#but honestly in each different playthrough of this game i gain new appreciation for each character
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as a little treat i am sharing with you little Aya doodles I've done over the last few days to unwind ww just little expressions based on lines in-game because those are always fun to draw. nothing too special just biscuit
it's Aya because upon doing bizarrely throughout playthroughs of the game for still unspecified project purposes I've gained a soft spot for her she's my daughter now my mental tier list on my favorite characters is so confusing right now
#re:kinder#fanart#aya re:kinder#aya hibino#i state shes my daughter NOW because before i didnt pay too big of a mind to her#but honestly in each different playthrough of this game i gain new appreciation for each character#because fun fact ryou was my favorite character at first just because he seemed nice and was a healer and was nice#second playthrough brought in rei and shunsuke in my mind because they ate it up wirh their roles in the story#meanwhile as time passed yuuichi started to grow on me as i realized he was a little too relatable BASICALLY THINGS LIKE THAT#and spoilers for the unspecified project mentioned in the text just because i feel like it#i also did this because having a transcript of every line just spurred me on becquse of how easy it made things#its much more fun to start doing these kind of line based doodles when you dont have to manually go througj hours of gameplay to find stuff#so just being ablr to ctrl f through a document made me very glad HEUEHEHEBEHR#im still working on it it needs proofreading and polishing on some sides but overall it should be here soon i hope#if anyones interested in it do let me know HUEHEHEBRB i will post it regardless but it would be nice to know if anyone is interested#ANYWAY#as to why Aya seems to have a purse when her sprite doesnt its because her equipment mentions her carrying a yellow pouch#its meant to be that!!!#she looks very goofy with it on made me giggle ngl#(as in. amusement)#it adds more interest to her visual design so its nice to have it there im glad its there#OH YEAH SOME COMMENTARY ON ONE OF HER LINES HERE THAT REALLY PIQUED MY INTEREST#if sayaka dies and shes there to see it (thus. you chose to bring her with you) she has this line#where it implies that shes afraid of dying which makes things sad when she's suicidal#she already states i think her desire is more to disappear than to die exactly but even then it's quite sad#like even if she wants to disappear with how gloomy she's feeling and all the things going around with her parents#shes just a little girl who doesn't want to die😭😭#it really adds a sense of realism to how depression is tackled in game at least for me#that when one is depressed and suicidal a lot of the time it's the wish for this state of suffering to end rather than to actually die#SUCH A GOOD CHARACTER ITS ONE OF THE THINGS THAT UPPED MY APPRECIATION FOR HER
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Rank 1: Final Fantasy VII Remake
Yes, I loved it that much.
Final Fantasy VII was a game that I coveted in my youth. Once I found out that Cloud from Kingdom Hearts (raise your hand if you just fumed at that descriptor) had his own video game, I sought this thing out far and wide for years. Eventually, my persistence would pay off when I discovered a complete copy in a local game store.
I feel like I don't even need to state this, but Final Fantasy VII was nothing short of groundbreaking upon its 1997 release. It set the bar for what a 3D JRPG should be. It had a deep, complex, emotional story, a fantastic soundtrack, stunning FMV cutscenes, a massive world to explore, and an advanced, engaging iteration of the series' signature ATB battle system. That's not even to mention the Materia system - you could level up your magic and combine different slots to get cool effects in battle! Want Tifa to punch fire at people? Great, smack Fire and Elemental Materia onto her gloves! There was so much playing around you could do - this game was so large and immersive that it had to be played across three discs.
Of course, all of this is ignoring the fact that I didn't procure my copy until 2009. While I could recognize FFVII's influence over concurrent games at the time, it also felt... old. Outdated. It was really cool to experience a piece of history, but it didn't quite capture my attention at 16 years old. As I grew older, however, I gained a new appreciation for classic RPGs, and I was eventually able to complete the game before this Remake came out. It was glorious.
A remake of the game was long rumored to be in development behind the scenes at Square, following that infamous PS3 tech demo shown off waaaaaay back in 2006. In 2015, it was officially announced to be in development for PS4, and now here we are 5 years later.
Now, Final Fantasy VII Remake is a bit more divisive than Square perhaps anticipated. This entry covers the opening act of the original and ends when our ragtag band of misfits escape the cyberpunk streets of Midgar. In the original Final Fantasy VII, that arc generally took 4 - 5 hours to get through. In Remake, however, my story playthrough clocked around 50 hours of playtime.
This is not a 1:1 remake of Final Fantasy VII. Hell, I think calling it a "remake" at all is inaccurate to an extent. This game is an adaptation of the original Final Fantasy VII, with the plot massively expanded to add new context and understanding to the events of the classic game.
The game hits most of the same story beats. You take the role of Cloud Strife, a 21-year-old ex-SOLDIER who is recruited into Avalanche, an ecoterrorist group who wants to liberate the planet from the iron grasp of Shinra, a company that is leeching the planet's energy to power its cyberpunk society and maintain its power. Yeah, not very subtle.
I sincerely enjoy this game. It's absolutely beautiful. With the added scenes, the story becomes even more compelling, weaving the new content into the old and creating something that feels brand new. The voice performances are stellar as well! With the exception of a few outliers, this game has actors who have been in very few (if any) projects before it. Everyone performs beautifully.
Famed Final Fantasy VII composer Nobuo Uematsu returned for this game's soundtrack. His new arrangements of classic tracks are a treat to listen to, and there's a plethora of new stuff too! He truly outdid himself here. In particular, there's a new arrangement of One Winged Angel - the most famous track from the original game - that has become my favorite version of the song.
The battle system especially is amazing. The Materia system returns and is as immersive as ever! You can upgrade weapons to deal more damage or to grant more Materia slots. Each weapon also has a unique skill that, once mastered, is permanently added to its wielder's repertoire for use with other weapons. The battling itself feels like Square took the best parts of Kingdom Hearts, Crisis Core: Final Fantasy VII, Final Fantasy XIII, and Final Fantasy XV, and mashed them all together to create something that feels both fresh and familiar.
I can't really say much more about this game without getting into spoilers. Final Fantasy VII Remake is a triumph. It completely defied my expectations and redefined what I thought a video game remake can be. There is so much in this package, and I cannot wait until the next entry.
Yeah, I'll discuss this now. Final Fantasy VII Remake is a planned series of games that will continue to retell and expand the story of the original game. This is controversial, and many feel that we received an incomplete package as a result.
I would like to dispute these claims. Final Fantasy VII Remake is a complete game. It tells *a* full story. It turns the Midgar arc into a full narrative that wraps up most of its plot threads, but leaves the threads necessary to tell *the* full story through its sequels.
I honestly feel like a lot of this game's detractors haven't played it, haven't played the original, or haven't played either and are just hopping on the hate wagon. Anyone who can look at the original objectively without nostalgia-tinted glasses will find that the story, while groundbreaking for the time, would not hold up to our modern expectations of what a JRPG's plot should be. It lacks a lot of nuance and doesn't do a great job of conveying itself. I'm not saying that a modern RPG needs to beat you over the head with exposition, but fans of the modern genre expect a certain level of detail that the original lacks. If we had received a 1:1 remake of the original with a fresh coat of paint, I don't think that it would have been received well at all.
Strawman arguments aside, I loved every second of this game. Please give it a shot - it's on sale for $30 on PSN right now, and it was well worth the 50 hours I put into it. In fact, I'll be returning to Midgar shortly to earn my Platinum trophy.
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November 21st, 2017
This is the second of two new entries, which were at one point slated to be one entry. I’m glad they weren’t, since both of them got long as hell. I blame the fact that I’m also chipping my way through a 7 hour video essay on Pokemon for my long windedness. If you don’t remember the one where I caught a Drowzee, I recommend scrolling down. Now’s also a good time to remind you that it’s possible to read the entire thing chronologically, by clicking... well, any word in this sentence, how about. Also the Pokedex in the sidebar.
Now seems as good a time as any to mention what I forgot to in my admitted rush to finish the prior entry - while grinding up Baku, I was also hanging out with friends, and finally actually did the damn thing: Moschops was traded for a Kakuna, and then traded back, evolving it to its final form. This is the second time in my lifetime of playing Pokemon that I've actually used the evolved form of a trade evolution, and the first is my Alolan Golem in Sun which I am still not actually finished with yet, largely due to this playthrough superceding it as a priority in my mind, and also because, maybe it's just me but that game's pacing really falls off by the time you're on Poni Island. Not that it was really well paced to begin with, but-- oh, bugger, I'll save this all for when I nuzlocke that game. Uh. If I get there. Maybe I'll be so put off by how much I hate 2nd Gen that I'll simply not get to 3rd. (That's probably not true, I love 3rd Gen so much, I'll slog through garbage to get to it.)
Anyway yeah, I have rad friends and I love them very much and so I have a Machamp now. Weird! I've used Machoke before, but never actually Machamp.
Blaine's gym is the next one, and I actualy have notes on it beyond "the gym trainers were easy." As the series progresses, gyms will become more elaborate - here, they're just. Walk in a straight line, walk in a straight line and then turn left, rifle through some garbage, cut some trees, follow an "invisible" path, just choose a teleport tile and pray, and the two I'm about to knock out back to back.
Blaine's gym is really weird. I definitely understand what they were going for, but it turned out super strange. So Blaine is like, this researcher professor guy, like not quite Pokemon Professor but he knows his shit and wears a lab coat sometimes and the works. So his gym is a quiz. There's these quiz machines that ask you a question that varies from bafflingly simple, such as "does Caterpie evolve into Butterfree", to just plain baffling, either due to strange wording or ambiguous wording. Like... on the one hand they are clearly meant to test your knowledge that you've gained as you adventured, since you're essentially at endgame territory here. But Blaine isn't the kind of professor that seems to legitimately want to test your knowledge, oh no, his questions seem purposely worded to confuse. For example, the first one, "Caterpie evolves into Butterfree?" On the one hand, yes, one of Caterpie's evolutions is Butterfree... but at the same time, Caterpie DOESN'T evolve into Butterfree. Caterpie evolves into Metapod, and Metapod evolves into Butterfree. The correct answer is yes, but it's not technically accurate. Another question asks if Poliwag evolves thrice, which is false, it evolves twice, but it's easy to count each form - Poliwag, Poliwhirl and Poliwrath - and assume that that matches up with the "3" in the question. Also, in what I can only assume to be translation error, one question manages to not only refer to the Electric type as "Thunder", but also refers to types as "element-types". Super weird.
Anyway, I did all the trivia and also fought all the trainers. Used to Firered, I find the lack of unique overworld sprites for the gym leaders interesting. I didn't even realize it was Blaine I was next to until I saw that there was no quiz machine behind him. Of course, with my Nessie and Cingu, the gym is no issue at all. I brink Moschops in too for his rock move, and Wakinyan just in case things got hairy, which they did not - I beat him handily.
Speaking of being beaten handily, the final gym has this mystery behind it, but I appreciate that before you are face to face with his widow's peaked mug, you have every opportunity to guess that the final gym leader is Giovanni of Team Rocket. The "Champ in the making!" dude tells you he uses ground types - and Giovanni, excepting his Kangaskhan, uses Nidoqueens and Rhyhorns and such consistently. That, and the puzzle here is the same pushing tiles that were used in the Rocket Hideout - I guess he likes those things? I know we encounter them in the hideout before the gym, but I like to think that it's the other way around. We don't get as much backstory on Giovanni as I'd like, but I like to imagine that he was a perfectly legitimate gym leader before starting Team Rocket, and he used the puzzle tiles the Pokemon League provided for him in his top secret casino hideout just cause they were the same kind of puzzle he liked enough to put in his gym.
As for fighting him... it's a joke. I was a little nervous going in about his powerful last 'mon and its Fissure, but... it's got 30% accuracy and I outspeed it anyway. Giovanni is defeated, this time for the last time. In this game - and this was removed in the remakes since it is counter to his characterization in his later appearances - if you speak to him after beating him, he says he is giving up on crime for good in order to research Pokemon. I think that's compelling and, again, hints at something a little more earnest in his past and in his motivations. Allow me to extrapolate for a moment here: Team Rocket's goals, in the anime and in the games, are consistent: find and capture rare Pokemon by any means necessary. In this game, they are first found in Mt. Moon, where rare Pokemon fossils can be found that can be resurrected at Cinnabar Island; then, the Silph Scope is recovered from them in Celadon, which is used primarily to be able to observe Ghost Pokemon in the Pokemon Tower, where they can also be found holding one of the region's well known Pokemon caretakers hostage. After that, they are in Silph Co., a powerful organization that has manufactured the Master Ball, which can be used to catch any Pokemon with perfect success. While the grunts may be using common Pokemon like Zubat and Rattata, the big boss has typically got Rhyhorn, Kangaskhan, and Nidoqueen, all Pokemon that are either only or most commonly accessible by way of the Safari Zone, where rarer Pokemon are sequestered for preservation.
What if Giovanni's real purpose is to study these rare Pokemon? Not money, nor pride, but simply the pursuit of knowledge? Taken to extremes, sure, but perhaps from his perspective, the real crime is holding these creatures away from researchers (which, as seen in Silph Co., Team Rocket also employs) that can learn more about them. Bam. There's my wild theory of the week.
Anyway yeah I went in without Wakinyan and just wrecked up his face. Hard not to, with Lapras and Penthes and Moschops and Baku. Cingu didn't do much, nor did he need to.
Speaking of Cingu, I then taught him Fissure. Now, normally, I would pretty much ignore OHKO moves. I mean, it'd be fun to give it to Moschops, but since all transferred Pokemon have their hidden abilities, it still would not be a Fissure/No Guard Machamp, so there's no point to that - instead, I gave it to the faster Cingu, after a bit of research. You see, I did not realize until around 24 hours prior to the time of this writing when I has beaten Giovanni's gym that the X Accuracy was changed in Gen 3. In Gen 3 onwards, which are the only generations I've played extensively, the X Accuracy is a very situationally useful item in a set of items that are essentially like Hardens, Howls, and Focus Energys that you can pay for. Those same moves aren't really that useful either, since far better moves like Swords Dance and Agility are just plain better versions of them. X Accuracy is probably the best of the set since it actually increases your own accuracy by a stage, allowing the effects of moves like the obnoxious Sand Attack or Minimize to be negated or at least mitigated... but since the overwhelming majority of attacks hit 100% of the time, and if you've been sand attacked then using the X Accuracy only gives them another chance to fling sand in your face, the usefulness is not exactly on the level of say, Potions and Pokeballs.
Except, things are a little different in Gen 1. You see, when an X Accuracy is used on a Pokemon in battle in Gen 1, it makes all of its moves hit perfectly every time until it is switched out or fainted. All of them, bypassing accuracy checks a la Swift, which I believe means it isn't even able to fall prey to the dreaded 1/256 glitch, which makes 100% accuracy moves miss one out of every 256 times. Including one hit KO moves like Fissure. (As a side note, this may also be handy with Thunder, which has only 70% accuracy - if it becomes a perfect hit then I'm far more confident of Wakinyan's ability to sweep Lorelei, at the least.)
Which, obviously, is ridiculous. Of course, Fissure only has 5 PP... but I've also not used a single one of the limited Ethers, Elixirs, etc. that the game provides. And with the exception of Dingus, every member of the Elite 4 has 5 Pokemon. (Of course, almost all of them also have a Flying type, and I'm sure SOME of them will outspeed Cingu, which should make Fissure fail regardless.) So like... basically, it's completely busted but fuck me if I'm not gonna take advantage of it. I'm already taking advantage of how busted Slash is. Honestly I'm gonna be sad to push Cingu through the Bank, since it's gonna go from utterly disgustingly broken to like... a normal Pokemon, basically.
Anyway then I slept, woke up, and played more Pokemon.
Now, at this point, I could go to Victory Road. But. Some unfinished business first! The Seafoam Islands are a fairly simple dungeon, with a Strength boulder dropping puzzle that's fairly memorable. Also there's a bird at the end. I murdered this bird, since I couldn't catch it. It actually brought Moschops to fairly low health. Serves me right for trying to use my 4x effective move that just happens to be on my "weak to flying" Pokemon.
NOW I'm ready for Victory Road, except for the fact that I absolutely forgot that there was a rival fight on Route 22 as you're headed for the Pokemon League. I was all healed up anyway, and I don't need to box anyone since he's got 6 Pokemon by now (but apparently no Fire Stones, lol - really, still Growlithe?), but I was still caught off guard, which I'm sure is the point.
Moschops handles Pidgeot and Rhyhorn, which hurts bad enough to switch him for Wakinyan, who, not gonna lie, is basically literally only here to OHKO this Gyarados. Nessie beats Growlithe but Alakazam puts it to 40 health, the lowest any of my Pokemon has been in a long while. Baku has the psychic resistance, so he finishes off Alakazam and then hits Venusaur for super effective damage, but I switch back to Wakinyan to finish him off.
I heal at home and NOW I'm actually going towards Victory Road.
First though, I run around in the grass on Route 23 for a wee bit before realizing that the only Pokemon I can find there are Sandslash/shrew, Sp/Fearow, or Ditto, all of which I still have living. I then think to fish, but I don't have my rod with me. Ah well, can't be arsed.
Victory Road! It's a road made of victory!! Let's see what EXCITING NEW POKEMON await us in this, our final dungeon of the-- oh. Zubat. It's a Zubat. I just caught another Zubat. ts name is Desmod, but it might as well be... Box 1. Cause that's where it'll be living. (Actually Box 2 though, I think.)
The dungeon here isn't actually that tough. The encounter rate is high enough that I got annoyed and put up some repels, but all that'll do is make grinding go a bit faster because you KNOW I'm not gonna fight the Elite 4 until everyone's AT LEAST Level 50. The trainers in here, to their credit, are reasonably tough. One Tamer in particular hurt me pretty bad with his sequence of Psychic types. I tried not to leave too often, since, at the very least, doing so would reset puzzle progress and drain max repels, but I did after this dude. Dig still takes me near Rock Tunnel. I literally haven't healed anywhere other than home since Rock Tunnel, lol. That'll change soon, I bet.
While here, I battled Moltres, the last of three legendary birds. As promised, I'll now discuss my thoughts on legendaries, because I quite frankly think that they're ruddy genius... in this game, and less so increasingly as the series progresses.
In this game, there are 4 legendary Pokemon - the three legendary birds and Mewtwo. Mew is a mythical and I'll talk about those another time, but legendaries are a distinct thing. In this game, despite all being birds except for the edgy one for whatever dumb reason, they are absolutely fantastically executed. Pokemon is a game that revels in boss fights - most routes have the strongest trainer strategically positioned last in a route, sometimes actively obstructing progress. Your rival shows up to fight you a total of eight times counting his final fight, which comes as a surprise at the end of the long foreshadowed gauntlet of four big bosses fought one after another with no Pokemon Centers inbetween, Team Rocket's leader fights you twice before being the last of eight town-based bosses themed around the elements, and that's not even counting optional bosses like the Karate King. However, all of these fights have something in common - they're all trainer fights.
While the distinction between trainer battles and wild Pokemon battles is not one that DRASTICALLY effects gameplay, it is one that exists. While the core principles are the same, two integral things about wild battles that are core to how they are approached are simply not options in trainer battles: running, and throwing Poke Balls. You can't steal people's Pokemon, but you can catch wild ones, and on occasion that capture is harder than most battles.
As such, legendary Pokemon are essentially the "wild Pokemon" answer to gym leaders. While gym leaders are a tough fight against a smart(ish) trainer with strong Pokemon, a legendary Pokemon is strong and, more importantly, very very hard to capture. I want to be clear, defeating these legendaries is not the hard part. I didn't actually do these bosses as they are intended to be fought, since I killed Moltres and Articuno and I used my Master Ball on Zapdos. But, had I gone the traditional route, I could have been spending 30+ Ultra Balls on EACH of them, and having to be so careful not to kill it or let it kill itself, or to let it kill any of my Pokemon. And this is a serious challenge! And THIS is what legendary Pokemon are for. They are out of the way, optional, very challenging, but rewarding intrinsically, because if you DO do the hard thing and catch them, then you have a powerful Pokemon you can use now. This is in opposition to the extrinsic reward of defeating a gym leader for a badge that allows you to train traded Pokemon to a higher level, to use HMs out of battle, to slightly increase stat growth, or whatever else. Getting handed something for winning a fight is great and makes sense... but with the legendaries, the fight is getting the damn things to stay in a ball, and the reward is the same as the reward for throwing a Poke Ball at a Rattata on Route 1: now you HAVE IT.
Of course... nothing stays good forever. In Gen 2, they introduce roaming legendaries. This is a different type of boss fight that takes place over the course of several fights, and is generally agreed to be way more of an obnoxious pain in the ass without actually being that innovative or fun. Instead of doing a cool dungeon that's hidden away and then fighting through your increasing worry to press onwards rather than resetting... an event flag happens in the story, and then you get to run aroung and do chip damage to a big cat or dog or something.
In Gen 3, for the first time, legendary Pokemon, rather than being hidden and out of the way, are thrust firmly in your face. This is the beginning of a change but, at least it's still a big lump of pain to actually capture Kyogre, Groudon or Rayquaza. While this gen also starts the trend of having more legendaries than it knows what to do with, it also makes up for it by having the most esoteric, "Mew is under the truck" type garbage puzzles in the whole series to get the golem-based Regis.
After this, things go bad quick. Starting in Gen 5 and continuing onwards, even being awkwardly shoehorned into the remakes of Gen 3, legendaries go from something you can seek out if you fancy a challenge or are a collector or want the power that comes with them... to being something that's literally handed to you on a silver platter, and that the game will not progress unless you acquire. This is bad and sucks. We'll get to it later.
Speaking of getting to things later. Next time, I guess... will be the Elite Four. After that, assuming I succeed, I'm gonna do some wrap up stuff. I do want to make some posts on here that aren't simply entries, talking about my overall opinion of Gen 1, my experience with nuzlocking it, and also discussing my opinions on some of the Pokemon found therein, which I will generally try to keep positive, since every Pokemon is someone's favorite and it's better to praise something that someone else might not have thought twice about than it is to criticize something that someone else might love. I may give a passing mention to which Pokemon appeal to me the least, but I would say that there are no Pokemon that I think are completely awful or unworthy of Being A Pokemon. (Also that gap will give me the time to finish Sun and buy an Ultra game which, given that MOST people I know who bought Moon were boring and then also bought Ultra Moon rather than buying Ultra Sun which I would think to make sense, will probably be Ultra Sun cause like, then I can trade my Blacephalon for their Stakataka or whatevs.) And then after that... Gen 2.
So, yeah. This has been an experiment so far and I'm really happy with how it has turned out. I look forward, not just to playing but also to writing each installment, and ideally, you look forward to reading them, even if they are uploaded at really weird times.
I'm gonna update the sidebar when I wake up in the... afternoon. Working overnights weirds time.
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KingsRoad Tool
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