#honestly makes for a much more interesting game mechanic
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i've been playing botw this winter break but i've put myself some totk ost while im studying and damn it's making me want to drop botw and start a similar semi-challenge run in totk instead
#carla's ramblings#i'll be honest#totk is a fuckload more enjoyable for me than botw#because i dont necessarily see as botw 2#i just see it as an improvement on the formula#but for cryonis which is honestly used for a lot of cheese; to me the places in where you have to use the runes in botw seem very fabricate#talking about the overworld here#in totk. well i use all of them. all of the time. i use recall less but for the most of the time i use all of them#ascend is the fucking most amazing thing to happen to an open world game#and the ultra hand just ties everything together#pun maybe intended#idk i just feel like totk is a superios mechanical experience#*because* it had botw to learn from#botw is rewarding to play but not necessarily satisfying#and the sage powers feel for the most part much better thought than the champion powers#first of all the individual and lower cooldown#but also look. mipha's grace is just fucking overpowered#mipha's grace is the reason why in my current botw run im not getting hylia statue upgrades#tulin's power is much more useful than revali's. you can do a lot more stuff with it. im comfortable to the updraft being put on a pinecone#honestly makes for a much more interesting game mechanic#and daruk's protection? i cannot play with it. it makes combat so much more awful. also it killed my horse#and dont even get me started on arrows oh god
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Abnormal Love Languages
Genshin men with weird ways of expressing their love for you - Gender Neutral Reader (No Pronouns) - SFW - Romantic - Fluff/Crack
ft. Alhaitham, Wanderer, Heizou, Tighnari, Dottore
Alhaitham
The Scribe of the Akademiya, a renowned scholar, and a totally awkward boyfriend
So what does this intelligent, well-known, socially unaware man do when he wants to show you he loves you?
Infodumping
Knows a lot and makes sure you know it too
If he fell in love with you that means he respects your intelligence and curiosity enough to find interest in your company
So whenever he's on the couch with a new book on Theoretical Quantum Mechanics, he will be reciting the facts to you as if he's doing an oral presentation
Alhatiham keeps one of those big rolly whiteboards in his house (usually used to lecture Kaveh) and you know that when he pulls it out then it is officially date night
He pours you both a glass of wine for a nice candlelit dinner, but then you ask him about his new book and suddenly it's a romantic candlelit lecture
Lucky you find his intelligence attractive ;)))
If you ever need gift ideas for him just get a pack of multicoloured whiteboard markers, he always needs new ones
Even though you might end up regretting enabling his little habit
Wanderer
Traumatised Tsundere (TM)
Has never wanted anything more than to be loved the way he observed in humans, but has always believed he could never be loved in any way. It has only been proven to him that it isn't possible
So he protects himself from rejection by teasing and swatting you away, almost trying to make you hate him so he can at least expect what reactions to get from you
He views it as safe, he knows how humans are when they are angry and hateful, he's experienced it firsthand, so he knows what will come of it
Even though he's secretly saddened by feeling like he has to hurt you
So when you respond to him bonking your head with laughter and a smile brighter than he's seen on anyone in his direct presence before, it startles him
When he pushes your face away with his hand and you retaliate by latching onto his arm he freezes (Wanderer.exe has stopped working)
Calls you stupid and insults your survival instincts
"Honestly, if a complete stranger were to push you away like this, would you still clutch their arm like a lost puppy? How absurd, you obviously couldn't survive without me protecting you, since you evidently can't tell good intentions from bad ones,"
Then you pout and tell him that of course you don't do this with other people, you do it because it's him!
He stops working again
Shoves you to the ground to avoid you seeing how red his face is
Heizou
Riddles and puzzles/tries to quiz you by making you help him solve a case
Brings you to crime scenes even though you are not a detective and definitely aren't allowed to be there just so he can test your skills
"So, what can you gather from this crime scene? This case isn't particularly difficult, so I have no doubt you'll be chasing down the perp in no time,"
Honestly your whole relationship is like an escape room
You want to get into your house but forgot your key? Well knock in morse code and maybe Heizou will let you in
You want to have a nice lunch date with your boyfriend? Well you best be prepared for an intense game of shogi while you eat
You want Heizou to pass you a pen? Well first you must answer these questions three!
But seriously, he makes it fun for you and makes sure to let you know that it’s his way of telling you how much he respects you and he values your input and intelligence
Tighnari
As an Amurta scholar and a forest watcher who has seen way too many cases of mushroom-based food poisoning, Tighnari has learnt to be prepared to dish out medical treatment
So if you cough even once, or sneeze in his presence, Tighnari will begin an impromptu check-up to ensure you're still feeling your best
You try telling him you're fine, people sneeze all the time without being sick, but he just scolds you even more for thinking you could get away without him making sure you're alright
"Don't be so proud, you idiot. What am I going to do with you if you go and get sick?"
Tighnari would hate if you fell ill under his careful watch, but if you do get sick or injure yourself, prepare for a two hour lecture and a bowl of fresh creamy mushroom stew to help you get back into tiptop shape
He's usually incredibly busy with his forest watcher duties, but will somehow almost never leave your side if he's tending to you
When you aren't sick, he makes sure you're eating well, going so far as to prepare your meals or make a nutrition table based on the vitamins he thinks you need more of
Always reminds you to drink water and take any medication you need, your health is his top priority
Dottore
Psychopath (Endearing)
Takes x-rays of you just to admire your lovely bone structure and hangs them up around your shared bedroom as if they're regular date pictures
He loves to have you sit in his lap as he caresses your body and coos at your flesh, whispering sweet nothings in his suavest voice about your organs, and telling you what a strong heart you must have because he can feel it through your shirt
Unwinding with Dottore almost always goes this way, with you getting a shower of what you're pretty sure are compliments about your internal systems and physical attributes
He once shocked you with a mini electric buzzer just to see your central nervous system go off. You were naturally quite annoyed about it but he just shrugged it off, claiming that he just loved to see your body at work, although he never did it again
His doctor brain never turns off, so be prepared to have his fingers in your mouth as he goes on about what wonderful teeth you have
It certainly makes you feel... special
You should feel special, he definitely doesn't do this with anyone else
Dottore is so enchanted by your being that he grows human organs in his lab that are exactly the size and shape of yours, saying it's so you can see for yourself just how beautiful you are
#genshin x reader#genshin impact#genshin impact x reader#fluff#romantic#sfw#alhaitham x reader#wanderer x reader#scaramouche x reader#heizou x reader#tighnari x reader#dottore x reader#zandik x reader#love languages#genshin x you#genshin x y/n#gn reader#no pronouns#gender neutral reader
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"For someone who hates me, you're not pulling away."
Feels like this was MADE for Jake!
"You gotta be fucking kidding me," you muttered, praying your sunglasses would conceal what you were really looking at.
It seemed like a higher being was out to personally spite you. Because not only were you being forced to spend the whole day with the guy you hated,
He looked fucking hot without a shirt.
Of course he did. It wouldn't be fair if he had a physical flaw, the universe had decided it so.
It was supposed to be a bonding experience, pilots versus mechanics. Why was beyond you, considering you actually liked everyone in your current squadron.
Well, except one pilot. A blonde pilot. A cocky pilot. A pilot who thought the sun rose for them personally to shine a light on their ass. A pilot who had become the bane of your existence.
"Hey Rosie!" You ignored the nickname (all because you wore a fucking red bandana) he insists on calling you, turning to your coworkers instead.
"Your not so secret admirer has arrived," your coworker Nicole giggled.
"Please don't remind me. I already have a headache from him and the game hasn't even started," your index fingers rubbed your temples in a vain effort to soothe the dull ache that came from Jake Seresin.
"Well don't look now but he's coming your way," and with that Nicole walked away, no doubt to go flirt with Bob.
"Hey Rosie, looking pretty good," he pushed his sunglasses down the bridge of his nose, making it clear he was looking at you.
"You're going to get burnt with all that baby oil, Seresin," you stared at your phone, not wanting to make eye contact. Or to look at his broad chest.
"Aww, you care about me." He was close. Too close. You could see the hair on his broad chest.
"The same way one cares about a dying mosquito," you took a step away, hoping it would deter him.
Jake has the audacity to chuckle, "You're funny Rosie. Why don't we make this game a little more interesting?"
You raised your eyebrows in mocked surprise, "You're actually going to show good sportsmanship? I'm impressed Seresin, miracles really do come true!"
If your comebacks deter him, he doesn't show it, which is honestly the worst part. No matter what you say, it doesn't drive him away. No, it has the opposite effect, encouraging him to continue to try and interact with you!
Fucking Seresin.
"Nah, but God, you're real cute Rosie," he has that stupid smirk on his face, the one you hate so much. His perfectly white teeth are showing as he oozes Hollywood charm. It's the smirk that makes you briefly consider continuing to chat.
"What do you want Seresin?" You grumble, looking down at the sand. The warmth you felt washing all over your body was clearly the sun, nothing (or no one) else.
"Why don't we make a bet?"
"What are you, twelve?"
Again, he chuckled, as if he found your remarks amusing rather than insulting, "C'mon Rosie, there must be something you want."
"For you to leave me alone." If you had looked up from kicking the sand, you would have seen the assured look on his face fall, his brows knitted together in worry, the corners of his lips turning downward.
But you didn't, giving him time to remask, "Alright Rosie, if y'all win, I'll leave ya alone."
The offer made your head shot up, "And if your team wins?"
His grin widens, "You know me Rosie, I'm a simple man." Lies. "There's not too much I want, just one thing really."
"Just name it Seresin."
"A kiss."
He couldn't be serious. He was.
But your crew had prepared for this game. Nicole would certainly be able to distract Bob, was the dagger's dark horse. You felt good about your chances.
So you shook on it.
Which is how two hours later, you ended up in the parking lot, pressing Jake against his stupid Jeep Wrangler, your lips on his, hands tangled in his stupidly soft hair.
"For someone who claims they hate me, you're not pulling away," He murmurs, victory written smugly across his face.
"Shut up and kiss me Seresin."
"Anything for you Rosie."
#my writing#jake seresin x reader#jake seresin#jake seresin x you#jake seresin x y/n#hangman x reader#hangman x you#hangman x y/n#jake hangman seresin
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Honestly can I admit I've been sitting on writing a full God!Yuu fic? I keep trying to turn game mechanics into God skills. I just wanna throw this out there. Sorta a ficlet? It's mostly my kind of stream of thoughts.
Imagine the guys are absolutely clueless that the "magicless" human is a god. Like a trickster god and whatever little thing that follows their amusement and they notice a weird little blip of magic one day and decides to follow where it leads.
they immediately shift into a vessel that fits the world and when Grim busts open the coffin the god realizes it's his magic they noticed. Oh? Interesting....
The dark mirror can't read their soul because the mirror is tuned into the souls of those born in Twisted Wonderland. The body? Yes. Their actual being? No. So for the first time the mirror calls a colorless empty soul since it's creation.
The god soon realizes they're in a school of humanoid mages and they can sense the different flows of magic from everybody. Allowing them to be able easily analyze what kind of magic it is, ties into the world/nature(aero, water, fire) and emotions(void/light)the self.
Our God realizes that things could get boring fast if they push their powers around and they decide to handicap themselves by only using intentional power to prevent somebody from dying. They're not particularly interested in seeing a bunch of kids die. Mortal lives are fleeting but full of fascinating things.
It turns out that Twisted Wonderland is very interesting if you're willing to see where things lead. But, they can still interfere if they do it within the limitations of a magicless mortal, right?
They also can also pick up on the emotions of mortals and the drips of blot they see are literal buildup of negative emotions starting to manifest in a physical world, very nasty little thing. But only they can see it at this point. They stick by Ace and Deuce because they know that the two will lead them to Riddle. The only one dripping blot at this point within their line of sense. They work with Ace and Deuce, so it's only natural they follow because they helped make the tart, right? They know they can only allow the overblot to happen because they limited their powers but the rancid magic wafting off Riddle makes them unhappy. Diving into Riddle's mind they gently pull through his memories and pull the threads of his thoughts in the right direction. Weakening the link to the overblot and allows Riddle's own mind to push forward and ask the question he needed to hear. This Allows Riddle to hit a breakthrough the overwhelmingly destructive negative feelings. It severes the link to the overblot completely, killing the overblot and allowing Riddle to live.
Riddle awakens and now our God slips back into the magicless human act. They know something is off and they're going to follow along because they want to see just what is causing the world to flow in the direction it's going.
The sticker system is them giving the guys blessing. Our God likes interesting things and the entire rewardable cast is their kind of fun. These stickers kind of create a pavlova effect where they feel positive energy/feelings when around the prefect. The emotions trigger the blessings they received that it boosts their magic. Thus the higher the friendship the higher the magic output
Honey? Candies? All the treats? More blessings. Increased lessons is the god blessing them with more lessons by tweaking the flow of time. They can't perceive the change unless the god wants them to.
They enjoy learning new things about everybody and seeing their progress. They like studying the different dynamics between everybody and are always curious about what's running through their head. A bunch of hormonal teenagers with way to much power at their fingertips always attracts trouble. But also they find them all endearing in their own weird ways.
Of course our god sometimes creates it's own trouble, oh my it seems the tsums felt the gods power somehow and they showed up at specifically Ramshackle? oh my how odd? The God permits it because, well it's interesting and the tsums are harmless if not as chaotic as their counterparts. Just the right kind of mischief they're looking for. Of course maybe our god might have felt a tiny bit bored, saw this adorable magical creatures by staring out into the infinite void of space, magic, and existence and was all "Visit this world please? 🥺"
I just have so many ideas for this I honestly feel like I should try to make a long fic of this idea. But I just want you to think about the absolute crisis all of them go through when they're revealed to be a god that has just let the guys do everything that has happened throughout the entire plot and events because they're amused?
But oh what fun they can have now! Now that they can mess with the guys openly. Only the ones they permit can tell anything is happening.
Pay backs fun now isn't it?
#twisted wonderland#twst#twisted wonderland au#yuu twisted wonderland#self aware au#god au#I have difficulty writing full fics#Other users? Those are all alternate timelines versions of the god#I have so many thoughts#Oh God imagine there's a x reader in there#twst x reader#God says retry! But only after they take a couple hours break they don't feel like eating candy right now#I used God a lot in this post but it's pretty much the easiest thing the lot of them have a vague enough idea of what Yuu actually is#twisted wonderland x reader#Thehollowwriter
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would benny be a girl dad or a boy dad?
either way I can see him getting teaching his child (let's say 5 year old) how to ride a bike because they want to be just like their dad but benny knows the dangers of a motorcycle and the heart attack it would give his wife (reader) so they just settled on a regular bike.
what about girl dad benny who's daughter has a pink bicycle with a little flower wicker basket in the front
hi! 😌 honestly, I don't know. I can imagine him as a girl dad and a boy dad equally, although I assume he didn't have a good father growing up, so being a boy dad could terrify him a little... anyway, dad!Benny is apparently something I really enjoy writing because I loved every moment of it 🥰 before someone points it out – yes, he's drinking beer & smoking cigarettes with the kid around and yes, his wife (the Reader) is the one responsible for cooking and cleaning around the house (she has a job, too) – it's the 70s, okay? 🤷🏻♀️
I had to close my requests for now because I got so many 🙏🏻
The garage where Benny worked as a mechanic was closed every Sunday but the store where you worked part-time was open every day of the week and sometimes they were asking you to show up on the weekends – especially when one of your co-workers was sick – but you didn’t mind it that much since they were paying more for working on Sunday. Today they wanted you for only one six hour long shift anyway so you would handle that with no problem.
In the morning, you prepared breakfast for everybody and went upstairs to change into your work clothes and to put light makeup on. When you went downstairs, Benny and Rosie were sitting on the couch together and watching cartoons. Your five years old daughter was curled up and rested her head on Benny’s chest as they both laughed at something silly.
“I’m leavin’,” you announced but they didn’t even turn around to look at you. You sighed. “I’m leavin’,” you repeated as you leaned in to give Benny a kiss on the cheek. Then you gave one to your daughter. “Don’t let her watch TV for too long,” you furrowed your brows at your husband. “I’m gonna bring dinner with me but you can make sandwiches,” you reminded him.
“Don’t worry ‘bout it,” Benny mumbled.
“Be careful, mummy!” Rosie waved her hand at you and you waved back with a wide smile before leaving the house.
When the door behind you closed, Rosie moved even closer to her daddy as she sighed.
“Daddy?” She looked up.
“Hm?” Benny asked as he put his arm around her and caressed her back.
“But I want to watch cartoons all day long,” she pouted and Benny chuckled before looking down at her face.
“Yeah, I know, baby, but they don’t show ‘em all day long,” he pointed out.
“What are we gonna do then?” Rosie whined.
“Dunno,” Benny shrugged his arms. “Whatever you want.”
“Whatever?” Rosie’s eyes sparkled and Benny nodded – unsurely, though. “Can I colour your tattoos?” She made puppy eyes at him.
“Yeah,” Benny sighed but with a loving smile.
Rosie clapped her hands, forgetting the cartoon on the TV immediately. She kissed Benny’s cheek and scrunched her nose at the itchy feeling of his facial hair before she jumped out of the couch but then, she froze.
“Wait, do you go to work tomorrow, daddy?” She asked, concerned. Benny nodded at that. “Well, maybe then no colouring…”
“It’s fine,” Benny chuckled.
They had learnt already that one shower was not enough to get those marker pens out of his skin.
“I don’t mind it, baby,” he assured her and she smiled again, widely. Then she ran upstairs to her room for the set of marker pens that you had given her for her birthday.
Benny changed the channel on TV since Rosie wasn’t interested in watching cartoons anymore. He switched to some football game and went to the kitchen to grab a beer. You would usually scold him for starting so early but you weren’t home.
When he went back to the living room, Rosie was already taking out the marker pens out of the box. Benny sat down on the couch and opened the can of beer with a wink.
“Don’t tell mummy ‘bout it, huh?” He chuckled and Rosie pretended to zip her mouth. “Good girl,” he patted her head and focused on the game on TV.
Rosie sat next to him and took one of his arms to colour the tattoos. She was trying to do a good job with it and not to cross over the lines. She was so focused on that task that she stuck out her tongue a little and her brows furrowed.
“You know what tattoo is my favourite, daddy?” She asked suddenly.
Benny, who had been lost in the game, immediately focused on his daughter’s question instead.
“Which one, dollie?” He asked.
“The rose, of course!” Rosie giggled. “It’s for me!” She exclaimed proudly and picked up a pink marker pen to fill in her favourite tattoo with her favourite colour.
“Um…,” Benny looked at her, concerned, and her hand froze in the air. “Could you… Choose a different colour perhaps? I’ve told you already I don’t want no pink on me,” he reminded her and Rosie sighed.
She looked down and started to look for a different marker pen.
“Why don’t you like pink, daddy?” Rosie asked.
“It’s not that I don’t like it. But it’s for girls,” Benny explained as he took a sip of his beer. “Men don’t wear pink.”
“Elvis had a pink cadillac!” Rosie pointed out. “And you have a tattoo of a rose. It’s girly, too,” she added and picked up a green marker pen.
“Okay, alright,” Benny sighed, giving up. “Paint it pink, I don’t care,” he shrugged his arms.
“Really?” Rosie looked up with widened eyes and a big grin.
“Yeah. If someone says something, I’m gonna remind ‘em who’s the boss around,” he laughed and Rosie squealed out of happiness before changing the maker pen for the pink one again.
“You’re the best, daddy!” She hugged him before starting to colour the rose tattoo.
Benny smiled to himself and went back to watching the game on TV. Those words coming from his daughter meant more than anything else to him.
When the game was over, Benny was already covered in colourful drawings. Rosie not only had coloured his already existing tattoos but also added a few new ones – for example a ginger cat she really wanted to own. She had no idea you and Benny planned to adopt one for Christmas as a surprise.
“My second favourite tattoo is this one,” she pointed with her little finger at a heart with a ribbon on it. And on the ribbon there was your name. “The one for mummy.”
“Your favourites are my favourites, too,” Benny smiled at her and opened his arms. Rosie crawled upon his lap and hugged her daddy tight. “You hungry, baby?” He asked and placed a kiss on the top of her head.
“Nah,” Rosie shook her head and scrunched her nose. “Can we play outside?”
“Sure. What you wanna do?” Benny patted her back.
“I want you to show me on the motorbike,” Rosie looked up with a pleading look. Benny laughed at that.
“No way.”
“But daddy…” Rosie whined.
“Rose, your mother’s gonna kill me,” Benny told her.
“She won’t find out!” Rosie promised.
Benny contemplated it for a moment but eventually agreed with a sigh. Rosie left his lap and ran outside and Benny stood up and went to the garage. He opened the door first and saw Rosie already waiting on the driveway while she kept dancing around happily.
He glanced at his Harley with a hint of melancholy. It was not like he wasn’t driving it at all anymore but these days his motorbike rides were rare. Next to the Harley there was his car parked and that vehicle was simply more useful when you had a family and a kid.
His good, old Harley. Benny patted it lovingly. He was grateful to you that you had not wanted him to sell it. Even when you had been kinda broke and needed money for the house. You had told him it would be fine without selling it. You knew the importance of this motorbike for him. And you knew how much it would devastate your husband if he had to sell it.
“Come here,” Benny waved at Rosie and she ran up to him, excitedly. “You can sit on it,” he told her but her smile dropped.
“No, daddy! I want to ride it! And outside, not inside the garage!” Rosie insisted and Benny sighed.
“Do you have to be so stubborn?”
“Yeah! I’m your daughter!” Rosie pointed out with a grin. “And mummy’s, too! You’re both stubborn as a pair of mules!”
“Rosie…” Benny scolded her as he gave her an unpleasant look.
“What? That’s what you are like whenever you’re fighting!” Rosie rolled her eyes.
“Alright, alright,” Benny gave up already. “Move away now,” he told her and she took a few steps back to watch in awe as he jumped onto the motorbike and started it with an aggressive kick. He kept looking behind to make sure she wouldn’t suddenly jump ahead and get hurt.
Benny drove outside to stop on the driveway and beckoned Rosie over. She followed him, curiously.
“You have to hold me very, very tight, you hear me?” Benny explained as he was helping her to sit behind him. He already regretted his decision to agree to this madness.
“I hear you, daddy!” Rosie promised and wrapped her arms around his waist.
“I’m not gonna drive fast and we’re only gonna be riding up and down the street once. Don’t ask for more,” Benny told her.
“Okay!” She exclaimed happily.
Benny took a deep breath in and left the driveway to enter the street – slowly and carefully. He ended up driving with one hand as he kept his other one on Rosie, just in case her grip turned out to be not strong enough.
“I love it already, daddy!” He heard her giggle and that sound was like honey being poured onto his heart.
When they made one round, she asked for another and then another and another. Benny just couldn’t say no.
You left the bus with a takeout dinner still warm in the bag you were carrying. The day was nice and sunny so you weren’t hurrying to go back home. Your walk was slow and steady as you admired the trees and the sky and the sound of children playing in the background.
After a while, you furrowed your brows at the sound that was oddly familiar. No, it could not be… It could not be the sound of the engine of Benny’s motorbike, could it?!
You picked up your pace and when you finally approached your street, you froze at the sight of Benny driving his motorbike with a cigarette hanging from his lips as he was laughing. Rosie was sitting behind him and giggling while her legs were swinging in the air. You got dizzy at the sight.
Yeah, Benny was driving very slow and he was keeping one of his hands on Rosie just in case… But still, it was dangerous.
“Benjamin Cross!” You yelled and they both froze at the sight of you as their eyes widened in fear. It was nearly funny how much they looked alike at the moment – a father and daughter indeed.
Benny stopped the engine immediately and you could see his face got a shade paler. He mumbled something to Rosie and she jumped out of the motorbike before running towards you to give you a hug.
“Mummy!” She greeted you with a smile. “I made daddy show me how to ride a bike!”
“I could see that,” you smiled fakely at her and then gave Benny a deadly look. He was slowly driving back towards the house and inside the opened garage.
You took Rosie by her hand and dragged her behind you as you followed your irresponsible husband.
“Don’t be angry, mummy!” Rosie started as she felt your annoyance. “We were careful,” she assured you. “And it was not like daddy wanted to! I had to convince him!”
You didn’t answer and just waited outside the house as Benny parked his motorbike and closed the garage door before joining you awkwardly. He was avoiding looking into your eyes.
“You been driving around with a little kid in the back, risking your lives, while the garage door was open all this time?” You asked him and he looked down.
You sighed and squeezed Rosie’s hand tighter before going inside the house. Benny put out his cigarette on the ground and followed you.
You let go of Rosie’s hand and went to the living room to be able to get inside the kitchen where you wanted to put the takeaway dinner but then you spotted a mess in the living room.
“What is that?!” You gasped at the sight of the marker pens scattered everywhere. And on the coffee table there were two empty cans of beer.
You turned around, even more angry than before. Both Benny and Rosie looked down.
“Rosie, put the marker pens inside the box and take them upstairs to your room where their place is,” you told your daughter. “And wash your hands before dinner.”
“Yes, mummy,” she sighed and rushed to do what she was told to.
To Benny, however, you didn’t speak a word. You just gave him a dirty look and went to the kitchen to unpack the dinner.
He followed you with the empty cans of beer and threw them inside the trashcan before washing his hands in the kitchen sink. They were dirty from the grease.
“You’re fucking irresponsible,” you scolded him, trying to keep your voice low.
“I am not, we were careful,” Benny tried to explain himself but you ignored him.
“And the beer… Jesus, Benny. I’ve been telling you not to drink before noon at least, yeah? You think I’m gonna tolerate you drinking that shit right after breakfast?” You shook your head.
“I don’t do that every day,” Benny reminded you and looked at you like a beaten dog.
You tried to keep an angry face on for a moment longer before finally cracking a smile and opening your arms to give him a hug.
“Benny, baby,” you kissed his cheek and caressed his hair as he wrapped his arms around you. “I nearly had a heart attack back there, seeing Rosie on that goddamn bike.”
“Sorry ‘bout that, but she kept convicin’ me and I wanted to make her happy,” he explained and you sighed. Then you smiled, noticing the colours on his tattoos.
“Just don’t do that again, please,” you pleaded as you moved away to cup his face and look into his pretty baby blue eyes. “If something happened to either of you… I’d go crazy, Benny.”
“I know,” Benny cleared his throat. “I’m sorry.”
Rosie ran inside the kitchen that very moment and she hugged your waist.
“Mummy, don’t be angry at daddy, it’s my fault!” She tried to defend him. It was adorable. You caressed her hair.
“No, baby. Daddy’s an adult so it was his fault. But it’s okay now,” you assured her. “That won’t happen again, just so you know. No more riding a motorbike,” you told her and she pouted but didn’t try to fight you.
“Show me your hands, baby,” Benny looked down and Rosie showed him. They were still quite dirty from some marker pens and some grease. Benny chuckled at that and shook his head. “Come on, we gotta clean them better,” he picked her up to help her access the kitchen sink as she began to scrub her hands under the stream of warm water with the help of the dishwashing liquid and you focused on dividing dinner into portions.
On the next day you weren’t working and you allowed Rosie to skip kindergarten. When you were at home, there was no point in sending her there and you enjoyed spending time with your daughter. She was helping you to clean the house since you couldn’t do that on the previous day due to your shift at the store.
Around five, you were preparing the dinner with the help of Rosie while listening to the songs on the radio and singing along together when you heard Benny’s car parking on the driveway. You looked out of the window and waved at him. He waved back and Rosie squealed excitedly, leaving all the vegetables she was supposed to chop behind as she ran outside the house.
You shook your head with a chuckle and wiped your hands in your apron before walking outside as well to see Rosie jumping into her daddy’s arms. Benny hugged her and patted her back.
“I got somethin’ for ya, baby,” he told her. “Your own bike,” he added and your heart skipped a beat.
“What?” You crossed your arms and approached them two. Rosie was excitedly clapping her hands and you put your hand on her shoulder. “You being serious, Benny?”
“Just wait and see,” Benny chuckled and opened the trunk of the car before taking something out of it.
That something was a small pink bicycle with a little flower wicker basket in the front that made you gasp an oh as your heart fluttered at the sight. Rosie squealed and began to jump around out of happiness.
“Thank you, daddy, thank you, daddy, thank you!” She was repeating over and over.
Benny’s face lit up at the sight of her happiness. He opened his arms and she gave him a big hug again.
“We gotta make sure it’s good for ya, come here,” he put his hand on Rosie’s shoulder to walk her up to the bike. “Stand here,” he pointed at the ground next to the bike to adjust the height of the bike’s saddle. “Yeah, perfect,” he mumbled to himself. “I’m tired today, so I’m gonna park it right in the garage and we can try it out some other day, okay?”
“Yeah! I can wait!” Rosie nodded and then she turned around to look at you. “Mummy?”
“Yes, baby?”
“Are you angry that I have my own bike?” She bit on her lower lip and you chuckled before ruffling her hair.
“No, love. It’s just a bicycle and it’s very pretty. I’m very happy that you have it and that daddy will show you how to ride it, yeah?” You bopped her on the nose and her eyes sparkled. “Benny!” You shouted after him as he was inside the garage. “We’re going back inside. Dinner’s almost ready,” you told him and you took Rosie back inside.
You finished preparing everything and you put it inside the oven before letting Rosie go to her room to play for a while before the meat and vegetables would be ready. When she was upstairs, you joined Benny on the couch. He was watching TV as usual after work and you put your arm around him to play with his hair. He hummed at your touch while the muscles of his shoulders relaxed.
“That’s so sweet of you,” you told him and took his hand into your free one. He lazily turned his head around to look at you. “The bike and everything… You’re such a good daddy,” you whispered.
“Yeah, who would have thought, huh?” He chuckled and looked down.
“That’s not what I meant,” you squeezed his hand. “But… It had to cost a lot, that bike,” you swallowed thickly.
You loved your life with Benny and your little family. You were happy but it was no secret that money was something you often struggled with.
“It’s fine,” Benny nodded. “I promise ya.”
“Well, okay then,” you sighed and lowered your head to put it on his shoulder. Benny caressed your back and kissed the top of your head. “I love you, Benny.”
“Love you, too, sweetheart,” he answered with a smile. “Thank you.”
“For what?” You furrowed your brows.
“For everything,” Benny shrugged his arms. “For saying yes and I do, for givin’ me Rosie, for savin’ my life.”
“I didn’t save your life, Benny,” you caressed his chest gently. “You saved your life on your own when you made your decision to settle down.”
It was something you two would never agree on. Benny kept insisting you were his saviour and you wanted him to finally realise that he could be a good man on his own as well and not only because of your love and presence or because of Rosie’s existence.
But what mattered the most in the end was that you loved each other and you were happy.
MASTERLIST || BENNY MASTERLIST
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OK OK OK OK OK people talk about sniper, or pyro, or medic being autistic right?
B u t
What if I told you all of them are?
Every single one.
Engineer? He's autistic. Soldier? Autistic. Frickin Spy?? Omgsh he's so autistic
So because my brain won't stop itching about this I'm going to write up a collection of all the evidence I have for why the TF2 mercenaries possess within their beings the big tism. By the time this is over y'all are going to be very sick of the word autism.
But IDC
So without further ado, let's go through each of these silly mercs one at a time:
Scout:
Alright, first up we got Scout. Scout I would consider to be AuDHD for multiple reasons
The ADHD is more obvious but like dude trust me he's autistic too
He's hyperactive, forgetful, gets distracted easily, kind of the basic stereotypical ADHD stuff you would notice immediately. He stims, he fidgets, he struggles in social situations, he's seen as over the top and a bit annoying, he talks a lot
Now a lot of these traits are things that are common for both autistics and adhders. But I wanna point out some things I notice about him that are autism specific
He has a special interest: It's Tom Jones. Honestly he probably has a special interest about baseball too
But I mean c'mon he's literally has a Tom Jones tattoo
You could argue this is just a hyperfixation but I bet it's been going on for a while
He also has "spikey" skills. Really good at stuff like drawing, dancing, sports, but he sucks at things like reading, math, etc
Mostly what makes me see him as autistic it's how he struggles in social situations. Bro doesn't know how to flirt unless he's got a bucket of chicken on hand
Soldier:
Honestly if anyone's autistic coded it's soldier
Special interest is all things American, especially if it relates to the military
Lots of autistic people wear certain items that remind them of something they like, usually disregarding things like how it looks or even whether or not it's comfortable. Soldier's helmet is way too big for him but he's almost always wearing it anyway
In meet the spy he does "hut hut hut" when he's doing down the stairs and it makes me so happy
He has no filter, he takes things really literally, he often sees suggestions as orders (teleporting bread anyone?)
Also when he says he's been doing nothing but teleport bread for 3 days it makes me think he must've been hyperfocused on that
I don't think he knows anything about volume control since he's yelling everything
What kind of neurotypical fights bears in Siberia while naked and covered in honey
He speaks his mind rather than beating around the bush
His helmet could also double as helping him avoid eye contact
Pyro:
Tell me they don't have aversion to like every texture besides their suit you can't
A lot of their animations are super stimmy
Pretty much nonspeaking
Has childish interests
Could also have schizophrenia? (I'm relatively uninformed about it tho so I might not be a good person to judge)
I bet half of their little mmph mmmph noises are audio stims
Special interest is fire
their stim is ARSON
Demo:
I headcanon him as AuDHD too
I mean tbf a lot of how he is is more related to alcoholism but shhh let me have this
But I mean he made friends with Soldier
Special interest in medieval weapons which would explain why he's crazy about swords?
Drinking could be an unhealthy coping mechanism/safe food
Probably also depressed with how he can never live up to his family's expectations
Infodumping about bombs in his introduction video
Honestly most of my "evidence" for him is just fanon but idc I like autistic Demoman
Heavy:
Whether or not him having a PhD in Russian literature is canon, some of his in game lines show him to be very poetic and thoughtful
The fact that he only has a few food items but always seems super happy to be eating them gives me safe food vibes
He sings and hums a lot, probably as a stim
He has the Resting Autism Face™
Special interest in his gun
A lot of his voice lines also just feel really stimmy to me, especially when he's doing the "YATATATATATA" thing
Not sure he has any volume control either
Seems to genuinely enjoy Medic's morbid stories, at least to a point
He really really really really really likes the song of the Volga boatmen in particular
He's the prettiest princess it's canon, you can't be a pretty princess without being autistic /j
He has a tiny bed for Sasha. HE HAS A TINY BED FOR SASHA
Heavy is often criticized as a class because guess gameplay is relatively simple and can become a little stale for a lot of people. Yet Heavy seems to have some of the most excited voice lines in the game. I feel like this emphasizes how much he thrives in routine, since he seemingly never gets bored of just doing his thing
Engie:
He has 11 phds
A lot of his voice lines also sound really stimmy to me. Either he's going YEEHAWW GIDDY UP or he's yelling DAMNIT DAGNABIT DANGIT DAGGIT NABBIT
Probably a lot of echolalia with that too
He humanizes his buildings and cares for them like a mother bird
Just listen to his genuinely heartbroken when his sentry gets taken down!
When playing Engie sometimes I find myself smacking stuff with my wrench even though I KNOW it's already level 3 and maxed and whatnot, or I KNOW I'm out of metal, just because I wanna hear the clang noise. So this point is just me projecting but I love the mental image of Engie giving his things a few extra whacks too
He sawed off his arm for his special interest
His whole monologue in meet the engineer is so autistic sounding to me
His dancing taunt also feels stimmy
He's always hunched over, implying irregular posture
He's a NERD—
Man of many talents including playing the guitar
Never takes those goggles off
How does he turn a stressful TF2 match into a (not so) relaxing tower defense game?
Medic:
I headcanon him as AuDHD too because he seems really scatterbrained and it feels like he's working on several things at once and always
He talks a LOT. definitely an infodumper
Either he's super stern or really giggly, there is no in between
He wears gloves in battle but not while doing surgery??? Does he just like organ textures??? Wacko
Special interest is obviously whatever the heck kinda of mad science he does
Here's a heavy medic headcanon I have: medic likes deep pressure hugs
Another special interest could be his birds
He's very spontaneous which makes me think AuDHD even more
Look how excited he gets when taking about the tumors in expiration date!
He got the organ stealing autism
Is it just me or does he fixate on baboon organs in particular???
Sniper:
I'm pretty sure all of you know why this man is autistic but I'm going to list some reasons here anyway
My main evidence tho are his Halloween voice lines: https://youtu.be/2WDljNAslys?si=JP25VOGGDWwwoCI7
Exhibit a, look how much he enjoys having an owl head
Exhibit b, lots of those voice lines make him sound really freakin' overstimulated
He probably wears the hat and shades for sensory reasons as well as because they look cool
Obviously the most socially reclusive of the mercs
I love his backstory where he learns he never felt like the other kids because he wasn't actually Australian, but what if he also didn't fit in with the other kids because he's autistic?
Also throwing rocks at people as a kid screams autism to me
No neurotypical would ever throw jars of his own piss at you either
I think he just wants to live in the woods somewhere and never come back to society and honestly that's based
I feel like he would be the type to bite his own arm when stressed (just like me fr 😭)
Extremely meticulous in following his own life rules (ie being professional and having standards, driving safely with the turn signal and everything)
Spy:
Ok just hear me out for this one
Smoking because stim reasons
He's literally and figuratively masking
He's very suave and probably really good with social things, but I feel like it looks like he's just practiced really hard, again MASKING
Who knows he might not even actually be French
Who collects photographic evidence for a ur mom joke
I see him as either being hypersensitive or hyper insensitive to pain depending on the day (his screams + "I do believe I'm on fire.")
Mad butterfly knife tricks as a stim? (Notice he couldn't help but fiddle with them even disguised as scout in meet the spy)
He sucks at dealing with relationships and that's one of the reasons he's a bad dad
He actually really cares about his team and you can see it especially in expiration date but he's not very good at expressing it
Do you think he wears the ski mask for sensory reasons too?
Probably has his suits tailored to not give him any sensory issues, which could be another reason he likes them so much
Believe me I could go on but I think this is enough to get my point across
THEY ARE ALL AUTISTIC >:00
#tf2#autistic headcanon#adhd headcanon#audhd headcanon#tf2 all mercs are autistic#we need to talk about this#guys they're so silly#they are definitely autistic you can't say they're not#i will die on this hill#medic tf2#tf2 sniper#tf2 heavy#tf2 scout#tf2 spy#tf2 soldier#tf2 demoman#tf2 engineer#tf2 pyro#tf2 headcanons#long post#congrats you're stuck here in this rabbit hole with me#autism#team fortress 2#all of them are so autistic it's not even funny#actually it's hilarious
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Continuing to fire on all cylinders to make this Sky 🤝Mononoke collab a reality! 🐲⚖️🌊
Process GIFs and artist commentary below the cut. ⬇️
Left: Process GIF Middle: Just the background, cos I really like how it looks! Right: Illustration without the collab logo
And here are my notes on my inspirations and references. There's a lot of 'em, so instead of embedding relevant images one by one I put them in a callout sheet! For accessibility, I also included transcript (with bonus ramblings) below each sheet.
Ofuda circle modeled in Google Sketchup 2017, then lightly transformed in Photoshop to flare out. I tried my best to hand-draw these, but it the results came out really clunky and stiff. I figured if Mononoke shamelessly utilizes 3D in their show, I can too!
Krill and sky kid composition roughly inspired by the Ayakashi DVD cover illustration. On the surface level, the krill's black-and-red color scheme mirrored that of the bake-neko. Not to mention, in the world of Sky, the krill would be the best fit of a mononoke-like entity. The red background is also a nod to the red skies seen during a shard eruption in Sky.
Sky kid gesture based on the Festival Spin Dancer's Tier 3 poses and the Medicine Seller's iconic pose in the Zakishiwarahi episode as inspiration. This was the idea which springboarded this illustration into existence. I wanted to do my take of the Medicine Seller's pose, but in a more dynamic manner: rotate the pose to a profile position and set the ofuda in a diagonal, flared out arrangement.
Cape inspired by tenbin design featured in the 2024 Mononoke movie. This one's an interesting one - I wanted the cape to be a stiff material that doesn't "flap" when in flight - similar to the Aurora wing capes. It ended up looking like a kite of sorts, which I'm not entirely opposed to! I haven't had the opportunity to showcase the back view of this cape design, but I envision it having some mechanical aspects to it - the "wing" which are flared out in this illustration fold in like moth wings, and a little bell is attached to the "tail" part and it jingles a little whenever the sky kid flaps!
Bandana is based on the Scaredy Cadet's hairstyle from the Season of Assembly. Mask design utilizes the 2023 Days of Style mask and the Nintendo Pack mask as bases. Pretty self-explanatory. I basically went onto the Sky wiki and found the cosmetics that most closely matched what I was looking for. Then if necessary, I went to the Office space to do photoshoots to get the appropriate camera angles for them all.
Seasonal pendant inspired by the classic Medicine Seller's necklace and the eye motif featured in the 2024 Mononoke movie. Possibly the only one-to-one homage to the classic Medicine Seller design here, but his garnet necklace was too good of a match to the seasonal pendant. A side tangent: does the new Medicine Seller possess a necklace, let alone a mirror? So far all the shots of him don't feature it. Fascinating.
Dark dragon krill anatomy references a custom figurine crafted by @/escaflowne_n07 on Twitter. Until I found this, I was honestly at a loss finding reference for this - be it on the internet or during in-game photoshoots. The lighting on the krill in-game focused on its menacing silhouette rather than its structure. And not to mention, getting a close-up shot almost always set off the dark creature's aggro. I have no idea how this guy found the references to put this model together - well done!
Mantas, elder constellations, and sun dog references murals in the Cave of Prophecy. Krill aside, the overall illustration was leaning a little too much towards Mononoke so I tried finding opportunities to insert more Sky into it. Added bonus is that now there's storytelling in the background: during a shard eruption, a giant krill rises from the frothing waves of dark water to hunt down a flock of mantas.
Clouds behind the sun dog reference the ones featuring heavily in the Umibozu episode. This illustration has a lot of ocean theming, so I figured this would be appropriate.
Rendering style of the background is lightly inspired by the 2007 Mononoke illustration. Mainly having a 2D inked style to contrast with the more polished render of the sky kid. Funnily enough, this was a tertiary inspiration, which lead to the discovery in the next point!
Dark water waves and sun dog composition heavily references Hokusai's "The Great Wave". The waves were modified to be bottle-green of the Golden Wasteland's dark waters. The sun dog is in the spot where Mt. Fuji is in the original composition. these were all hand-drawn by the way! I merely emulated the style of the source material. As a side note, I also borrowed the spotted sea spray rendering for the krill's red spotlight.
Background pattern taken from the ofuda design featured in the 2024 Mononoke movie poster. Mainly to add some gritty texture to the sky. I worked pretty hard to replicate this ofuda design as a high-res asset so I wanted to use it more!
#モノノ怪#mononoke 2024#mononoke 2007#kusuriuri#medicine seller#thatskygame#sky cotl#sky children of the light#thatgamecompany#thatskygame fanart#sky cotl fanart#crossover#purplealmonds#2023#🔕
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I need your thoughts on Martyn.
Jesus Christ in heaven where to start.
I was planning to write massive essay posts about each of the winners sooner or later, I guess Martyn can skip the queue. As a treat.
BAD traffic series martyn analysis post don't read. LONG POST
note: rules I'm operating by are to keep the analysis primarily traffic-based (although this one's kind of an exception because. mr watcher lore) and I'm not rewatching entire POVs so stuff might be wrong so on so forth
Why is he... Like that?
So before I even start talking about 3L I feel the need to address Martyn's background first because, not unlike alot of the other members of the cast, Martyn's previously established relationships from series like Evo have a significant impact on how he behaves.
This is kind of difficult for me to talk about because it breaks my "no material outside of the traffic series" rule for these essays specifically, but I think it's honestly just more fun incorporating Martyn's off-series lore drops and such into his character instead of leaving them out.
So here's the basis I work from -- Martyn is the most unreliable narrator in a full cast of them. His lore is his character's version of events, not an unbiased retelling.
Whether the Watchers exist and whether they're the same entities present in Evo doesn't matter all that much, since all we know is that they are very real to Martyn, at least. Taking the lore as Martyn's POV also helps iron out some of the more awkward creases it creates when viewing the series as a whole (e.g. Grian's involvement with the Watchers surely means he would reference them himself, yet he doesn't) and lays the groundwork for some really interesting things about Martyn himself when you try to put the dots together on how he arrived at these conclusions. I'll be referencing these as they come up chronologically.
So, without over complicating things, here are the rules I'm playing by when it comes to pre-3L Martyn:
Evo did really happen with the same people, however the exact details are muddy.
Martyn knew Jimmy prior to the games and the two already had some sort of personal connection going in.
We're not trusting a word out of his mouth. Especially if he says them on stream. But we are going to acknowledge what those words are.
With those parameters set, let's move on:
Third Life, and the guy who gets a little too into it
Like Grian, Martyn immediately acclimates to the game's survival-based mechanics. Martyn spends a good chunk of the first session of 3L seemingly aimless, but he makes observations and choices throughout that show he has survival at the back of his mind (e.g. him quickly establishing an alliance with Grian and Bigb while sneakily putting them in his debt through the diamonds he finds early -- even if this doesn't end up paying off to anything).
Unlike Grian however, Martyn less desperately clings onto a need for an edge to survive and seems almost comfortable in playing the game. A running theme for him throughout all the seasons will be that he seems to feel most comfortable when he has some amount of unspoken power over others, whether that be something as silly as testing the waters with his creeper soundboard or later when he starts playing 4D chess with himself in regard to his loyalties.
"Power" might be not exactly the right word for what Martyn yearns for, but it's the best word I can find to really describe it. He's always the one with a card up his sleeve or a plan B or, arguably most importantly, the one with control over the situation and responsibility over his own and others' wellbeing.
In my mind, at least, I think it might be a consequence of Martyn actually being quite sensitive in terms of relationships and having this very deep-seeded need to protect his loved ones from harm but lacking the emotional intelligence necessary to allow himself to be vulnerable about those feelings and communicate properly. So instead he finds some way to protect himself emotionally (usually overdramatic and makes him way worse) and treats everyone including himself with a level of un-seriousness that alleviates the tension for him.
If I were to dig deeper into this specific point I must say Martyn seems to have chosen to perform a very specific breed of masculinity, with his constant agonizing need to protect and lead while not having to confront his own perceived weaknesses, and alot of his insecurities and frustrations come from being denied that husband-y role to play.
His interactions with Jimmy early on in 3L portray this side of him quite plainly. After seeing Scott hit him around at Renchanting, Martyn gets Jimmy alone and asks him if he's okay but after Jimmy dodges the question, Martyn quickly becomes frustrated and starts acting very overdramatic (e.g. threatening to cut Jimmy off, "I can't look at you", so on) even as Jimmy keeps insisting they keep talking.
In my humble opinion, it's clear to me from how he speaks to Jimmy in this scene and further on, and from his referencing of their Evo relationship, that this is these two's established dynamic - the way Martyn dramatizes everything feels almost as if he were making a joke of it, teasing Jimmy, almost akin to how an older sibling or very old friend would act. It's possible that Martyn didn't expect Jimmy to take any of his threats seriously (although he definitely was laying on the pressure to try and get him to agree in the moment) and that's why he's so taken aback when Jimmy does act almost afraid of him from this point forward.
Not once does Martyn ever verbalize his own feelings regarding the matter. He never says that he's scared or worried for Jimmy, or even makes any sort of subjective judgment on Scott's character for hitting Jimmy in the first place. He makes it all about Jimmy, never communicating *why* he is doing what he's doing which ends up giving off the impression he thinks he knows what's best for him, which of course never communicates to Jimmy that Martyn cares for or loves him and ends up pushing him away as a result.
Speaking of Scott, despite Martyn clearly not approving of the way he treats Jimmy (judging from the aforementioned conversation and his later lore streams where he essentially calls Scott and Jimmy's marriage a sham), he does not ever act antagonistically towards Scott. Which I think is indicative of another key trait of Martyn's - an almost uncanny ability to push aside his own feelings at least momentarily for the sake of the game.
Martyn does not speak badly to or about Scott. He even explores the nether with him very early on and the two literally joke about trapping the Flower Valley and killing Jimmy together.
I think there's an understanding and perhaps a level of respect, on Martyn's end, towards Scott. One of the first observations he makes about Scott's base, after all, is its defensive location and Scott, like Martyn, values his own competency and likes to pretend he's more emotionally unattached to his partner than he really is (the parallels between Martyn/Ren and Scott/Jimmy are even somewhat lampshaded by Martyn himself when he refers to them as "my red" (Ren) and "your red" (Jimmy) later).
It seems that Martyn doesn't dislike anything innate to Scott's nature, and even has love for his manipulative traits. If it were anyone other than Jimmy Scott was hitting, I'd argue, Martyn wouldn't have raised a fuss about it. Not to mention, there's also a sense of "keeping your enemies closer" when it comes to these two, as both seem acutely aware the other is useful on their side and a threat anywhere else.
I'd argue despite the fact he's able to push his dislike towards Scott aside, he definitely still feels spiteful towards him, as he ends up hunting him down pretty mercilessly come the end of the series (after Jimmy dies too - so perhaps there was also a level there of feeling the need to put up with Scott beforehand as he was Jimmy's only ally, but now that Jimmy's gone there isn't any need to be friendly with Scott anymore.)
Now onto the heavy-hitter Martyn 3L relationship - his dynamic with Ren.
I'll be honest I think most treebark shippers have summed up their relationship way better than I could. You could probably go into the tag and see thirty eight analysis posts more indepth and accurate than mine. However I will say that one thing I see rarely mentioned is this very obviously being Martyn's first time meeting Ren (I'm talking about characters here but here is your acknowledgement this is definitely a result of this literally being the case for the CCs).
He's not used to Ren's mannerisms -- during their first meeting, Ren says his usual "ex-squeeze me" (instead of "excuse me") and Martyn responds "no thankyou, I'm married". Not to get too into it as this is The Martyn Post but Ren's POV would imply the same since he sees Martyn's name in chat and he immediately starts theorizing about what kind of player he is.
I think Ren essentially being a stranger to Martyn at the start of the series makes it easier for him to act manipulatively and keep him at arm's length, as well as be in denial about the whole emotional attachment thing. For so much of their alliance during 3L Martyn is acting, performing to match Ren's vibes, except he's not.
^this quote and the concept of freudian slips informs like 88% of my worldview, if anyone's wondering why I'm. like that.
"The Hand" is very much not how Martyn naturally acts or behaves, down to the change in speaking patterns. It's a persona that I think both Ren and Martyn never take too seriously or mistake for Martyn's authentic self, but it's also something Martyn uses to express his innermost feelings he disallows himself from usually. Yes it's all silly even in-universe but I think there's something special about how he constantly expresses his devotion as The Hand, even if he's doing it with a layer of irony. Plus, I think it says something that, jumping later in the timeline, his flashbacks in LimLife are much more true to the character of The Hand than Martyn himself.
This section is already long enough but I do have to mention Bigb, Grian and Scar or I'll explode.
Earlier on, I touched on Martyn giving Grian and Bigb diamond swords early and it being an attempt to leverage an alliance between them. This I admit might be a slight reach however the reason I say that is Martyn continues to pursue Bigb and Grian as allies throughout the season.
Bigb is cut and dry enough, he ends up floating around the outside of Dogwarts as a not-quite-member after the siege in which pretty much half the sever were antagonized by Grian and Scar. I'm probably not the person to thoroughly dissect Martyn/Bigb but there's something interesting there about how alot of people tend to have this general fondness towards Bigb and Martyn is no exception.
As for Grian, Martyn acknowledges that Grian is responsible for the siege, possible moreso than Scar, but keeps questioning how "gone" he is, worded as if he believes Scar is manipulating him. I've seen people compare this to how he acts towards Jimmy and Scott which I can definitely see the throughline. However, I think while both are an example of Martyn's protector/saviour complex, they are innately different due to Martyn's relationships with both the perceived victim and captor in each case.
Despite Grian also being an ex-Evo member, Martyn does not act towards him with the same familiarity he does with Jimmy. He also brings up Grian's welfare with Bigb and not Grian himself, with Bigb being the other person involved in their earlier established sword alliance. To me, it feels as if Martyn is more testing the waters for if he can still get Grian on his side than out of any genuine concern for Grian, although it is possible he's projecting some of those leftover feelings regarding Jimmy's situations onto Grian and Scar.
The other reason is, I think, Martyn might genuinely be afraid of Scar himself and villainizing him as a result. Everytime Scar shows up in Martyn's POV he's paired with tense music and sporadic editing that makes him appear more unhinged. Martyn has also said on tumblr he found Scar intimidating at the time, which is of course a dubiously canon source but I find it applicable enough.
It makes sense, too. When you compare Martyn's treatment of Scar vs his treatment of Scott. These are both people he has recognized as real threats and he assumes both are manipulating their respective partners, but while he remains friendly (at least outwardly) towards Scott he's constantly wary of Scar, drawing weapons on him pretty much on sight even before the siege.
I think Martyn fears Scar because he doesn't understand Scar. Scott is someone like him who he knows the inner workings of, or at least that's what he believes, so while he doesn't care for him he doesn't feel a need to keep him away. Martyn always assumes a level of coordinated malice from Scar that is more than often either completely unfounded or a result of something originating from Grian (my favourite example of this is, right before the siege, Scar wanders over with his bee on a lead and Martyn starts yelling "he's got a bee! what does that mean?!" as if expecting the bee has some pvp reason behind it. when scar just wanted to have a bee).
That isn't to say that Scar isn't malicious - Martyn is right like 90% of the time that Scar's not-so-subtle friendly hellos have some sinister plan behind them, but he doesn't ever truly get that Scar isn't the evil mastermind he thinks he is.
I'd argue this fear is what also makes Martyn not pick up on the fact that Grian is the more manipulative one out of the two - something that even Scott seems aware of - because he never spends enough time with them on friendly terms to be aware of that dynamic.
Last Life AKA big brother syndrome in full blast
Okay that was a long ass section sorry lmao have to establish everything there. Everything from here on is gonna be a lot cleaner I swear.
The Southlanders could honestly have their own ultra-long post about how they're the perfect disaster team-up lord of the flies esque situation the series has to offer.
Impulse, Grian and Martyn are all similar in that they understand they have to play the game a certain way through keeping their loyalties dubious while Mumbo, as a newcomer, is extremely naive and goes along with whatever the more assertive members of the group say. And Jimmy is Jimmy.
Martyn takes on a leadership role within the group, being the one to constantly spearhead their humour and come up with new often disruptive plans (usually targetting Scott because he totally isn't spiteful still, albeit in a very playful way). After Joel traps their base with tnt minecarts, Martyn is the one to keep everyone else back and disarm them, a huge contrast to 3L's siege.
Their group embraces the rules of the game - if you turn red, as Grian does early on, you are kicked out from the group as a threat. There's this sinking feeling throughout all their spyglass shenanigans and life-trade trust exercises that this is still an alliance in a death game and if you prove yourself to be a detriment, you will be kicked out.
It's no wonder than why Jimmy, who gets his usual bottom of the barrel treatment, tries to run away with Martyn's life during one of their trust exercises. He's been shown at this point he can't fully trust the Southlanders to protect him forever -- how could he, when Martyn, again, never slips in any sign of affection between the teasing?
To Martyn, however, this is a betrayal of his trust. His plea to Jimmy to return sounds a lot like their conversation back in 3L on the snowy mountain regarding Jimmy and Scott, except this time Jimmy accepts Martyn's offer and Martyn tells him he was lying, calling him an idiot for believing him in the first place. This is probably the harshest Martyn acts towards Jimmy in the series, but it's worth mentioning that to Martyn the timeline of events goes he offers Jimmy his protection and alliance--> Jimmy refuses--> Jimmy dies (which Martyn probably sees at least partially due to said refusal) --> he gets Jimmy back and does everything in his power to keep him safe --> Jimmy does the equivalent of *killing him* and tries to get away with it.
Martyn still obviously cares about Jimmy despite being upset at him, as after his usual dramatics and declaring a trial for Jimmy in which each of the Southlanders vote on his fate, Martyn still votes to keep Jimmy in the group (again, something Jimmy is never made aware of).
Possibly partially because of the Jimmy incident and the overall dog-eat-dog culture of the Southlanders, Martyn does to them what he never managed with Dogwarts - betrayal. At least, on some level.
Ironically, it's Ren he betrays them for, forming the Shadow Alliance and even giving the life Jimmy had attempted to steal from him to Ren instead. My read of this has always been that it supported Martyn truly being happy enough for Jimmy or someone else to have his extra life, but Jimmy's act of betraying him itself being what hurt him.
I think now's a good time to start mentioning the Watcher Lore, as here is where it starts kicking into gear. Martyn's claims of emotional bonds not carrying over from previous seasons is not only a very natural progression from his emotional distancing in a coping mechanism sense, but also enables him to betray Ren too later on and not have to confront the guilt that comes with that when he tries to lead him into a tnt trap in the final 1v1v1v1. However, he still cheers for Ren as a ghost and even says that he would be happy to see Ren win, indicating he really does not hold any malice towards him.
I've seen people make jokes about the watcher lore being Martyn schizoposting and I'm sure I've made similar jokes in the past but. Speaking very genuinely here Martyn's questionable sanity is a big part of his character to me.
His Episode 8 of LL literally begins with him acting out the usual running joke of him stealing Mumbo's intro, except Mumbo and Jimmy are dead at this point and he is doing their voices and talking to himself. When the illusion is broken, he panics and the video immediately cuts to him running around obviously distressed with a disembodied voice demanding things from him.
I'm obviously not authorized to diagnose every single one of Martyn's many mental illnesses, but I think mentally breaking down in a timeloop death game is a fairly average thing to happen to someone, and Martyn might be especially susceptible due to his aforementioned need for power and responsibility in every relationship (i.e. I'd like to think he feels some helplessness/guilt over Jimmy and Mumbo's deaths, leading to this sequence).
Not to mention, someone who is emotionally vulnerable coming up with a nebulous Group of Evil People who are the source of all the bad things in a helpless situation of violence is. Something that happens historically quite alot. To try and find reason in the madness is just a human instinct, I think.
One thing I feel like I should mention is his "marriage" with Mumbo which. I honestly don't see as anything more than a gag. Not that Martyn isn't a massive hypocrite but "marrying" Mumbo would be very much contradict what he has to say about Scott/Jimmy's situation. I do think he cares for Mumbo and potentially Mumbo's naivete served as incentive for Martyn to put on the usual assertive/provider role but I don't think there's much more than that (no hate to the shippers, tho, if they knew eachother for like a week longer they would've kissed)
Double Life. Oh no
Double Life Martyn is one of my favourite POVs in the series because it is. Hilarious. Unfortunately.
To start off, he is one of the players who almost immediately accepts the soulbound system as romantic and his views on Cleo/Scott's relationship are heavily based on that (I love that one clip where he mocks them in front of Jimmy).
Him acting flabbergasted at Cleo rejecting him despite pretty much having no relationship with her prior to this season is a really funny contrast to Scott and Pearl, especially when he continues pursuing her like they're recently divorced and Cleo's just like. rolling her eyes. It's all very performative on Martyn's end and why I mentioned his sense of masculinity at the start, because in theme with DL being The Feminism Season TM this is when it comes full throttle in display with the way he treats Cleo.
Martyn keeps referring to himself as a "provider" and refers to Cleo's relationship with Scott as "childish" -- Martyn trying to win over Scott's partner to his side, assuming he knows best for the partner and calling their relationship a sham? Does any of this sound familiar?
Cleo is not like Jimmy, however, and is very clear to Martyn in terms of what she wants from him - which is an apology, no diamond swords or heart-shaped houses, but Martyn in all his emotional denseness can't understand this and keeps assuming there must be some hidden strings attached.
I couldn't find the original meme I had in mind but these are within the same genre. The one I remember had captioned something like "dads don't say "i love you" but they will buy ten boxes worth of the fruit they overheard you say you liked once", which pretty much sums up Martyn's emotional intelligence to me. He would much rather give you way too much of something he thinks you need (e.g. with Jimmy the playful teasing, with Cleo the acts of service) than just say "I love you".
Cleo's blunt honesty serves as a stark contrast to Jimmy and brings something out of Martyn that we rarely ever see -- a genuine, vulnerable interaction in which he has to admit he's hurt. Cleo immediately denies him the role of rescuer he wants to play by telling him directly that she, not Scott, was the one who came up with the idea of teaming up and even gets Martyn to verbalize he's hurt by their actions and cares for her.
Once that illusion is shattered for Martyn and Cleo even admits she's acting manipulatively towards Scott, Martyn realises he and Cleo are more alike than he initially assumed and that he doesn't need to take care of her like he always tries to with his relationships. Ironically, the one relationship he has that is born almost entirely out of government mandated performative romance, is the one that gets him to examine how he views people especially his romantic interests the most.
This is, of course, all said with the fact that following this very heartfelt moment, the next time he speaks to Cleo he pushes her off a fucking cliff and kills her in mind. And the fact that he was very much beating the shit out of her and even called their relationship "toxic" himself early on in the season.
It's kind of hard to gauge Cleo and Martyn's relationship from this point forward but Martyn definitely chills on the namecalling and cooperates with Scott and Cleo for the main part going forward.
I think it's also worth mentioning that, despite Scott once again being the object of his spite, Martyn is once again friendly with Scott all season. When he catches Cleo and Scott mid-axe crit, it's Cleo he starts hitting and not Scott, despite them both being responsible. Behind his back, Martyn will claim Scott is "ruining" Cleo but to his face Martyn is always respectful. He actually even calls Scott "pretty"/"hot" in the last episode, which has some implications I'll talk about more in the Limlife section.
Martyn, like everyone else, is weird about Pearl. Uniquely in his case, Pearl isn't a witch nor demoness, but rather a non-factor he seems to have had written off and her triumph in the end comes as a shock to his system.
He dismisses her concerns over and over in the first episode as they are exploring together and, instead of seeing her as a natural source of allyship, doesn't value her enough to keep her around as an alliance even after Scott and Cleo dump them. In his heart to heart with Cleo, he even very randomly speaks badly of her, although he immediately seems to feel a bit of guilt over it.
He never seems to view Pearl through a sympathetic lens despite the two being in the same circumstance and, again in the same conversation with Cleo, they both agree that she could act as essentially a pawn (an "extra healthbar") for them like Cleo uses Scott.
I feel the need to clarify that while, yes I do believe Martyn is Weird About Women, I also do think he's honestly above average and sees them more as people than some other men in the series (note: my standards are not very high)
He sees most people as nothings that can be manipulated or competition that also can be manipulated, it just so happens that all the women in the series so far land squarely in the former and it took Cleo saying to his face "I'm taking advantage of Scott" for him to realise she wasn't a victim. However, even afterwards, he never treats her with the same competitiveness he has for people like Scott and Scar (albeit it makes enough sense in this season since she's attached to his healthbar, but this remains the same for future seasons). And as a reminder, he holds respect for those he deems as threats, which might have something to do with why he feels comfortable hitting Cleo but not Scott.
As for Ren and the Broken Hearts Club, they didn't get a lot of time together this season since both were preoccupied with their own soulmate dramas and being awful to Pearl but what we do see of them ranges from heartwarmingly nostalgic to a little bit hollow. Martyn saying to Pearl that they're the same at this point doesn't really read to me as him being truly sympathetic since this is post the "you should go use pearl as your second hp bar" conversation and Ren is way too busy to deal with the emotional turmoil of what's going on between himself and Bigb to really pay attention to Martyn.
Ren is still very kind to Martyn, especially considering the last time he saw him in LL Martyn was trying to kill him, but there's an emotional gap between the two that's very noticeable at least to me when compared to 3L and LL.
I think Martyn, at this point, convinced of his own "emotional bonds don't carry over seasons" logic, might be a bit too comfortable on relying on Ren. In both DL and LL he runs to Ren when his current alliance gets shaky and Ren is a source of definite comfort for him (as he said so himself on stream). Ren, as a source of comfort, is not a threat to Martyn aka not someone he needs to keep tabs so when said source of comfort falls through the gaps, you get:
Limited Life. The one where he compares himself to Joffrey from GOT
I don't think I have much to say about LimLife Martyn that hasn't already been said.
I will say I don't necessarily think Majorwood is purely his rebound relationship from Ren, the Mean Gills forming is very much not OOC for either Scott or Martyn (this is pretty much how they acted with eachother at the start of 3L) and their resulting give and take coworker-esque dynamic is a very natural place for them to end up from their previous interactions. Scott, like Martyn, tries to shed his emotional attachments with each new season so they are, in a very literal sense, making eachother worse by reinforcing that habit by normalizing it to eachother.
However, the parallels to their respective 3L partnerships I can't blame people for pointing out, right down to Martyn killing both Ren and Scott in the seaons he was teamed with them and the latter being happy about it.
I think it's time to say what I've been implying with Scott and Martyn throughout this whole thing and that is that they are eachother's ideal ally. They are both aware of the game, play the game, emotionally distant, manipulative and make themselves suffer more for that mindset. I don't think there was ever a moment in their allyship where either assumed the other wasn't going to stab them in the back later, despite the mutual respect they have being very real.
Martyn spends a lot of time this season just wandering around talking to various people, alot like how he acted in 3L before he and Ren became an official thing. It's almost as if, without Ren there, he loses his default go-to guy and is once again sizing up the competition around him.
The one exception I would say would be his interactions with Cleo, who he seems genuinely friendly with, even offering himself up as a "godfather" for the Clockers before the whole server became some form of extended family. You'd think this alliance would also have some basis in the ever present Scott/Cleo alliance but Scott's constant sacrifices for the Clockers are never discussed between him and Martyn, in fact the two of them rarely talk about anything ever past base-building and dolphin-wrangling, and the Clockers seem to treat them as two seperate entities rather than an alliance (e.g. Bdubs seems almost entitled to Scott's life after a certain point, but none of them ever even consider asking Martyn for time).
That, and of course the fact that Martyn kills Scott very unsympathetically towards the end, really point me in the "Martyn is still spiteful towards Scott" direction -- after all, alliance or no alliance, I don't think Martyn would want to be in the conversation with Scott where he tells him about his "love you back" exchange with Jimmy. Martyn certainly respects Scott, loves Scott I'd even say, but I don't know if he actually likes Scott.
I think it's also interesting that it's this season where Martyn's Watcher Lore interludes make a return, just in time for his source of comfort (Ren) to be missing.
Re: the watcher lore the comment Martyn makes about swapping out souls of players who are too "damaged" is very in line with his DL seeing women (and "weaker" men like Jimmy, Mumbo and, of course, Ren) as default victims as, knowingly or not, he implies through this that all the women in the series have souls too weak to withstand the horrors. This also in turn implies that he himself is not broken, which I think he'd like to believe.
Secret Life. It's happy again :D oh wait no
Secret Life starts with Martyn kissing Jimmy. I feel like we moved on from this way too fast in general I mean on the cheek or not he did kiss him he did literally kiss him.
I'll be honest I think the Big Dogs POV is the one I'm least familiar with out of all of these but from what I do remember it's very nice to see Martyn and Jimmy settling back into what seems like their Evo dynamic or even their pre-horrors LL dynamic.
Unfortunately Jimmy is not Cleo and thus cannot get Martyn to be the slightest bit vulnerable, so their dynamic remains stagnant and neither acknowledge the awkwardness that still resides between them.
Jimmy is at least very clearly holding onto some discomforts, judging by his behaviour late in the series when he acts aggressively towards Pearl and celebrates Lizzie dying. He even chases Scott down with a sword on horseback earlier on and, very early in one of Pearl's episodes, he quickly switches between sounding sad and angry.
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It's clear to me at least SL Jimmy has reached some sort of breaking point, and this never gets acknowledged by Martyn (I like to think he just lacks the EQ to deal with it). This all cascades into Jimmy attempting to kill Martyn and running away before dying.
SL Martyn feels almost like, to me, the 3L Martyn who successfully convinced Jimmy to team with him and the disaster that comes with that. Martyn certainly has continued to be his survivalist self, not trusting outsiders to the point where when the Wither/Warden combo is unleashed, he immediately assumes they're picking off reds and goes to hide.
Weirdly enough, his protective tendencies towards Jimmy are pretty much gone. It's almost as if when he doesn't see an active threat (e.g. Scott) he assumes things must be good enough and leaves it at that, which also implies he can't comprehend that He might be detrimental to Jimmy himself.
Obligatory. Yes he still misses Ren. Him literally basing his alliance concept off of dogs is. hilarious. I'm so sorry babygirl.
Real Life is, again, non-canon to me but turns up the "dad who buys you 45 mandarins" energy to 11 with him being Ren and Skizz's pseudo-dad. I love Ren having a crisis about his own RP btw it's the funniest thing and he does it like. Everytime.
Uh yeah I hope that's long enough
#asks#this took me like. a week to write.#BAD analysis do not read#<-- what im gonna tag these as. if i ever even make another one because jesus christ#random thoughts#long post
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mad max, the party's zoomer - apoc au character details under the cut!
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max's role in the party:
a runner - fast and quiet, tends to be the one who makes out with the most supplies
mechanic - knows best about cars and is one of the party's designated drivers (the other being mike)
medic - not as skilled with plants and medicine like will, but is good with first aid and physical treatment!
thief - who the party sends out if they need to "borrow" from other groups (second nature to her)
skills + hobbies:
incredible with melee weapons and hand-to-hand combat -> everything she knows was taught to her by billy
decent shot, but prefers using melee way more!
stealthy, like a ninja - her and el are the quietest in the party! max's fighting style is much more brawler-like despite this
good with card games (likes poker, speed and BS) -> likes to play them with the party a lot, but in particular with dustin and lucas
skateboards whenever she can -> her favorite thing to do next to driving!
really loves listening to music (fave artists are madonna, taylor swift and destiny's child) -> likes having el or will in shotgun so they can listen together!
quirks / fun facts:
whenever dustin goes to bed, max takes his current handheld and tries to beat his high score on whatever retro game he's currently playing (dustin does not know its max who's actively beating his ass on dig dug and tetris)
she took billy's jacket and baseball bat and made them her own - very complicated relationship with him and her upbringing with her stepbro made her very skeptical and suspicious of others (especially the party when she first met them)
when she steals things, she tries to keep the party in mind when grabbing extra :')
--- other notes: ladies and gentlemen, our newest addition - maxine! i'll admit, the two characters i think i'm most shoddy on for their characterizations are dustin and max. since max's story in my au is so heavily tied to her issues with trusting people again (specifically men) and family, i'm scared that it will make her character intrinsically tied to relationships instead of having her own character. i'll try my very best for it not to be that way, of course!
for now, she's how i imagine her in the show - she's still a cheeky, sarcastic, stubborn and awesome tomboy with insurmountable trust and distance issues, and i love her for that! the circumstances that drew her to the party are currently a secret, but i will establish now that billy is tied to her storyline and how the party meets her for the first time - while billy's an interesting character in his own right, i straight up don't like him :P so i'm warning people now that billy's more a plot device for max's arc and i probably won't be diving incredibly deep into his character. this is a party centric au after all!
when i was thinking of max's character, i was trying to keep the things she liked in mind and why she was so cool in the first place! ofc, she had to skateboard, even if it was only a little, and she's honestly just great at games in general (to dustin's dismay).
her upbringing in canon and the way she acts is pure "survival instinct" behavior. she knows first aid, she knows how to drive, she escapes vecna, she's incredibly independent! she's a fighter, through and through. she's also not really one to hesitate often to be hands on, and i can see it in the way she acted seasons 2-4 :')
lucas is almost done - maybe a few days give or take!
#max in a tanktop covered in blood she is everything the lesbian in me swooned just a bit#max mayfield#lumax#stranger things#stranger things fanart#st apoc au#sammi's art
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So I don't usually get involved in class balance discourse but recently I stumbled across this video and it made me realize something about D&D's game design, specifically WHY casters get access to room/encounter clearing amounts of damage while martial characters are stuck with their low damage iterative attacks.
See, since d&d was one of the first things to emerge from the primordial soup of ttrpgs there were a lot of developments in game design that we take for granted today that simply didn't exist as concepts back then. One of these was asymetricality: the idea that different players at the table might be using their own set of mechanics to interact with the game at different levels.
Today we understand that while our DMs/GMs/Storytellers/Directors are fellow players, the game is FUNDAMENTALLY DIFFERENT from their perspective and the mechanics they have access to should probably reflect that.
I've complained before that d&d's monster making system is nigh unusable because it expects you to do a lot of extraneous work for a creature that's going to be dead in three rounds. This is because the game has traditionally modelled monsters in nearly the same way that it models player characters, which seems like the most backwards bit of game design ever until you remember that d&d evolved from wargames, where having a unified system with clearly defined math was important for maintaining competitive balance.
Magic is unbalanced for the same reason that monsters are over-complicated, because it expects the party and the dungeonmaster to be using the same mechanics despite their fundamentally different play experiences.
Think about it: however much fun it is to make things explode Fireball and it's big brother Meteor Swarm are not well designed player spells. They're really USEFUL for a DM looking to deal a lot of damage to a relevant level party, but encounter balance starts to go out the window once the players get their hands on them.
So how do we fix this? Honestly, not sure. I'm really interested in how the 5e successors are taking advantage of the asymmetrical nature of the GM/Player dynamic, as everyone's seemed to have independently learned the lesson that there should probably be a different set of mechanics depending on whether you're behind the screen or not.
For D&D itself though, I think it's one of those things that I'm going to need to tinker with for a while and up my game design skill. Learning where the game breaks down teaches us how to improve it. Currently I'm experimenting with retooling player HP and making counter-magic a LOT more common to make the use of those big encounter-ending spells more tactical. I might also take a look into it if I ever feel like tangling with the spell economy.
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As someone who designs games, are there any specific games you've read that do interesting things with the Forged in the Dark or Powered By The Apocalypse systems that get you excited to write your own stuff?
(Asking those two since Protect the Child is FitD, also excited to hear if another system is excited rant worthy)
My friend, thank you so much for giving me space to ramble lovingly about games and mechanics. I don’t know if anything suggested here will be new exactly, but I am relishing the chance to talk about how the games I’ve read and played have impacted my design journey.
This is going to be a walk-through of various games that have given me a lot of tools to work with. Right now my head is full of Protect the Child, so I'm not really thinking about any other design projects, but I hope you enjoy this nonetheless!
Brinkwood, by Far Horizons Co-Op, Slugblaster, by Wilkie’s Candy Lab, and Moth-Light, by Dissonance.
I knew of a few Forged in the Dark hacks before I heard about Brinkwood, but when I realized that the Masks were basically communal playbooks, my mind was blown. Both Slugblaster and Moth-Light appealed to me because of their setting, but when I read the rule-books I was also impressed by how they were able to take the base Forged in the Dark and change it to make the rules work for the proper genre and tone.
Brinkwood takes the playbooks with special powers and makes them communal. You can pick up a new set of powers every time but still play the same character, so you can have variety while still pursuing the same character’s storyline. Because the Masks are shared, the “crew playbook” doesn’t look the same as it does in a lot of other Blades hacks, as no matter what Masks you take, you’re still engaging in a rebellion against vampires. Brinkwood also gives the GM a lot of guidance on how to flavour the antagonists in a way that is challenging, interesting and dangerous, while also giving the players a way to veto any subject matter that bleeds too much into real-life boundaries. Honestly, I think Brinkwood probably directly influenced my game A Terrible Fate more than Protect the Child, but the initial moment of realizing how much you can play with the game was a really important step in my development.
Slugblaster re-organizes your dice resources as Boost & Kick, and shifts Stress into a currency (Trouble) that you have to spend, rather than a time bomb. This gives your characters more longevity and takes away a lot of the gritty trauma that works for Blades, but doesn’t make sense for hover-boarding teens. Additionally, Slugblaster gives agency of faction creation over to the players in a way that’s way more personalized than it is in Blades. Specific questions are meant to be answered by specific playbooks, which I think is a great way to speed up crew relationships, as well as ensuring that each player at the table has a piece of the world that they contribute to. When setting decisions are left up to the group as a nebulous whole, one player may have more say over setting creation just because they have the loudest voice or the most ideas. By giving specific choices to specific playbooks, you’re ensuring that each player has a piece of the world they can point to and claim as theirs.
Moth-Light takes the CATS safety tool and embeds it into Pact creation, allowing the genre and tone to shift the way the game is played slightly to reflect the kind of story the group wants to tell. The core setting is the same - a planet with gigantic bugs - but the ways the characters interact with the setting changes depending on the Pact that you choose. I think this is a genius way to give a group a way to use Safety Tools without them necessarily realizing it, and it ensure that the group enters the story on the same page. This mindset fuelled my choice to present the world-building as a series of questions for the players to answer, establishing some truths about the technology levels and the use of magic before players make their characters, setting some basic limitations to make sure folks are on the same page. Currently however, I don’t think I’ve achieved the seamless translation of CATS into a game-appropriate setting exercise - I’ve just ported CATS into the game.
External Containment Bureau, by Mythic Gazetteer.
External Containment Bureau minimizes a lot of their character options and does away with playbook options in order to make character creation customizable while still quick, and one of the primary ways they did this was by changing the way gear rules work in the game. In standard Blades, you can only use equipment to improve your Effect, but in ECB, you can use your equipment to add +1d or improve Effect. This is primarily because ECB doesn’t use stats in the way Blades does, but I liked the way that little tweak gave the player an additional resource.
Additionally, ECB doesn’t care about load. Instead, the character comes with some gear associated with their department, and a few gear slots that they can fill themselves. You can always have everything in your Gear section on you - the limitation is in what’s available. I really liked how the game provided a balance between gear that made sense for your department and gear that reflects the way the player wants to portray their character, so I did the same thing in Protect the Child.
Antiquarian Adventures, by acegiak
I heard about the way Stress works in Antiquarian Adventures when I was listening to the Dice Exploder podcast, and it sparked a lot of thoughts about what Stress can be used for, especially since I knew that I didn’t want to give the characters Trauma in Protect the Child. Thematically, it doesn’t make sense to imply that parenting is inherently traumatic, and I don’t want to cast the Child as a source of trauma for the parents.
Antiquarian Adventures solves this problem by allowing Stress to re-set every time you fill it, as long as the player is able to dictate how the character suffers some kind of setback or brings about some form of trouble as a result of getting too stressed out. The exact trouble is attached to the playbook, adding to the distinct flavour of each trope. In Protect the Child, I made sure to add one Reaction that was unique to the playbook, to reflect the same kind of thing.
Last Fleet, by Black Armada Games.
Last Fleet blew me away with the Pressure mechanic. It’s a physical manifestation of stress that exists in the setting, that doubles as both a player resource and a ticking clock. You can spend Pressure to give yourself a better chance at success, but once it hits its cap, your character is forced into a situation that that they cause themselves.
In many ways, Last Fleet is doing something similar to Antiquarian Adventures, but the one thing it adds is that it gives the player options in terms of how they’ll cause trouble. Some options overlap across playbooks, but each playbook has a unique collection that helps keep it somewhat distinct from the others. One of the best moments I had in play was when one of my players realized that he had the option to actually turn on the group - the reaction was like a little present he’d just unwrapped for the entire group, and it made for an extremely memorable moment for the table.
Last Fleet also inspired me to shorten the Stress Clock in Protect the Child. Base Blades has a 8-mark Stress track, but in early play-tests, I felt like it was difficult for anyone to fill up their clock in a single session. The Last Fleet Pressure track can only hold 5 marks of Pressure, and re-setting it doesn’t empty the track, but rather puts it at 2. I think that constant Stress provides a bit of a friction point for players, which is needed since it’s easier for players to achieve bigger dice pools in Protect the Child.
Beam Saber, by Austin Ramsey
When I was agonizing about how to encourage more roleplay between players, someone recommended that I read through Girl By Moonlight. Unfortunately, I don’t own a copy of Girl by Moonlight. I do, however, own a copy of Beam Saber, so when I decided to comb through other Blades games for relationship mechanics, I stumbled on the relationship clocks of Beam Saber.
In Beam Saber, you write down beliefs you have of each other character in the party, and attach each belief to a slice on a Connection clock. During downtime, you have the option to Cut Loose, which helps two Pilots relieve stress with each-other at the same time as filling the Connection clock. Filling the clock awards XP as well as provides the characters an opportunity to confront each-other about the way they see each-other.
I liked the idea of using time together as a chance to relieve stress. As far as I understand, this moment of connection is also seen in Girl by Moonlight, but I decided to limit the amount of stress you could relieve in Protect the Child because I’m still operating under the ethos I was introduced to in Last Fleet - I want to keep the characters under a lot of pressure, making room for them to make terrible decisions, and therefore giving them room to grow.
Lady Blackbird, by John Harper.
I returned to Lady Blackbird when I realized that the way I’ve set up runs in PtC means that it may be hard for players to do things like engage in long-term projects, or train for XP in a regular Downtime session. I also noticed that it was hard to get the players to roleplay with each-other with the way that Downtime is written in base Blades - it’s often navigated through in a very procedural way. Finally, I wanted to make the game a bit more one-shot friendly, with a way to present a Downtime-like section partway through the game without bogging down play too much.
Lady Blackbird has moments in between Action scenes where it explicitly encourages players to engage in flashbacks or character interactions in ways that allow them to clear conditions and provide a bit of exposition into their backstory. This, coupled with the Impressions in Beam Saber, gave me the tools to both encourage the players to role-play while also giving them the tools to foster relationships with each-other.
Right now, Rest Stops only have two moves: Bond with the Child and Bond with Each-Other. By reducing both of your options to moments where your character interacts with other characters, and encouraging both of these options to reflect your character’s ideals and history, I’m hoping to provide some of the maintenance of Downtime while encouraging the role-play that happens in Lady Blackbird. Longer downtime actions are relegated to Time Passes, which will only come up in campaign play.
I still haven’t perfected this stage though. For example, I haven’t figured out what to do about wounds.
Apocalypse Keys, by Rae Nedjadi / @temporalhiccup.
It’s kind of hard to quantify or describe the influence Apocalypse Keys had on my design, but I’ll give it a shot.
In Apocalypse Keys, your character never has to fail. There’s always options to give yourself a success, it’s just a question of how much you want to sacrifice parts of who your character is in order to get what you want. Apocalypse Keys is itself an amalgamation of a number of different mechanics from various places, such as the way you use tokens to improve your rolls, as originally found in Libretè, or the Theorize roll, popularized in Brindlewood Bay but originating in Codex: Moonlight.
The character playbooks are also centred on different struggles that the player has decided to wrestle with. The Summoned has a lot of moments centred on fighting destiny, while the Last wrestles with grief and loss. Some of the themes in these playbooks give you a lot of freedom to explore struggles and traumas that affect people in real life, but are flavoured in a way to give your monsters great power and extremely interesting backstories.
Finally, the way your character looks is completely up to you, and is irrelevant to the things your character can do. If you want a thousand glowing eyes, it doesn’t matter which playbook you choose. If you want to be the spirit of all werewolves that came before you, it doesn’t matter which playbook you choose. If you want to carry a golden spear that can listen to the regrets of the restless dead, I don’t think it matters what playbook you choose. I think that there’s a bit of a carryover from what I love about Changeling: the Lost to be found in Apocalypse Keys, in that your character’s origin and presentation can be as varied as whatever you can imagine, and can fit into the themes of whatever playbook you decide to wrestle with.
Protect the Child doesn’t directly borrow any mechanics from Apocalypse Keys, but I think the ethos behind the design is there. I want the players to experience the same creative freedom, while tying down specific themes to specific playbooks. I want to enable conversations about real issues that affect real people, while allowing the table to situate those issues in whatever setting makes the most sense for the group. I want the players to feel powerful, and at the same time recognize that the biggest obstacles to being good parent are generally incredibly personal.
I also admire the way that Nedjadi designs, from the rigorous play testing, to the purposeful openness about his inspirations, to his careful documentation of who has inspired him and where his ideas came from. I think being able to provide a clear through-line to the ways your were influenced by other design works is good for the historians of our hobby, and it also reinforces a culture in which game designers influence and allow themselves to be influenced by each-other.
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Spoiler heavy fnaf ruin dlc rant up ahead
I am so fucking proud of steal wool they really took every criticism from the original game and fixed it and even added more
Like Cassie actually acts like a human being?? And like her knowledge of the original characters and cute little comments on every item are so endearing there is so much detail going into this.
The fact that they expanded on one of the fan faves Roxanne and giving her a great arc I’m in love I’m so happy
They honestly gave more depth to all the animatronics too like we finally see Bonnie’s design and get and get a taste as to what happened, also that poster Freddy gifted him I’m crying they are so cute and gay I love them
😭😭😭
Also the whole dark ride section with Monty is so fascinating like is that narrative kind of true or is it just fabricated by fazbear inc to cover up the decommissioning of Bonnie
Why replace Bonnie with Monty?? Why not make a new Bonnie model?? With the prototype label on Freddy it may be confirmed that they make multiple models (well we already kinda knew that with Freddies comments but oh well)
Also Freddy?? Like is that our Freddy or a different one?? They very clearly highlighted the prototype label so they want to emphasize it, but then the head is still missing like in the princess quest ending so what is the truth??
Feel bad for chica fans tho she really was sidelined hard
Aaaaa and my baby boys!!! There’s 3 now aaahaga
I was really not expecting eclipse to be the way they were, very… normal? Is that the right word?? Like obviously a little delusional on when the daycare is gonna open again, but in the right mindset of like this child needs to leave this place is not safe. It is interesting to me that both he and Roxy thought that it was Cassie’s birthday, maybe that was the last day before she left the plex? Or maybe that was the day the plex caught fire? Or maybe most depressingly we are playing on Cassie’s birthday so the animatronics have it in their systems what her birthday is and wish her a happy one (if they are in the right state of mind lol)
Some peeps are upset moon is a little too villainous
I think you can still say it was mainly the virus but I would argue even if it’s not the virus I feel like moon is kinda justified here. Like sun has been shutting him away for a long time before this (if the books are to be believed but also in general) so when he finally gets a chance to roam free of course he’s gonna take it. And idk about u but if my alternate personality was constantly trying to shut me out and I finally got control, I probably too would try and keep my control for as long as possible. Also from what I have seen so far, not even moon is all that aggressive? Like he grabs you at the beginning, but I think that’s just his very ineffective way to get kids to sleep and other than that he just kinda stays away
Poor sunny baby is stuck in the ar world 🥺🥺 I didn’t notice at first but yeah everytime you talk to him it’s only in the ar world. And the end part where you switch them out for eclipse if you do that in the ar world, he says not for me it’s for moon.
I will say though I noticed the voice acting for them changed a little this game, like both have a higher pitch and are more goofy sounding? Like more gremlin energy than evil villainy. I wonder if that was on purpose? Both of them sounded more like the other so maybe that was the reason? Interest interest
Also their mouth moves?? Sort of?? That’s so silly to me they have a whole working mouth system and their face mask doesn’t work with at all 😭
Does give me lore intrigue tho cause like why do their mouths move but not anymore?? Did something happen?? Are they just not maintained enough?? They also move outward instead of up and down (at least from what I saw) so is the mechanism different?
Also the way that sun and moon talk about eachother is so interesting. Like moon says the light hurts “us” and sun says “no the other me” like they seem to almost consider eachother more connected than we first thought, like they’re not just coworkers or strangers they are almost like two sides of the same person. It’s very interesting and I wonder where people will take this.
Overall great job I’m so excited to comb through the game and find every little secret (especially regarding the dca) aaaa
Ok ok update moon does have a jump scare but it’s ridiculously hard to get and I’d still argue he’s not as vicious as he was base game. I mention in another post but eclipse being as kind as he is and being (presumably) a combination of both AIs, gives even more evidence moon is supposed to be kind and caring like his posters suggest but something went wrong. Also Cassie’s comments on their plushes show that there were kids who truly liked the daycare.
#fnaf ruin dlc spoilers#ruin dlc#ruin dlc spoilers#spoilers#fnaf spoilers#ruin spoilers#fnaf dlc spoilers#fnaf ruin#fnaf dlc#sundrop#moondrop#fnaf daycare attendant#fnaf#also please please pleas if someone wants to discuss#or just have me rant to them one sidedly#please I’m bursting at the seems aaaa#thoughts
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Name: Gnat Attack
Debut: Mario Paint
I love flies! Diptera is my favorite insect order! But the world as a whole does not love flies. Just look at Flyswatter. An entire genre of item that exists to try and kill flies! It would be nice if everyone could love flies while still being reasonably careful about the biting and disease-spreading one, but at least the prevalence of fly swatting means I get to talk about some Weird Mario Flies!
Fly is the most basic fly. I wouldn't want anything else for this role! A classic gray housefly who will land on your food and rub its hands together. One of the most charismatic fly behaviors! It looks like they're scheming, but they're really cleaning their hands when they do that! It would be nice if they did it before landing on your food, but they're not being rude on purpose... or are they?! (they are not. They are not smart enough to do that)
Fly does not have interesting behaviors and in fact cannot even attack the player, but the most interesting thing about it, to me, is their relationship with Munchers! If a Muncher is shaken enough in Super Mario Maker, flies will come out, and swatting them is the way to start the Gnat Attack minigame. But why here? Why Muncher? I guess it's because of the Venus Fly Trap inspiration, and compared to standard Piranha Plants, Munchers look more like they would catch bugs, rather than tear meat from bone. Perhaps this is rudely shaking out the Muncher's meal! That's not nice! And then the player most likely just wants to swat the fly. What a waste! At least eat it.
Big Fly is the first dangerous one, and can attack the hand that holds the flyswatter! What's it going to do? Spread pathogens? Suck blood? Fly into your eye and make you blink a lot? None of those things! It will fire Projectiles. Its shiny green exoskeleton brings to mind the green bottle fly, which does not have any Projectile Attacks as far as I know.
I don't know why, but Big Fly is the only one from the original game to not return in Super Mario Maker. Maybe its attack pattern didn't work well with the new control method? It DID feature in the pause menu, return in the WarioWare version of Gnat Attack, and even get to be on the title screen there! Maybe all that went to its head, and it started demanding too much. A rabbit carcass all to itself at the snack break area. That's just too much rabbit carcass! You're not too good to eat at the same rabbit carcass as the rest of us!
Fly Parent is my favorite one! For many reasons! This is not Fly Mother. This is a non-binary parent birthing insects out the wazoo! Representation Win! I'm glad it's yellow, because that reminds me of hoverflies, my very favorite flies! The sweet little slurpers who just want to drink nectar, and mimic bees and wasps for protection! As babies, though, they are voracious predators, and Fly Parent differs in this regard.
Instead of larvae, Fly Parent gives birth directly to Fly Children! These have the most basic fly design possible, but their circumstances are interesting enough to compensate! I assume you know that flies, as with many insects, hatch from an egg as a larva, then later become a pupa, and finally emerge as a winged adult. Fly Children, however, appear to be these very winged adults, and also look nothing like Fly Parent! There are a few possible explanations.
One: Fly Parent is artificial. Its abdomen is bizarrely shaped, and honestly rather artificial-looking. It is not a true fly, but a transport for a fleet of real, tiny flies.
Two: Fly Parent is PARTLY artificial. It has an artificial womb to raise young in, allowing them to undergo complete metamorphosis inside, feeding the larvae with mechanical bug milk. As for the children being so small... they're premature? I don't know!
Three: Fly Parent is an adoptive parent to the Fly Children, and has a great relationship with its countless adult children of a different species.
I think any of these is a pretty great option! I'd be happy with any of them being confirmed if Nintendo ever does a Reddit AMA to answer Mario lore questions!
Fly Bomb is what it looks and sounds like. A fly, that is a bomb! A Bob-omb, specifically, since this is Mario. I always get a kick of how this style and color of eye often denotes a bomb in this franchise. There are ants and termites that are able to explode and sacrifice themselves for their colonies, so maybe if there were eusocial flies, Fly Bomb could become real! Hopefully it would be spherical with a string fuse, too! Bob-omb is a flawless design, and it has even fewer flaws when it is also a fly. I think, lore-wise, this could have been the creature to inspire the creation of Bob-ombs in the first place!
Finally is King Watinga! The big bad robotic fly who is like, leader of the flies or something? I don't know. I don't think this entire insect order has a single leader, between you and me. But someone made a robotic fly and it's mean. King Watinga is capable of spawning Fly Children, which I think backs up the Artificial Fly Parent theory! I don't care much for his design, but it is so silly for there to be a Boss of the flies, a Mastermind behind a mildly annoying buzzing. It's an organized thing! Also, I don't know why he is named King Watinga. Watinga is a last name most common in Papua New Guinea, and I have no idea why a robobug is named it! Does anyone know? Will anyone tell me? Please? Thank you
#gnat attack#mario paint#super mario maker#fly#big fly#fly parent#fly children#fly child#fly bomb#king watinga#mario#mario enemies#mod chikako#warioware#warioware inc mega microgames
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bonnyyyyy +1 chance!couple were so cute omg does kook win in the tournament? i feel like he'll immediately take oc out on a date to celebrate if he does, gotta flaunt his feathers while he has the chance cuz she also plays the same game
"I'm sorry it's just in the hotel room-" Jungkook fumbles with his words as he lets you inside, hair having just dried from the quick shower he took after his tournament.
He'd won, and he'd expected that, honestly- he'd been well prepared after all, and his teammates were just as good at the game, leading to a relatively easy win. Still, he knows this game will stay in his mind as the hardest he's ever fought- because he'd been sweating buckets, knowing you're somewhere in the crowd, watching him play.
That's one of the main reasons he had to shower before meeting up with you. God knows his shirt was soaking afterwards.
"No problem- you know I could've waited too, it didn't.. have to be today." You reassure him, but he shakes his head, and leads you to the small table in his rather spacious hotel room, windows to the balcony opened, fluttering the see-through curtains a bit.
"No, I wanted to see you right away." He says, and it's clear from the way he licks his lips and plays with his piercings that he's nervous. "Do you..- the menu is on the table there, for room service I mean. We can order something and chat if you like." He offers, and you nod, taking the menu for yourself to read through it.
God, you became even prettier over the years, he realizes. He himself has been trying to take good care of himself, but the constant attack of the blue light from the screens and his honestly surprisingly stressful life sometimes does take a toll on him- his skin currently not the best, and it's making him nervous.
If you both do end up liking each other, and wanting more, will you be able to handle it all? The constant flying around, the constant practice, the hours and hours and hours he has to spend trying to perfect what he already can do- can you handle that? His cranky attitude whenever he fails? His sometimes snappy answers whenever he's irritated about failing at a basic mechanic ingame? His obsession with perfection?
He's not an easy guy. Relationships have constantly failed because of this tricky cocktail of his job and his personality.
"You almost lost the lane, in the first half." You suddenly chirp up, watching him walk towards the table now, sitting down across from you. "They really had you in a chokehold for a little." You giggle, and he nods, smiling to himself.
"They did." He answers.
"But you really gained a lot of momentum during the endgame." You say, resting your cheek in your palm, elbow on the table. "They had no chance."
"I'll take that as a compliment." He chuckles, realizing that you really do seem to know the game quite well, with the way you speak of his performance. It makes him a little giddy.
His past girlfriends didn't game very much. Or if at all, all just very laid back simulation games. Maybe your shared interest could help you both connect better?
"It definitely is." You giggle. "I might pick up some of your odd item choices to make my own games better." You tease, and he dramatically gasps at that, taking the room service menu from you to look at it himself.
"Excuse me, my choices aren't odd. They're very much calculated." He shakes his head playfully, before he looks at you again. "What do you eat?" He wonders, and you pull down the menu he's still holding, to lean closer and tap on the things you want. But when you look up, you realize he's not looking at where you're pointing at all- but instead, his eyes are entirely glued to you, being just a little closer to him than before.
"You're not even looking." You accuse him, but he instead licks his lips, and leans back, trying to appear confident.
"Well, that's a tough thing to do when you're in my face like that." He tells you. "Can't help but look at you instead."
"Huh, I'll lean back and give you space then." You say, suddenly laughing to yourself when you realize that despite all this time having passed, you both really just fell right back into place, as if your friendship never really ended at all. You just feel so comfortable with him despite his physical appearance having clearly matured and changed, it's a little odd.
"What're you laughing about?" He wonders, visibly happy however that you're happy, no matter why.
"Nothing." You shrug. "Just.. Happy. To have run into you again, I mean." You admit, and he grins at that.
"I.. yeah, I feel the same." He nods.
"Do you think.. we could be friends again?" You wonder, and he shrugs.
"I'm not sure." He tells you, taking in a deep breath before he shoots his shot. "What.. if I want to be more?" He suggests, and you look at him for a moment, before you lean back into your seat, tilting your head to the side in thought.
"I guess..." You say, before your eyes meet his again. "You think we could work out as a team?" You wonder-
and he instantly gets what you're trying to say, bright grin spreading on his face, as his heart beats faster than ever before.
#bts imagine#bts fanfic#bts fic#jungkook imagine#jeon jungkook x reader#jeon jungkook imagine#bts jungkook imagine#bts jungkook fanfic
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Have you ever played City of Mist? It is a favorite. Somewhat tangentially, We have been looking into Troika and would love to hear if you have any experience or thoughts.
Haven't played City of Mist, but I keep hearing about it. I will probably check it out some day, but thus far the basic pitch of the game hasn't quite grabbed me. But I have been proven wrong about my first impressions of games and probably will again.
Troika is an interesting game. I have played it a couple of times while playtesting a module my friend @goblincow wrote, and honestly, I dig it! It is a very basic, stripped down fantasy RPG for the most part: a simple 2d6-based system, but what makes it feel special is that it has a lot of mechanics and setting elements that feel baroque on purpose.
Firstly, with regards to the setting elements: the game is great about worldbuilding by implication and leaving players with lots of room to fill in the gaps. And the stuff you discover is weird! There's a sword church! Dwarves are constructed, not born! There are swamp wizards!
And yeah, the mechanics definitely feel at times like they have been made kind of weird and baroque on purpose (for an example: the weird initiative system, having to convert damage rolls to actual damage on weapon specific tables, the whole list of spells and skills) to further sell the alienness of its setting. And while a lot of the mechanics are downright bizarre some of them are actually pretty effective and neat! Like how deep a character has packed a certain item into their bag being a consideration in how quickly the character can get it out!
As written I think the game would work perfectly for old-school style dungeon gaming albeit with weirder, more alien dungeons and I would very much like to try it again! My character in the game I played in was a swamp priest who taught bugs about marriage! Sadly, he died before he could take his beloved lady bug down the aisle. Poor Steve.
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The AndreaBandrea UTY post
I need some place to put my Undertale Yellow (UTY for short) thoughts & criticism, and this is my blog, so I might as well put them here. If you don't want to see constructive criticism about Undertale Yellow, don't click below the readmore!
Pretty much everyone I talk to really likes this game, and honestly, I'm really sad that I don't like it more. I like some parts of it quite a bit! But I have mixed feelings about other parts-- I think the writing and characterization could have been a little more impactful than they were, and I’ll be discussing that here. I don’t want to just rag on this game without expressing suggestions and parts that I do like in more detail, so those will be covered as well.
I also want to add a disclaimer that I don't have negative feelings towards the development team or fans of this game in the slightest. I have nothing but respect for the creators of Undertale Yellow. This project was obviously a massive undertaking with a lot of love behind it, and I'm glad to see that it's found success and a community of people who do enjoy it.
The reason I’m writing this post is that, again, I liked parts of this game and wish I enjoyed it more. If I didn’t like it at all, I just wouldn’t engage with it at all anymore. I also haven’t really seen any other people expressing constructive criticism on the game’s writing, so it’s felt more important for me to express these thoughts, be heard, and see if others feel the same way.
The Good
I'll start off with the things I like. The art, the animation, and the music are all fantastic. I was very impressed by the battle backgrounds and the little touches, like the way Clover runs. Clover doing things like reaching for other’s hands, giving fistbumps, drawing their weapon, changing their expression at times-- they feel very dynamic and fun to play as.
The music is really catchy and fun. I love the iterations on the battle theme-- Snowdin’s battle theme having bells, for example.
I also had fun with most of the fights in the game! I liked the unique mechanics that came into play (e.g. the lasso in North Star's battle). I think that changing the way Clover attacks compared to Frisk feels organic and fun.
I also love the mail system. Ever since you could deliver and receive letters in Paper Mario 64, I’ve been hooked on mail as a storytelling system in video games. I think the letters you receive are interesting and clever, and it’s a great way to keep past characters relevant in lieu of a cell phone.
I’m going to be discussing criticism of the characters later, so I’m going to take a moment to talk a little about things I liked about them. I really like Martlet’s optimism and belief in humans. Starlo made me laugh quite a few times and the Feisty Five have a great dynamic with each other. A lot of the background characters in the game are fun-- I like the one who serves you at the Honeydew Resort. The fact that you can go back to these vendors later on and get four new topics to talk about is fantastic and makes the world feel a lot more alive.
The Slightly Less-Good (and more disclaimers)
The writing is where the game falls short for me-- and it’s sad for me, because the writing is the heart of Undertale. I don’t think that the writing is bad by any means! I like the characters and story well enough, but- again- I just wish that I liked them more. I’ll try to incorporate suggestions so this isn’t just a total downer post without anything backing it up.
I want to express something about the ‘suggestions’ that I’ll be offering after the criticism. I know that Undertale Yellow is now out, and the team isn’t going to go back and change it now, and that’s totally fine. I don’t want to make it sound as if the team should change Undertale Yellow just because I have some reservations about it. I’m just one fan out of many. In the very off chance that a member of the Undertale Yellow development team is reading this--
First of all, hi!
Second of all, I know that changing major parts of Undertale Yellow at this point is very unrealistic, and I wouldn’t want you to. If anything, I’m honored you’re reading my ramblings at all. I’d be touched if you’d be willing to take some of my words to heart as you move onto your next creative projects.
The reason I’m including suggestions, therefore, isn’t because I think that the team should or must make these changes, but because I don’t want to just sound excessively negative about this game without offering a little feedback.
I don’t presume that my criticism and suggestions are objectively correct or better than what the Undertale Yellow team created. This is my personal blog, and these are my personal rambly thoughts about Undertale Yellow. The reason I’m including so many disclaimers is because I’ve gotten into discourse before due to poorly thought-out posts about Undertale, and I hope to avoid that this time. I don’t want to just not post something on my own blog, though, because I’m afraid it could be misconstrued or possibly upset somebody. So, I’m trying to discuss this as carefully as I can.
As one final disclaimer, I'll say that I know that it was more likely than not that I'd be at least a little disappointed by Undertale Yellow. The original Undertale was a very important game for me, and very little could reach that standard. (I think this is one reason why Toby decided to do Deltarune, a sort of AU/spinoff rather than a full-on "Undertale 2", and I respect that decision.)
I also think that quite a bit of my criticism is subjective-- several of the characters didn't fully click with me and several of the jokes just didn't land for me, personally. More people than you might think just didn’t connect with the regular Undertale, either. I’ll be talking a little about my subjective opinion on characters, but I’ll try to explain why I feel the way I do rather than just say, “XYZ character sucks because they’re lame, moving on.”
With that said, the post. I’ll be addressing my criticisms from smallest to largest. To begin, I’ll recap the plot of UTY to better analyze aspects that I do and don’t quite like. Spoilers abound.
Undertale Yellow Plot Recap!!!!
The central story of UTY, to my memory and understanding, is as follows:
In the past, a fallen human being went on a rampage in Snowdin and hurt Kanako, the daughter of Chujin, a former royal scientist and monster who happens to be a boss monster. Dalv, an unrelated monster, was also hurt in this incident and sealed himself away in the Ruins in a self-imposed isolation. Chujin’s family (presumably him or Kanako, but not Ceroba, as she doesn’t recognize Dalv) felt bad about this and left him corn from Starlo’s farm as a gift. But, when Chujin died, the corn gifts stopped coming.
Stepping back a bit, after the incident, Chujin developed a deep hatred for humanity. He invented a security robot called Axis and told it to go kill the human. Axis did this (and we will return to this later). Chujin kept the soul (at least, for a time) to experiment on.
At some point in this, Axis failed to impress Asgore and Chujin was fired as the royal scientist. At some point as well, he began to teach Martlet how to build puzzles. Martlet got a job in the royal guard and Chujin disapproved because humans are very dangerous.
Due to experimenting on his own boss monster soul in an attempt to find a way to turn regular monsters into boss monsters so that monsterkind could potentially stand up to the threat of humanity, Chujin wound up very ill and then passed away. He left video tapes to his wife, Ceroba, asking her to finish his research. However, he asked her to leave Kanako out of this so she could live a normal life.
Ceroba agreed to finish this research, but Kanako found out about it and asked to be experimented on because she, like her father, has the power of a boss monster. Ceroba agreed to experiment on her, which injured Kanako and caused her to ‘fall down’. Ceroba sent the near-death Kanako to Dr. Alphys, the new royal scientist, who was collecting ‘fallen down’ monsters for her own experiments with determination.
Plot summary over. I’ll take a closer look at some of these aspects going forward.
UTY Plot Criticism
I don’t feel like this is a bad story, necessarily. With that said, it doesn’t feel quite as tied together as Undertale’s story does, and I think certain aspects don’t land.
First, I feel that the majority of the plot elements about Chujin & Kanako get dumped on you at the last minute. You might be thinking that the story about Chara & Asriel is also dumped on you at the last minute-- and to an extent, this is true. You do get a massive amount of information regarding their story near the end of the game, in the True Lab.
However, Chara & Asriel's story is a massive part of the narrative from the very beginning. You meet 'Asriel' (Flowey) in the very beginning of the game. Toriel is in the Ruins due to the fallout of Chara & Asriel's deaths. Asgore and the monsters are trying to kill Frisk and steal their soul because of this, and the royal guard has taken it up as their mission. Sans is aware of an anomaly that will end everything (implied to be the player), and he would have 'killed Frisk where they stand' had he not made a promise to Toriel. And so on.
I’ll be reviewing criticism of the game’s plot in sections themed around each major character. I will be discussing suggestions about each character in their respective section here, as I discuss things I didn’t quite like about each character, my suggestions are intrinsically tied to why I didn’t quite like them.
Dalv
The connections between characters and the Chujin & Kanako plot feel a bit tenuous to me. Similarly to Toriel, Dalv is in a self-imposed isolation in the Ruins due to a major incident in his past. He fears humans due to the attack he suffered in Snowdin, and he suffers loneliness after losing his friend (who left him corn). When he sees Clover, he wonders if this is “some sort of haunting” (implying he knows that the human who attacked him was killed).
In the pacifist route, Clover can prove to Dalv that not all humans are evil and Dalv can move out and learn how to trust people again. This becomes a recurring theme-- Clover, pure of heart, proving to monsters that humanity isn’t that bad after all.
However, Dalv then disappears from the story. His motivation is to basically be left alone, but once you prove to him that humanity isn’t so bad, his role in the story is essentially complete.
I feel that, by comparison, Toriel’s motivation is more active-- to protect humans who fall down from Asgore. It’s this motivation that drives her to return at the end of the true pacifist route and ultimately make the true ending of Undertale possible.
Dalv’s passiveness makes him a weaker character to me. Now that you’ve proven that you’re his friend and humanity isn’t so bad, I would have liked to have seen him take an active motivation to protect his friend or help them in some way. We don’t have to copy Undertale beat for beat and have him dramatically save Clover from Asgore or anything, but it would have been nice to see him vouch for Clover in some way at some point.
Now, for the final time, I know that UTY is released and major changes aren’t likely. Some of my suggestions are “I would have liked to see this, but this change would require redoing the entire game,” which I don’t think should or could be done at this stage. This is just daydreaming and- if I’m praising myself highly- potential considerations for the devs’ future works (and the works of any other creatives who are reading this).
With this proposed major change to Dalv’s character out of the way, I’ll suggest instead the most minimal possible change that I would like to see, so my suggestions don’t feel entirely like just daydreaming.
I really like how Dalv sends Clover a letter about his moving out to Snowdin. This is active of him in terms of motivation-- Clover is his friend and he wants to keep in touch with his friend. I’d be absolutely thrilled to see a little bit of extra dialogue for him in an update. After you go back to Snowdin and see him, I think the dialogue he already has is totally fine! But, I’d be really happy if he’d take initiative and tell Clover a little more about his experience with the past human, or invite them to rely on him, too.
Martlet
Martlet felt… a bit restrained in terms of her writing, to me. I think that one aspect of Undertale’s writing is that it’s not afraid to go over the top. Papyrus isn’t just silly, he wears a costume every day and cartoon eyes pop out of his head when he’s surprised. Undyne isn’t just determined, she aspires to be a badass anime heroine. I like Martlet just fine, but she never had a moment where she really stood out to me in this way.
Martlet’s defining traits are that she likes puzzles, she loves reading and abiding by the rules of the royal guard, and she believes in humanity and wants to help Clover. As I said before, I really like this optimism and belief. I’d like to see more of it.
Near the end of the true pacifist route, Martlet says that she was taught in the royal guard that humans are scary, but Clover proved to her that humans are kind. This felt very abrupt to me at the time-- we know that Chujin disapproved of her joining the royal guard due to his own trauma, but Martlet had no personal involvement in the last human’s violent actions.
Martlet doesn’t seem to have any reason to dislike humans more than any other monster. We learn in her diary that she essentially joined the royal guard out of a desire to help people and build puzzles, and also because she needed a job.
If she’s just supposed to be a representative of the average monster and their feelings toward humanity, and her growing to like Clover is meant to represent how all of monsterkind could grow to like humankind, that would be one thing-- but I think that she specifically is meant to represent a person who wholeheartedly believes that humans can be good and that humans and monsters can live in harmony. In the no mercy route, she repeatedly pleads to Clover to do better, that they don’t have to act this way, that she wants to help them. That’s not the response of the average monster, who fights Clover or tries to flee from them.
I believe the intention is that Chujin & Martlet represent either end of an ideology axis (no pun intended). Chujin believes all humans are evil no matter what, but Martlet believes that humans can choose to be good. But why does she choose to believe in humans other than a sense of personal optimism?
I would have liked to have seen some defining event that made Martlet choose to believe in the goodness of humanity. I would have liked to have her being kind and optimistic to a fault be more of a defining trait-- to have that go over the top in an Undertale-style way. A lot of her interactions with other characters just personally weren’t very memorable to me.
Martlet spends a lot of the game sidelined. She loses you in the Mines. She gets thrown in jail in the Wild East. She has to go back to Snowdin once you're freed. Yes, she's there for you in the true pacifist route, but she's otherwise pretty absent through the neutral/true pacifist routes.
I recognize that the main characters in Undertale can be absent after you leave their respective sections of the game. However, you're able to call Papyrus & Undyne as much as you want, and you get a major hang-out (or “date”) with each of them and Alphys which gives time to expand on their backstory and character arc. Martlet doesn't get that. We even get a little bit of time to hang out with Dalv after we become his friend, but Martlet shoves us on a boat and hurries us to the next area as soon as we beat her. And sure, we get to talk to her on the boat, but it’s just a bit of silly dialogue-- it doesn’t really expand on her character. It feels like a missed opportunity.
So, yes, my major suggestion on her would be to zoom in more on her belief in you and let her be a liiiiitle sillier and more over the top, and give more opportunity for Clover to hang out with her.
At this stage, however? In this proposed minor ‘dialogue update’, I’d be really excited to see a little something more from her. Maybe a letter? She does send you one, but only in the neutral route to tell you to meet her on top of the apartments. It would be a good opportunity to either let her be silly or explain a bit about when she came to want to believe in humans-- or both, ideally.
Starlo
I honestly have very little to say on Starlo. He seems to be the fan favorite, and I did find his section fun! Ultimately, though, he's just kind of… there? I mean, he's on the periphery of Ceroba's (and Chujin and Kanako’s) story because he's her childhood friend (and his family grew the corn that Chujin gives to Dalv), and yes, he later on reminds her that she can still choose to be a better person because he also almost killed Clover! However, every monster in the game almost killed Clover.
There’s nothing wrong with having a silly character who wears a costume and isn’t a major player in the plot. I feel like Starlo is similar to Papyrus in this way. But Papyrus isn’t just a goofball, he’s the monster in Undertale who believes unerringly in Frisk & the player’s ability to do better because he firmly believes that you can make anything happen if you just try. This belief helps elevate Papyrus from comic relief to an actual rounded character.
I don’t feel like Starlo has any sort of strong conviction like that. We do learn that he wants to bring hope to the Underground by roleplaying as a sheriff in the Wild East town, giving them a slice of (supposed) surface life. I think this is fine, but I’d like to see a bit more of it. In the no mercy route, he does bravely stand against you because he’s a sheriff and it’s his job to bring justice to murderers like Clover.
My expectation when I first met him, a fellow cowboy (gender-neutral), was that he’d have his own ideas about justice. I expected that he would clash with Clover about these ideals, and neither of them would be quite right or wrong-- and this would prove that justice can’t be measured mathematically, and one outcome can’t be applied to all situations.
But, he’s not at all bad the way he is. He has a lot of fans, after all. The minor change I’d suggest now that the game is out is that I’d be interested in learning why the cowboy aesthetic specifically appealed to him. Maybe a diary in his room explaining that Westerns are the epitome of ‘justice’ to him? I’d like to see a peek into the motivation that transformed an ordinary farm boy into someone who could bravely stand against a murderous human.
Ceroba
I’ll be honest. I want to like Ceroba, but I don’t.
I understand that there's an attempt to mirror Asgore in that the war against humanity, in general, has taken Ceroba's partner and her child from her-- and ultimately, Clover forgives her and helps her learn how to move on. It's about letting go, just like Undertale. I get that. But Ceroba’s story doesn't land for me, personally. In order to talk about Ceroba, I need to talk about her husband, Chujin, because Ceroba spends so much of the story acting out Chujin's will.
Whereas monsters in Undertale do attempt to kill Frisk and steal their soul, and Asgore has killed other children before, it's framed in a very 'video game' violence sort of way (again, Undertale has these meta elements). Ultimately, in the True Pacifist route, none of Frisk's deaths have stuck, and Asgore's actions- while reprehensible- allowed for Asriel to break the barrier once and for all.
Chujin, in the video tapes he leaves for Ceroba, implies that Axis’s murder of the human- presumably a child, like Clover and Frisk- was very violent and bloody. It feels a tiny step beyond the 'video game violence' aspect, for me. While it’s shown that Chujin regrets this, it still doesn’t change the way that this violence is expressed in the game.
Instead of giving the human’s soul right to Asgore to bring monsterkind closer to freedom, Chujin- who has already been fired by Asgore, I should add- chooses to keep the soul and experiment with it.
This is very selfish, even though he has good intentions. He’s told nobody else about his experiments with his soul at this point- not even his wife- and Asgore has told him to cease all activities as the royal scientist.
While monsters do want Frisk's soul for their own selfish reasons, they notably do not butcher them violently, succeed in this, and still try to get painted with the same quirky and fun brush that the other characters get.
After Chujin dies, he leaves detailed instructions for his wife to continue his work-- and although he says "don't involve Kanako", he leaves her all the tools she would need to experiment on Kanako, and notably, no other way to finish his work except to experiment on Kanako.
As I said, Kanako finds out about this and asks to be experimented on. And while she does give consent, she is a child. I cannot stress this enough-- she is a child who just lost her father and is still wracked by grief. Kanako is a child who cannot possibly know what she is consenting to.
Ceroba chooses to experiment on Kanako and more or less kills her. And then she chooses to send her 'fallen down' daughter to Alphys's experiment, despite the fact that Kanako presumably has some sort of trace of human soul/determination left in her-- which could have compromised Alphys's work as well.
Let's return to how I said that Ceroba is a mirror for Asgore. She's made so many mistakes and it's cost her her family and she can't stop now or it will all be for nothing. She's done horrible things, just like Asgore.
But the difference is that Asgore is the king of monsterkind. Asgore has no desire to kill human beings. He declared war on humanity in a fit of anger and grief, but the Underground had lost hope due to the loss of Chara & Asriel. Believing that Asgore could gather seven human souls and free them all brought hope back to the Underground.
His actions, while wrong, are selfless-- and much less explicitly violent and more 'cartoon violence'-like. Chujin & Ceroba have the well-being of monsterkind as their own pure intentions, but their actions are far more selfish and violent. Axis, Chujin’s creation, massacred a human being. Yet we're still expected to find them silly and fun and relatable-- it just feels unusual.
I’m not someone who hates nuance or morally gray characters. One reason I’m so sad that I don’t quite like Ceroba is that I love morally gray women. It’s just that we’re not allowed to really dislike Chujin or Ceroba for what they’ve done, and instead we’re supposed to see Ceroba- and Axis- as silly and relatable like the rest of the characters.
Immediately after Ceroba’s boss battle, instead of processing what just happened to a greater extent, Clover chooses to sacrifice their soul for monsterkind.
I understand that the intention is that Ceroba's grief and Chujin's desperation to protect monsters from humanity contributed to Clover's decision to sacrifice their soul. However, the idea is- to me- abrupt. Ultimately, too, Clover's decision is just as much about how much they love their friends (and how it's impossible for them to hide out in the Underground forever) as it is about Ceroba and her family.
Chara & Asriel’s deaths, Asgore’s war on humanity, the war of humans and monsters-- these elements impact every part of Frisk’s journey. But Chujin and Ceroba’s actions, while impactful on Martlet and Dalv to varying extents, are only part of Clover’s journey. And Chujin and Ceroba did awful things for this comparatively minor impact on the plot.
EDIT: Further analysis about how Ceroba doesn't have a lot of agency and spends a lot of the plot just acting out Chujin's will, as well as the inconsistency in her characterization (and feelings about sacrificing Clover and the well-being of Kanako), with input from @carlyraejepsans. Thank you!
I would have liked to have seen a bit more from Ceroba without any influence from Chujin- maybe an interaction explaining her relationship with Martlet and an additional conversation about Martlet’s nearly unwavering belief in humans vs Ceroba’s inherited grudge against humanity- but I don’t know where this would fit in. Adding more time for Clover to process Ceroba’s boss fight before sacrificing their soul might throw off the pacing.
In general, though, Ceroba's boss fight- while flashy and fun- ultimately feels pointless with how little she learns from it and how quickly she changes her stance on using Clover's soul for the benefit of monsterkind, and what will happen to monsters after they break the barrier. To quote @carlyraejepsans in the ask linked above:
In addition, it's like the writing didn't want to commit to her delusions and little character development. She feels that her daughter is alive and thinks she can save her—wait no that was a lie—wait it wasn't. The moment she's defeated she goes "Agh, what was I thinking!" out loud (which is already a questionable writing choice imo but i digress), and recognizes that sacrificing Clover for her plans is horrible... and then 5 seconds later Clover chooses to sacrifice themself to break the barrier and whoops nevermind she's suddenly the one getting the others onboard with the idea... wait. didn't she say she was making the serum because the humans would've only slaughtered them again if they broke the barrier? oh wait wasn't that also chujin again? whoops.
I would have felt better if there were more room to view Chujin and Ceroba in a critical light (and time to view Ceroba outside of just being a mom and wife). I can’t think of any ‘minor’ suggestion that wouldn’t require a lot of editing.
Axis…
And... okay. Let's talk about Axis real quick.
I want to give the dev team the benefit of the doubt, but I need to point out that this security robot's name is "Axis 014." If you don't know what I mean by pointing this out, I'll just say that both of these terms are nazi dog whistles and allow you to look up the specifics.
I recognize that, by this point, it’s too late to change his name. I’d at least be grateful if the team would acknowledge this and confirm that they aren’t nazis.
Axis’s name makes his actions far worse in retrospect. He, as a security robot wants to kill a child, but he isn't able to anymore because his programming has changed. So, as a legal loophole, he forces them to hold 'a weapon' (a trash can lid) so he can justifiably kill them. This is the same robot that brutalized and murdered a human being in the past at Chujin's behest.
It feels tone deaf and ultimately the one thing I’d just outright call bad about UTY. I don’t think it was intentionally done this way, but I don't like that we're supposed to find this nazi-aesthetic police brutality robot "quirky and relatable" like the Undertale cast. In the true pacifist ending, he falls in love with a robot made out of a trash can and his eyes turn into cartoon hearts and etc. It’s even more jarring than viewing Chujin & Ceroba in a fun/relatable way.
In the no mercy route, Axis will defend himself and claim that his programming forced him to kill the human and he didn't want to. This "just following orders" defense feels weak to me as well, personally. Axis clearly delights in harming humans, going out of his way to try to kill Clover. But also, Axis spends a significant amount of the game displaying a very similar amount of free will to the other characters. He’s not just a janitor robot that sweeps back and forth.
He’s a nearly sentient being-- and the fact that there are these nearly sentient robots makes Alphys’s accomplishment of creating “a robot with a soul” (at least, so she claims-- Mettaton is only the ghost in a machine) much less impactful to me, personally. Yes, Asgore thinks that Chujin failed in creating a sentient robot, and so it’s impressive that Alphys supposedly did it. But I don’t know why Asgore wouldn’t be more skeptical of Alphys’s accomplishment after Chujin failed more than eight times and set fire to his flowers.
I think that Axis is ultimately a missed opportunity to make a really villainous character. This concept that he disobeys his programming- used as sort of a parallel for law, as a security robot- to attack Clover could have been explored to further the ‘justice’ theme. He doesn’t write his programming (the laws), he just carries it out (violently enforces the laws).
The ‘minor’ suggestion I’d make, though, is to just acknowledge the name.
Undertale & Meta Elements
Now, we’ll be addressing my largest criticisms-- the omission of meta elements and the way Flowey is written.
Undertale Yellow never quite stopped feeling like a fan game to me. And it is, of course-- but I think that it feels as if it tries so hard to be Undertale (in the writing style, the humor, etc) that it fails to forge an identity of its own, and that holds it back from being just a fangame to a fangame that succeeds in expanding on the original creative work.
At the same time, although UTY tries to feel like Undertale, I don’t think it captures certain elements that make Undertale be Undertale.
Whereas Undertale was ultimately about video games as a medium and the normalization of violence in them, UTY doesn’t have this level of metatextual commentary. UTY does have a running theme of 'justice'-- and I don’t think this is bad! After all, if Undertale already said all there was to say about video games and violence, why retread that path? I respect that UTY knows its limits and simply focuses on justice as a concept instead.
At the same time, Undertale isn’t just an RPG about mercy-- it’s an RPG about RPGs. The fact that you can talk to and spare enemies isn’t just a quirk of the game, it’s what the game is about. This is one thing that makes Undertale great that UTY doesn’t focus on.
UTY doesn’t completely ignore these elements, of course. Flowey takes over resetting for you, and you do have three distinct paths based on whether or not you kill enemies-- the ‘true pacifist’ path, the ‘neutral’ path, and the ‘no mercy’ path (I will not be calling it the ‘genocide’ route, especially in light of recent world events). Through whether or not you choose to kill enemies, the theme of ‘justice’ is explored-- who is Clover seeking justice for? In the true pacifist route, Clover seeks justice for the monsters, while in the no mercy route, Clover seeks justice for the fallen humans before them.
However, Flowey taking over the mechanics of saving and resetting for you makes concept of ‘the player’ obsolete. I recognize that not everyone in the Undertale/Deltarune fandom quite enjoys the concept of 'the player' and the meta elements of these games due to the fact that there can be implications that playing Deltarune (as an example, which ups the meta elements quite a bit) can actively hurt Kris and make their world a worse place. However, Deltarune isn’t a complete work and we don’t know this for certain. Additionally, I feel as if at least acknowledging Toby's intentions are important to analyzing the work, no matter what one's personal feelings are about them.
The Importance of the Player
The presence of you, the player, is important in Undertale. Frisk is a subversion of the 'blank slate protagonist' trope. You think that you're able to name them and control them, but in the True Pacifist route, Frisk begins to act on their own (they walk slowly in some parts of the True Lab because they're presumably afraid, etc). In the end, you realize that Frisk is their own person with their own name, and you as the player have to let go-- when Frisk & the monsters go to the surface, Flowey (a mirror of the player themselves) urges you to let them go. Don't treat this as a game anymore-- don't replay and wring out any last drops of content you can. You enjoyed it, now move on.
But many players want to see the No Mercy route because it’s the last thing they haven’t done in the game, and they don’t want to let go. And that's where the role of you, the player, becomes undeniable in the game's story. What is the No Mercy route except playing a 'typical' RPG in the way it's meant to be played? You grind to become stronger, killing every enemy that stands in your way. And when you've killed all the monsters and become as strong as you can be, you've won.
Many players didn't do this because they hate the characters in Undertale and want to hurt them-- if they hate them, they likely just wouldn't play the game. Many players did it because they like the characters in Undertale, and wanted to see what would happen. They couldn't stop playing. And this is exactly what Sans means in his dialogue during his boss battle-- to paraphrase, "you think that because you can, that means you have to."
This is one of the ways that Flowey is a mirror of the player. Flowey didn't start killing out of malicious intent, but because he had become so bored and isolated that he just "had to see what happens".
Chara's role at the very end of the No Mercy route is to call you out directly for this. They tell you that their power was yours. Their words were very misconstrued by fans for a long time, and they themselves wound up as a scapegoat for the No Mercy route-- but ultimately, there's no reason for Chara or Frisk to kill every monster in the Underground. The only reason is because of you, personally. You want to see what would happen. You want to grind and play it like a typical RPG.
They call you out for this if you don't want to delete the game world at the end. Why go back to that world that you've already destroyed? Why play nice with the monsters that you just massacred because you can?
Why am I talking about this at such length? Because I believe that ‘the player’ and how they interact with the world of Undertale is important. Characters lampshade the UI and battle mechanics often-- Flowey talking about the world as a game and ‘saving’ and ‘loading’, Papyrus telling you to “press C to open the dating HUD”, Sans explaining ‘LV’ and ‘EXP’, and so on.
This is my personal opinion, and I recognize this is very nitpicky, but I feel that not acknowledging this or adding to these meta elements in some way makes UTY weaker for me.
Flowey’s Role in UTY
Flowey essentially saves and resets for you because he's bored, and he wants to use Clover as a tool to access Asgore’s five stored human souls. His role as a mirror for the player becomes him essentially just acting as a stand-in for the player. While this in itself can invite self-reflection, I think that the execution of his role is a little awkward.
We learn at the end of the neutral route that Flowey has already reset the timeline hundreds of times by the time we first start playing the game. According to him, Clover always ends up at a dead end (they choose to stay in the Underground for the rest of their life) or they die (and they can’t reset of their own power). Thus, Flowey chose to set Clover on an alternate path by sabotaging a lever in the Ruins, which made them fall into the Dark Ruins and meet Dalv.
Flowey then tries to kill Clover and absorb their soul because they, again, hit a dead end. Yet he gives up on it after a while because Clover won’t stop fighting back, and he thinks he can just reset and try again anyway.
At the end of the true pacifist route, Clover instead opts to sacrifice their soul willingly to Asgore & monsterkind. Flowey comments that he could just reset (and you still can, if you want to play again), but Clover “earned their rest” and he calls them a friend.
This progression from “Clover is a tool that Flowey is using to access the 5 human souls” to “Clover is a friend and Flowey willingly lets them die and stay dead” feels undeserved and underdeveloped to me.
"But, Andrea," you might say, "Flowey went from trying to kill Frisk as Omega/Photoshop Flowey to hugging Frisk as Asriel really quickly too!"
Yes, but in that short time, Frisk and Flowey/Asriel had a Whole Thing where Frisk 'saved' him like everyone else and he learned he needs to let go, too. It was a short time, but it was a poignant time. By contrast, Flowey is pretty much absent throughout most of UTY's true pacifist route. Sure, you could easily say that he just got bored of Clover and gave up-- but that, too, doesn’t feel quite right to me.
I really hate to say this, but I feel that Flowey’s writing in UTY cheapens the original Undertale for me, which is why this is one of my major criticisms of the game.
Flowey's entire character arc in Undertale is about how he was stuck with the same places and same people for an endless amount of resets. In my opinion, the limited amount of places and characters for him to interact with in Undertale only adds to how trapped he is (and the Underground being so small really strengthens the concept of "there's overpopulation and the monsters are running out of time to find a solution/earn their freedom" that we see in the game, but I digress).
So when something finally changes and he meets Frisk, it's deeply impactful to him. Finally, someone new to play with! Finally, potential for change! Even though Flowey admits that, even if Chara came back, there's a great chance that he couldn't really love them due to his lack of soul, just experiencing something new for the first time in ages is as close to love as he can possibly get. So Flowey:
Starts to believe that Frisk is Chara, this person he ‘loves’ or wants to love, or some manifestation of Chara.
Refuses to let Frisk go, even if that means- when Asriel has the power of seven human souls- just resetting the Undertale timeline over and over instead of going to the surface or doing anything else.
For Flowey to have gone through everything that he does in UTY- all these new places, all these new people, Clover included- weakens this, in my opinion. And sure, there's very heavily implied to be lots of places that Frisk doesn't explore and people they don't meet-- 99% of New Home and its residents, for instance. But Clover themselves is the real problem for me.
No matter how many times Flowey reset with Clover, I really struggle to believe that he would get bored of a human being that easily. He even said that Clover's actions and choices would sometimes change from reset to reset, and he only recently learned how dramatically he could alter their path by sabotaging that lever in the Ruins. Clover isn't a static being-- and even if they were, they're at least a new static being.
And although we learn in the neutral route that Flowey can't really absorb Clover's soul because they fight back too much, I can't believe that would stop Flowey so easily. What about at the end of the pacifist route, where Clover has given it up willingly and it's being transported in a little jar? Clover’s body is separated from the soul, now-- could Clover still fight back?
Or, what about if Flowey tried to kill them as soon as they entered the Ruins? Or, what if Flowey played nice the entire route and then at the end tried to convince Clover that if they sacrificed their soul, he would take it to Asgore for them? With access to full control of the timeline, I don't think Flowey would give up on this. We learn in Undertale how painful it is for him to be soulless and how desperate he is to access power so that things will change.
For Flowey to acknowledge Clover as a 'friend'- maybe even a true person, not just a compilation of dialogue- suggests character growth. It suggests remorse for his resets that he isn't capable of having and doesn't have until the events of Undertale. I just don't feel like it’s earned.
Flowey is, of course, an unreliable narrator.
At the end of the no mercy route of UTY, Flowey expresses that he never saw Clover as a friend-- he only enjoyed watching them die over and over again. It should be noted that this was said while under extreme duress (Clover is LV 20 by this point and has killed everyone save for Asgore), and this route isn’t canon in the way that the neutral and pacifist routes are.
With that said, if we agree that Flowey can’t feel love as a soulless being, then I could argue that this is about as much of a ‘friend’ as anyone could be. This is how he wanted to keep Frisk (“Chara”, in his mind) for eternity when he had the six human souls + the entirety of monsterkinds’ souls-- just watch them try over and over again, for eternity.
Why am I contradicting myself? Because, let’s suppose that Flowey doesn’t mean Clover is a ‘friend’ in the traditional sense- that they earned his respect and he cares for them in some way- but Clover is a new toy that he got bored with and gave up on. I feel like this, too, makes Undertale a little weaker.
If Flowey did have some type of positive regard for Clover, but was willing to let them go, then it feels- to me- like Frisk’s role in his story isn’t that significant. Frisk helped him learn how to let go and move on, but Flowey has already demonstrated being capable of this. The circumstances are different- if Flowey gives up at the end of Undertale’s true pacifist route, it’s over for real, whereas if he gives up at the end of UTY, he can just wait for another human to fall- but I feel like the core feeling is the same. Flowey, by the start of Undertale, doesn’t strike me as someone who’s capable of letting go.
So, how would I have changed this?
I recognize that- again- Undertale already made these points about video games and violence, and Flowey has his entire character arc in that game. For Flowey to have more of an arc in this game would potentially make this game no longer line up with canon Undertale or weaken Undertale further. And why retread old ground that Undertale already talked about?
I respect the decision to tell a self-contained story, but the meta commentary about video games in Undertale is so significant for me that I personally would have liked to see a bit more of it in Undertale Yellow. I also recognize how much of my criticism of Flowey’s writing in UTY is subjective. It feels unrealistic for me, his arc feels abrupt for me, it makes Undertale less poignant for me.
A lot of people love his inclusion in this game, and it’s very novel to see Flowey as a friend throughout most of UTY and hear his snarky commentary on demand rather than having him as an enemy who’s absent through most of the game, as he is in Undertale.
The Flowey Suggestions
First, I’ll be honest. I know this is not and has never been possible, but my easiest solution to the dilemma of Flowey’s lack of a character arc- and the lack of an ability to give him a character arc- would have been to just remove him from UTY.
I think that Flowey’s inclusion in the story of the yellow soul human and his role saving and loading could have been interesting. It goes against certain story elements implied in Undertale, and popular fan theories-- and I don’t mind that, if something meaningful is done with it. But, I feel as if Flowey’s relationship to Clover isn’t impactful enough to justify including him.
To clarify on ‘implied story elements’ and ‘popular fan theories’:
While I might be misremembering, I thought that it was implied in Undertale that Flowey came into being after Asgore had already collected six human souls, and that a significant amount of time had passed since the last human had fallen down.
I won’t go into it at length because this post is long enough and I, again, am not an Undertale expert. With that said, it’s also implied that all human souls are capable of saving/loading/resetting in the Underground. If you make Frisk tell Asgore that he killed them before, he just nods as if he’s used to it-- and he’s the one character who we know has killed humans before.
Now, how did Asgore successfully kill beings that can just reset the game whenever they die? Well, Sans faces the same dilemma in Undertale’s no mercy route. There’s no way that he can permanently defeat you, the player, who is a real being. Therefore, the way he ‘wins’ is by infuriating you enough with his difficult boss fight until you give up and stop playing Undertale (or, at least, reset and make better choices).
Think about all the times you’ve played a game, got stuck on a hard boss, and never played it again. While it’s not ‘canon’ to the story- giving up on your copy of Mario doesn’t mean Bowser really wins- functionally, giving up on a game means that the story ends for you. This is how I believe Asgore captured the six human souls, even if they were also capable of resetting like Frisk is-- he fought them until they gave up.
Humans all are said to have great amounts of ‘determination’, not just red soul bearers. We don’t even know what trait the red soul exemplifies. Whatever it is, I don’t think it’s determination itself.
The bottom line is that I don’t think it would be unrealistic for Clover to be able to save/load/reset on their own, or for Flowey to not exist yet during the time they fell down.
But, I get it, Flowey was in UTY’s demo that has been out for seven years. He’s in the trailers. He couldn’t be removed at any part of development, and he sure as hell can’t be removed now.
My second suggestion would have been to zoom in on him, instead. While the prequel is about Clover, the yellow soul human, I would have liked to see it be about Flowey in a significant way. I kept hoping for Clover to have an opportunity to ask Flowey at some point, “why are you helping me, anyway?”.
This is my personal interpretation, but I’ve come to believe that Flowey thinks that the reason he’s stuck as a flower is that it’s a punishment. Because he, as Asriel, refused to fight back, he failed Chara, and now they’re dead. Now he’s stuck as a rinky-dink flower with no soul, he can’t love his former family, and he can’t stop playing this game.
In the no mercy route of Undertale, Flowey feels very much like he’s trying to appeal to Frisk- the person he believes is Chara- in a way like a younger sibling trying to impress an older sibling. He says he’s impressed by how you killed everyone. He helps solves puzzles so you won’t have to slow down. He brags to you about how he’s also a heartless killer.
Notably, he talks about his past. He tells ‘Chara’ that he was afraid to start killing, at first. He said he wouldn’t enjoy it, but he just had to know what would happen.
Then, Flowey laughs and says that you (Chara) know how liberating it is to be this way-- to kill people and shape their fates. He ‘recognizes’ Frisk as being actually Chara because of how they killed everyone in the Ruins.
But we have no indication that Chara was a violent or evil person in their life. I believe that Flowey is partially projecting and partially recognizes Chara because, in the last moments of their life, they were telling him to kill. He always knew that Chara hated humanity and wanted power to better the position of monsterkind. This is why Flowey brags about how he has a plan to get the human souls, and once they do so, they can go to the surface and “finish what [they] started.”
To Flowey, in my opinion, killing people isn’t just about seeing what happens. It’s about trying to understand and appease Chara and doing what he thinks he should have done all that time ago, as Asriel.
I bring this up because I think that I would have liked to have seen this be explored in Undertale Yellow. Flowey is still a very misunderstood character today due to being an unreliable narrator. I believe that a lot of Flowey misinterpretations are due to taking him at face value-- hearing him say that he’s an unfeeling, manipulative, patient killer and agreeing with him.
But Flowey contradicts himself at several points. He gives up his “catch these friendliness pellets” trick after you dodging just a few times. These aren’t the makings of a perfect manipulative killer, but an impatient child. That’s who Flowey is at his core-- a child.
I recognize that, again, if Flowey told all of his tragic backstory to Clover and they became true friends, this wouldn’t fit with canon Undertale and his actions in that game. Flowey and Asriel distance themselves from each other, and it wouldn’t make sense for Flowey to tell this to Clover-- especially if he just views them as a tool to use and play with.
I think, however, it wouldn’t have been impossible for Clover to have learned this information about Flowey in a way that could still be canon compliant with Undertale itself. Hypothetically, maybe the “hopes and dreams” statue in the UG Apartments near the Core could have sparked intrigue in Flowey.
Maybe analysis of Flowey could have come up during his neutral route boss fight-- after all, Clover appears to peek into the minds of Ceroba and Martlet during the true pacifist and no mercy run boss fights, respectively. We already get a little of this- Clover has to run through a hallway of flowers in Flowey’s boss fight, and we hear sad and scared dialogue that’s presumably from a past version of Flowey himself. However, it’s not necessarily new and doesn’t quite add to Flowey’s character in my personal opinion.
I feel that including Flowey’s story more in some way would justify having Flowey in the game, and knowing the history of Asriel & Chara could factor into Clover’s decision to give up their soul for the sake of monsterkind. Chara, too, sacrificed themselves willingly, after all.
I don’t have a ‘realistic suggestion’ that could be implemented with a dialogue update because these suggestions are so vast-- and, ultimately, very personal and subjective. I have very strong feelings about Flowey.
Meta Elements of Undertale
In Undertale, you’re asked when you should or shouldn’t fight. As a pacifist, you can get through the Ruins without killing anyone. Flowey will then ask you what you would do if you met a relentless killer. Would you betray your morals and fight? Or would you give up and let yourself die?
Undertale is the friendly RPG where nobody has to die. While you have to kill Asgore at least once to do the neutral route, and you do have to fight back against Omega/Photoshop Flowey to end his battle, the game ultimately posits that there never is a good time to fight. You don’t beat Omega Flowey by being stronger than him, you do it by appealing to the souls and allowing them to rebel. You don’t beat God of Hyperdeath Asriel Dreemurr by beating him up, you do it by saving your friends- him included. The game, again, is about an inversion of the necessity of violence in video games to me.
I would have been interested in seeing an exploration of when it is necessary to fight, and this could be done through the lens of ‘justice’. Would Clover fight if it brought them closer to justice (on a pacifist route)? Is it morally correct to kill one person if it saves thousands?
Sparing someone is always the correct option in Undertale. In that way, the true route is quite linear-- there’s one solution that works for everyone. What if there were situations in UTY in which there is no single correct option that works for everyone? What if Clover were placed in situations in which they had to act as arbiter and decide between two outcomes and what is right? It could have been like how they get forced to solve the trolley problem in the Wild East, but with consequences.
Adding to putting a ‘twist’ on the elements that Undertale introduces with its combat system-- what if sparing someone ultimately enabled them to keep hurting others? What if fighting to weaken someone was the correct solution for once? These inversions could have built on the meta elements of Undertale, and I think that it would make Clover’s decision to sacrifice themselves to bring justice to monsterkind more poignant to me.
Again, I have no ‘realistic’ suggestion for this in the full release of UTY. I think that the plot about justice alone isn’t bad, but I would have been happy to see it tie into the gameplay a little more.
Conclusion
Ultimately, I think that UTY tries too hard to be Undertale without iterating on the aspects that made Undertale memorable. The characters feel like they fail to pop or relate to the game’s story in meaningful ways, and to me, the main story isn’t executed as well as it could have been (and far darker than the main Undertale in ways that don’t feel as if they’re handled sensitively).
I will say, again, that this project is very impressive in scope, and I applaud the dev team for finishing it and releasing it. I recognize that a lot of my distaste is subjective, and creating another Undertale is a fool's errand considering the acclaim that Undertale got. I recognize one final time that my suggestions are just daydreaming, and this game has already found a lot of success-- which I think it deserves.
I tend to criticize a lot of media I like, which might sound contradictory to some, but it makes perfect sense to me. If I don’t like something, I won’t engage with it. I think that the original Undertale has its flaws, too. At the end of the day, I like UTY, but no media is perfect. This is how I think it could have been better, and I hope that I think other creatives who want to make Undertale fanworks (or any creative works, for that matter) will take these thoughts into consideration.
Thanks for reading.
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