#honestly this is a devs appreciation post
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*sighs heavily in elvhen*
I love you bald head shine
I love you perfectly sculpted eyebrows
I love you chin cleft
I love you creepy gollum-esque excitement over magical artefacts
I love you epic world ending fuck ups
I love you stabbing the fabric of existence with a fancy knife
I love you orange tea drinker
I love you pathetic wet cat man
#this is a solas appreciation post#Solas#i am the eggman#Dragon age#obsessed#Solavellan#I'd say sorry but I'm not#honestly this is a devs appreciation post#look at those expressions#those eyes#the eyebrows#datv spoilers#da veilguard#veilguard spoilers
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i've seen some people talk about einar's romance dialogue and how it feels offputting and rude to him but i'm gonna be honest,,, i never really saw it that way?
like i do agree that the player's dialogue options Suck compared to the other romances. something about it just feels really childish and definitely not as,,, "serious" or even committed as the other romance dialogue options. that being said, it never felt patronizing toward him.
to me, it feels like the player is just. being human. while einar is being galdur. the player doesn't get mad at him for not understanding certain jokes or not showing affection in the same way. and einar doesn't get uncomfortable with the player being human, making human jokes, or showing human affection. they're just Being Human and sharing their humanness with einar. which einar, while not always understanding of it, is completely used to and Does understand and enjoy it later on in the 3-4 levels. not that he didn't enjoy it before, but once you get closer to him, he Does understand more of the jokes and even joins in on certain ones (like the catch one!).
idk man it just always felt like the player and einar are just sharing their perspectives, personalities, and culture with each other. and of course there is the chocolate thing where he says he doesn't need it and the player has to learn what he actually wants from the relationship (ie spending time together). and there are still jokes that he ends up taking seriously, which yknow, that's kind of what i meant when i said the player's options often feel very childish compared to other ones. but it just never came off as patronizing to me, especially since einar repeatedly says that he enjoys spending time with the player and engaging in their "togetherness".
like to me it always felt like he enjoys learning about new things, even if he doesn't want to participate. like at the maji market when he says that while he doesn't understand the hotpot game, watching it fills him with "oneness". he enjoys learning about human and majiri culture and seeing them just be themselves! none of his dialogue implies that he's uncomfortable with the way the player shows affection (there Is something to be said about the dialogue options only ever showing one form of it,,, but tbf they can't put in 50+ options to cover the minutia of human brains lol)
idk i want to be clear im not shitting on anyone else's opinion on this!!! there's room for all perspectives here. i just wanted to share! i've seen SO many people say that romancing einar feels patronizing and like. i've just never seen it that way ! and it always confuses me when i see it akjhgd tbf i think some people are also neurodivergent (same lol) and don't appreciate the dialogue options that einar doesn't understand because in real life it Does feel patronizing when someone does it on purpose even knowing you won't get it. but for me, einar being galdur and not a neurodivergent human/majiri is an important distinction. he shows multiple times that he enjoys learning about human cultures and perspectives, that he enjoys talking to the player even when they don't understand each other, and that he's capable of understanding the player's jokes and sarcasm once explained to him. he Likes that they're different !
einar seems to enjoy the player acting "human" with him because he gets to learn about them! and he wouldn't want them stifle their true personality just to please him! einar is alllll about being true to yourself, your beliefs, your oneness, etc. he wants the player to understand him and his affection, but he also wants to understand the player's personality and affection. he wants them to share each other's "quirks". and don't get me wrong, i do wish there was more we could do to share in his way of affection (especially if his way is our way,,, like i'm Not flirty or jokey like that irl at all and i'd love to have more options where it really is just "hi i enjoy parallel playing with you :)))" lol) and that the dialogue options were less jokey or at least more affectionate/serious but idk,,, i think for me, i've just always seen einar as someone who wants to know and appreciate everything about the player, even the things he doesn't Immediately understand. he wants the player to explain things and share their culture with him SO bad
#long post#(sorry)#i just have so many thoughts!!#its so interesting to see how people feel about the npcs#like ive also seen Multiple people say that tish feels really naive and kind of rude but ive never seen her that way#she's not naive she's just upbeat and not involved in the cartel lol#like reth Intentionally hides it from her so she doesnt feel bad - that doesnt mean she doesnt understand how the world works yknow?#but thats a dif convo#or like how some people think kenli is very goofy silly and i find him really annoying akjgdh#i DO agree that the player dialogue options Often suck ass and there are so many times where just. none of them are good#and i would love it if they revamped the romance dialogue options with einar because.. So fucking childish i hate it#but idk they just never felt patronizing to me#it always felt like the player was just being human and not going out of their way to be like a galdur#which from everything we know einar's personality and background - i personally think he appreciates that a lot#because it means he gets to learn more about humans which is basically one of his onenesses#i agree that his romance is def not traditional and honestly feels more... aroace + demi? ish?#and honestly sometimes it feels like the devs intentionally made His romance dialogue somewhat vague and not like#the majiri npcs. like there's a noticeable difference in how he talks and shows affection and its not Just his personality#but again dif convo that's not the point ajkhg#idk i feel like for this it really depends on the intention and how the other person feels#the players intention is never to be patronizing and einar himself doesnt feel like it is#so like. PERSONALLY i just never saw it that way#sorry - im saying personally and 'to me' a lot cause i dont want this to come off as like rude or vaguey#i just didnt want to add in on anyone's conversation with a big wall of text essentially going 'i disagree' aljdhg#like again !! i respect everyone's opinion on this !!!#but i wanted to share! cause ive seen sooo many people say this! but i also know it can suck to have some rando on your post going 'nah'#aljdhg#einar#i Really want to hear more opinions on this like what do you guys think !! does the player dialogue sound mean to you?#or like patronizing? uncomfortable? misleading? etc??
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Snippets. 🐺💜
Corinne will be one of the devs answering questions at the next dev Discord Q&A in a few days [source]
Corinne: "fashion is the real endgame ✨" [source]
Malcolm: "I got to Bioware and they were like, hey, do you wanna work with Trick on the content for this badass beefy firebreathing Qunari treasure hunter and it was like the clouds frickin parted and choirs of angels sang out. Honestly the stuff we made for Taash is probably my favourite thing I've made in my 16+ years of making video games." [source, two]. / Trick: "You have made Taash's stuff SO GREAT, dude." [source] / Malcolm: "Taash deserves nothing less. You created an amazing character and a fantastic story, and I really appreciate getting to contribute to it :D" [source]
User: "will there be a fair amount of crafting for us gear noodlers?" / Trick: "I have done a fair amount of tinkering to get exactly the build I want, yes! I think we'll show specifics later." [source]
John: "one of the funnier quirks of game dev is you will never remember missions by their real names but instead by the name you called them by for several years of development. it will never be 'In Your Heart Shall Burn' for me, it'll always be Setback. dai mission names according to me: Prologue. Redcliffe. Seeker Fortress. Setback. Halamshiral. Temple of Mythal. Finale" [source, two] / Trick: "Plus "Adamant", which had the shipping name of "Here Lies the Abyss", I think? (It was my mission. I picked that name. And yet, my memory? Nah.)" [source] / John: "you know the funny thing is I LITERALLY wrote this post because I was thinking about Adamant and that is the one mission I forgot to put in the list" [source]
John: "the only one i can ever remember is 'Wicked Eyes and Wicked Hearts' and it's because it seems to be the only DAI mission that people constantly reference by name online" [source]
John: "even in DATV i do not recall 95% of the mission titles with the only exception being the one time i was (imo) clever" [source]
[source]
[source]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age the veilguard spoilers#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#lul
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Ok so last week I saw the videos/screenshots talking about fop Peri which got me a bit curious about this show, and after seeing “Battle of the Dimmsonian” and especially the Cosmo-Wanda-Peri part of “Lost in Fairy World” (there’s someone on Tumblr posting clips of all the Peri-centric moments since his debut), I was genuinely impressed with how the characters were written and I wanted to gush about them! On top of doing some overanalysis of those characters. Btw I also saw some clips from “Operation: Birthday Takeback” (again the Cosmo-Wanda-Peri side of it).
So here’s a post talking about Cosmo and Wanda’s relationship with Peri, Peri in general, Peri with Dev and a few other random thoughts about the early episodes given this made me start to watch the show (ended up making it its own post), though I haven’t gone far yet (I’m on like episode 5-6, which is episode 4a or something). On that note, take what I say in this post with a HUGE grain of salt since I don’t have the full context for Dev’s character arc.
Tl;Dr: The Fairywinkle-Cosmas are adorable, loving but also realistic in their portrayal.
Peri is the definition of “20 years-old who recently left his parents’ home” and I love him for it.
Dev and Peri are a terrible match due to Peri’s inexperience, Dev not taking him seriously, and Dev’s daddy issues making it hard for him to connect with a fairy who has loving parents.
(Btw on top of the characters moments, what made me start to watch the show is also the fact it’s apparently incredibly wholesome and fun + apparently the writers of “Infi//nity Train” worked on it (and if that’s true it’s crazy how nobody is talking about it to bring in new fans; I mean remember when the Duck//tales reboot came out and everyone pointed out how the writers of Gra//vity Falls worked on it? We should do the same thing here, at least again if it’s true) + Hartman isn’t involved and it’s hilarious how the creator of those characters not getting involved is a good thing)
Oh and spoilers for “Battle of the Dimmsonian”, “Lost in Fairy World” and “Operation: Birthday Takeback”! (4.6k Words below)
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Ok so “Lost In Fairy World” and why I love its characters’ writing so much. I’m actually going to start by the lesson at the end and build from there as it seems like the best way to get a train of thought going.
So the lesson of the episode for me was basically a “new hire vs experienced employees” with a second layer added due to the three fairies being family, and that’s already something I really appreciate!
By the end of the episode, Cosmo and Wanda learn that they need to back off and let Peri do his thing. He’s an adult, he got hired for a reason, let him do his own trial and error and learn his own way. But at the same time, Peri shouldn’t be afraid to ask for help or advice if he needs it, the more experienced people are here for that! And again, there’s the family layer to that discussion that I really like, with Cosmo and Wanda being particularly clingy bc Peri is their son, while Peri is particularly embarrassed to ask them for help because they’re his parents, probably not helped by the fact he likely very recently left their home and seeks his independence.
And that’s another thing I absolutely love after watching this episode and “Battle of the Dimmsonian”, with “Operation: Birthday Takeback” adding to it as well: Honestly, Peri has to be one of the most realistic depictions of “20-something who just left his parents’ house” I’ve ever seen (yeah I don’t watch much stuff outside of cartoons, working on that). They somehow managed to make him very clearly be an adult with adult responsibilities, all the while giving him a level of inexperience and immaturity that reminds you he’s still young.
Giving some examples, the way he talks in general makes it obvious he’s an adult, and when introducing himself to Dev + telling him he can’t visit Fairy World in “Lost in Fairy World”, he has that suave put-together personality to himself. But at the same time this suave personality crumbles the second Dev opens him mouth.
And on top of that, Peri’s one day into his job and his already exhausted, spends the entirety of his debut episode worrying about what his parents will think of his career choice, and in stressful situations tends to turn towards others for help very quickly (reading Da Rules, low-key panicking a bit and looking at his parents in “Lost in Fairy World”, hiding when facing Vicky, moments like those).
There are also those moments where he either acts or sounds childish (with his voice even getting a bit higher), like when Wanda asks if he has a godkid plus him hiding behind his wand right before that, and earlier on when he didn’t want them to see him, the “my wand is missing” line and tracker line in “Lost in Fairy World” (the “sowwy” when telling them his tracker is off tho), the ending of this episode as well when he apologizes to them, also when his parents tell Jorgen that Peri did nothing wrong and he lets them take the fall, or that moment in “Operation: Birthday Takeback” when he goes “moooom” with a whine.
That’s actually something I absolutely love about those interactions, and why I find them realistic. It could have been SO easy for the writers to make Peri act like an adult all the time while his parents are the coddling cringy kind that make him look like a kid. But instead, it comes from both sides. You can clearly tell from how Cosmo and Wanda act that he’s their baby boy, but you can also see from Peri’s dialogues and actions that they are his parents. And I am so happy they took this direction!
So yeah, Peri is the most “young adult who just left the nest” ever and I absolutely adore this characterization. He’s an adult with a job and responsibilities, but he’s still young and can find himself relying on his parents or talking to them in a childish way. Such good character work!
Another thing I love about their dynamic that we see very well in “Lost in Fairy World” is just how much those three love each other. That’s something I did hear about this show, that it was a lot more fun and sweet (compared to the og which could be very cruel and cynical when it wanted), and you can really see it with those three.
With Cosmo and Wanda taking over Peri’s job, you can tell they’re not doing it out of any malice or feeling that Peri can’t do it. Heck if you pause at the scene where Peri tells Dev he can’t go to Fairy World, after he’s done talking and right before Cosmo takes another picture, you can see Cosmo and Wanda looking at Peri with the biggest smile (and it’s adorable!). And it’s the same with the rest of the episode. If anything, they’re so used to taking care of godkids that they just do it out of habit, without realizing they’re causing an issue.
Heck I’d even theorize that their behavior is partly due to their time with Timmy, hence it being a force of habit. For a long time (possibly 50 years if that one secret wish is canon), Poof/Peri was with his parents helping with Timmy, but he wouldn’t do much besides granting wishes. Poof couldn’t talk, so most of the time he’d just stand there while his parents did all of the talking. I wouldn’t be surprised if some of this was the reason why Cosmo and Wanda are straight up talking over Peri in “Lost in Fairy World”, they just got used to do so when taking care of Timmy and are now getting back into this habit.
On top of that, Cosmo and Wanda are just excited to finally be with their son again after their 10 thousand years-long vacation. Plus, when Peri does call them out, by the end of it they acknowledge their mistake and apologize, promising to back off. And while they remain cuddly towards him, from the looks of it they did stop coming in-between Peri and Dev, letting their son do his thing.
Also worth noting that, despite doting on Peri, they still very much talk to him like they would talk to an adult. Yes they hug him a lot (and I mean a lot) and call him pet names, and they were definitely excited to see him again in “Lost in Fairy World”, but other than that they clearly respect him as an adult, listening to him and trusting him. I’m not going to list examples because it’s basically every dialogue in which they don’t “baby” him. That being said I feel like “Operation: Birthday Takeback” displays it the best from what I’ve seen of it.
As for Peri’s side on this, he’s annoyed by his parents stepping in but it’s obvious he doesn’t hate them at all, quite the opposite. He just wants them to take him seriously as an adult, which is understandable. Also the fact he isn’t afraid to call them out is a very good sign. On that note, I love how when telling them his tracker is off, he actually apologizes (though he doesn’t have to, his reasoning for turning it off is understandable, and I appreciate he tells them those reasons!).
Also I live for that scene at the beginning of “Operation: Birthday Takeback” when his parents ask for a tour of the house (btw love Wanda telling him they’re ready to get him out of there if needed), they show interest in his suggestion, which makes Peri smile sheepishly. It’s such a cute moment and to me really shows Peri wanting to be seen as an adult and enjoying being seen that way by them, but also how he’s clearly attached to them! Idk it’s just a very cute moment! I love those three!
Also kind of a last minute addition before moving to Peri and Dev but looking at “Operation: Birthday Takeback”, I can’t help but laugh at how at the very beginning, the second the godkids are doing their own thing, Cosmo and Wanda throw themselves at their son. It’s very sweet. Also I love the implication that they’re here bc they’re Hazel’s godparents and need to stay with her, but also they really wanted any excuse to see their son!
And the reason why I say last minute addition is because this made me realize that Cosmo and Wanda do act pretty differently towards the godkids compared to Peri, which I find to be an interesting detail that makes their characters more complex in a way. Like yes, Cosmo and Wanda are very parental types, but to an extent you can see a line between them being with their godkids, who they are here to mentor and steer in the right direction for a few months until the kid is happy, and them being with their son, who they raised from infancy and isn’t going anywhere.
Now that’s not to say that Cosmo and Wanda don’t love their godkids, it’s obvious how much they adore those kids and care for them and probably remember each and every single one of them, but yeah you can still see a bit of a difference. At the very least, from what I’ve seen so far they can’t help but hug Peri literally everytime they have an excuse to do so, while having a bit more boundaries with Hazel.
But again, that’s a last minute thought and I’ve only seen a handful of episodes, so I might be wrong on that. Take it with a grain of salt. Still, I find it interesting to have those characters who are basically social workers and how there’s a bit of a difference between the kids they take care of for their “job” and the kid they have in their personal life. Again, that’s not to say they aren’t attached to the godkids, they are.
But yeah, all of this to say, the way the Fairywinkle-Cosma family is written in “Lost in Fairy World” honestly blew me away and really got me invested into watching this show, with “Battle of the Dimmsonian” and “Operation: Birthday Takeback” only adding to it (and I’m probably looking way too much into this and making it sound like the writing of this episode is much deeper than it actually is; I’m obsessed with this disaster (affectionate) of a family, help).
As for the part about Peri and Dev, basically there’s an element of Cosmo and Wanda talking over Peri in “Lost in Fairy World” that I wanted to explore, but then “Operation: Birthday Takeback” came out and there’s that moment in the “breakup” scene where Dev talks about his father not noticing his fairy while Peri is being hugged by his parents in the background. And while this is a visual gag, Cosmo and Wanda’s action in this scene actually fits very well thematically and made me realize something about how Dev might feel about Peri.
So now you’re getting a whole section about how Dev and Peri are a terrible match for each other, due to three main reasons:
1. The one everyone already talked about, Peri is severly underqualified. While you could say he’s been a godparent since he was a baby, back then all he did was grant wishes while his parents dealt with the talking + emotional support. Not only was he doing a small part of the job, he also had his parents, other more qualified fairies, helping him. Also the scene with Vicky tells us that Peri doesn’t have the best memories of his time as a baby, which is fair enough.
(note that I believe he was 7-8 years old when he had to say goodbye to Timmy, so he does remember him. As for Vicky, Timmy’s parents likely stopped hiring her once their son was 13-14, hence why Peri only has blurry memories of her, he would’ve been a toddler at best by then)
So yeah, Dev is Peri’s first kid, and Peri is not qualified for him. He loses his patience with the cupcakes, bites back when Dev is short and snappy with him (the classroom scene at the end of the “under//tale” episode, yeah I haven’t watched this one outside of this scene; and the beginning of “Operation: Birthday Takeback” with the flying shoes) and don’t get me started on Peri telling Dev in “Battle of the Dimmsonian” to give the staff back because “what will my parents say if my first godkid dies on me!”
Like PERI??? MAYBE DON’T SAY TO THE KID WITH ABANDONMENT ISSUES THAT YOU ONLY CARE ABOUT HIS WELLBEING BECAUSE YOU WANT TO IMPRESS YOUR PARENTS??? JUST A THOUGHT???
(note that I do believe Peri cares for Dev, it’s just that what he says here really comes off as him not caring, and since Dev is the one hearing what Peri says in that scene...)
Also obviously there’s the ending of “Operation: Birthday Takeback”. Tbh I don’t blame Peri much for this one since, again, he’s severely underqualified, but yeah his response to Dev’s wish was not the right one, which is reflected by Dev reacting with a frustrated scream which honestly made me feel bad for this kid. Peri going “as you wish” is just too distant and “professional”. That’s a kid in a vulnerable state! He needed comfort! Sure Peri had to go because Dev literally wished for it, but a more qualified fairy would have known what to say, if only something along the lines of “take all the time you need, I’ll be there for you once you feel better”.
So yeah, Dev is deeply hurting and a complete newbie who doesn’t have the patience or positivity for it was not going to make things better.
2. What I originally wanted to say about “Lost in Fairy World” before 3. showed its head: I think Cosmo and Wanda being around inadvertently makes things worse for the duo.
Thing is, Dev is a difficult kid. Because of that, I think that in order for him to open up to his fairy, said fairy needs to earn his respect so to speak. And not to say Dev’s fairy should be full on authoritative, but yeah they definitely need to be someone Dev respects and listens to, which is not the case for Peri. And I think the main reason why has to do with Peri’s relationship with his parents.
Basically, kids are smarter than we give them credit for and are observant as well. And what did Dev see his fairy do? Spend the first day on the job being terrified of meeting his parents who turned out to be incredibly sweet people. Then in “Lost in Fairy World” it honestly looks like Peri, Cosmo and Wanda just wanted to catch up and brought the kids for the heck of it, and Dev gets to see his fairy being babied by his parents, along with said parents talking over him. Then as said before there’s also Peri going “mooom” in front of Dev in “Operation: Birthday Takeback”.
And about “Lost in Fairy World”, there’s that moment in the beginning where Cosmo and Wanda tell Dev he can’t go to fairy world, only for Peri to step in and basically repeat the exact same thing as his parents (the “trial” part from Cosmo and “I can’t let you go” from Wanda). And while this line is a joke, I do think it’s important for Peri to put his foot down like that.
Because yeah, Peri is the one Dev should be listening to. It’s not just a question of “this is Peri’s job”, it’s also about Dev seeing Peri as an adult. But with Cosmo and Wanda, it’s a bit more complicated.
This is also another element I really like about this episode, Peri needing to be the one doing the talking so that Dev can take him seriously as a potential guardian.
But yeah, the thing is, it’s not working. Peri’s immaturity shines with his lack of patience for the kid, which Dev picks up on, leading the two of them to get snappy with each other on “even ground” in a way, which doesn’t help Peri’s case. And on top of that you have Cosmo and Wanda, who even with their eccentric side remain mature adults (and I love how them being eccentric doesn’t make them seem any less adult; love adults being allowed to have fun and be themselves without being shamed or called childish for it!).
Now as far as I’m aware the show never really talks about this, but I honestly wouldn’t be surprised if Cosmo and Wanda being around played a role in Dev’s perception of Peri. Not only because of them being mushy parents as previously discussed, but also because they are clearly older and more experienced than Peri, making it harder for Dev to take Peri seriously. Hopefully this makes sense?
And speaking of Dev with Cosmo and Wanda, I actually get the feeling he somewhat respects them? At least more than Peri? And on that note, there’s that scene at the very beginning of “Operation: Birthday Takeback” that I find both adorable but also pretty depressing when it comes to Dev.
When Cosmo, Wanda and Hazel show up, they ask if Dev’s dad is here, to which he mentions “Project H”. And at that Cosmo makes a comment about this project being a big surprise party, and yeah this moments gets me.
Because for a second there, Dev actually smiles. He knows that what his dad is doing has nothing to do with the party, he says so himself in response to Cosmo, but he still smiles, because he understands that Cosmo is trying to cheer him up and appreciates the effort. Idk this gets me, especially also seeing the way Wanda and Peri are looking wary as Cosmo keeps talking, clearly unsure of how Dev will react.
Like am I making a big deal out of a ten seconds moment? Probably. But there’s just something about this sad kid closing himself off whenever his problems are brought up, acting like an entitled brat most of the time as a coping mechanism, yet when this random adult he vaguely knows tries to cheer him up, he’s able to understand it and appreciate it. Idk, again, it just gets me. And sadly it really shows how bad of a match Peri and Dev are. Peri hasn’t been able to get any sort of progress with this kid, but the second his dad shows up and talks a bit suddenly the kid is giving a sincere smile. Yeah…
Now granted in regards to Dev respecting Cosmo and Wanda more, it might also have to do with them not being his godparents, considering Dev is basically using Peri as some sort of servant at times since he’s a spoiled brat and all.
Finally for this part, I want to bring up that scene in the secret lair with Vicky showing up, because to me this is a very good example of Peri actually failing Dev, which in this case will make the kid not take him seriously (on top of not earning his trust and being frustrated with him).
Now I will say, I can’t blame Peri for panicking the way he does upon seeing Vicky (btw I forgot to mention it earlier but the way he goes “lalala” and continues while turning into a drone and looking at the banging door in horror is so real. Again Peri is peak young adult energy). He’s had to deal with that woman since he was a literal infant, of course he’s going to be traumatized!
Still, Dev doesn’t know that. All he knows is that there’s this scary lady his and Hazel’s fairies know about, but he has no idea what history is between them outside of “she was terrible to our previous kid and scares us”. Also he’s 10 and has a bad home-life making him selfish, I don’t think he can fully understand the adults around him being traumatized.
But yeah, all this to say, in this scene, Peri is completely paralyzed, hiding behind the others waiting for Vicky to leave, letting his parents do the talking. And yep, we yet again go back to Cosmo and Wanda being the mature adults around here. Also worth noting that once Vicky puts on the nice act, Hazel stops being afraid of her but Dev still looks intimidated!
In that moment, Peri should have been there to protect Dev. That’s his job as a godfairy. His kid was scared and in potential danger. Yet Peri did absolutely nothing. Instead he stayed hidden, technically behind his kid which means using Dev as cover, and who came to both his and Dev’s rescue? Cosmo and Wanda, the other two fairies in the room, who are clearly more mature and are Peri’s parents.
And again, I don’t blame Peri for being paralyzed in fear like that, but how do you explain that to Dev? How do you tell that kid that he’s braver than his adult magical all-powerful fairy? That while he had to stand and somewhat confront Vicky, that adult fairy that’s supposed to protect him went hiding behind mommy and daddy? Hell from what I’ve seen, earlier in the episode the kids do stand up to Vicky, which makes Peri’s actions worse!
So yeah, hopefully this whole part makes sense as it feels a bit like a mess. The main takeaway here is that Dev needs a fairy that he can see as an almost parental figure, someone he clearly views as an adult and respects as such, that way he can have someone he can trust and be comfortable with, easing him into breaking down his walls. But Peri isn’t any of that. He’s a young adult which makes him still quite immature, and on top of that his parents basically live next door, thus leading Dev to see his fairy getting treated like a kid. It just can’t work out between them as long as they stay like that.
3. Finally, the part related to that moment of Dev talking about his dad while looking at the fairies: Dev has some serious daddy issues related to his father never paying attention to him on account of being a piece of shit who only cares about himself. And the thing is, Dev doesn’t have anyone he can relate to on that front (saying this since it’s hard for him to open up, so having someone with similar issues could be a bit of a push for him).
Hazel has caring parents whose main issue is being busy, on top of her fairies who clearly love her and spend a lot of time taking care of her. Now I haven’t seen much of the school kids but also Dev isn’t exactly close to any of them apparently? Meaning that in any case he can’t relate to them.
Then there’s this fairy that shows up, meant to cater to him but also help him emotionally, and wouldn’t you know this guy talks about wanting to impress his parents and being afraid of them! No but seriously, thinking about it, I can’t help but wonder if for a moment Dev thought he and Peri could bond over family issues, at least subconsciously. But nope! As soon as Peri reunites with his folks, turns out they’re the sweetest most loving parents ever.
I’m actually surprised that from the looks of it the show doesn’t draw a parallel between Dev and Peri on that front. I mean you have a kid with an incredibly absent parent who wants nothing more than to get his dad’s attention, being taken care of by a fairy who finds his parents’ attention suffocating and just wants them to leave him alone. There’s interesting storytelling potential here, especially when taking into account how much those two struggle to get along (basically Peri’s family situation making Dev feel worse in a way due to his confusion as to why Peri puts a bit of distance between himself and his parents)
Which loops back to that scene at the end of “Operation: Birthday Takeback” with Peri getting hugged by his parents while Dev is opening up about his daddy issues and how this visual gag fits the theme of the scene. Dev is feeling like shit about his father not loving him meanwhile the fairy that’s supposed to take care of him is being cuddled by his incredibly loving parents who adore him.
On that note, there’s an element I haven’t touched on in this episode, and it’s the fact that Hazel and Dev were in trouble with Vicky but didn’t have their fairies to protect them due to the trio visiting the house. While this scene is another example of Peri failing Dev, what I find most interesting about it is the fact that Peri “abandoned” Dev to spend time with his parents. Idk, I can’t help but think that this detail twists the knife even further for Dev. Not only was his fairy not here to protect him, but his absence is due to him hanging out with his parents who love him and wanted to spend time with him.
Speaking of which, I wonder if Dev is also angry at the fact that Cosmo and Wanda are able to take care of Hazel and be there for her whenever she needs while still finding the time to hang out with their son and be involved in his life. In a way it’s further proof that Dale is an atrocious parent, at least when taking into account Dev’s pov since I doubt a kid his age spends a lot of time hanging out with other parents, so Cosmo and Wanda are basically the only couple he can compare his father to. Basically I could see Dev noticing how much Cosmo and Wanda do and it making him feel even worse about why his dad doesn’t love him the same.
But yeah all this to say, just like everyone else in his life, Peri can’t understand Dev’s issues with his father, issues that are the core reason why he has a fairy in the first place. On top of that, Peri not only has the one thing Dev wants, but the kid sees him push it away on numerous occasions.
And that’s the end of what I wanted to say here. Hopefully this isn’t too much of a mess since I’m writing this while sick + sleep-deprived due to illness + haven’t watched much of the show past a few episodes and the clips on Tumblr.
On that note, yet again please take this post with a grain of salt, especially the Dev-Peri part. I originally just planned on gushing about “Lost in Fairy World” and how much I love the Fairywinkle-Cosma in it, but seeing the ending of “Operation: Birthday Takeback” made me want to talk a little more about Dev. That being said given how little I’ve watched there’s probably a lot I’m missing about this kid, so by no means do I think this analysis is perfect (also, the fact I’m writing this while ill…). Now Dev does seem to be a “predictable” character, hence why I feel somewhat comfortable writing this despite seeing so little, but again I might be wrong.
(Btw when I say Dev is predictable I’m in no way saying it negatively, quite the opposite! I love that him getting a fairy low-key made him worse, and I’m very curious as to how they’re going to resolve him spiraling the way he’s currently doing.)
In any case, thanks for reading!
#fop#fop a new wish#fairly oddparents a new wish#fop a new wish spoilers#fop spoilers#Flor talks#long post#Fairly Oddparents#really hoping this post makes sense#like while writing I was into it but afterwards it's like 'I didn't even watch it what am I even talking about ?'#this is what happens when you just want to talk about one episode but end up bringing up three others#still happy with what I wrote tho; even if it's likely wrong#the thing I'm most 'worried' about is when I call some of this stuff realistic#can't help but be like ''but is it tho ? do I know enough to confidently say that ?''#btw since I forgot to point it out : I wrote this before seeing the Ir//ep episode; hence no mentions of it#though from the clips I've seen the thing it would bring to this post is more proof that Dev and Peri are a mess#and that Peri needs to be less immature for the sake of this child
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Hi! I played your game and really, really like it, I am a huge fan of slow burn - combined with Yandere too? That's kinda rare nowadays, haha. Thanks for making it and creating Mychael, I love his design. Two questions: How many days are planned to be playable in the full release?
And
Since in just one day Mychael feels very friendly towards us (according to a post you made with where his feelings are based on a meter) does that mean he's very clingy??? Like, in just one day he feels like our friend. What little effort and words will it take for him to go from crush, to love, to whatever yandere thing he might be??? Like, is he okay??? Should I be worried???
This guy? Clingy? Nahhh. Nothing to worry about, anon :-) 🍄❤️
As for the game, long (!!!) answer below cut: might be spoiler-y might be not.
For context, here's the post mentioned above.
I'm still not sure how many days it will be, but it's definitely ranging between 4-5 days. Granted it'll be a while before the game is finished finished but I think progress will pick up as I complete assets that will be reused. I'm writing Days 2, 3 and 4 simultaneously (anyone who writes can probably relate to wanting a specific thing to happen in the story but dread writing up to it, so I skip around in order to keep my motivation and interest up)
As for relationship progression, slow burn usually means a long time passes before anything develops. But this is a VN and I'm a solo part-time dev so the scope still has to be small 😔 That said!
Mychael, as a person, is quite solitary in nature; he likes being alone and you'll find out why. He does however desire company and he's only realized just how pleasant having someone around can be (hence his reaction for the Bad Endings in Day 1 if you wish to leave/run away)
Although I'm not a fan of the 'you do one (1) nice thing any decent person would do and yandere is already head-over-heels for you' trope, I do have to make use of it but, drip-feed style? You grow closer to Mychael as you hang out with him and do little things that he appreciates. (Honestly I just realized I'm describing the typical visual novel experience just without the yandere beginning-- go! figure!!! /lh)
Example: the first thing that boosts you to immediate friend status is your willingness to accept his physical looks, something that's never happened to him before. (I know my artstyle makes him a yassified pretty boy but imagine genuinely meeting a sentient creature in real life with patchy green skin, a dextrous tail and four blinking pitch black eyes, I think I'd freak too haha) Little things like that mean a lot to him and motivates him to prolong your stay.
In a way, the MC is written to be more kinder and open-minded (at least outside of Bad Ends) than the sweet/sour personalities that come in a VN, so (for narrative AND coding purposes) I can't really diversify it much. I hope that's okay ¯\_(; v ; )_/¯ If Mychael met a more grouchy/mean MC on Day 1 he'd probably not be as attached. He'd just save you, feed you and send you home when you ask hahaha. Of course this will change as he gets to know you better, at that stage he'll be willing to overlook your flaws like any upstanding yandere
Phew this was a lot to dump in an ask but I did wanna explain my vision for the game! I enjoy yandere VNs as an escape fantasy, but it's common they start out with the yan already being invested in you or fall for you too fast!!! if that makes sense. I'm interested in yanderes in the aspect of how love (romantic or otherwise) starts from innocent affection and spirals into dark obsession!!! It's also compelling as to why a character is so devoted to someone, in this situation the MC, and I wanna write the kind of person Mychael would fall for. And personally 'love-at-first-sight' as a reason just doesn't do it for me 💔
(Disclaimer!!! I'm not saying my game is any more original or better than the other wonderful yan VNs in the works, but hopefully with Mychael as a character I can deliver that 'slow-burn-and-yearn' storyline I'd like it to be. As my itchio profile says: I make games I thirst for in secret but are sadly lacking around the internet 💔 )
Thank you for the ask!! :-D
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hey first time not being anon i just wanted to say that i really appreciate how much care you take with your blog it's nice to be a fan of a unfinished game that has content while your waiting (im not even half way through the archive lol) it makes the wait wayyyyy less painful. especially for a game with love interests it gives a way to really bond with characters without needing a entire game
but also how much effort you make to be apart of your community and be transparent with development there a lot of indie game devs that almost never give an update on development or even show that they're working on the game. sometimes a simple i promise im working on it post every month or so would be enough. but you go above and beyond showing sneek peeks, drawing artwork for posts, answering questions about the boys, making drabbles, its what really has me hooked on the game and its characters. not to mention that the blog is extremely organized so i dont have go on a whole "Expedition" to find some artwork or drabbles
so basically what im trying to get at is Thank you for making something cool and then taking care of your fans :D
Aww, thank you, you're too kind!
Honestly, I also do all of this for myself. Connecting with fans helps me stay focused and continue working on the project. So I'm grateful to you guys as well, for being here and enjoying my work ^^
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sebastian sdv appreciation post
knows how to communicate boundaries ("I need a bit of time to myself today, I'm going on a walk") in a loving and healthy way ("but it's not about you, I love you, I'll be back in the evening")
seriously he's so kind and one of the most loving spouses in the game imo
quits smoking because he wants to live a long and happy life with you?? how is that not the most romantic thing you've ever heard
works hard. even if he's not the breadwinner, he definitely keeps working on his freelancing after you're married, and he works on his game a lot as a passion project
honestly the frog rescue event is adorable
has so many hobbies!! the motorbike, game dev, solarion, piano... being a dm absolutely takes a lot of creativity and improv skill
it's so cute when you mention comics and he gets all excited to find someone else who's into cave saga x?? like yes sebby tell me all about the latest volume i'm all ears
respects reading romance novels even if he doesn't get it
he has nice hair. this is an appreciation post and i do think we should all take a moment to appreciate his great emo boy hair 10/10
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So the devs for the Arcana actually posted the recipe for Selasi the Baker's pumpkin bread on their YouTube channel four years ago?!?
youtube
@helshollowhalls sent me the link because they know I like to make my own bread on my days off. Read below the cut for pictures of my attempt and my in depth review!
First off, this is an involved recipe. You can expect it to take 4 hours start to finish (for context, my normal weekly baking for 2 loaves of whole wheat bread takes about 2 hours). There's the dough itself, the pumpkin filling, and a glaze to go on top.
Here's what it looked like right out of the oven, before the cinnamon glaze:
Here's what it looked like with the glaze on (please ignore the mess):
And here's the loaf cut open:
The original recipe says that the result should be a mildly sweet, mildly spiced bread. I'm sure that it normally is. However, it seems Asra and I share certain experimental tendencies when it comes to making food, because I ended up more than doubling the spices in the pumpkin filling.
The result I got was honestly one of the best sweet breads I've ever eaten. There's cinnamon in the dough, the glaze, and the filling, so the whole thing tastes really warm and comforting and homey. Don't let it fool you though, because (at least the way I ended up making it) the spices liven it up. It has cloves, all spice, ginger, cinnamon, and nutmeg besides the expected sugar, salt, and vanilla. It didn't call for cardamon but I added a respectable chunk of that anyways because it was sitting in my spice rack with all the others and I didn't want it to feel ignored. (And also because it was referenced as being in the rice pudding in Asra's route.) I also like making pumpkin soup through the winter, so my filling came out a little more watery than it normally would because I like to steam and freeze my own pumpkin puree.
The result I got was rich, sweet, soft, and flavorful enough that I was still tasting it after I brushed my teeth. The smell also lingered in my kitchen for days. The dough is enriched, meaning that it has eggs and milk and butter in it, which makes it somewhat like a cinnamon brioche. It would be like if a cinnamon roll and a pumpkin pie had a kickass loaf baby. The cinnamon glaze on top definitely added sweetness, but what I appreciated about it was how sticky and gooey the texture became because of it. Be prepared for delightfully messy eating.
If you're thinking, brainrot, the only reason you like this so much is because it makes you feel like you're sitting across from your beloved in the marketplace on a sunny Vesuvian afternoon, I'd say you're not wrong. It's a whole experience. However, after I had my first slice, I took it over to my family's place to share and fell asleep right after. By the time I woke up the whole thing was gone. My mom and younger sibling on their own admitted to eating at least two thirds of it before my dad could get to it. The other younger sibling got all of one (1) slice, poor dude.
100000000/10 will absolutely be scheduling four hours into my next day off to make it again.
(Side note - if you're looking for a trans malewife who cooks/bakes for fun and cleans up after himself and will spend four hours making something just because it's referenced in a romance game, I am right here. I desire cuddles.)
#Youtube#the arcana#the arcana headcanons#the arcana hc#the arcana brainrot#the arcana pumpkin bread#the arcana food#food review#asra alnazar#julian devorak#nadia satrinava#portia devorak#lucio morgasson#muriel of the kokhuri#the arcana game#asra the arcana#julian the arcana#nadia the arcana#muriel the arcana#portia the arcana#lucio the arcana
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Hi there, Love your work! I'm also doing stuff in Unreal and it feels like it's rarer to find other indie devs using it. I love how clean all your UI feels, and UI is something I seem to really struggle with.
Do you have any recommendations for workflows / tips / sources etc for getting better at UI?
Also I'd love to know more about the material / shader workflow for your latest post if you have more information anywhere.
Thanks :)
Hello there! Thank you!! I hope you don't mind me answering publicly as I feel like some people might be interested in the answer!
I really appreciate your UI (User Interface for those not knowing the acronym) compliment as it's something I've spent a long time working on and specializing in, in my career as a software engineer. UI/UX often goes completely unacknowledged or taken for granted even though it takes a lot of time and hard work to create and develop. In the engineering world I frequently had to advocate for and explain user experiences to those who didn't have as deep of an appreciation for UI or a very sophisticated understanding of why a good, visually appealing user experience makes, or on the flip side, can break everything. I think it's a very challenging, overwhelming topic to grasp and communicate, but just by being interested in it you're already way ahead!
There's a lot going on with UI. From visuals to knowing common design elements to successfully conveying a story to the user to implementation to testing to designing for accessibility to animation and I probably didn't cover everything with that run-on sentence. There's frontend engineers out there whose role is solely to maintain and improve UI component libraries for companies. And that's without throwing games, whose UIs are all uniquely visually tailored to their experiences, into the mix... I could keep going on about this honestly, but I'll get to what I think you can do personally! 1. Learn about common design patterns. What's a toast? What's pagination? What's a card? Little things like that. These apply to all software UI/UX, including video games- and knowing these off the top of your head will make it so much easier for you to invent your own UI designs and patterns.
2. Study the UI in the everyday applications you interact with. Step through menus and think about how you got from point A to point B. Take a moment to think about the why someone put a button where they did. Study the UI in your favorite video games, too! Take a lot of notes on what you think works really well and what you think doesn't. And also there's online resources that are great for inspiration. I personally spend a lot of time on the Game UI Database. - https://dribbble.com/ - https://www.gameuidatabase.com/ 3. Don't be afraid to start with basic sketches or even just simply representing everything with grey boxes. All my UI starts out as really crappy sketches on paper, or tablet sketches on top of screenshots. Visualize your ideas and then keep iterating on them until you've got something. For example, I went from this:
To this. (And come to think of it I might actually still want to make those cooler looking buttons in my sketch) 4. Break everything out into pieces and individual components. A good UI is made up of building blocks that you can reuse all over the place. That's how it stays consistent and also saves you a lot of stress when you need to go in and update components. Instead of a million different looking UI pieces, you just have to update the one! These individual components will make up your very own UI Component Library, which will be the standardized design system and source of reusable components for your project. This also applies to your visual elements that don't do anything (like I personally have a whole mini library of diamond and star shapes that I reuse everywhere).
For reference, here's a breakdown I made of my Inventory UI. On the right, I've labeled most of the individual components, and you might be able to see how I'm reusing them over and over again in multiple places.
5. Spend some time listening to designers talk, maybe befriend some designers! Many of them have an unique, interesting view of the world and how we interact with it even beyond just software. Their perspectives will inform yours.
6. Test your UI on users whenever you can. Get feedback from others. This is the best way for you to see what works and what doesn't. As game devs we spend so much time with our games it's easy for us to lose sight of the full picture.
7. Be patient and don't give up. Continue to be open to expanding your knowledge. These UI skills take time to develop. I personally am still learning even after like 10 years of doing it. Coming up with the visual elements is very challenging for me and I spend a lot of time rearranging things in photoshop before I actually start coding anything at all in Unreal.
Whew, that was a lot, but I hope that gives you some thoughts and a place to start!
I don't have any posts out there about Blender/Unreal shader workflows right now, but I'll consider making another post sometime soonish. I appreciate you asking and you're welcome! :)
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hi hello it's both itch creator day AND my birthday so this is a perfect excuse for me to do a master post of my games and zines!!!
Collabs:
Agami Village: Created with Weiwei Xu as part of last year's HES SUPERFestival, supported by Hand Eye Society and Canadian Council for the Arts. It's a short visual novel about fishing and time loops!
ghost story: A short prototype of a first person murder mystery where you're a ghost trying to solve your own murder. Done as a final project for Code Coven's Intro to Game Making course back in the winter.
(neither of these are purchasable but if you try them and like them you can always send a kofi!!)
Bitsy:
on nights we dream of stars: a semi-autobiographical story about stars. mostly just me figuring out how bitsy works.
on the nature of ghosts: small vignette about ghosts made for the february 2022 bitsy jam.
the end is near: a soliloquy about the end of the world, done for both the july 2022 bitsy jam and crabjam 2022. inspired by s24 for of blaseball but wholly independent to it.
lungs to burn: a short poem game about wildfires, grief, and queer connection done for the may 2023 bitsy jam. featured in indiepocalypse #43
no postage required: a somewhat-sequel to the end is near; or a letter to a lost love. done for the 2023 trans game dev server jam.
Twines:
cards fall where they may: anthology of interactive blaseball stories told through a tarot reading. some of the most impressive css i've done to this day, and i honestly think it's worth checking out just for that.
ablaze with the people you've been: another interactive story, this one a story about edric tosser told in four acts. still worth checking out even if you know jack shit about blaseball imo and still one of my favourite things i've ever made.
run from me or rip me open: the thing that started it all, the first game i ever made. yet another blaseball story; it's a little rough around the edges but it's got heart.
Zines:
Kriah: A personal zine about my experiences with antisemitism over the years. a heavy read but one i would implore gentiles to take a look at regardless.
square roots: made with @tigerquoii for the 2022 blaseball zine jam. a series of conversations.
and that's it!!! all of them (besides the collabs) are pay what you can, forever and always. if you've ever enjoyed something i've made, consider supporting me and my projects! and if you can't, rating and comments are always equally appreciated mwah
#s.txt#stara makes stuff#indie games#indiedev#gamedev#zines#zine#jumblr#interactive fiction#long post#sorry this thing is massive but hey!! that just means i've done a bunch of stuff
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Putting down my unhinged theories
I voiced all of these during my playthrough but I wanna put them down anyways Lies of P is a game of lies and I often feel like the game itself is trying to lie to us so...... Compiling Theories
Carlo and Romeo didn't die of Petrification disease I honestly believe that something else killed both of them. The Petrification disease is just too much of a convenience and would've been used as a cover up. Why else would the stalker be like "Gemini, get rid of them." "I'm so sorry....I was too late" if it was only Carlo contracting the disease. The pose the body is in to me clearly conveys DEAD. And even if he caught the disease, Mr. Geppetto, the amazing Geppetto of the Workshop Union who sends his son to the MONAD CHARITY HOUSE - Valentinus Monad: Leader of the Alchemists - surely, SURELY he would've gotten a cure for his son/be able to afford it. Hell, Geppetto knew of his daughter, Sophia, and of Simon Manus. He had the connections. Giangio cures Antonia after all and she only dies because her organs were too damaged already so the disease was the thing keeping her alive. If caught early on, Carlo would have lived and given Romeo part of his cure seeing as it's implied that Geppetto didn't very much like Romeo - worded as "a grudge." What this grudge is about - getting his son killed or something else....we don't know yet but hopefully will find out.
2. There's 2 Geminis "Gemini, get rid of them." ...How? He's a cricket guide. Or is he? I honestly think there's a cricket Gemini and a Stalker or puppet Gemini. Or it's one and the same and he's now "atoning" so to speak by helping PCarlo in his cricket form. It feels like Sophia knew Gemini from somewhere because she's like "I see they got Gemini too." And since Sophia knew Carlo as a child from their time at Monad... "Gemini get rid of them" may have been misinterpreted....and subsequently covered up since she was a famous, legendary stalker. Also his name spelled Gemini, to avoid copyright they couldn't go with Jiminy but...they could have also used any other name since most names are based on the original story or versions thereof and the cricket is only ever the cricket. Sticking with Jiminy but spelling it like the astrological twins sign is too much of a coinkydink for me. Gemini was there in the car, the car that Geppetto based his secret workshop in. Mhh..
3. If Camille acted on instinct saving a baby - something beyond her programming - then PuppetRomeo and P are 100% acting on muscle memory from their lives mixed with puppet strength/speed. Which means that Romeo and Carlo were actually pretty good stalkers-in-training. I talked about this in my Romeo appreciation post but I can totally see live Romeo doing fancy moves like that, like he's dancing, and Carlo just wanting to get things done quick and clean. This lends to my theory that something other than a disease must've gotten to at least Carlo because he'd be more skilled than that. (He took down all major puppets and a demigod thing by himself with the occasional Sophia rewind....no way in hell that's just programming, since P is awakening) Then again we don't know how old exactly he was when he died. But Geppetto made him a young adult puppet and the nameless puppet is clearly not a child (assuming it's Carlo's OG body yes?) so it's safe to think he could've handled himself in combat somewhat by that point. Something more powerful did him in and the game is lying to you and I stand by that until the series is finished and I'm either right or have to concede that it just do be like that and his origin story is just kind of "yeah he died. Nothing more than that. Let's get the plot going." But that feels very Un-Neowiz because this world and its characters are full of easter eggs and research and care that I don't think the devs would just handwave something as big as this.
4. Not so much a theory as a comment but imagine seeing the guy you had fun talks with, helped out, nerded out with, listened to music with all of a sudden just kills you and every one of your friends. The evil ending is so devastating and I feel the badest for our girl Eugenie she's so sweet. Eugenie and her country and origin will hopefully get more elaboration, maybe Carlo will sail beyond the seas of Krat. Also that literally no one at the hotel seems to realize P is a puppet. Maybe Antonia since she knew Geppetto. But since you are required to lie and P is a special puppet who can lie....easy mistake to make. Venigni would've realized Law 0 much sooner - that Geppetto can create exceptions. Which also makes the Romeo fight even sadder - because P is exempt every other puppet must attack him...he can't help himself. My bro better be revived with some ergo, we need more of him and I think the devs know by now how popular of a character he is...I think...I hope...(alongside the lords of drip - the BRBH) 5. There's not really a timeskip in the lore. Sophia was trapped for a few years...maybe? She knew Carlo and Romeo since they were children at Monad and she's maaaaybe in her late 20s? early 30s? That means that the time between Carlo's and Romeo's deaths can't have been more than a year or two from when the game started. The King of Puppets was created to cover up the true origin of the Frenzy - that's Romeo and he awakened way before Carlo - his model only looks shabby because he literally exploded into flames, not because it's decades old (if you look at the model textures they might look old and grainy but that's literally everything in this game - look at Ps sock textures).
They were created after Arlecchino - Covenant. Carlo's body proved unstable, volatile - making Geppetto spend more time on a new and improved version of a puppet which is why P looks so human and polished aside from the Legion Arm. I still commend Geppetto for giving his son freckles. He did this for us. Aside from that you'd probably recreate your child the way you knew them and the last G probably heard from his son was the Graduation which would be like 17/18. So he was probably just a little older - like early 20s.
6. Carlo's journey is that of a Heart, a Brain, and Courage. Tying in with the Wizard of Oz, if Dorothy doesn't end up as our player character, I feel like Carlo received his Heart in the first game from Geppetto and Sophia. The second game will focus on recovering more of his memories and personality - the brain. The last game, because it 100% is a trilogy, will focus on the courage to do what's needed to save....Krat? The world? His friends? Who knows - from whatever org Paracelsus belongs to. And then...we go home :)
This is probably why the game has stuck with me well after having played it multiple times. I love it when it gives you material to theorize with but also isn't so open ended that it's not satisfying, that the story is just whatever you want or gives you nothing to work with. Maybe I should do some Link Click crossover doodles mhh.
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Niki Blethers: Echoes of Wisdom gameplay (spoiler free)
I've only been posting about EoW's story/characters/aesthetic so far. I think it's time to gush about the gameplay itself for a while. Honestly, I would've done this sooner, but I've had the hardest time finding the words to describe just how GOOD this game feels when you're playing it. Like the title says, there's no spoilers in here, just discussion of raw gameplay, but I've gone ahead and put most of it under the cut to avoid clogging everyone's dashes.
First thing I noticed right off the bat is the movement and controls. I don't know what voodoo witchcraft the devs used to make this, but just moving around in the world feels so silky smooth. Which is excellent, because it turns out a surprising chunk of the gameplay involves rudimentary platforming.
You can jump in this game. Just, right off the bat, no items required, that's a thing you can do. And it's not like Link's little hops in Breath of the Wild either. These are proper jumps.
Outside of combat (which I'll get to in a minute), you mainly use the Echoes to explore. Building bridges, getting up on high ledges--stuff like that. There's no weird collision or confusing perspective that makes placing Echoes difficult. When you move, you move in the way you actually WANT to, and when you interact with an object, it goes the way you'd expect. I know this shouldn't surprise me--this is Nintendo after all--but janky platforming is one of my pet peeves when it comes to gaming, so I deeply appreciate how polished EoW's is.
EoW draws a lot of inspiration from Breath of the Wild when it comes to puzzle-solving. Once again, there are multiple different solutions to any given challenge, and progress isn't locked behind acquiring specific pieces of equipment. But unlike BotW, EoW doesn't give you all the puzzle-solving mechanics you will ever need at the start of the game. Instead, it merely provides you with the means to acquire those abilities for yourself.
Once you've made it through the tutorial section, you will only have a handful of basic object Echoes, plus a couple of weak monsters to help you fight. At this point, the world opens up for you, and you can go just about anywhere you want (though the story can only be progressed by completing Main Quest objectives, which are a bit more linear than they were in BotW). There's a real incentive to explore Hyrule here, because discovering new objects and creatures is the only way to expand your arsenal of Echoes.
Case in point, I've mostly just been focusing on the main quest storyline, and haven't spent as much time exploring all the different areas. As a result, I ended up finding myself encountering a puzzle in the main quest that I wasn't able to solve with my current collection of Echoes. I had to leave and go find new ones. If that sounds like a tedious backtracking nightmare to you, don't worry. This game is very generous with Waypoints that you can warp to at any time and from anywhere. Getting back to where I was after I'd found the Echo I needed took roughly 30 seconds.
Now, while I love the Echoes as a gameplay mechanic, they are also the source of my one and only complaint with this game: namely, the inventory system. Throughout the game, you will inevitably collect dozens, if not more than a hundred individual Echoes to choose from, and finding the specific one you want quickly becomes a chore after a few hours of gameplay. I've said this in another post, but Nintendo really needs to figure out a way to give us a customizable quick-select function--some way to equip just a handful of Echoes to a scroll wheel so that you don't have to bring up the pause menu to avoid cycling through your entire collection of Echoes. Coincidentally, this was also my biggest complaint for Tears of the Kingdom. I guess someone over at Nintendo just really enjoys scrolling through long lists of items. Anyways, it's not a huge issue, it's just one of those annoying things that feels like it should've been ironed out at some point during beta testing.
While EoW feels very comfortably Zelda-ish in all other aspects, the combat is radically different from what series fans are used to. I think that more than anything is going to be what makes or breaks this game for people.
Outside of Swordfighter Mode (which I will also get to in a minute), Zelda cannot do any direct damage to enemies by herself. If a monster gets close enough to hit you, you don't have any immediate defense or counter-attacks. This means that every encounter with an enemy has to be approached from a small distance. You have to think about how you're going to defeat enemies before you actually fight them, otherwise you will get overwhelmed.
While you are given plenty of objects to hurl at your foes, a lot of the combat will be fought by your own monster Echoes. There's a large variety of creatures to collect Echoes of, and they all have different abilities and fighting styles, which means certain monsters will fare better against one kind than another. But the game doesn't tell you about any of those advantageous monster match-ups. You have to figure those out for yourself.
Creature Echoes can be directed to attack anything you're currently Z-targeting, or they can be let loose to attack according to the whims of their AI. Echoes can also be directly moved around with the Bind ability, which is handy for repositioning any monsters who might've gotten stuck on some terrain or what have you.
You have a limited amount of energy to spend on Echoes, which means you can only have so many out at once. That energy is immediately replenished once an Echo is defeated or recalled, which allows for some pretty hectic swapping strategies that are a lot of fun to pull off. Individual Echoes have their own energy costs, based on how strong they are. So you can't just sic 3 copies of the same mini-boss on every Moblin who is unfortunate enough to cross you.
The best way I can sum it up is that the combat is like a turn-based strategy game set in real time. And as someone who has played an ungodly number of hours of Fire Emblem, I really enjoy it. I downright revel in strategically summoning minions to fight for me (my favorite attack is spawning in a bunch of crows like a malevolent little witch). However, if you're someone who prefers the more direct style of fighting from past Zelda games, this might end up being a deal-breaker for you.
Swordfighter Form is your other major weapon in combat. For a limited amount of time, Zelda can assume Link's abilities and weapons, allowing her to attack enemies directly and do a lot of damage in a short amount of time. But since this ability has limited duration, and the energy guage has to be manually refilled by collecting a specific item, it cannot be your go-to default way of handling every fight. Swordfighter Form can be upgraded as you progress through the game, allowing you to extend its duration and increase its moveset and damage output. But it's always going to be something that you use sparingly, mostly just to get yourself out of overwhelming combat scenarios.
So yeah, I think that just about covers the major gameplay mechanics. In conclusion, Echoes of Wisdom is not only its super cute aesthetic, banger soundtrack, and engaging story. Ignoring all of the more superficial stuff, at its core, this is a really good game, that feels really good to experience. If you've enjoyed any of the past 2D Zelda titles, or even just want to see what all the fuss is about, I genuinely cannot recommend this game enough. Regardless of its differences in presentation, Echoes of Wisdom was made with the same level of care and craftsmanship as any of the other entries in the Zelda series, and I've adored every moment of it so far.
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phew! finally a weekend where i can set aside enough time to type up The Promised Endwalker Stream-of-Consciousness Post. i finished the base story... a month ago? but work has been busy, and i think tumblr benefits from me being quiet sometimes. anyway, what a ride. when you've been building up to the end of your arc for a decade, you want to hit it like an earthquake, and that's exactly what they did.
i think people love endwalker because it fires on all cylinders. it returns - in both story and vision - to the eorzea we love, and the dev team gets to show off everything they've learned. the dungeons and boss fights are dynamic and imaginative and colorful and bring the game's epic sense of scope to bear. the story callbacks are juicy. the music is orchestral again. we're back home, and we're saving the galaxy. what's better than this?
i love that we go to garlemald. i don't - i mean, you know, i don't like garlemald. i shouldn't have to qualify that. but it's hugely narratively satisfying to see the face of the enemy we've been fighting since the first few hours of ARR. you don't think about them when you're beating them up in castrum centri or ala mhigo. they're star wars bad guys. then you meet them on their own turf. you observe firsthand how they starve and cannibalize their own people to feed their obsession with state power and military strength. the wintry environment makes it seem all the more barren and desperate. my favorite part by far. i wish we'd spent more time there.
actually, on that note:
there is an argument that endwalker should've been two expacs. i've heard similar about stormblood - ala mhigo should've been the whole thing, and doma should've been either patch content or an expac of its own. the prevailing theory is that, after ARR, the devs are afraid of letting arcs run long. i can't speak to that, but i wouldn't have minded, that's for sure!
i won't pretend not to be biased. i've noted in many xiv posts that it hurries through its political plots to get to the magic stuff. i felt more conscious of it in heavensward and especially in stormblood. i made peace with it in endwalker. with dessert this good, who am i to complain? i can do small character drama on my own time. for now, the game wants royce to be a big damn shonen hero, and that can be fun, too.
speaking of characters, urianger and estinien have grown on me. this is the arc where, for me at least, the scions have congealed. they're all good, but with any large cast and custom player character, you tend to form the meatiest bonds with a few specific ones. i think royce appreciates urianger's cooler, more mature head. they're both so formal. he realizes she's someone he can confide in. i think she sees estinien as a gifted, but hotheaded whelp, which i find very funny. patience, child. stop sulking. do your breathing drills.
i love thancred's MGS sequence and in from the cold too. they're stressful, but i love that the team tried, you know what i mean? the fact that you can fight enemies in a pinch makes those duties way more bearable than some other games that experiment with stealth.
in from the cold as a whole, honestly. If You Know, You Know
all right, i can't avoid referencing spoilers anymore, sorry. there's a sense of classical tragedy to the whole elpis sequence. it's like watching macbeth or hamlet. you know how it's going to end, and you know you're powerless to stop it, but if they'd just made that different choice! but we had to leave eden. the warrior of light had to end up where they are to finish what elpis started. i don't do fate/destiny plots, but this? i'll take it.
i also knew what would happen going into ultima thule and still came away from it moved. it's strong writing. that's all there is to it. sure, the visuals are haunting, but the dialogue has to sell a gauntlet of difficult character moments, and it pulls it off. on the design side, there's some interesting intentional friction that forces you to linger in the zone and sit with its sense of despair. that part where you have to search the empty park for signs of life? oof
with the majority of the MSQ under my belt, i started sniffing around for what else there is to do ingame. i tried ninja. did terribly. i tried sage. did terribly too, but at least that gave me access to the healer role quests, which, ( ͡° ͜ʖ ͡°). the nier raids are gorgeous. i even did the controversial werlyt quests, and terncliff is so cute. i kind of wish we could have another story there!
what's next? i dunno! right now i'm burning through the hildibrand quests before i continue on with endwalker's patch story. the field operation stuff seems interesting to do after the MSQ, in a "hey, you saved the world, but we have more missions for you" way. i've also contracted Triple Triad Collector Disease, so that'll keep me busy for a long time.
all right. one last thing. Real Gamer Moments: i was in a mount-farming party recently, and i said that i sort of collected mounts, but only used the ishgardian chocobo. it's a roleplay thing - it's the chocobo royce took when she ran away from ishgard. one of the party members said "haurchefant would be proud of you." AUGH
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Hi yume! I have three questions I would like to ask you...
What do you think about these two photos? do you think Simon is really like that under the mask? (in my opinion it might look more like the first photo, but I don't know. Many say it's the second because it looks more like Samuel, but honestly, the haircut of the first is very similar to the scene where he takes off the mask.)
In your opinion, how would Simon behave in a social context? (for example going out alone, taking a bus or any other public transport.) do you think he would still keep the mask on, or would he cover himself with something else?
How would Simon behave with children (you know, in the comic he had a nephew who was very important to him.) What do you think he would do if maybe a small child, in the park with his/her mother, approached him curiously and touched him? or are there kids throwing the ball in his direction by accident? would he kicks the ball back to them?
Thanks in advance, you are the best!🫶🏻❤️
I love your answers and everything you post! (I'll never stop saying this, sorry...🥲)
Hey Sofia :D Thank you for your ask and sweet words 🥺 It's truly nice to hear you like my answers :D Appreciate your support 🫶 First things first ;p the art on the right is from Wombywoo, if i'm not mistaken. Alright, let's do this *cracks knuckles and neck, cause i always spend wayy too much time on answering my asks >.<*
1. You know.. headcanon-ing Simon's face is kinda fun cause his face is hidden :D Everyone can put their own thoughts in the mix. I thiink when MWIII is out, imma do a part 2 on Simon's face. Anyway, I remember that first photo (left) was on reddit, extracted from MWII files somewhere last year. It was already said that the hair was from Graves(?) and put on his head. I also think it's either a placeholder or not finished since they've only used his 3D head for mask placement and the scene where he takes of the mask and we (only) see his fluffy short hair. It really wouldn't be a surprise if Simon's (face) features are alot of that from his VA, Samuel Roukin. I've seen every frame multiple times by now *edit life* and to me, it really looks like Simon has Roukin's eye shape and nose(for the most part). I loove the fact the devs stayed true to Simon's brown eyes *-* So what else did they stay true to? Or is it completely Roukin's face? We might never know :P But personally for me it's still 50/50. Half Roukin's face/ half comic Simon's face. Ok ok, maybe now more like 70/30. idc, just show me. No, don't! Yes!
2. Ooff, good question. I wonder if he uses public transport since he also can drive. (i'd rather take the car thn the bus ngl :P). At the end of the campaign with 141 and Laswell sitting in a bar, Simon still has his eye paint and mask on. Though be it another mask thn that he was wearing during the Chicago mission. So that makes me believe he conceals his face in his free time (outside), i'm not exactly sure how tho cause wearing a skull mask like that in public might alarm ppl? idk. I kinda lean more to the idea he isn't that among people much (being outside). If he already prefers to work alone than in a team (141 is a no brainer for him tho, imo) i don't really see him being out and about and social in his off time Q_Q And with all this online ordering, he gucci. But okok, i do see him do groceries and stuff. You know, basic stuff. He will have alot of hooded clothes, caps and what not. Corona must've been a 'delight' for him. (ok ill stop. sorry) I think he barely makes eyecontact, or just shortly cause he's friendly. He a good lad. Srsly don't waste your time on this next hc; You know.. what if he just lives in a very small village somewhere quiet in England where everyone knows eachother and he don't have to worry about all that outside shii cause everyone in that small village knows how he is. Easy peasy, live and let live. Often people in small villages are old cause many young move to the city. So them golden oldies in his town are just happy they have a soldier in their midst and respect his privacy. Buut.. thn again, the bigger the city.. the easier it is to blend. Oh well. Whatever XD 3. I THINK HE'S REALLY GOOD WITH KIDS! But doesn't show, is scared to show, etc etc all that. I even think if a kid is being bullied in his presence he would intervine. I'm sure of it. But i think he would avoid being around kids. If one's come up to him i think he will be friendly but not interested in a conversation or play ball. I'll let myself out
#IF YOU READ ALLL OF THAT LEMME GIVE YOU A SMOOCH#and sorry for wasting your time#ask yume#ghost#headcanon#simon ghost riley#call of duty
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Stanley and Narrator have an interesting relationship, they could be interpreted in many ways, that might be why their dynamic is so popular, because there's no canon or fanon relationship between the two, it's as if the devs want us, the players, decide their relationship, are they enemies? Divorced husbands? Frenemies? It's up to you to decide, which is why in the Stanley Parable fandom there're so many different interpretations of Stanley and Narrator, they have so much creative potential! You could practically write so many stories just the two of them! Not only that it's fascinating that there's so much mystery in the game, who's the Curator? Who was the guy who recorded the tapes? Who was that person that appeared in Employee 423? WHO IS THE SETTING PERSON???? Who is Mariella? so many characters that are hiding in the dark, but who's really in control? The Narrator? Stanley? Or is it you, the player?
Editor's Note: I will post on the weekends, it depends honestly, but I will try my best to be creative with my blogs, anyways THANK YOU SO MUCH for the hearts ^^
Thank you to the 101 people who follow me, I appreciate it so much 💛🖤💛🖤 so in return I will follow you back >:)
I'm sorry if this reply is late, I got way too busy at school recently ^^'
Thank you for reading, I wish you a nice day :)
#stanarrator#stanley parable#stannarrator#tsp#tsp stanley#tspud#the stanley parable narrator#au#stanley x narrator#thank you for reading ^^#analysis#tsp narrator#Is it gay to love your homies?#bucket not mention#tsp curator#tsp mariella#tsp settings person#tsp employee 432
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Okay, so, a couple of things.
One: I don't know why people are even making that assumption, because even on DR Survivor, while the anons do have more universal power over reality on my blog, one of the CLEAR CUT RULES of their abilities is that they are NOT ALLOWED TO KILL CHARACTERS. They can maim them, torment them, and put them through as much hell as possible with their abilities, but the characters cannot die unless I make them die.
Two: I know how it feels for people to be more concerned with throwing insults at your characters, and it really sucks when it doesn't give you ample opportunity to move the plot along. But this is why I make story posts and ask posts as two different things on my blog, because ultimately, you can't control what the people say on this blog, or what they want to see happen. Such is the sacrifice for a blog that pertains to an audience, although I'm sure I don't need to tell you that. Just don't be afraid to move the plot along yourself if the askers aren't doing it.
And Three: I genuinely don't know why people are acting pissy about this, because my god, that was an amazing conclusion, and by god, I WISH I had the ethic to stage a scene like that. I mean, I can't speak for everyone, but for me personally, I knew that somehow, this was gonna come back around to Hajime having to be the one to put an end to it, whether he liked it or not. It was so obvious this is where it was going, but it doesn't matter, because it's not the twist itself that made that scene awesome, but the way it was staged and portrayed. This is why you're one of my biggest inspirations for my own blog. Like, genuinely, I could so vividly hear Dorothy Fahn/Komatsu Mikako (Tsumugi) and Johnny Yong Bosch/Takayama Minami (Hajime) voice acting that whole scene, as if it were a showdown from DR canon.
But hey, despite everything, what are you gonna do? Just block out the haters, stick to what you're doing, and make what you envisioned a reality. Stay safe, stay awesome.
//Thanks, everyone <3
//I'm alright, I'm more annoyed than sad that this was the immediate response I got. Plus, it's true, some people really are a lot more quick to judge a story than others, especially when it's a single plot point they don't like.
//Tbh, if there's anyone I relate to in this situation, it's the DRDT Dev. They got so much visceral push-back over the reveals in Chapter 2, apparently to the point that people were raging at them and telling them to their face that they're dropping the fangan just because of who the killer was. Even I got a little preemptive in my judgements and I honestly feel bad about doing that to them, but I withheld my thoughts until the whole thing was out.
//Then the ending proved to be amazing, I'd say miles better than I was initially expecting. It's why I don't judge things that aren't done, because the outcome can really make or break them, especially in retrospect when the creator is either weaving together a solid storyline or they're just spinning their wheels.
//Sometimes things in a story that seem hopeless or pointless turn out not to be, and you can really hurt someone when you decide you understand their incomplete story better than they do.
//But I've developed a thicker skin compared to when I started this blog, so it doesn't bother me. Honestly, I'm really happy to know you all have enjoyed this outcome, especially since we still have so much else to cover now.
//I really do appreciate all your support, it means the world to me ^^
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