#honestly some of y’all….
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spineless-lobster · 8 months ago
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Damn I wish people knew what “headcanon” meant
“Erm, but actually (insert canonical reason headcanon can’t be true)”
Like that’s great babe but the point of a headcanon is that it doesn’t necessarily have to align with canon, if anything it’s more fun when it goes against it. When did this stop being common fandom knowledge?????
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angelofdumpsterfires · 4 months ago
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how i feel about all the changes in s3
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kelin-is-writing · 8 months ago
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Sorry guys, can’t hear anyone over the huge heart-eyes I have for this man right here 😍🤍
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the-great-horse-cocktail · 4 months ago
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Alternate timeline where Stanley doesn’t accidentally ruin Ford’s project but he still doesn’t get into Geek Life University bc some kid showed up with a baking soda volcano
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myfairkatiecat · 6 months ago
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Everyone is entitled to love or hate a character, but if you’re loving or hating a character for the wrong reasons I’m gonna side eye you. They are the person they are, love or hate them for it but at least get them right smh
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queer-reader-07 · 1 year ago
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if i see one more person try to claim aziraphale doesn’t love crowley as much as crowley loves aziraphale i will throw hands.
say it with me: just because they show & express their love for each other differently doesn’t mean one of them loves the other more
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grunklebongrip · 1 day ago
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Sometimes I see mischaracterizations of Ford so bad it makes me want to bring this gif back
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pixlokita · 1 year ago
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I feel like ? I gotta remind people it’s ok to unfollow a blog when it upsets you in any way >> like if I ever do that sure, you can let me know if it was anything I did personally I’d appreciate it but if you just don’t enjoy something it’s ok to unfollow ;w; can’t stress enough how important it is to put your mental health first 👌
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forcebook · 28 days ago
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society if people didn't feel the need to insult/belittle forcebook before praising them in the slightest
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ninadove · 11 months ago
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The thing with Feligami is: it’s not what any of us expected. Not just because they were an unlikely match, but because of the way their romance was written.
We could have had a Princess and the Pauper storyline, with Felix courting Kagami under his cousin’s identity for episodes on end. We could have had an enemies-to-lovers dynamic, chins tilted up with swords, a four-season-long dissertation on how the power of love can bridge even the strongest rivalries.
But none of that would have been nearly as fascinating as what canon did.
Instead, we got two kids who have been scarred in more ways than one. Two survivors who immediately make a connection and bare their souls to one another. Two characters whose love is a rebellion not only against their abusers, but against the narrative itself.
It’s so simple! So brilliant!! It’s spelled out in golden letters against the most beautiful sunset!!! And yet somehow, given the size of the wider fandom, I would still call it a rarepair. WAKE UP MIRACULERS
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otp-more-like-killmeplease · 3 months ago
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Hi so this is actually so beautiful
youtube
Even if you don’t care about Star Trek or K/S or anything, please watch this because oh my word. It is gorgeous
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caracolcondiarrea · 2 months ago
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how come there is so little Mobillace stuff, like c’mon, it’s the gay canon ship
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acoraxia · 1 year ago
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Every time someone says Macaque is as powerful as SWK i make him an inch shorter
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hamethyst · 21 days ago
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Thoughts about FFXVI now that I’ve finally played it (was patiently waiting for that price to drop and my salt to dilute):
Pros:
- Pretty game. Big, pretty fights with attacks and cinema that made you feel like a god amongst men. Which you kind of were, at least by the end.
- The voice acting was top notch. Not a weak one to be found, imo, from major characters to minor. They all did a pretty phenomenal job.
- Music was also pretty darn good. Not my favorite soundtrack by any stretch, but it had some bangers, and the music contributed well to the overall mood of the world.
- There actually were brown people. Were any of them main characters? No, but they did exist, and some of them were even semi-important in side quests, which was a better state of the world than I thought. So a kudos there, I guess.
- The story on its own was decently satisfying, but the world-building was really where the game shined (along with the big, bombastic fights). You can tell they put a lot of time and care into developing the lore of Valisthea, from the monsters to the items to the politics of the involved nations. They had a couple characters that basically acted as encyclopedias for lore and in-depth details about characters, concepts, and events, and I genuinely enjoyed making use of them.
- I liked the older ages of the characters, pretty much everybody was in their 30s and older. Much as I love my FF teens and early twenty-something’s, it was very refreshing dealing with grown folks in a story about grown folks.
- From his hair to his face to his voice to his cleavage to his unnecessarily tight leather trousers to the cutscene of his bare naked ass literally chained to a jail cell wall, Clive was the eye candy of this game. He provided more smut material than the actual sex workers that existed in this world. Also his character was nice. He was a good FF protagonist. Also ridiculously gorgeous. God bless.
Cons:
- While there were brown characters, again none of them were main characters. At least give us our token darkie, Squeenix.
- The locations, while pretty cuz pretty graphics, were lackluster. There was one (1) notable exception, and that was (ironically) the place with all the brown folks lol. It was basically a desert oasis-turned-town, and it was legitimately beautiful to behold. But for the vast majority of traversable terrain, even for dark fantasy medieval Europe, it’s like there wasn’t even an attempt to try and create environs that were imaginative or particularly interesting to run/ride through (and it got worse when, about 75% into the story, literally everything became shrouded under dreary cloud cover). Like they could’ve given us a glowing forest or treetop town or something.
- Related to that point, exploration of said environs was equally uninspired. Not just because the locations quickly lost their hold on me, but because there were absolutely no worthwhile rewards for going out of my way to wander any given map area. Practically every chest or shiny bauble was a random assortment of a laughably low amount of gil or the same monster materials I absolutely did not need to go looking for as they were so abundant just throughout the course of the main story and a few side quests. And no secrets; there were no mysteries, no serendipitous little discoveries that would have added to the richness of the world. Halfway through the game, I’d already given up exploring any environment in full, and simply traversed from point A to B for the next cutscene (the only exceptions being populated towns and villages cuz at least there was ambient NPC dialogue), and that was so disappointing. I normally love exploration, even in non-open world games, but XVI simply didn’t incentivize me to pursue it, neither by way of rewards nor simple appreciation of the world.
- Not a big fan of the summon designs. Well, some of them. Phoenix was good, Garuda and Titan and Odin were good, and Ifrit was fine but also coulda been more than a burnt big-horned dog thing, but I was not a fan at all of Shiva and Bahamut. I talked about Shiva when the very first big trailer for XVI came out, and I stand by my statement then that she looks like a woman doing a pretty but boring cosplay. And Bahamut was just a big gray lizard with weird proportions. Not a fan.
- The main big bad was underwhelming and utterly unnecessary. We didn’t need to fight god (again). I’m tired of fighting god, I don’t care how classic a trope it is. All the political machinations the devs had going on (and clearly put so much time and effort into) were more than enough for a compelling, refreshingly grounded story. We didn’t need some random god creature to come in and pose a bigger, higher-than-the-sky threat. Also they were annoying.
- By god, why wasn’t there a fleshed-out party system. Not even necessarily for gameplay reasons, I was (mostly) fine with the action-based gameplay, I don’t necessarily need my FF’s to be strictly traditional turned-based RPGs. What had me wishing most for more RPG-“ness” was the lack of banter, the lack of character/relationship-building conversations out in the field. The only time you got those was at the homebase or during plot-heavy segments. Side quests and world exploration were the worst; even when another person was in your “party,” it was rare for Clive or even the game itself to acknowledge them or their presence (with the exception of Cid. And Torgal. You know, the dog). I missed banter, I missed commentary. I’m not saying I needed a 12-person ensemble cast, but wandering the pretty but repetitive wilderness would have been nicer if Clive had had someone to chat with. It would’ve made the journey a little less lonely, a little less monotonous, and a little less, frankly, immersion-breaking. And it also would’ve helped to flesh out the other, non-Clive main characters, given them the flavor text they needed to really come to life as believably human characters I could care about, rather than just vehicles for lore and story progression. For everyone except Clive and a couple others, that was sorely missing.
- Partially continuing from above: Jill was the greatest victim of this. She was criminally underutilized. She and Clive were cute (30+-year-old traumatized virgin battle couple locked in a decades-long slow burn, sign me up), but they - and, more importantly, she - could’ve been so much better. And one of the reasons they weren’t and she wasn’t was because they chose not to flesh Jill out despite all the ways they could’ve. The nuggets of gold were there; in the story, in the lore, and they did little to nothing with them, and essentially consigned her to the role of Clive’s favorite cheerleader (who gets left behind right before the climax and replaced with a character with less than half the screen time, sorry Dion). It’s especially frustrating seeing as she was the only female member of the main hero cast. Can you tell I’m mad about it. It might honestly be my biggest criticism of the game. She’s not the only victim, as I stated, but her treatment is the most egregious given that she should be, for all intents and purposes, the third most important character in the game. (Also, on a shallower note, her design could’ve been better, more striking. She seemed to literally kinda fade into the background, especially in direct comparison to other characters. I understand the ice theme they were going for, but she really could’ve benefited from some coloration outside of “pale” and “gray.” Lowkey bothered me to the point that I started redesigning (and just full-on reimagining) her as I played lol).
- Also related to the above points: despite XVI being categorized as an action RPG, the RPG elements were extremely barebones, so much they might as well not have bothered including them. And it’s even more glaring an issue because, in my humble opinion, the parts by which the game suffered most (lack of worthwhile exploration, lack of a stimulating party system, lack of quest variety, lack of significant supporting character development) wouldn’t have been issues if those RPG elements had been given more attention and care.
Idk it’s…frustrating, like Squeenix was so dead-set on making XVI so far removed from the traditional FF formula, that they forgot (or ignored) the roots that made their previous games so iconic. I’m all for innovation and experimentation, but it’s gotta be guided, and it’s gotta make sense. And XVI just felt aimless in that respect, like it didn’t know entirely what it wanted to be or what it wanted to do. Couldn’t fully commit to the bit of being a gameplay-focused action extravaganza, but lacked the development and depth to be a truly satisfying, story- and character-focused RPG. And, to me, it showed.
Overall, I’d rate the whole experience a 7/10. Passable, entertaining enough, but sorely lacking in too many other areas, and all areas that I’ve always personally loved in a Final Fantasy game or general RPG. It’s like using a ton of admittedly very pretty glitter to cover up a concrete slab. Fun and exciting at a glance (and again, very pretty), but ultimately little more than camouflage for a solid but shamefully underutilized foundation.
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fenrisdefender · 6 months ago
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Marian Hawke they could never make me hate you.
10-12 years ago this fandom was so vitriolic toward her as a character (and people who liked her/shipped her with characters) and you can see the remnants of that; in the fact that most fan art is of Garrett, most shipping content is of Garrett… and no hate to Garrett Hawke.
But I know some of y’all who originally hated on Marian and people who loved her are still lurking around. I hope y’all at least feel sorry for the misogyny spewed back then that kept people like me and others miles away from fandom interaction…
I will never stop making content for her.
Years lost of content when fandom was too hostile :(
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bugisbonkerz · 9 months ago
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guys genuinely i’m both excited and terrified the dhmis pilot will be shown in full again because . first off, never before seen (by me) content, and we don’t get that a lot in the dhmis fandom. possibly new characters, dialogue, etc!! second, THE CREATORS DONT EVEN LIKE IT AND HID IT FROM THE PUBLIC AFTER IT WAS SEEN ONCE WHAT IS IN ITTT😭
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