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holedaemon · 12 days
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Ass Respect 1
Last night @freakpatrol and I finished our Mass Effect 1 playthrough together. It was my first time playing, their millionth, and it was an Experience. I won't lie, I wasn't super invested in it until we got to Noveria, but once we did it kinda hit me. Let me explain.
Mass Effect 1 is a nightmare of a game. It's poorly designed, frustrating and definitely a product of the era. I think the biggest issue is accessibility. If Ari weren't there to guide me, I would have been so lost going through it and probably would have given up. Menus are confusing and there's virtually no explanation of anything. I literally did not mod any of my weapons or armor till the last stretch of the game just purely because going thru the menus sucked. Another lacking aspect were the side missions. In theory they were cool, but in practice it was a lot of
go to sparsely populated planet
find random building, go inside
oh the building is 1 of 3 different prefabs
kill enemies inside building
complete objective
go home
It was a slog. But if you didn't do them, then you're missing out on so much story, and it can affect your playthroughs of the subsequent games, so they were important. Realistically, this is excusable, the thing that really killed me was traversing the FUCKING PLANETS. THE MAKO IS A GENUINE PIECE OF SHIT. DRIVING THAT THING IS LIKE RIDING A HORSE WITH A DEGENERATIVE DISEASE. IT WAS TERRIBLE. WHAT MADE IT WORSE WERE THE PLANETS THEMSELVES. WHOEVER AT BIOWARE DECIDED THAT EVERY PLANET WAS GOING TO BE FULL OF MOUNTAINS THAT ARE IMPOSSIBLE TO SCALE IS MY ENEMY FOREVER. I WILL KILL THEM. Night before last we spent hours just doing side missions, and I guarantee a huge chunk of that time was spent trying to get to different objectives on each planet. Both of us were fucking furious by the end of it, I haven't been that pissed off at a game in YEARS. At one point I just gave up doing the optional stuff on the planets, like collecting minerals, etc.
BUT, for every bad thing about Mass Effect 1, the story, worldbuilding, and impact of decisions make up for it. The lore behind Mass Effect is so rich and expansive, it puts every other game to shame. I can't think of any other series that is so in depth about its races, characters, or universe. You've got the humans, who are just making their way into space & asserting themselves among the universe; the Turians: a militaristic avian-like race that mostly police the galaxy; Salarians: nerdy, feeble science types with short lifespans; KROGAN!!!! Badass fucking warrior race that are dwindling in numbers after being genetically sterilized & systematically purged after a burst in numbers; Quarians: AWESOME LOOKING tech-inclined nomads that travel the galaxy after being pushed out of their home system by their own creations; Geth: sentient machines created by the Quarians that evolved & rebelled against their makers; Asari: cool blue ladies; Batarians: a cool race that are unfortunately mostly only depicted as slavers & terrorists, not really seen in the game at all; Protheans: an ancient race with a technologically advanced society, that were mysteriously wiped out 50,000 years ago with barely a trace, whose technology we allegedly based our own on; Reapers: inorganic, sentient machines, and the true antagonists of the series, that reside in the void beyond the universe, waiting for their chance to return and purge the universe of all organic life; Volus, Hanar, Rachni, Elcor. ALL OF THESE COOL RACES WITH THEIR OWN QUIRKS AND MYTHOS THAT MAKE UP THIS RICH AND EXPANSIVE UNIVERSE. This is what the Elder Scrolls should have been, there's actual substance here.
Really hammering in the races making up the universe are the characters, especially the core team. My favorite members of the crew were Garrus and Wrex, I love them dearly and would protect them with my life. I chose them as my squad mates for every mission, partly because I love them, but mostly because they hate each other. Both are stoic hotheads set in their ways. Garrus is a Turian; former c-sec agent that wants out of the bureaucratic life. He's a little unsure of his path which I sympathize with. If you're nice to him, which you should be, he's a valuable ally. Wrex is a Krogan mercenary that you pick up on the citadel. He's had a tough life and likes to work alone, but you can eventually earn his trust and have him come to respect you. The part of Wrex's story that really stood out to me is when you make the choice to kill him or save him. You learn that Saren allegedly has a cure for the Genophage (the aforementioned genetic sterilization of the Krogan people) and is breeding an army of Krogan. You unfortunately have to put a stop to this. Wrex is rightfully pissed, and you can either calm him down or appease everyone else & kill him. I obviously made the choice to calm him down and save his life. I want to see him flourish. There's obviously more characters than that in the core team. For instance, Liara, the young Asari scientist that studies the Protheans and helps you gain insight on the galaxy's precursors. Who you can fuck. I fucked her. There's Tali, a Quarian on her Pilgrimage that joins your crew and helps on the ship. Kaidan and Ashley, the humans, who I didn't really give a fuck about. Ashley is a racist bitch and I absolutely let her die. Outside of your crew, there's Ambassador Udina, who sucks major ass and I hate. Captain Anderson, who punched Udina and generally rocks, I gave him the seat on the council at the end of the game. The council is another important aspect of the bureaucratic bullshit of the galaxy. I hung up on them a lot, but begrudgingly saved them at the end of the game so humans could continue to prosper and hopefully gain more respect throughout the galaxy. Saren, the "antagonist" of the game who was really nothing more than a pawn for the reapers. He was cool, and it sucks that he had to die the way he did. The point is, the characters are the lifeblood of this game and really stood out. Each having their own personality & story gave even more depth to the universe.
The last vital aspect of the game is you, and the chooses you can make. I'm a lil bitch so I went primarily paragon with my choices. I was mean when I wanted to be but mostly favorable to everyone I met. The coolest part is that this can change the later games. You can take your character with you into the 2nd and 3rd games and your choices in the previous adventures shape how the subsequent games are played. I think that's really unique, even by today's standards, and I'm really excited to see how it plays out in the later games. Especially for characters like Wrex. That's why we did the side missions, because the people you meet on the side can pop back up in 2 & 3. It's a really cool system that I wish more games worked with.
All in all, cool game, awesome experience. A nightmare in accessibility & game play, but makes up for it with the story, choice making, characters, and lore. After we finished, we immediately started 2 and I'm already loving it so much more. The world has been expanded upon, the accessibility is better, the game play is more streamlined, it's a better experience thus far and I'm excited to talk more about it when I finish it. Big thanks to my partner Ari (@freakpatrol) for introducing me to the series, playing with me & guiding me through it. It's really nice to play a story-based singleplayer game again after years of not. Okay that's my review rant. Thanks, bye.
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