#i designed all the characters and made all the sprites
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Happy Anniversary, Angels with Scaly Wings! (+ Sequel Development Update)
Another year has gone by as today marks Angels with Scaly Wing's 8th birthday. Wow! It's hard to believe it's been this long. When I was initially planning the sequel (around 2017 if I remember correctly), I knew that the game with its increased scope and planned improvements compared to AwSW would take a long time to complete. It was then that I decided to create the webcomic Angels with Broken Hearts to both bridge the gap and give greater context to the setting and characters - which will be very relevant in the sequel. Of course, AwBH then turned out bigger than I initially expected as well, which I suppose is only fitting as it continues to tell new stories about the AwSW characters while I diligently continue working on the sequel. With over 300 pages already released, we may end up with over 400 in total when it's all said and done.
For the last few years I believed the end of development for the sequel to be in sight, and we have never been closer to that than we are now. However, after missing the previously announced 2023 release date I am hesitant to make any announcements I may not be able to keep. As such, only expect one when we are very close to release and I'm sure we'll make it this time - even though I do already have a date in mind I'm aiming for. But while development has certainly taken its time, for me it is finally starting to feel like we're getting there. Why am I saying that? Because in our current build, the first playthrough of the game (seeing the first ending) is already fully playable, including the possible endings and all main character routes. Why is this such a huge milestone? Because the first playthrough alone will take the average player longer to play than getting 100% in AwSW (with all achievements and endings). As such, it should be no surprise that the script of this build is already significantly larger than that of AwSW in its entirety. So, what is the current state of development? What have we achieved so far, and what is still missing? Let's break it down: - Planning / Game design is 100% done. This includes the plan for the overarching story, mechanics, mini-games, characters, main and secondary character routes, all endings, etc. - Character designs are about 95% done. - Backgrounds are about 90% done. - Music is about 90% done. - We have finished sprites for 30 story-relevant characters so far.
The sprites for about a handful of these characters are still missing (which makes a total of ~35 characters with story relevance in the game), and after that we only have to add an extra sprite to a character here and there based on other aspects of the game (such as what happens in certain endings and playthroughs beyond the first). AwSW had sprites for 21 different characters (with story relevance) + 8 one-off characters (cameos which only had a very small role in the game). The sequel will have many one-off characters as well, though they are handled differently this time. The current build has about ~30 of these so far.
- Programming/writing is about 80% done. I still need to write and implement everything that is not available during the first playthrough based on my extensive notes for what we have planned for this. This includes secondary character routes, certain endings and things that can change throughout the game based on prior playthroughs. While nothing to scoff at, this is dwarfed by the content that's already in our current build. - CG Illustrations: ? These are pictures that are usually only seen once during a playthrough, such as when meeting a character for the first time (like Adine in the rain in AwSW) or as part of the story. We haven't made quite as much progress with these yet as with the other areas, mostly because many CG illustrations are dependent on certain other things in the game being finalized first. But with the previous milestone being met, making more of these illustrations is a focus for us now. The good thing is there is really no upper limit to how many of these we can include. Most likely, we will just keep making more until it's time to release this game. With all the progress in mind, I feel like I can finally start to share a lot more about the game in the coming months. For example, I already have a gameplay clip in mind I want to release soon. Of course, I know people still have a lot of questions about the game. I believe these are answered best by experiencing the answer, rather than just being told. To that end, I am also considering to release a demo for the game that would feature the entirety of the game's first chapter. With over 70.000 words, the script for chapter 1 alone is already the size of a novel. Preparing something like this might only be possible once we are close to release, though. Perhaps another option could be to release a smaller chunk or two of chapter 1 as their own demos. What do you think? In the meantime, I'll try thinking of more fun and interesting ways I can share more about this game.
#awsw2#update#anniversary#blog#awsw#angels with scaly wings#indie games#game dev#game dev blog#visual novel#dragons#dragon dating simulator#otome game#dating sim#sci-fi#dragon dating sim
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I feel like I've seen most of what interests me in FiMFiction for the time being, so I read through some good ol' reliable Stardew Valley fanfics last night, only to realize.
Haley x Female Farmer is basically Rarijack. Rarijack adjacent.
#personal#delete later#not art#unfortunate that i'm really not into the BIG popular ships in stardew#like. i downloaded talkohlooey's character sprites for my sdv because the men just look so much better#with talkohlooey sebastian actually looks like a cute guy i'd wanna date. default seb looks like a very very specific white boy.#like. the mod of an anime community discord server.#he looks like every white anime fan i knew in high school who very intentionally tried to look and dress more asian#so unfortunately i'm not really into any of the male bachelors. They are All White.#I went after Alex at first but he's a white bread jock.#So I'm really not interested in ships with Shane or Elliot or Sebastian which make up 2/3 of the romance fics#I do think Harvey is cute he has a lot of personality and he's a sweetheart#stardew expanded has victor AND olivia which is such a fucking win. Asians fuck yeah#I usually pursue Penny. Fluttershy vibes lmao#hopefully chocolatier has some dateable men who Aren't White.#Really can't recommend Talkohlooey's sprites more. Fantastic art style AND character design direction to boot. They made Emily Not#Terrifying Looking which is incredible.#still wish you could date the milfs though who said that#i said it. i'm fessing up. why did concernedape put all these women in unfulfilling marriages with mediocre/crappy men#what are you getting at.
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#obey me#obey me swd#should I tag all the characters?#Probably yeah#asmo obey me#barbatos obey me#beel obey me#belphie obey me#diavolo obey me#lucifer obey me#luke obey me#leviathan obey me#mammon obey me#satan obey me#solomon obey me#simeon obey me#mc obey me#I made this like two years ago and then updated the last two when nightbringer released#so there is no thirteen raph or meph#I will fix this the next time I have motivation to make one of these#I love thirteen she's everything#anyway#Simeon designated textpost therapist#Also the singular sprites I used for pretty much everyone#Luke's face gets me every time
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hm. usually when im horny im horny for like a specific kink/group of kinks but right now idk. i also just might not be. my torso is warm
#i just want to go work on my 2010 skrillex growls cuz im rusty#havent made any in a bit so im out of practice#uhh fuckin Corpus + OTT + 3-peak phaser + distortion. somewhere in the chain is all i remember#god i wish FM8 worked i HATEEE not having Cabinet or Talk Wah for growls#sound design <3#for the curious ones#like the first monster growl in the drop of Scary Monsters and Nice Sprites#but he used it a lot throughout 2010 and a bit after that#scatta has a really long deep growl#ive done some good ones before#didnt use the best one in any song but i made it a wavetable for serum#very good way to get that character and synthesize with it baked in
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as a little treat i am sharing with you little Aya doodles I've done over the last few days to unwind ww just little expressions based on lines in-game because those are always fun to draw. nothing too special just biscuit
it's Aya because upon doing bizarrely throughout playthroughs of the game for still unspecified project purposes I've gained a soft spot for her she's my daughter now my mental tier list on my favorite characters is so confusing right now
#re:kinder#fanart#aya re:kinder#aya hibino#i state shes my daughter NOW because before i didnt pay too big of a mind to her#but honestly in each different playthrough of this game i gain new appreciation for each character#because fun fact ryou was my favorite character at first just because he seemed nice and was a healer and was nice#second playthrough brought in rei and shunsuke in my mind because they ate it up wirh their roles in the story#meanwhile as time passed yuuichi started to grow on me as i realized he was a little too relatable BASICALLY THINGS LIKE THAT#and spoilers for the unspecified project mentioned in the text just because i feel like it#i also did this because having a transcript of every line just spurred me on becquse of how easy it made things#its much more fun to start doing these kind of line based doodles when you dont have to manually go througj hours of gameplay to find stuff#so just being ablr to ctrl f through a document made me very glad HEUEHEHEBEHR#im still working on it it needs proofreading and polishing on some sides but overall it should be here soon i hope#if anyones interested in it do let me know HUEHEHEBRB i will post it regardless but it would be nice to know if anyone is interested#ANYWAY#as to why Aya seems to have a purse when her sprite doesnt its because her equipment mentions her carrying a yellow pouch#its meant to be that!!!#she looks very goofy with it on made me giggle ngl#(as in. amusement)#it adds more interest to her visual design so its nice to have it there im glad its there#OH YEAH SOME COMMENTARY ON ONE OF HER LINES HERE THAT REALLY PIQUED MY INTEREST#if sayaka dies and shes there to see it (thus. you chose to bring her with you) she has this line#where it implies that shes afraid of dying which makes things sad when she's suicidal#she already states i think her desire is more to disappear than to die exactly but even then it's quite sad#like even if she wants to disappear with how gloomy she's feeling and all the things going around with her parents#shes just a little girl who doesn't want to die😭😭#it really adds a sense of realism to how depression is tackled in game at least for me#that when one is depressed and suicidal a lot of the time it's the wish for this state of suffering to end rather than to actually die#SUCH A GOOD CHARACTER ITS ONE OF THE THINGS THAT UPPED MY APPRECIATION FOR HER
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Ouah, next gen lore drop. Dad nugget. Nugget dad
#all of this isnt new its literally from when i first made sprite LMAOO i rlly needed to write it down#splatoon#splatoon oc#splatoon 3#character design#original character#reference sheet#nugget#he looks a little like squid jeese pnkman sorry#sprite#reiden#ink splatters#ray
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Art and character designs I made for a now discontinued 48 hour game jam visual novel last year.
#The game was originally going to be updated but I'm no longer friends with the coder and writer. I figured I'd share some small snippets of#Old work cause of that.#I still draw both shown characters in my own time as their designs were entirely my own; all of the art and design was my work. I have give#Both of the characters different names and personalities now#as I didn't do the games writing.#The quality on these is a little lower due to the fact over ten sprites were made for 4 different characters in 48 hours#But only two of those characters got used and#I believe most the sprites didn't make it in.#I also had to make backgrounds end art ui ect.#Which was a lot considering my backpain#This won't be getting any tags or anything as it's personal but I needed something to share#While I work on more stuff.#I also named the game#So it's likely if I learn a little more I will revamp this game in rpgmaker OR Renpy like the original. Just with my own storyline.
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As a 5th-Semester Animation Student, I am surprised at how little I actually yell about the animation of this Show.
You guys-
You guys have no idea the actual genius of 9 Story Entertainment and BrownBag Films (The Production and Animation Studio for the Wild Kratts Episodes)
First of all. This is not traditional 2D animation.
This is Cut-Out Animation, also known as 2D Rigged Animation or Puppet Animation. Other shows you might be familiar with that use this technique are Bluey, Hilda, Rick and Morty, or the Big Hero 6 TV Show. There are more but these came to my mind first.
Cut Out Animation can be very limiting, because you work with 2D sprites in a 3D environment almost. The Tech Artists, sometimes called Character Builders, are the ones that take the design of the characters and creatures and build a 2D skeleton of sorts, putting bones inside of the png drawing and allowing it to move. It might sound easy, but trust me when I say it is a tiring process and the node-view is horrifying, haha.
I don't know if people would care for an actual deep-dive into the animation of the show, because believe me, I can talk a lot about it, as someone who is familiar with the animation technique, the technical/character building aspects of it, as well as someone who has actually access to the Software the Animation Studio is using to make these episodes (I kid you not when I say that I am in possession off all the tools to make my own Wild Kratts episode, minus the backgrounds because I hate doing those)
For those that care, THIS is what the animator sees before the episode gets finished, lol
Say hi to "Chad", he was part of the Shortfilm I made with some others in my third Semester at uni.
The purple plots are controllers with which you move the character around.
The green lines and dots are deformers which make the character able to bend and stretch.
Also, the thing in the right window is the beloved node view, or at least a small aspect of it. All these small squares have meaning and I won't even try to explain
While Cut Out Animation isn't my strong suit (Traditional 2D and 3D animation is) I would still be down to talk more about it if anyone cares to listen, lol. Even beyond the software capabilities, the show is actually very interesting to look at from a production standpoint and I would love to just talk more about the animation in general because let me tell you, it is much better than people give it credit for!
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hey! i was wondering how you made character sprites? like, what program was used and how you went about pixelating their designs like that... all. of that
aseprite for pixel art, clip studio paint with a round brush with no antialiasing for the portraits!
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DUDE I JUST PLAYED THROUGH THE GAME, WHY IS IT SO SADDDD😭😭😭
and why is he hot
Starling went through quite a few redesigns through the entire development process so let me talk about it a bit :3
It all started with this notes app drawing I made with my finger
Right from the start we knew his tail would be made out of tongues but figuring out how many and placed how was quite hard, I really had to girlmath my way thru
This was the first actual drawing I made of him. The story wasn't complete yet but I went ahead and designed something anyway. Here he was definitely "scarier" and his scar was also placed differently. He had gills on his neck but as you will see I changed their location to under his arms later on. We were actually considering not giving him a tongue of his own so I wanted to make his mouth terrifyingly big and empty.
Here I tried giving him bigger eyes like a fish. This was when his playful and childlike personality had started shaping as you can see from the expressions. I definitely liked this direction better but it also wasn't perfect just yet so I went ahead and did a few more changes
I slowed down on trying to figure out his design a bit after that and instead focused on how his sprite would look. He is a merman after all, he can't just stand straight like a lot of the other visual novel characters. This stage was PAINFUL.
These were the first ones I sketched, we ended up deciding we liked the 3rd one the best.
I carried that 3rd one over to another canvas and started playing around with how we could place his tail, we started entertaining the idea of having him sit on a big rock
This is when his pose really shaped up. The animated Little Mermaid movie was actually a big inspiration, I sat and rewatched the entire movie and studied how they animated her tail
And after that I finally finalized his design. We decided to change the end of his tail to be more eel like for aesthetic purposes (normal tail shape looked weird with tongues)
And for anyone wondering this is what Maelyn looked like at first. Since the story wasn't complete yet I thought it'd take place in a more modern setting and designed her with that in mind but we decided to have the story take place in 1800s so I changed the design based on that. I did a lot of research on glasses and corsets to make the design as accurate as I could.
Yes glasses! We didn't use the sprites in the main story but Maelyn does wear glasses and looks very pretty in them if you ask me. You will be seeing more of it in the bonus episodes!
#asks#hold your tongues#Starling#Maelyn#yandere merman#merman#gamedev#game developers#game log#development log#indie game dev#indie game#indie vn#indie visual novel#yandere visual novel#yandere vn#indie yandere vn#vn#visual novel#indie yandere#artists on tumblr#digital art#male yandere#yandere#yandere monster#sketch#illustration#sprite#visual novel sprite#visual novel characters
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Out of all the little critters you've made, who's your favorite freak?
Scrabies from Mortasheen:
Thematically a giant nonspecific "germ," my favorite genre of character design.
Anatomically based on a barnacle, maybe my favorite group of animals since learning as a child that they're upside-down ingrown crustaceans.
Aesthetically themed around ticks, another favorite animal group and the only animals I was ever afraid of (so they're personally special), with warts resembling embedded ticks, claws resembling tick legs and the body color of a bloated wood tick.
Biologically, Scrabies like all the "Fectoids" in Mortasheen is an amalgamation of fungal tissues, bacterial cells and protists/algae, all things I love and combining them together is a similar principle to lichens, which I think are some of my favorite non-animals besides possibly slime molds.
I also think of it like a sticky seed pod, which is a miscellaneous fixation I always had with plants, love annoying little sticky seed pods.
Attacks by controlling swarms of insects and arachnids, my favorite kind of "superpower," and specifically controls any that feed on blood.
There ARE goose barnacles with orange stems, but for Scrabies's "arm" or "tail" I specifically color picked from a photo of a giant orange leech, and gave it a slicker shinier annelid-like surface to match.
Face is just eyes in darkness, a feature I can't get enough of (and have to try and resist overusing) plus I most love monsters with silly-looking eyes.
Eyes are also inside what I consider its mouth, which is my favorite place for a monster's eyes or face to be (though the "teeth" on the "lips" are just more little ticks)
All in all, I designed this monster as if it was kind of a symbolic mascot of ectoparasitism and "bug bites."
This is probably the maximum number of favorite concepts and visuals I can blend into one thing and still feel it has one simple, coherent design to it, so if we all had just one personal monster summon or monster transformation I guess mine would be this thing or very similar to it.
It's being included in the first mortasheen rpg book which also gives every monster an accompanying gameboy style pixel sprite
I posed the sprite upside down to show that it can run around on either set of limbs, and to kind of evoke a skittering facehugger. Probably not the only monster design with that many motifs I could pick out though
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two in one theory... i am listening very intently if you ever feel up to share it!!
Alright, so this is gonna be... as close to an Abridged explanation of the theory as I can make, because if I went off on everything about it I would end up writing a whole dissertation or five hour video essay script on this shit.
There are gonna be three main sections to this post - Hong Lu's Daiyuisms, Hong Lu's Themes of Identity and how that connects to the concept of Two in One, and the Daiyu-Baoyu theory itself.
Strap in folks.
Hong Lu's Daiyuisms
If you know anything about my theories in the earlier days of Limbus, you might know that I'm one of the very few people who was convinced Hong Lu is actually Daiyu, due to some evidence I found personally compelling. This has not changed, as we've only gotten just as much extra evidence to this as we have to him being Baoyu. So let me just speedrun through some of these points.
The Fucking Jade Eye
Ok hear me out. This is maybe the least important piece of evidence but I can never stop thinking about it. Hong Lu's jade eye? Not actually fully blue! If you look closely on most of his sprites, you can see that he actually has sectoral heterochromia, meaning his jade eye is both blue and black.
Daiyu's name, quite literally, translates to blue-black jade.
Now, you could claim that this is merely meant to be an easter egg reference to her, but... is that really Project Moon's style? After all, when people speculated on Don Quixote being Sancho or a Bloodfiend partially based on her appearance all the way back since near launch, they turned out to be right.
Hong Lu's Father
As of now, there is only one instance of Hong Lu referencing his Father in Limbus, and it's a voiceline from his Base Identity:
Now, if you know anything about DOTRC, this should already be raising some flags, because if Hong Lu was just Baoyu, he would not fucking talk like that about his Father.
In the book, Baoyu is consistently shown to be afraid of his Father, for a good reason mind you, as he's his main abuser. Baoyu would not be looking forward to introducing his friends to that man.
Even if Hong Lu was trying to downplay the abuse he's recieved, this would still not fit his pattern of behavior. When topics that genuinely bother Hong Lu come up, such as what could make him distort or how rich people would enjoy gifts made of humans, he immediately pivots and tries to avoid the topic at all cost. He would not bring up his main abuser in such a lighthearted manner, he would avoid bringing him up at all cost.
However, there is a character in DOTRC which does in fact have a more positive relationship to her Father, and would likely be the one with an opinion such as that - Daiyu. Daiyu loves her Father, and when he dies she completely disappears from the story for a bit to attend his funeral. If there was anyone who would be excited to introduce their friends to their Father, it'd be Daiyu.
Lasso Hong Lu's Corrosion
I made a whole seperate post about this, but I might as well mention it here as well for the sake of completion. The design choices made for Hong Lu which are missing for Faust are very, very Daiyu-coded.
For one, not only does Hong Lu completely turn into a flower, unlike Faust, his horse also gains a flower in its mouth. For those whose knowledge of DOTRC is zero to none, Daiyu is a reincarnation of a Flower given sentience due to being watered by the Jade. I don't think I have to be the one to connect the dots between those two pieces of info for you.
The second is how the halters become a noose for Hong Lu. This, too, is a very Daiyu thing - Rose Hunter as an Abnormality represents the inability to escape one's fate, and Daiyu's fate is to die - the Jia Family arranging a marriage between Baoyu and Baochai leads to Daiyu falling deathly ill, which in itself could be considered a part of her repaying her Debt of Tears - the debt she swore to repay to the Jade/Baoyu when she was still a Flower.
The hilarity of the fact that this E.G.O came out in the same update as Hong Lu being called Baoyu in-story is not lost on me.
Rose Sign Abnormality Log
The third Log for Rose Sign ends in a very peculiar way.
There's multiple ways one can tie Hong Lu's odd reluctance to talk about flowers and the petals. One is the obvious "he's being reminded of Daiyu because she was a Flower" connection, but there's another one.
One of the most commonly potrayed images of Daiyu relates to a scene in DOTRC where she buries fallen flower petals, weeping for and lamenting the mortality of the flowers and herself. Hong Lu's reaction here to his fellow Sinners being reduced to nothing but petals upon Rose Sign's death feels like a notable parallel to Daiyu's flower burial scene.
Like literally everything about Kurokumo Hong Lu
The title for this is a bit of an exaggeration, but at the same time. I'm serious. Kurokumo Hong Lu is perhaps the most Daiyu Identity out of all the Hong Lu Identities we have, and the way he is designed to stand out among them further makes me go insane.
Kurokumo Hong Lu's most defining trait is his attitude - he often complains about his position and how authority treats him, though he doesn't really act out against them in any major way outside of making snarky or sarcastic remarks.
This is, frankly, an extremely Daiyu thing to do. Daiyu is one of the few characters who audibly complains about her treatment in the household. For example she complains about not being given as many opportunities to show off her poetry skills as her male peers are, and she recognises how, when all the girls in the family are given flowers, she's the last one to recieve them and thus is stripped of the ability to pick, being only given the leftovers.
Then there's the whole. Everything about Kurokumo Hong Lu's visual design. Because once you realize just how Daiyu-like the Identity is, you realize just how weird he is compared to other Hong Lu Identities. I mean just look how he compares to his other Identities.
He's the only Hong Lu Identity with a blue tint to his hair in the combat sprite rather than the usual purple.
He's the only Hong Lu Identity whose hairtie is a ribbon rather than a jade ring (Liu Hong Lu technically has the ribbon in his post-uptie art, but he doesn't have it in his combat sprite so I'm not counting him).
He's the only Hong Lu Identity to not be smiling in his combat sprites.
And he's the only Hong Lu Identity (and one of only four Identities in the game) whose Idle sprite has its body facing away from the opponent rather than facing towards them.
All of those combine to make him stand out like a sore thumb in a Hong Lu Identity lineup in a way that makes it feel intentional, especially since he's also the only Hong Lu Identity with that kind of notable attitude towards authority. Other Hong Lu Identities are either obedient, don't express any opinion, or just straight up are the authority.
The Baoyu reveal is framed in a very weird way
This is, admittedly, less of a Daiyuism and more of a not-Baoyuism, but I thought it'd be important to mention nonetheless.
There are a lot of things about Canto 7's reveal of Hong Lu's name being Baoyu that are very strange, especially compared to how the Canto frames Don Quixote's own reveal of actually being Sancho.
For one, the timing itself - why is such an important piece of info being revealed so early? Again, compare to Donqui - she was revealed to be a Bloodfiend in the Intervallo right before Canto 7, and the Sancho reveal only came in the second half of the Canto.
For two, the framing - Donqui's reveals are treated as what they are, Major Reveals. The Baoyu reveal on the other hand happens in a single off-handed line, with nobody reacting to it in any way. Neither Hong Lu nor the other Sinners seem to hear it after all.
And mind you, it's not like Limbus is opposed to giving us important information in off-handed lines - far from it in fact. Project Moon loves shoving little bits of foreshadowing and reveals you don't realize are reveals until way later in these kinds of off-handed lines. But the way those lines are treated is still very different to how the Baoyu reveal is treated.
Usually, when there's foreshadowing in off-handed lines, it's usually either vague enough to be something a character could say regardless of context (see Yi Sang getting hung up on the Sedatives bit in Canto 2 or Ishmael's comment about Syndicates pretending to be Families foreshadowing her own history with the Middle via Queequeg) or something that is in the middle of a scene that distracts from what is actually being said (like Hong Lu's distortion foreshadowing being in the middle of an important infodump or most of everything in Canto 2 being surrounded by a comedic tone).
None of this is present for the Baoyu reveal. There's nothing to distract you from this information, as the scene is already focused on discussing Hong Lu, meaning you're already likely to be paying attention to what is being said about him. There's also no vagueness about it, there's no way you can brush it off since not only are Wei and Xichun newly introduced characters, but it's a whole ass clearcut namedrop.
The only way I can justify that reveal being there in the form it takes is that it in itself is the distraction. Think about it. Didn't I point it out earlier that this reveal came in the same update as the E.G.O with an extremely Daiyu-coded corrosion design? Wouldn't it make sense for that reveal to be there to lower your guard, make you think you resolved that mystery, only to later on reveal it wasn't the whole story after all?
Hong Lu's Themes of Identity
So this section is a bit more vague than the Daiyuism section, because Hong Lu is the type of guy to just Say Shit all the time. It's basically just. Anything that I find relevant to the idea of Hong Lu's Identity being more complex than him just being a random guy using a pseudonym, with some (but maybe not all) of them directly tying to the idea of Two in One.
"Which one is the real you?"
There are currently two seperate scenes where Hong Lu muses on the idea of someone's identity being in some way vague or obscured.
Is Dante the person or the clock? Is the dreamer the one in the dream or the one who wakes from it? Which you is the real you? Does it even matter if that you will flutter away in the end?
This idea of there being one true self. That even if there are two, there is only one of them that is actually you. Curious, right?
Face-changing dance
During the Canto 2 scene where everyone gives their reasons for whether or not they'd be a good pick for being the one to dance, Hong Lu says this.
Bian lian is a kind of dance literally translated as "face-changing". It involves rapid changes between various masks and make-up to represent different emotions or characters.
Now, it's no secret that Hong Lu is a great actor, as we see in Canto 4, and Canto 7 shows how the comparison to theatre and actors can be used to symbolize one's performance of identity, as it does for Sancho and her Don Quixote persona.
Mind you, this reveal comes in the same scene as Sinclair's dance invoking the image of a bonfire burning all through the night according to the Mariachis, a clear foreshadowing to Canto 3 and the Literal burning down of Sinclair's home.
Hong Lu knowing bian lian could be further foreshadowing to his own skills in deception, and how he too is a sort of actor, not unlike Don Quixote. On the other hand however, it could also be a more literal foreshadowing, that he (Baoyu) Quite Literally changed his face. We won't know until Canto 8, but it is an option you know.
The HamHamPangPang dish(es)
For those who don't know, here is a list of the Sinner-themed dishes that were available at HamHamPangPang.
Now, chances are, not all of them have deep meanings. I don't think there's much of a deep meaning to Heathcliff and Ishmael's dishes, I think PJM just legit don't know much about British/American cuisine so they just picked something recogniseable.
However, not all of them are meaningless picks either. Ryoshu, likely a mother, has a meal literally called "parent-and-child donburi". Don Quixote, a Bloodfiend, has a garlic-based dish. These were clearly done on purpose.
So, what does it say that Hong Lu's dish is actually two different dishes? That he's the only one whose dish is two different dishes? And it's not like the two are in some way inherently connected, since they're of completely different cuisines. Japchae is a Korean dish, not Chinese like the Mandarin rolls.
And just in case you weren't convinced that Hong Lu's choice of dishes is purposeful - another name for Mandarin rolls is flower buns, and one of the special occasions japchae is commonly served for is weddings. If you had read through the Daiyuisms section and somehow have no idea what the significance of that is, I don't know what to tell you.
The Daiyu-Baoyu Theory (finally)
So. I gave some evidence for why I think Hong Lu could still be Daiyu despite being revealed as Baoyu. I gave some evidence for why I think Hong Lu could be a Two in One deal, or that at the very least there's something more complex going on with his identity. But let's discuss the theory itself, how it would recontextualize certain things, and why I think it's an extremely fitting an thematically resonant direction for Hong Lu's Canto to go in.
The Theory
Here's what I speculate is going on.
Daiyu, just like in DOTRC, is someone who was taken in into the Jia Household rather than born in it, and who strongly connected with Baoyu upon meeting him. The two would end up forming a bond strong enough that they would be willing to die for one another (or, if they're in particularly argumentative moods, to kill themselves just to force the other to have to live a long life grieving over them - this is an actual argument they have in DOTRC and I pray to god this is adapted into Limbus because it's too fucking funny).
At some point, Baoyu either dies or is brought to near death, likely through the same circumstances as in DOTRC - being beaten by his Father. To save him, his memories and consciousness would be transferred to his eye, a process not dissimilar to the one Xichun brings up in Canto 7, and implanted into Daiyu's body, causing them to become a vessel for Baoyu. This would be how Hong Lu as he is now is created.
All of the above is the main basis for this theory. Everything else that I might speculate about, such as the exact nature of the two's relationship, Daiyu's more exact background and personality, how their pre-reincarnation lives could be adapted - all of those are things that are purely speculative and ones that I don't really expect to be actually fulfilled. The only bits that I am sure are likely to be true is what I laid out above.
So... what does it all mean for the future? I'm glad you asked!
The Recontextualization
Here's a collection of just a couple of things that Hong Lu has said or is depicted as that would be heavily recontextualized if this theory ends up being true.
Hong Lu surviving despite claiming he didn't fight back when his siblings first tried to kill him: With the context that he used to be two seperate people, the answer to how he survived is made very simple. Baoyu is the one who wasn't fighting back. Daiyu, however, could have still protected him in turn.
The red ribbon on Hong Lu's weapon: There is only one other Sinner who has a similar decoration on their weapon - Ryoshu, who also has a red ribbon on her sword, which could be easily connected to Yuzuki and her death. With the context of Hong Lu being Baoyu occupying Daiyu's body and thus effectively rendering their self non-existent, the red ribbon could be a parallel symbol - a symbol of Daiyu and their 'death'.
How Hong Lu treats his weapon in his base E.G.O: The way Hong Lu holds his weapon in the illustration is more like he's cradling another person. This could be a representation of how he feels about Daiyu's situation. Likewise, in the attack animation, he's not really attacking with the weapon itself, is he? He's simply using it to direct a ribbon (which in itself is missing in the illustration), the part that is actually the attack. If the weapon in the base E.G.O represents Daiyu, this could be a parallel to how Baoyu feels like he's merely directing Daiyu's body to attack, rather than being the one actually attacking.
The duality of Hong Lu IDs: There is a notable pattern among Hong Lu IDs, and that is the focus on his attitude to violence. When he's in a situation where he's obedient towards his Family, he's either uninterested in violence, bored of it, or otherwise given no other choice but to use it as a reprieve from boredom. However, when he's in a situation where he's disconnected from his Family or otherwise questioning the status quo, he's shown to not only be much more aggressive and violent, but to outright enjoy it. With the context of Hong Lu being composed of two people, this duality could represent each of his components - the obedient and violence-averse being more Baoyu-like, while the questioning and violence-favoring being more Daiyu-like.
So, there's a bunch of stuff that would be given new meaning under the premise of this theory being true. But now, what about the future? What would this theory mean for the themes and ending of Canto 8?
The Resolution
I believe this is how the Daiyu-Baoyu theory will affect Canto 8.
At some point, whether before or during the Canto, it will be revealed that Hong Lu is both Daiyu and Baoyu. There will be an attempt to seperate the two, perhaps to implant Baoyu into a more fitting, more Jia Family-approved Vessel. Perhaps because the 'arranged marriage' from DOTRC could be adapted into something more... let's say Fear and Hunger kind of marriage rather than traditional marriage.
This will leave Hong Lu to be returned to their state as Daiyu, who will be revealed to be a very different person to what the Sinners knew Hong Lu as. There is a non-zero chance that Daiyu will be unable to hear Dante or be revived by them due to the one who signed the contract being Baoyu, and so they could end up acting as an uncontrollable ally unit not unlike Xichun in Canto 7.
The climax would then be Daiyu and Baoyu reuniting and being unwilling to part with each other again, even for the sake of returning to being the fake persona that is Hong Lu, leading to a potential duo boss fight/distortion boss fight/duo distortion boss fight.
The ending would be the two of them deciding to embrace their new identity as Hong Lu and truly becoming one, discarding their pasts and the selves that had been forced on them by the Jia Family. This ending would have a twofold meaning regarding how it connects to the DOTRC adaptation.
One - it would be a direct parallel to the ending of DOTRC where Baoyu leaves to become a monk. By becoming Hong Lu and discaring his previous identities, he'd be leaving behind the earthly attachments inherent to being Baoyu and Daiyu and become spiritually whole.
Two - it would be a reflection of the major theme of DOTRC, that being "Truth becomes fiction when the fiction's true. Real becomes not-real when the unreal's real." Hong Lu, as a person, is a 'fake' persona used by the 'real' Baoyu and Daiyu. However, by discarding those two identities and deciding to just be Hong Lu, the fiction of his existence becomes the truth, while his former real selves become not real.
Conclusion?
I could honestly just keep going with this post, but I think I'm going to stop myself here before I'm forced to find out what tumblr's character limit on posts is. Believe me, I was trying to be brief, and still this post is. This fucking long.
I hope this explains why this theory has been the subject of my brainrot for the past however long, and why I feel like it's surprisingly plausible despite being as deranged as it is.
Godspeed and godbless, I have classes tomorrow and I'm spending my time on this.
#ask#anon#lu speaketh#limbus company#hong lu#hong lu lcb#jia baoyu lcb#lin daiyu lcb#lcb analysis#lcb speculation#lcb theory#canto 7 spoilers
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how muscle is the boy and who the most buff because i think silver gym clothes is lying
Hello hello! Thank you so much for this question! I have been hoping to talk about this for so long ⚔️
There is something special about the school uniform and gym clothes cards 👀
Summary 1) Sprites do not always visually represent what is actually happening in the game 2) Yana does not have full control over what can appear as sprites 3) Yana illustrated the gym clothes and school uniform cards from start to finish by herself!
Details/Sources 1) There is sometimes a disconnect between what the sprites are doing and what is actually happening in the stories, as the limits of the medium mean that they can only portray so much.
We will be told via dialogue that what is actually happening is different from what we're seeing on screen, which is where the "novel" part of "visual novel" has to do some heavy lifting.
(above: We are told that Idia is riding Ortho, Jack has tanned and Kalim is wearing glasses, without anything represented visually.)
This is also true of Silver being unusually well-muscled, with characters referencing such repeatedly! (especially in Book 7, for spoiler-reasons that cannot be shared on this blog)
(Ortho: "Silver is also incredibly built!")
In a vignette Silver explains he was able to beat a man in an arm-wrestling contest who had successfully beaten several "burly" members of Savanaclaw:
"All of Ruggie's burly friends had tried, but each lost within seconds. At first the owner went easy on me. Worried he would hurt me, he said. But once he realized I was no pushover, he stopped holding back...It was no easy feat, but all their encouragement helped me eke out a victory."
As for how Silver can possibly be so well-muscled, he explains it is from life with Lilia:
"I've never really struggled with anything involving physical fitness...my daily life back home was training enough. Drawing river water, chopping firewood...Chasing around the animals who lived nearby must have helped strengthen my legs as well...once I stalled while climbing a sheer cliff, and (Lilia) climbed right up beside me to show me how it should be done."
2) In a tweet posted on 2020/5/12 Yana talks about submitting her idea for Crowley to be wearing a vacation outfit in Book 4, despite expecting it to be rejected.
So it seems that she does not have complete control over how the sprites look: she designs the characters but is maybe not doing the game development work of physically implementing them, and there are others who can approve of or reject her ideas based on in-game limitations.
Was a canon-accurate Silver sprite maybe one of those rejections?
Effort was even made to give Silver muscle in the 2nd anniversary PV, so it does seem to be an important point.
3) We do not know too many details about the team that is helping Yana with card illustrations but we know they have been there from the beginning, with the recently released English-version of the first visual book (called "The official art book" in English) providing translations of Yana's notes to the colorists for the ceremonial robes and labwear art.
(Above: hand-written notes seen on Kalim's labwear and ceremonial robes base art)
She also references a graphic artist in her 2020 interview for the Magical Archives:
"As for the illustrations, this was my first time having my original drawings cleaned up by a graphic artist. I am a very rough draftsman by nature, and I make overall corrections before a piece is complete. No matter how careful I am in my original drawings, sometimes details get confused, so whenever I receive a draft back from the graphic artist, I become a useless original artist who is constantly going back to say, ‘I am so sorry, but can you please make these corrections?’" - Toboso Yana (Magical Archives game guide)
But the gym clothes and school uniforms (the original batch of R cards) were different: Yana says she did them all by herself from start to finish, as they were going to be most people's first introductions to the characters.
Disney Twisted-Wonderland has been released today. ・Character design ・Main scenario creation ・Card illustration (all rarities / including finishing for the R cards) ・Supervision of personal scenarios (writing several as well) I handled everything above. I hope you enjoy it! - Toboso Yana (Twitter, 2020/5/8)
I felt that the initial R school uniforms and sportswear cards are special, as they are likely to be the first introductions to these characters, so I was in charge of them all. I am grateful to have been trusted with them. - Toboso Yana (Twitter, 2020/4/13)
So there we are! 🥳
If anything we can maybe consider the base card art for the gym clothes and school uniforms as more "canon" than the sprite designs of those same characters, even though the sprites are what we're used to seeing, as card art is not being forced to change the characters' appearances in order to fit the limitations of Live 2D sprites ⚔️ Maybe!
(The sprites have this same issue with height! In the game Epel is made taller while Malleus is made shorter, in order to fit his horns in the screen.)
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Sorry if this is a silly question, but what exactly is hivebent 34 sweeps later? Or I guess what’s the lore behind it is a better question? And is there anywhere I can see character sheets for all the characters? It’s super interesting and I lovelove the ocs, I want to learn more about them!!
Hello!! I’m glad you asked this hehe, I’ve been meaning to talk about it more on here
Hivebent 34 sweeps later was a MSPFA made around 12 years ago that was discontinued! But recently, I have been given permission by the creators to continue it!
The original MSPFA can be read here: https://mspfa.com/?s=790&p=1
34SL to put it shortly, is an AU about the descendants of the beta trolls rewriting the hemospectrum
Here are some references I made of the trolls (my friend @/privdoesstuff on twt made the indigo and purpleblood sprites) (and the tealblood was designed by my friend @/familyguygay on twt)
I’d love to answer any more questions haha
#homestuck#hivebent: 34 sweeps later#homestuck au#homestuck fantroll#kriosal megido#tomoid nitram#Illyra captor#leyotic leijon#amexion vantas#marquee ophici#feydra pyrope#anaros serket#tipphus zahhak#joggle makara#venattis ampora#tilapia peixes
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How did you come up with the Zhyler alphabet? It's my favorite of all your scripts.
And yes I realize the answer is probably related to Asimov's famous quote "I just make them up, you see" but I'm hoping for something a bit more detailed.
Of all my scripts? A lazy alphabet most of whose characters can be found in Unicode?!
It's funny, I used to defend Zhyler's script from those who said its characters were mainly remapped Unicode characters, because I did actually create it. I wanted it to look like Roman characters (kind of like with Valyrian glyphs), so I took the original design and tried to get it as close to Roman characters as I could. You can see the whole write-up here (plus the original font), but essentially this was a snippet of the original logic behind it:
So you can see the stops there all have a line and a characteristic shape that appears to the left of the line for voiceless and to the right for voiced. Glides are the associated vowel with a dot. [tʃ] and [dʒ] were also reversies of each other and I made that clearer with the second version of the font created by Claire Ng. There are other patterns in there. So I did actually design a script, but it's still a lazy alphabet.
I will say Claire's version of it is gorgeous and much better than my original. It's the best version of it. But it's essentially Dustox. Whose favorite Pokémon is Dustox?! Nobody, that's who! Who wants Dustox when you can have the legendary Ho-oh, the mighty Arceus, spritely little Oddish, or one of Eevee's many adorable incarnations? Dustox isn't even the best moth-based Pokémon! Really, Zhyler isn't a language to be remembered. No one cared about it when it was current, and if it weren't for one spiteful anon who wishes to drag me through the mud like some sort of non-Alolan Muk, no one would remember it now.
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CLANGEN KITTIES !!! Wanted to do a quick "Lemme draw your characters in my style" and here are the results 🥰 Thank you all for your suggestions <3 I hope you'll like the designs I made for you 🫶🏻
Copper - @flutterclangen - I just love his design it's so cute 🍁
Firepoppy - @bearfrosts - I hope I did justice to the sprite you had for her <3 🥀
Oriolesoar and Dede - @lifegen - I looove the idea of a mouse sidekick it's so good 🥲
Snailstep - @snailstep-and-her-clan - she got a lill friend that's not omnious AT ALL 😌🐌
Quietbrook - @sc0rchclan / @flurryrose - Same as Firepoppy, I hope I did justice of your idea for your character 🥹
Falconshine - @glitterclan (as suggested by @0un-known0 👀)
Bat - @mammoth-clangen - and I drew him as more of an adolescent so now you have no choice but to keep him alive 👀🦁 (He's hiding under the cut not to scare the other, tinyer cats 🫣)
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