#i legitimately cannot draw any more boat boys
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WE LOST IT!!! it was an honor to fight alongside all the other smalletho enjoyers, but alas, all good things end eventually. it was a decent & fun fight though, W yuri and the yuri propagandists! i will finish my requests and draw something shiny duo (for the fellow sapphics!!) later on, but yeah! :]
ROUND 2 | MATCH 8
#this ends for me here though#i won't do propaganda for anything else (since i don't care nearly as much about any remaining ship)#but i will cheer from the backseat#go yuri (gempearl zombiemoon and uhmmm cletho) defeat those yaoi legacy ships#and on a personal note#i legitimately cannot draw any more boat boys#i have drawn too many in the last few days#there are only so many boat boys one can draw#that is a half-joke btw since i am always up to drawing boat boys but i am so glad that only one out of the remaining requests is them#reblog
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let's talk about lily evans and the marauders, aka moony, wormtail, padfoot and prongs. given that i didn't use their actual names, i think you can figure out where this is going. it's also long as hell, so. canon vs fanon, marauder edition, except snek is sleep deprived.
now, before we begin, i don't dislike the marauders. or lily, tbh. if I'm being perfectly, genuinely honest, i still go back and forth sometimes but they've been growing on me for a while now. the canon versions, at least. fanon does them real dirty, and that's part of why i'm writing this, because i'm genuinely tired of it. it's an injustice.
you can at least make excuses for james and lily, who were so undeveloped that jkr practically dropped a fill-in-the-blank sheet of character information in our laps, but sirius, remus and peter were around long enough for y'all to get real acquainted with them.
in canon, sirius black is an unhinged mf. genuinely. this isn't to say he's a bad guy, in fact, we see that he's still capable of doing good things, still capable of love, still capable of all the things that prove he's actually not bad at heart, just,,, severely traumatised and very steeped in negativity from his time with the dementors. what i'm saying is that this man is absolutely, no questions asked, no holds barred demented, and how could he not be? the guy sat wrongfully imprisoned in azkaban for twelve years, a good portion of which he spent as a dog in order to protect himself from the dementors. he certainly wasn't completely insane, but you cannot tell me that he was all there. he got out of azkaban fuelled almost solely by the intent to get revenge on pettigrew, tried to commit murder in front of three witnesses who were also children—one of whom was his godson—ate rats and was also malnourished, which i'm certain did not help the situation any. this man is off his goddamn rocker, and you know what? you love to see it. good for him.
oh, but, snek, that's what he's like as an adult. what about when they were at school? before azkaban? my guy, the reaction he has to grimmauld place is not the reaction of someone without trauma. i don't believe that walburga and orion were the type to physically abuse their children, but whatever happened in that house helped to fuck him up enough that he skipped the joke of part of practical joke, and pranked snape by telling him how to meet a werewolf that he knew would be fully transformed and dangerous to humans. more than that, the werewolf was remus, whom he's friends with, and who—best case scenario—would be facing a trial if james hadn't stepped in. you can say that maybe he didn't think about or understand the gravitas of his actions, but at the end of it, that's not how properly sane people react to people they dislike, and that's not how they treat their friends. if anything, it reads like he was in the middle of a breakdown and absolutely losing his shit and he wasn't thinking at all.
my guy went through some serious shit, and was in no way completely mentally stable. we can see pretty clearly that he's got a serious dark side to him that probably would have gone unbridled had he not disagreed with his family, and yet, fanon took one look at him and went, "teehee, uwu bad boi go vroom."
fanon said padfoot is a pretty boy with nice hair who is tastefully traumatised from his horribly abusive household. sirius rides his motorcycle and plays jokes and flirts with anything that moves, but he can do no real wrong and always comes back to his soft, bookish, chocolate-loving boyfriend remus, who will laugh about his lycanthropy and quietly disapprove but secretly laugh at his friends' antics while hiding his smile in his cardigan.
respectfully, what in the absolute fuck.
i'd put that meme in here if i could, the one that's like, "well done, you've broken _______ down to its bare essentials," but no. i can't bc it doesn't even apply. this isn't a meme, it's theseus' fucking ship.
fanon broke it down, and replaced the pieces one by one until we got to this point, where we need to sit down and ask ourselves, "is this even the same character?"
the answer is no, by the way. it isn't. when people talk about woobifying characters—you know, taking away every flaw they have, romanticising everything they do and making them only capable of doing good, wonderful, lovely things?—this is what we mean.
and it'd be one thing if it was just the one character, but, no. fanon went all in and made them all squeaky clean and boring, especially peter, who draws the shortest of the straws.
remus got fucked, too. not just because fanon insists on sticking him into a relationship with sirius. which, we'll tackle wolfstar in a bit, but that's not even the worst of it. here, we have yet another example of blatant, rampant woobifying. again, is he a bad person? no. we know he's a good guy, we know he's generally kind and well-mannered, we know that he wants to fo the right thing but hey, fun fact. did you know that you can be nice and a coward? did you know that you can be benevolent and good and kindly and have the greatest of intentions and still be shady as fuck? no? ask dumbledore. the man played people like chess pieces when he needed to, and he was a twinkly grandpa. these are things that can coexist.
teenage remus is a coward who, understandably, does not stand up to his friends, likely for fear of being ostracised, and doesn't uphold his prefect duties as he should and takes part in their bullying of snape as a result. he lets them romp with him in werewolf form while they are in their animagus forms and then, he lets them continue to do so even after they have multiple close calls, which, again, had anything happened, would have resulted in a trial in the best case scenario.
grownup remus is still a coward, he tells no one that sirius can move about the school in his animagus form despite wholeheartedly believing that he's a mass murderer, he tries to run out on his wife and unborn kid. he isn't deliberately making attempts to harm anyone, but he's content to sit back and let things happen to him and around him so he doesn't rock the boat, although he is capable of action, which we see when he is more than willing to help sirius merk pettigrew in the shack. he can be careless, he runs out to the shack knowing he hasn't taken his wolfsbane and ends up transforming in front of the students he, as a teacher, is meant to be protecting. of course, this doesn't negate his good qualities, it just bears repeating that his flaws do exist, and they're pretty serious.
fanon moony is always pleasant and kind and soft-spoken and bookish, and he always has to have his chocolate. he knows when to tell off his friends, and he'll do it, even if he's secretly amused by everything they do and laughs about it with his best friend, lily evans, who coincidentally spends all her time with them so he and sirius can go on double dates with james and lily and no one has to remember peter exists.
why. theseus' ship 2.0. does the actual character still exist or is this something entirely different thing bearing the same name?
as for peter, who needs peter pettigrew, the actual, legitimate, fourth marauder when you have lily evans? canon pettigrew is opportunistic as fuck. he's latching himself to the biggest bad on the block and he's going all in. for teenage peter, that was james and sirius, and for adult peter, that's voldemort. canon peter is good enough at transfiguration to master the animagus transformation, just like his friends, and he's good enough at potions to brew the potion that gives voldemort a body. and honestly, you can't say he wasn't brave. he could've run off somewhere and died, or changed his identity or something after he faked his death and framed sirius, but, no. he goes and resurrects voldemort. that's fucked up, yeah, but it happened and honestly, i respect that it. he stuck to his guns.
fanon wormtail is lucky if he exists beyond being a spineless sycophant for james and sirius, or an evil conniving little rat who's looking to toss his entire friend group to the wolves at eleven.
of course, this isn't meant to negate his bad qualities, he still murdered people and framed sirius and sold out the potters to die, but his good characteristics do exist, and james, sirius and remus genuinely were his friends.
and now, we get to lily and james.
we have hardly any information on either of them. they're a pair of cardboard cutouts that we can paint and stick flyers to and colour outside the lines however we want. we can do whatever the fuck, as long lily is brave and smart and somewhat kind and james is brave and willing to die for his family. we were essentially handed a pair of ocs.
and yet.
what little bits of canon we have are thrown out of the window regardless.
james is privileged and rich, and he throws hexes for fun. he's willing to hex lily when she disagrees with him, and then, he goes behind her back to continue hexing snape after she believes that he's stopped doing so. and that's all we know about him until he dies for his family at twenty-one years old. once again, say it with me: this does not negate his good qualities. he definitely had them, he took sirius in when sirius ran away from home, he became an animagus to keep remus company as a wolf, and he saved snape in the shack, thereby saving remus and sirius by extension. him having flaws does not make him a bad person.
fanon prongs is a feminist. he fights for equal rights for women everywhere, and he constantly treats his girlfriend, lily, like an absolute queen. he's the hottest boy in school and everyone claps when he walks through the halls. mcgonagall and dumbledore are always patting him on the back and making jokes with him. he has a built-in dark detector that helps him sense when someone is a evil and needs to he punished.
give me a break. the dude's cool and all, but was the gary stu treatment necessary?
...oh, he needed to match fanon lily? right, right.
canon lily is a contradiction unto herself. she's supposedly a great friend, but since we see her at a point where they were already drifting apart, we see her putting little effort into keeping their friendship afloat. she victim blames based on rumours, she doesn't seem to care over much about what snape has to say about the people who have been tormenting him since day one. and she's justified, of course, she doesn't have to stick around. canon lily is a bit of hypocrite, she says that snape calls everyone of her birth mudblood, but then that begs the question why she still hangs around with him if that's the case. he calls her mudblood, she retaliates by calling him snivellus, and finishes up with a dig about his underwear, which, sure, it's kicking a man with a rusty spoon and pouring salt in the wound, but she's, again, justified. i get where she was coming from. and then, of course, she dies for her kid after marrying the guy who relentlessly bullied her quote-unquote best friend for their entire school careers. but, like i said, canon lily is, in many ways, a contradiction.
lily is basically a plot device. she pushes everyone's narrative but her own, and does little else.
of course, this trend would continue in fanon. fanon lily exists to be the perfect girl who gets really angry over the slightest injustice, and of course, she gets to be one half of one of the oldest enemies-to-lovers "it was just sexual tension" cliche pairings in the book. she's just,,, a mary sue. in so many fics, so many headcanons, she's just pettigrew's stand-in, a girl to form a gang with marlene, mary and dorcas—who happen to be more undeveloped ocs who also get the woobify mary sue treatment—to parallel the marauders. there is nothing compelling about her character when she's presented as a saint, and even less when she's supposedly the other moral compass for the marauders that doesn't actually work because she thinks that james is cute.
and this brings me to the next topic. jily. what, why, how. this was supposed to be a healthy, happy relationship that would have lasted in the long run? absolutely not. even for its time, i can't say that i see it lasting.
first of all, jkr presents james' crush on lily as just that: a crush. a mildly obsessive one, but a crush nonetheless, which she tries to liken to the pulling of pigtails. and then, we see that james' way of getting her to go out with him consists of blackmail, and when that doesn't work, he resorts to threatening her. this could have been set aside if he had actually, genuinely changed when they started spending more time together, but as we're told by sirius and remus, he didn't. he just got better at hiding what he was up to. and it has to be that he hid it, because if she knew, this further damages the character that she's set up to have and paints her out to be either unable to stand up to him or an enabler.
regardless, they get married. and while i have trouble believing that it was out of genuine love, there are scenarios that could make some semblance of sense. it's wartime, after all, and maybe lily is worried about her stability in the wizarding world, so why not marry into an established family whose son is already showing interest? or perhaps, she falls into the trap of every bad boy cliche ever, and she thinks to herself, well, i got him to be better then, maybe i can get him to do even better in the future. or maybe, she doesn't get into a relationship with him immediately and sees him on and off, until eventually, she accidentally gets pregnant and they scramble to have a shotgun wedding so as not to leave lily alone at nineteen with a baby. or maybe they marry each other because they're there and sure, neither of then is ready and they don't know what love even is but what else is there to do when there's a dark lord about? anyways, the point is, they get married.
and then what? if we count pottermore into canon, he goes on to further damage her relationship with petunia and vernon, to the point where she ends up crying. if we don't, she fades into the background enough that nobody has anything to say about her. she's harry's mum, she's james' wife, lily potter, she was kind and smart and brave and that's it. her agency is gone, anything else we have of her personality is gone.
jily just,,, wasn't built to last. and, yeah, this,,, this is a hill i'll die on.
same with wolfstar, honestly. there are so many reasons why it wouldn't work, but fanon has made it so fucking prevalent that it's literally everywhere no matter where you look.
first of all, i've said it before and i'll say it again. sirius is more likely to get with james that he is to ever end up in a relationship with remus. their chemistry is just,,, underdeveloped. net zero for a relationship.
secondly, sirius instigated the werewolf prank, and lupin would have paid the price for it. this could have been overlooked, but he doesn't seem the slightest bit guilty about any of it when it's brought up in poa. he could have been responsible for lupin losing the security of his place at hogwarts in the best case scenario, and in the worst case, his life. and he seems to look forward to full moons, even though they clearly aren't pleasant for remus, which,,, yeah, you're going to have fun, but like, maybe be concerned about the fact that your friend undergoes excruciating pain and it isn't a pleasant time for him? read the room, my g.
thirdly, they don't trust each other as much as fanon seems to think they do. they were both willing to believe each other the traitor before ever suspecting pettigrew. sirius thought remus gave away the potters, hell, he thought remus was a spy for voldemort, and remus was convinced that sirius was a mass murderer. neither of them needed to be convinced.
fourthly, maybe i'm reading too much into it, but like. sirius had money. remus had no money, since, yk, he was a werewolf and struggling for cash and still, sirius,,, did not leave him any money. i feel like if you had money to spare, you would give to your friend who is literally poor. but, again, maybe i'm reading too much into it and this isn't as valid a point as i think it is.
and ehh, the fifth reason is that it's,,, actually very much not the representation for the ltgbt community that fanon says it is but y'all aren't ready for that conversation.
anyways, just,,, even when you set the couple shit aside, the power dynamics between everyone here is fucked. like, james and sirius are clearly at the top of food chain calling the shots and egging each other on. then there's lily, who isn't even a marauder, but is always ever-so-slightly above remus but still not on their level, because, well. neither of them actually listen to her. remus is the novelty friend, the friend who's,,, alright, i guess, but you keep them around specifically because they're funny or they can dance or they have something that you can either show off to other people or keep as your little inside joke, your little secret, yk? and peter is just sort of there. like, yeah, he can do what we can but does that make him as good as we are? no. does he have a funny little something about him that we can exploit? nah. therefore he sits at the bottom. and like, yeah, james and sirius are on the same level, but james is yanking sirius' chain, not the other way around. anyways, like i said. power dynamic's fucked and it bothers me that we were given all of this, and fanon decided to take it all and throw it away so they could give us flamboyant!badboi!sirius black x softboi!motherhen!remus lupin going on double dates with feminist!trustfundbaby!james potter and saint!lily evans while ignoring peter pettiwho?
theseus' fucking ship, indeed.
anyways, this needed to be said. it might not make as much sense as i want it to, considering it's 4:12 in the morning as i'm posting this, after taking a break from writing to do some research and coming across way too much content about fanon marauders, but it's here and it still makes enough sense that you can read it and understand what i mean. and like, at the end of the day, you can go ahead and headcanon whatever you please, you can write fic and make art and do whatever you like, just,,, remember that they're exactly that. headcanons. stop presenting fanon as canon. please. i'm literally begging. we actually have evidence against it. just,,, acknowledge that they're headcanons and stop putting them forward as though they're able to fit into canon. please.
#harry potter#marauder fanon#canon vs fanon#lily evans#james potter#sirius black#remus lupin#peter pettigrew#the marauders#severus snape is mentioned a few times#but this isn't about him#i'm just#so sick of fanon#i need to like refilter my tags or smth bc istg i see more fanon marauder posts than i do anything else#anyways this is my take#and yeah it is 4:11 in the morning and i'm tired#i can't remember when i started this but yeah#point is i am so done#anti jily#anti wolfstar
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Growing Pains - Zelda, Tony Hawk, The Sims, games and related memories from my formative years
This blog post is about my personal history with video games, how they influenced me growing up, how they sometimes helped me, and more or less an excuse to write about associated memories with them.
This is a very straightforward intro, because I’ve had this post sitting as a draft for ages, trying to glue all of it cohesively, but I’m not a very good writer, so I never really succeeded. Some of these paragraphs date back at least one year.
And I figured I should write about a lot of this as long as I still remember clearly, or not too inaccurately. Because I know that I don’t remember my earliest ever memory. I only remember how I remember it. So I might as well help my future self here, and give myself a good memento.
Anyway, the post is a kilometer long, so it’ll be under this cut.
My family got a Windows 95 computer when I was 3 years old. While I don’t remember this personally, I’m told that one of the first things I ever did with it was mess up with the BIOS settings so badly that dad’s computer-expert friend had to be invited to repair it. (He stayed for dinner as a thank you.)
It was that off-white plastic tower, it had a turbo button, and even a 4X CD reader! Wow! And the CRT monitor must have been... I don’t remember what it was, actually. But I do once remember launching a game at a stupidly high resolution: 1280x1024! And despite being a top-down 2D strategy, it ran VERY slowly. Its video card was an ATI Rage. I had no idea what that really meant that at the time, but I do recall that detail nonetheless.
Along with legitimately purchased games, the list of which I can remember:
Tubular Worlds
Descent II
Alone in the Dark I & III
Lost Eden
Formula One (not sure which game exactly)
Heart of Darkness
(and of course the famous Adibou/Adi series of educational games)
... we also had what I realize today were cracked/pirated games, from the work-friend that had set up the family computer. I remember the following:
Age of Empires I (not sure about that one, I think it might have been from a legitimate “Microsoft Plus!” disc)
Nightmare Creatures (yep, there was a PC port of that game)
Earthworm Jim (but without any music)
The Fifth Element
Moto Racer II
There are a few other memorable games, which were memorable in most aspects, except their name. I just cannot remember their name. And believe me, I have looked. Too bad! Anyway, in this list, I can point out a couple games that made a big mark on me.
First, the Alone in the Dark trilogy. It took me a long time to beat them. I still remember the morning I beat the third game. I think it was in 2001 or 2002.
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There was a specific death in it which gave me nightmares for a week. You shrink yourself to fit through a crack in a wall, but it’s possible to let a timer run out—or fall down a hole—and this terrifying thing happens (16:03). I remember sometimes struggling to run the game for no reason; something about DOS Extended Memory being too small.
I really like the low-poly flat-shaded 3D + hand-drawn 2D style of the game, and it’d be really cool to see something like that pop up again. After the 8-bit/16-bit trend, there’s now more and more games paying tribute to rough PS1-style 3D, so maybe this will happen? Maybe I’ll have to do it myself? Who knows!
Second, Lost Eden gave me a taste for adventure and good music, and outlandish fantasy universes. Here’s the intro to the game:
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A lot of the game is very evocative, especially its gorgeous soundtrack, and you spend a lot of time trekking through somewhat empty renders of landscapes. Despite being very rough early pre-rendered 3D, those places were an incredible journey in my young eyes. If you have some time, I suggest either playing the game (it’s available on Steam) or watching / skimmering through this “longplay” video. Here are some of my personal highlights: 25:35, 38:05, 52:15 (love that landscape), 1:17:20, 1:20:20 (another landscape burned in my neurons), 2:12:10, 2:55:30, 3:01:18. (spoiler warning)
But let’s go a couple years back. Ever since my youngest years, I was very intrigued by creation. I filled entire pocket-sized notebooks with writing—sometimes attempts at fiction, sometimes daily logs like the weather reports from the newspaper, sometimes really bad attempts at drawing. I also filled entire audio tapes over and over and OVER with “fake shows” that my sister and I would act out. The only thing that survived is this picture of 3-year-old me with the tape player/recorder.
It also turns out that the tape recorder AND the shelf have both survived.
(I don’t know if it still works.)
On Wednesday afternoons (school was off) and on the week-ends, I often got to play on the family computer, most of the time with my older brother, who’s the one who introduced me to... well... all of it, really. (Looking back on the games he bought, I can say he had very good tastes.)
Moto Racer II came with a track editor. It was simple but pretty cool to play around with. You just had to make the track path and elevation; all the scenery was generated by the game. You could draw impossible tracks that overlapped themselves, but the editor wouldn’t let you save them. However, I found out there was a way to play/save them no matter what you did, and I got to experiment with crazy glitches. 85 degree inclines that launched the bike so high you couldn’t see the ground anymore? No problem. Tracks that overlapped themselves several times, causing very strange behaviour at the meeting points? You bet. That stuff made me really curious about how video games worked. I think a lot of my initial interest in games can be traced back to that one moment I figured out how to exploit the track editor...
There was also another game—I think it was Tubular Worlds—that came on floppy disks. I don’t remember what exactly lead me to do it, but I managed to edit the text that was displayed by the installer... I think it was the license agreement bit of it. That got me even more curious as to how computers worked.
Up until some time around my 13th or 14th birthday, during summer break (the last days of June to the first days of September for French pupils), my sister and I would always go on vacation at my grandparents’ home.
The very first console game I ever played was The Legend of Zelda: A Link to the Past on my cousin’s Super Nintendo, who also usually stayed with us. Unlike us, he had quite a few consoles available to him, and brought a couple along. My first time watching and playing this game was absolutely mind-blowing to me. An adventure with a huge game world to explore, so many mysterious things at every corner. “Why are you a pink rabbit now?” “I’m looking for the pearl that will help me not be that.”
Growing up and working in the games industry has taken the magic out of many things in video games... and my curiosity for the medium (and its inner workings) definitely hasn’t helped. I know more obscure technical trivia about older games than I care to admit. But I think this is what is shaping my tastes in video games nowadays... part of it is that I crave story-rich experiences that can bring me back to a, for lack of a better term, “child-like” wonderment. And I know how weird this is going to sound, but I don’t really enjoy “pure gameplay” games as much for that reason. Some of the high-concept ones are great, of course (e.g. Tetris), but I usually can’t enjoy others without a good interwoven narrative. I can’t imagine I would have completed The Talos Principle had it consisted purely of the puzzles without any narrative beats, story bits, and all that. What I’m getting at is, thinking about it, I guess I tend to value the “narrative” side of games pretty highly, because, to me, it’s one of the aspects of the medium that, even if distillable to some formulas, is inherently way more “vague” and “ungraspable”. You can do disassembly on game mechanics and figure out even the most obsure bits of weird technical trivia. You can’t do that to a plot, a universe, characters, etc. or at least nowhere near to the same extent.
You can take a good story and weave it into a number of games, but the opposite is not true. It’s easy to figure out the inner working of gameplay mechanics, and take the magic out of them, but it’s a lot harder to do that for a story, unless it’s fundamentally flawed in some way.
Video games back then seemed a lot bigger than they actually were.
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I got Heart of Darkness as a gift in 1998 or 1999. We used to celebrate Christmas at my grandparents’, so I had to wait a few days to be back home, and to able to put the CD in the computer. But boy was it worth it! Those animated cutscenes! The amazing pixel art animations! The amazing and somewhat disturbing variety of ways in which you can die, most of which gruesome and mildly graphic! And of course, yet again... a strange and outlandish universe that just scratches my itch for it. Well, one of which that forged my taste for them.
I can’t remember exactly when it happened or what it was, but I do remember that at some point we visited some sort of... exposition? Exhibit? Something along those lines. And it had a board games & computer games section. The two that stick out in my mind were Abalone (of which I still have the box somewhere) and what I think was some sort of 2D isometric (MMO?) RPG. I wanna say it was Ultima Online but I recall it looking more primitive than that (it had small maps whose “void” outside them was a single blueish color).
In my last two years of elementary school, there was one big field trip per year. They lasted two weeks, away from family. The first one was to the Alps. The second one was... not too far from where I live now, somewhere on the coast of Brittany! I have tried really hard to find out exactly where it was, as I remember the building and facilities really well, but I was never able to find it again. On a couple occasions, we went on a boat with some kind of... algae harvesters? The smell was extremely strong (burning itself into my memory) and made me sick. The reason I bring them up is because quite a few of my classmates had Game Boy consoles, most of them with, you know, all those accessories, especially the little lights. I remember being amazed at the transparent ones. Play was usually during the off-times, and I watched what my friends were up to, with, of course, a bit of jealousy mixed in. The class traveled by bus, and it took off in the middle of the night; something like 3 or 4 in the morning? It seemed like such a huge deal at the time! Now here I am, writing THESE WORDS at 03:00. Anyway, most of my classmates didn’t fall back asleep and those that had a Game Boy just started playing on them. One of my classmates, however, handed me his whole kit and I got to do pretty much what I wanted with it, with the express condition that I would not overwrite any of his save files. I remember getting reasonably far in Pokémon before I had to give it back to him and my progress was wiped.
During the trip to the Alps, I remember seeing older kids paying for computer time; there was a row of five computers in a small room... and they played Counter-Strike. I had absolutely no idea what it was, and I would forget about it until the moment I’m writing these words, but I was watching with much curiosity.
The first time I had my own access to console games was in 2001. The first Harry Potter film had just come out, and at Christmas, I was gifted a Game Boy Advance with the first official game. I just looked it up again and good god, it’s rougher than I remember. The three most memorable GBA games which I then got to play were both Golden Sun(s) and Sword of Mana... especially the latter, with its gorgeous art direction. My dad had a cellphone back then, and I remember sneakily going on there to look up a walkthrough for a tricky part of Golden Sun’s desert bit. Cellphones had access to something called “WAP” internet... very basic stuff, but of course still incredible to me back then.
I eventually got to play another Zelda game on my GBA: Link’s Awakening DX. I have very fond memories of that one because I was bed-ridden with a terrible flu. My fever ran so high that I started having some really funky dreams, delirious half-awake hallucinations/feelings, and one night, I got so hot that I stumbled out of bed and just laid down against the cold tile of the hallway. At 3 in the morning! A crazy time! (Crazy for 11-year-old me.)
(The fever hallucinations were crazy. My bedroom felt like it was three times at big, and I was convinced that a pack of elephants were charging at me from the opposite corner. The “night grain” of my vision felt sharper, amplified. Every touch, my sore body rubbing against the bed covers felt like it was happening twice as much. You know that “Heavy Rain with 300% facial animation” video? Imagine that, but as a feverish feeling. The dreams were on another level entirely. I could spend pages on them, but suffice to say that’s when I had my first dream where I dreamed of dying. There were at least two, actually. The first one was by walking down a strange, blueish metal corridor, then getting in an elevator, and then feeling that intimate convinction that it was leading me to passing over. The second one was in some Myst-like world, straight out of a Roger Dean cover, with some sort of mini-habitat pods floating on a completely undisturbed lake. We were just trapped in them. It just felt like some kind of weird afterlife.)
I also eventually got to play the GBA port of A Link To The Past. My uncle was pretty amused by seeing me play it, as he’d also played the original on SNES before I’d even been born. I asked him for help with a boss (the first Dark World one), but unfortunately, he admitted he didn’t remember much of the game.
We had a skiing holiday around this time. I don’t remember the resort’s or the town’s name, but its sights are burned in my memory. Maybe it’s because, shortly after we arrived, and we went to the ski rental place, I almost fainted and puked on myself, supposedly from the low oxygen. It also turned out that the bedroom my parents had rented unexpectedly came with a SNES in the drawer under the tiny TV. The game: Super Mario World. I got sick at one point and got to stay in and play it. This was also the holiday where I developed a fondness for iced tea, although back then the most common brand left an awful aftertaste in your mouth that just made you even more thirsty.
We got a new PC in December of 2004. Ditching the old Windows 98 SE (yep, the OS had been upgraded in... 2002, I think?). Look at how old-school this looks. The computer office room was in the basement. Even with the blur job that I applied to the monitor for privacy reasons, you can still tell that this is the XP file explorer:
A look at what the old DSLR managed to capture on the shelf reveals some more of the games that were available to me back then: a bunch of educational software, The Sims 2, and SpellForce Gold.
I might be misremembering but I think they were our Christmas gifts for that year; we both got to pick one game. I had no idea what I wanted, really, but out of all the boxes at (what I think was) the local Fnac store, it was SpellForce that stood out to me the most. Having watched Lord of the Rings the year prior might have been a factor. I somewhat understood Age of Empires years before that, but SpellForce? Man, I loved the hell out of SpellForce. Imagine a top-down RPG that can also be played from a third-person perspective. And with the concept of... hero units... wait a second... now that reminds me of Dota.
Imagine playing a Dota hero with lots of micro-management and being able to build a whole base on new maps. And sometimes visiting very RPG-ish sections (my favorites!) with very little top-down strategy bits, towns, etc. like Siltbreaker. I guess this game was somewhat like an alternate, single-player Dota if you look at it from the right angle. (Not the third-person one.)
I do remember being very excited when I found out that it, too, came with a level editor. I never figured it out, though. I only ever got as far as making a nice landscape for my island, and that was it!
A couple weeks after, it was Christmas; my sister and I got our first modern PC game: The Sims 2. It didn’t run super well—most games didn’t, because the nVidia GeForce FX 5200 wasn’t very good. But that didn’t stop me or my sister from going absolutely nuts with the game. This video has the timestamp of 09 January 2005, and it is the first video I’ve ever made with a computer. Less than two weeks after we got the game, I was already neck-deep in creating stuff.
Not that it was particularly good, of course. This is a video that meets all of the “early YouTube Windows Movie Maker clichés”.
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Speaking of YouTube, I did register an account there pretty early on, in August of 2006. I’ve been through all of it. I remember every single layout change. I also started using Sony Vegas around that time. It felt so complex and advanced back then! And I’m still using it today. Besides Windows, Vegas Pro is very likely to be the piece of software that I’ve been using for the longest time.
I don’t have a video on YouTube from before 2009, because I decided to delete all of them out of embarassment. They were mostly Super Mario 64 machinima. It’s as bad as it sounds. The reason I bring that up right now, though, is that it makes the “first” video of my account the last one I made with the Sims 2.
But before I get too far ahead with my early YouTube days, let me go backwards a bit. We got hooked up to the Internet some time in late 2005. It was RTC (dialup), 56 kbps. my first steps into the Internet led me to the Cube engine. Mostly because back then my dad would purchase computer magazines (which were genuinely helpful back then), and came with CDs of common downloadable software for those without Internet connections. One of them linked to Cube. I think it was using either this very same screenshot, or a very similar one, on the same map.
The amazing thing about Cube is not only that it was open-source and moddable, but had map editing built-in the game. The mode was toggled on with a single key press. You could even edit maps cooperatively with other people. Multiplayer mapping! How cool is that?! And the idea of a game that enabled so much creation was amazing to me, so I downloaded it right away. (Over the course of several hours, 30 MiB being large for dialup.)
I made lots of bad maps that never fulfilled the definition of “good level” or “good gameplay”, not having any idea how “game design” meant, or what it even was. But I made places. Places that I could call my own. “Virtual homes”. I still distinctively remember the first map I ever made, even though no trace of it survives to this day. In the second smallest map size possible, I’d made a tower surrounded by a moat and a few smaller cozy towers, with lots of nice colored lighting. This, along with the distinctive skyboxes and intriguing music, made me feel like I’d made my home in a strange new world.
At some point later down the line, I made a kinda-decent singleplayer level. It was very linear, but one of the two lead developers of the game played it and told me he liked it a lot! Of course, half of that statement was probably “to be nice”, but it was really validating and encouraging. And I’m glad they were like that. Because I remember being annoying to some other mappers in the Sauerbraten community (the follow-up to Cube, more advanced technically), who couldn’t wrap their heads around my absolutely god awful texturing work and complete lack of level “design”. Honestly, sometimes, I actually kinda feel like trying to track a couple of them down and being like, “yeah, remember that annoying kid? That was me. Sorry you had to deal with 14-year-old me.”
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At some point, I stumbled upon a mod called Cube Legends. It was a heavily Zelda-inspired “total conversion”; a term reserved for mods that are the moddiest mods and try to take away as much of the original foundation as possible. It featured lots of evocative MIDI music by the Norwegian composer Bjørn Lynne. Fun fact: the .mid files are still available officially from his website!
This was at the crossroad of many of my interests. It was yet another piece of the puzzle. As a quick side note, this is why Zelda is the first series that I name in the title of this post, even though I... never really thought of myself as a Zelda fan. It’s not that it’s one of the game series that I like the most, it’s just that, before I started writing this, I’d never realized how far-reaching its influence had been in my life, both in overt and subtle ways, especially during my formative years.
And despite how clearly unfinished, how much of a “draft” Cube Legends was, I could see what it was trying to do. I could see the author’s intent. And I’m still listening to Bjørn Lynne’s music today.
The Cube Engine and its forums were a big part of why I started speaking English so well. Compared to most French people, I mean. We’re notoriously bad with the English language, and so was I up until then. But having this much hands-on practice proved to be immensely valuable. And so, I can say that the game and its community have therefore had long-lasting impacts in my life.
I also tried out a bunch of N64 games via emulation, bringing me right back in that bedroom at my grandparents’ house, with my cousin. Though he did not have either N64 Zelda game back then.
The first online forum I ever joined was a Zelda fan site’s. There are two noteworthy things to say here:
It was managed by a woman who, during my stay in the community, graduated from her animation degree. At this stage I had absolutely no idea that this was going to be the line of work I would eventually pursue!
I recently ran into the former head moderator of the forums. (I don’t know when the community died.) One of the Dota players on my friends list invited him because I was like “hmm, I wanna go as 3, not as 2 players today”. His nickname very vaguely reminded me of something, a weird hunch I couldn’t place. Half an hour into the game, he said “hey Max... this might be a long shot, but did you ever visit [forum]?” and then I immediately yelled “OH MY GOD—IT IS YOU.” The world is a small place.
Access to the computer was sometimes tricky. I didn’t always have good grades, and of course, “punishment” (not sure the word is appropriate, hence the quotes, but you get the idea) often involved locking me out of the computer room. Of course, most times, I ended up trying to find the key instead. I needed my escape from the real world. (You better believe it’s Tangent Time.)
I was always told I was the “smart kid”, because I “understood things faster” than my classmates. So they made me skip two grades ahead. This made me enter high school at nine years old. The consequences were awful (I was even more of the typical nerdy kid that wouldn’t fit in), and I wish it had never happened. Over the years, I finally understood: I wasn’t more intelligent. I merely had the chance to have been able to grow up with an older brother who’d instilled a sense of curiosity, critical thinking, and taste in books that were ahead of my age and reading level. This situation—and its opposite—is what I believe accounts for the difference in how well kids get to learn. It’s not innate talent, it’s not genetics (as some racists would like you to believe). It’s parenting and privilege.
And that’s why I’ll always be an outspoken proponent for any piece of media that tries to instill critical thinking and curiosity in its viewer, reader, or player.
But I digress.
Well, I’ve been digressing a lot, really, but games aren’t everything and after all, this post is about the context in which I played those games. Otherwise I reckon I would’ve just made a simple list.
I eventually got a Nintendo DS for Christmas, along with Mario Kart DS. My sister had gotten her own just around the time when it released... she had the Nintendogs bundle. We had also upgraded to proper ADSL, what I think was about a ~5 megabits download speed. The Nintendo DS supported wi-fi, which was still relatively rare compared to today. In fact, Nintendo sold a USB wireless adapter to help with that issue—our ISP-supplied modem-router did not have any wireless capabilities. I couldn’t get it the adapter work and I remember I got help from a really kind stranger who knew a lot about networking—to a point that it seemed like wizardry to me.
I remember I got a “discman” as a gift some time around that point. In fact, I still have it. Check out the stickers I put on it! I think those came from the Sims 2 DVD box and/or one of its add-ons.
I burned a lot of discs. In fact, in the stack of burned CDs/DVDs that I found (with the really bad Sims movies somewhere in there), I found at least three discs that had the Zelda album Hyrule Symphony burned in, each with different additional tracks. Some were straight-up MIDI files from vgmusic.com...! And speaking (again) of Zelda, when the Wii came out, Twilight Princess utterly blew my mind. I never got the game or the console, but damn did I yearn badly for it. I listened to the main theme of the game a lot, which didn’t help. I eventually got to play the first few hours at a friend’s place.
At some point, we’d upgraded the family computer to something with a bit more horsepower. It had a GeForce 8500 GT inside, which was eventually upgraded to a 9600 GT after the card failed for some reason. It could also dual-boot between XP and Vista. I stuck with that computer until 2011.
We moved to where I currently live in 2007. I’ve been here over a decade! And before we’d even fully finished unpacking, I was on the floor of the room that is now my office, with the computer on the ground and the monitor on a cardboard box, playing a pirated copy of... Half-Life! It was given to me by my cousin. It took me that long to find out about the series. It’s the first Valve game I played. I also later heard about the Orange Box, but mostly about Portal. Which I also pirated and played. I distinctly remember being very puzzled by the options menu: I thought it was glitched or broken, as changing settings froze the game. Turns out the Source engine had to chug for a little while, like a city car in countryside mud, as it reloaded a bunch of stuff. Patience is a virtue...
But then, something serious happened.
In the afternoon of 25 December 2007, I started having a bit of a dull stomach pain. I didn’t think much of it. Figured maybe I’d eaten too many Christmas chocolates and it’d go away. It didn’t. It progressively deteriorated into a high fever where I had trouble walking and my tummy really hurt; especially if you pressed on it. My parents tried to gently get me to eat something nice on New Year’s Eve, but it didn’t stay in very long. I could only feed myself with lemonade and painkiller. Eventually, the doctor decided I should get blood tests done as soon as possible. And I remember that day very clearly.
I was already up at 6:30 in the morning. Back then, The Daily Show aired on the French TV channel Canal+, so I was watching that, lying in the couch while waiting for my mom to get up and drive me to my appointment, at 7:00. It was just two streets away, but there was no way I could walk there. At around noon, the doctor called and told my mom: “get your son to the emergency room now.”
Long story short, part of my intestines nuked themselves into oblivion, causing acute peritonitis. To give you an idea, that’s something with a double-digit fatality rate. Had we waited maybe a day or two more, I would not be here writing this. They kind of blew up. I had an enormous abcess attached to a bunch of my organs. I had to be operated on with only weak local anaesthetics as they tried to start draining the abscess. It is, to date, by far the most painful thing that has ever happened to me. It was bad enough that the hospital doctor that was on my case told me that I was pretty much a case worthy to be in textbooks. I even had medical students come into my hospital room about it! They were very nice.
This whole affair lasted over a month. I became intimately familiar with TV schedules. And thankfully, I had my DS to keep me company. At the time, I was pretty big into the Tony Hawk DS games. They were genuinely good. They had extensive customization, really great replayability, etc. you get the idea. I think I even got pretty high on the online leaderboards at some point. I didn’t have much to do on some days besides lying down in pain while perfecting my scoring and combo strategies. I think Downhill Jam might’ve been my favorite.
My case was bad enough that they were unable to do something due to the sad state of my insides during the last surgery of my stay. I was told that I could come back in a few months for a checkup, and potentially a “cleanup” operation that would fix me up for good. I came back in late June of 2008, got the operation, and... woke up in my hospital room surrounded by, like, nine doctors, and hooked up to a morphine machine that I could trigger on command. Apparently something had gone wrong during the operation, but they never told me what. I wasn’t legally an adult, so they didn’t have to tell me. I suspect it’s somewhere in some medical files, but I never bothered to dig up through my parents’ archives, or ask the hospital. And I think I would rather not know. But anyway, that was almost three more weeks in the hospital. And it sucked even more that time because, you see, hospital beds do not “breathe” like regular beds do. The air can’t go through. Let’s say I’m intimately familiar with the smell of back sweat forever.
When I got out, my mom stopped by a supermarket on the way home. And that is when I bought The Orange Box, completely on a whim, and made my Steam account. Why? Because it was orange and stood out on the shelf.
(As a side note, that was the whole bit I started writing first, and that made me initially title this post “growing pains”. First, because I’m bad at titles. Second, because not that I didn’t have them otherwise (ow oof ouch my knees), but that was literally the most painful episode of my entire life thus far and it ended in a comically-unrelated, high-impact, life-changing decision. Just me picking up The Orange Box after two awful hospital stays... led me to where I am today.)
While I was recovering, I also started playing EarthBound! Another bit of a life-changer, that one. To a lesser extent, but still. I was immediately enamored by its unique tone. Giygas really really really creeped me out for a while afterwards though. I still get unsettled if I hear its noises sometimes.
I later bought Garry’s Mod (after convincing my mom that it was a “great creative toolbox that only cost ten bucks!”), and, well, the rest is history. By which I mean, a lot of my work and gaming activity since 2009 is still up and browsable. But there are still a few things to talk about.
In 2009, I bought my first computer with YouTube ad money: the Asus eee PC 1005HA-H. By modern standards, it’s... not very powerful. The processor in my current desktop machine is nearly 50 times as fast as its Atom N280. It had only one gigabyte of RAM, Windows 7 Basic Edition, and an integrated GPU barely worthy of the name; Intel didn’t care much for 3D in their chips back then. The GMA 945 didn’t even have hardware support for Transform & Lighting.
But I made it work, damn it. I made that machine run so much stuff. I played countless Half-Life and Half-Life 2 mods on it—though, due to the CPU overhead on geometry, some of those were trickier. I think one of the most memorable ones I played was Mistake of Pythagoras; very surreal, very rough, but I still remember it so clearly. I later played The Longest Journey on it, in the middle of winter. It was a very cozy and memorable experience. (And another one that’s an adventure wonderful outlandish alien universe. LOVE THOSE.)
I did more than playing games on it, though...
This is me sitting, sunburned on the nose, in an apartment room, on 06 August 2010. This was in the Pyrénées, at the border between France and Spain. We had a vacation with daily hiking. Some of the landscapes we visited reminded me very strongly of those from Lost Eden, way up the page...
So, you see, I had 3ds Max running on that machine. The Source SDK as well. Sony Vegas. All of it was slow; you bet I had to use some workarounds to squeeze performance out of software, and that I had to keep a close, watchful eye on RAM usage. But I worked on this thing. I really did! I animated this video’s facial animation bits (warning: this is old & bad) on the eee PC, during the evenings of the trip, when we were back at our accomodation. The Faceposer tool in the Source SDK really worked well on that machine.
I also animated an entire video solely on the machine (warning: also old and bad). It had to be rendered on the desktop computer... but every single bit of the animation was crafted on the eee PC.
I made it work.
Speaking of software that did not run well: around that time, I also played the original Crysis. The “but can it run Crysis?” joke was very much justified back then. I had to edit configuration files by hand so that I could run the game in 640x480... because I wanted to keep most of the high-end settings enabled. The motion blur was delicious, and it blew my mind that the effect made the game feel this smooth, despite wobbling around in the 20 to 30 fps range.
Alright. It’s time to finish writing this damn post and publish it at last, so I’m going to close it out by listing some more memories and games that I couldn’t work in up there.
Advance Wars. Strategy game on GBA with a top-down level editor. You better believe I was all over the editor right away.
BioShock. When we got the 2007 desktop computer, it was one of the first games I tried. Well, its demo, to be precise. Its tech and graphics blew my mind, enough that I saved up to buy the full game. This was before I had a Steam account; I got a boxed copy! I think it might have been the last boxed game I ever bought? It had a really nice metal case. The themes and political messages of the game flew way over my head, though.
Mirror’s Edge. The art direction was completely fascinating to me, and it introduced me to Solar Fields’ music; my most listened artist this decade, by a long shot.
L.A. Noire. I lost myself in its stories and investigations, and then, I did it all again, with my sister at the helm. I very rarely play games twice (directly or indirectly), which I figure is worth mentioning.
Zeno Clash. It was weird and full of soul, had cool music, and cool cutscenes. It inspired me a lot in my early animation days.
Skyward Sword. Yep, going back to Zelda on that one. The whole game was pretty good, and I’m still thinking about how amazing its art direction was. Look up screenshots of it running in HD on an emulator... it’s outstanding. But there’s a portion of the game that stands tall above the rest: the Lanayru Sand Sea. It managed to create a really striking atmosphere in many aspects, through and through. I still think about it from time to time, especially when its music comes on in shuffle mode.
Wandersong. A very recent pick, but it was absolutely a life-changing one. That game is an anti-depressant, a vaccine against cynicism, a lone bright and optimist voice.
I realize now this is basically a “flawed but interesting and impactful games” list. With “can establish its atmosphere very well” as a big criteria. (A segment of video games that is absolutely worth exploring.)
I don’t know if I’ll ever make my own video game. I have a few ideas floating around and I tried prototyping some stuff, though my limited programming abilities stood in my way. But either way, if it happens one day, I hope I’ll manage to channel all those years of games into the CULMINATION OF WHAT I LIKE. Something along those lines, I reckon.
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A/N; Haven't written in ages!!! My first GoT piece... Kinda proud. This will be a two parter!
Summary; Y/N tries to rescue Sansa from a life she never wanted.
Characters; You, Sansa Stark, Myranda, Theon Greyjoy.
Words; 2.1K
Requested; Nah.
It was only common sense that the door would be locked. What with the many failed escape attempts and the sheer bliss of being able to keep someone against their will; It was slightly obvious that Ramsay would have the door locked. However, he had forgotten something very crucial. The door was left unattended with no one around to watch as his younger sister picked the lock with an embroidery needle.
Y/N Snow knelt in front of the door, her head against it as she listened to the sounds from within the lock. This wasn't the first lock she had picked and Y/N was almost certain it wouldn't be her last. The only difference between picking the lock on this door and all the others was that she wasn't trying to steal anything... Unless you call helping Sansa Stark escape from her brother's clutches stealing.
Being a bastard left Y/N with very little roles in her life. It wasn't as bad when she was little as she had Ramsay who was in the same boat. However, once their father had legitimized her brother, he had all but cast her into the shadows. One thing Ramsay and Roose forgot was Y/N's nature to do the right thing.
Which was why she was going to risk her life in order the help Sansa escape. She wasn't one to wait around and do nothing. However, she knew her brother better than anyone in Westeros. If she was to flee, he would track her down and drag her back kicking and screaming. Luckily for her, her plans were brought forward when Ramsay had left Winterfell.
The lock clicked causing a grin to spread on Y/N face as she stood fully and pushed the door open. Her grin was quickly washed off her face when she noticed Sansa stood before her, a cork screw in her hand looking just as shocked as she felt.
"It alright." Y/N muttered, holding her hands in front of her as she looked around to insure no one was watching. "I am here to help."
"Help?" Sansa questioned, trying her best to pretend she was confused. "What could I possibly need help with?"
Y/N sighed deeply, into the room and out of the doorway in order to remain unseen. "I know you do not wish to be here. I know you have been trying to leave for a while. This is the only chance you are going to get and I urge you to take it." She whispered harshly, holding her hand out. Sansa stared at Y/N with a slight raised brow. Y/N could clearly see the apprehension on her face and if she was being honest, she didn’t blame her. "Trust me... Please?”
Sansa slipped her hand into Y/N's and she nodded firmly. "I trust you."
Y/N was quick to send her a smile, grasping her hand tightly and pulling her from the room. She walked at a fast pace, preferring not to draw any attention to the pair by running. As she lead the way down the stairs, she pulled her hood up around her head in order to be more discrete, Sansa followed suit.
It struck Y/N harshly as she entered the courtyard with Sansa on how she was meant to get out of Winterfell without anyone paying them any mind. A quick glance towards the entrance gates told her that it wasn't an option.
She tugged on Sansa's hand in order to pull her closer. "Ramsay would not let me wonder the grounds. I need to know if there is another way out and I need to know now."
"Yes." Sansa muttered, frantically looking around as though she could feel every eye on her. "But I know them to be guarded."
Y/N swore under her breath as she took a look around as she noticed most of the men shouting and running around. As a soft snow flake landed on her cheek, a sudden idea popped into her head. She did a half turn and looked up at one of the highest towers Winterfell had to offer.
"This way." Y/N whispered, pulling Sansa along once more as the two entered the tower through a side door.
The spiral staircase looked as though it went on for ages and though she tried not to think about just how high up she was, she found it difficult to as she moved upwards step by step. Sansa's grip on Y/N's hand had tightened considerably. Y/N didn't know if it was from how cold it was or if she was genially scared.
"We need more men out front!"
Y/N stopped suddenly as she heard the frantic yells coming from above. Sansa forced herself to a stop in order to not knock her over as the two-looked upwards towards the stone steps. The frantic noise of shoes hitting the stone above them could be heard growing louder and louder.
As the men grew closer, Y/N's heart began to pick up speed. She had a sudden urge to hit herself for thinking her plan could ever work. However, she quickly reminded herself that she had all but forced Sansa to trust her. This wasn't just her at stake here.
"Quick! Quick!" Y/N whispered frantically, all but running but the steps towards the men as she noticed a door a few steps upwards.
She pushed it open, thankful to find it unlocked as she pulled Sansa harshly through it before closing it and leaned against the door. In a matter of seconds, she could hear the men pass the door and continue on down the stairs.
"This was a mistake." Y/N muttered to herself, breathing deeply through her nose as she looked towards Sansa. "This is not going to work."
"It has to work." Sansa said, stepping towards Y/N. "You have gotten me this far, we can do this together but only together."
Y/N stared at Sansa with a slight raise of her brow. She took in the words deeply as she looked beyond Sansa to see that the pair had come out onto a walkway beside one of the walls of Winterfell. If she had her bearing right, the pair were towards the back wall, far from the gate.
“Together... We can do this." Y/N said, a fierce nod leaving her as she grabbed Sansa's hand once more and pulled her off to the left.
"Where are we going, the gates are this way." Sansa frantically whispered as Y/N continued to pull her along.
”The gates are of no use to us if my brother and his army are coming back that way." Y/N muttered, turning a corner as she looked back at Sansa. "We cannot get out that way, we would be foolish to tr-"
"How right you are." Y/N could see the horror on Sansa's face as she looked over her shoulder. Y/N spun to face forward as her jaw began to lock. "Bastard... My Lady." Myranda greeted, an arrow loaded as she pointed it from Sansa to Y/N.
"Myranda." Y/N said, her voice dripping with hatred. "I'll advise you one to stand aside."
"I've come to escort the Lady of Winterfell back to her chambers." Myranda said with a huge smile on her face. "Her chambers that you have broken into."
"Do as she says, please." Theon muttered from behind Myranda.
Y/N looked from Theon to Myranda to Sansa and back to Theon. It took her barely any time to realize that Sansa had put her faith in to wrong person as Theon had clearly been the one to rat her out to Myranda.
"If my knowledge is correct, Myranda," Y/N began, placing herself in front of Sansa as she narrowed her eyes at the girl. "A Lady is higher than a common whore. The Lady of Winterfell wants to leave with me and my brothers whore will not stop us."
"True you are, Y/N. However, a common whore, as you so kindly put it is still higher than a bastard." Myranda said, pointing her arrow at Y/N chest as she took a step forward. "You can leave, I'd like to see how long it takes for Ramsay to hunt you down. The Lady is staying."
"Sansa is not stupid." Y/N said, raising a brow as she pointed off towards the gate. "She knows what Ramsay is, what he'll do to her."
Myranda's smile didn't falter. She merely pointed her arrow over her shoulder at Sansa before pointing it back at Y/N chest. The air was silent as the four of them stood mere feet apart. Theon continued to stare at the ground.
"If I'm going to die," Sansa spoke up, her voice drifting through the air. "Let it happen while there's still some of me left."
Myranda's eyes widened slightly, a small grin over taking her face as she forced it back. "Die?" She lowered her bow, fixing her gaze at Sansa. "Who said anything about dying? You can't die. Your father was Warden of the North. Ramsay needs you."
Y/N heard the slight gasp in her ear as Sansa gripped her hand tightly, the fear seeping from her. Though she knew of Ramsay's goals, it was scary to hear it being spoken of out loud.
"Though I suppose he doesn't need all of you." Myranda continued, raising her bow once again as Y/N tried to keep her body in front of Sansa. It proved difficult, however, because Sansa was slightly taller than her. "Just the parts he'll use to make his heir, until you've given him a boy or two and he's finished using them."
"Do you honestly think Ramsay will keep you around for much longer?" Y/N asked, watching cautiously as Myranda's gaze never once left Sansa's form. "Because no matter what you think, I may be a bastard, but he still values me much more than you. Blood's still blood."
Whether it be from anger or sheer annoyance, Myranda moved her hand more firmly over the bow as she went to release the arrow. Y/N squeezed her eyes tightly as she heard the arrow being released. Her eyes snapped open, however, when she heard Myranda's yell of shock. "Reek- Stop!"
Y/N took a glance behind her and Sansa who was also looking behind her at the arrow which now lay on the floor mere inches from the pair. Another yell brought Y/N out of her trance as she snapped her eyes towards Theon who was looking over the wooden planks.
She followed his gaze and winced as she heard Myranda's body hit the cold stone floor a good few feet down. Y/N noticed the blood beginning to gather around Myranda as she took a glance around, insuring no one had seen.
Y/N was stood between Theon and Sansa as the three of them stared at Myranda's body in both shock and slight disgust. A few moments passed before the three were brought out of there trances as a horn was blown loudly from one of the watch towers. "Open the gate!"
"He's coming back." Y/N whispered, grabbing Sansa's hand once again and pulling her from the ledge. "Are you coming?" She shot as Theon who stared blankly at her before looking towards the gate and nodding frantically.
"How are we going to get out?" Sansa asked, loudly.
"We go over!" Y/N yelled back, releasing her hand as she climbed up onto the wall and stood on the very top.
"We won't survive!" Sansa said, climbing up beside her as she looked over the wall. "The drop is too high!"
"The snow is thick!" Y/N said, grabbing her hand once more as she held her other out to Theon who followed the two's steps and climbed up beside her. "It's our only choice... Try to jump further out, we won't hit the wall that way!"
Y/N squeezed the pairs hands tightly as she took a last glance behind her before pushing herself from the wall, feeling Theon and Sansa follow her lead.
PART TWO
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