#hence this dialog
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recent panel i liked for chapter 2s rough draft (page 22), one of the more chaotic sketches
(comic wip)
#ganondoodles#zelda#art#tloz#loz#demise#wip#context for this dialog is basically#demise challenging hylia on her constant threats of killing him to actually do it instead of just saying it bc it wont work as a threat#and he prompts her to stab him through the heart right this second if she can#and she says that demons dont have a heart to stab through#hence this dialog#idk if im being clever but i liked this part#although its been hard to keep working on stuff i have been doing rewriting and rough draft work#so ...little to post#this chapter has a one of my fav moments tho#wanted to post something before the strike starts#although im not sure if not posting stuff is part of it again
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Duke, picking shards out of his hair: why is it that people seem to aim right for the helmet
Jason, mooching: I know right? like it didn't go well for the last ten guys why would it go well for you? anyway did you at least have a mask underneath?
Duke: no i didn't have a mask underneath, i Have shadow powers, the fact that you have one is dumb as hell, how do any of you see shit in those
Jason, rifling through the Hatch's pantry: practice
Duke: you wear a domino under a face covering mask with the tiniest little eye holes imaginable, its a miracle you don't shoot like a stormtrooper
Jason: hey its harder to shoot with a concussion ill tell you that
Duke: ya know what, fair, did i get all of it?
Jason, looking up from mauling a box of pocky: yeah looks good
#duke thomas#jason todd#idk what this is#i just like writing dialog but not everything else#hence: quote posts#batfam#bread talk#osha brothers#i am claiming that as their bro tag#they r the only ones with helmets lmao#(yes current batwing and ghost-maker also have helmets however)
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My fatal flaw is wanting sonic team to adhere to Sonic's core character traits while not adhering to them myself mostly due to my inability to write smart funnier dialog or even understand quibs or comebacks sometimes
#im having a Moment . Being in the sonic rpc has opened my eyes to a new sort of language barrier that i didn't know existed#and that's not essentially a bad thing but i feel like im letting people down to a degree#im srs gang the number of time i went back to dictionaries & guides on expressions etc after joining this rpc here is crazy#that's a good thing!! learning new things is always good#but i just need ppl to know that I'll never be as funny or sharp with words as sonic shld be#hence why my writing with his dialog tends to be more genuine & blunt#but he's supposed to have that spike to him he's supposed to prick prick#that's Sonic team job not mine#I'll just try my best ajzganzbjavzjzvxn#sorry if this doesn't make sense#tldr i know how sonic shld be but im just unable to write him cuz his dialog is insane#or at least supposed to be insane#my ic excuse wld be saying that he mellowed with age which does make sense so im not gonna dwell on it a lot#wehhhhhhhhjhjhhhjj#☆ . ( ˢᵗᵘᵈʸ ) don't stop to look back again / don't fall .#yes this goes here
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biblically accurate katniss doodle :D
#tbh. I have no idea by what the book meant when it said she put her braid in a cap#cause there could be so many types of hats that 'cap' could refer to#but no matter#this is how I imagine her on the hunting trip w/ Gale before the Reaping (hence the dialog)#doodle#my art#this is how im coping while I can't read catching fire#katniss everdeen#thg fanart#the hunger games#thg#katniss fanart
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the silco-jinx discourse makes me wanna start climbing walls and breaking furniture
If I see another "Silco didn't accept Powder" take I'm breaking tables I'm so serious right now
#people underestimate jinxs awareness and control of her own choices#taking on the persona of jinx was definitely something SHE chose to do#and he wanted to respect that and support her#even if it wasnt a 'healthy' coping mechanism#bc lets be real silco wouldnt know the furthest thing from a healthy coping mechanism lmfao#prev tags: people really be taking every line of dialog literally#hmmmm wonder why silco told jinx to let powder die only when she was already all grown up. it's as if he said that under very specific#circumstances and it does not in fact represents how he perceives jinx#← literallyyyy#he wouldve loved and accepted her if she was powder or jinx hence why he tells her shes perfect in the finale of s1#this is why i find this conversation so redundant and stupid lol
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my head's a bit clearer, some thoughts about act 3
-my biggest gripe is episode 7- cool idea, love the concept of peaking into a different universe and seeing what our characters couldve been under different circumstances, but a WHOLE episode. when you only had 9 episode in this season, that already feel like theyre moving at a neck's pace. for a universe that ultimately doesn't matter to the main universe where the story takes place. the fact it had timebomb made it feel extremely fan service-y.
-no emotional resolution to a lot of characters. viktor and jayce are the only ones i can think of that felt like they got the screen time and care for an actual emotional closure.
-isha wasn't even mentioned in this act. in general she was already a martyr for jinx's character development but guys can you make it less obvious.
-it started in act 2, hence why i was so jaded on it, but it continues here: just where the fuck the political drama between 2 cities go? the conflict between zaun and piltover took a back seat since episode 4 and never came back. the resolution to it isn't bad per say, but when u got so little focus on it in the finale it just feels rushed.
-i loved the cait and jinx scene. but like, that was the resolution to it??? after act 1 thinking about it disappoints me. im not against a conversation being the climax to a story, but that is, and im not joking, the ONLY conversation these 2 have in the show one on one. in general the jinx\cait\vi arc ends with 1 conversation per duo (well caitvi got one fight and one very steamy sex scene but u won't catch me complaining). and after act 1, idk i think i wanted just a little bit more. im biased though- the jinx\vi\caitlyn dynamic is my favorite part about arcane. the teasers for s2 always had them front and center so i assumed it'll play a bigger part in the story???
-i felt like what the show was at its core, which is the conflict between the sisters and the cities, was completely sidelined this season. in general i can't really tell what the main theme of the show is anymore. but yeah look at the resolution to the jinx and vi story.did it feel like it had the emotional impact u expected? cause i felt like it was underwhelming.
-sevika?? didnt speak since episode 4???? huhh???
-maddie was pointless. why was she there?? i don't understand the point of that character. i dont understand her motives. she ended up not mattering at all to caitvi's story. the only thing i got from her inclusion is "caitlyn fucks" but is it that THAT important??? of a character trait??? to add to caitlyn of all people?? in THIS season??? this belongs in the realm of fanfiction.
-a lot here felt like fanfiction actually. every silco inclusion (except of him in the cell with jinx), the whole "nobody dies au" they threw in the middle, even the caitvi sex scene (IM NOT COMPLAINING THO). the caitvi scene at the end was dialog out of fanfiction, wtf was that.
-why did caitlyn lose her eye? im not like against the idea on a base level but losing an eye is very symbolic, and im not sure what its supposed to represent here. caitlyn is an observant person, its a big character trait for her. so youre basically saying she sees less now? that she's more laser focused? i sure hope not. wasnt her whole arc with giving up of revenge about seeing the "bigger picture"? her sacrifice didn't feel in character, because caitlyn is not really a "fight to the death" type of character like ambessa is. if she made that sacrifice for something like love, or for the betterment of other people, that would be more in line. idk, you couldve made me on board with it but im just very meh on it. also caitlyn only really emotes through her eyes, it sucks that we get even less of it now?? though i guess it doesnt matter at this point.
-what was the point of the enforcer that looked like vander?
-ambessa was so wasted in these last 2 acts its crazy. where's the "you have to be the fox and the wolf" mindset from her? she felt like she was wolfing only with no wit anymore by the 3rd act.
-mel????????????? it was. uhhh. maybe you shouldve saved it for another series, riot. but in this show, waste of time. the fight she had with caitlyn against ambessa was cool tho.
-i sound like im a hater but u have to understand. s1 of arcane was a political drama and a character study show. seeing all this discarded for magic and time travel shenanigans on like 4 different fronts was so jarring it took me out of the show multiple times.
-cant believe im saying that, but i wish they'd try to stick closer to the characters' current state in the source material (the cursed game). someof it felt out of left field and done for shock value, which isn't why we love the story or these characters to begin with.
good stuff:
-caitvi sex lmao ill take it babyyyyy
-jayce and viktor's scenes at the end were powerful.
-as usual, the visuals were phenomenal. the animation is gorgeous. fortiche u made this show what it is and youre still its saving grace.
-thank god they dropped the warwick\vander plot
-i liked the implication of the conclusion to jinx's story, even if it felt a little inconsistent with the character.
-the ending to jinx\vi\caitlyn was poetic and i did love it, even if it was rushed and didn't really hit the emotional highs i wanted it to.
#arcane#arcane spoilers#arcane season 2 spoilers#that was a ride#this wont top the original but u can always just watch the first 4 acts and then skip to the caitvi sex#which is what ill be doing probably revisiting this show#ill give this a rewatch and probably wont be so harsh on it after but those are my first impressions
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"The Failed Rejection" (Alt title: A gentleman never tells). Based on the dialog Astarion throws when your approval rating is high enough and he decides he wants to lock down that meat shield sleep with you well before the Teifling/Goblin party.
I'm hooked on this style and as it turns out, praise (reblogs) begets repetition. This has been STUPID fun. I wanted to play around with the more unhinged things found in medieval manuscript doodles. Hence the horn Astarion is toot-a-looing which is not actually a thing, the borderline fantasy religious iconography, and scattered symbolism.... And the beenises.
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Mouthwashing Little Things That Go Hard
Hello Mouthwashing fandom. I'm hyperfixated on this game. It has emotionally made me feel all sorts of things that I can't quite put into words. Sad. Lonely. Wanting to cry and throw up. You know, all that. I have spent quite a bit of time analyzing some shi in this game that stood out to me. See, someone like me loves the little things that hold big meaning in stories. Symbolism and Easter eggs go hard fr as well as attention to detail. And as we all know, this game does not at all disappoint in hiding things. Imma share some of my favorite sequences presented to us and kinda share my interpretations and discussions as well.
Note: not all of these may 100% be correct. These are based on my assumptions. I could be wrong (and maybe overthink lmfao that's valid too). My judgment can be criticized... as I'm not as bright as I want to believe I am
Spoilers!
Right off the bat, I'm gonna say: colors have a big meaning in this game. Each character has their respective colors that are linked to them. We are introduced to this at first with the character dialogs when they speak. And as we know, Curly is white, Jimmy is green, Anya is blue, Daisuke is pink, and Swansea is yellow. I do have theories on what the colors may symbolize with the characters themselves. However, I'll discuss my thoughts a little later on.
The Cake and Cocktail
There are two scenes in the game where we, as the players, are required to craft something in the kitchen. As Curly, we craft his birthday cake. As Jimmy, we craft the cocktail that is used to knock out Swansea. But something I noticed right away on my first playthrough of the game is the coloration of the ingredient packets.
For the cake, as shown, we use the water, gelatin, and sweetener packets. It can be seen that the packets share the same colors as Swansea, Anya, and Daisuke. And if you think about it, the roles of the ingredients kind of reflect off the roles of the crew. Water is important for everyone, which is in a blue packet. Anya is the nurse and an important member of the crew. The gelatin, which is in a yellow packet, is important for its purpose of keeping the cake together, hence Swansea being the ships mechanic and "keeping it together". And of course, the sweetener is in a pink packet, which can explain Daisukes positive attitude and "sweet" touch amongst the crew. But notice that the only packet not used is the green tonic. It is stated that the tonic has a bitter taste, and it's only used when making the cocktail. Kinda ironic as Curly is the one making the cake. I feel like personally, he has these three under control. These ingredients work together to make a cake.
With that in mind, when the time comes to make the cocktail in game, we're playing as Jimmy. The cocktail is used to knock out Swansea, who is guarding outside the utilities room.
At this point of the game, Anya has locked herself in the medical bay. As we have found out earlier on, Anya was assaulted by Jimmy and she's also pregnant. Jimmy has zero regards for Anya's well-being and constantly tries to cut her out of his mind, hence not wanting to acknowledge the problem he created. As shown, when making the cocktail, which requires the blue water packet, it's crossed out and replaced with mouthwash (which I'll discuss the importance of this later too) and the tonic is replaced with the isopropyl alcohol. While trying to forget one problem, Jimmy creates more.
I feel like I can get into more depth with the cake and cocktail... but I can't quite get my words out. I hope you can kind of see my thoughts behind this...
The Board Game
Now... bare with me. I don't remember the name of this game, nor do I really remember how to fully play it. I do remember that you technically win when all four of your pieces are home. We see this board game constantly. But I noticed that as the game progresses, the board game constantly changes. And notice, once again, colors... the four player colors are the same colors as Jimmy, Anya, Daisuke, and Swansea. I see the spots are white, which could reflect back to Curly... though I could be looking too deep into that. Perhaps that has something to do with how as all the events played out in the game, all Curly could do is sit back and watch as the "game" takes place.
This screenshot is the 7 days before the crash sequence. We're playing as Curly. And for a little while in the beginning, the pieces don't change much. We can see a few pieces are out on the board. Notice the blue and green pieces, which might be in reference to Jimmy's assault on Anya. It can be noted that Anya has only one piece in the "home" spot while the rest have more than one.
Hard to tell from this picture, but all of the blue pieces are knocked over. In this scene, this is where Anya locks herself in medical and poisons herself. The other player pieces have scattered across the board.
(Very shitty screenshot) but this is the board right before Daisuke's death. All the pink are knocked over. I think the knocked over pieces are a little foreshadowing of Daisuke's soon to be fate. I don't remember if this is before or after you talk to Swansea, but I do know there's a difference on the board between when Daisuke tells Jimmy medical is locked and when Daisuke goes into the vent.
Once again, shitty screenshot. But this is the board after Daisukes death. Both Swanseas and Jimmys pieces are all scattered across the board.
Here's the board after killing Swansea and when Jimmy cuts off Curlys leg. Every color, but green, is knocked over.
Now this is a little Easter egg I found in one of the dream sequences. I saw other people point this out too. I wanted to go into the game and locate it myself. We see this little Easter egg in one of the sequences after Daisuke's death. Unlike the other deaths, Daisuke's death is the only one that gets brought up more than once. It could be believed that unlike everyone else, Jimmy actually has guilt towards Daisuke's death. I tried to see if I could find anymore game pieces in the game. I couldn't. But this little Easter egg is neat to me.
The Hibiscus Flowers
I think we all know they go back to Daisuke. He wears a shirt that has pink hibiscus flowers on them. Doing research online, hibiscus flowers (especially pink), can represent love, friendship, and youth. Daisuke was a young, very friendly man. However, he was also naive and gullible and viewed everyone as a friend, which his naivety is what got him hurt and killed. And like a hibiscus, which don't bloom for very long, he died young and didn't "bloom" very long either. After Daisuke's death, we see multiple sequences with hibiscus flowers in them. Like stated on the board game, Jimmy constantly sees reflections back to Daisuke after his death, which can hint that Jimmy actually feels guilt for Daisuke's death. It's simple symbolism, but I always love flower symbolism, nonetheless.
The Dead Pixel
Ah yes. This one is very popular and well known, but that doesn't mean it's not still one of my favorite symbols in the game. In this scene, Curly and Anya are talking in the lounge in front of the night time screen. While talking, Anya points out that there's a dead pixel on the screen. Curly states he doesn't see it, only looking at the bigger picture and how it doesn't ruin the illusion. The scene, I believe, can represent how both of them view Jimmy. Anya was assaulted by Jimmy. Curly is Jimmy's friend. While Curly looks at the bigger picture and doesn't see the bad in Jimmy, that's all that Anya sees. She will only see the bad in Jimmy as she will always see the dead pixel. And as we know, Curly doesn't see it.
The Warning Signs
I've seen multiple different interpretations of this scene. All of them make sense if I'm quite honest. You play as Curly, who is on his way to the cockpit to give Jimmy his psych evaluation. However, you're presented down a long hallway and flight of stairs which eventually drops off into an ocean of red water. As you walk through the ocean aimlessly, warning signs, bent ladders, and eerie noises appear. In my eyes, I think this is both premonition as well as foreshadowing. The warning signs appear as you continue to walk through the ocean. You walk right past them, which I believe shows that Curly ignored the warning signs of something bad going to happen. I'd like to point out too that as this scene takes place, the player gets forced into looking in one direction after a while so you can't look at the signs. I believe the ladders that appear come from the discussion a little later on as they represent Curly in a way. They're busted ladders leading to nowhere. He's at the top with nowhere to go. This is a little personal talk between Curly and Jimmy in the cockpit. At the end of this dream sequence, you walk into a big ball of light (sun?). I think that could be subtle foreshadowing of Curlys fate of the crash. It all kind of mixes together as Curlys mistake to see the Jimmy issue is jumbled with his own personal issues. It all leads to his unfortunate situation of the after effect of the crash. Because right after the dream sequence, you're in the cockpit with Jimmy. Kinda funny too because right before this when he was with Anya getting his psych eval. I could definitely be wrong on this one... of course, my thoughts can be criticized.
Mouthwash
What's the name game after, of course. Mouthwash is the main object we see within this game. I'm not gonna lie, I was very stupid at first and had zero idea what the Mouthwash actually represented. Even now, my judgment may be a little off. In my honesty, I think it represents Jimmy. Realistically speaking, surviving off mouthwash alone isn't beneficial at all. Using just mouthwash won't actually help your dental hygiene. It may cover bad breath, but it won't clean your teeth. As shown in the game, the Dragons Breath Mouthwash doesn't actually have a lot of benefits to it as its sugar volume is very high. It has a 14% ethanol measurement. If anything, it'd cause more harm than good. This could be compared to Jimmy's power as captain as he does more harm than good. Jimmys has this constant need to fix everything, which inevitably gets everyone harmed and killed. And if you notice, for the ad on the mouthwash, the company states that they refuse to take any responsibility for damages done by their mouthwash. Sounds familiar, doesn't it? I think anyone can have a stance on what they believe the mouthwash represents in the game. Either way, such a simple item held such a valuable message. I'd like to see what everyone thinks on the 99% part. That I've seen multiple thoughts on the meanings for that.
I think the item of choice being mouthwash is clever. Reading on steam with a Q & A with the devs, mouthwash wasn't their first set and stone choice of an item. I think the choice of mouthwash is so neat because you will have no clue on its importance in the game without subtle context. But thinking about it, thinking of how we use mouthwash, and how its consumed in game, they couldn't have picked a better simple life item.
(Fun fact, each crate had 40 bottles of mouthwash. Jesus Christ did they drink a lot of mouthwash.)
Bed Placements
After the crash, everyone is stuck sleeping in the lounge. There are mattresses that each character uses. What I find interesting and rather sad is the placements of the beds. Jimmys is in the corner against the wall, Daisuke is right next to him, Anya is across from them and Swansea (which isn't visible in this pic) is somewhere else in the room. But what makes me sad is Anya's bed. Its right in front of the motion sensored Polle statue. When you walk over to her bed, it sets off Polle... and I noticed, her bed can be seen by all other beds. Justice for my girl please.
Employee Card Sequence
I believe this scene takes place after Swansea is killed. I think this scene is very neat. I could be wrong, but I believe this scene represents Jimmys guilt. Jimmy starts walking down a long passage with the five crew member employee cards on the walls. But looking closely at the cards, you notice something.
Jimmys employee card is constantly covering Anyas and Curlys.
Even later on, you see that Daisuke's and Swansea's cards are visible. Anyas and Curlys cards are there, they're just constantly covered. Kinda goes to show how much Jimmy is really trying to cut them out of his mind. But I also kind of theorize it could symbolize and compare both Anyas and Curlys abuse they share from Jimmy. Both of them are his biggest victims. Both physically (Anya being sexually abused, Curly being harmed and beaten when under Jimmys "care") and how both of them are constantly berated and talked down to by Jimmy. I really tend to hate how much everyone forgets that Curly is a victim too.
Employee Cards
This isn't necessarily a huge plot related thing, but it is a fun little Easter egg that I like. There are Steam achievements where you find all five employee cards. They're scattered throughout the game and around the ship. It's just a fun little Easter egg, but I couldn't help but notice the location of all five cards. Could there possibly be some irony behind their locations I wonder.
Anya: in the cockpit where the gun case is supposed to be.
Jimmy: by the Polle statue in the lounge.
Daisuke: by the board game in the lounge.
Swansea: in the coffee machine in the lounge.
Curly: in utilities by the cryostasis pod.
(took me the longest to find Anya)
The Main Theme
For being a simple little psychological horror game on Steam, the soundtrack is amazing. The main menu theme, which also plays at the end during the credits, is so good because I think it displays the game perfectly. It sounds so... sad and depressing. I think the song, when listening to it, conveys the feeling perfectly of feeling lost and hopeless in space. To make it even better (worse) you can hear faint sounds of baby gibberish and crying in the background. To think the whole purpose of what leads to the crash in the game is the pregnancy. I give the devs kudos in the music department.
Colors
Now this will 100% be a long shot and my upmost personal opinions. I don't think I've seen anyone discuss this (if you have, I am so sorry, I'm not trying to steal your thunder I swear). I feel like there is some meaning behind the choice of colors associated with the characters. I always think color symbolism is amazing (I'm a little special lmao) and like to dissect it in medias I enjoy. As I have shown a few times previously, there's a color for each character and its constantly brought up throughout the game. So here are my theories on the colors.
Curly: as I said Curly was associated with the color white. This one was very interesting to think of as white has some very diverse meanings. It can represent innocence, honesty, cleanness, hope. In some instance, white can make you feel safe and secure. All of these can make you think of the irony of the situation. But in my own personal opinion, it could mean the more negative meanings behind white. White is at the top of the color grid for any color. It also has no hue or saturation. It could be considered a very lonely color. Imagine a room that's got white walls, white floor, white ceiling. You'd feel trapped and empty in it. I think that's a perfect way to describe Curly's character. Lonely and empty. Not trying to get into full character analysis mode, but Curly is a very sad and lonely character. Before and after the crash, there is no real hope of where he's going next. When playing the dlc for How Fish Is Made, Curly kind of describes his predicament where at home and in space, he's lost. Life just goes by without him. He doesn't know where to go in life. I think white can show how empty and lonely of a character he is.
Jimmy: this is one I was lowkey able to think of right away. Jimmy is presented with green, and I couldn't have picked a better color for him. I love the color green. With that being said, I know quite a few of the meanings behind the color green. Like all colors, green has both positive and negative meanings. But the one meaning behind green that made me say "yep, Jimmy" was envy. Jimmy is envious. We saw that in the beginning with his thoughts on Curly's achievements as captain. Green is also bitter. Green could often times be associated with life and health... it can also be associated with poison and toxicity. Jimmy was supposed to be the "help" they needed but instead became the poison that harmed everyone. I thoroughly enjoy the choice of green.
Anya: now this one is very fitting, and quite frankly sad. Blue can be associated with innocence, trust, calmness. Blue is also a very negative color as it often times represents sadness, fragility, and depression. Anya was going through it on the ship. I wouldn't doubt all the emotions that she was feeling being in the situation that she was put through. A thing that I'd like to point out too is that the specific shade of blue with her is a light blue, which light blue sometimes can be referred to babies and the youth. This same shade of blue is also used later on when Jimmy was talking to Polle (there's theories about Polle representing Anya and the baby, I didn't wanna fit it here because that's a whole lot to discuss lol).
Daisuke: I think this one is also very on point too. Pink is such a bright and fun color. It's such a sweet color no matter the shade. And I think that goes for Daisuke too as he's such a sweet boy who is always so optimistic. Pink can mean kindness, love, positivity, and youth. Once again, pink also has negative meanings too. Pink can represent immaturity, naivety, and ill-confidence. As we know, Daisuke is a young man who isn't quite mature like his coworkers. He's kinda childish and his thoughts can be very unrealistic. He is also very naive as he easily was convinced to go into a dangerous environment by Jimmy. As I mentioned earlier on, the hibiscus flowers are also pink. This was such a good color choice for him.
Swansea: now... I will 100% be honest here, this is the one character where my color theory makes me really second guess myself. A lot of the meanings behind yellow don't really fit Swansea. Yellow can mean intellect and power. Swansea is an old mechanic, so he's had years of building his knowledge. Yellow is a primary color and doesn't have two other colors mix to make it. When I think of the color yellow, I think of happiness, brightness, enthusiasm. Swansea isn't at all a happy person. He was one of the first of the crew to be prepared to not survive. He accepted his fate. However, one yellow trait that makes me think of Swansea is deception and dishonesty. Swansea did lie, did he not? He lied about utilities and kept up with his lie until Jimmy found out. He lied that utilities, which had the cryostasis pods that were supposed to save them, was foamed. He kept up with this lie for his own purpose. I will definitely listen to more theories on this too if anyone has any. I am all for colors. I do want to believe there's more to the color yellow than what I am coming up with.
Not gonna lie, there are a few more things I could've added to this list. The post was getting very long so I did cut out some things. These are just some of the few things in Mouthwashing that stood out and caught my attention. By all means, share some of your favorite moments, symbols, easter eggs. I love the thought put into this game and I love the thought the fandom has put into decoding it.
#mouthwashing#captain curly#curly mouthwashing#jimmy mouthwashing#anya mouthwashing#swansea mouthwashing#daisuke mouthwashing#eve chats#i put my big noggin to use
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Hi! Big fan. Wanted to ask-- how did yall develop the structure/audio style of the Silt Verses? Where did yall draw from? I love the show because it's one of the first really fresh, creative takes on the audio drama medium I've seen since Nightvale--your blending of diagetic & nondiagetic sound and dialog is very lucid and flowing; it's vivid and easy to follow *because* it's not so hung up on an in-universe explanation for why the audience can hear the characters and action. The montages especially are just exceptional.
Hi and thank you so much! The mix of diagetic sound, dialogue, narration, etc, has honestly been an evolving and organic aspect of the show rather than something that was drawn from a master-plan. We knew we wanted to do a full-cast audiodrama, but we'd never worked with actual sound design before, directly or indirectly (and we wanted to establish an intimate, confessional aspect to the storytelling that contrasted with the secrecy, lying, and spitefulness in Carpenter and Faulkner's initial exchanges) - hence the narrated segments, and we've dialled them up and down for various purposes as we've gone on.
The montages this season are, I think, more obviously and directly drawn from television; I'm a massive fan of the four-minute montage that closes out The Wire's season finale, which manages to cram in final glimpses of 15-20 protagonists and antagonists across a dozen different locations, demonstrating in a heartbeat who's managed to change their life for the better and who's repeating the same old cycles - while also underlining the fact that there's an entire vast world beyond the central cast, and life goes on there as well.
This is the kind of broad-scope, location-and-POV-jumping storytelling and worldbuilding that as far as I'm aware, we don't see very much of in audiodrama (I'd guess partly because audiodramas tend to focus in tightly on a few close characters, partly because creators understandably fear that the work will become incoherent or impossible to follow.)
But what's really interesting to me about that sequence is that while the montage is geared towards its own medium (including the very deliberate contrast between the silent conspiracies of the drug dealers and the noisy applause that greets the white-collar criminals and establishment figures), The Wire has previously worked to develop such a rich audio vocabulary that with a few tweaks, you really could make this scene work entirely without visuals.
We can already recognise the sounds of police brutality, corner boys yelling out the latest product, the horns of the cargo ships down at the docks, the smash of vials and the sound of running footsteps, we can hear the environmental shifts from a prison yard to a sterile office to the projects - and we can understand that these simple repeating SFX are conveying the central theme that nothing has changed in Baltimore but the players.
In other words, there's no reason you can't accomplish something as absurdly ambitious as that sequence in an audiodrama, so long as you've already done a good job of conveying the thematic and emotional significance of a few individual sounds to the audience - and I think that's really, really exciting for audio storytelling.
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Hi! I hope I'm posting it in the right place, I DON'T UNDERSTAND TUMBLR OK. Anyway, I've finished translating The Pure and Simple Truth to Polish (it was me who asked about it some time ago), and I thought I'd let you know it's already there.
I won't waste your time on trying to put into words how important your works are to me, or how incomprehensibly talented and smart you are, it's futile, I'm not that good with original words. I'm good with already-written words, though. HENCE THE TRANSLATION.
I really hope I've managed to capture all the wit and the occasional profoundness. Damn, that was some dialog-heavy stuff.
Here's the link if you'd like to take a peek or, I don't know, start learning Polish: https://archiveofourown.org/works/41182932/chapters/103240056
Waiting for the moment you let us know you've written something we can buy (and this time you're satisfied with the outcome), love (but not in a creepy way),
O.
I'm so sorry I didn't reply to this ask!!! As you can see I finally approved the ''inspired by" link so The Pure and Simple Truth now links to your translation. What an amazing feat!
I'm working on an original thing, as always, but it will be some time before it's done. We'll see, I guess. Thanks so much for your kind words and encouragement.
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Hello! Just finished a playthrough of the demo, and I just wanted to say the entire thing is amazing. All the dialog especially makes it feel like you are really there, and the characterisation is so nice!
Do you have any plans for any poly ro options in the future?
Thank you!!! Oh gosh, you know, I actually wrote that in for one of Sam's convos.. I was so ready... but then I was like no. Be kind to future self.
Short answer is, I think right now the amount of branching /variation for romance scenes is getting a little out of hand (hence how long this chapter took) and I really should avoid scope creep till I bang out more chapters so... no.
It'd be fun though.
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Thoughts on Fallout 4 companions after playing the game for a bit and reading a whole lot of headcanons and fanfic and reactions:
- Hancock said he didn’t want to look at this face in the mirror and decides to do a drug instead of surgery. That’s some real self-hate there.
- There’s so much self-flagellation
- One the same note, ghouls can’t go under surgery?
- Someone mentioned that quests for the minuteman could have been handed out by the Freedom radio, instead of Preston, so that more backstory could be given to Preston.
- Nick and Deacon we’re probably thought to be too old and they didn’t want it to be creepy of hooking up with an older guy…(sigh)
- That it’s easy to write Sole to be compatible with everyone, since the game allows you to role play that character in many ways.
- MacCready’s backstory is both endearing and weird (because of him not going to see his son). I think the people who made the game didn’t want to bother with coding him leaving for a bit and then coming back, but… really? Should have changed the background story a bit to at least add that he needs to stay in case the medication didn’t work (or something like that)
- Deacon since he changes his face and has seemingly traveled could be in another Fallout game, any of them…
- Since Deacon changes his appearance, you get more attached to his voice. (He also has some very interesting things to say.)
- That when Deacon changes his face, Dezdemona is there the whole to verify it’s still him.
- Nick rolls with the punches, and has a very good emotional IQ, moreso than any of the other companions. He’s so even keel emotionally, that the Far harbor expansion hits a bit harder, because that’s where you see more of His emotion.
- Piper would be the best to adapt to our world
- Majority of the ways people can become your companions is weird why they even offer. (Like why would Hancock travel with Sole and not another person who wasn’t part of quest to raid their warehouse? Doesn’t Piper have other stories to investigate? Doesn’t Deacon have missions to do? Why isn’t Strong following Rex Goodman around? Nick has plenty of other cases to just run around randomly)
- Paladin Danse says that he wasn’t sure about Sole but also highly recommends you join the Brotherhood. So which is it? Also, I only did like one big quest for them and I am given a power armor.
- Is the reason they complain about picking up stuff is that eventually they have to carry some of it?
- Ada is a good companion, but doesn’t offer a perk, hence the reason probably not talked about a lot because no reason to travel with her
- I don’t know why the institute is doing what they are doing
- I really wish they could mark the clothes that can go under a person’s armor.
- Why are people wearing scarves? Is it cold there because it never seems to snow.
- I find it interesting that the companions all generally know each other or at least the have swapping dialogs that make it seem that way. (Curie has literally been locked away for 200 years.)
- They have veritbirds but no land vehicles. There’s supposedly caravans, but no wagons? Would it be too dangerous to have that?
I probably have more, but that’s for now
#fallout 4#fo4#fallout headcanons#fallout 4 companions#john hancock#Deacon#deacon fo4#piper#danse#nick valentine#preston garvey#maccready#rj maccready
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AHEM. HELLO. I HAVE RESURFACED... WITH THOUGHTS.
I spend an unreasable amount of time trying to read flashing text, gave up trying to put it in any sort of order, and here I am to theorize my findings: for your entertainment.
What's said, first page left side:
Xiaotian (twice)
Stop!
There has to be another way
Where is he?!
What do you want?
It's too dangerous!
I have to do this
Conclusion: The dialog matches those from Wukong, Macaque, and MK during season 5. However, because of Xiaotian's new destiny to refill the energy of a Celestial being, he no longer seems to be the case. Instead, it would be the first time he tries recharging a Celestial, even if it's dangerous. Xiaotian wanting to due to some trama or some mentor's influence (ie: "I have to so this"), Macaque and Wukong probably did some sort of forbade thing, (ie: "Stop" "Xiaotian" one for Wukong and the other for Macaque) and Xiaotian did a little 'sneak out' thing, hence the dialog "Where is he?" But "What do you want" could be many people to many people, I assume it would be the snake guy in season five (forgot his name) or another Celestial, like Azure...
Diologe, page one right side:
Wukong!
Baba!
It's me
What do we do (almost missed this)
We have time save Papa
Please don't do this
Get away from him!
Conclusion: Somthing happens to both Wukong (Obviously) and Macaque (less obvious. ) 'Baba' is what Xiaotian calls Macaque. Now, he could be going after Wukong or 'Papa' (i.e., we have to save Papa). My theory is in trying to save Wukong, from whatever, he is caught and hurt or removed from the premises. Now... what happens to Wukong? Heaven isn't likely an option, now that Azure is the emperor, BUT still an option if there's some betray, aka the two monkeys don't want their son to recharge Azure, then the circlet could be a possibility. (i.e., "get away from him" "What do we do" "we need to save Papa" "It's me(?)") Now, the 'don't do this' in pleading form?? What's concerning, and I don't think it's about Xiaotian. Now, Wukong also has a sacrificial nature that I could totally see him going to recharge Azure or smth. Regardless I don't like it.
Second page:
WUKONG!
PAPA!
(Very small) stop
Xiaotian
It's you
Mihou... I'm so sorry
Conclusion: same, really, but even more evidence, and with the caps on 'Baba' and 'Wukong' is VERY VERY concerning. Wukong seems to do somthing he regrets (like sacrifice himself or doing somthing under influence of Azure). Now at this point "It's you" has been said many times, and whoever it is will drastically change whatever happens so I'm not really gonna touch it.
Third page:
Only he can do this
Stop!
It's you (again)
Xiaotian
Shut up! (Twice)
It's his purpose
It's you (AGAIN)
(and of course Harbinger of Chaos)
Conclusion: Someone is playing the role of the snake hair guy, (i.e., "It's his purpose," "only he can do this") saying it's Xiaotian's destiny, probably Azure, to Wukong or Macaque, either trying to exspain or stop one of the two from interfering. "Shut up" Can be Xiaotian to his parents (one for each, yummy angst) OR his parents to this destiny figure, which now that I think about it, could be Lady Bone Demon, the Hundred Eyed Demon, Azure, or snake hair guy.
ANYWAY-! I AM VERY CONCERNED, HOPE I DONT DIE FROM THE STORY! :'D.
This would be why they would be protective, if he is destined to bring chaos, that means it's not just his aura, but he brings the battles to him.
I have also got to acual questions for you:
Is Xiaotian still Monkie King's successor?
Has Xiaotian's headband ever come off? What happened, if anything, because of it?
Anyway- I somehow managed to have this be longer then the first ask, woops, hope you have a great New Years! Cheers to many more drawings to come!
I
Absolutely
ADORE YOU 😭
It makes me so damn happy and excited to see how much people are invested, so thank you, all of you, so much for all the support 🫶
I always like to read whatever you guys have to say, be it an ask or a comment. And if I do not respond to your ask, please don't be upset, I have some brilliant asks that I WANT to answer, but I am saving them for the future updates 😭
So if I do not answer your question in the ask box, you probably guessed what is about to happen in the future updates 👀
Now back to your question.
First of all, I am very impressed that you managed to get the flashing text 👏 I made it difficult on purpose, so well done 🙌✨
I cannot really deny or confirm your theories, I wanna keep you on your toes 💅✨
And for your question, Xiaotian isn't a succesor, but rather an heir to the Flower Fruit Mountain.
Also, Xiaotians headband hasn't come off, but if it somehow did it he would lose control of his powers and there would be a lot of chaos (hehe) BUT only if he wouldn't be trained and had not learned how to control it.
If it would come off when he's an adult and in control, he would get a really strong burst of energy and would have to really concentrate not to lose control.
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"If it's closer to fanon Tim, he would feel guilty for Jason. Closer to canon Tim would either be indifferent to Jason's troubles or he'd feel glad (maybe even a little spiteful) that Jason is facing the consequences of his actions. He would, however, feel guilty for how the revelation affects the street kids."
I have to say I disagree with this. Firstly; with the whole post you're framing this as though Jason beat up a child... which like, true, but also Jason is hardly two years older than Tim. I know comics make him seem aged up, but its simply not the case. (dont @ me if u know this cuz u probably do know this already)
Secondly, Canon Tim.... doesn't hate Jason?? Like, really not at all. If there is any dislike, I'd see it as when Jason is acting particularly villainous, he treats him like any other rogue. Though they don't necessarily interact a lot when Jason is in his villain moments. It's other bats who take care of that, so there's really no beef there.
When Jason isn't having an evil moment, honestly a good word for what Tim feels for him is either pity at worst, admiration at best. With the admiration, I'm not talking about Tim liking him as Robin 'cause that's honestly pretty fanon, I'm talking about how Tim admires his tenacity and determination to keep going even when he feels like everyone is against him. And Tim wants to support him! He sees Jason struggling a lot and wishes Jason would accept help- hence the pity.
I sincerely doubt that Tim would ever feel glad or spiteful towards Jason. He's gotten him back for the whole 'beating the shit out of him' thing. Which really, wasn't really about Tim? Plus its far in the past at this point.
Not to mention Tim is one hell of a badass, he doesn't wallow in self-pity, and I don't think he'd want to interfere with RH's stuff and would probably stop the information leak himself, or even deny the rumors with something like "Oh that? It was just a disagreement/misunderstanding lol the rumors got out of hand,"
Sorry if this was too much, I like ur blog and the things u say, this one just felt really misinformed.
Thank you for letting me know. Reading the post back, I can see how I worded it wrong. I appreciate you giving me the chance to correct that and clarify.
Yes, Jason and Tim are close in age. However, Jason's age (as far as I'm aware) isn't known to civilians. Because of his helmet and bulkiness, a kid would view Jason as an Adult. If they knew his age and then the fight with Robin, that would probably be an acceptable level of violence for them. That's just two kids beating each other up, then. From their perspective, though, Robin is a Kid and Jason is an Adult. A possible solution to gain back their trust could be to disclose how old they were at the time (they might not even need to disclose any details or reasoning with that).
Later in canon, Jason and Tim start getting along. If the reveal happened at that point, Tim would not feel gleeful and spiteful. He'd feel bad for Jason. That is entirely my bad for not making that distinction.
Tim is, undeniably, an asshole at times. He wants to do good, tries to help people, and overall is kind. He's badass and I love him, but he can be an asshole (particularly to Steph). He, especially his inner dialog, sometimes makes asshole comments. This includes Jason. To add on, when Jason was beating him up and demanding Tim to answer if he thought he was good (skill wise), Tim answered yes twice. To me, this seems like a petty/spiteful response. That or Tim is just being honest af about his feelings, not giving a shit he's taking a beating.
However, Tim would not hold this grudge against Jason. One of his better qualities is to not hold grudges against most people (even those that he arguably should). It's why some villains/rogues/enemies become his allies or end up becoming fond of him.
Tim may feel glad that Jason is experiencing the consequences of his actions, but not for himself. This would be during his time as Robin exclusively. Red Robin would not feel this way.
Spiteful, though, was the wrong word to use. Tim, as the loveable asshole that he can sometimes be, might be sort of happy that Jason, in his villain era, is being shown the effects of his actions and possible wrongs in his ways. Happy also seems to not match, but the emotions wheel isn't really giving me an alternative.
Tim would, despite his feelings, hate the effect of this on everyone. The street kids, Jason, and the batfam would be negatively impacted by this, and Tim would try everything he could to stop or mitigate the outcomes. He would never release this information willingly nor stand aside to let it happen. Robin may internally say some shit about Jason and the situation if it blew up in their faces, but you're right that he wouldn't purposefully make shit worse. He would actively work to fix the entire mess.
I really am thankful that you helped me articulate this.
It's 100% my bad that I dropped the ball so hard. If y'all see me fuck up like that again, feel free to let me know. As long as you're not mean about it, I appreciate constructive criticism.
Imma edit the previous post this is about and link it to this one so that I fix the mischaracterization
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(Just a Wallmark rant)
Something I noticed...
I haven't seen anyone mention this (yet), and I feel like this has angst potential. (Like Mark focuses on his work more than Wallter when they were in the relationship, not caring about the little things that matter. Hence, another reason why they got divorced....Mark doesn't pay much attention to Wallter as much as he hopes. This could be used to show why Mark never got him flowers.)
[Edit 4/4/24: I forgot to give credit to the Regretevator Wiki for the dialog snipits so here it is!]
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Will and his feelings for Katherine
In this TED talk, I will argue that Will guessed or at least suspected that Katherine was his sister from the moment he met her, and hence there were no romantic feelings from his side.
[Lots of spoilers]
Yes, maybe it's obvious for everyone, but I still find it interesting to inspect how the narrative structure was keeping us intentionally in the dark both because of different POVs and because of the parts of the backstory that we get only way afterward.
The idea that there were any romantic feelings comes from two sources, Katherine's POV and Violet's. But when we look at the story from Will's perspective the meaning of his actions changes.
Let's start from the beginning.
Assumption 1: Some vague suspicions that he had siblings (backstory in Book 2, Elizabeth's POV)
Will was around 6-7 years old when Elizabeth was born. At that age, he would at least remember something, even if his mother never talked about the baby, even if she said that the child died or claimed that it never happened. Some memories, some half-forgotten moments must have stayed with him.
He knew for sure that his mother had a platitude of secrets, that she was afraid of something, and that she acted cautiously.
Assumption 2: Almost sure that he has/had sisters after his mother's death (Book 1, very close to the end, Will's POV )
Will is around 16, his mother is dying, covered in blood, murdered by unknown people. And she is talking nonsense. She is afraid of Will, so she attacks him, and she begs him not to hurt her girls.
Will was never stupid. And he had plenty of time to think about his mother's last words (and actions). And even though he wants to believe that she just didn't understand who he was, and what was going on, he is still our clever Will, and it's not that unbelievable, to at least suspect, that his mother really did have other children (girls), that she had to give up (and maybe that, somehow connected to her death).
He doesn't know if the girls are alive or where they are, but at that point, he must be almost sure that his mother had daughters.
Fact 1: Will knows both how his mother looks (obviously) and how Lady looks (Will's POV, Chapter 1)
Will is probably the only person alive, other than Devon and Sandy, who knows how Lady looks, and seeing her in the mirror he immediately recognizes that she has similarities to his late mother.
Conclusion 1: When he saw Katherine for the first time he, for sure, noticed that she looked very similar to his mother and to Lady.
Once again, Will is smart, and seeing Katherin for the first time, he understands that she must be his sister.
He tries to find out if she has any other family members, asking her about her cousins.
When she reaches to his neck, he instinctively pulls away. The same way he wanted to pull away from Lady in the mirror. Because in both instances he thinks about his mother.
And at the end of their first meeting, he says that he was wrong, and he won't do whatever he planned.
Fact 2: When Katherine kisses him, Will pulls back
Will never initiate or encourage any intimacy. Probably because he didn't feel that way about her, but also because she is his sister.
She kissed him.
He tried to warn her and protect her because he promised his mom.
And Violet is the one who talks about love and kisses, while Will wants to say “It’s not what you think” because it's not. And it's not what we, readers, think because at that point Will (who's still not stupid) very much suspects that he is either Dark King's descendant or Dark King Reborn.
So my conclusion is that the feelings he has for Katherine are mixed but there is very little indication that he felt anything romantic or passionate toward her.
The whole point of this long post is an attempt to prove that Pacat is playing with our minds via POVs, vague dialogs, and a backstory that is revealed way too late. And if we can't trust the story in these small details, we also can't trust it in much bigger points such as Dark vs Light Sides, the role of the Collar, and the story of The Betrayer.
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