#hezrou
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A drow priestess of Lolth -- or is it an aspect of the demon queen herself? -- accompanied by Type II and Type III demons (Erol Otus, AD&D module Q1: Queen of the Demonweb Pits, TSR, 1980)
#D&D#Dungeons & Dragons#Erol Otus#Queen of the Demonweb Pits#dnd#AD&D#hezrou#glabrezu#Type I demon#Type II demon#Lolth#demon#demons#fiend#Dungeons and Dragons#TSR
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Yeah the Hezrou never left, they just made it to round 2 automatically for its performance in the loser's bracket! That said, moving into the big leagues hasn't made life eastier. On the left, the Hezrou, 8ft (2.4 m) spikey demon toads! Lotta bipedal toads on the chaos side of things. Just bring some sort of protection against stench. They're simple creatures. They like to fight and they like following orders. They'll happily barter or try diplomacy, and can give orders just fine, they just prefer to be given a task to do. Preferably one that involves punching.
On the right, the Glabrezu! 12 ft (3.7 m) tall, and surprisingly enough these are actually all about trickery and temptation. They'll happily fight if it's the best option but typically just use thier incredible intelligence. So they've got it all! Brains, brawn, cool coloration, magic, and claws! They can even grant wishes!
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#pungeonsanddragons •Bad puns of Dungeons & Dragons monsters: 021923 • Hezrou •aka Type II Demon - A demon of foul temper and fouler stench. They supervised lesser demons while being toadies of more sinister beings. They were horrors that were 8 ft tall, and 750 lb. • Anyone remembers that Lionel Ritchie song from the 80s? ^_^ •Keep smiling and stay safe! 🙂 #jonjmurakami #dandd #copic @copic_official_us #copicmarkers #comic #comicstrip #cartoon #dungeonsanddragons #dungeonsanddragonsmonsters #dungeonsanddragonscreatures #dungeonsanddragonsfanart #pun #puns #hezrou #typeIIdemon #helloisitmeyourelookingfor https://www.instagram.com/p/Co4KF4Tux0f/?igshid=NGJjMDIxMWI=
#pungeonsanddragons#jonjmurakami#dandd#copic#copicmarkers#comic#comicstrip#cartoon#dungeonsanddragons#dungeonsanddragonsmonsters#dungeonsanddragonscreatures#dungeonsanddragonsfanart#pun#puns#hezrou#typeiidemon#helloisitmeyourelookingfor
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✨New item!✨ Hellfire Halberd Weapon (halberd), very rare (requires attunement by a creature of non-chaotic alignment)
Forged in the fires of hell and quenched in demon blood, these weapons are wielded by devils in their endless war against demons. You have a +2 bonus to attack and damage rolls made with this magic weapon. The halberd deals an extra 1d10 slashing damage to demons.
Each halberd is unique, suffused with the power of the demon whose blood boiled to create it. Roll a d8 and consult the table below to determine which demon’s properties are imbued into this halberd:
Dretch. While holding the halberd, you can use a bonus action to emit a 10-foot radius of disgusting green gas. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 16 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions. Once this property of the halberd has been used, it can’t be used again until the next dawn.
Quasit. While holding the halberd, you can use an action to cast the polymorph spell from it, targeting only yourself. When cast in this way, you can only transform into a bat, giant centipede, or toad, and you retain your Intelligence, Wisdom, and Charisma scores. The toad uses the statistics for a frog, but its swim speed is 40 feet. Once this property of the halberd has been used, it can’t be used again until the next dawn.
Vrock. While holding the halberd, you can use a bonus action to emit a horrific screech. Each creature within 20 feet of you that can hear you must succeed on a DC 16 Constitution saving throw or be stunned until the end of your next turn. Once this property of the halberd has been used, it can’t be used again until the next dawn.
Hezrou. You have resistance to cold and fire damage while the halberd is on your person.
Glabrezu. While holding the halberd, you can use an action to cast one of the following spells from it (save DC 16): darkness, detect magic, or dispel magic. Once a spell has been cast using the halberd, that spell can't be cast from it again until the next dawn.
Nalfeshnee. While holding the halberd, you can use a bonus action to emit scintillating, multicolored light. Each creature within 15 feet of you that can see the light must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. Once this property of the halberd has been used, it can’t be used again until the next dawn.
Marilith. While holding the halberd, you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see. Once this property of the halberd has been used, it can’t be used again until the next dawn.
Balor. While holding the halberd, you can use a bonus action to activate a fiery aura that surrounds you for 1 minute. At the start of each of your turns for the duration, each creature within 5 feet of you takes 2d6 fire damage, and flammable objects in the aura that aren't being worn or carried ignite. Once this property of the halberd has been used, it can’t be used again until the next dawn.
If you slay one of the aforementioned demons with the halberd, you can choose to replace the halberd’s demonic property with the property that corresponds to the slain demon. This change lasts for 1d8 days before reverting.
There’s nothing like the smell of piping hot demon blood to start your morning. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 200 magic items, printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
#dungeon strugglers#dnd#d&d#fantasy art#artists on tumblr#artwork#dnd item#ttrpg#d&d 5e#illustration#artist#animation#art#dnd 5e homebrew#d&d homebrew#dnd homebrew#hand drawn#homebrew#d&d ideas#d&d items#fantasy item#item#illustrator#drawings#drawing#dragon#digital#fantasy
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Last month at the wiki — April 2024
Every month, we highlight significant work done in the previous month by our editing community at Encyclopedia Exandria.
We usually do this on the first Wednesdays, except for months like this where the month starts on a Wednesday and then a lot of announcements happen.
As always, we start with a selection of articles created in the highlighted month. You can find more at the 50 newest pages report.
Kon Bruda, Theolocrat of the Dwendalian Empire
Timeline of Midst
Hezrou, a type of demon
Ishta, the Summit Blade, Otohan Thull's primary weapon
Scream Needle, Otohan Thull's off-hand weapon
Horn of Blasting, magical item that inflict thunder damage
First Draught Book Club, adventuring party that collects recipes from across Exandria
Paloma, Opal and Ted's mother
The Endless Descent, massive staircase in Oldfaire
Circle of the Wrym, Candela Obscura circle
Bells Hells leveled up in the past month, and we've updated all of their level subpages to reflect this! These subpages are still new (and were discussed briefly in our survey response), but you can see examples of them and the new level 13 sections at Laudna/Levels and Chetney Pock O'Pea/Levels.
Crown Keepers finally has a summary of their adventures as a group across Exandria Unlimited Prime and Exandria Unlimited: Kymal. Pools of Wittebak has been moved to Wittebak and expanded to better cover the city as a whole.
As always, if you wish to contribute to Encyclopedia Exandria, we welcome any and all good faith editors! Our regular stable of editors is small, and with the release schedule busier than ever, so too are we at the wiki. If you have any interest in editing, whether it's for tasks like spelling and grammar correction to regular weekly updates, you can do so right away. We appreciate whatever help volunteers are able to give. If you need any help yourself or have any questions about editing, you can post a question to a talk page, send us an ask, or join our Discord.
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🧪 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Whiffwater Potion
Potion, common ___ This small glass bottle is in the shape of a nose. The potion inside is a tasteless, gelatinous goo. When you use an action to drink the potion, your breath becomes visible for 1 hour. During that time, you can change what color your breath appears to be. In addition, when you describe a smell using sensory language, your breath's smell changes to reflect the smell you're describing. If a described smell would normally cause a creature to retch or have a magical property (such as the "stinking cloud" spell or hezrou's Stench trait), your breath has a smell reminiscent of such an effect, but is otherwise harmless. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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hello it is captain danlys brainrot hours
scene: bazzoxan 90 years ago, give or take, before the surge of demonic incursions. the cohort: all in their elf-late-twenties-early-thirties, relatively new to their stations
…
“Well, it happened again,” Elexi announced cheerfully as he opened the door, peculiar, pale complexion washed out in the low firelight. “We’re up to seven.”
Jinoire looked up from the hand of cards he had been dealt, opposite the others at the table dominating the center of the room. “Sorry?”
Behind Elexi followed Espen (with a rare scowl) and Tarsenna (with a standard shit-eating grin). Tarsenna, smug expression fixed on Espen, elaborated, “Seventh count of a greenie calling Espen ‘mom.’”
“Can we please not start this again,” Espen grumbled hopelessly, pulling up a chair next to Khith at the table. “What are you playing? Dragon ante?”
“Empress’s inquiry.” Khith tilted their cards to show her their hand, and she schooled her expression before reaching out to tap one of their cards. They nodded consideringly and slid another copper into the pot.
Fyrna slapped her hand of cards on the table face-down and threw up her arms, looking accusingly around the room. “This is absurd! Why am I never mom’d? I’m the only one of you bastards who actually has a kid.”
“Too scary,” Bas rumbled, not without sympathy. “Your taskhand voice makes them nervous. Jin, if you’re going to cheat, do it less conspicuously.”
“Damn it.”
“Yeah, too scary, and you’re not nurturing like Danlys is,” Tarsenna continued, also drawing up a chair.
Tartly, Espen replied, “We’ll see how nurturing I am next time you’re vomiting from hezrou stench, Mazul, and I have conveniently run out of antitoxin.”
Leaning forward to place their elbows on the table, Tarsenna grinned at her. “Nurturing and romantic.”
“I wish you would flirt with me the way you flirt with my wife. Anyway,” Fyrna went on as Espen kicked Tarsenna under the table in retaliation, “What do you mean! I’m plenty nurturing!”
“Stop saying ‘nurturing,’” Khith groused. They exchanged one card with the stock and, with a sharp grin, laid out a winning flush, much to Jinoire’s vocal consternation.
Elexi scooped up the deck scattered across the table. As they began to shuffle for a new round, they said to Fyrna, “You laughed when Lieutenant Asun absolutely ate gravel in that foot race last week.”
“Yes, but only a little, and only because it was extremely comedic! Ass over teakettle. And I helped her up afterwards!”
Tarsenna shrugged, unmoved by her plea for support. “Sorry, Beltune, the only people here with mom energy are Espen and, weirdly, Bas.”
“Really?” Bas scratched thoughtfully at his beard as he looked over the new hand he was dealt.
Jinoire hummed, eyes obviously sliding again to Bas’s cards. “It’s true, old man.”
Bas smoothly turned his cards away from Jinoire’s peeking and made an exchange with the stock without betting. “Huh. Wait, weren’t you mom’d at one point too, Tars?”
“I was dad’d, there’s a difference. But it was still disgusting. I’m clearly a cool older cousin, not a parental figure.”
“It would just be so fun to be mom’d. I’d never let them live it down,” Fyrna mumbled forlornly, organizing the cards in her hand and laying down a considerably large first bet.
“Fyrna, beloved, my firefly, I will grease the soles of your off-duty boots and trip you in the mess if you do not let this conversation wither,” Espen said.
Elexi flicked his cards on the table face up, folding before even placing an initial bet: a terrible hand. “C’mon, Espen, cut her some slack. She’s having an identity crisis.”
Fyrna scowled theatrically, pointing at Elexi with mock menace. “You, me, swords at dawn. Better choose a good second, Skyspire.”
“What? I’m on your side.”
“You’re not supposed to call attention to her insecurities,” Jinoire supplied while discarding two cards and picking up a new pair from the stock.
Fyrna jabbed an accusatory finger at him as well. “I’ll duel you, too, Olios, and you’ll lose terrifically.”
“Well that’s just mean,” Tarsenna chuckled, doubling Fyrna’s bet.
Jinoire eyed the back of Tarsenna’s hand as if he could see through it if he tried hard enough. Primly, he said to Fyrna, “I don’t do swords. Khith will fight on my behalf.”
“No I won’t.”
“See? They’ll represent me.”
“I am losing all critical thinking skills listening to this.” Espen stood up. She placed her hand face up on the table in a fold and strode to the door. “I’m going to grab the rice wine. Bas, Khith, if they’re going to duel, make sure it goes outside.”
As her hand touched the doorknob, Khith intoned. “Yes, mom.”
Over the erupted hollering and peals of laughter, Espen said serenely, “You are fucking dead to me.”
#espen danlys#weird eyes and pronouns#my ocs#wow I can't believe they're all alive and well and everything is good and fine actually#also. please enjoy a glimpse into younger!espen’s vibe
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Bench.
"Dried hezrou blood, ground ethereal lilies, powdered aluminum, my own milk..."
At her word, glass phials and bottles moved across her workbench, filled with the appropriate ingredients. Truthfully, none of this was set up by herself, she was 'just' an alchemist next to a druid, an illusionist, a lithomancer, an abjurer, a hieromancer, and so many more that she had only interacted with in passing.
Just an alchemist, who made potions and powders and salves, this wide bench, with all it's assorted shelving and extradimensional abilities and it's sorting and it's ability to respond to her, nothing of this bench was by her.
But nothing was built in a vacuum or in isolation. Beneath her feet, the archives were the bones of Sisters and mages past, everything built upon on another, perhaps something was incorrect centuries ago and now the price was still being paid.
This bench was just a microcosm of the greater scheme of things. And for now, it was needed for something else...
whomp.
Two big, full, fat breasts were slammed down on it. Even with her greater than normal strength, enchanted clothing to help ease the burden...
"This is nice..."
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Review: 'Dungeons & Dragons: Honor Among Thieves' has high charisma : NPR
Even if you don't know a halberd from a hezrou, you'll probably go into Dungeons & Dragons: Honor Among Thieves thinking you know what to expect.
Because even if you've never experienced the beloved tabletop role-playing game on which the film is based yourself, you do know what a putative blockbuster franchise film looks and feels like in 2023.
You know, in particular, that it can be counted upon to adopt a specific, unvarying and very familiar tone, which by now we can all agree to call Marvel Funny.
Marvel Funny occurs along a spectrum adjacent to, but meaningfully separate from, Actually Funny because it's colder and more calculated. It is calibrated to wink at the audience conspicuously and unceasingly, to encase the spectacular and fantastic action of a given film — super powers, or space battles, or in the present example, spells and monsters — in a protective coating of ironic detachment.
This allows filmmakers to lean into the bombastic, over-the-top spectacle they spend so much money to deliver while ensuring audiences know that everyone involved with the film is in on the joke, that very soon some character or other will come along with a quip — an arch, sardonic, too-writerly quip — to prove that nobody's taking any of this stuff too seriously. It's a formula, a ritual, an attempt to dispel the grim specter of Cringe.
(It's only reasonable to acknowledge that this cinematic formula is wearing thin. And that it's not entirely fair to call it Marvel Funny, as this approach has been coded into the genetic material of the blockbuster itself from the beginning; you can detect trace elements of it in Jaws, Superman: The Movie and Star Wars.)
the way NPR comes for MCU's ass, unprovoked, on a review for the *D&D movie* knsnsjd okay okay, get they ass
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Another round of tokens from my Out of the Abyss game.
Featuring new player character Crohm, his new weretiger form, and Moorgan also getting in on the kitty powers. A minotaur, Gash the gnoll, and Yeenoghu. A goristro, a monodrone, and a tridrone. A ghoul, a hezrou, and a mane.
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Hi Mr. Hubert! Condemn me!
Ishiar is the great underwater Abyssal realm of the demon lord Dagon.
Teeming multitudes of terrifying aquatic monsters haunt its lightless depths, including fiendish tojanidas and water-loving hezrous that swim through its depths and flop on its shores, but none is as fearsome as Dagon himself. He resides in a sunken city called Ugothanok, sending out his minions to the oceans of Golarion to wreak havoc and spread his foul seed.
Ishiar's surface is a warred over by the Ishians, a race of fiendish and half-fiend humans who reside on the many islands that are found on the surface of the Abyssal Sea.
Dagon's realm is one of the largest in all the Abyss, and wholly encompasses the realms of several other demon lords, including the Midnight Isles of Nocticula, Gogunta's realm of Mephizim, the deceased Ibdurengian's Slithering Pools, and the Flensing Rocks of Ovonovo. Sifkesh's realm of Vantian borders on Ishiar, and the great Abyssal ocean connects to the River Styx.
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On the left, the Hezrou, 8ft (2.4 m) spikey demon toads! Lotta bipedal toads on the chaos side of things. Just bring some sort of protection against stench, because they apparently have some of the worst.
The Worg (right) is a wolf-like creature, knows 2 or 3 languages, and are known for turning on thier riders if mistreated! Last they bothered listing the size they were 3 ft (91 cm) at the shoulder, 5 ft (1.5 m) long. But the picture shows it at nearly twice that, around 5 ft (1.5m) tall and 8 ft (2.4 m) long. Whichever works for you I suppose, maybe it's regional.
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Norway as a Pit Fiend if he was a Devil from Pathfinder 1e
Just throwing ideas at ChatGPT for NaNo this year and I asked what kind of love interests would the Nordic 5 be if they were Devils from Pathfinder 1e. Well this is what I got.
In Pathfinder 1st Edition, devils are often portrayed within a specific hierarchy, each embodying unique traits and abilities that reflect their personalities. Here’s a creative exploration of how each of the Nordic 5 might be represented as devilish love interests:
Denmark - The Charming Advocate (Devil of Baator): Denmark could take on the role of a devil who specializes in charm and persuasion, resembling a **Lemure or a lesser version of a Hezrou. He would have a flair for charisma, often using his silver tongue to win people over to his side. As a lover, he would embody romance and adventure, showering his partner with gifts and attention while tempting them with wild experiences. However, his devilish nature could lead to inner conflict, as his flirtatious tendencies and quest for excitement may mask a deeper longing for genuine connection.
Finland - The Pensive Tempter (Duke or Count): Finland might be envisioned as a more sophisticated devil, perhaps a Count or Duke of Hell like a Marquis of Hell, exuding an aura of intellect and allure. He would have an affinity for the philosophical and the esoteric, often engaging in deep conversations that capture his partner’s mind. Though genuinely interested, his enigmatic demeanor could create an air of melancholy, leaving the protagonist yearning to unravel the depths of his thoughts and emotions. Their connection would revolve around finding passion in shared secrets, despite the underlying tension of navigating his darker nature.
Iceland - The Elemental Flame (Syrinx Devil): Iceland could embody the fiery spirit of a Syrinx Devil, relating to elemental powers and a connection to nature. His duality—gentle like a warm flame yet dangerous like a raging inferno—would make him both compelling and unpredictable. As a love interest, he would draw the protagonist into his world of raw emotion and elemental power, highlighting the excitement of passion and adventure. However, the protagonist would need to learn to navigate his volatile disposition, finding balance between the warmth of his affection and the potential destructiveness of his fervor.
Norway - The Stoic Arbiter (Pit Fiend): Norway could take the form of a Pit Fiend, a powerful figure with a strong sense of justice and command. He would serve as a protector or overseer, promising loyalty and safety. His love interest dynamic would explore the contrast between his fearsome reputation and soft-heartedness towards those he cares for. The protagonist may find her attraction rooted in the sense of security he provides, as well as the tension created when she seeks to understand his burdens. Their relationship would revolve around the push and pull of duty versus desire, exploring the challenges that arise during his moral dilemmas.
Sweden - The Sentimental Scholar (Marquis or Noble Devil): Sweden might take on the persona of an intelligent and romantic devil, akin to a Marquis of Hell or even a lesser devil like a Lemure but with a deeper emotional core. His approach to love would be whimsical and grand, filled with poetic gestures and heartfelt exchanges. As a partner, he would bring warmth and sensitivity, encouraging the protagonist to embrace her feelings. However, this emotional nature could make him vulnerable to the corrupting influences around him—towards manipulation or deceit—which could create tension as the protagonist navigates her feelings and his devilish nature.
Through these interpretations, each Nordic figure is reimagined as a uniquely complex devil in a rich fantasy setting, blending their distinct personalities and characteristics with Pathfinder’s thematic elements. Their relationships would explore the tension between allure and danger, romance and moral complexity, making for intriguing romantic narratives.
Interesting huh. If any of you Hetalia fans know anything about D&D and/or Pathfinder know that a Pit Fiend is a major threat to players if they come across one.
#hetalia#hetalia world series#hetalia world stars#hetalia axis powers#hetalia norway#hetalia denmark#hetalia iceland#hetalia finland#hetalia sweden#pathfinder 1e#d&d monster
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Token for the Hezrou. Large, imposing, toadlike demons with powerful bodies paired with weak minds.
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Hezrou (frog demons as I call them)
Large Fiend (demon), Chaotic evil
Ac: 16 (natural armor)
Hp: 136 (13d10+65)
Speed: 30ft
Darkvision 120ft
Str: 19
Dex: 17
Con: 20
Int:5
Wis:12
Cha:13
Cr:8
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Hezrou - Hezrou (Ep: 2023)
. Blackened Death Metal From The United States.
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