#i have no idea how to approach digital art
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sixeye-sketch · 1 year ago
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dotter performance in melodifestivalen fan art study
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copper-skulls · 2 years ago
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local dork materializes out of a cooking fire and forgets the fact he might scare the cook.png
Grillstertember: profession swap, borrowing @countthelions 's monster swap duo bcs they count and you cannot convince me otherwise. also they're charming so.
bonus doodles as I was trying to figure these two out AND a scrapped idea fhak
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mahjastrax · 2 years ago
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[CROSSOVER(?) FANART] Ratatan + Hollow Knight
hmmm....
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willbe-human · 2 years ago
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I've felt shy about posting sketches and fan art on instagram but realised i can do it here instead :D
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Fionna & cake is so good!!!!!!! Adult Finn is so himself and the characterization is so amazing and perfect!! I might post some more fionna and cake fanart in the coming weeks. am enjoying this show so very much
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pekoeboo · 2 years ago
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finally feel like I'm at a point where I can share this idea!!! so @cookieg122 and I have been working on an AU for a few months now that's a pretty big departure from the Minecraft stuff we've been working on, as it's more of a fully-original concept instead ;o;
this story has a proper name, as well!! titled Codename: IRIS, the plot centers around a younger Khalan, who gets into gaming as a form of escape from his abusive home life and the stress of moving to a new country/big city. but he quickly finds out that the game console he was gifted actually houses a seemingly-sentient AI - of which he names Aya.
the two go on adventures through various video games to stop a different, malevolent AI that's threatening to corrupt the virtual world; all while utilizing futuristic VR technology to do so. but they also take breaks sometimes with more typical PC gaming and meet Antony along the way, who ends up being a sort of "guide" for Khalan (as the kid is pretty new to video games as a whole) :'0
unfortunately, the virtual threat does end up spreading to the real world as well, which pushes Khalan and Aya (who can move freely between the game console and his phone) to solve challenges within the city itself in a race against the clock to stop the threat - just as long as Khalan manages to get back home in time before his dad finds out;;
there's so much more to this story that I can't really cover in just a single post, but I felt like it was finally time to at least reveal the basics of this concept to y'all!! it's been a lot of fun to re-imagine these characters within a "real life" setting (taking place in an alternate version of Earth in the year 203X), though it's still very sci-fi at its core, lol.
anyway! that's all I can really share for now! hope y'all like ;0;
Aya Armas belongs to @cookieg122. please do not remove caption or repost. also on deviantart
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pukicho · 4 months ago
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hey @pukicho i saw your art and i thought it was super cool! you improved so quickly (really impressive btw), and i was wondering what resources used to study art? and what app/website you digitally draw on? and your brushes if your okay with sharing them? and literally ANY other information you had because i would love to learn how to draw?
i feel like a victorian street rat asking for more bread
I use an XP-Pen Pen Tablet and Clip Studio Paint as my program of choice, but any pencil and notebook will suffice for learning, and may even be better. As for learning, I use books, baby!!! BOOKS! I'll even be nice and tell u which ones, because I am a lover of shared knowledge:
How To Draw by Scott Robtertson - deceptively complex book on perspective. It tells you how to draw a box, I then suggest you draw a fuck-load of boxes in correct perspective before moving forward. Having a strong grasp on planes and perspective allows you to properly grasp the volumes and shape of almost anything. It's the baseline principle to visualizing what u wanna draw. Without simple forms understood in perspective, you merely lack the skills necessary to draw from imagination.
Carlson's guide to landscape Painting - A good book, even if u don't intend to draw landscapes. Tons of clever explanations on lighting and value. Tons of useful relational shortcuts to understand complex scenery in smarter ways. I like the way he explains things, it makes me go ohhhh.
TACO point character drawing 1 & 2 - Two NEAT anatomy reference books. It's mostly just a collection of simplified, anime-esque proportional figure drawings. They're a great reference, but I absolutely wouldn't use it as my only set of books on anatomy. It's still useful to use and learn, but in a more general way - and I can't currently apply everything the book tells me yet, because I haven't learned the forms in more detail first.
The Human Figure by Jon H Vanderpoel - this is a short, but VERY useful anatomy reference book. The Author is from the early 1900s - real oldschool, which is good. He has a very useful, matter-of-fact writing style. This is the better starter book to use in order to remember the proportional relationships of the human body (even then, it's still not enough)
The Practice of Oil Painting & Drawing by Solomon J. Solomon - I'll be honest, this one makes sense to me conceptually, but I cannot fucking execute some of his practices. This dude is from the victorian era, his paintings are in museums and they're too good. It only makes sense that his views and approach to art are headier than some of the other suggestions on this list. The book is still useful, and I presume will only grow in usefulness as I learn. It does still have some cool ideas in the first-half of the book that you can easily apply to your art studies! But the second half is a series of master-derived schools of learning that I have yet to dare touch.
(also check out loomis books. I hear they are good)
ENJOY
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scentofhydrangea · 5 months ago
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for @vershautece, based off of this and a little of this 🩷 enjoy!
warnings luigi is a baby making machine! sahm themes, let’s just assume he never had back problems shhh, all italian is translated at the bottom, breeding, oral (both receiving), missionary + doggy, orgasm denial (?), rough sex, ass slapping (i don’t like the other word), reflection ;), half-assed proofread
a/n i am actually so sorry this is so late, i’ve been stacked today and then i scheduled this to post and it never did… ALSO THIS IS WAY LONGER THAN I ORIGINALLY INTENDED!!! and i’m sorry the smut is kinda vague i haven’t written actual smut in SOOOO long it’s embarrassing… i’m gonna be a hornball on your dash!
getting accepted to upenn was definitely in your top three most exhilarating moments of your life. with plans of majoring in art, you were over the moon to start your independent life at an ivy league school! you rarely let boys get in your way — enjoying life in the moment was a top quality of yours as an artist.
that was, until you met luigi. oh god, he’s so beautiful. you only picked up one digital class that you really didn’t even know the name of because you’d wanted to get into digital art and you thought it’d be fun to learn the functions. as soon as you saw him about two weeks into the course, you were swooning. unbeknownst to you, most other girls were also swooning.
you only had a few tight friends, but your kind personality was a trait everyone noticed about you as soon as you would approach. also how good you smelled. and your beautiful smile. and your full, happy cheeks when you laugh. really just everything — and you’d had no idea that boys in your courses would pine after you, too.
a few trusty years later, you and luigi were to be wed! babies came shortly after, and you had the most beautiful twin toddlers. after you’d been granted maternity leave from your job as a high school art teacher, you’d gotten a little too used to staying home and tending to the house, rather than scrambling every weekend to get everything done as well as take care of your husband and children.
you had a talk with luigi and determined that the money from his job would be enough to keep the family steady going as well as a few pieces you’d make and sell on ebay every now and again. almost as quickly as you could, you sent an email to the superintendent and principal of your school saying that you would unfortunately not be returning due to personal issues.
luigi had never asked you to be a sweet little tradwife for him, but he damn sure enjoyed it. today in particular, your three year olds’ daycare was closed so you were fortunate enough to leave them with their godparents. this was good for you, they’d likely ask to spend the night with their padrini*, so you can have tonight and tomorrow morning without a ‘bedtime’ for you and your children!
in the morning after dropping them off, you went back home to get cute and dolled up — you usually made breakfast wearing a silk pajama set that luigi bought for you last christmas. then you went to the grocery store and to the bank to deposit a check from a painting you sold for a little under $500. then back home to make a small lunch — you were planning to cook a big dinner — and then onto housework. you played music while you worked, and once beds were made you retreated back to your bedroom to tweak your hair and makeup for dinner.
you also made sure luigi knew not to come home before 5:45 because you wouldn’t be done with your dishes, and checked in on your kids to confirm they’d stay the night at their padrini’s house.
when luigi came home, just like out of a scene of a movie, he shouted from the front door: “tesoro, sono a casa!*” followed by the door closing and locking mechanically behind him. he strutted into the kitchen to see you putting plates together — exactly 6:00. he must have waited in the driveway to give you some extra time!
with a gentle hold of your waist and long kiss on your cheek, you suddenly felt much more comfortable; almost feeling safe that he was home. anxiety was sometimes a struggle when you’re home alone all day and your husband working half an hour away.
as you plated the food and brought the bread out of the oven, luigi went upstairs to change into something more casual. when he opened the bedroom door, he noticed you had left a precious little lingerie set laying on the bed, likely accidentally. his interest was certainly piqued! quirking an eyebrow and grinning a little to himself, he took a few minutes to change and mess with his hair a bit in the mirror.
luigi came down the stairs with happy haste.
“thank you for making this meal, babydoll, smells so good,” he compliments, kissing your cheek again.
your face burns excitedly. “thank you,” you kiss his lips a few short times.
over dinner, you chat about each other’s day and the children. he seems to be deep in thought for a moment, and when he notices you staring he speaks again.
“you think we should have another baby?” he asks cheekily.
you nearly choke and your heart rate runs rampant, looking as if you hadn’t had sex before. “do you want to?”
“would i ask if i didn’t want to?”
there’s a rush between your thighs almost immediately. you place your fork down onto your plate and stand up, but before you can walk off he’s up and scooping you into his strong arms. he cascades up the steps with you bridal style.
as soon as he steps into the bedroom, he places you down on the fuzzy chair in front of your vanity. a finger points to the lacy set laying on the neat bed.
“you wanna tell me what you got this out for?” he presses, kneeling down on the ground in front of you. luigi’s pretty lips pepper kisses on your ankles, lifting each one up slowly to remove your kitten heels. once each shoe is off, he places the now bare calf on his shoulder.
“please, lu…” you plead pathetically.
his eyebrows furrow upwards, looking at you with big eyes full of faux empathy. “please what? use your words, mio amore. dimmi cosa vuoi*.”
words are quick to fail you. your brain is blank, almost static. most times you have sex it’s quick and hushed because the twins are in the house.
he’s kissing up your legs again, attempting to get a rise out of you. once he gets to your thighs, you’re getting a little restless.
“taking too long,” you mumble, and he lifts his head to look you in the eye again — this time much more stern.
“what was that?”
“said you’re taking too long,” you repeat yourself louder, locking your gaze with his.
within a second, he’s snatched you up and thrown you onto the neat bed.
“you and your goddamn bed decorations. i never know why you put all these pillows on here when we’re just gonna throw them all off later,” he grumbles, clearly angry and clearing the throw pillows from the bed, tossing them to the floor.
luigi pushes your maxi skirt up and nearly tears your little cotton underwear off of you. his tongue darts between your warmth and his nose harshly rubs against your clit, catching you off guard and sending your spine into electric shock. your hands fly to grip his hair in one hand and the tightly made bedsheets in the other.
“y’taste so sweet, tesoro,” he groans against you, leaving open-mouthed kisses on your thighs before going back to devouring your sex.
he’s already working an easy orgasm or two from you. he pulls you from your stupor and unzips your dress, gingerly pulling it off of you — he knows how upset you got last time he accidentally ripped the hem of your dress.
his shirt is gone, his chin and parts of his cheeks are still wet, and removing his belt as quickly as he can. as soon as his pants drop, you grab the hem of his boxers and pull them down. every time you see his cock, it never fails to surprise you that the tip touches his fucking belly button.
you pop his throbbing pink tip into your mouth, giving it little kitten licks and short kisses. you work your way down, or as much as you can, using your hand to pump what you can’t fit in your mouth. you’re moaning and slobbering around his cock, vibrations from your voice sending chills up his spine and down into his arms. his hands find their way to the back of your head, carefully urging you to take more.
your throat is constricting and you retract from his cock, looking into his eyes for validation.
“you’re taking too long,” he mocks in a faux whiny voice. luigi pushes you back onto the bed by his shoulders and holds his heavy cock. he teases your folds, rubbing his hot tip through to spread your own spit and cum from him eating you out. slowly, he pushes in. he always waits a little for you to adjust to how big he is.
“fuck, m’so full…”
“you’re so tight, mio amore.”
his eyes are boring into yours and his hands press down onto your womb to see his own cock buried into you.
“gonna cum if you don’t breathe for a second and relax, holy fuck baby,” he reminds you with a deep, raspy tone.
you take a deep breath and mid-exhale he starts to pound into you with a feverish and eager alacrity, causing you to almost scream.
“mmmmy fucking god!” your voice shakes with each impactful thrust against your hips. one of his hands grips your waist and the other attaches to your boob, his head following shortly. his tongue laps around your peaked nipple rapidly.
then both hands are on your waist and he briefly pulls out to flip you onto your stomach and prop your ass up to his liking. he’s shoving his cock back into your soaked cunt and returns back to his relentless pace.
“gonna fuck a baby into you, bella ragazza, gonna get you nice and swollen with a pretty baby, hm? isn’t that right?” he pushes his hand down onto your lower back, arching you up higher for him. both of his big hands find your frizzed up curly bun and he snatches your head back.
“feels so fucking good, m’gonna cum, lu!”
“aht,” he slows down exponentially, “you’ll cum when i tell you to.”
your eyes roll to the back of your head with adoration and you swear your ovaries start jumping at the demand. he’s back to slamming into you and a hard hand comes down onto each ass cheek three or four times. he adds to the torture by holding your hair in one hand and moving his other arm around your hip to grind his palm on your clit.
“oh my god, i’m gonna fucking cum luigi…” you breathe out between a moan, a scream and a whisper.
“what’d i tell you?”
“to wait ‘til you tell me to cum!”
“do what i tell you, be a good girl and listen to me.”
your brain is numb and your head falls limp, his grip in your hair is the only thing holding your body close to his.
“you’re so fucking pretty, mio amore, can i take a picture?”
you just nod obediently, not really caring too much at this point. he reaches over to the bedside table where he put his phone before dinner and opens the camera, showing your mascara dripping down your face from tears you didn’t know were flowing and an agape mouth, moans slipping through with every motion.
“you see why i love fucking you s’much? hm? look at yourself while i fuck you, baby,” he’s shoving the phone into your hand to palm your clit again. you’re bucking your hips against each form of stimulation with your jaw wide open, breathing shakily.
“there you go, tesoro, y’wanna cum?” he taunts, to which you nod your head and moan a hearty ‘yes!’
his index and middle finger focus on your clit, circling the sensitive bundle of nerves as tightly as he can. your eyes go crossed, no longer paying any attention to the reflection in the camera. luigi’s hand drops from your hair, pushes your head down and arches your back up one more time. he pressed record on the camera and kept up with his cock bullying into your cervix over and over.
“go ahead and cum with me baby, take it like the good girl you are.”
when he gives you permission, almost like a stage cue, you totally let go. your cunt squeezes around him entirely and traps him in. his cock twitches rampantly inside you as he meets his release, watching your face through the camera that you’re gripping onto with your life.
it takes a few minutes to cool off after he lays down beside you, stopping the recording and kissing all over your face. “you did so good for me, baby. sei una brava ragazza*.”
you don’t even have it in you to respond, your chest heaving.
“you think that one will take? should we go for another round?”
this gets a breathless chortle from you. “can i catch my breath first? also, you messed my hair up.”
“so that’s a yes?” he asks, already burying his face into your chest and carefully pressing kisses to your hot skin.
🌺🩷💋
italian words and phrases:
padrini: godparents
tesoro: sweetheart
sono a casa: i’m home!
dimmi cosa vuoi: tell me what you want
sei una brava ragazza: you’re (such) a good girl
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therobotmonster · 16 days ago
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On that recent Disney Vs Midjourney court thing wrt AI, how strong do you think their case is in a purely legal sense, what do you think MJ's best defenses are, how likely is Disney to win, and how bad would the outcome be if they do win?
Oh sure, ask an easy one.
In a purely legal sense, this case is very questionable.
Scraping as fair use has already been established when it comes to text in legal cases, and infringement is based on publication, not inspiration. There's also the question of if Midjourney would be responsible for their users' creations under safe harbor provisions, or even basic understanding of what an art tool is. Adobe isn't responsible for the many, many illegal images its software is used to make, after all.
The best defense, I would say, is the fair use nature of dataset training and the very nature of transformative work, which is protected, requires the work-to-be-transformed is involved. Disney's basic approach of 'your AI knows who our characters are, so that proves you stole from us' would render fair use impossible.
I don't think its likely for Disney to win, but the problem with civil action is proof isn't needed, just convincing. Bad civil cases happen all the time, and produce case law. Which is what Disney is trying to do here.
If Disney wins, they'll have pulled off a coup of regulatory capture, basically ensuring that large media corporations can replace their staff with robots but that small creators will be limited to underpowered models to compete with them.
Worse, everything that is a 'smoking gun' when it comes to copyright infringement on Midjourney? That's fan art. All that "look how many copyrighted characters they're using-" applies to the frontpage of Deviantart or any given person's Tumblr feed more than to the featured page of Midjourney.
Every single website with user-generated content it chock full of copyright infringement because of fan art and fanfic, and fair use arguments are far harder to pull out for fan-works. The law won't distinguish between a human with a digital art package and a human with an AI art package, and any win Disney makes against MJ is a win against Artstation, Deviantart, Rule34.xxx, AO3, and basically everyone else.
"We get a slice of your cheese if enough of your users post our mouse" is not a rule you want in law.
And the rules won't be enforced by a court 9/10 times. Even if your individual work is plainly fair use, it's not going to matter to whatever image-based version of youtube's copyreich bots gets applied to Artstation and RedBubble to keep the site owners safe.
Even if you're right, you won't have the money to fight.
Heck, Adobe already spies on what you make to report you to the feds if you're doing a naughty, imagine it's internal watchdogs throwing up warnings when it detects you drawing Princess Jasmine and Ariel making out. That may sound nuts, but it's entirely viable.
And that's just one level of possible nightmare. If the judgement is broad enough, it could provide a legal pretext for pursuing copyright lawsuits over style and inspiration. Given how consolidated IP is, this means you're going to have several large cabals that can crush any new work that seems threatening, as there's bound to be something they can draw a connection to.
If you want to see how utterly stupid inspiration=theft is, check out when Harlan Ellison sued James Cameron over Terminator because Cameron was dumb enough to say he was inspired by Demon with a Glass Hand and Soldier from the Outer Limits.
Harlan was wrong on the merits, wrong ethically, and the case shouldn't have been entertained in the first place, but like I said, civil law isn't about facts. Cameron was honest about how two episodes of a show he saw as a kid gave him this completely different idea (the similarities are 'robot that looks like a guy with hand reveal' and 'time traveling soldier goes into a gun store and tries to buy future guns'), and he got unjustly sued for it.
If you ever wonder why writers only talk about their inspirations that are dead, that's why. Anything that strengthens the "what goes in" rather than the "what goes out" approach to IP is good for corps, bad for culture.
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clairewritesfanfics · 1 month ago
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Hiiii! How are you?
I loved the way you wrote my request about the motorcycle accident! So I decided to make another silly request 👉👈
Basically, the reader loves drawing, both traditional, such as colored pencils, watercolors, chalk, fabric paint, oil and graphite, and digital, such as drawing on a cell phone or even a tablet.
And Mark (both the main one and the variants) loves his partner's creative style, like elaborate drawings, even the silliest ones. Until one night, while the two are sleeping in bed, the reader suddenly wakes up, having a wonderful idea to draw, and not wanting to let creativity die, He just gets up and tries not to wake Mark, and then goes to his little studio.
Mark thought the reader had just gone to the bathroom, he was a bit sleepy, but when he realized that his partner was taking too long, he simply got out of bed, worried and looking for the reader. Until he finds him drawing Mark in watercolor in his sketchbook.
As any person in the realm of art would say, “Inspiration can strike at any time.”
It could be while you wait for the elevator, during which you just take out your phone to make a quick sketch. Sometimes you’d be on a bus or a train and you have to pull out a sketchbook.
You would even wake up in the dead of night, Mark’s arm around your waist and you just needed to do your thing. 
Mark hated when you do that–when you just disappear from the bed. He always woke up when you were gone for too long. He didn’t like being away from you, so naturally, he got up and went to look for you. He didn’t really have to search, he always knew where you went.
Picture a puppy with its favorite blankie between its teeth, trailing over the floor as he approaches you. That’s what Mark does every time you get like this. His eyes were half-open as he trudged towards your office. Your drawings and paintings hung on almost every wall. The faintest smell of watercolor wafted in the air, inviting him. 
He didn’t bother asking what you were doing and instead lies on the sofa he put in this room just for himself, for exactly this situation. Like always, he fell asleep to the sound of your brush on paper. 
main mark, full mask, maskless, no goggles, target
He knew exactly what happened when he awoke for no reason. Without missing a beat, he headed straight for the kitchen to make a midnight “snack,” which was really more of a really late second dinner. He was awake, and when he was awake he talked. A lot. He didn’t want to be a nuisance and would wait until you were done then he would insist on framing your artwork. He always does, even with the ones you weren’t happy with. But he would push back, insisting that he wants the whole world to know his boyfriend was a genius.
mohawk, shiesty, sinister
Once he found you missing from his arms, he would panic for a moment, he always thought the worst. But then he would soon calm down and join you in your office, bringing you something warm to drink. He knew how you’d fall into a rhythm while you were creating art, so he would be quiet and enjoy his own mug while watching you. He always loved watching you work.  
flaxan, omni-mark, viltrumite, prisoner, head cap
MAIN MASTERLIST
Any questions for the author? Ask here.
[System notice: the ask box is open for discussion and questions and fangirling/fanboying, but it is now CLOSED FOR REQUESTS.]
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artfromsaturn · 2 years ago
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Collection of Free Art Tutorials
I don't usually make text post on this blog, but a nice artist I know was asking for tutorials a while back and I forgot to send some to them while in school. So here's a post on it since it's easiest to grab and go this way. :)
This list focuses on the basics. I'm focusing on the foundations of art, so medium is generally irrelevant and you can use physical or digital with these. You'll have to google more specific tutorials on things like character design and such.
One of the biggest pieces of advice I can give to you is strangely, introduce things to yourself one at a time. In art class, we took whole topics week by week. For high school, we did a few exercises then spent a week drawing/painting and doing your piece(s). For basic art 1 & 2 in college, we did 1-2 exercises and then did 1-2 drawings, followed by HW (which we turned in next week) and sketchbook practice (which she'd check at midpoints). For basic art lessons with a tutor, we did practice then our own art. You can see the pattern here - the point is don't be distressed if you don't get everything at once, or the lesson in 2 weeks, or the lesson in 3 years - we practice and do a lot over time, and you'll pick up on things you need to improve naturally and through help with others. Take time to be proud of your art in mini steps too, even if it's not the best! You tried and attempting to climb an obstacle over and over again before finally leapfrogging it is still progress to it.
Overall tutorials:
DrawABox.com is a site that's dedicated to art exercises and practicing when you can. They talk about the basics of art as well as how practice is important. It can get tough at times and it's ok to stop and do a balance of say those practices and doodles if you choose to try and do all of it's stuff - but you don't have to either. It's just a nice basic education done by some art nerds who like going hard.
Ethering Brothers - these guys are famous for their 40billion tutorials. If you need help on a specific idea, search their gallery and you'll likely find something.
Thundercluck's Art Fundamentals - She did a good huge ass tutorials on how things work, and it's the least overwhelming of the 3 I got in this section, so I suggest it as one of the first to look at for digital stuff.
Art Instructions Blog - Another good & simpler website that goes great into fundamentals. They focus more on traditional art but if you're digital, you can replicate most of the techniques - art fundamentals and subjects cover all mediums. Very important
Drawsh - Particularly notes on Construction: construction is the basics of building an illusion of a 3D image on a page. Figuring out how to build shape gives depth to your work, and learning how to see in 3D lets you be able to draw an item then move it around in your head (sometimes, when you're good enough, don't be afraid to pull out a reference or use live subjects). Construction is how to figure out the foundation of your drawing, and good planning = better picture! This link starts at the back, hit newer post to go forward.
There's a lot on anatomy and other nitty gritty details for when you want to practice those as well.
Griz and Norm's Assorted tips - Long time artist talk about various tips and tricks they use in art and how to avoid certain pitfalls. It's eclectic but great to look through.
James Gurney's Blog - He's got a lot of thoughts, a lot of tips, and a lot of adventures he catalogues. It's the least organized out of these but fortunately he has plenty of tags and most post have something neat going on. He's fantastic!🥰
BEFORE ALL OTHER BASICS….
How to Make Your Art Look Nice: Mindset
There's a lot of artist with different perspectives on how to approach art and your mindset while doing it, but the general consensus is that it's a process and sometimes you have to remind yourself to enjoy art!
Line
How to draw straight lines without a ruler. …but for the love of all that's good do NOT feel bad about using one! This talks about how to hold your pencil and how to do some good freehand stuff, some good practice.
5 grips for holding a Pencil for Drawing - This goes for pencil, pen, tablet, etc.. Get comfortable and figure out what's right for you and your pictures. I'd like to note that paintbrush holding will overlap, but some will differ.
A few line drawing exercises that help with line confidence.
Types of line drawings & what they are.
Contour Line & exercises with Mrs. Cook - Contour lines are one of the first art exercises I do in all the drawing classes I've taken. The good news is that they're surprisingly fun & look neat, even the blind contours!
Good deep thoughts on lines and how to use them.
Line Weight Tutorial
Lineart Weight Tips!
How to show variation in your line art: part 1 & part 2.
Some teacher's Drawing 1 & 2 lessons put online.
Light, Shadow, & Value
An introduction to tonal values.
Why values are important. The main reasons are that they give depth to a piece, and values literally shape our world.
Tonal Values: Everything you need to know
How does light work & the basics on Light
Light & Shadow in Art - much more in depth of the above! Highly recommended if you have time to spare.
Understanding grayscale/monochrome art. Great for shading & planning.
A guide to Cross Hatching (and hatching in general) - As a side note, crosshatching is one of the early things taught as it marries Line + Value into a nice neat package and helps add form with just a pen.
Crosshatching for Comics
Learn more about coloring by working in grayscale
How to Make Your Art Look Nice - Contrast!
Using lighting to make your art look nice.
Some light & shadow classifications.
Edges - notes on how they work in shading.
Color
A side note - color theory doesn't differ much, but color MIXING will change between mediums. If you're doing traditional colored pencil, you're overlapping 2 or more pigments on top of each other. If you're doing traditional paint, you're mixing & creating a solution/emulsion (depends on the pigment and binding) of pigments with the particles reflecting light in different ways. In digital, overlapping colors & blending colors depend on how the program you use calculates it if you're not just putting 2 color side by side. This just means you have to adjust your mixing when you switch between them. :)
Slawek Fedorczuk's Light & Color Tips - also shows how to guide through a scene.
The Color Tutorial Part 1 & 2 by Sashas - A personal favorite.
Color Studies 1-6 by Sheri Doty Amazingly nice breakdown on how color works in simple terms.
Sarah Culture's Tips on Color
The value of underpainting
A few notes on reflective light.
Experimental color techniques with Alai Ganuza: first post, second, & third.
Color zones of the face charts
Composition
Good Tips on Composition
Here's an example of how you can search the Etherington Brothers' stuff and get like 10 tutorials and tips on one subject. Composition & Cover Design, Shadow Composition, Two Line Composition - plus more.
How to make your art look nice: Thumbnailing!
And don't be afraid to make silly thumbnails or sketches.
Composition Examples - charts like these are great when you can't think of something yourself. There's no shame in using them.
Flow and Rhythm
Formulas for landscape composition.
Perspective
Perspective Drawing Tutorial by Julie Duell
Linear & Atmospheric Perspective Guide
One Point Perspective City Tut by Swingerzetta
Niso Explains Perspective - these are great for drawing figures in perspective!
Putting characters into scenes and drawing backgrounds
Backgrounds that make your character stand out!
Using background detail to guide the eye.
Odds and Ends
I shit you not, probably 1/3rd of my color, value, & structure knowledge comes from pixel art since I've done so much of it and it is all about challenging yourself to do the most you can with limitations. Check out lospec's tutorial database for fun and see how it compares to art techniques you're doing - even if you never try a medium, it's always interesting to see how it works. :D
How to Make Your Art Look Nice: Reference Images & Style, Pushing Proportions, and developing style.
Foervraengd talks about how he expanded his comfort zone with concept art & landscape drawing.
Luna Art talks about what they're thinking when doing concept art.
Repeating visual motifs in character design looks cool.
Eric's Thoughts on Drawing Backgrounds and Props.
Show vs. Tell: Why Visual is Not Optional in comics.
The Lost Vocabulary of Visual Story Telling Day 1, Day 2, Day 3, & Day 4.
Traditional Animation's 2 Digital Library books, The Know-How of Cartooning by Ken Hultgren & Advanced Animation by Preston Blair are two books from the golden age of animation they have up on their site for free viewing!
Animation resources dot org has a lot of cool stuff. Here's Nat Falk's How to Make Animated Cartoons (part 1). Their pages on Instruction & Theory are a good start.
Books
Good news: the internet archive has a TON of resources. Make sure to check around and toggle filters, it's a bit weird with organization. For example, a book can be under art or drawing - techniques, depending on who catalogues it.
Andrew Loomis is someone artist tend to die-hard reccomend. His work is collected here & here on the internet archive (one is Andrew Loomis, the other is Loomis, Andrew - thanks). I own Figure Drawing for All It's Worth and I recommend checking all of his stuff out, especially if you're having trouble with bodies and hands.
The Animator's Survival Guide by Richard Williams is mandatory in animation classes for good reason - it's fantastic!
Perspective for Comic Book Artist by David Chelsea is great for any type of artist. So is Extreme Perspective & Perspective in Action.
Scott McCloud's Understanding Comics, Reinventing Comics, & Making Comics. The first one is on the internet archive, the second two are likely avaliable at your library or at a bookstore as they're pretty popular.
Speaking of comics, Drawing Comics the Marvel Way has been a favorite of comic artist for years no matter what comic book companies and artist you like, it's a good introduction.
Anything by or endorsed by James Gurney, Color and Light: A Guide for the Realistic Painter is one of my favorites (this is his official page but you can get them elsewhere for cheaper too).
Art resource blogs with good tagging systems: @artist-refs , @help-me-draw , @helpfulharrie , @art-res , @drawingden , & @how-to-art
Lastly, I suggest if you find something you like online for free, SAVE IT! Whether it is through the Wayback Machine, screenshotting a whole webpage, reblogging/retweeting something, or putting it on pinterest, digital media is fickle and tends to go up in smoke when you least expect it. I have a partially organized Pinterest board that helped me find most of the stuff I wanted to keep. Figure out what works for you and save what you can.
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mooshy333 · 4 months ago
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Oop- the men are fighting 😱 🔥
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I wanted to draw Mylo and Claggor in my design thoughts and style in general, so this isn't a specific AU art or anything like that. I didn't want to copy Jayce, so I tried my best with Claggors designed hammer he would use in battle and make it more of something Claggor would have made. And as it does have Hextech from wherever (idk yet) it doesn't function like Jayce’s, it's a power hammer >:), and OMG. Mylo was so difficult at first because of his style, sneakiness, and stealth, as well as his speed. And it took a while to come up with the perfect main weapon he would use that would fit his character, that didn't match up with anyone else, like a pistol gun would have been ideal, but the fact it makes me think of Jinx so it wasn't the right one, I wanted to give him a main weapon that would make me think of him and his character alone. So eventually I came up with the idea of a whip, and I felt it was perfect for him. So he got some brass-chained whips, one for each hand. I also just had the big main fight between Jinx and Vi in my brain and wanted to see if it was flopped :) I would love to honestly see a fight scene between the two— or any of them fighting and kicking a$$. I also hope that some of y'all will get the reference of the meme I added to make it less angsty and depressing war vibes 😂
Also, personal art message: I FINALLY FOUND MY ARTSTYLE I TRULY LOVE!! for the first time in a while, I approached this drawing in a completely different way, and I'm really pleased with how it turned out. I decided to let go and enjoy the process. Let me explain: I sketch all the time in my sketchbook outside of digital, and I usually allow myself to be free with it, not worrying about how good or perfect it has to be. However, for over a year now, I've been very strict with just my digital art, especially concerning the line work. I always felt the pressure to make the lines straight and as “perfect” as possible, which turned the creative process into more of a chore than something I truly enjoyed.
Typically, I would sketch, then clean it up before moving on to another layer for the lining, repeating this a few times just to nail the details. But with this drawing, after my initial sketch, I decided to loosen up during the lining phase. Instead of trying to achieve precision, I opted for a freer approach, using a darker shade of black to outline, almost as if I were sketching again. I also realized that relying on the “bucket tool” in the app I use was not the best idea; while it’s quick, it often left me with subpar results. So, I colored everything by hand instead, finding it not only faster but also much more effective. As I colored, I layered additional colors for highlights, details, and shadows, which helped maintain my mental ease throughout the process.
In short, make sure you enjoy your work, but don’t exhaust yourself striving for perfection, as it’s ultimately unattainable. I realize it’s perfectly fine to be loose and a little messy! Whatever your style is, it is unique no matter what. 🥰
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divine-crows · 9 months ago
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🎨✨️Art Magic✨️🎨
Uses, Forms of it, and Why I Think Everyone Should Try it at Least Once.
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Foreword
Right before the COVID-19 pandemic hit, I had been trying and failing to rekindle my flame for magic work. No matter what I tried to do I just couldn't get back into my studies and I was reaching a point where I was convinced I lost my spark and was doomed to live an empty life. Then it all changed when a YouTube Channel challenged how I thought about everything: Molly Roberts. That's when I was opened to the possibility of art magic, and I'll now share my love of it with anyone willing to read on.
What Is Art Magic?
A means to utilize art for spellwork, raising magical energy, or for exploring your magical subconscious. It encapsulates multiple different types of art and is generally not confined by conventional expectation (unless that's what you prefer).
You can utilize art magic by. . .
Using traditional art methods
Digital art methods
Collages
Music composition
Jewelry making
Embroidery
And much more!
How do I know if Art Magic is Suitable for Me?
There isn't a specific thing that'll indicate this form of magic is perfect for you, however I have some anecdotes from my personal experience as both a witch, and a regular artist that form a sort of idea on what could denote this being perfect for you!
First off, craving freedom from personal restraints was a big factor that pushed me towards blending my craft with my passion for art. If you want to run from the monotony of life, if you feel trapped by the social construction of boxes, or if you simply want to challenge your own mental restraints... then this idea might resonate with you.
Challenging yourself with a new form of magic, similarly, can also be a good enough reason to try. I'm the type of person who loves to constantly learn new things and I unfortunately get bored really quickly if I can't get new source materials. Using Art Magic has proven a fun challenge for me that allows me to explore a lot more topics you can't just open a book to find.
For those that may not be able to safely perform a lot of traditional style spells, this form of magic provides a discreet way to practice witchcraft. Most people wouldn't really question someone if they picked up the hobby of making art, and even if they did there's plenty of reasonable excuses out there.
How you prefer your spells to manifest themselves can also affect if this journey is a good idea or not. I find that Art Magic is really good when it comes to subtle spellwork that is more longform (though depending on how you construct them you can definitely create a spell that's the opposite).
Catalog aspects of your magical journey. Imagine a grimoire filled with pages of drawings, each one telling a story of something you experienced or learned as a witch. This especially may be more beneficial for visual learners.
You could use it as a means of meditation, sometimes art can be calming and it can open the door to your mind (so-to-speak). Especially if you're like me and struggle with staying completely still while trying to clear your mind, this may be helpful for you.
Trying to better understand archetypes, deities, types of entities, or even your own self can also be a big part of this. I've used art magic as a way to embody the "energy" of something before so I could better understand it. Especially when you're trying to seek knowledge that isn't often written on, it can provide a great way to explore more.
How Can I perform an Art Spell?
I have a step-by-step process that can give you some insight on how you may approach it:
1) Think of the intention you want. I like to close my eyes and meditate on it for about a minute then I write down if my mind wandered to any specific imagery or ideas.
2) Think of visual symbolism and colors that can help you capture the mood you want. Perhaps you need a warm color palette to invoke positive feelings, or maybe there are specific objects or animals you can include on the composition that represent something.
3) If you feel it fits your composition, you can include sigils, symbols of significance, and include shapes that have certain associations. It doesn't even have to be obvious either. You can use a circular composition to convey something endless for example, or a triangular composition to show priority over something.
4) In general follow what your heart tells you. This is a little cliche, but ultimately follow what seems best to you. Art isn't about boxing yourself in and my guidelines are just general ideas for anyone who's lost!
Why do I think that everyone should try it at least once?
From my experiences as a witch, I find that a lot of paths to be followed are quite rigid. By no means am I implying that a rigid structure is bad-- it creates a foundation from which we can work upon. I myself am exploring rigid, 'traditional' (for lack of a better term) ways of working magic. Art magic pushes you out of your comfort zone in a safe way. It makes you consider how you associate things. It makes you create new sigils and makes you research new symbols you previously wouldn't have used.
So next time you're lost on a spell, or you've lost your way in your Craft and you don't know what to do, think about maybe giving Art Magic a try. I hope my guide was a helpful starting point for anyone interested in the topic!
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ikroah · 1 year ago
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I pushed my soul in a deep dark hole, and then I followed it in, I watched myself crawling out as I was a-crawling in. I got up so tight, I couldn't unwind, I saw so much, I broke my mind… —“Just Dropped In (to See What Condition My Condition Was In),” The First Edition (1968)
It Keeps Right On A-Hurtin’ #28 - Ring-a-Ding-Ding VII
Archive Links
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Read IKROAH on Archive of Our Own
Notes / Original Pencils / Transcript:
Notes
Do you have any idea how long I've wanted to type those words? "End of Volume 2?" We have been on Volume 2 for just over three years. Obviously it's unfair to compare it to the breakneck pace of Volume 1, because... I got burned out (I got better), I got divorced (I got better), and most importantly, I've spent all three of these years overhauling my approach to art, which is to say, I got better. My canvas size doubled because my initial naive approach of "smaller pages means less art, which means faster art" was holding me back: I wanted more art, and the subjects of too many panels had gotten flubbed due to what was basically a pathetically low rendering distance. I revamped my approach to coloring entirely, leaning into a vibrant, saturated, and faux-comic halftone style that I vastly prefer to my more grounded, gradient-driven work beforehand. I changed IKROAH's font (Unmasked!), I changed Agnes's appearance slightly (she's far less gaunt, which was an early design choice I've thrown away, plus I think I'm much better at drawing her consistently now), and so much more. Comics are a time-consuming artform and while a lot of what made this volume take so long was out of my control, and well worth not pushing myself through, the total reinvention of how I actually make comics was the single best thing to come out of Volume 2.
It's a lot of lessons and groundwork that I'm very eager to take into Volume 3, which I have spent every single one of these years viciously impatient for. Now, it's finally here. See you at the cover reveal.
Original Pencils
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Something that I have been working a lot harder on with my art lately is inking: actual inking, not merely "outlining" and figuring out the rest by the seat of my pants digitally. I've come to realize that the fewer steps of my production process that I try to do digitally, the more fun it is to make art as a whole, and inking was something that I was very intimidated by for the longest time. What happens if I mess up! It's permanent marker, after all! But after all the practice that I've done, I'm really happy with how bold and confident the shadows are on this issue, and they're perfect for how moody and dramatically lit the whole thing is. You can compare the pencils to the inks to the final products and really see how I planned out the overall composition.
Transcript
INT. LUCKY 38 PRESIDENTIAL SUITE, VERY LATE AT NIGHT. The lights are all off in this luxurious, distinctly pre-war abode. It is almost empty.
RADIO: Welcome back to the program, folks. This is Mr. New Vegas—and I hope I'm not coming on too strong. We've got some news for you, coming right up.
The only real light in the suite comes from the glowing screen of the Securitron VICTOR, standing in front of the private elevator.
RADIO: Tops Hotel owner Benny has been killed by an unidentified assailant. According to his fellow Chairmen, shots were heard in his private suite, and his body was found inside. They are urging all visitors to please keep an eye out for suspicious individuals and behavior on the New Vegas Strip. The new head of the Chairmen, Benny's former right-hand man Swank, consoled mourners: "If I know my pal Benny, he's swinging with the Big Cat Upstairs as we speak. Or he's chasing some angel broad with cans as big as her halo!"
RADIO: In other news—
In a guest bedroom off to the side, ROSE OF SHARON CASSIDY is sound asleep. Her belongings are neatly folded on the dresser, except for the cocktail dress that she was wearing, which has been thrown onto the ground.
RADIO: —refugees at Bitter Springs are giving startling accounts of the legate known as Lanius, who is said to be Caesar's top field commander. One refugee told us the legate took over an underperforming squad of troops by beating its commander to death in full viw of everyone. The legate then ordered a tenth of his own force be killed by the other nine tenths. And you thought your boss was a pain!
RADIO: You know, I think all news, whether it's good or bad, brings us closer together. Don't you?
Directly across from the elevator, across from VICTOR, are the shut doors to the master bedroom.
RADIO: These headlines, brought to you by Vault 21...Vault 21! Everything is better when you experience it...in a vault.
Inside the master bedroom, AGNES SANDS sits on the edge of the bed, wide awake. The RADIO plays from her PIP-BOY, which provides a slight amount of light in the dark room.
RADIO: Gonna play a song for you right now—it's about that special someone, that you can only find once...in a "Blue Moon."
"Blue Moon" begins to play from the radio. AGNES's head remains lowered in rumination.
Suddenly, the radio broadcast cuts out.
SFX: KZZRRRSSHHTTZ
RADIO: Has your life taken a turn?
A NEW VOICE speaks on the radio. It's dreamy, seductive.
RADIO: Do troubles beset you? Has fortune left you behind?
AGNES remains in thought.
But then: she lifts her head.
And she looks over at the radio.
RADIO: If so, then the Sierra Madre Casino,
The PIP-BOY displays: 11.09.81, 4:13. <<Signal Unknown>>
RADIO: in all its glory, invites you
AGNES listens.
RADIO: to begin again.
AGNES is now somewhere else.
EXT. MOJAVE DESERT. At sunrise, AGNES SANDS is perched atop a ridge somewhere in the desert. Her overcoat billows behind her, and her shoulder-mounted flashlight beams straight ahead. She looks manic. In one hand, she clutches her duffel bag, full of every belonging she has. Her other hand is wearing her PIP-BOY, and the radio broadcast continues:
RADIO: Come to a place where wealth, excitement, and intrigue await around every corner. Stroll along the winding streets of our beautiful resort. Make new friends...or rekindle old flames. Let your eyes take in the luxurious expanse of the open desert, under clear starlit skies. Gaze straight on into the sunset from our scenic Villa rooftops. Countless diversions await. Gamble in our casino, take in the theater, or stay in one of our exclusive executive suites that will shelter you...and cater to your every whim.
Below the ridge is a pile-up of wrecked shipping containers. One of them opens up toward the surface like a gaping throat of metal. It leads somewhere, deeper into the earth.
RADIO: So if life's worries have weighed you down—if you need an escape from your troubles—or if you just need an opportunity to begin again—
The source of the broadcast signal is coming from INSIDE.
RADIO: —then join us.
AGNES descends into the container, revealing a makeshift staircase of sheet metal that leads into darkness.
RADIO: Join us, let go, and leave the world behind...
The signal from inside the tunnel is now audible. It overlaps with AGNES's PIP-BOY...
RADIO: Join us, let go, and leave the world behind...
Until she sees it.
RADIO: ...at the Sierra Madre Grand Opening.
A pre-war, art deco type radio, sitting on a metal pedestal. It speaks to her.
RADIO: ...at the Sierra Madre Grand Opening.
AGNES stares at the radio, bewildered.
She barely notices the HULKING FIGURE about to grab her from behind.
RADIO: We'll be waiting.
END OF VOLUME 2
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crypticscarecrow · 3 months ago
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🔥BI-WEEKLY STUDY CHALLENGE: THUMBNAILING🔥
Starting the challenge off with one of my personal favorites and go-to's: Thumbnailing!
There are many ways to thumbnail, though the one version we will be tackling is the one my teachers thought me off, which is the VERY minimal sketching done in less than even 30 seconds.
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This process helps you try to place objects around a scene with little to no detail other than the rough idea. Preferably, you want to aim for 10 thumbnails, pushing every perspective possible and thinking outside the box; where can you push focus? Can you trade out items but keep the same camera position? How can you approach it? It's important to note that your first thumbnail won't always be your best one.
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A problem a lot of artists face is perfectionism. It doesn't matter which art style you go with, we all feel a need to 'get it right' the first time, and you can accidentally limit yourself greatly that way! Try to make small squares on your page or canvas, and keep the distance far enough that you can't tell details such as wrinkle of clothes unless its the focus. Stick figures, cubes, circles, go abstract! Force yourself out of having to undo a brushstroke. Commit to it and work fast.
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Thumbnailing helps with exploration. Most times, if not always, you'll need to study (ex:) wood or a stone. How other artists perceive these or how YOU yourself perceive it, is an important step in learning about it. What is easier in conveying a rock is all up to you and the message you want to give the viewer! I like to sketch on a separate page or next to my preferred thumbnail stones and other assets I intend to use in the main drawing down the line. There's no need to focus on 'oh I need it this way for the drawing' it's simply studying and understanding How this object appears- a rock can be small like a pebble, so it can look light, or a big mossy stone can be embedded into the earth, and you'd need machinery to take it out-
You can tell JUST by looking at something, how it feels, sounds, and tastes. If you want to approach it in a simpler style: What is the core essence of the object you are studying?
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CHALLENGE
End results don't have to be colored or crispy clean! Just showing you understand your study better is enough! Any medium of art is encouraged! Paper, digital, 3d design and pixel alike! Any fandom is also welcomed!
Create at least 4-10 thumbnails
Have an exploration page of natural objects or anything relating to your final illustration (You can add to the page as you thumbnail, or start with this step before thumbnailing)
Create an illustration using one of your thumbnails and what you learned from your studies
Tag me or #Bi-Weekly Study Challenge when you showcase your work!
Deadline: 19th April, 2025
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SOURCES: Caution Tape Divider
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hyenafu · 17 days ago
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Hey Hyena, you have years of experience when it comes to making a webcomic. Do you have any tips or advice for someone who has been thinking of starting their own with their original characters? That someone is me.
Though I do have a lot of advice to share, I will preface this by saying that general advice can only take you so far. I'm not familiar with you, your work, or your goals. It feels a bit like trying to tell someone how to play video games well when you don't know what game they're playing. But I'll try to share some practical wisdom that I hope will help folks who are just starting out.
Research: I've been recommending Scott McCloud's "Making Comics" to new creators for years, and I stand by that recommendation. It contains a ton of useful information about how the language of comics works while being a comic itself. McCloud talks about character design, the balance of words and images, pacing, backgrounds, and all sorts of subjects while pulling examples from many different types of comics, including European graphic novels, webcomics, manga, and American newspaper stripes. Whether you're just starting to appreciate comics or you've been making them for a while, I think it's a great source of inspiration.
Planning: I would do some research into how other webcomic artists plan. You're going to find a plethora of answers. Some people are really organized, others fly by the seat of their pants, and there's all sorts of valid approaches somewhere in between.
Slightly Damned is a mix of planning and improv. It's a very slow-moving story, and I've literally changed as a person with the passage of time. I have very clear goals with only a vague idea of how I'm going to get there or how long it's going to take. I just point myself and my characters in the direction I want to go and procedurally generate art and dialog along the way. This way, I'm able to set up story beats that actually (eventually) pay off, while keeping things fresh and interesting enough that I actually want to keep making it.
My usual process involves maintaining an outline in a text document. The advantage of keeping the outline in a digital text document is that I can edit and rearrange things as needed. It's a jumble of notes and snippets of dialog in rough chronological order.
When I need to make more Slightly Damned pages (usually a few weeks in advance), I adapt my notes into sketches of comic pages called thumbnails that I keep in a small notebook. Then the thumbnails are what I base the actual comic pages on when I start penciling them.
A warning against too much planning: Planning only works up to a point. At some point, you just gotta get started and gain some experience.
I think the most common problem people have when planning to make comics is that they're planning too much. It makes sense to want to be prepared, and it makes sense to be afraid of messing up. But there's a lot that you can ONLY learn from putting your art-making tool* to use and seeing where you end up.
(*Just to make sure we're all on the same page here: GenAI is not an art-making tool, it's a plagarism tool. If you rely on it, you'll only be robbing yourself of learning anything or discovering your style.)
For example: do you even like making comics? I feel like you can't really know this unless you've spent some time making them. Comics are excrutiatingly labor intensive and notoriously bad for making money.
If you don't enjoy the work of making comics, I don't think there's any reason to force yourself to make them. There are so many awesome ways to express yourself: visual novels, animatics, prose, video games, modeling, music, cosplay, concept artist, etc. I don't want anyone committing themselves to an art form because they think they have to; I want them to commit themselves to an art form because gosh dang it it's just SO rewarding to do it!
And when you start making stuff, you can look at what you've done and start asking questions about how to do it better next time. You can show the stuff you've done to others, and their reactions can help you find your direction. You can do all sorts of research based on what you think you want, and what you think you can do, only for all of that to be thrown out the window once you get started.
It'll also help you find what you're good at, which is usually whatever you think is the most fun to make.
Practice: Everything gets easier with practice. And I mean everything. If you want to get better at doing something, then you have to actually do it. Suck at drawing elbows? Draw some elbows. Bikes are impossible? Draw some bikes. Wanna write fantasy? Write some fantasy. Wanna write sci fi? Write some sci fi.
Do it bad, do it scared, and it will become easier. I can't guarantee that you'll be able to, say, freehand the skyline of San Francisco with total confidence after trying it a couple times. But you may stop giving a shit about doing it badly, and then the attempt can be fun regardless of the result! Doesn't that sound powerful?
Art is hard, and we can all be hard on ourselves. Try not to overly focus on the results. Practice mindfulness and enjoy the process of making things. Others will be able to see the spark that fuels your creations even if you feel your technical skills aren't exactly where you want them to be.
Putting it online: Don't rely on social media to be around forever. Being online since the 90s, I can tell you that it's been a long process of jumping from one sinking ship to the next. You want people to be able to reliably find you and your work.
I've know people whose layouts were destroyed when tumblr pushed an update. Creators had to scramble to make new sites for their webcomics when SmackJeeves suddenly went under. Who knows when the next billionaire or hedge fund will threaten the livelihoods of thousands for the sake of filling their already-bursting bank accounts?
If you know how to make your own website: look into Wordpress, which has several plug-ins that work with it, such ComicEasel and Toocheke, for making websites specifically for webcomics.
But if you don't know how to make your own website: use ComicFury. I've heard nothing but good things through the grapevine about how good it is and how passionate the owner is about webcomics. I've heard it's very easy to set up and I'm strongly considering making a Slightly Damned mirror on it myself.
What about Webtoon? Well… ymmv, I guess. They definitely have shady business practices and encourage unhealthy, overly demanding amounts of work from their creators. Their rating system was also another point of contention (I think ratings systems encourage a narrow-minded view of art), but they recently got rid of it, I think?
Other problems include limited control over comments section, no ability to flesh out your account with interesting side content for your comic, how much the site pushes people to jump from comic to comic, ads, content restrictions…
I do have friends who use Webtoon with the attitude of "being where the people are". That makes total sense to me. Ultimately, it's a decision you just have to make for yourself based on your values and comfort levels.
If you're a furry, then FurAffinity is a good place for your first archive. You can make (a) folder(s) for your comic, then set up navigation links in the description to help people read comic pages in order.
Places like tumblr and Bluesky are good for sharing stuff regularly, but they make terrible archives. Social media is very much about being "in the moment" and sharing new things regularly. It has its uses, but it's not the best for reading through a comic archive.
I'm not going to pretend that FA is perfect, but it is independently owned and anti-AI, and that's something to celebrate.
===
I feel like I could go on forever, but I hope that's a helpful start. If you or anyone else would like some more specific advice, shoot me a question in my inbox. It can be hard to know what to talk about when giving general advice because there is SO much talk about.
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requinoesis · 7 months ago
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How did you go about getting hired by the Astrea game team? Did you apply to them, did they approach you, or were you part of the original team? If not the last option, how much "lore" did the game have before you joined, vs how much changed/was influenced by your addition to the team and contribution to the project?
They contacted me on Instagram looking for help from an art director to do a complete redesign of the art for their game, which was in early development. Here on Artstation there are some old images from before I joined the team:
There are a few more things in the Digital Artbook that can be obtained on Steam if you want!
The lore changed completely after I took over as art director. The original story was about medieval and fantasy-themed animals fighting to uncorrupt a magical forest. Corruption was represented as purple miasma and purification as green essence. They were taking inspiration from Armello at the time.
I changed the whole concept to revolve around a mystical star and cosmic theme. I changed the concept of corruption and purification to something related to the two paths a star can take after death, becoming a black hole or a bright white dwarf star.
My idea was to change the name of the two dual forces as well, it was supposed to be something like “Ascension and Collapse” or "Rise and Fall", but they decided to keep “Purification and Corruption” because it was easy to understand.
Here's the trailer for others who want to check it out!
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