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#i can see the post in the description of the link but the actual link is to other big posts of mine
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Hello
I recently started writing and seem to be struggling with describing the scene around my characters for example i write they are at the museum but i have no idea what to talk about to sort of help with the reader imagination this is the sort of thing i love when reading a book but as a writer i can't seem to include details without sounding boring i can say the walls are white the floor is yellow but they just seem like sentences sprinkled in
So my question is how can i write a detailed realistic scene through my characters senses that a reader can imagine not just read it
Trouble Describing Setting of Scene
One thing that really helps me is to first look up inspiration pictures or videos of the setting where the scene is taking place. So, if I was writing a scene in a museum, I would look up pictures or videos of a museum similar to the one in my story. Then I can imagine the actual room my characters are in during the scene, which makes it much easier to describe.
Also, this is a place where "show vs tell" comes into play, because if you say, "Ted and Mary walked into the museum. It had white walls and yellow floors..." that's of course going to sound clunky and boring. So what you want to do is "show" the details and weave them into the story.
Mary followed Ted into the first gallery, which featured bright impressionist paintings hung midway up white brick walls. They admired several paintings together before going their separate ways. Mary wasn't sure how much time had passed when she found Ted sitting on a bench, his gaze focused on the yellow tile floor.
See how that works? I didn't just say "the walls were white and the floor was yellow." I worked the details into the narrative flow, "showing" by making the details part of what's being seen by the characters rather than a direct statement.
Here are some links for more help:
Weaving Details into the Story How to Make Your Description More Vivid Adding Description to Your Writing Guide: Showing vs Telling
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I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!
♦ Questions that violate my ask policies will be deleted! ♦ Please see my master list of top posts before asking ♦ Learn more about WQA here
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sugar-crash · 18 hours
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🍬King Candy (Wreck-It Ralph) x (gn) Reader👑
(Beginning Relationship Pt. II Edition!)
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(Just a tad bit different🔑 than it usually is, Have fun :))
- Tries his best to separate him from who he used to be to ward off suspicion of his shady behavior but as we can all see, he’s not exactly the best at it at times. Especially if you knew him when he was Turbo. Johunlz
- His more friendly King Candy look gives him far more leeway than he had as Turbo which he wanted purposely. He uses it to his advantage, especially when it comes to you, literally that one scene from Adventure Time. Shameless about it on top of that. ohcl
- Much like how he was previously, he teases you. But it’s far more lighthearted I guess? Sometimes he just says something absolutely mean as shit and then pats your head patronizingly in the same breath. Hate him. illu
- Being some of the shortest game characters of the bunch, he’s no stranger to being looked down upon, literally, and by then he doesn’t have much of an issue with his s/o being taller than him…
- However, if by some miracle or chance, you’re smaller than him, he thinks you’re so cute, affectionately calling you “snack-sized”, and he’ll say it when he tries to get on your nerves for one reason or another. thkl,
- Lovessss putting others down, when it comes to you, it’s more lighthearted or joking (with that little metaphorical bug in his ear relishing being able to do so), and anyone else??? Not as much. pu
- Lives for the praise you give him, as much as he doesn’t admit it of course, that self-satisfied and smug grin he gets whenever you congratulate him for having majority wins/being chosen the most as an avatar on Sugar Rush says it all. tvyl
- While being the one to establish the paywall and coin prizes (cause he’s an insidious asshole), he kinda hates that he can’t have an actual trophy like he used to— Can’t exactly display them for you to comment on later on considering they are constantly being used and turned into code. But hey, at least they have his insignia on them. aohu
- Calling myself out on this once more, but, the description randomalistic used for him in this YouTube video (which,,, I highly suggest watching if you haven’t already), specifically “a corrupt politician” is frighteningly accurate, he lies, he cheats, he sabotages, a perfect allegory for a corrupt higher power. vul
- And he fucking knows it man, proud of it even, one of his most successful works and he can’t even brag about it, can’t even tell you. wshjl
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- We really don’t see what his relationship is between him and the other racers besides Taffyta claiming he wants to keep them safe and uh… The race track scenes. So from what I can ascertain I can fully see him acting like Miss Hannigan from Annie, specifically this one scene (yeah this post is just chocked full of links, bear with me), the mental image of him mockingly saying “she had to go bathroom” with his lisp makes me weak.
- Even in his new and far more prestigious position as King he still longs for more, with his limits and disguises imperfections not helping this inner turmoil, even in a game as big as Sugar Rush boredom takes root and he even his excuses that explain why he stays in Sugar Rush to you have a nearly invisible air of uncertainty to them.
- Makes a point to make you feel good, loved, cared for all throughout your visits to Sugar Rush, nothing is too good for you, there’s always more.
- I think this kind of behavior stems from this deep seated desire to make sure you don’t leave him, you could have everything you want with his help— Why wouldn’t you stay? Please stay.
- Caged. That’s how he feels secretly, I mean, who wouldn’t? He wasn’t exactly coded to be a monarch, all these responsibilities, not even his coding skills could help him with that…. I mean, would he even be himself without it?
- Achievements, what are they for when it’s the same thing over and over again? Validation? Attention? Power?? You maybe? Things he’s been chasing after for all of his life, well— Not you but he’s realized that he’s become far too attached to you, your softness, your sensitivity.
- Each moment spent together is far more significant to him than what he thought it’d be when he first showed interest in you— Thinking it’d be like every other relationship (mostly platonic ones) he’s been in, fleeting, and ending with you hating him, you had every right to after all.
- Sickness, an insult that had been thrown his way over a dozen times to the point where it usually gets a scoff and furrowed brows, but it feels devastating when you say it after his true nature is unceremoniously revealed by his hubris.
- Abandoned— That familiar pang ripping through his newly mutated form as you struggle for your life alongside the others that stayed behind to help every last one of the Sugar Rush people to get to safety from the unruly swarm of Cy-Bugs eating their home into nothing.
- Red. That’s all he sees as he brutally beats Ralph down into a pulp and cruelly taunts everyone else as he holds the overgrown bad guy in the air, eagerly and sadistically waiting for a little girl to meet a brutal end only to meet his own.
(Almr sarqr dprk’s sll lk sar klqr)
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sergle · 11 months
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I'm thinking abt that pretty fall leaves embroidery pattern post and about how like... it is categorically a repost, it's a reupload. right? a thing that is generally disliked. but because it's credited, it's genuinely boosting the artist in question. and it could ALWAYS be like this. reposting content could ALWAYS be a symbiotic relationship, but because sourcing back to the original creator of something is so uncommon, it's just easier to ask people not to repost it at all. and people still don't understand the difference. or they'll go to the effort of cropping out usernames/signatures to repost something, which is More Effort than literally crediting the creator of something you liked enough to want to repost. Like. I literally don't actually care if my own shit gets reposted, you have to understand. I just don't want it STOLEN. But "do not repost" is easier to write on my art than "you can repost this, but don't alter the image/remove my signature, don't you dare write 'credit goes to the artist' because that is not credit, please link back to my original post or someplace that you can actually find me. please use an actual link/url instead of writing a non-clickable link of my username, because making it text instead of a clickable link cuts the number of people who will go to the effort of visiting my own page in Half." All those aggregate themed accounts, those fuckin annoying as hell instagrams and facebook groups that are like "body positive art we love wamen 💕 hashtag feminism" and then MASS-STEAL plus sized art created by women, if pages like these that always go and steal my older self-portraits and other works... If they just put a link to my prints of those pieces in the text of those posts, or, fuck, my commission info page? I would literally be living on the moon right now. I would have a house on the moon
#there is actually nothing morally wrong with running an account that just reuploads ppl's artwork or their jokes or their cosplays#if you just put a VISIBLE LINK in the description of your post with proper credit then it would be beneficial for everyone#because you can get your little clout or whatever it is you want by putting a bunch of same-category content on a page#but nobody's getting fucked over because if your post blows up then people just get FUNNELED to the source#because it's placed so plainly where everyone can see it#and yeah it's better to retweet or reblog but#on the rare occasion that I see my shit reuploaded on tumblr WHICH IS WEIRD BC I MAKE MY OWN POSTS HERE but anyway#someone making their own post where they upload my stuff. and it's always the floral self portraits so let's say it's a post with all those#if I scroll to the bottom and it says like. Artwork by Serglesinner on Twitter <-- clickable link [Sergle's Prints] <-- clickable link#to my etsy#I'm like oh okay and all the anger leaves my body and I'm like ah I see. and I toss the rock aside#like oh okay so you actually care that a person made these pieces. Instead of posting the caption ''women <3'' or smth#like you've GOTTA die if you do that. but if you just link back#or if you go to the effort of writing like a description with a BLURB? like it's a damn museum. like a light paragraph of info#about what the art is and who made it and their links#I am literally sucking you in a strange and peculiar manner. that is extremely helpful#and maybe other artists don't want this AT ALL and they'd rather people not reupload even if it is credited#but I feeeeeeeeel. like 99% of the time this would solve the issue#reposters could genuinely be helping ppl. sometimes the repost gets more traction than the real thing#as long as it credits the creator then that's an okay thing to happen!#that can land somebody a sale! a commission order! a new fan! A JOB#A JOB!!!!!!!!!!#sergle.txt#I didn't write this eloquently AT ALL what the fuck ever barkbarkbarkbark
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megamindsupremacy · 2 years
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With all the “the gods are a twitch chat and Billy is their host” posts going around I was looking for the post I made along a similar vein like months ago and. I cannot find it. I think it got deleted?
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starpeace · 2 years
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HI was it you who made the “the jedi are the sword hand of the divine” post i tHINK it was you i can’t find it anywhere i’ve been searching! have a good day!!!
that IS absolutely a favourite phrase of mine that i’ve used a couple times but i cant actually find a link to any posts so sorry. theres one ship dynamic post that goes like um “true believer in the force x cynical jedi survivor. imagine being in love with the sword hand of the divine but all they believe in is you” or smth if that’s the one u r looking for
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pokeology · 2 years
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can you elaborate on why you wont tag unreality?
// i am psychotic and generally i like being allowed to take part in things
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dreamingofstarslight · 3 months
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Crazy how a show you watched when you were 10 can still have a /grip/ on you
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avaantares · 2 years
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Fanfiction Authors: HEADS UP
(Non-authors, please RB to signal boost to your author friends!)
An astute reader informed me this morning that one of my fics (Children of the Future Age) had been pirated and was being sold as a novel on Amazon:
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(And they weren't even creative with their cover design. If you're going to pirate something that I spent a full year of my life writing, at least give me a pretty screenshot to brag about later. Seriously.)
I promptly filed a DMCA complaint to have it removed, but I checked out the company that put it up -- Plush Books -- and it looks like A LOT of their books are pirated fic. They are by no means the only ones doing this, either -- the fact that """publishers""" can download stories from AO3 in ebook format and then reupload them to Amazon in just a few clicks makes fic piracy a common problem. There are a whole host of reasons why letting this continue is bad -- including actual legal risk to fanfiction archives -- but basically:
IF YOU ARE A FANFIC AUTHOR WITH LONG AND/OR POPULAR WORKS, PLEASE CHECK AMAZON TO SEE IF YOUR STORIES HAVE BEEN PIRATED.
You can search for your fics by title, or by text from the description (which is often just copied wholesale from AO3 as well). If you find that someone has stolen your work and is selling it as their own, you can lodge a DMCA complaint (Amazon.com/USA site; other countries have different systems). If you haven't done this before, it's easy! Here's a tutorial:
HOW TO FILE A COPYRIGHT COMPLAINT FOR STOLEN WORK ON AMAZON.COM:
First, go to this form. You'll need to be signed into your Amazon account.
Select the radio buttons/dropdown options (shown below) to indicate that you are the legal Rights Owner, you have a copyright concern, and it is about a pirated product.
Enter the name of your story in the Name of Brand field.
In the Link to the Copyrighted Work box, enter a link to the story on AO3 or whatever site your work is posted on.
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In the Additional Information box, explain that you are the author of the work and it is being sold without your permission. That's all you really need. If you want, you can include additional information that might be helpful in establishing the validity of your claim, but you don't have to go into great detail. You can simply write something like this:
I am the author of this work, which is being sold by [publisher] without my permission. I originally published this story in [date/year] on [name of site], and have provided a link to the original above. On request, I can provide documentation proving that I am the owner of the account that originally posted this story.
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In the ASIN/ISBN-10 field, copy and paste the ID number from the pirated copy's URL. You'll find this ten-digit number in the Amazon URL after the word "product," as in the screenshot below. (If the URL extends beyond this number, you can ignore everything from the question mark on.) Once this number has been added, Amazon will pull the product information automatically and add it to the complaint form, so you can check the listing title and make sure it's correct.
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Finally, add your contact information to the relevant fields, check the "I have read and accept the statements" box, and then click Submit. You should receive an email confirmation that Amazon has received the form.
Please share this information with your writer friends, keep an eye out for/report pirated works, and help us keep fanfiction free and legally protected!
NOTE: All of the above also applies to Amazon products featuring stolen artwork, etc., so fan artists should check too!
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felassan · 3 months
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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sonicenvy · 1 year
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there is a new scourge on AO3 that I discovered recently...
that scourge is "Placeholder fics". This is thing, where someone posts a "fic" on AO3 with a summary and tags (and sometimes even a complete tag), but when you click on the "fic" the content of the "fic" is something like:
"coming soon" or "in progress" or "an idea I'll write someday"
This is a scourge on AO3 tags that directly violates TOS Section IV, as it is spam (sect B) and inappropriate content (sect H) (not, strictly speaking a fanwork).
If you see these "placeholder fics" on AO3 REPORT THEM. It is easy to do.
Link the fic in report and in the description, you can write something like this:
The linked "fic" is a so-called "placeholder fic" where the author posts a work to a tag and the only content is the words "In progress". The "fic" appears in tags, yet contains no content, so I would consider it to be spam. Thank you!
(This, btw is the actual thing that I wrote to report one of these a few weeks ago)
If you want to get jazzy you can even mention that you believe the "fic" violates TOS IV.H (which is what the AO3 mod told me in the email response to my report) or TOS IV.B.
You can report anonymously if you want afaik. Once you submit a report the AO3 moderators will get back to you at some point to update you on that report and action taken.
This is a simple way that YOU can make AO3 better today. If you see a "fic" that violates TOS in any way, REPORT IT. There are literally millions of fics on AO3 and the moderators can't possibly go through all of them without YOUR help.
I suspect that the people who are posting these "placeholder fics" are probably very young people who are very new to fandom and fanfiction and do not know better. If you are reading this post, and you are one of these people, know that I don't hate you, I just want you to know that what you are doing is a violation of the AO3 TOS and that it fills AO3 tags with spam, preventing readers from finding actual fic to read. There can be (and certainly are) MANY fics on AO3 with the SAME names, if that's what is motivating this.
AO3 isn't a social media site, it's an ARCHIVE for fanfiction. If you want to communicate with your following that you are planning on writing a new fic, use your tumblr, your reddit, your dreamwidth, your substack, your pillowfort, your livejournal, your bird site or whatever the fuck you have to do this. Link your socials in your bio on AO3 if you must. Mention it in the author's notes on your latest work. IDK, just don't post empty "fics" on the ARCHIVE.
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Note
Since you've mentioned Scarlet Lady in one of your posts, what's your opinion on it?
I've mentioned before that I'm a big Scarlet Lady fan, which is the only reason that I'm comfortable answering asks like this one. I don't publicly criticize the content of hobby creators. That's wildly inappropriate! Punch up, not down.
The linked post was a general discussion of the adaptation process and how @zoe-oneesama did a fantastic job, so for this one, I'm just going to do some general gushing because I do actually like praising and enjoying things!
Scarlet Lady's chosen format (comic) allows it to have this wonderful conversation with canon where it can rely on the framework of canon to tell it's own story while also using canon for jokes and meta commentary. This means that Scarlet Lady is about as close as fan content can get to a direct reboot because it's able to have moments like this one from the comic's first post:
Tumblr media
[Image description: Adrien standing in his room after transforming into Chat Noir for the first time. He is beaming and his eyes are shining with excitement as he exclaims, "This is gonna be awesome!"]
A single picture that communicates everything we need to know about Adrien getting his miraculous. When I've done this same thing in fanfic, I had to write out the full scene because that's how novels work. You have to give the full picture. With a comic, you can just quickly acknowledge this thing that we all already know and then move on to the new stuff. A picture really is worth a thousand words! (Or, in my case, more like two thousand...)
This allows Zoe to keep the same akumas that we get in canon without her story feeling like a boring rehash because she can focus on what's different in her version. A novelization of the same content would have to show both the stuff that stays the same and the stuff that changes for it to be coherent. That's a lot less fun to read and write. It's why I basically never revisit canon akumas in my own stuff. It's just too derivative for the written word.
This is one of the big reasons that I loved Scarlet Lady. Because it was able to have that more directly conversation with canon, it was able to take canon and say, "hey, why don't we embrace the tone that you established in season one and retell the story with that vibe?" That's something that I desperately wanted to see, but that is totally unsuited to my chosen artistic form. It couldn't be a novel. It had to be a comic.
If you want to know what a true formula show version of Miraculous would look like, Scarlet Lady is it. It does everything that Miraculous should have done:
Sticks to a lighthearted tone where nothing is ever super serious
Keeps Gabriel entirely unsympathetic
Has slow character development and background hints at a bigger plot as the only serial elements, allowing the individual episodes to be their own story while never feeling incomplete or rushed
Allows characters other than Marinette to shine while keeping Marinette as the clear main character
Makes Adrien narratively important
MAKES THE LOVE SQUARE CUTE SO I CAN ACTUALLY SHIP IT
Understands that Lila and Chloe can't coexist as antagonists
Reverses the love square, which is the best way to tell their story. Yes, I will die on my "love diamond" hill. It's a good hill. Come join me. I'll bring cookies.
I could keep going, but you hopefully get my point. While Scarlet Lady is certainly not the only way to do a formula version of canon, it's proof that a formula version does work! You don't have to go the serious route for Miraculous to be successful.
I want to take some time to gush about the ending, but I don't want to spoil it, so I'll put that gushing under a "read more" in case anyone hasn't seen it. I'll finish out this less spoilerish section with this:
I feel like some people are surprised when they learn that I love Scarlet Lady because - as some of you have probably picked up - it is quite different from my ideal version of canon. I'm not sure why that would stop me from enjoying a thing, though. It's important to remember that our personal ideals are not the only way to tell a good story. There are lots of ways to take what canon gave us and make something wonderful! It's part of the reason that I enjoy being in a fandom.
If I only wanted to see my ideal take on canon, then I'd stick to writing/imagining my own stories. But I don't want that! I like seeing alternate takes, too. Scarlet Lady is one of my personal favorites. It's completely different from anything that I'd ever think to write and that's why I'm so glad that it exists! I like being entertained just as much as I like creating my own entertainment and I don't want to only read stories that look like something I'd write. That's boring!
Spoilers below:
I've mentioned before that there are many, many ways to properly handle Chloe's character and Zoe did such a good job with her take on that! Chloe isn't absolved of all the things she did wrong, but she's also treated as a young woman with the ability to change.
While the comic bares the name of Chloe's alter ego, she was the never the main character. She never went on a journey. The story kept her to her shallow season-one self: a petty brat who just wanted attention. It did this because that's who Chloe was in canon and who Chloe needed to be for the comic to work.
The first time we see any complexity from Chloe is in the comic's final few episodes, which was absolutely the right call for Zoe to make! In a recent post, I talked about how the end of a formula show is the only time when you can break the formula in catastrophic ways and that's what Zoe did. She kept Chloe static until it was time to end the story and that's when the formula breaks. That's when Chloe gets depth because, once she has depth, the formula doesn't work.
That depth is not used to redeem Chloe, but to show us that there's hope for Chloe. That this petty brat who we've been dealing with has some serious issues and needs help. Help that she's going to get far away from the people that she's hurt because her issues aren't an excuse for what she's done. They don't erase the harm that she caused. At the same time, understanding her issues makes us hope that she can be better now and Scarlet Lady took a moment to give us that hope. To show us the START of Chloe's true story.
That is the kind of ending that I have wanted to see in so many properties!!! It was so wonderful to finally get one that did this right. A story that understood that full redemption to the team and damnation to death/suffering are extremes on a scale of possibilities. You don't have to go to extremes! You can fall in the middle and the middle is a perfect, natural place for Chloe to land in this kind of story. Fully redeeming or even fully damning Chloe simply doesn't work in lighthearted formula content. It's too big a lift as canon has already demonstrated.
I also loved Zoe's take on Emilie. I've mentioned that I don't like evil Emilie in part because it makes her revival feel like the start of a new story. She's back and she'd bad, so we have to take her down now! But I don't want that. I want the story to end when Gabriel is stopped. Zoe does this by giving us an Emilie that is another perfect middle ground. She matches canon's uncomfortable implications without feeling like a true villain who is a threat to society.
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porcelana-r0ta · 1 year
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let the mourners come
Title: let the mourners come
Ao3 Link: Only available to Ao3 users
Word Count: 3045
Summary:
It started, as most things do with Danny Fenton, as a joke.
It ended, as most things do with Jazz Fenton, with things better than they were before.
xxXxx
When Danny finally gets a Twitter, it’s during Elon Musk’s shit show takeover. He’s able to secure a good Twitter handle thanks to people leaving en masse and fleeing to Tumblr. He knows about things that happen outside of Amity Park (he is terminally online rather than chronically, after all), but he still doesn’t think anything of using @TheJoker as his handle, even knowing about Gotham City’s clown troubles. It’s just going to be a shitpost account, anyway, one that dances in the chaos of Elon’s electronic graveyard. Nothing will come about him using @TheJoker when he’s merely posting things like, “Just grew a new row of teeth!!! very pointy but can’t go to the dentist anymore bc they might turn me in to the giw.”
So Danny honestly never foresaw The Actual Real Joker breaking out of Arkham Asylum all the way in Gotham City, New Jersey, and deciding to get a Twitter account to terrorize people online as well as offline. And he definitely never foresaw The Joker @’ing him on Twitter, demanding that Danny change his Twitter handle. But, well. Here he was. 
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[Image Description: A screenshot of a Twitter reply chain, starting with the real Joker @'ing Danny's Twitter account, which uses TheJoker as his Twitter handle. The Joker, who has a verified account, demands that Danny "change your handle", and Danny replies with a simple "no" followed by red heart emoji. The Joker Tweets, "Kid you don't know who you're fucking with," to which Danny replies, "Ye I do ur some dude w/ poor fashion sense and lame jokes. Maybe try badjokesbyjeff bc originality is ugly on u" followed by a shrugging emoticon. The Joker responds, "Check your DMs." Danny then responds, "Perf [happy emoji surrounded by hearts] I've sent you a time and place. Can't wait to beat the shit out of another disgrace of a clown." Someone with the username "Gregg rulz ok" responds to Danny's last Tweet, "Bro is absolutely RATIOING the joker but the clown keeps responding [three skull emojis] embarrassing frfr too bad he's gonna die for realsies".
End ID]
Danny is quick to respond and then makes even quicker work of roasting The Joker. This soon results in The Joker DMing him his IP Address and a creative threat. Still, Danny isn’t about to cow to a clown with no respect for the art of clowning. He replies to the DM: 
Cool, meet me at the Nasty Burger parking lot in Amity Park IL on tuesday at 2am
The response from The Joker is quick:
Fourteen year olds are too confident these days
Danny rolls his eyes and ignores the influx of notifications from Twitter, and instead makes another Tweet.
Imagine beefing with someone over a Twitter handle lol acc so embarrassing for him
He blackens his screen and stretches in bed, letting his spine pop more than what is humanly possible. He runs his tongue over that second row of teeth, his lips curling into a grin. 
xxXxx
Gothamite Twitter is blowing up over The Joker’s social media beef with a faceless shitposting account. Jason, upon finding out about it, has a series of reactions: first, he looks up the shitposter and follows them. Then, he finds the actual chain between the poster and The Joker, and his vision goes vibrant green when he sees that The Joker’s profile picture is of the second Robin, beaten and swollen in an abandoned building in Ethiopia. 
When his vision clears and he can breathe without wanting to kill, he likes the shitposter’s replies, and he calls the Replacement to see if the other Bats know already.
“We know,” Tim says in lieu of a hello when the ringing cuts out. “We’re working on it.”
“What, you think anything’s gonna come of it?” But even as Jason asks, he already knows the answer. The Joker is unhinged and once he’s threatened something, he’ll follow up unless he comes up with a “funnier” option. 
Tim’s breath hitches, and he says, “I’ve hacked their DMs. Joker knows the kid’s IP address and sent it to him. He knows everything from that address alone.”
He pauses in the middle of suiting up, “Kid?”
He hears Tim swallow, “Yes, kid. He’s fifteen. And he gave The Joker a specific time and place to meet up to fight. In his own hometown.”
“Are— are you fucking kidding me?” 
“No. B is already calling Nightwing. We’re taking the Batwing to Illinois.”
“Jesus fuck. I’ll be there in twenty.”
“Hood, I—”
“Shut up, I’m already in my gear.” He hangs up without waiting for a response. 
He refreshes the Twitter feed and barks a laugh at the newest Tweet:
Jason Todd votes, and the Red Hood leaves his safe house. 
xxXxx
A commercial flight to Illinois takes around two and a half hours. In the Batwing, they get there in an hour, and don’t even have to worry about the drive from Chicago to a small speck of a town like Amity Park. They spend the quick flight learning everything they can about Daniel James Fenton, the owner of the Twitter account, and they can all sense the growing tension from (and between) Bruce and Jason.
But, well. Jason doesn’t care. Let them be uncomfortable. It doesn’t compare to being ripped back into life and finding out his dad didn’t even get justice for his death. 
When they reach town, it doesn’t take long to find the Fentons’ home. This is in part because Amity Park is a very navigable town, and because of the giant neon sign proclaiming FentonWorks on the side of the building. 
“Is that a blimp?” Dick asks. “Why don’t we have a blimp?” 
“Where would we keep it?” the Demon Brat counters practically. “Goliath takes up all of the Cave’s extra space.” 
Jason rolls his eyes and knows veins would be popping out of Bruce’s forehead if it weren’t for the cowl. 
“Let’s go,” Bruce says instead, and they all make their way to the house. 
Nightwing, predictably, goes for the front door approach. Jason rolls his eyes as he takes one of the second-story windows and finds his way downstairs.
He gets down at the same time that a redheaded girl answers the door and nearly slams it in Dick’s face. Jason has to suppress snickers at the sight. 
“Wait, wait, wait, are you Jazz Fenton? We need to talk to your brother!” 
“...We?” she asks, then tenses and turns around to see the rest of the Bats in the hall behind her. Dick takes the opportunity to step in completely, closing the door behind him. “Wha— what’s going on?”
“Where are your parents, Jazz?” Bruce makes every question sound like a demand. Jason rolls his eyes from behind his mask—way to put the teenager at ease, B.
“Why do you need to know?” Her voice has a defensive edge to it. “What do you want with Danny?” 
“Hey, it’s okay,” Nightwing comforts. “He didn’t do anything too bad, just said some dumb things online. It’s not his fault.” 
This relaxes her, and her shoulders begin un-hunching. “Oh, s-so what’d he do?”
“He foolishly challenged The Joker to a battle in a ‘Nasty Burger’ parking lot tonight.” 
“You could’ve had some more tact, Robin,” Nightwing scolds. But the Demon Spawn just crosses his arms. 
“He did what?” Jazz shrieks. “Like, The Joker from Gotham? That Joker?”
“Are there others?” Red Hood comments dryly. 
Her face goes through several different emotions—disbelief, rage, fear, and then rage again, “DANIEL JAMES FENTON! GET DOWN HERE RIGHT NOW!” 
There’s a thumping noise, and then frantic footsteps down the stairs. 
“Wha? Who died?” asks the figure of a tiny fifteen-year-old, smaller than even Jason had been when he was alone with The Joker. He’s tiny and lanky. Zero muscle definition. Eye bags to rival the Replacement’s. Something ripples in the Pit, deep and distinct, but he can’t name what causes it.
Oh, this kid is so dead. 
“Danny,” says Jazz calmly while Danny blinks uncomprehendingly at the heroes in their hallway. She is solemn when she says, “I’m afraid I’m going to have to kill you now.” 
“What did I do?” 
She stares at him, “Why have you scheduled a fight with The Joker?” 
“Oh, that.” He rubs the back of his neck, “Is he taking that seriously?”
“Of course he is, Danny! It’s The Joker! That’s what he does! He can’t differentiate between a joke and reality! He would tear off his own face for the bit!” 
“Oof,” is all Danny can muster. He digs his phone out and starts typing before Jazz yanks it out his hand. 
“You’re fucking TWEETING about this?” Jazz asks incredulously, and Hood’s hackles rise. She even reads the Tweet aloud, “‘Just found out @TheJ0ker is being fr about fighting me. Sad but i can take a clown.’”
“I was gonna add ‘i’ve done it b4,’ but like the letter and the number four. But yeah.” 
“You’re grounded forever.” Danny opens his mouth to protest, but the look Jazz cuts at him is so scathing that he shuts his mouth. Hood is reluctantly impressed—she had what could be cultivated into a fantastic Batglare. She pockets the phone, “You’re never getting this phone back. Taunting The Joker to Amity? Have you any brain cells? What if he brings Joker gas with him, huh? Or any of his goons? What if he starts hurting other people? Have you thought any of this through?” 
Danny’s face goes from tired to chastised, his lips drawing into a frown, especially at the mention of other people. 
“I’m sorry,” he says. “I didn’t think that he’d take it so seriously.”
“He sent you your IP Address.”
“I thought that was just a random string of numbers?”
“Oh my god,” Jazz despairs. “Oh my god. Grounded forever. See, I know you're lying to me. I know you're lying because Tucker, the nerdiest tech nerd to have ever been born, is your best friend.”
He rubs the back of his neck, “I tune him out?”
“You’re still lying to me?” Jazz scoffs and turns to Batman, “Do whatever you want with him. I’m not going to defend him from this.” 
“Hey!” complained her brother, but Batman just continued on, “Where are your parents?”
“They’re in Sweden for a science convention,” Jazz answers. “They left this morning.” 
Damn, Jason curses to himself. 
“Jazz, seriously. You’re not gonna let Batman kill me, right?” 
“Do you want to be cremated or buried, Danny?” Jazz asks blasély, and Danny gulps, refusing to meet anyone’s eyes. 
“It’s my Twitter handle,” he mutters petulantly, and Jason can’t believe the gall of this kid. Or maybe stupidity. Audacity’s a good one, too. “If he wanted it, he should’ve gotten it first. And he gives clowns a bad name.” 
“Not the clown thing again.” Jazz digs her palms into her eyes, sighs, then turns to the heroes. “He has a whole clown thing ever since Circus Gothica came to town and robbed a bunch of jewelry stores.” 
Danny gestures wildly with his hands, as if demonizing clowns was the real problem and not the egomaniacal mass murderer who wanted to murder him for his Twitter handle, “Clowning is an art form, Jazz, and people like Freakshow and The Joker make a mockery of the very serious societal statements that clowns make!” 
All of the Bats very carefully Did Not look at Nightwing, who has made very similar rants on quiet patrols.
“You are never leaving this house again,” she says serenely. “And I’m unplugging the wifi router.”
“You would punish even yourself?”
“Oh, little brother. I would watch the world burn if it meant knocking sense into your thick skull.” 
“Okay, Christ,” Red Hood finally interrupted the siblings’ melodrama. An unyielding redheaded girl and a mouthy black-haired, blue-eyed boy? They’d fit in a little too well back at the Manor, so Jason needs to cut this shit out before Bruce’s bat-doption instincts start tingling. “Stop. Just… Christ. Stop. Is this how you always interact with each other?”
“Sometimes there’s explosions,” Danny pipes up, a cheeky grin on his face. 
Jazz doesn’t dispute it. 
Fucking hell. God damn it. I can’t. I just can’t. 
Batman doesn’t give anything away, “Robin and Red Robin will be staying here with you until Nightwing, Hood, and I apprehend The Joker. First, we’re going to check the perimeter.” 
“Oooh, I get to give the lab tour!” 
Lab?
“No lab. You’re grounded. You’ll only be in there for cleaning duty now.”
“Wh– hey! No fair!” 
“What’s this lab you two are talking about?” Red Robin asks before Jazz can rip into her brother again. 
She sighs, “Our parents’ lab. I’ll show you, but someone needs to stay with Danny.” 
“You act like I’m gonna run off and start World War III….”
“I wonder why,” she says sarcastically.
Batman nods to Robin, who nods back, and the rest of them follow Jazz out of the living room to a metal reinforced door. She types in a code—Jason catches the numbers 03-14-99. There’s an assenting beep, and she opens the door, flicking on the lights and leading them down into what is apparently a basement lab. 
A stone settles in Red Hood’s stomach, cold and heavy. 
The basement is large, likely the floor size of the entire building. There are several work tables, filled with miscellaneous blueprints and spare parts and weapons and tools. Against the farthest wall is another armored door, but what draws Hood’s—and the entire Batclan’s—attention is the south wall, where a circular hole in the wall was glowing a toxic Pit green. 
The stone shattered in his stomach, splintering into his body. Is it harder or easier to breathe? Jason can’t tell. 
“Wow,” says Nightwing. His voice is cheerful, but Jason can feel the stress beneath it. “Do I even want to know?” 
Wasn’t this supposed to just be typical Joker bullshit?
“Our parents are ectobiologists,” Jazz explains nonchalantly, walking further into the lab. “As in, ghost biologists.” She pauses at one of the work tables, picking up a green and white thermos. Pretty boring, considering the rest of their surroundings. 
“Ghosts.” Red Robin’s voice is carefully neutral. 
“Ghosts,” Jazz reaffirms. “I know. I thought they were crazy at first, too. But I can prove it, if you like.” Then, without waiting for a yes or no, she untwists the thermos, and there’s a bright flash of white, and a whole entire body sprouting out of it. 
“WHOO! I’M FREE!” cries the…being, pale and floating and lanky and entirely too big to have fit into a fucking thermos, of all the fucking things. “....And not in the Realms? Wait.” He stops stretching, descending to rest closer to the ground, but still hovering a few inches from the floor. He’s got green eyes and lifeless (ha) blond hair. He’s wearing a trenchcoat and a green skull necklace. Overall, he looks like the type of thug he’d arrest in the Bowery. 
“Hello, Johnny.” The man’s—ghost’s?—eyes flicker around each person in the room, his gaze becoming more and more confused and panicked as he takes in each Bat, before settling on Jazz Fenton. 
“Why are the fucking Bats here?” 
“The Joker’s coming to Amity,” she says. The ghost’s eyes widen. Jazz tilts her head, “How many ghosts would you say passed away in Gotham, Johnny?” 
As Jason and the Bats tense, this Johnny guy lets out a wicked laugh, “Oh, Doll, you have the best surprises. Why did we break up?” 
“You did try to have my body possessed. That ruins any good relationship.” 
“Man, but Kitty’ll love this. Thanks for letting me out of Soup Time, Doll.” He floats higher, “Any advice?” 
She throws him the phone she’d confiscated from Danny and he catches it easily, “Everything’s on here. Have fun.”
“What exactly are you planning?” Batman scowls. 
Johnny laughs, “Aww, don’t worry, Bats. Peace and love on Planet Earth, or whatever. We’ll make it quick.” Then, as the Bats leap into action as one, Johnny turns invisible, the Batarangs passing harmlessly through where he’d once been floating. 
“Where did he go?” Batman turns his scowl, angrier than ever, to Jazmin Fenton, who stares back unflinchingly. “He’s going to solve the problem.”
“You mean he’s going to kill The Joker.”
She shakes her head, “Oh, no. That’d just be asking for him to come back as a ghost. Could you imagine a Joker with powers like invisibility, intangibility, flight, and more? Johnny can be impulsive, but he’s smart. None of them will kill The Joker.” 
“Then what are they going to do?” Red Robin asks. 
“My parents are ectobiologists,” Jazz repeats from earlier. “But I am more of an anthro-ectopologist. I am concerned with the study of ectoplasmic beings’ societies and cultures. And while it is very ancient, there is protocol in the Infinite Realms—that is, where you go when you die, should you remain after death—to prosecute living criminals who have killed a certain number of Realms citizens. So you don’t have to worry about your moral code, Batman. The Joker will be tried by a much fairer court than Gotham can ever hope to have. No offense.” 
Jason stares at Jazz Fenton, who he’d pegged as the sane sibling. He’s not so sure now, but he can’t say he hates it.
“And how do we know it’s a fair trial?” Nightwing asks. 
She waves her hand, “Oh, as Gotham’s Knights, you’re key witnesses. I’m sure you’ll be summoned to testify. You will see then. And don’t worry about your secret identities—the dead don’t care much for that sort of thing.” 
“So if this is a ‘fair’ trial or whatever, The Joker’s going to be locked up forever?” Jason asks. “I mean, that’s the only option for shit like him.” 
Batman sends him a look, but he ignores it. 
“Well, there are several different punishments that could be deemed appropriate, but he’ll never be able to set foot in the mortal world again, yes.” 
Jason Todd grins, “Oh, I’m glad your brother’s stupid, kid.” 
She sighs, long-suffering, “Well, that makes one of us. Still, there’s more important things we should discuss now that you’re here.”
“More important than The Joker trying to kill your brother over a Twitter handle?” Red Robin asks doubtfully. 
Jazz smiles, sharp and dangerous, and asks, ”Have you ever heard of the Anti-Ecto Acts?” 
xxXxx
Several months later when Danny is finally un-grounded, he Tweets his last three Tweets before Twitter can become the foolishly named X: 
Imagine bullying the Joker so hard that it not only lands the Joker in ghost prison BUT it also leads to major law reform in the US lmao someone make the domino effect meme about this pls
Y’allre replying to me with thanks like i did anything other than be an internet troll. My sister literally manipulated local, federal, and interdimensional law so you should be thanking her. 
i just a babie 🥺🥺🥺
xxXxx
Thanks for reading! This is the whole fic, so pls do not ask for tags! Thank you :)
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moonieandi · 2 months
Text
snapshots pt. 3 | stanley pines x f!reader 
summary: a quick look through concerning the early months of your life “married” to stanley pines, particularly centered around moments on the couch
warnings (TW): mdni, contains mature/suggestive content, swearing, alcohol consumption, mentions of drug use
tags: mature/suggestive content (in act iii), fluff, early relationship described, pining, affection
notes: please note that there is heavily implied/suggestive/mature content in act iii of this posting (after the second break)- if you do not wish to interact with this type of content i swear to you you can completely skip it if you like, i attempt to not tie TOO much significance to the written scene- and if you would prefer that the postings stray away from this kind of content i will attempt to better balance it in the future! i am in no shape or form a very “smutty” writer (mainly bc i have never written it), so i hope the scene isnt like… terrible ya know lol (also i don’t consider it much for “smut”- i am def using said word very loosly). annnnyyywayyys hope you enjoy and as always my dms are open for suggestions in the future and general conversation and encouragement! enjoy!
also to note! I believe the story is best read in order- i put certain dependences on certain words and bring descriptions back to really solidify the importance of certain scenes/interactions ! but completely up to you, lol
edit 8/27/24: hello! below i have linked the up to date masterlist for this series- thank you for reading, hope you enjoy!
word count: 4.5k
| masterlist | part iv |
She had caught him sleeping on the couch in the early heat of June. 
They had a late night on the couch, discussing Ford’s margin notes and rewatching The Price is Wrong. Stan had a certain affinity for price matching, and she was more than a little stunned to learn of it the first couple of months they resided in the shack together. 
She just didn’t expect this 30-year-old man to know the price of most common household appliances. 
After his divulgence last month, in which he had confided a little bit of his background in sales, she began to piece together that although Stan considered himself a conman in every way but words, she considered it pure brilliance. 
So she quickly got used to late-night T.V. shows, as they discussed next steps back and forth, with Stan interrupting conversations to yell out extremely accurate prices at the small box T.V. in front of the couch. It had grown on her, actually, and had turned rather… endearing. 
If not also incredibly hilarious, as he was so passionate about his own accuracy he usually forgot his volume, and sometimes took to ranting at her. 
“Hun! Hun! This is a load of malarkey I tell ya! That vacuum price is way too high! It don’t even come with added nozzle attachments!” 
She would laugh, and he would revel in making her do so. 
They had concluded the night in a similar fashion, and she had stumbled up to her bedroom. The first one on the right from the stairs. But he had lingered in the living room, muttering about tidying up some soda cans and taking the trash out quickly. 
She had shrugged it off, giving her goodnight, and made her way up the stairs. She had fallen asleep so quickly, she hadn’t heard the usual meandering steps of Stan as he made for his own room across the hall from her. 
She almost never woke up before him, another thing that surprised her. She figured he was the type to doze in and out in the early morning, but he seemed to be quick to rise and even quicker to make a pot of coffee, usually stumbling down the stairs thirty minutes before she could manage to roll out of bed. 
So she thought it odd to look down the stairs and not see the usual kitchen light on, and the usual grumble of the shitty coffee machine either. 
She found him snoring on his back, the throw blanket she had brought with her half on half off him. It had grown a little muggy in the shack, due to the distinct lack of central air, but Stan’s solution seemed to be very simple. 
Just wear less clothes. 
Something that wouldn’t disturb her in the slightest, if it were not for, well… Stan. 
She was a scientist, a usual logical thinker, and only slightly prude (due to her upbringing), but she was no idiot, and she knew the man she was cohabitating with was attractive. 
I mean, he was also funny- made her laugh more times than she could count. He was oddly sincere for his age and even more oddly protective. He was flippantly affectionate and even more flippantly kind to her. 
And he was also shirtless. 
Something she takes note of instantly, instinctually. Whipping her head to make for the kitchen, and trying to forget the curve of his broad shoulders and the slight swell of his stomach. The smattering of dark hair on his chest all the way down to the crisp edge of the boxers she had folded two days ago. 
Coffee, coffee coffee! 
She didn’t make as good of a cup as he did, she had never had to before. Something he scoffed at, but quickly took to doing himself. He made it every morning, now. Always up before her, with her mug waiting for her by her worn kitchen chair. 
She turned to the stove instead, moving pans and turning on the burner. She’d make breakfast for them instead of her shitty burnt coffee special. Pulling eggs and bacon out of the small fridge she went to work. 
The smell woke him up, and she noted his groggy fumbling to redress himself. Glancing out the archway from kitchen to living room she watched him pass to the stairs, still shirtless. He takes the stairs two at a time, back up to his room to retrieve new clothes she presumed. 
He returns in minutes, in typical fashion it took him not too long to get ready in the morning. 
He walks in, still stretching, with hair muddled from sleep. A pair of work jeans that had seen a lot of love in the past month, and a shirt that was quickly growing too tight around his arms and shoulders. She decided to ignore that sliver of stomach that peaked out when he raised his arms a little too high, otherwise, the bacon would burn. 
He made his way to the coffee machine, beginning the usual morning routine as it spurred to life. Moving to the sink he began washing their shared mugs. 
Breakfast was always a little quiet like they both couldn’t be bothered to open their mouths beyond sating their appetite. They still moved the same, instinctually and without words. Falling into their unassigned assigned seats, Stan moving to grab her feet and drag them across his lap, while she moved the salt and pepper between them both. She always reached across to his plate, grabbing his toast to butter first and then moving to her own. 
She had decided to interrupt their usual silence this morning, looking across to Stan as he fumbled with the morning paper. He always went straight to the comics in the morning, hoping to pick up on a joke to read to her that day, hoping to make her laugh first before anything else in the morning. 
But she had thrown a wrench in his usual plan (that she still hadn’t picked up on yet). 
“Why were you on the couch?” She asked, biting around her toast. 
“It’s cooler down here hun.” 
“I know heat rises Stan, but the sun rises on my side of the house in the morning. It ain’t that hot upstairs yet. Is there something wrong with your bed?” 
When first rearranging rooms he had resolved to take Stanford's old one. He didn’t want her to have to live in the shell his brother had left behind. His more intimate nick-nacks and sticky notes had been scattered around what is now Stan’s room. Along with his random mismatched socks and sweater vests, and his cologne. And he didn’t want to think about having her live around the last remnants of Stanford, because she got this weird look in her eyes already when she retraced his brother's writings and he couldn’t stand it. He had lived with Stanford for eighteen years, and sometimes entering the room was at least therapeutic. 
Except Stanford always had a weird affinity for sleeping on the ground. 
It’s the main reason Stanley even had the top bunk during their preteen years to begin with, because Stanford would find himself stiff on the floor most mornings. His brother had a tendency to doze away on any hard surface he could rest his head on, starting at his desk most nights, moving to his bed, but usually rolling off it in favor of the floor. Stanford was… not one for restful sleep. And his hard ass mattress showed it. 
“Ya.” Stan muttered behind the newspaper. “‘Ford trying to fuck my back up from another dimension.” 
“You can have my bed?” She offered up her own mattress, one she had splurged on with her own money. He still remembers her playing Goldilocks that day at the flash mattress sale she had circled in the classifieds the week before. 
He shook his head at the memory, them both laying side by side on each bed as she had discussed odds and ends. She had argued that she needed approximately 5 minutes on each mattress to sink into each, and that she couldn’t be intrinsically thinking about her comfort when doing so. So she had him lay beside her and talk to her, as she flipped from her back to her side testing out her comfort and considered the gravelness of his voice. Until she had landed on the right bed, the tenth one, declaring it her perfect match as she looked over at him beside her. 
“Nah, I can’t take your perfect match, hun, your one true love.” He joked, folding up the newspaper with the comics up, setting it aside in favor of looking at her. “Besides my bed is fine for now. I just… sometimes I like being close to the door.” 
She hummed. “I can rearrange the living room today? Do you want to move your bed downstairs?” She hadn’t even questioned it, still searching for something to sate his comfort. 
He laughed at this, he would never let her rearrange things without him and she knew it. He had hovered something harsh those first three months, moving around most things for her as she pointed from object to object. 
“No, no.” He shook his head. “I just, I ain’t used to sleeping in a room without a straight way out of it yet.” He admits, munching on his bacon, shrugging like he was discussing the weather. “So sometimes I just, sleep on the couch. No big deal.” 
She sits back in her seat, shock marring her face. He had spent so long hopping from place to place she had forgotten he hadn’t had a place to call home in a decade- besides his car. Something that may have four walls, but had no heart. 
Hotels, to cars, to floors of shelters, he had slept in questionable places for far too long, and in some cases Stanford’s room sometimes felt like a new prison, or at least reminded him of a certain Colombian one. Except this one contained taunting memories and a stupid amount of sweaters. 
It hurt more, to open his door to find hers closed, for some reason. He didn’t like the thought of her trapped either, nestled in a part of the house he couldn’t get to. But he didn’t know how to voice this to her without sounding mad in a way. Or obsessive maybe. 
She digs her toes into the junction of his ribs, grabbing his attention. She’s smiling across from him, and standing before he can ask why. Grabbing his hand, she pulls him up the stairs to their own parallel doors, not even hesitating to walk through the door Stanford used to call his own. 
She’s muttering under her breath as he stands in the doorway, landlocked by witnessing her in this exact space for some reason. She moves to the window, opening it all the way and fumbling with the screen. She gets it off and makes to climb out the window before he can protest. 
“If you want a way out, you got it right here!” She grunts, footing her way through to the shingled roof, his protests falling on deaf ears. 
“Get the fuck back in here!” He leans out, making to grab her. “Ain’t no way this shack's roof is any good!” 
She prances around, slightly mocking him by moving away from his waving arm. “Stan! It’s fine!” She laughs, the sun shining on her figure. Suddenly serious she stops, hands on her hips. “Seriously, if you need a way out, keep the window open, okay?” 
She crawls back through the window a moment later, using Stan’s hand as a weight as she balances back on the wooden floor. 
Still serious, she continues, “Stan if you need to keep the window open, you can keep the door open also if you feel like it.” 
She smiles like she has a brilliant idea, moving across the hall she opens her own room to display her own mess of things. “I can keep mine open also if it helps.” 
How the fuck had she read his mind? He was continually dumbfounded by her unquantifiable amounts of patience she had for him. Like it was a reserve she tapped into, to specifically deal with all his dumb bullshit. He would let it pile in the back of his head, but she’d reach back in and shake him awake, present him with a solution, and he forgets himself in his need to question “why?”. 
He had taken too long to respond, and she stands in the hall, hands wringing her too large t-shirt and looking surprisingly bashful. “Is this okay?” She asks, is this what you need? Vying for his approval as she continues. “Because really I don’t mind you sleeping on the couch, I really don’t, you can keep doing it if you like! Really! I just… I just…” 
Unspoken between them, he already knew. She meant well, she meant the best actually. She wanted him to be comfortable, here, with her. Wanted him to stop moving from place to place in the house because no where felt right because it all felt like a trap. Wanted him to know the four walls they shared could never be a prison, and that she didn’t want him to hop around anymore searching and clawing his way out of it. To not have to Goldilocks around the house, because across the hall from her had to be just right. 
And it was. Because she had read his mind as usual, and he was almost tired of being absolutely astounded by it. 
He nodded, smiling across from her, his confirmation in the squeeze he gave her hand as he reached for her again, and in the ruffling of her hair he gave her as he slipped from the house later. Making his way outside to his work, somehow lighter than usual.
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They ended up on the couch most weekends, or at least most Saturday nights. 
She had insisted, against his better nature, that it was not appropriate to drink yourself into a stupor on a weekday. So he had gotten used to the shared moments on the weekend, routinely looking forward to shitty VHS movies and even shittier boxed wine and beer. 
She laughed at fucking everything when she was drunk. He almost wondered if she had ever been high, or if she even needed to be. He might as well be a stand up comedian most weekends, because if he thought he had a great audience Monday through Friday, well he had an even more endearing one on the weekends. 
It was a hot July night, and she had scoffed at his light beer that resided in the back of the fridge. Tisking at him as she danced around the kitchen, pouring sweet red wine into mugs (their only cups), and shooing him back to the couch. Only wine in the summer, only wine when it was this hot.
And it was hot, and humid, unsurprising for Oregon really. So hot in fact, that she had decided pjs were appropriate attire for the night, luckily for him. So he shed his jeans in favor of loose boxers and a well worn shirt. Unluckily for him, she had decided upon much the same wardrobe, which was odd for her and only uncomfortable for sober him. 
But he wasn’t sober anymore, and he had to admit she was rather enchanting hunched over on the couch, laughing at his shitty jokes with one of his old band t-shirts on, shorts that she made no indication of even owning, bagging up around the tops of her thighs. 
He had been intoxicated on numerous amounts of things, nothing, of course, too hard or addictive per say, but it’d be the first time he was this drunk on wine. 
And it was… different. 
He had scoffed at the movie she chose originally tonight. She always chose the second movie, and he chose the first. They had a habit of in depth discussing during films, especially when more intoxicated. 
But he had never been so incredibly invested in a romantic comedy in his entire life, he blamed his company and the alcohol. 
“I can’t believe that he thinks he stands a chance with the likes of her! She’s sacrificed so much! Her jobs on the line here and he won’t even consider marrying her for a green card!” He yelled, just about jumping at the screen. This man in the movie was ridiculous, demanding things from his assistant and throwing her away the next. 
She ran back into the room, mugs full with their next round. She had become the bartender tonight, waiting on him and grabbing snacks when he’d ask in exchange for rubbing her aching shoulders. 
“What did I miss!” She rushed back, handing him his mug and taking her seat back in front of him on the floor, her throw blanket being used as a cushion. 
He takes a sip, setting the mug aside her own on the floor and moving back to place his hands on her tense shoulders. 
“She’s being kicked out of the country right in front of her boss and he ain’t gonna do anything about it! She basically does everything for this man, why doesn’t he see he needs her?” 
She groans below him, her head rocking back as she takes her own drink. “Are we gonna discuss the intricates of them having a relationship though? I love marriage of convenience, don’t get me wrong, but that’s her boss! Isn’t there a weird power dynamic here?” 
“Oh ya!” He agrees, nodding along as his fingers began to dig into her muscles. “We gotta talk about that because if this gets creepy we gotta pick out a different one. He’s already pissing me off!” 
She looks up at him, eyes glowing with an idea. Enchanted, she moves away from him, crawling to the cabinet beside the T.V., and he really swears that he tries to look away. But he also reasons that it’ll be a while before he gets the chance to see her in shorts again. And fuck. 
She turns back, a new VHS in hand. “This!” She exclaims. “Now this is my favorite rom-com!” 
A shitty picture is well worn on the front of the movie sleeve, a VHS he doesn’t recognize from the donation bin sitting in her hands. She must have brought it with her, and she must have had it for a while. 
She crawls forward, movie in hand and a bright, flushed smile on her face. 
“Please, please, please Stanley! This one!” She all but yelled as she leaned up into him. His legs had already been parted to accommodate her sitting in front of him, but now were warm with her torso between them, as she crawled into his lap, movie still in hand and smile still on her face. She leaned up onto his chest, a fake pout on her lips as she looked up at him. 
He forgot himself for a minute, excusing her silently for calling him Stanley in her drunken plee. His hand finding her waist as he answered. 
“Okay, okay!” He snorted. “Better be a better love interest because this guy sucks.” 
He missed her as soon as she left, but his heart still felt something sick when she yelled victoriously on the ground, hand raised in celebration, movie clutched to her chest. Rolling from her current position to the VHS player and popping out the current horrendous movie. All the while she giggled, and he followed in much the same manner. Laughing while running his hand through his hair, trying to soothe himself to forget her warmth. 
She crawled back to him (fuck) settling back into his knees from her position on the ground. The title screen flashed, but he was much too busy watching it illuminate her face. Heart sick again when she leaned her head all the way back, hair across his knees and thighs, she smiles up at him, a thank you on her lips. Clutching his mug in her hands, bringing it to her lips for a sip before passing it up to him too. 
And when he carried her to bed that night he wondered when the tight sickness would leave him. He never closed either of their doors. 
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It didn’t happen like this, that night. 
Not from what he could remember anyway, but he felt too groggy to care about accuracy and too intoxicated by the image of her to care much for what was right. 
Her hands had continued up his thighs from her place knelt in front of him, his back hot against the living room couch. She had climbed up on top of him, creeping up to sit on his knees and thighs like she had been there before. Her smile turned sweet into something twisted as she leaned in close to his face, the closest she had ever gotten to it. Whispering something between the heat between the two of them, something lost on him, as he tried to lean closer, tried to bridge the gap between their chests, aching to feel her against the very front of him. 
He knew it was different because she had never worn this in front of him before, at least willingly. He had caught her in the middle of the night, stumbling from her open bedroom door to the bathroom down the hall, panties striped and endearing on her ass. He had seen them in the washer, had seen her fold them and tuck them away. And she was in them, sitting on his fucking lap. 
His hands made for her, reaching behind her and dragging her close, his fingers edging the back of the band of her striped panties. 
She gasps like she does when she’s happy for him, always jumping from her position on the couch cheering along with him when he gets a stupid fucking The Price is Wrong answer right. 
And it’s how he imagined it, fuck, how he was currently dreaming of her noises. In bits and pieces he could remember, his brain scrambling to paint an image of her wanting him.  
Her hands edge along the back of his head, running through his long hair, and tracing to the front along his jaw. Mouth open, her fingers glide along the bottom of his lip, teasing. 
She whispers again, closer now. Her chest heaving against his own, her ass waits precariously positioned above right where he dreamt of her being. Right along the space he places her feet every morning, right where he thought she may kill him.
He catches it this time, between them. Her voice wavering like it had that day in the car when she had apologized for calling him him. He thought of begging for it, allowing her to say his name, but she had read his mind like she always fucking managed to do. 
“Please, Stanley.” 
He had surged forward like his own tidal wave, meeting her in the hot space between them. But he could only imagine a kiss with her, dream of it here. 
He imagined it slow, and building. Imagined her hesitation and the pout of her lip between his fucking teeth, imagined her moan when he eventually came back for more. 
Her hands pulled at his fucking hair, the only time she had placed them there to harm, and he groaned as she pulled him forward, meeting again in the middle of the heat they shared there on the couch. She moaned, her hips rushing to his own, making a new heat between them. 
The friction between them was the same as the kiss, slow and building. Grinding herself in the curve of his lap, right where they both needed each other. Every pass slightly faster, every groan from her more imagined, more unreal. 
The pressure felt real though, and her fingers in his hair felt even more so. His head thrown back on the couch, he looked down his nose at her, a groan leaving his throat as she makes a home in his shoulder, as her hips cause waves against his fucking lap. 
Her breath is hot on his neck, something real, and her echoing noises move up his shoulder to his ear and it makes him hotter than he could imagine. Her groans come to a precipice, getting higher in octave and volume and she thinks to fucking bite him there, right on his shoulder. 
The image she makes shakes him, his hands remembering where they are on her ass and hips, as he makes to work them harder, to somehow bring her closer and harder to the crook of his boxers. Her teeth nestle into him, and it makes him groan more, her hot breath and aching moans reverb off his skin back to him. 
It sends him reeling forward, his own head rushing off the back of the couch, groaning in heat, moving in blind passion. His head rests against the top of her own, his big hands digging into the fat of her behind, finger creeping in through the top of her panties. 
“Fuck.” He groans between them. “Fuck, honey.” His hips canting up, her moans echoing again, her teeth unlaching, like she can’t ground herself to him anymore, because all the movement is him now. He’s fucking using her, the pressure hot, and she peels back to look at him, a heat in her eyes he can’t have imagined. He must have seen it before, marring her face. He had, he swears, seen her with this heat in her eyes before.
He was using her. 
It stops just as abruptly as it began, and he wakes to his discomfort. His room is cool despite the morning sun, the curtains by his windows billowing out with September wind. His door wide open, and his hand curled around something that no longer needed relief. 
His other hand, clutching his hair in a fist. The back of his head tender from the pressure, and his fingers heavy from sleep. 
He got up quicker than usual, his heart still pounding oddly in his chest as he attempted to catch a breath he didn’t remember losing. On his way out of his room, dresssed for the day, he peaks into her parallel room, her door wide open like it was every day now. 
He groans low, she’s wearing the fucking stripes. 
He tries not to think about it the rest of the day, tries not to be disgusted with himself, but his chest aches something odd and his stride is somehow uneven for the rest of the day. His heart carries something sickly when he sees her that day, and she pretends it doesn’t hurt he’s oddly quiet that day, or that he doesn’t read her the morning comics like usual. 
She thinks it has something to do with how flushed he is, when she catches his staring that evening, as they sit beside each other on the couch, T.V. echoing in the background.
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vermimorph · 2 years
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just fixed a small issue on my art blog theme and it only took like an hour
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thebibliosphere · 1 year
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(ID provided in Alt)
Lore of the Wilds by Analeigh Sbrana -- available for pre-order now!
A Library with a deadly enchantment.
A fae lord who wants in.
A human woman willing to risk it all for a taste of power.
In a land ruled by ruthless Fae, twenty-one-year-old Lore Alemeyu's village is trapped in a forested prison. Lore knows that any escape attempt is futile–her scars are a testament to her past failures. But when her village is threatened, Lore makes a desperate deal with a fae lord.
She convinces him that she will risk her life for wealth, but really she’s after the one thing the Fae covet above all: magic of her own.
As Lore navigates the hostile world outside, she’s forced to rely on two fae males to survive. When undeniable chemistry ignites, she’s not just in danger of losing her life, but her heart to the very creatures she can never trust.
Release day September 5th, 2023
More pre-order links are incoming as they generate.
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Hey booklr! I'm posting this on behalf of my friend Analeigh Sbrana (@literaryxqueen on insta), who doesn't have a Tumblr. Her debut novel, Lore of the Wilds, went live for pre-order this morning, and I'd love it if we could show it some love.
Analeigh tried for two years to sell her story to trad-pub, but the vibe was that trad-pub didn't want to take the risk on a Black Fae fantasy adventure set in a breathtakingly descriptive magic kingdom in a market currently flooded with white fairy romances. So, she took matters into her own hands and joined the ranks of self-pub.
Full disclosure: I worked on this book as a proofreader, and I loved every minute of it. I kept forgetting I was supposed to be working and reading ahead. I scheduled a week to finish reading it in did it in 3 days, and the only reason it took so long was that I had to actually pause and work on it 😅.
So, if you like:
-🍄cottage core -✨fairy core -📚light/dark academia vibes -🌈a diverse cast of lgbtqia+ Black characters -💘romance -🧝🏾‍♀️ being kidnapped by a fairy prince to tidy up his cursed/enchanted library and coming into your own magical powers as a result, then Lore of the Wilds might just be for you!
Here, have a sneak peek of what the physical books will look like:
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(ID in alt) The book will eventually be available in eBook, paperback, and hardback--Ana's just having a time getting the links to generate. I'll post them as soon as they're live.
Please do consider giving LoTW some love. It's such a fantastic book, and I'd love to see it thrive where trad-pub left it to fail. Thank you 💖
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indigovigilance · 1 year
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Jimbriel, Satan, the Book of Life, and what it means for Crowley
Acknowledging that what we know so far about the Book of Life from various characters is highly suspect, I'm going to posit to you that Beelzebub is actually the true authority on the Book of Life, and that they bookend Season 2 with very important (and hopefully accurate) information about the Book of Life. With that in mind, let's take Beezlebub's S2E1 description and see how it fits with other canon evidence:
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But what does it mean to have never existed in the Good Omens universe? For that, let us look to Satan.
From in-show canon, we know that Adam was able to retroactively change Satan's status as his father to not his father:
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Adam altered reality, although Crowley, Aziraphale, the other celestials, and even Adam himself remember those events from a timeline that supposedly has been erased:
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But Crowley nonetheless confirms that this is reality now. Satan was never Adam's father.
Additionally, though not technically in-show canon, we know from Notorious NRG that once Satan became Lucifer, this erased Lucifer from existence in the GO universe:
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And Crowley's monologue in the bar drives it home; even though Lucifer no longer exists, Crowley still remembers him, and some key events that they were involved in together.
But a more dramatic portrayal of erasure is found in our favorite Good Omens himbo, Jimbo. In the trial of Gabriel, the Metatron makes direct allusion to the fact that Gabriel will no longer be Gabriel after his demotion:
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Not "your memory of your time as the supreme archangel will be erased," no, it's:
Your memory of your time as Gabriel will be erased.
Whether he means to or not, Aziraphale reinforces this characterization of memory-loss-as-new-identity:
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This can be taken simply as a safety measure, but Jimbo doesn't understand it that way and we see throughout the remainder of the season that Aziraphale is very consistent about calling his unexpected guest "Jim," even correcting Crowley when they're speaking privately and it wouldn't blow his cover to call him Gabriel:
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But the final word on memory and identity, especially as they pertain to Jimbriel, again comes from our Lord of the Flies, Beelzebub:
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All your you is your memories.
Altogether we see that there is significant in-show canon to support a theory that memory is inextricably linked with identity, and that when memory is removed, identity is so drastically changed that the name of the entity must also change... and the person who existed before, with that former name, exists no longer; it is as if they never had.
(But, as we see in the case of Gabriel, they can be restored.)
I told you in the title that this post was about the Book of Life: it is. Everything discussed here about memory and identity must necessarily characterize how the Book of Life operates, at least with respect to erasure. When someone is erased, they don't vanish, but they are so changed it is as if a new person has taken the place of the old, the way Jim took the place of Gabriel, until he got his memories back. But we can surmise that when someone is erased from the Book of Life, their memories aren't conveniently stored in a TARDIS/Ru Paul fly for later recovery. The memories may not be gone, but I'm going to guess that they would be extremely difficult (or impossible) to retrieve.
What this means for Crowley:
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I think we need to give this scene a lot more credit for telling us how this universe works. Surface level, it reads as "you don't understand my trauma, and how I've been changed by it." Which is a very valid interpretation. But we can dig deeper and see that, given everything else we know about celestial beings losing their memories, names, and identities, Crowley is alluding to something far more horrific than just the scars left by flaming swords and halo-grenades.
These are the scars of a lobotomy. Something was taken from him, and he is aware of it.
He knows that his memory has been tampered with. Various people (Furfur, Saraqael) tell him that they recognize him, and of things they've done together. He has no recollection of them, but instead of getting agitated, he brushes it off and ignores it. This lack of questions from the guy who questions everything tells us that he already has the answers; not the memories, but the knowledge of why he doesn't have them.
Furthermore, when he's trying to get Jim to remember the something bad and Jim says it hurts, Crowley says:
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I know. Do it anyway.
How does Crowley know that it hurts, to try to recall memories that have been taken out of your head?
Because he's been through it.
He has tried to remember, and some memories, like working on the Horsehead Nebula with Saraqael or monkeying around with Furfur, weren't worth the pain. Or perhaps it was pain on top of pain to remember what he had lost.
It is an especial testament to the cruelty of Heaven that he remembers going into battle, but not the bonds he formed with his friends. He remembers a million lightyear freestyle dive into a boiling pool of sulfur, but not the work he did on the Horsehead Nebula, a thing that brought him joy.
And now, the person he loves most in the world, his only refuge from the terror of his empty nightmares, from his malignant and creeping sense of unease that something is missing, has gone back to that place where his identity was so horribly violated that he lost his name.
How will our hero cope?
If you liked this meta, you will almost certainly like my meta on Continuity Errors.
For my thoughts on who Crowley may have been before the fall, go here.
For my thoughts on how this pertains to Metatron, go here.
As I continue to produce metas related to this theory, you'll be able to find them all here.
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