
"Dean, you said it yourself. Going with two people is just asking for trouble. They'll instantly catch on and it'll blow our cover. I understand needing backup but.. I got this." Sam replied.
"For the last time Sam, no." Dean said.
Interrupting their argument was one of Dean's ringing cell phones; it was Bobby Singer.
"Yeah?" Dean asked.
"Well, I found that information you wanted, turns out they are also killed with silver to the heart." Bobby said on the other line.
"Yeah, that's easy." Dean said sarcastically. "So did you hear about this genius plan of Sam's?"
Bobby sighed tiredly. "What now?" 
"He wants to go in under cover, but when guns go blazing, no backup." Dean said animatedly.
"Well, he may have a good point you know." Bobby said.
"Excuse me? Bobby, that's suicide!" Dean argued.
"You watch your tone with me, boy." Bobby said. "You said the place is like an underground bar, right?"
"Yeah but-" Dean began.
"And that means he already is going to stick out like a sore thumb. Two of you would mean you're dead meat. He only needs the alpha and the rest will scatter. Now which plan sounds like suicide again?" Bobby asked.
Dean was silent, knowing there was no use arguing with the aged hunter.
"That's what I thought. You can stand by, just give him a lot of space outside the building. Got it?" Bobby said.
"Yeah Bobby." Dean said defeatedly.
"Good. Let me know how it goes." Bobby said.
"We will, talk to you later." Dean said.
"Bye, and be safe ya idjits." Bobby said, ending the call.
And then everything was quiet, too quiet. You felt a nudge from next to you bring you back to the modern world.
"And scene!" You called out, cheeks tinged slightly pink. "Sorry guys, got swept away there."
"You're good, we can just cut it later in editing." Bob Singer said, standing up from his chair.
"Cool. Alright everyone, settle for a minute and then we'll start scene 26." You called out to the stage.
--------
Before you knew it, lunchtime had rolled around again. This time though, you made the move to sit by Jensen and Jared, who had beat you to the table first. They were in a light conversation before you asked to sit with them.
"Of course (Y/N)." Jared had said.
They were currently talking about some sports team that you didn't follow; you listened in and tried to understand where you could.
"Who's your favorite team?" Jared asked.
"Oh, I don't really follow sports, it isn't really my thing." You admitted.
"Aw really? Bummer, another one." Jared teased.
"Hey, knock it off." Jensen said lightly.
"No, it's okay, I know he's only joking." You said, smiling at Jared.
"Okay, just checking." Jensen said with a wink.
Your heart flipped sideways and missed a beat. If you didn't have anxiety, you would have never distinguished the feelings you were starting to feel towards Jensen. Your feelings with crushes were always different from your anxiety, and yet so similar at the same time. Sometimes you wondered how you could tell the difference.
You still remembered the first time you had a crush. You were a late bloomer, so it didn't happen until 7th grade. You were so confused; anxiety was always something you were used to that when you were hit with all of these feel-good endorphins along with the anxieties, you threw up. Literally, in front of half of the grade and your crush, Nathan Sullivan. You had bumped into him in the middle of your moving-up ceremony in the middle-school hallway. You had wanted to say everything and nothing all at once, and ironically your brain chose to vomit instead. Now that you thought about it, you wondered that's where some of your current anxieties began.
With Jensen, it wasn't that different in a sense. You felt all of the bubbling emotions, the confusing anxieties telling you to either go for it or stay low. But you were past that for the most part. Or maybe it was the fact that Jensen made you feel safe, unlike the other guys. There was just something about him that you couldn't quite understand.
"Hey, have you guys ever dealt with anxiety?" You asked as the conversation headed to a lull.
Jensen swallowed his food before answering. "Actually yeah. About a few years back, maybe even longer, I had this huge fear of what others thought of me."
"Really?" You asked.
"Mhm, anything done on set or stage that was seen as funny to everyone else, was actually a huge anxiety factor for me. I was beyond embarrassed and hated being the one everyone laughed at, even if it was literally for comedy." Jensen explained.
"Oh wow, I never knew it was that bad." Jared said.
"I was too embarrassed to tell you at the time, honestly." Jensen admitted.
"I actually deal with anxiety sometimes too, just not as bad as Jensen." Jared said.
"What helps you guys through it?" You asked.
"Honestly? For me it was therapy, lots of it." He said with a chuckle. "But the main thing I keep with me all the time, is to remember that most people are more likely to be absorbed in their thoughts, than they are paying attention to you or me. At the end of the day, what you do may not even matter to them at the dinner table. And if it does, it does." 
"Wow, that's some good advice." You said.
"Thank my therapist for that one." He said.
"I use a lot of deep breathing techniques, it tends to quell a lot of things for me." Jared said.
"Why you ask? Something on your mind?" Jensen asked.
"No, just curious. My one friend back home deals with this kind of stuff and I figured it would help to know." You stretched a bit. 
"Ah." Jensen said.
"Well, send her some love from us, okay?" Jared asked.
"Of course." You said, finishing up your lunch.
A beat of silence surrounded the three of you.
"Hey, are you busy later?" Jensen asked. "I know you're technically my boss and all.."
You looked up from your food and almost choked. Was Jensen asking you of all people, on a date? This had to be a misunderstanding. Yet again, Jared was practically all over Jensen, just by looking at him with his head in his hands.
"Huh? Uh, no, not really. I usually just pass the time by watching netflix or something I guess." You said.
"You want to grab a bite?"
You felt the tips of your ears burn like a hot stove.
"As a… date? Or…?" You asked.
"Depends." 
"On?"
"Well, do you want it to be?" Jared asked.
"Would it even be appropriate? I mean.. Like you said, I'm practically your boss, Jensen." You said.
"Don't see why it wouldn't be. It's not like you're doing any special favors to get me top role or anything." Jensen said with a knowing smile.
You smiled back and lightly rolled your eyes. Oh, this man is definitely going to be something if I date him. How could you say no?
"Yeah true." You said, probably still with a red face. "Sure, let's make it a date then."
"Yessss!" Jared whispered.
He did a silent victory dance on the way to the trash can and shut the trap closed with his hip. He strode proudly all the way back to the stage as if his son had won a competition. Jensen put his hands over his face a moment and exhaled lightly.
"Just ignore him." He said, muffled behind his hands.
"Couldn't if I wanted to." You said with a giggle.
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animatedminds · 4 years ago
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Let’s Get Dangerous Review!
It’s dangerous. In a good way. <cue dramatic music> Okay, obviously there’s more thoughts than just that. I’ve been waiting for it for weeks, and it arrived just as awesome as I hoped. For the first time, let’s give my full movie style review to the double length Ducktales special: “Let’s Get Dangerous.”
The spoilers are open and widely discussed, so maybe don’t look past the following image if you haven’t seen the episode yet.
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To note, I’m not entirely convinced that this was actually meant to be a pilot. It definitely does introduce a new status quo for the Darkwing trio of characters (minus Honker for now, here’s hoping they haven’t forgotten him), but it’s also a very remote story that still tries to take place within the context of Ducktales’ universe, so it really depends on what they choose to do.
But let’s just get down to it.
First off, as I mentioned in my earlier post… Taurus Bulba. He was maybe the biggest and most eye-catching aspect of the first part of the episode, as one of the few elements we hadn’t already seen yet, and his reputation as a really, really bad guy has quite preceded him. As I may have gushed somewhat about, he’s one of the best parts of the special.
James Monroe Inglehart, for those living away from the Disney scene for a decade, is an actor and voice actor most famous for being the original Genie on Broadway’s Aladdin. A grand, bombastic presence, he generally plays characters who - much like the genie himself - a big, jolly, kind but maybe a little mischievous souls that take the attention of a room and brighten up the characters’ day - like Lance, in Tangled the Series. The most interesting thing about Bulba is that Inglehart brings that exact same energy to the role, and so Bulba keep that jollity and lofty personality in a package that becomes increasingly less nice as the story goes on. As someone who keenly remembers Taurus Bulba as cruel monster willing to hurt kids and capable of crushing Darkwing like nobody’s business, the contrast was immediately fun to watch - and I kept waiting for the other shoe to drop.
In this story, Bulba is recast from a crime lord intending to use a super weapon go on an endless plundering spree to a FOWL scientist with a respectable reputation who intends to use a super weapon to take over the world, and the transition goes off fairly well. The end result is a pretty standard mix of superhero fight and Bond plot, as Bulba ends up holed up in his lab with his squadron of elite supervillain minions - all plundered a particular fictional universe - with the heroes having to break in / escape from his captivity and stop him before he destroys everything. It’s very Silver Age, with Bulba in the role of maniacal villain, and he’s contrasted very well with Bradford - who is as always an antagonist who prides himself on pragmatism. This contrast leads to some great moments: Bradford’s increasing frustration with the cavalier attitude of both the heroes and the villains gives him the best stint of characterization he’s had since the beginning of the season - he basically spends the whole episode arguing with everyone about how badly thought out their actions are, while also badly hiding his own secrets.
The Fearsome Five (of which Quackerjack is voices by his original actor) are great to see, though used minimally. If you’re expecting to see classic show dynamics between the villains and Darkwing, that’s not really what they’re used for. Mostly, they’re minions with personality, and they’re more there to establish both to the audience and to Drake the character himself that he is ready to take on really big threats even with his lack of superpowers.
But enough about the villains, on to the heroes!
A couple episodes ago, with the Halloween episode, I criticized that story for not balancing its A and B plot all that well. This episode does not have that problem. The story is actually maybe about three fifths Darkwing’s story, and the rest of it is Scrooge and the nephews as they figure out what Bulba is up to independently of Darkwing and try to stop him themselves. It’s somewhat similar to Timephoon, where they’re there constantly and are doing their own bid to solve the story but the focus isn’t primarily on them. Instead, we have some of the best “HDL actually matter to the story” bits of the show, where they escape Bulba’s prison on their own and lead Bradford out, all the while slowly figuring out that something is shady about the guy. Meanwhile, Scrooge gets stuck in the original Ducktales universe’s most memed scene, which was a fun gag (but not the best gag - that would be the one and only Bonkers D. Bobcat as the Harvey Bullock-style cop in the Darkwing show).
Which I suppose can lead to a digression about the mad science bit here. The alternate universes here are… interesting. I always pay special attention to how things like time travel or other dimensions or alternate universes work in a series, and this one reminds me the most - I think - of DC’s Dark Multiverse: a collection of universes that are both explicitly fictional but made real because people created them. Ultimately, it’s less as if the OG Darkwing universe exists independently of the Ducktales universe and more that the in-universe Darkwing show as a world based off of it that the characters can reach into. I wish the episode had delved into that more, and now you’ve got people trying to use it to look for more establishment of OG Darkwing elements (though I was fine with it being separate, perceiving anything else as rather needlessly inexplicable), but ultimately that is not specifically what the episode is about, and is kept rather separate.
So what is the episode about? Like you didn’t already know…
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As always, Gosalyn Waddlemeyer is a little girl whose grandfather was done away with by Taurus Bulba, and who falls into Darkwing’s lap over the course of his adventure with him. Here, her grandfather is (possibly) still alive, just lost in the ether a la Gravity Falls’ Grunkle Ford. And like the mighty glazed McGuffin, Darkwing’s goal in the episode is less strictly defeating Bulba as it is helping her get her grandfather and her home back. Gosalyn here is self-sufficient and action oriented (it may be my inner Brooklyn 99 fan talking, but I loved Stephanie Beatriz as her, and kind of wish she had gotten a wider range of lines), taking on her own crusade against Bulba until she realizes she can go to Darkwing for help, and is constantly trying to pull him into the fight - even while he is reluctant, and no matter what the danger - so that they can win and she can get justice. But in the end, she has to accept that they might not be able to.
As a longtime Batman fan, I immediately recognized a plethora of Robin references with Gosalyn. She’s a kid who’s family was taken from her by a villain, given a surrogate home by the hero - like Dick Grayson. She’s a street tough who originally met the hero committing a crime, and who is both skeptical of his heroism and heavily critical of his flaws - like Jason Todd. And she’s a young genius with a lot of scientific knowledge, tech skills and common sense - just like Tim Drake. There’s even elements of Carrie Kelley or Terry McGinnis there, in her determined if not gung-ho approach to heroism despite her circumstances and the hermit-like behavior of the hero.
And in the end, this is a fairly apt comparison, because Gosalyn essentially ends the story more as a Robin figure than previously, now as Darkwing’s more of a ward and official sidekick alongside Launchpad. The story does not, to note, involve her being adopted by Drake or becoming Gosalyn Mallard. Indeed, they don’t really end up having that sort of relationship. They’re distant and don’t really know how to relate to one another, and not about to broach the subject of family except in distant terms. There’s ultimately far less emphasis than before on Gosalyn and Drake being similar and hitting it off on a personal level, or even really Drake keying into Gosalyn’s potential and spirit as a person vs an element in his adventure. Throughout the story he regards her as a victim to be saved, then ultimately as an ally with potential to be respected, and in the end he gives her an offer to take up the mantle along side him while they search for her family… which ultimately creates something very different.
For people expecting something a little more akin to the implications the show made with Gyro and BOYD, Gosalyn here. The implication that they could be a family is brought up by Launchpad, but neither Drake nor Gosalyn are really there at the end of the story - I want to say they’re not there yet, but the way the story goes gives off the impression that the dynamic duo dichotomy is the relationship for the two the writing is most comfortable giving them.
Again, I’m a longtime Batman fan, so I understand and appreciate the nod. It gives them a really cool status quo that’s distinct from what came before it. Still, the strong father/daughter relationship between the two was very much the heart and soul of the original show, an endearing quality that created the character traits we love about both characters, and ultimately one of the primary characteristics that set the Darkwing family apart even from most comic book superhero stars - so even if they made something great out of it, it’s a shame to see Ducktales ultimately keep that relationship at arms’ length.
But that’s less a criticism and more just something I wish they had chosen to do differently - and it makes sense for the 2017 team’s take on Darkwing, which has always been more focused on “irrepressible hero who doesn’t give up” - a pluckie rookie growing into his competence - than “former fool whose great potential is unleashed through the people around him.” The latter is there, sometimes, but it’s not prominent. Original Darkwing was a man made better by his daughter, while the modern Darkwing doesn’t quite need that to find the hero within.
The only (and I mean only) criticism I have is the way the characters kind of jump around in how they respond to things. Drake wanting more crime, and then freaking out when super crime shows up and it’s way more than he thought he can handle is fine, and is one of the better character bits in the special. It being unclear whether Drake is against fighting supervillains because he thinks they’re too powerful vs because he doesn’t want to risk Gosalyn’s safety is another thing, though - it seems the show intended to imply the latter but forgot to include the line somewhere, so it’s not inferred until later and Drake suddenly benching Gos towards the end lacks set-up.
For her part, Gosalyn is suddenly and quickly afraid to fight for a brief moment so Launchpad can inspire her to face impossible odds, even though it was hardly the first time she had done so in the special. The ending I think wanted the characters to be somewhere that the rest of the special hadn’t gotten them to yet. But it’s all good - it ends well, so all’s well. Best gag of the episode, btw? Fenton, who is awful at keeping his secret identity secret, has hooked up Darkwing with his own hi-tech hero lair. Darkwing, despite supposedly being a detective (or at least an actor playing a detective), ends up as one of the two or three people remaining on Earth who hasn’t figured out that Fenton is Gizmoduck. Darkwing considers himself good friends with Fenton, despite hating Gizmoduck. It’s actually very funny.
It’s as of now unclear what is coming up for Darkwing. We know the St. Canard characters are going to factor in more as the FOWL plot progresses, and this episode kicks that plot into high gear - the characters now know about FOWL and their intentions, and are preparing themselves for a far more dangerous fight than usual. In short, with the midseason comes the renewed focus on the primary plot of the season, as per the usual. Like I said before, while I’m not as on board as most with the idea that this was a pilot, St. Canard was definitely established here - with series regular Zan Owlson as it’s new mayor, and a general aesthetic and set of protagonists. It wouldn’t be remiss for a future episode this season to take place there (though we know Negaduck isn’t happening this season).
The new few episodes, however, are focused more on the quest for Finch’s treasures and FOWL, so that’s going to have to wait for a while. We’ve been promised, as I recall, an episode that brings all the kids together (unless that’s part of the finale), which is nice - I may have mentioned before that the best episodes of the series have been the ones that put the kids (who are the characters with the most focus throughout its run) together and let all their personalities run through an adventure together - and with the cast growing somewhat constantly, it’s nice to know that no one is being forgotten.
Either way, I give the episode a great deal of recommendation - I only had a couple things that bothered me, and a few wishes for different choices, and ultimately I’m planning on watching it a ton of times just like I did the first Darkwing episode. From a classic Darkwing fan, and in the words of Bat-Mite, it’s a different intepretation to be sure, but not at all one without merit.
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So thanks to Frank Angones, Matt Youngberg and the Ducktales crew! I hope my virtual thumbs up reaches them somehow, but either way, it was a good day to be dangerous.
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larathia · 4 years ago
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So I just finished watching Star Trek: Picard.
I have to say I will probably need to rewatch like, everything in the entire franchise to get all the references (and hey, I’m a lifelong Trekkie and I do a lot of rewatching as mental comfort food anyway) and it was a great season to watch on that level. The sheer amount of canon welding across the various iterations - they had to have had a staff of very, very dedicated “no really I know more about the scripts than the actors do” fans to pull off the weaving there.
But what’s tickling me pink more than anything else right now is just what a “fuck that” response it is to purity culture, and that’s why I’m Tumblr-rambling about it, because Tumblr purity culture needed an entire season of a show to kick it repeatedly in the ‘nads and Picard did it beautifully.
Don’t think so? Consider that the entire season has, repeatedly stated AND shown, “perfection is the enemy of the good”.
We see the striving for perfection aspect in Picard himself. The Romulans are in danger - he wants to go out there and help them, because that’s what the Federation does, even though the Romulans are the enemy that the Federation was formed to fight and of course that means not everyone in the Federation is cool with giving the pointy-eared professional backstabbers a helping hand. And, of course, Romulans gonna Romulan, and there’s some pointy-eared backstabbing that actually hurts the Romulan people overall fairly profoundly and the Federation stops trying to rescue them.
And Picard throws a fit. That is not Starfleet! That is not the Federation he loves and serves! He quits in protest. If Starfleet will not live up to his ideals, well then fuck starfleet.
He’s let perfection be the enemy of the good. And boy does it have fallout.
* The people that were trying to help him suddenly have lost their primary advocate in Starfleet, and get pushed out. Which makes Starfleet even worse.
* Because now there’s no one advocating for the Romulans, the Neutral Zone becomes essentially a lawless no-man’s-land where a hell of a lot of people suffer, because neither the Romulans nor the Federation have manpower or depth of interest to stop it.
The show repeatedly states that because Picard couldn’t save everyone, he chose to save no one. And the whole season is playing through the fallout of that - of having, ultimately, saved no one.
And then on the flipside, as part of Picard’s character arc of cluebat, we see people who are very much not perfect, very much not exemplifying the Ideals of Starfleet, who are nevertheless doing what they can, however flawed and imperfect it may be, and that even though neither their efforts nor results are PERFECT, they’re still having a positive impact.
* The Fenris Rangers are tooooootally not Starfleet. They’re vigilantes because there’s nothing else they CAN be, and they absolutely do act as judge, jury, and executioner in ways Starfleet totally would not approve of. But because of them, because they’re fighting and trying to help, lives are saved and criminal organizations don’t get to run rampant where the various empires have no interest in maintaining order.
* The Borg Reclamation Project. Hooooeeee. The Romulans are harvesting Borg tech from abandoned drones, and the drones are treated as barely better than slaves afterward (if that - I mean really. They’re treated more as things.) And in the middle of this is Hugh, who knows the drones are being harvested and mistreated but it’s still better for them than tne nonbeing they get in the Collective so he does his best to help them psychologically recover from what’s been done to them. Can he free them? Ultimately, no. But he does help them. Their lives are better than they would’ve been if he hadn’t been out there advocating for them.
And Hugh knows that this arrangement is far from Good. He even refers to the Romulan overseers as ‘the new Queen’. But by this time Picard’s clued in that you don’t HAVE to make a perfect rescue. If you can’t save everyone, save someone. If you can’t save anyone help where you can.
The whole series so far is basically that lesson from multiple angles - it’s far better, in the end, to just do what you can, even if that’s a very small thing in a very small scope, than to throw your hands up and do nothing because you can’t save the whole universe in one fell swoop.
I stand impressed.
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olitech · 3 years ago
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Thoughts on the Z Fold 3
The Samsung Galaxy Z Fold 3 is an interesting device. While it is not the first foldable device made by Samsung, and not even the first foldable device on the market in general (though Samsung certainly was the first real company, I'm not really counting the horrible Royole Flexpai) for me personally, this is indeed my first foldable device.
So what is it like? For context, I am a long term Samsung user, having used the S2, S3, Note 4, S7 edge, S9+, and recently the S21 Ultra. Coming from the S21 Ultra the Z Fold 3 isn't that extreme in size, and folded it lies even better in my hand because it is less wide. Typing on the slimmer front screen is certainly something you have to get used to though.
The weight increase of 44 grams from the S21 Ultra's 227 grams to the Fold's 271 grams is noticeable. It isn't the end of the world or tipping the scale into "This is way to heavy" territory, but you will notice it when you handle them one after the other. The Z Fold 3 is, however you hold or handle it, definitely not a small or light device. Considering you have a foldable tablet in your hands, that fact isn't really surprising - it is kind of the point of this whole thing.
So If you want something small and light, you are definitely in the wrong market segment if you are looking at this phone.
The device can be unlocked with the fingerprint reader in the Power button on the right side, which I massively appreciate. I guess they can't yet fit an under display fingerprint reader into this kind of display due to size constraints and I am happy that's the case. I have an under display fingerprint reader on my S21 Ultra and my Galaxy Tab S6 and constantly have to retry with both of them to unlock these devices. These fingerprint readers have not yet gotten to the same level of performance the old ones are capable of, so I am really glad the "old" tech has made it into this device. If you want to unlock your phone with your face, that works perfectly fine, but in a world full of masks today the fingerprint reader is in my opinion the most versatile option, when done this way at least.
For my use cases, this thing is clearly overkill, I'll be really honest. Watching a Youtube video or TV Show is really nice on this device, especially if you want to watch classic shows like Star Trek The Original Series or Knight Rider, because the unfolded screens aspect ratio of 5:4 is really nice for those old 4:3 shows. 16:9 content is fine too, but there is of course quite a bit of screen real estate you are not using in those cases. But since this is more of a productivity device, 5:4 is the perfect aspect ratio in my opinion.
Typing on the unfolded screen is nice, but takes some getting used to. I have been using this phone since I have received it on Friday the 20th of August 2021, which has been 5 weeks now, and I still mistype quite a bit. I don't know why it takes me so long to get used to the split keyboard I use with Microsoft Swiftkey. When typing or swiping on the screen the crease of the folded display is very noticeable. When you watch or read something it quickly becomes absolutely not an issue, I couldn't care less. But you definitely will feel the crease with your fingers or even with the S-Pen.
Coming to the S-Pen, and the Note package available for this device. I like the S-Pen for the Fold 3. I have the smaller one of the two available since Samsung gave me the Galaxy Z Fold 3 Note package for free as a promotion for preordering the phone. The Note package contains a Super Fast Wall Charger supporting up to 25W, and this should have come with the phone itself in my opinion. I understand the environmental concerns these companies cite as the reason they don't put chargers into the box anymore, but for this price I simply cannot accept that this is the case. It just feels cheap when you open up such an expensive device and there is the phone and a cable in the box and nothing else.
I'm sorry but I have to start swearing for the next section of this article. You have been warned.
The Flip Cover that comes in the Note package is a horrible fucking mess and I don't want to meet whoever designed this thing because I would be scared of that person and the drugs they must have taken designing this thing. The cover doesn't stay closed, flops around like a flaccid dick and just feels like cheap crap. I cannot tell you how glad I am they gave that package to me as a free promotion for preordering, because if I bought this package and actually paid 89,90 Euros of my money for this cover I would have been fucking pissed.
Samsung, if anyone of you is reading this, you can do better than this. Much better. It feels like someone decided 5 minutes before production started "Hey we have this new folding phone, and we decided not to make a new Note, so why not combine the Pen with the Fold 3?" and wanked out a design on a napkin during dinner while the kids were screaming at them.
I am not a massive fan of the magnetically attached pens the Galaxy Tab Series and the iPad use, so I appreciate having a place to actually store the pen in, but the front opening part of that cover makes this thing completely useless in my eyes. And I think they kind of knew that, since you can take off the part of the cover the pen stores in - a fact I didn't see anywhere other then one single Youtube video made by the channel HighTechCheck in his video "Best And Worst Cases For Samsung Galaxy Z Fold 3", here is the link, it's a great video in general if you're looking for cases for this phone:
https://www.youtube.com/watch?v=X2TBKlm-R2E&ab_channel=HighTechCheck
There might be other videos showing this feature of the Note Flip Cover of course, but this is the only one I came across while looking for accessory videos for this device.
Continuing on with the S-Pen, I understand that they had to make a new version because people would've poked holes into their screens with the old one - the new one is spring loaded to prevent you from pressing the pen to hard onto the screen - but what I do not like about the new S-Pen (at least the little one, I don't have the bigger one to test this with) is that you can only use it on the inner screen of the Z-Fold 3. That's right, the smaller of the S-Pens available for the Z Fold 3 does not work on the outer display of the phone when it is closed. I do not know why that is. It works perfectly fine on my S21 Ultra screen, but not on the outer screen of the Z Fold 3. I find that very bizarre. The outer screen has Gorilla Glass Victus on it, it certainly isn't a matter of screen protection. And it works on the S21 Ultra, so what the hell?
I'm a tech nerd, so I love the technology behind the foldable screen and the new form factor this results in. But I don't write 20 emails a day on my phone, or write a book on it, or anything like this. I use the big screen on the Z Fold 3 mainly for content consumption, Google Maps occasionally, web browsing, looking a photos, stuff like that. I am not a productivity monster that actually does multi tasking with a device like this. It is a great phone and the continuation of a new era in mobile technology and screen technology, and I'm glad I could be here to support that change because this means cool things might come out in the future with this technology. Could I still do everything I usually do on my S21 Ultra? Yes, yes I could, easily. Don't get me wrong, I'm glad I bought this thing, but for someone like me this is massive overkill, as it probably will be for most people. Most people who buy this thing with their own money might not agree with that I guess. They have to justify the price of 1800 Euro for this thing after all. But I prefer to be honest with myself, and with you.
This is not a sensible device. It is absolutely a fun device and a great look into the future of what will one day be possible with this display tech, not just in the smartphone world but with screens in general. Just like that rollable LG TV this is technology that can be used for so much more than smartphones - it doesn't even have to be foldable. Just being able to put a display around a corner like it is a plastic sheet and having that in a fixed position opens up cool possibilities, once the tech is even better, and most of all, cheaper.
So no, it doesn't make my S21 Ultra look like unusable crap when compared to the Z Fold 3 just because of the foldable aspect. But in my opinion that's not the point of this device. It is to further push along the technology and establish it so it becomes more common place. So it gets better, can be made better, not just because the manufacturer Samsung is continuing to work on it, but because they get feedback from users about the device. The more established and researched a technology becomes, the cheaper it can become, meaning better and new usage forms for this technology in everyday life. Take a screen like that, make it see-through and put it into my car windscreen. It doesn't need to fold for that, but it does have to be durable, and depending on the windscreen, at least bent in some form. Give me overlay graphics on my car window for navigation. Give me glasses not like Google Glass with a small area of a screen but have the glasses BE the screen with this technology in a see through version. Give me a Cyberpunk 2077 style visor. That would really be exciting for me. What this phone and it's display technology represent is what is more interesting and exciting for me than the device itself. But the device itself is still great and I do not regret buying it. If you're into tech and have the necessary funds for it, I can recommend it. Maybe you are even a person that uses this device to its full multi-task capabilities, who knows?
Speaking of which, multi tasking is a breeze with this thing, it's perfectly fine running several apps at once, not just switching between apps but displaying several at the same time since you now have the screen real estate to actually use it. Since I just launched my homepage (this will be the first entry on it, actually) who knows, maybe I will use more multitasking myself in the future when writing stuff on the go, reading and researching in the browser and typing a note on the side perhaps. I doubt it, since for real writing I really don't like to use the touchscreen, but if I have a quick idea on the go and I have time, I could definitely see this being very useful.
Battery life is not an issue either for me, last week I had a day where I watched 6 hours of Star Trek The Original Series on it at around 80% brightness and was around 65% battery when I stopped, which is pretty impressive in my eyes. I have the episodes on my phone, so I wasn't streaming them over the network in case anyone is wondering.
The software has so far given me no troubles, not all apps scale to the screen but they still usually work without issues, and many apps like Youtube for example are adapted to use the foldable aspect of the Z Fold 3 in several ways, like when you half-fold the phone, set it on a table, and have the video on the top and scroll the comments on the bottom. Or multi task by having one app on the top and other on the bottom, stuff like that works really well in most apps I am using, I can't really recall any app right now that had huge issues with the aspect ratio or the foldable nature of this device. Good job Samsung!
The back cameras are on par with the S21 Ultra, so they're in my opinion top, but I'm no expert. What even I notice is the inner camera under the display. No longer is there a hole punch style camera, this one is actually under the display, which drastically decreases the performance of that inner camera. It's usage for video calls I guess, but for a device in that price range I think I would've been fine with a hole-punch style just to get the better image quality. I've made a comparison video on Youtube, comparing the front camera of the S21 Ultra and the Z Fold 3:
https://youtu.be/h5uQ1IQeIvE
The Z Fold 3 is a tech nerds dream come true, and really does whatever you need it to do. Whether you actually need all of that and if it is worth the money is for you to decide. If you already have a tablet you use for media consumption, and if you aren't a huge productivity fan or need one device that does it all and can carry nothing else, then I'd say no, you don't need it. But you might still want it just the same, like me.
Sunday, October 3rd, 2021.
Oliver Weber
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whatthefuckisasweep · 5 years ago
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RvB: Zero Thoughts for Worried Fans
I’ve been seeing a lot of posts on RvB Zero and the worries/hype/problems/whatever that people have for it. And, since RvB is extremely dear to me (and has been for a number of years)... I have thought about it a lot too. 
I just want to preface this with the fact that it is extremely valid if you are scared or worried or sad about the absence of the Reds and Blues thus far. You are not against diversity or change, and your thoughts are valid. I am really kind of shocked about some of the wording that some people have used addressing concerns that people have put forth. I know those kinds of posts are really negative and can become overwhelming and annoying, but creating a division in the community is not a right way to fix that. We’re all fans of the same show. You can have an opinion without being too harsh on those who hold different aspects of the show dear than you.
Having said that, I agree with people’s worries. I am also sad about the Reds and Blues only “maybe” returning... at least in this season. I am not worried about the content of the show itself. From everything that is being shown, RvB: Zero will be AMAZING, and I am EXCITED FOR IT. This is the most hype RvB has gotten in years. New characters, great animation, spicy and fresh story... Yeah, it’s gonna be fucking COOL AS SHIT. But... I’m scared it will not be Red vs. Blue. I have no doubt it my mind I will enjoy it, because, well, it just sounds awesome. But... I’m scared it won’t be the same show. More of an animated spin-off in the same universe. 
In my opinion, there is still so much story left of the Reds and Blues to tell -- amazing points to jump off of. And, yes, I know the season has not come out yet, but I’ve seen a lot of people talking about how the characters are tired because it’s seventeen years and people are just afraid of change OR like how they have no ideas left. I will say change is scary. But the characters are the ones who drive the show. I know nothing about these new ones yet, but from the looks of it, they seem to be action-packed and very capable. And I don’t know about you, but I first came to RvB because everyone was very INcapable and I related to it. The reason why Red vs Blue is Red vs Blue is because the Reds and Blues. They are what the story is about. To me, it’s similar to how Spongebob is about ... Spongebob & Patrick. Even after all these years. And like, if this is their end because there is nowhere to go (even though I disagree with that), I’d honestly be FINE with ending their journey and accepting the new characters! But I’d just want them to get a proper ending / closure before this WHOLE new thing comes along and takes the plot on a crazy new wild ride. 
But, anyways...
It’s wrong of me to basically judge the whole thing before its even come out and we see who really is in it & whatnot. I know that. So on a more positive note for the people who are worried and need some reassurance: 
- It is in the same universe. The Reds and Blues are famous. There is no way that they are erased from the story forever. 
- Torrian and the other cast members seem to GREATLY respect the original series, and are EXCELLENT animators. There is no doubt about an amazing story and respect for the characters.
- The team seems to be VERY on the down-low about everything. Needing “authorization” and whatnot just to post armor. We don’t know anything yet.
- We still don’t know who the Carolina-armor/Locus-armor people are.
- The new characters look amazing! Agent: One as Fiona? God, that’s SO FREAKING COOL! I’m already kind of biased towards Raymond because he’s a tech guy. Also, the diversity! Already shipping One and East!
- From what we can see the season is around 8 episodes, meaning that it could be a bridge season
- Torrian watched S9 in preparation for making S18, meaning that he could do something similar season wise!
- Although I’m not sure how I feel about the Fast & the Furious comparison, the theme of family is EXCITING.
- We’re actually getting updates as opposed to what it was like beforehand with literally nothing.
- New characters draw in new fans to the series!!!!! 
Overall, I’m really excited to watch this season, but I am worried about when we are getting back to standing around and talking. I am worried about the end of the story and about the show. I think that if they need to keep introducing BIG huge plot things like time travel and step away from the Reds and Blues, it’s a pretty good sign to start coming up with an ending for the show - at least for the Reds and Blues, and maybe start something "bigger”. But then again... We still don’t know much, so this is really all just speculation. Honestly, in my opinion, RvB should have ended with 14, as much as I love 15 and 17. POOR RED TEAM.
...Man, this was a long-ass post. Sorry for rambling, but this means a lot to me, and the responses/thoughts I’ve seen from people are very mixed, so I’d just like to be more thorough with mine. 
Feel free to comment or DM, I really want to talk about it with fans & see how you guys feel!
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coolgreatwebsite · 4 years ago
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Cool Games I Finished In 2020 (In No Real Order)
Oh, hey! Right! I have a website! I’m like a week late on writing this, but what’s a week on top of an entire year of not writing, right? 2020 was... well, we all know what 2020 was. For me personally, it was simultaneously the best and worst year of my life. The worst in both ways you can probably assume and ways you definitely can’t (neither of which I’ll be getting into), and the best in ways I absolutely never would have guessed. That uncertain job I mentioned last year got very suddenly much more certain, at a much bigger company, for a much larger amount of money. That allowed me to get my own place, making my weird living situation much less weird. Still haven’t gotten the majority of my belongings off of the east coast, but if the entire world wasn’t currently fucked up by a global pandemic I’d have sorted all that out too. What I’m saying is that, for the third year in a row, my life has been a complete whirlwind that has left me very little time to get comfortable with any aspect of it. But I did manage to play more video games than I did last year! Which is perfect, because it’s once again time for another one of these. Here’s a bunch of cool games I experienced for the first time in 2020.
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Astro’s Playroom (PlayStation 5, 2020)
My one word description of Astro's Playroom is "delightful". It's just an absolute goddamn delight. A total surprise too! Included with every PlayStation 5, Astro's Playroom is, in my opinion, one of the best pack-in games of all time.
First off, it's an incredible tech demo for the PS5's new DualSense controller. It was easy to brush off Sony's talk about the controller's haptic feedback and triggers as some Nintendo-style HD Rumble bullshit, but it really is incredibly cool once you get your hands on it. The game is obviously more than a tech demo though, or else it wouldn't be on here. It also just so happens to be an extremely solid and fun platformer on top of that. Astro controls exceptionally well and the levels are all well-designed and fun, even the gimmick vehicle ones designed to show off different features of the controller. It also has an oddly compelling speedrun mode, made all the more compelling by the PS5 notifying you when your friends beat your times and the ability to load into it within two seconds from anywhere on the console. But the biggest thing for me and, call me a mark, because I am, is that the game is an honestly incredible love letter to PlayStation history.
For the first time ever, Sony has pulled off a nostalgia piece without it ending up as embarrassing garbage in the vein of PlayStation All-Stars Battle Royale. There's a Nintendo-like joyful reverence for all things PlayStation oozing out of every single corner of this game. There are so many nods and references and gags for literally every PlayStation thing of note throughout the the last 25 years, and then on top of that there's a whole heap more for the things that AREN'T of note that only hyperdorks like me would get! A sly reference to the ill-fated boomerang controller? Yep. A goof on the fat PS3's Spider-Man font? You betcha. A trophy you can earn by repeatedly punching a Sony Interactive Entertainment sign until it breaks and reveals the Sony Computer Entertainment sign it was slapped on top of? Yeah buddy. It's deep cuts all the way down, even up until the final boss which had me grinning like a total dipshit the entire time. The game is endlessly, effortlessly charming.
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Animal Crossing: New Horizons (Nintendo Switch, 2020)
Animal Crossing: New Horizons was the perfect game at the perfect time. That doesn't mean it's a perfect game, I actually have some issues with it, but it could not have released at a better time than when it did. It came out at the very very beginning of everyone going into lockdown due to the pandemic, and it was the biggest game in the world for a couple of months as a result. I played like 300 hours and that pales in comparison to the amount of time many others put into it.
Animal Crossing: New Horizons is the most different Animal Crossing game there's ever been, and I'm of two minds on it. Like, I loved the game, I played a ton of it, but it's lacking so much of the stuff that made me love Animal Crossing in the first place. The series has been slowly trending in this direction for a bit now, but it's not really a game that happens around you anymore. It's all about total player control. You select where everything goes, you customize every detail of everything to your liking, hell, you can even terraform the landmass to be exactly what you want. Your neighbors take a backseat in focus and end up as little more than decorations with limited dialogue and next to no quests associated with them. Series staples like Gyroids are missing in action. Facilities and services that have been around since Wild World aren't implemented. It's similar to past Animal Crossing games in a lot of ways, but on the whole it feels like a different thing.
But like I said, two minds. New Horizons strays from what I truly want from an Animal Crossing game, but I can't deny that the game as it is is a hell of a lot of fun. There's SO much you can do and SO many options, it's super addictive. Plus it implemented my long-requested feature of letting you effortlessly send mail to friends online! Too bad the actual online play is as cumbersome as ever.
In conclusion, Animal Crossing: New Horizons is a land of contrasts. I'm kidding. It's good, but definitely missing something in a way where I can understand some people being disappointed in it. I had a ton of fun though, and I'm probably going to get back into it later in 2021.
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Trials of Mana (Nintendo Switch, 2019)
Late in 2019, with the physical release of Collection of Mana for the Switch, I decided I was going to play through each game on it for the first time and finally find out what this whole Mana thing was about. I went into Final Fantasy Adventure (the first game in the Mana series, because every RPG had to be Final Fantasy back then) with zero expectations and found a totally serviceable little Zelda-like with light RPG elements. I enjoyed my time with it. I went into Secret of Mana with the expectation of it being a beloved classic and found the worst game I beat that year, hands down. That game fucking sucks. I get why it made an impression on people at the time, but it's just so so SO awful to play. Needless to say I was pretty disappointed. Honestly, I would have been disappointed even if I hadn't heard it was one of "the best games" for so long. It would have been a disappointing follow-up to Final Fantasy Adventure, a game that in and of itself isn't anything incredible. Secret of Mana is just that rotten.
I braced myself for more disappointment when (after a much needed vacation from the series) I started up Trials of Mana. This game had a reputation too, as a long-lost classic that never made it stateside. One of the best games on the Super Nintendo, criminally never released for western audiences! Like Secret of Mana before it, I'd heard nothing but effusive praise. Unlike Secret of Mana, however, I was very pleased to find out that Trials of Mana mostly lives up to the hype. From a gameplay standpoint, Trials is an improvement on Secret in almost every single way. It's not perfect. The menus are still kinda clunky, animations for things like magic and items are still frequently disruptive. But the main thing is it actually plays like a sensible video game designed by humans with brains. Attacking is responsive! Hitboxes aren't complete nonsense! You don't constantly get stunlocked to death! There are more answers to combat than casting the same spell for five straight minutes to kill your enemies before they get a chance to move! It's great!
On top of being an enjoyable video game to actually play, the presentation is top notch. Secret of Mana could be a pretty game with decent music in some spots, but Trials is consistently gorgeous and the soundtrack is across the board great instead of randomly having songs that sound like clown vomit. And while Trials of Mana doesn't have the deepest story in the world, it manages to avoid being completely paper-thin like Secret. The story actually kind of has a reason for being a bit straightforward, and the reason is that it has a really cool system where you pick your three playable characters from a pool of six. Each character has their own goals and storyline, some of which line up with other potential party members, some of which don't, and you'll even run into the characters you didn't choose as NPCs along the way. This and the relatively brisk pace of the game make it highly replayable.
I'm really glad that Trials of Mana made it over here in an official capacity, even if it was like 25 years late. It's as good as I expected Secret of Mana to be and singlehandedly saved my interest in seeing any more of the series. I'm aware the quality of what came after is very spotty, but I'll get to the rest eventually!
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Final Fantasy VII Remake (PlayStation 4, 2020)
They (almost) did it. They (basically) pulled it off. They remade (a chunk of) Final Fantasy VII and (for the most part) didn't fuck it up. Ok, funny parentheticals aside, Final Fantasy VII Remake is astoundingly good coming off of over two decades of just absolutely dreadful post-FF7 sequels, side games, and movies.
Final Fantasy VII has been historically misremembered as this kind of miserable, angsty, brooding thing, both by fans and by the company that made it. FF7-branded media after FF7 itself is a minefield of changed personalities, embarrassing original characters, and monumentally lame stories. Final Fantasy VII Remake is the first post-FF7 anything that actually remembers the characters, setting, and plot of Final Fantasy VII and what made them memorable and special to people in the first place. Which isn't to say it's a slavish recreation! There's a ton of changes and additions, and I actually like almost all of them! Except for some really big stuff I'll touch on in a bit!
The combat in Final Fantasy VII Remake is great. I was super skeptical about it when the game was first announced, but they actually managed to make the blend of real-time action and turn-based RPG menuing fun and engaging. The characters all play super differently from each other too, which is a huge and welcome difference from the original game. The Materia system fits like a glove in this revamped combat system as well. The remixed music is good as hell, and the visuals are beautiful (outside of a couple of very specific spots that I'm kinda of surprised they haven't fixed in a patch yet). It's a well-executed package all around.
But alas, as always, there are negatives. For starters, this is only part one of the overall Final Fantasy VII Remake project. It goes up to the party leaving Midgar which, as you may or may not recall, is the first six hours of the original game. They compensated for this by fleshing the hell out of the Midgar section the game, ballooning the overall playtime to total of about 30-ish hours. The game feeling padded is a common complaint but for what it's worth, I didn't really feel it until the unnecessarily long final dungeon, There's also the previously mentioned and funny parenthetical'd changes and additions I don't like.
This is big time spoilers for this game so if you don't want that jump ahead to the next game on the list. The Whispers suck ass. Final Fantasy VII Remake should have been brave enough to be different without having to constantly derail everything in the most ham-fisted and intrusive way possible. You can have Jessie twist her ankle without making a spooky plot ghost trip her. I don't want to fight the physical manifestation of the game everyone thought they were getting as an end boss. If you're not doing a straight remake, that's fine, but have the fucking guts to stand by your artistic decisions without feeling the need to invent the lamest deus ex machina I've ever fucking seen. The last couple of hours of this game are 100% about the Whispers and are awful for it. It's a true testament to the strength of the rest of Final Fantasy VII Remake that this aspect didn't completely sour me on it. I can only hope that they stay dead and gone for good in the games yet to come and the remake can be different while standing on its own two feet.
I truly cannot wait for the next entry in the Final Fantasy VII Remake project. I'm excited for Final Fantasy VII in a way I haven't been since the late 90s. I have a bit of trepidation that they could royally screw it up. I mean, they already got kinda close, as I said in my last paragraph. But they got so much right in this entry that, for the first time in decades, I'm willing to believe in Square Enix when it comes to Final Fantasy VII.
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13 Sentinels: Aegis Rim (PlayStation 4, 2020)
My one word description of 13 Sentinels is "fucking crazy". I realize that's two words, but shut up. A bizarre hybrid of visual novel, adventure game, and strategy RPG, 13 Sentinels not only makes that work, but makes it work incredibly well. 
The story is fucking bonkers. It's told entirely non-linearly and is purposefully dense and confusing, but it does an amazing job of hooking you with a cast of likable characters and some impressively well-paced twists, made all the more impressive by the fact that you can tackle the story in basically whatever order you want. I'll say it again for those in the back, the story is Fucking Bonkers. Wherever you think it's going, it's not going. Where it is going is PLACES. Seriously, if you want a wild goddamn ride, this is the game for you. The presentation is also stunning. It's a drop dead gorgeous game with a really nice soundtrack. Easily Vanillaware's best looking game, which is saying something seeing as looking good is Vanillaware's whole deal.
If I had to levy one criticism against the game, it's that the strategy RPG portion is just kind of ok. It's enjoyable enough, it doesn't get in the way and there's not too much of it, but once it starts introducing armored versions of previous enemy types it's kind of done doing anything different. It is really good at getting people to out themselves as having no idea what tower defense is as a genre though!
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Hyrule Warriors: Definitive Edition (Nintendo Switch, 2018)
I haven't really historically been a "Musou Guy". Not to say I've actively disliked them, they're just not something I've seeked out very often or played very much of. Hyrule Warriors: Definitive Edition kinda turned me into a "Musou Guy" a little bit? It's good, surprisingly-less-mindless-than-you'd-think fun.
I actually super don't care about the Zelda branding. I think all the fanservice stuff is meh at best. What I do care about is that there's a ton of character variety and a metric shitload of content. There's so many different characters and weapons for those characters that all play differently from one another and SOOOOOO many levels to play. Like the story mode is, again, kinda meh, the real meat of the game is the Adventure mode and there's a ton of it. It's 8 different world maps, each based off a different Zelda game, with each square of the map containing a little mini-scenario with unique objectives and rewards. There has to be at least 1000 scenarios between all the maps. There's so much. And that's not even getting into some of the other side stuff like the challenge modes and the fairy raising. It's a crazy amount of game in this game.
And again, it's not as mindless as it'd seem. It's not really a game ABOUT destroying 5000 guys, it's an area control and resource management game where the 5000 guys are one of those resources. Knowing who to send where and when to fight who is way more important than pressing the XXX YYY XXX YYY on the more than one million troops.
I'd say that if you're even cursorily potentially maybe interested in a musou game, this is the one to try. And if you like it, it could literally be your forever game. A sequel came out recently too, and I'm looking forward to trying that out soon.
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Phantasy Star Online 2 (Xbox One, 2020)
Phantasy Star Online 2 finally came stateside in the year 2020, eight years after its initial Japanese release and initial American cancellation. It's no Phantasy Star Online 1, but it is a really fun game in its own right provided you can find the willpower to break through its clunkiness and eight years of confusing poorly tutorialized free-to-play MMO cruft.
The main thing going for PSO2, and this is a major improvement from PSO1, is that the act of engaging in its combat is fun. The combat is just feels really really good. There's a bunch of different weapon types and classes, and once you find the ones that really click with you you're in for a good time, whether you're izuna dropping dudes with wire claws or literally doing air juggles and rainstorm from Devil May Cry with the dual machine guns.
The other stuff around that combat is weird. I generally like it, but it's weird. The story mode is one of the most bizarrely presented things I've ever seen. It apparently used to be something you'd seek out in the levels themselves, but presently it's just a list of scenes you pick from a menu and watch with next to no context until it makes you fight a boss sometimes. There's some weird moments in there that MIGHT have been cool if it were presented in literally any other way?
The systems and presentation are also way more... I dunno, pinball? Pachislot? In very stark contrast to how chill original Phantasy Star Online was, everything in PSO2 is designed in a way to maximize that flashy light bing bing wahoo you got ~*~RARE DROP CHANCE UP~*~  feeling. Which isn't to say I don't like flashy light bing bing wahoo, but it's a weird different thing.
Was it worth the wait? Yeah, sure! For me! This is another one that I played like 300 hours of! I haven't even seen half of it, I fell off right before Episode 4 released because it coincided with my move! I'm gonna go back and see all that shit! PSO2's fun! A different flavor of fun than the original, sure, but fun all the same. Another one that I'm glad finally made it over here.
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Riichi Mahjong (A Table, 1924)
Holy shit I fucking did it I finally learned how to play Mahjong and it rules.
It started when I picked up Clubhouse Games for the Switch. I saw that it had Riichi Mahjong and something in my brain snapped. For whatever reason, I decided that this was the time I was going to rip the band-aid off and figure this shit out. It wasn't too dissimilar to the first time I decided to try eggs, but that's a different and much stupider story for a different time. I did the tutorial in Clubhouse Games, looked up some more basics and advice because the tutorial wasn't super amazing, and I kept playing while being aided by the game's nice helper features like the button that pulls up recommended hands. I kept playing and... sorta got it. I learned the basic rules, but none of the strategy. And then I stopped playing for a few months.
In that few months, for whatever reason, a decent amount of people I know had their brains snap the same way? Like a more-than-two amount of people I'm either friends with or following online also decided to learn Mahjong. I decided to get back on the horse and downloaded Mahjong Soul and I don't know whether it was perseverance or the power of anime babes, but this time I got it. I still refer to a sheet with all the hands and whether they work open or closed, and I'm by no means a master player, but I actually honest to god understand what I'm doing and it's an incredible feeling.
Mahjong has such a huge amount of what I like to call "Get That Ass" energy. It is the energy you feel when you get someone's ass. In Mahjong you are either constantly getting someone's ass or getting your ass gotten. Someone puts down the wrong tile and you fucking GET THEIR ASS DUDE! They're got!! They're a fucking idiot that put down the wrong thing and now you have their points!!! Or you draw what you need yourself and you're a brain genius all according to plan and everyone gives you points because you're so wise!!!! It's great!!!!!
Mahjong has long been one of those games where I'd say "I'll learn this someday" and never reeeeally actually try to learn, and I'm so glad I finally took the effort to because it's good as hell. And, truth be told, it wasn't THAT hard to learn? Like you can get to the point where I was where I didn't know the strategy fairly easily in my opinion, and once you do that It's just a matter of continuing to play to understand the rest. I highly recommended that you also go out and learn it if you similarly revel in getting that ass, it's so satisfying once you do.
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Yakuza: Like a Dragon (PlayStation 4, 2020)
Ryu Ga Gotoku Studio took a big gamble with Yakuza: Like a Dragon. After seven games (more if you take spinoffs and remakes into consideration) they decided to focus on a new main character and, even more unexpectedly, they decided to change things up by turning the series into a turn-based JRPG. Their gamble paid off in spades. This is easily in my top 3 favorite Yakuza games.
The JRPG gameplay is surprisingly solid. There's definite room for improvement, but they nailed a bunch of it right out of the gate. Some mechanics are a little janky and I wish the job system was more fleshed out or just worked more like Final Fantasy V's, but they nailed one of the most important things and made the battles brisk and fun. It's a great foundation, especially for a team that's never attempted anything like this, and it's way more fun than the combat's been in any of the previous Dragon Engine games. I can't wait to see them iterate on it.
Everything else is top fuckin' notch. The music is great, the side content is fully fleshed out in a way it hasn't been since before they switched to the Dragon Engine, and I love the characters and story so much. Yakuza has a new main character in Ichiban Kasuga, and he's my son and I love him. Kiryu was great, and I love him too, but he was a bit of a passive protagonist. Stuff happened around him and he mostly just stoically reacted to it. Ichi is a much more active lead and it's great. He's a big lovable dope, and his tendency to keep an upbeat attitude and eagerness to leap into action is such a breath of fresh air. And it's not only Ichiban, since this is an RPG you have a whole party of characters and they're all great! Having them with you at all times bantering with each other and reacting to things is another great change of narrative pace, too. 
Yakuza: Like a Dragon just straight up rules. As someone who has historically not been too much of a fan of the Dragon Engine games, it's simultaneously a refreshing new take on the series and a fantastic return to form. I can't wait for what comes next. Wherever Ichiban goes, I go.
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Moon: Remix RPG Adventure (Nintendo Switch, 2020)
After 23 years of Japanese PS1 exclusivity, Moon: Remix RPG Adventure finally got an English release this year for Nintendo Switch. I'm glad it did, because Moon isn't just the very definition of A Sebmal Game. It's the Sebmal Game missing link. In addition to being just a great video game, it helped me make a mental throughline for a bunch of games I love and a large part of my taste in video games.
To keep a long story short (seriously, I have a much much longer version of this saved in my drafts that I'll maybe finish someday), Moon turned out to be not the JRPG I assumed it was, given the title and basic story pitch, but a secret prequel to a game I love named Chulip. Moon's developer, Love-de-Lic, was formed by a handful of ex-Squaresoft employees, many of which worked on an extremely formative game I love named Super Mario RPG: Legend of the Seven Stars. Love-de-Lic broke up in the year 2000 and its staff went on to form a bunch of different studios that ended up making a BUNCH of different games I love like Chibi-Robo, Freshly-Picked Tingle's Rosy Rupeeland, Dandy Dungeon, and the aforementioned Chulip. These games, when you make the connection and line them up, all have a very distinct weirdness in common that makes perfect sense once you've realized many of the same people worked on them. Figuring this all out felt like snapping a piece of my brain back in place, and it was really crazy to come to understand exactly how much this studio that formed and disbanded decades before I'd even heard of them had impacted my tastes and, hell, my life.
So what is Moon, for those who don't innately understand what I mean by "a secret prequel to Chulip"? Moon is an adventure game where you explore a world with a day/night cycle, learn about that world's inhabitants, and eventually solve their problems. Think of it kind of like The Legend of Zelda: Majora's Mask, but if the sidequests were the entirety of the focus with no Groundhog Day time reset mechanic and none of the Zelda stuff like combat and dungeons. You play as a young boy who, after a late night JRPG binge session, is sucked into the world of the game he was just playing. Everything is off from the way it was portrayed while the boy was playing the game, though. The hero he had previously controlled is actually a silent menace, raiding peoples' houses for treasure and slaughtering every innocent animal that crosses his path in an endless quest for EXP. The townspeople seem more concerned with problems in their day-to-day lives than the supposed world threatening crisis outlined in the game's intro. It's up to you as the boy to investigate this world's mysteries, help the townsfolk, mend the damage the hero has done, and eventually restore love to a loveless world.
Speaking of love, I fucking loved Moon. I loved the story, I loved the characters, I loved the music, I loved the way it looks (even though the Switch port is a little crusty in that basic emulator-y kinda way), I loved how constantly bizarre and surprising and funny it was. Like I said earlier, it's the very definition of a game made for me. It was essentially the progenitor of a long line of games made for me, and of games potentially made for me but I don't know yet because I haven't played them due to not understanding Japanese (UFO: A Day in the Life translation next please? Anyone from Onion Games reading this??). For as similar as Moon and Chulip are in their systems and pacing, I think I might actually like Moon better despite it coming earlier? It's not as full force maximum impact absurd as Chulip is, but it is a lot more playable and less obtuse once you get a grip on the time limit mechanic. You don't need a full strategy guide included in the instruction manual for Moon, and you don't need to exchange business cards with every single character to get information vital to finishing the game either.
I truly cannot recommend Moon enough if your taste in games ventures anywhere off the beaten path. Maybe this is a little conceited of me, but I assume if you're reading this article, let alone this far down into it, you relate to my video game opinions at least a little bit? You should play Moon. Everyone reading this sentence should play Moon. Moon: Remix RPG Adventure is my game of the year for the year 2020.
These games were also cool, I just had less to say about them:
Death Stranding (PlayStation 4, 2019): Death Stranding, much like Metal Gear Solid V, was a game I enjoyed for the gameplay and not much else. The story, characters, and writing were a huge disappointment for me, but man if I didn't enjoy lugging those boxes around and setting up my hellish cross-continental goon summer camp lookin' zipline network. Mr. Driller Drill Land (Nintendo Switch, 2020): I am a known Mr. Driller Enjoyer, and I enjoyed this Mr. Driller. Originally released for the Gamecube, Mr. Driller Drill Land is another long-time Japanese exclusive that finally came stateside this year and it's packed with new and novel twists on the Mr. Driller format. It looks super sharp, the music's great (also the credits music is the most impossibly out of place and extra as hell shit in the world and it's hilarious), and it's just a good ass time. The main campaign is pretty damn short, but if you're a post-game content kinda guy it has that and it's all super hard. Tony Hawk's Pro Skater 1+2 (PlayStation 4, 2020): They finally made another good new Tony Hawk game, and all it took was perfectly remaking two of the best old Tony Hawk games! Plays exactly like you remember it with the added benefit of the best mechanics from up to THUG1, looks great, packed full of content, even has most of the music alongside some mostly crappy new stuff. It's the full package as is, but I do hope they end up adding THPS3 to it eventually. Mad Rat Dead (Nintendo Switch, 2020): Mad Rat Dead was a pleasant surprise that I only picked up because I saw a couple of people on my Twitter timeline constantly talking about it. A fun and inventive platformer where all your actions need to be on beat with the music. The gameplay feels great (aside from some not so great performance issues on Switch), the soundtrack is fun, and it's got a real good style to it. Demon's Souls (PlayStation 5, 2020): I love Demon's Souls and this is Demon's Souls. It plays exactly the same with some minor quality of life changes. I don't agree with many of the artistic changes, but there's no denying it looks incredible on a technical level. If you want to play Demon's Souls again or for the first time, this is a perfectly valid and fun way to do so. Groove Coaster: Wai Wai Party!!!! (Nintendo Switch, 2019): Groove Coaster is one of my favorite rhythm games, and they finally made an acceptable at-home version with Wai Wai Party. It's not a perfect replication of the arcade game control-wise, I have some issues with the song choices, and the pricing is frankly fucking ridiculous if you're not a Groove Coaster maniac like I am, but the same ultra satisfying gameplay is all there. You can even play it vertically in handheld mode! Flip Griiiiiiiip!
And we're done! Phew! Honestly didn't realize I played that many good games until I typed all this out. Thanks as always for reading this far. I'm gonna try and get back to regularly posting Breviews this year at the very least. Honestly don't know if I'll get anything else up on here, but we'll see. Here's to hoping 2021 is a little bit less of a nightmare!
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