#i do not have the hardware skills for such a project yet
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do you guys ever go on the manson guitar works website to drool over the guitars and come across things you want so bad but have no use for because you don't know how to play guitar
#they also have a forbidden muse merch murph themed shirt/sweater/hoodie design that kicks ass and is currently half off btw#i got one this morning. plus plectrums with matt's signature printed on them and HI LO ON OFF and manson stickers#there's some real nice secret muse merch there#muse band#origin of symmetry#manson guitar works#i may someday get the kaoss pad light diffuser [6 quid] and aluminum surround [60 quid] and make some kind of lamp out of them#boy did i have to hold myself back from impulse buying that this morning#i do not have the hardware skills for such a project yet#it's so cool that they sell parts tho ouo#even the knobs. like it has an M on it in their font and i thought abt if there would be a way to switch out the volume knob on my keyboard
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Build You the World
Joel Miller X Reader
Rating: PG-13 (Language)
Warnings: fluffiness, just fluff
Summary: Joel was stupid. Saying sorry the only way he knows how, Joel built you something.
Pre- Outbreak/ No outbreak because I want them to live a happy undisturbed life together.
Notes: We take a break from our regularly scheduled Narcos/Javier Peña content to give you this teeth rotting fluff piece about Joel Miller. Cross posted on AO3
Words: 1286
Series Master List | Author Master list
Joel sucked in a breath. Supplies scattered on the floor around him. The industrial fan blew the hot Texas air into his hotter garage. Sarah rode her bike around the driveway, purple fairy wings strapped to her back. She chatted on and on, no doubt caught up in a make believe land. He needed to take the training wheels off her bike. Maybe tomorrow he would have time.
Joel’s gaze drifted back over the supplies he’d bought at the hardware store this morning. Sarah had asked what he was making as her little legs struggled to keep up with his long strides. She’d noticed the unusual components he gathered. These weren’t for a job or the back porch he’d been working on all summer.
“Secret project” he’d winked at her and thankfully, she’d accepted it.
He hadn’t been able to sleep last night. He’d handled the whole situation badly. It was 2 am before Joel gave up the tireless pursuit of sleep and drawn up the plans. He currently wondered if he’d bitten off more than he could chew. He was a contractor. He did big projects like framing houses and decks. His fine carpentry skills left a lot to be desired.
Joel pushed those thoughts from his head. He could do this. He wanted to do this.
One lunch break, two first aid breaks, (a splinter in his thumb and a skinned knee for Sarah) and a nap (Sarah’s) later, Joel had all the pieces shaped and sanded. He couldn’t help but admire his handy work. Sure it was a simple design and yeah, it wasn’t assembled yet, but he’d made this. He just prayed it all fit.
Sarah colored at his workbench. She’d woken up not long ago and was still quiet from her nap. “Daddy, what are you making?”
“Top secret, baby girl.” He winked at her, pulling the wood glue and clamps from the cabinet.
She sighed in exasperation turning back to her coloring book. Joel hummed along to the classic rock station. His tshirt clung to his body wet with sweat. At 5:30, the temperature was just beginning its slow descent. He started to assemble to the first side, praying he’d made all the slots the correct size. That had been the most tedious part, ensuring it would all lock together properly.
“Daddy, I’m hungry. Are we going to have dinner soon?”
“Soon, I want to get this first side put together first.”
Sarah sighed, her hair floating up and then falling back over her eyes. Joel chuckled, kissing her forehead. “Why don’t you go grab a cheese stick to tide you over?”
“Okay.” She slid off the stool, running inside.
It slid together with relative ease. Only a few profanities dropped from his mouth when he dropped something or spilled the glue everywhere.
He was jerryrigging the clamps when Sarah squealed, darting out of the garage. He glanced up, just able to make out the blue sedan that pulled in behind his pickup. Your blue sedan.
Nerves coursed through him. He reached for his beer. It was warm and flat now, barely touched. Sharp power tools and alcohol don’t mix well. He ignored the taste, taking another gulp. After last night, fear and shame filled him.
Sarah held your hand, talking a mile a minute as if you didn’t kiss her Goodnight last night. You laughed at something she said, but he heard the way it doesn’t quite reach. The first thing he noticed were the dark bags under your eyes and the red rings around them. Guilt flooded him. You need sleep more than ever right now. He felt the exhaustion radiating off of you.
You attempted to make yourself more presentable before gathering the courage to come over. The shower helped, your hair still damp and curling. The mascara kept running so you left it.
You round the corner with Sarah. Joel can hardly look at you. To be fair, you don’t really want to look at him either. You don’t want a repeat of last night but you can’t ignore the situation at hand either.
You finally call up the courage to look at him. You’d grown proud of yourself for learning the ins and outs of Joel Miller in the two years you’d known him. You could read him like the bedtime stories you read to Sarah, silly voices and all, but right now the pages of him blurred. Maybe that was just the tears you fought back.
“Sarah, do you want to grab your fairy wings to show-“
“Yes!” Sarah didn’t allow her father to finish. She was gone through the door in a flash of dark curls.
“She’s been excited to show you. Can’t believe she wasn’t wearin’ ‘em.” His Texas drawl popped out sending shivers down your spine. He forced a smile.
You wanted to return it, but other things pressed your mind. You weren’t good at diversion.
“Joel.” Your lip quivered and you hated yourself for it. You felt out of control right now.
He sighed. “Come here.” He cocked his head back stepping further into the garage.
The fan pushed air through your hair and skirt granting mellow relief to the heat.
“I’ve been working on this.” He swallowed presenting his scattered workspace. He read all nerves but there was the briefest sense of pride too.
Pieces of carefully shaped and sanded wood laid about in piles. You caught sight of what he’d put together. “Porch railing?”
You failed to see the connection. Not to mention it looked too tall and narrow to be for the back deck. And what was with the arch? Was he trying to build a trellis? He’d been talking about putting in some raised beds for you and Sarah.
Was this some kind of joke? An “I’m sorry?” It hardly accounted for one.
“No, it’s a-“ he sighed, running a hand through his curls. He needed a haircut. You had planned to take the clippers to it last night until things went awry.
He picked his notebook up off the work bench. The leather bound one you got him for Christmas. You were convinced he didn’t use it. It sat on his nightstand and you were sure if you’d picked it up, you would see a dust outline. He handed it to you.
You could tell he hadn’t used it much but that didn’t really matter. Your breath caught, all else forgotten the moment your eyes landed on the page. It was rough, dotted with measurements and notes, but it was clear as day all the same.
Tears built up for a whole new reason.
“I stayed up all night working through the design. It's nothing extravagant, but it’ll be sturdy… and safe.” He stuttered.
You traced the design with your finger. All the doubts from the past 24 hours, gone just like that. “You designed a crib?”
“It’s cherry wood. I know that’s your favorite.”
“You designed a crib for our baby?” You stepped into his bubble. You couldn’t believe it. Of everything you anticipated tonight, this was not on the list.
“Baby, I’m so sorry for last night. I was a jackass-“
“Joel Miller, Shut up! You’re building this?”
You looked at him like he hung the fucking galaxy, and his heart settled. He knew the two of you would be okay.
“Yes.”
You kissed him, arms thrown over his shoulders, tears streaming down your face as the nightmare turned into a dream.
You would hear his apology out in full later, lord knows you deserved it after last night, but right now, you just wanted to celebrate. Celebrate him, your love, and the little bundle of joy to join the three of you in 7 short months.
#joel miller#the last of us#fanfiction#Pedro Pascal#pedro pascal fanfiction#joel miller fanfiction#joel miller x reader#fluff
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Day-017: Partner
Lore:
Dr. Light’s idea was for robots that could grow, change, and think for themselves. However, he’d had to win over the committee before he could make that dream a reality. Feeling bad after he’d told the committee that he couldn’t support Wily’s double-gear system (especially because Wily had been there to witness it), he offered that they could build the first Robot Master together.
Wily had always been better with hardware and mechanical design. It was something of his specialty, even. With his skills with hardware and Light’s skills in artificial intelligence, the two could be basically unstoppable.
Wily had initially refused - the salty man he is, he definitely interpreted Light’s gesture of goodwill as some kind of condescension. However, eventually he accepted. Light (mistakenly) took to mean he’d been forgiven. Wily would design a lot of the hardware and design, including, eventually, the prototype Megabuster and the Variable Tool System.
Dr.s Cossack and LaLinde weren’t officially on the project, though they did contribute their thoughts and ideas. When Blues’s core failed in the middle of the Military demonstration (because they built it with Blues the unarmed child in mind and forgot to compensate for the weapon attachment, and it turns out it couldn’t generate enough to power both Blues and the buster. The event damaged his core, making it more inefficient and unbalanced.), Light made sure to consult Dr. LaLinde to help him design the solar cores for Rock and Roll (she’s an environmental scientist and he figured she would probably be able to help him and Wily design a more efficient environmentally-friendly solar core.)
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Notes:
Their overall appearances are based on their young designs from Megaman 11. Their shirts are colored that way as a reference to their young selves from the Ruby Spears cartoon.
Wily’s hair color came from blending the shades of yellow of Piano, Bass, and Zero together (& then lightening it because 11’s Flashback Wily has LIGHT blond hair). With Light, I blended Rock, Blues, and X’s hair colors and darkened it. ✨ Contrast ✨
Light and Wily were roommates. They couldn’t exactly escape each other. After ignoring Light for a week, Wily told their shared friend group that he was getting sick of having see his "stupid, traitorous face" every the morning and afternoon and LaLinde & Cossack (he was doing his thesis at the time) individually suggested that he should try talking to Light about how he felt. He basically said "screw that!" but did take their advice to at least try to get along. It was the first crack in their friendship and he never actually forgave it.
Dysfunctional Besties <3 (/hj)
Also I think it would be kinda cute if Light was inspired on a subconscious level by Dr. Cossack talking about Kalinka & how she was growing up. She might be like 2, if she is even born yet tho. Still working out the timeline there. It’s a little fuzzy.
Blues took quite a few years to build because they had to do everything from the ground up. The Robot Masters built after him used modified versions of Blues’s base code and designs, so they took comparatively less long.
The idea was presented before the committee as just the base code, which they determined would probably work. (I assume the committee would reach out to investors or something, but I’m like the furthest thing from a roboticist so I have no idea.) By the time Light founded Light Labs and obtained military funding, he’d gotten like. parental-levels of attached. He didn’t set out to make robot children but boy did he want robot children now—
and then he made 4 that were "children" children and like a bajillion that don’t stay at Light Labs
#rocktober#rocktober 2024#sibling shuffle au#mega man au#mega man classic#megaman#my art#dr. light#dr. Light#dr. Wily#dr wily#Lore#im not an engineer Idk what I’m talking about when it comes to that stuff
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Hey! So, I said I might make a list of Fire Emblem modding links, so here it is! Before anything, be sure you have a hacked 3DS so you can mod your games. You can load mods directly onto a hacked 3DS OR you can use a hacked 3DS to dump your games and play them on an emulator.
If you haven't hacked your 3DS yet, follow this guide to do so! It's easy and super safe!
As for if you want to emulate, you can download the citra emulator here. Just be aware that the emulator can be demanding and not all games function great (all the Fire Emblem games are functional, though).
Now, as for game modding, here are a few of my favorite things to use as well as some interesting mods others enjoy. Feel free to share mods you enjoy and I'll add them to this list.
General Modding
Paragon - This in and of itself is not a mod. However, if you're interested in dipping your toes in trying to create your own mods, this is a good starting point! This tool provides you with a friendly user interface to mess with the code of the game and create your own custom mods (don't worry, you don't need to know how to code).
Fire Emblem Awakening
Unofficial Gay Awakening - As the name says it adds gay supports in Awakening. I can't really add anything here.
Project Thabes - This is an overhaul of Awakening, akin to a sort of remix. The idea is fixing up some issues with story, rebalancing, and remixing maps. Definitely an interesting project to check out if you want a fresh experience with the game.
Awakening HD - This is just mod to upscale textures. Really meant for people playing the game on citra, not hardware.
Twin Morgans - Y'know. If you want double the Morgan. :)
Reverse Recruitment Order - Excluding Chrom, Robin, and Lucina, all units are obtained in reverse order. Something fun to mix up your game.
Fates Stances - If you came to really love the stance system in Fates, good news! This mod implements the stance system into Awakening. Yeah, it's less broken, but way more fun.
Gender-Lock Removal - You want male pegasus knights and female barbarians? Here they are. Need I say more?
Fire Emblem Fates
Unofficial Gay Fates - It's as the name says: a mod to add gay supports to Fates. Though it's not just gay, it also generally adds additional supports between characters.
Ignis - This is a Fates randomizer that allows you to customize your own experience. This can randomize recruitment order, chest/village items, skills, classes, stats, and so on. I've been using this for years, so I can vouch for its fun and stability.
Fates HD - Just a mod to upscale textures. Meant for people playing the game on citra, not hardware.
Before Fates - This mod is currently a work in progress, but it's meant to expand the backstory in Fates. While it's incomplete, it's definitely worth keeping an eye on.
Fates Retranslation+ - If you kinda hate the translation of Fates, good news! This mod retranslates the entire game to better match the original Japanese version. It also adds some minor patches, but the idea of this mod is to fix the English translation.
Princess Personals - Legendary weapons for the princesses. Because they earned it. :)
Non-Binary Corrin - For all my non-binary pals out there, someone made a mod to make all references to Corrin gender-neutral. (Note: the mod creator is remaking the mod due to some issues.)
Playable Lilith - Do you love Lilith? Sad that she's stuck being killed off in routes and is otherwise unplayable? Well, this mod adds her as a playable character. Do it for her.
Face-Lift - This mod does some edits to characters to update things like skin tones and eye colors to look more natural/better match parents (like giving Benny darker skin rather than grey skin). It has a regular version for hardware and HD version for citra users who like having the HD mod.
Fire Emblem Echoes
Route Swap - Just a funky little mod that swaps the two parties. So now Celica and crew are on Alm's journey and vice versa.
Installing Mods
3DS
Assuming your 3DS is hacked, you should be using luma to mod games. Once you have your mod files, installing them is extremely easy. Load up your SD card and go into luma > titles and create a folder with the corresponding title id to your game.
Once you have a folder for your game, drop the mod files within (remember to unzip them, and they should be a romfs folder). If done correctly, it should look something like this.
There's one final step before you run your modded game, though! Reinsert your SD card in your 3DS and then hold SELECT while powering the console on. The luma config menu should come up. Select "Enable game patching" then press START to save.
You only ever have to do this luma step once. So once you've enable game patching, you can freely switch out mods on your 3DS and they'll run automatically. If you want to disable mods, either delete them from your SD card or disable game patching.
Citra
Just like with hardware, modding games on citra is extremely easy. All you have to do is open citra, right click the game you want to mod, and click "Open Mods Location" from the menu like below.
This will create/open a mod folder for the title you selected. Just like on the 3DS, all you have to do is insert your mod folder here. It should be inside a romfs folder like below.
If you did everything correctly, then your mods should take effect when you next run your game on citra.
#fire emblem#3ds modding#long post#if y'all need any more modding tutorials or w/e feel free to ask#i've been modding my 3ds for years at this point#and on citra by extension for a while#so i'll gladly answer any questions y'all have#and i've dabbled in making my own mods#so i can help a bit with that too
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WIP Weekend
Thanks so much for the tag, @djarins-cyare!
Sharing a little snippet of the Epilogue of Quarry today. It's very bittersweet to finally be here after working on this fic for over a year, but I'm excited to share it with you and to have more bandwidth to start taking on other projects.
The full version is coming soon - hopefully this week!
“Plenty of work to be done here,” Cara retorted. “City’s growing every day. I could always use a deputy, and I’m sure we could find a spot for your girl somewhere. Not nearly enough people with your skills around here yet,” she continued, flashing you a smile. “You could be one of the first. Open your own shop. Karga would approve your business license in a heartbeat.” You huffed a soft laugh. She was right, of course. You could do it if you wanted – start your own business, repair broken hardware, design custom mods, restore vintage ships. You could probably even build them from scratch if you found a good parts supplier. It would be a good life, a stable life. Shipbuilding was a lucrative business, and you could be your own boss, something that had felt like a pipe dream during your years of servitude on Chardaan. But one look at Din had you shaking your head and slipping your hand under the table to rest on his thigh, giving him a comforting squeeze. Your bounty hunter wasn’t ready for that kind of life just yet. You could feel it in the tightness of his muscles beneath your hand, could see it in the way he crossed his arms over his chest at the suggestion. Someday, you thought that might be something he wanted, but for now, you could feel the itch to return to his nomadic life among the stars burning under his skin as if it were your own. “That’s generous of you. But we can’t stay,” you said after a beat. “It’s not time for us to settle just yet.”
NP Tags: @yxtkiwiyxt, @shchristine, @80ssong, @mountainsandmayhem, @sunshinehaze1
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When I was browsing at a local thrift store, I came across something that I might have picked up — if I didn't already have one in storage somewhere.
This is the Sony Watchman FD-C290 TV/Radio alarm clock. It has an LED clock display, an AM/FM radio, and a tiny television. You'd expect something of this size to be a little LCD display, and ten or twenty years later you'd be right — but this little guy came out in the late 1980s, so those didn't exist. No, this thing has a CRT.
(This photo is taken from a teardown of the related FD-20 by experimental-engineering.co.uk .)
Now, the story of how I came to have one of these is a bit odd. My senior year in high school — 1993-4 — I got together with another guy in my class to do a science fair project. Now, we were in rural Wyoming, and it was pretty rare for even people in big cities to have access to the internet, but our bright idea was to build a virtual reality setup.
I'd picked up a book with a CD attached which included a software package called Rend386, which would display, in real time and on 80386 and 80486 PCs, very constrained virtual worlds. These were incredibly simple, of course; to my memory it was primitive-based, where you could define cubes, cylinders, and spheres, and combine those into more complex shapes, with a degree of animation and interactivity possible. I don't think there were hardware 3d graphics available yet at all in the PC world, so this was all running on incredibly overtaxed CPUs. But it did give a glimpse of what VR would become.
The software supported two bits of repurposed game hardware: the active 3d glasses Sega made for the Master System, and the Nintendo Power Glove. By some coincidence, those two items, and a couple of Sony Watchmans (one standalone and one in a clock radio), were standing dusty on the electronics shelf of the local Ben Franklin/Ace Hardware, and by further coincidence my mom worked there at the time; she talked her boss into discounting the stuff to be purchasable by our meager funds.
The glasses worked by blocking one eye, then the other, while you looked at a screen that showed the scene from each eye's viewpoint in synchrony. The PowerGlove worked by having bend sensors to detect your hand making a fist, and ultrasonic sensors to detect its position in 3d space. The book gave directions for building a circuit to interface the two to a PC, which my friend followed, since he was the one who knew how to solder. (I wouldn't learn until decades later.) And this all actually worked, most of the time — you could steer your avatar, rendered by a single floating hand, around the simple world via joystick, see everything in 3d, and pick up and drop designated objects by moving your hand into them and making a fist. Of course, the frame rate was terrible, and using the glasses cut that in half, but it was all pretty exciting at the time. One of the big demos was navigating around some objects and walking onto a Ferris wheel, which would lift you up in the air and everything.
The book had some stuff about getting two VGA cards to run on the same machine, in order to output the two stereo views at the same time, and to use expensive displays and optics to create a head-mounted display. But our quick-and-dirty plan was to take the VGA signal from the computer, convert that down to NTSC video and use an RF modulator to put it on a TV channel, and feed it into the two Watchmans, which we'd affix to the glasses, one attached over each eye; they'd both be showing both views, but you'd only be able to see the proper ones. Unfortunately, we ran out of time and technical skills, and the science fair hit when we were still displaying on a big CRT. We actually went to the state science fair with that project, though it didn't get much love from the judges there.
I inherited most of the equipment afterwards — my friend claimed the standalone Watchman — and I'm not entirely sure if I still have the PowerGlove or not. But I do have the clock radio. Somewhere.
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Second Day
After a busy first day meeting the team, we had a much shorter day today, visiting a local church and a family from that church who live in a slum.
There are 11 people living in their tiny house, which is essentially a shack. The house would probably be around 15m2, all one open room with bedding, clothing and cooking equipment altogether. Children sleep on the floorboards or under the house on hammocks, as the house is built on poles since it floods in the rainy season. They share a toilet with many other families, so around 50-70 people. People “shower” with no privacy, it really is communal living. It was humbling to be invited into their home and to see how they live. It felt like I was in the movie Slumdog Millionare, but Cambodian version, sitting in their tiny shack with a tin roof and a communal toilet.
It’s interesting to be back in a third world country, walking through slums and meeting locals. It’s hard to see how they live, knowing there’s not going to be change anytime soon. Children sleeping altogether on mouldy floorboards next to rubbish and mud, very vulnerable to sickness and exploitation. It’s also hard to know what to do to help, to provide support that is actually helpful and going to change lives positively. Giving handouts is seldom a good thing and given that we’re here so short term, quality relational work is also a bit difficult. Luckily, Q used to be a builder, so he is proving to be very helpful over here. The team knew Q’s skill set, and knew this family’s home, or shack as we would call it, needs some work, so we’ve organised for him to help out.
While we were visiting with them, looking at what needed to be done and hearing about their family, they asked us to pray for them. I honestly didn’t know what to say, and just looked over at Q giving him the, “this ones all yours” look! The family are Christians too and when you see the way they live, their circumstances and how despite all of that, they are faithful to God, it makes you feel pretty stink about your own faith or lack there of. When they asked us to pray for them, you could tell they were so excited to have white people praying for them. Even though they spoke no English so couldn’t understand our prayers. It felt weird to be seen as somehow more spiritual or qualified to pray for them than others, as we are no better than them. Perhaps it was simply that people saw them as people worth caring about that made them happy? They said they had been praying for help with their house and that we were an answer to prayer. Wow. That was incredible.
The temperature over here is around 35-40 most days, so their little house was very hot, even with the fan on. Only around 20% of homes in the villages have aircon or refrigeration of any sort, and power itself is super expensive. In both homes we visited, they turned on the fan only once we arrived. Most houses we’ve seen have connection to power or solar panels for charging phones and operating fans. It’s so interesting that everyone has cellphones and dresses so nicely, yet live in such hard conditions. It was the same in The Gambia. You’d never know their living conditions based on their appearance. When they’re in the slums and villages it does look like it, but when they go out, they put on their best clothes and look just like everyone else. I was even surprised by S’s standard of living, because when we first met he had such a nice backpack and what looked to be a brand new shirt, it was so clean and tidy.
After our visit to the family, we went to a hardware store to source building materials so Q can fix their flooring, as it is rotting and uneven. Q is very happy to have a practical way of helping out here. Not sure how helpful I’ll be with the project... I guess I can measure things... I’m surprised by the lack of English spoken here too, with only around 20% of the population speaking English. In The Gambia, almost everyone knows English, especially the younger generation. But over here you have to pay more to go to an English speaking school. To find such a highly tourism reliant city where the next generation don’t speak great English is fascinating.
It was a short day but still an important one. I always really appreciate visiting locals and seeing how they live. It reminds me of the excess I have and how much further our money goes over here. I know that going into locals homes is rare, that most Westerners and tourists don’t get that opportunity to see the reality of life. We are looking forward to getting stuck into this project, although the heat will be a big challenge!
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MBA After BCA: Is It the Right Choice for Your Career?
In today’s modern business environment where technology and business continue to interact, having the skills and managing the business has become the key to superior performance. If you have just completed your BCA and now want to know the next step in your career, read on to find out why pursuing an MBA after BCA is not the only decision but a learning leap for limitless options and career growth.
BCA graduates with programming, networking and development skills can find many IT-related jobs. Employers are looking for effective IT professionals with leadership and communication skills, critical thinking and knowledge of hardware, software and other tools and technologies. These are the skills that an MBA can provide you after completing a BCA. BCA degree holders can acquire the skills needed to fulfill job roles in information management and computer applications through an MBA.
For BCA graduates to be able to work at the management level, many companies require an MBA. This blog post is for you if you wish to pursue an MBA after BCA but aren't sure yet.
MBA after BCA: Highlights
Can I pursue an MBA after BCA?
Yes, MBA candidates must have a bachelor's degree in computer science. Students who have just completed BCA have many career options when pursuing MBA after completing BCA. Most employers want experienced candidates in terms of management experience. On the other hand, candidates who apply for management and technical knowledge are in higher demand due to the combination of different skills.
Why pursue an MBA after BCA?
After getting a BCA degree, enrolling in MBA will open up a world of possibilities and provide great career opportunities. Graduates who do MBA after BCA can find jobs in the IT sector based on their skills. Candidates can choose to pursue MBA as a postgraduate course to pursue a career in the IT industry after completing the BCA course. Post BCA MBA programs help candidates to better combine their skills with managerial skills. Read this article to know more about BCA Post MBA courses, fees, salary, admission process and scope.
Below is a list of factors to consider if you’re still wondering about pursuing an MBA after BCA.
If you want to work in business and pursue an MBA, a bachelor's degree in computer science is preferred.
After BCA, you can pursue an MBA in various fields such as finance, project management, business analytics, human resource management, computer science and information management.
Jobs in fast-growing industries like big data, blockchain, cryptocurrency, and cybersecurity management require people with the business knowledge, skills, and expertise to manage responsibilities.
Following a BCA, candidates can enroll in computer-related MBA programs, preparing them with the knowledge and abilities needed to work in the fields of computer applications and information management. One of the main benefits of getting an MBA after BCA is this.
Additionally, after getting your MBA, you can enroll in major business MBA programs like MBA HRM, MBA Communication, MBA Operations, MBA Consulting or MBA Finance. A career in this field is also rewarding after getting a BCA.
Pursuing an MBA after BCA is a good way to expand your potential. Leading universities are investing more in developing analytical, problem-solving and communication skills as well as customer behavior by incorporating business-related products like networking, internships, placements and training into their curriculum.
Placement & Salary Packages for MBA after BCA
Companies from various sectors will hire candidates with BCA MBA degree from reputed universities based on their qualifications and work experience. Candidates who pursue MBA after BCA degree will earn competitive salary. After completing IT MBA degree, candidates with two to three years of experience will earn an average salary of Rs. 18 Lakh and Rs 24 Lakh per annum. The table below shows some of the jobs available for MBA graduates who have completed BCA. Salary data are included.
MBA after BCA Average Salary Packages
Also Read:
best college for mba in mumbai
top 10 mba colleges in mumbai
#mba colleges in mumbai without cat#mba colleges without entrance exam in mumbai#mba colleges in mumbai#top colleges in mumbai for mba#best college for mba in mumbai#top 10 mba colleges in mumbai#best college for mba
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Mario
Mario Brothers 3 is the definitive version of what a Mario Game should be.
Before Super Mario World, SMB3 came out at the end of the original NES lifespan. It often gets overlooked for just how innovative it actually was.
Taking in Designs from the other project "Doki Doki Panic", which ended up reskinned into Mario2 for North America, Super Mario pushed the NES to its absolute limits, with a modern a design that capstone's everything Nintendo Learned about video game and software design up to that point.
Seriously, Compare Mario 1 to Mario 3...
Mario 1 is extremely limited in every aspect from graphics, to music, to color and scope.
And Mario 3 is goshdarn Stage Play.
Many fans of the series Praise Super Mario World for reinventing the series, but I honestly believe it was SMB3, and, I think 3 was even more innovative than World.
Because a lot of what world did, was exactly what SMB3 with some extra bells and whistles. They showed off what the SNES was capable of, but it didn't really push the hardware's limits.
I'd say the closest game we had to pushing the hardware's Limits was Star Fox, even though there were games that literally needed more storage and power than your average cartridge could do.
Super Mario World isn't that much of an upgrade. But it does give us a lot of freshness that we don't actually see in Mario Games these days. (Or many games at all these days.)
I would say that it wasn't until Mario64 that we got that *extra* oomph that can be felt in Mario3 vs Mario2 and 1.
And this continues to this day, despite the many iterations and variations of Mario since then, the most innovative and really inventive Mario Game that we've seen since is Luigi's Mansion.
Even the Wario (Not WarioWare) that we got on GameCube wasn't as good as the Gameboy Wario Game that it was based on.
And it's really fine, as Mario's entire niche is as a beginner friendly game that eases players into gaming and the digital world as a whole.
But why does Mario 3 stand out, even when Mario World doesn't? Not that Mario world *doesn't*. It just feels like the original Mario 2 that was released in Japan.
I mean, not as difficult, for sure. But the difference in design? Slight modifications, different levels.
Honestly, Mario Maker is probably the absolute freshest Mario will *ever* get.
Giving players the power to design levels is fantastic, despite the draw to Kaizo inspired levels.
And yet ... What is it about Mario 3 that keeps drawing my attention to it? I could say it's the one game I actually shared with my father. But that's not the whole reason. Sure we've got parent/child bonding time over it.
But there's something else about Mario 3 in general.
It's jena se quois. The invention and story about Mario that doesn't exist these days.
It starts with a stage play. Despite being the main character, Mario could probably double as the stage and set builder. And probably is.
It is literally a playground for Mario and Luigi. The opening cinematic is them practicing their Mario skills.
Even though its purpose is to show off why you should want to play the game, and give hints as to how to play.
Then there's the ability to drop behind the stage... Power-ups that you rarely see and that some players have never seen during it's original release. Like the Teddy Bear and the Hammer Bro suits. (I said teddy bear to distinguish Tanuki Suit better, as Tanuki and Racoon tail could sound similar.)
Introduced design concepts that were later reintroduced in Mario Party.
What is this draw that this faux Kabuki Theater has?
I think it's that the game introduced this world *outside* the game they are playing. They are characters inside this play, but they definitely exist outside it as well.
And the characters and actors themselves get along outside that, despite putting on this play and overacting.
And the different "Mario Worlds" are different productions that the characters themselves put on.
It's *this* feeling that was removed from subsequent Mario games.
A game about a plumber and his friends and family putting on a show for shots and goggles.
I think *that's* what modern Mario is missing. After the Mario game and his fight against D K. They went their separate ways and started using those stages for Kabuki Theater--Just because it was a fun thing to do.
And that's why they regularly have reunions over go-kart, board games, and tennis.
Luigi's Mansion takes place in *this* world outside of the stage play. Perhaps he's putting on his own show, because he likes the Halloween motif. Like your autistic Goth Jack Skelington fanatic.
I think this is the avenue Mario *should* explore. I think it would help give depth and sticking power to the spin-offs seem to be missing these days as well.
Though, they kind of do in Paper Mario. But only Kinda sorta.
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Making the Best of It Chapter 14
Fandom: Baseball RPF
Pairing: Pete Alonso/OFC, Pete Alonso/Jeff McNeil, Pete Alonso/Jeff McNeil/OFC
Summary: Sharing hobbies.
Notes: I decided to go for a bit of plot this time (shocking for me, but the 'plot' is debatable). I wanted to show their relationship a bit more.
Wordcount: 1,967
AO3 link
18+ only
The next time the boys have a road trip, Sloane scrolls her phone aimlessly for a day. She wants a new hobby. She pauses on one in her list. She’s always wanted a physical item to show for her art, and this could be a good way to do it without having to learn an entire new set of skills for a while. Cutting and glueing tiles she can do. Next paycheck, she decides. That also gives her enough time to do research, think of designs, and so forth.
It’s like the universe gives its blessing to her- her paycheck comes with an unexpected bonus commission from a project she’d been working on in a team. Her team leader informed all of them that the client tipped them for good work, and she spread the tip out among them. $150. More than enough for her new hobby.
She buys everything she thinks she needs, reminding herself not to go overboard. She doesn’t know if she likes the hobby yet. She prepares everything and starts, listening to atmospheric music through her headphones. It’s an off day, so she doesn’t even have to watch a game and she has time.
Sloane had had a hard time deciding what to try first, but a medium wall piece seemed good. Most of the guides had suggested something flat, so she had gone to her local hardware store and picked up a piece of decently sized wood- sixteen by ten inches. She had an even harder time picking a design, but she figured personalizing something was a good start. So she picked her favorite animal- a badger- and had it above an S for her first name.
Sloane has fun picking out the colors- shades of minty green for the decorations and a nice cream for the background and dark gray grout. She takes her time drawing it on the wood, then uses the nippers to cut a bowl’s worth of the tiles. She glues each piece down, humming serenely. She’s greatly enjoying this.
Hours pass in a blink, and she has to force herself to stop for frequent water breaks and meals. She ends up having dreams about her new hobby and gets back into it early the next morning to leave time for the afternoon game. She gets half of it done before the game, then stops to watch her boys. They have a good game but end up losing in extras, so she sends a soothing message to them. ‘You’ll get them next time. You played great.’
By the time her boys are home, she’d finished the piece. She’d debated telling them, but she’s more excited than nervous.
“I tried a new hobby out while you were gone,” she says over dinner at Jeff’s.
“Yeah,” Jeff asks. “What kind?”
“I always wanted something physical for my art, so I started mosaic.”
“That’s awesome,” Pete grins. “Did you finish a piece?”
“I did,” Sloane nods. She gets her phone out and clicks to the image. She hands it to Jeff, who slides closer to Pete so they can both see.
“Wow,” Jeff murmurs.
“That’s amazing, sweetheart,” Pete agrees. Jeff pinches the screen, zooming in, and whistles appreciatively.
“That must have taken hours. It looks awesome,” Jeff looks up and smiles.
“I haven’t hung it up yet, but I’m thinking it’ll go in my dining room.”
“Sick,” Pete nods.
“I’m glad your landlord’s ok with you hanging things up,” Jeff says as he hands her phone back.
“Me too. The building’s pretty good, as long as I patch everything before I leave,” she says. “I’ve had apartments where I wasn’t allowed to hang anything, but the price was too good to pass up. At least until I had enough savings to move to this place.”
They chat the rest of dinner, then Sloane and Pete clear up since Jeff had cooked. Pete flicks soap bubbles at her, and she giggles and ducks away. Jeff grins and scoops up a handful, slapping it on Pete’s head. It turns into a soap fight that leaves them all giggling and damp. They spend the night at Jeff’s using clothes they had stashed there. Sloane has the fleeting thought that she wished they could bring duffle bags over, but backpacks have to do. This is good. For now, she muses. She gets in bed in between her boys and they sleep.
Jeff and Sloane play Minecraft the next morning in the world they built together while Pete watches. “I found a cool design for a Nether portal,” Sloane says.
“Show me,” Jeff smiles. Sloane pulls it up on her phone and does. He whistles long and low. “Jesus.”
“I know, but it’s rad.” The image they’re looking at is a sword Nether portal soaring into the sky. “Wanna do it?”
“Sure. What do you need me to do?”
“Well, we’re gonna need lots of obsidian. We can build the actual portal out of that, the rest in whatever we want. I was thinking warped planks.”
“I like those.”
“Me too. I’ll hop into the Nether, grab those, and you can go into our mine and get obsidian,” she offers.
“Sounds good.”
They gather resources and start to build, knowing that it’ll take a few sessions to complete. Their world is coming along nicely, though- Jeff had built a treehouse with a ladder coming down, and a mine nearby. Sloane had found a nearby cave she uses more often than the mine, but Jeff prefers controlled spelunking. Even so, he’d found an abandoned mineshaft before she did. They had cleared it out together and found an absolutely massive lake of lava. They’d been using that for smelting everything because they found so much.
Sloane had also been exploring and found a cool mountain range half a map away, with floating parts and everything. They’d built a secondary home there and stocked it with everything they’d need. A village lies in between, and Sloane had cycled through librarians and gotten one with mending and one with protection IV (and one with curse of binding that she threw on a jack o’ lantern. Jeff had been a good sport about a goofy bet and had worn it for a session).
Pete enjoys watching them play, but he knows that he’d get tremendously bored half an hour in. Watching them is better because he can go on his phone when they’re resource gathering, which they don’t mind. He had liked watching Sloane find a treasure bastion, amazed at how she’d killed the brutes and found most of them by sound and memorizing the layout. She’d been disappointed that she didn’t find something called ‘pigstep’ though, but hadn’t told Pete what exactly it is.
After a few hours, they close the game and have lunch. Then they say their goodbyes, kissing softly. “See you later,” Jeff smiles.
“See ya,” Pete says while Sloane smiles.
Pete and Sloane head out.
Their next dinner is at Pete’s. “So what made you choose mosaic,” Jeff asks.
“I always wanted a physical piece for my art,” Sloane explains. “And instead of having to learn a really involved skill that would take years to see progress, like sculpture, I figured this would be a good balance. It’s a hobby I’ve had on my list for a while.”
“Your list,” Pete asks.
“Yeah, I tend to want to do every hobby under the sun,” she rolls her eyes at herself. “So I write them down in my phone,” she explains. “When I’m super bored, I sort through them to decide which one to try out. I have them in sections: ones I have time for, ones that can be in the future, and ones that can be useful.”
“Which ones are useful,” Jeff asks.
“Sewing,” she explains.
“You sew,” Pete asks.
“Little projects here and there. I’m not practiced enough to make my own clothes, but I can make like, tote bags.”
“Cool,” Jeff smiles.
“Once upon a time I wanted to sew, paint, and sell them, but I thought it through and did a complete list of what it’d cost, and it really wasn’t feasible at the time. Maybe in the future.”
“Your art is great,” Pete smiles. “I’m sure people would love to have it on something they use a lot.”
“You’re sweet,” Sloane smiles.
“I haven’t seen much of it, but the mosaic was super cool.”
“After dinner I can show you,” she promises.
They finish eating and Jeff and Sloane clean up. They settle on the couch when they’re done, Sloane in the middle. She opens her phone to the gallery of her complete pieces and works-in-progress she’s proud of. Jeff hums and makes her pause at each one, admiring it. “They’re gorgeous,” he says.
“Thanks, hon,” she says, kissing his cheek.
“That one’s new,” Pete says when he sees the next one.
“Yeah, I’ve been experimenting with gouache,” she muses. There were some experiments that failed miserably, but this one she likes. A simple colored background with flowers spilling out of its borders. She’d done a few of them, with different flowers- small daisies, forget-me-nots, other flowers that spread low on the ground. They look through all her work. “That’s all, folks.”
Jeff chuckles. “They were great. Show me anytime,” he says.
“I’ll show you the good ones.”
“They’re all good,” he promises.
“There are some that need work, and that’s ok. That’s why I don’t show anyone my entire sketchbook- they’re private, a place to try things out without worrying if it’s instagram worthy,” she explains, leaning against the back of the couch. Jeff puts his arm around her shoulders. Sloane crosses her legs and Pete puts his hand on her knee. “I like having pieces that I’m not afraid to get messy with it. Not every piece I make will be good, and that’s a good thing. It means I’m growing and trying new things.”
“A great way to look at it,” Jeff says.
“Do you do any art or anything like that,” Sloane asks.
Jeff pauses, rubbing his thumb on her shoulder. “Kind of. I play guitar.”
“Really,” Pete asks. “You never told me that.”
“Never came up. It’s just something I do at home. It relaxes me. Sometimes I write snippets of chords, sounds I like. No words,” he shrugs.
“Well, when you’re comfortable,” Sloane says. “Feel free to show us.”
“Ok,” Jeff smiles, but he’s nervous.
“When you’re comfortable, babe,” Pete says.
Jeff relaxes. They’re ok with waiting. He knows that rationally, but they show him that a lot.
“Can we do something creative together when we next get together,” Pete asks.
“Like what,” Jeff asks.
“I’ve seen like, dinner parties where people pick random prompts and paint, then switch canvases every like, half an hour or whatever.”
“Sounds fun,” Sloane smiles. “I can look up other stuff, too- there are a few things I’ve always wanted to do in a group. There’s this cool thing where you take a white pillar candle, light colored tea lights, and use the wax to ‘paint.’ It’s a really cool decorative and useful thing.”
“Those both sound like fun,” Jeff smiles. “I’ll look up some things, too. We can do a different thing every month or something.”
“That sounds amazing,” Pete says, leaning over Sloane’s head and kissing Jeff’s temple.
“It’s good to get away from the digital world. Unplug,” Jeff says. “I think I’d like making something with my hands.”
“Who knows, we might have the next Picasso on our hands,” Sloane shoulders him playfully.
“I doubt that,” Jeff ducks his head, bashful. “I just had an idea, though,” he says. “Writing. Like Pete said, every half hour we switch.”
“That sounds like a lot of fun,” Sloane says, grinning.
“Yeah, great idea,” Pete agrees.
#fanfiction#alpha beta omega dynamics#a/b/o dynamics#my fics#baseball rpf#new york mets imagine#baseball imagine#pete alonso/jeff mcneil#pete alonso imagine#jeff mcneil/pete alonso#jeff mcneil imagine
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“Imagine it, build it” at MIT
New Post has been published on https://thedigitalinsider.com/imagine-it-build-it-at-mit/
“Imagine it, build it” at MIT
MIT class 2.679 (Electronics for Mechanical Systems II) offers a sort of alchemy that transforms students from consumers of knowledge to explorers and innovators, and equips them with a range of important new tools at their disposal, students say.
“Topics which could otherwise feel intimidating are well-scoped each week so that students come out knowing not only what a concept is, but why it’s useful and how to actually implement it,” says graduating senior Audrey Chen. “I could consistently come in with no background and come out with practical experience I could use in future projects. I’d describe the class as a series of small crash courses [each of which] answers, simply, ‘what do I need to know to do or use this thing?’”
The course takes students through the process of design, fabrication, and assembly of a printed circuit board (PCB). Ultimately, that process, which has twists and turns depending on each student’s project idea, culminates in incorporating the PCB into a device — in a sense animating that device to perform a certain function.
“The design intent of 2.679 is to empower students to ‘imagine it, build it,’” says Tonio Buonassisi, professor of mechanical engineering. “Between those two is a universe, and the purpose of this class is to aid aspiring engineers to bridge that gap.”
Play video
Imagine it, build it Video: Department of Mechanical Engineering
Senior Jessica Lam marvels at how much she learned in the course over its one short semester, attributing that flood of education to the class labs being “incredibly well-structured.”
“I’ve found that in a lot of other labs and project-based classes, they throw a lot of information at you at once with the expectation that you already have some experience with certain software or hardware, and most of it is scaffolded and feels like a black box,” without much understanding of what is actually happening, Lam says. “In 2.679, Steve Banzaert has a better understanding of what we already know and how to build on that.”
After taking 2.679, she says she feels “a lot more confident in designing electrical systems, and I have a more comprehensive understanding of how to integrate mechanical systems and electronics.”
Banzaert, technical instructor for the course, says the class is designed to guide students along their own chosen paths of discovery, showing them that they are able to address the challenges they encounter along the way.
“Every semester we get to see really lovely examples of growth, not just in the course material but, in the best cases, in students’ understanding of what they’re really capable of,” he says.
Chen, a mechanical engineering major who is graduating early to start a position as a hardware project manager at Formlabs, agrees that the class did just that.
“Students are given tremendous freedom to pick their own final projects, allowing them to explore topics which are of special interest to them. And because each project is unique, there is less pressure to ‘perform’ in a traditional sense,” she says. “Rather, each student is learning different skills and is encouraged to get as far along with the project they choose as possible. Steve emphasized that the scope of our projects would inevitably change, because at the start you simply don’t yet know what you don’t know, and that’s totally okay!”
Banzaert says, “We try to make it very clear that, yes, we are talking about important general concepts in theory and analysis, but that’s because they are tools that engineers use to solve problems. I think maybe this focus helps remind the students of what got them here in the first place — that the reason you’re an engineer is because there’s something about the world you wish was better, that you’re the person to do it (or at least help), and, if you want to do it well, you’re going to have to learn a bunch of things so you have more tools in your toolbox.”
Senior Yasin Hamed designed a car in the class that uses computer vision to follow along a black line. The car has an attached camera that captures images and relays them to a Raspberry Pi computer that is also attached to the car. Processing the images in real time allows the car to locate the black line and turn or go straight while controlling the car’s speed.
Although Hamed, who is majoring in mechanical engineering with a minor in computer science, had built another similar system in a previous class, he says the focus in the prior class was on the software. With his 2.679 car project, he learned about “the underlying foundation,” meaning “the design of the power electronics and control circuitry which is necessary for everything else to work.”
“I derived much of the ‘enlightenment’ from this class from the little electronic bits and pieces of information I picked up along the course of the class, like learning/practicing soldering, understand how to use integrated circuits, learning how to design a PCB, etc.,” he says. “It was the collection of all of these things that benefited me the most.”
Jordan Parker-Ashe, also a senior, appreciated how 2.679 combined lessons about electronics with research and presentations from Buonassisi’s lab. “It’s great seeing engineering applied in research,” she says.
Although many of the skills she learned in the course were new to her, one was “an old foe,” she says, that 2.679 allowed her to befriend. Parker-Ashe, who is majoring in nuclear engineering, had used a computer vision program called OpenCV in her first Undergraduate Research Opportunities Program project as a first-year undergraduate.
“It was the hardest thing ever, and it really felt like an insurmountable obstacle then,” she says. “Now, to be using OpenCV in labs and homework effortlessly — It was a very full-circle moment.”
She says the class has opened up a whole new field to her, with Banzaert having “directly inspired” her to also take class 6.131 (Power Electronics), “which has been life-changing,” she says.
“2.679 helped me believe in myself, which inspired me to take 6.131, a notorious electrical engineering capstone, which has made me realize that my future lies as a nuclear-electrical engineering engineer, not just a nuclear engineer,” Parker-Ashe says. “I want to pursue electrical engineering in my future, and that just wasn’t on the table beforehand.
“Not to mention that it’s opened the doors to very rich landscapes for project ideas, creating explorations, art, stepping into new roles in group projects, etc,” she says. “I’m so glad that I’ve been able to find opportunities in Course 2 that helped give me hands-on, applied engineering experience.”
#Analysis#approach#Art#background#black box#board#box#bridge#change#classes#Classes and programs#comprehensive#computer#Computer Science#Computer science and technology#Computer vision#consumers#course#courses#crash#Design#education#Education#teaching#academics#electronic#Electronics#Engineer#engineering#engineers
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How Much Does House Renovations Cost?
Renovating a house can be an exciting yet daunting task. Whether you want to give your home a fresh new look or increase its value, house renovations Sutherland Shire can help you achieve your goals.
However, many homeowners are concerned about the cost of these renovations.
In this article, we will explore budget-friendly ideas to transform your home without breaking the bank.
Factors That Affect the Cost of House Renovations
Before diving into budget-friendly ideas, it's important to understand the factors that can impact the cost of house renovations. Several variables can influence the overall expenses, such as the size of your home, the complexity of the project, the materials used, and the location. Other factors include the condition of your house, whether you need to hire professionals, and any necessary permits or licenses.
Setting a Budget for Your House Renovations
To avoid overspending and financial stress, it's crucial to establish a budget for your house renovations. Start by assessing your financial situation and determining how much you can afford to invest in the project. Consider factors like your income, savings, and any available financing options. It's also important to set aside a contingency fund for unexpected expenses that may arise during the renovation process.
Budget-Friendly Ideas for House Renovations
Now that you have a budget in mind, let's explore some budget-friendly ideas to transform your home. One of the most cost-effective ways to freshen up your space is by giving it a fresh coat of paint. Paint can instantly brighten a room and give it a whole new look. Consider using neutral colours to create a timeless and versatile backdrop for your furniture and decor.
Another budget-friendly idea is to focus on small changes that make a significant impact. For example, updating your lighting fixtures can dramatically change the ambience of a room. Replace outdated fixtures with modern and energy-efficient options. Additionally, consider replacing old hardware, such as doorknobs and cabinet handles, to give your home a fresh and updated look.
DIY vs. Hiring Professionals for House Renovations
When it comes to house renovations Sutherland Shire, you may be wondering whether to tackle the projects yourself or hire professionals. While doing it yourself can save you money in labour costs, it's important to consider your skills and experience. Some projects, such as electrical or plumbing work, are best left to professionals to ensure safety and compliance with building codes.
On the other hand, there are many tasks that you can successfully do yourself, such as painting, installing new flooring, or updating fixtures. DIY projects can be a great way to save money and add a personal touch to your home. Just make sure to research and plan ahead, gather the necessary tools and materials, and follow tutorials or seek advice from experts if needed.
Cost-Saving Tips for House Renovations
In addition to the budget-friendly ideas mentioned earlier, you can implement several cost-saving tips during your house renovations. First, consider repurposing or upcycling existing items in your home. For example, instead of buying new furniture, give your old pieces a fresh look with new upholstery or a coat of paint. This not only saves money but also adds a unique touch to your decor.
Another cost-saving tip is to shop around for materials and compare prices. Look for sales, discounts, or clearance items to get the best deals. Consider purchasing gently used or second-hand items, such as appliances or furniture, which can be found at a fraction of the cost of new ones. Additionally, consider borrowing tools or equipment from friends or family instead of buying or renting them.
Creative Ways to Finance Your House Renovations
If your budget is limited, there are creative ways to finance your house renovations. Look into low-interest loans or personal lines of credit designed for home improvement projects. Some financial institutions offer programs that allow you to borrow against the equity in your home, such as a home equity line of credit (HELOC) or a home equity loan.
Another option to explore is government grants or subsidies for energy-efficient renovations. These programs can help offset the costs of making your home more environmentally friendly. Additionally, crowdfunding platforms or peer-to-peer lending can be alternative ways to raise funds for your house renovations. Just research and understand the terms and conditions of any financing options carefully before proceeding.
How to Prioritise Your House Renovations
When working with a limited budget, it's essential to prioritise your house renovations. Identify the areas or projects that will significantly impact your daily life or the value of your home. Start with crucial repairs or updates that ensure the safety and functionality of your house, such as fixing leaks, updating electrical systems, or addressing structural issues.
Next, focus on improvements that will enhance your home's overall aesthetics and comfort. This could include upgrading the kitchen or bathroom, adding insulation for energy efficiency, or creating a more open and spacious layout. By prioritising your renovations, you can allocate your budget wisely and achieve the desired results within your financial constraints.
Case Studies: Real-Life Examples of Budget-Friendly House Renovations
Let's explore some real-life examples of budget-friendly house renovations Sutherland Shire to provide inspiration and practical insights. In the first case study, a couple transformed their outdated kitchen by painting the cabinets, replacing the hardware, and adding a fresh backsplash. They also installed energy-efficient lighting fixtures and repurposed an old table as a kitchen island, saving thousands of dollars compared to a full kitchen remodel.
Another example showcases how a homeowner revamped their bathroom on a budget. They replaced the old tiles with adhesive vinyl flooring, painted the walls, and installed a new vanity and sink. They achieved a modern and refreshed look without breaking the bank by opting for affordable yet stylish fixtures and accessories.
Conclusion: Transforming Your Home on a Budget
In conclusion, house renovations don't have to be overly expensive. You can transform your home without draining your bank account by implementing budget-friendly ideas, setting a realistic budget, and exploring cost-saving tips. Whether you do it yourself or hire professionals, remember to prioritise your renovations and consider creative financing options. With careful planning and creativity, you can unlock the cost of house renovations and create a beautiful and inviting space you can be proud of. Start your budget-friendly renovation journey today! Ready to transform your home on a budget? Start planning your house renovations Sutherland Shire today and turn your dream into a reality!
Source: How Much Does House Renovations Cost?
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Unlocking the Potential of Your Bathroom: A Remodeling Journey
Bathrooms are often overlooked when it comes to home improvement projects. They're seen as functional spaces, but what if I told you they could be so much more? Your bathroom can be a place of relaxation, rejuvenation, and style. Let's embark on a journey to unlock the full potential of your bathroom through remodeling.
**1. Elevate Aesthetics:
Start by envisioning your dream bathroom. Do you prefer a modern, minimalist look with clean lines and neutral colors, or is a classic, cozy style more your taste? The aesthetics of your bathroom should reflect your personal style and create an inviting atmosphere.
**2. Functional Layout:
Consider the layout of your bathroom. Is it optimized for space and functionality? Sometimes, a simple rearrangement of fixtures can make a significant difference. Professional remodelers can help you maximize space while ensuring everything flows smoothly.
**3. Fixtures and Features:
Choosing the right fixtures and features can transform your bathroom. Explore the latest trends in faucets, showerheads, lighting, and vanities. Consider energy-efficient options to reduce your environmental footprint.
**4. Budget-Friendly Upgrades:
Remodeling doesn't have to break the bank. There are budget-friendly ways to refresh your bathroom, like updating the paint, adding new hardware, or installing a stylish yet affordable shower curtain. Small changes can make a big impact.
**5. The Professional Touch:
While DIY projects can be fun, bathroom remodeling often benefits from professional expertise. Skilled remodelers bring years of experience, ensuring your project is completed with precision and attention to detail.
**6. Personalized Sanctuary:
Ultimately, your bathroom should be your sanctuary. Whether it's creating a spa-like retreat with a luxurious tub or adding convenient storage solutions to keep everything organized, make it a space that caters to your needs and relaxation.
Remember, bathroom remodeling isn't just about aesthetics; it's about creating a functional and inviting space that enhances your daily life. If you're ready to embark on this journey, consider partnering with Baths by Ben for expert guidance and stunning results.
Unlock the potential of your bathroom and turn it into a place where you can unwind, refresh, and start and end your day with a smile.
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About Voices Digitly Me
Who Is Using Your Data? UPDATED 04/06/2023 Digitly Me, Digitly You, we all have digital footprints in today's world whether we like it or not. These digital points of information, can make us or break us, and are being used by other people to make themselves rich, and to control us in multiple ways. If Anyone Is Gonna Make Money On My Data, I Want It To Be Me! The Digitly Me idea is to take back some control of your information, while blocking some from the outside world, and also manipulating some other to generate income from it. The areas that tug on most American's are Education, Taxes, Health, Family, The Law, Spouses, Children, Work, Investments, Finances, War, Aging, Births, Deaths, Social Events, Goals, Housing, Politics, Safety, The Environment, Democracy and we are adding to this list daily. Ask Not What Your Country Can Do For You, But What You Can Do For Your Country. People who can afford it have Attorney's, Lawyers, Accountants and more experts on their payroll to shift through mountains of data. Businesses have had the computer industry cranking out computer programs for them. There have been few (in comparison) to help the public in general, covering all of the personal concerns mentioned. This project aims to change that, and if you don't want a middle man on your information for profit purposes, then there is no reason to do business with anyone else but yourself! At our core this site was meant to bring new information on line, but I realized over time that I was starting to create my own system. What you see here are notes from when I started up the Digitly Me website. They range from simple ideas to more complex ones and everything in between. From just keeping it as my journal, to turning it into a part time job. As this website grew, so did my knowledge base, skills, experience, time spent reading about it, the stories behind each of the changes and even how the actual system works. All things which make this system far better than any commercial product out there. There are already many programs available, but this is mine. How it Works... You simply click one of the menus on the top of the screen. Each category is linked to each section below. When you click an area on the menu, you will be taken to that section where you can look at the topics and choose what kind of articles you would like to read. At any point you can go to another section, although usually going back to a topic is easier. These categories come first: INFORMATION REQUIREMENTS: Simple introductions on things like financial planning, personal security, privacy issues, working online, hacking etc. DATA TYPES & PROTECTIONS: From information about database companies, hardware to keep data secure and about data encryption, privacy, and electronic cash. MONEY AND BUSINESS IN GENERAL: Everything to do with money and businesses. The start of this section includes shopping guides to help get more educated on common scams. BUSINESS HACKING: Learning techniques to hack your way into accounts or to change payment methods. This covers protection against credit card companies, banks, PayPal, Ebay, Amazon, Apple Pay, banking apps, Walmart, Target, the IRS, Government sites and taxes, tax agencies, GPS tracking, blocking people from tracking you, trade shows, buying and selling ebay and much more. And for now lastly, if you want research done for you, just create a Digitly Me account that has no trace back to you. Then select the things you want our systems to verify for you and bet the regular emails. Stay tuned as we refine this process, because most businesses offering services want your user identifiable information, something we are striving hard to get away from. Our privacy policy takes the responsibility off the companies, yet gives you power over what is shared with others, and not always with good results for those users. The privacy statement explains why certain actions cannot be taken without your consent, and if you give it, then it's explained how you can expect your info to be protected and shared only as specified. Policies still under update, so check back. Read the full article
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Wargroove 2 an all-new adventure with support
Wargroove 2 turn-based co-op strategy game aims at Linux via Steam Deck with Windows PC. Thanks to further details from developers Robotality and Chucklefish. Due to fight its way onto Steam. Chucklefish and Robotality are working on a sequel to their widely celebrated project Wargroove. The next up is Wargroove 2, which you will be able to play via Steam Deck with Windows PC. Here are some details from the Robotality email reply.
Regarding porting it to Linux: We plan to support the Steam Deck via the Proton Layer and want to make sure that it runs on that device without flaws. We have currently no direct plan for a native Linux port as Proton made it pretty much not needed anymore. I know that some Linux fans are strong believers in native ports. But I think Proton is a great compromise in most cases and with games like Wargroove 2 that are not hardware intensive it is just as good as a native port if not better.
So, the engine that Robotality is using for Wargroove 2 is an open source tool, Halley. This is also the creation of Rodrigo Monteiro, who is the top tech guy at Chucklefish. Halley is a tool written in C++, which is specially designed to be light and easy to use. And if you're keen, you can find it on GitHub. The same tool was used in the making of Wargroove 1 (Proton). Since it worked really well, the developers are sticking with it for the sequel, Wargroove 2. In fact, they use Halley for many of our other projects at Chucklefish.
Wargroove 2 - Announcement Trailer
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Now, here is what is exciting about Wargroove 2. The turn-based co-op strategy game is due to have the same beautiful, classic pixel art style as the original. It's also going to challenge your strategic thinking with turn-based battles. The turn-based co-op strategy story this time around takes place in Aurania, where a new group is up to no good. They've discovered ancient and powerful relics that could change everything. We don't know yet what their intentions are, but we do know they're aiming high. You'll join this adventure and go head to head using your tactics. The Wargroove 2 gameplay itself sees an upgrade. You'll meet new Commanders with their own unique skills, thanks to a fresh Groove system. Plus, there are 3 new story lines that will keep you on the edge of your seat and bring everything together in an intense finale. You can even play Wargroove 2 in co-op with friends, both in shared split screen and online. You can also team up or go against each other in PvP, with up to 4 players. And there's also a new mode called 'Conquest'. It's a bit like a story that changes each time you play it, adding a new layer of fun. In addition, there are 5 new types of units you can learn to use. All due to boost your regular units' abilities by picking up special items.
Map Editor
Finally, Wargroove 2 has new tools to make your own maps, campaigns, and even movie-like sequences. The music is by Dale North, who wrote some fine tunes for Nintendo eShop, Disney's Wish Park and Cruise experience, and more. The Wargroove 2 turn-based co-op strategy sequel is in the hands of Robotality, a German team known for their turn-based RPG's. They've been working with Chucklefish for a while, creating Halfway and Pathway. Now, they are trusted with leading Wargroove's next chapter and infusing it with their unique perspective. So, it's safe to say we can look forward to something fantastic in Wargroove 2. Due to makes its way onto Steam Deck with Windows PC. So be sure to Wishlist the game on Steam. The release date is still TBD.
#wargroove 2#turn-based#co-op strategy#linux#gaming news#robotality#chucklefish#ubuntu#mac#windows#pc#halley
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Evaluation
After going through previous works and observing between numbers of artists' works along with present trends. It has come to a complete tense for our Unit 6 Final Main Project and the course itself, I've learnt a lot of essential traditional skills, technical skills or even managing.
From group based project (Studio Culture, Bila Law Academy Commissions) to personal developing. It was obvious that 3D was overall my main approach, yet it was also pleasing to have a great amount of pocket skills.
On the end of 2021. I've started my journey and develop my skill set in Matthew Boulton College, we had a good start by looking into pure technical skills in Adobe software. In photoshop, we looked into layer masking and common skills like fonts or shape and size ratio along with theory researches like camera movement, art style, ethical and logical thinking. During that period of time, as a new user on Adobe software was challenging due to lack of knowledge on UI and functions.
As we move forward to year 2 with the information and skill sets we've learnt along during year 1, the amount of data we're demanded to show up and analysis have had increased and as well as greater knowledge on create like color theory, skeuomorphism, design theory, commissions and how to operate a group of artists ourselves as we looked into cultures and studio.
Looking into the industry places, with the assist from tutors we were able to understand what is it to actually enjoy else's work pieces. In order to read it's creator's mind and take benefit was not an easy task. Following with the effect of emotion on them, the greater a story teller we could be in the future.
By reviewing what we've complete during the course, there was a lot of spots that I myself do find really challenging and mistakes were done.
From Unit 4, I have had experienced the problem of hardware and storage issues and giving a result of a great amount of works and experiment evidences getting deleted with only one week left to unit 4's submission date. Next on unit 5, we've been challenged with two briefs being given to us in the same time was the Counter Culture and Studio Culture, allowing us to get an opportunity to submit our own ideas and choice of culture that influence to us. But it only went terrible due to the amount of possibility we could have, ending with the constant action of unsure topics, lack of confident and doubts on whether the choice we did was the right approach. Not only that, as we had group work brief to arrange and advertise ourselves as a studio. The heavily uneven of skill and mind set, the whole project began without any idea developed into the brief. And by evaluating the problems that caused such problems was due to the lack of experience in team management, skill sharing, observation and a clear knowledge on direction. Yet, I also found it interesting as we went along and developing essential skills like developing an understanding of group status and the importance of leadership with the need to get a clear picture on every single member's status.
During that period of time, we're given that we've received a commission from the neighbors academy (the Bila Law Academy) and was told to complete it as a group that was selected in studio culture. With a serious lack of experience in the industry, we had to complete a great amount of research to get a picture on standard works being submitted in the present industry.
And as we moved into the last unit on our course, we were told to complete an exhibition after submission. We were also been asked to do sketches about the potential exhibition layout and to analysis why. Although it was lucky that it wasn't as challenge as else thought it would be due to the amount of knowledge I have on 3D layouts. But still to decide the topic and approach on such an important unit, it was clear that most of us were unsure about the approach and it's starting point. And would wish to done better next time in the future.
To move on forward from this course, it would most likely be more beneficial to develop myself a better skill and habit to communicate more and sharing ideas among students which assist me to clarify approach on subjects. And I believe as we move ahead, the more unique personals I would had to face. To overcome it would be my priority approach, mostly by gathering more industry experience and knowledge and develop more skills like taking attentions on details, analysis on people's approach or their styles.
FMP itself
To be honest, I might had repeated some mistakes taken in the previous project but right now after analysing through the overall work flow. There was multiple critical problems like uncertain developments, poor arrangement and mental support during production.
Although it is always to be appreciated to develop more skillset and develop more concept to reinforce my portfolio or the workflow itself. But overcomplicating it would create pure confusion on audiences, which also applies to it's poor arrangement. The reason why such problems were developed from multiple possible causes. Like, undetailed plan tree being developed or unrelatable attempts on the project itself. And as it would hurt audience's mind and resulting in they not being able to enjoy my journey in this project and my developments made.
Evaluation in format
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