#i don't mind the company
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deadelsewhere · 10 months ago
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What's your thoughts on Alex Kralie? Y'know, since you follow him, and all of his fans are trying to get to know you.
have you ever looked in a mirror and wondered if that was all there was to it, or if there was something more? you try to catch your reflection moving. a subtle twitch. anything. but you see nothing.
and then you see it all. you look into your reflection and suddenly you don't recognize them but you KNOW it is YOU. they just don't look like you. their hair, their clothes, its just that much different....
and then it's all gone as soon as you had seen it. you are you again.
but who are you, really? are you really you? or are you just a reflection? and if you're the same, but different... what do you think you are capable of?
and if you found out that you're just a reflection of someone else, what would you do with that information?
(X X)
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swokeeon · 6 months ago
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it's the red-haired woman lover again
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nc-vb · 1 year ago
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I will never~ be the same~ after watching Mignon~ that shit was beautiful~
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ryllen · 6 months ago
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said wolf,
🐺
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bigkickguy · 1 year ago
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Gregor and Heathcliff and their matching electric centipede EGOs!!
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lu-is-not-ok · 4 months ago
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Ok I know this literally just came out but
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She can’t go back. She literally can’t go fucking back I’m going to cry. Are you kidding me.
Certified Outis moment.
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starscreamingg · 1 month ago
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Detroit Become Human and why does this game decide that the problem in society is individual people treating androids poorly because those androids are choking them out of the workforce and NOT the corporations and governments who deliberately designed the androids to do this
#AUGHHGHH#I promise you dbh is still one of my favourite games I really do#But ohhhhhhhjghh my GODDDD it makes me mad#Like ESPECIALLY this year. With artists and writers being so fucked by ai#Like the game has less than no sympathy for people who were screwed over by cyberlife deciding their labour wasn't worth anything#Like everybody has to be a strawman. Everybody has to be the violent 'android bad because (some vague reason that draws on the#'immigrants are stealing our jobs' line despite the fact that these things aren't equivalent at all)#Like yes. Robots being placed in positions where a real human would be paid a real wage to do that job is bad. This is a bad thing#But the game. Does not CARE#It's so morally neutral for cyberlife to be allowed to mass produce androids in the middle of a poverty epidemic that they created#It's fine! Says Detroit Become Human because everyone rendered homeless or struggling by this company's actions is a violent drug addict#Or something#It's like HUH#H U H#This game was so enamoured with it's weird bad civil rights allegory that it forgot that people do actually need jobs to uh. Pay to live#Because things are hell#And I think it could've been SO much better if the game acknowledged this AS WELL as acknowledging that no android chose this#Like a fresh deviant didn't ask to cause a real person to not have a job. The company who made them did#But dbh doesn't care. Cyberlife is morally neutral in this. I swear#Loses my mind this game is such a mess#Uhhh if anyone's reading this please don't get mad at me I promise I do really love this game. Like this game is the reason I#Met the love of my life. I am physically incapable of hating this game#I just think it's so worth discussing the ways it fails in (what I think is) a constructive manner#detroit become human#game analysis#I guess#If anyone has any contributions or disagrees with me I would LOVE love to hear. Genuinely I love talking about things like this#Essay in tags
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retrogradedreaming · 7 months ago
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okay, inspired by @dragon-spaghetti's chronic pain Husk headcanons, I present Angel with atypical migraines
Angel getting knocked off balance after a few grueling weeks at the studio (because stress makes them worse), but like with the kind of vertigo that makes you feel like you're floating and untethered, but not spinning
Husk notices when something's off because Angel will stand up from the bar and pause with a hand outstretched before he starts walking, like he needs to recalibrate real quick
he lays on top of Husk with his face in Husk's chest because it's dark and then he'll forbid Husk from moving because that makes it worse, so Husk just kinda rests a hand on his back while they cuddle
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botcomplex · 22 days ago
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"Smokin' mind flayer tadpoles just to remind the Netherbrain I'm him, this shit ain't nothin' to me man" Sanch--I mean--Don Quixote and Astarion fan art, Dracula Flow style Happy Halloween y'all :> (also Rebelle 7 is very fun I will definitely use this program more!)
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isogenderskitty · 8 months ago
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i think it's interesting how steph is like... the nerds see her as part of the popular group, and sure we see her talking to the cheerleaders a little, but other than that she doesn't really seem to be one of them in the truest sense? i could fully believe that she feels like the tiniest bit of an outcast there, like she's just cool enough for max to give her a pass but she doesn't really click with them that well. she feels to me like the bridge between the popular ones and the nerds, which is appropriate i suppose for her place in the story.
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oneroomjestershow · 10 months ago
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Inspired by THISSSS post that made a lot of sense and made my brain shake so hard it melted, i wanted to try to assign my angel's favorites so i put them together!
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thinking that Ren could make friends with pokemon... one can just dream.,.. they're a menace
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gotchibam · 1 month ago
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Heyo! The magma session is now live! Before joining, please read these reminders first:
The theme is about pokemon & critters, please try your best to stick to it!
Everyone is welcome to join! Even if you don't draw, you're free to drop by, chat, and watch other ppl draw :)
Please keep in mind that magma sessions have a limit & since I only have free plan, only up to 30 ppl can join
The finished canvas will be posted here so feel free to leave your signature beside your art! I might tag the participants here as well so if you'd like to be tagged in the post, let me know in the chat before the session ends ^_^
Most importantly, be nice to others & have fun!!
Feel free to join the session here! ✨
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thunderboltfire · 2 days ago
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You know what? I miss demos. I know, I technically could see a gameplay video but that's not the same as playing. In case of a game costing 70$ and more that I'm still uncertain of I'd like to see how it plays before I buy it.
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centeris2 · 5 months ago
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sometimes I'm minding my own business brushing my teeth and I think about that whole Raptor "name change" thing at the Spring Event and how weird it all was.
Not just from a game standpoint of throwing in a character for a single quest without doing anything other than a cut scene of him walking in and declaring his name is different now, without changing his name above his character model.
I mean the whole meta reason behind it: to apparently make fun of Jojo Siwa?
Like SSE assumed their entire player base was in on this "joke" and followed what one celebrity did, which is bizarre and not a good plan, as there was no in game build up or follow up, so it makes no sense in game.
But also like....? Really? It's like SSE wants to distance themselves and point and laugh about their partnership. But she was a minor, she didn't have a choice, Nickelodeon decided to pair SSE with Jojo instead of their horse show. She's been a child star since she was what, 10? So much of her life has been owned by other people, watched by millions. And now she's old enough to have more control in her choices and defining herself, and a former company she had no choice in partnering with decides to make her into the butt of a joke because of it.
IDK. Didn't really feel like a woman-empowering move. Sure, you may not like someone, but then don't acknowledge them? It would have cost SSE $0 to not make fun of her and never reference her again
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lamentmournanddespair · 23 days ago
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Those two names get a response from Vergilius that Sinclair hoped he wouldn't have to see again, after what happened to Don Quixote. Red eyes blow wide open, something raw and furious stirring in the depths like a monster rising from the sea. It's not even a second later that Vergilius has stood up, wrenched Dante's body from Faust's hold, and slammed them against one of the walls of Mephistopheles (much to Charon's monotone complaint). The atmosphere practically thickens as he leans in, a hand wrapped around their throat, to snarl at the unwanted passenger. "You."
big big thank-you to @beeholyshit for this fantastic comm, it worked out fabulously! please consider commissioning them if you can!
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greypetrel · 1 year ago
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Crisp those Lines!
Or: a small collection of suggestions for a crispy, neat lineart.
SO MANY OF YOU ASKED FOR THIS (it feels absurd to say, yes), so here you go.
A premise: there's no right or wrong way of inking, and some of the following tips entirely depend on the type of inking I do. Which is neat and clean, with no blacks, and moreover: digitally. More under the cut because it's gonna be long and full of explanatory pictures. Here's an example:
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SOFTWARES AND BRUSHES:
Let's address the elephant in the room: Photoshop SUCKS for inking and linework. The stabilisation of the brush there is SHIT. Good for colouring and painting and doing photobashing, but for Lineart you want it to be precise. Do yourself a favour and don't use Photoshop. I generally use Clip Studio Paint, but i have to say that the best program for it that I've tried keeps being Paint Tool SAI 2. It has few functions, it's true, and I use CSP because it has more instruments. But if you don't want to pay much, SAI is incredible as for brush rendition and stabilisation.
As for the brush: you don't need a fancy brush, anything in your software will go. What I use and what works best tho must have:
Tapered start and end.
High stabilisation (I go from 60 upward, lower it down for trees and grass or anything more natural that needs to be less neat and flowy)
Low tapering.
It must be set so that pressure controls only the dimension. The more you push on your pen, the bigger the line gets. No colour or opaciy variation!
On Clip Studio Paint, I use the G-Pen in the program. It's good as it is, but I think I did some variations as per here:
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FILE DIMENSIONS:Better work larger and then resize down. Sizing files up digitally is possible, but it leads to unfocused images. I generally work on files at 600dpi (300 is fine too, but don't go any lower. Particularly if that's something you want to print later on, any printing wants a minimum of 300dpi). in roughly an A3 format (bigger dimension is 43cm). Most pictures I upload here are 6000x5000 pixel. A bigger file will give you more possibilities with brush sizes, and it'll be easier. Remember: digitally, sizing down is ok, sizing up is not something you should do.
SKETCH:
This is the suggestion I should follow but never do. Having a clean, polished sketch simplifies your life A LOT. This is because if you don't have to worry about drawing details and fixing the anatomy of your drawing during the lineart, and doing it so GOOD because it's the lineart... You'll go that much slower and your life will be more complicated (it's not impossible, my sketches usually are very rough. I am ok with it, the most I do drawing wise is during the lineart... But I'm lazy, don't do like me. A good sketch will help you out.) Compare the two sketches below:
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Another note about your sketch layer: you know those memes that complains that the sketch looks good but when you hide it the lineart is shitty? That's easily solvable. When you're inking, lower the opacity of the sketch layer down, A LOT. I generally go for a 30 or 40% opacity (depending on the colour of the sketch. the yellow sketch will go around 40% because it's less visible, the purple one lower).
When you're inking, you MUST see clearly the lineart you're doing. If the sketch isn't contrasting enough, you won't see clearly what you're doing... It's like trying to sketch with a dim light, not seeing the paper clearly. See the difference:
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BEFORE YOU START:
You probably have read it everywhere, but it bears repeating: warm up your hand. You're using muscles and for more than five minutes. The warmer they are, the firmer your hand is, the easier it gets controlling your lines. It also prevents you from damaging your wrist. Stretching is also great, and grippers are nice to have. Keep your hand fit!
As for warming up: I usually do some calligraphy exercises, practicing on flowy cursives. You want to practice varying the pressure of your lines in a single trait, hence why calligraphy is good. But generally, what you can do is...
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PRESSURE VARIATION AND LONG LINES:
So. My main tip and trick is to vary the pressure of your lines. In the same line, and between different details. This will help making the lineart more dynamic and interesting. A note: this works for semi-realistic styles. If your goal is obtaining a Cartoon Network style: they have generally little to no variation and it works. My suggestion would be to study the kind of style and effect you want to obtain, different styles will work best with different linearts. If you're aiming at hyperrealistic painting, there's no point in spending time over a lineart, for example, I inked the same lineart, but with a brush that doesn't vary it's dimensions with pressure, and not changing the dimension of the brush.
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What makes my linearts look "flowy" and "neat" is the fact that I tend to draw less lines and longer, and pay attention when I stop, to start the line where I end it. This will give the impression of one continuous, single line, and make everything more fluid. See above in the french hood: on the right, I left the line rough on purpose, you can see where I stopped and started again. On the left, where I took care of it, you can't.
Generally speaking:
Thick, dark lines communicate that the object is close to the viewer (always keep the viewer in mind!) or in shadow. Lines should be thicker on the outside of your objects, to separate two planes, and in stuff closer to you.
Thin lines are delicate, they should be used in the background, for small details (see the hair, the lips, the small wrinkles around her eyes.)
As for line continuity: in both cases, the line of her face is one single line I drew. This can be obtained with a smooth result, particularly in curved lines, by getting the brush stabilisation on higher settings (80-100): sacrifice speed for accuracy.
MORE IS MORE, WHEN IT COMES TO LEVELS:
Particularly when there are two objects intersecating, or more characters interacting… Instead of inking all on the same level, I always do one level for each object, trace the WHOLE line as if there was nothing above, and then erase where it's not shown. This is a little thing, but pays off. Always in the drawing of above, the feather and the hem of the bodice were on separate layers, and then I erased the bodice under the feather. Take advantage of being inking digitally and not traditionally!
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For many characters, here's an example of a vignette of a comic page before cleaning it up and erasing. Every single character and the weapons are on separate layers
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For this it's very useful knowing your recurring mistakes. For example, I tend to draw heads bigger than they should. I know I do, so generally I keep the head on its own level, and the body on another, so it's easier to modify and size down just the head without getting crazy selecting only the lines you want with the lazo.
Again, you're inking digitally. It's not easier than traditionally necessarily, take full advantage of your instrument!
OTHER TIPS AND TRICKS:
High brush stabilisation sacrifices speed for accuracy. The line will lag a little from your cursor. Get used to watching the cursor and not the line, and trust that the line will follow.
GO SLOW.
Rotate and flip the canvas. Don't ask me why, but tracing long lines towards me is always easier than not the other way around.
Use the Free Transform, Warp, Distort etc etc and the Liquify to your heart's content if you notice the lineart has something wrong. The only cheating in art is using fucking AI generators (and AI pictures are not art, sorry not sorry)
References are your friends. Study how an artist you like does the lineart. Try and imitate them, and if you can and need to post them: tag them! (don't trace and sell it as your own)
Experiment with brushes, find one that you like for the effect you'd love. You do you, there's no right or wrong way of inking.
Remember to breathe when you trace those lines! (and to drink and do pauses and stretch, you don't want a tendonitis!)
Have fun. Lineart is not evil, lineart is your friend!
I hope this essay is exhaustive enough. I'm tagging ALL THE PEOPLE that requested it (and giving each of you a muffin). @ndostairlyrium @narina-gnagno @salsedine @whimsyswastry @layalu @n7viper
If you have any questions, don't hesitate in asking!
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