Something I've been thinking a lot about lately is how everyone thought Egon had gone insane. What Happened that made them think that. They've fought a gigantic Stay Puft Marshmellow Man TWICE (counting the 2009 video game because iirc it's canon? Correct me if I'm wrong), fought an interdimensional god, fought a blood thirsty ruler that killed thousands and was hated by all that was trapped in a painting (and managed to get in to beat him by making THE STATUE OF LIBERTY start walking down the street with slime that reacted purely based on vibes), found an underground abandoned transit system full of the moodslime, had a bathtub try to eat Dana and her baby, fought a giant murderous black widow lady, fought the fisherman ghost who turned an entire hotel floor into the bottom of a ocean, and that's not even mentioning them getting trapped on an island that randomly raised up from underwater that had been abandoned for decades created by Ivor Shandor who worshipped Gozer. So what did he do or say that made everyone else think he'd gone insane?? All I can think is maybe he was acting strange / eratic before, but he's always been like that to some degree.
I don't know. It's something that I've been thinking about. The correct answer is 'it's not that deep and they needed a reason that the others weren't together anymore and weren't aware of Egons death or know what was going on,' but also. What Was He Saying that prompted everyone, including Ray, to think he lost his mind when he'd been right almost every time before that.
I'm genuinely so curious as to what he was up to before this. What was he doing. What insane idea was working on prior to this or was he even working on anything at all??
Also want to clarify this post isn't negative 😭 I really love the newer movies and their lore / the newer storyline / characters, I just like thinking about small stupid things like this. Gives me something to think about / speculate about / figure out an answer to.
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I think TSR played a big part in the "crybaby that wouldn't hurt a fly" perception of Silver. Silver in that game can't even comprehend other people's aggression. I think that combined with how meek and even fearful he's often drawn in IDW creates that impression of him(he cowers in fear at Blaze's flames and nervously holds her in Victory Garden and that isn't the only instance of him being frightened in that series)
About TSR, I definitely agree. Though, I looked into it more before to see if Silver would meekly let Lanolin scold him without talking back in IDW issue 63, and Silver actually does have good scenes in the English localisation! For example, he is shown at least twice to be right on Eggman's tail about what he is doing with Dodon Pa and the Ultimate Energy Engine, and even talks to Eggman once without immediately letting himself be shot down when Eggman insults him.
....But then the localisation put in that fucking Trash Talk Scene and UGH. I looked at the Japanese version, and especially Sonic is just so much more easier to bear there. The thing is, the essence of what the localisation seemed to want to convey in their conversation is absolutely there. Sonic is a bit teasing and competitive, Silver is somewhat awkward and cannot really convey what is bothering him. But Japanese!Sonic, you know, tells Silver multiple times to not worry. That they're friends who haven't seen each other in a while and that he thus would like to race with Silver because he enjoys it. He does joke a bit with Silver's worries, but when Silver expresses frustration he backtracks and goes right back to encouragement once more. None of that dumb "I'm gonna badly beat youuuuu" "I'm gonna make you look sillyyyyyy get your head in the gameeeee" "I'm gonna feed my car to youuuuu", and so on. That's not expressing happiness at being able to race with a friend who hasn't been around in a while, that's just being a smug jerk waving your self-confidence into someone's face who clearly is not interested. And then you continue ragging him on while he tries to talk about his worries, which you keep shooting down in favour of your bragging. Bah. One of English-TSR!Sonic's worst moments, imo. Not helped by Silver's altogether awful responses, like "I'm not hungry, but thanks", and not to mention the "I'm so gonna own you!" "Okay." from the racing start. Like Silv, bruh, you're constantly sneering at and mocking other racers on the track in multiple games, show some bite??? And, as seems to be happening with most of Silver's mischaracterisation by fandom, this one event gets cherrypicked to show that he's just Complete UwU Baby Who Cannot Trash Talk So Cute So Cinnamon Roll If You Look At Him Funny He'll Drown In His Own Tears.
....Yeah. Sigh. Even worse because he's got multiple good moments otherwise.
Anyway, onwards to my other current Silver-related dislike in the Sonic franchise, namely IDW! Because he can indeed be drawn strangely there, and definitely cowering like you said in your ask. Though, a Silver with huge starry eyes and shit when things go right for the heroes for a change is HELLA ooc as well. Give Tangle her stripes and tail back please :/
In my mind, Tangle was similarly starry-eyed in issue 9 as Silver in issue 26, but Silver is WORSE there. In what world is Silver more of a Manic Pixie Dream Genki Girl than Tangle???
And the annoying thing is that also in IDW he's got, in my opinion, great moments! The battle with Zomom in #28 is a no-nonsense, well-coordinated fight between Silver and Whisper wherein Silver can convey what he believes in when he gets jeered at, while showing off some slick psychic moves. In issue 30, Silver gets tons of moments to shine: he's a massive help in Sonic's attempt to reach the final Emerald with Metal Sonic on multiple fronts (carrying the Emeralds, using his powers to block the blows from that gigantic Zavok while not dropping them, getting to Sonic at the very last second so he can turn Super in time, etc.). And even if the Super battle against the gigantic Zavok goes by in mere seconds (which the comic lampshades itself), the scene wherein Sonic and Silver remove the Metal Virus from the world with Silver's PK is one I quite like as well. It shows further good coordination between Sonic and Silver, nobody is being a smug jerk, they know what they should do to save the world and do it smoothly. So also in IDW there are definitely moments to be found where Silver is just his IC self, where I would even go so far as to say that for a good 80% or so in issue 63 he is too.
...But, of course, people only look at the moments wherein he's Being Baby to support the fact that He Is Baby, so there's not a lot of people paying attention to those issues in favour of others that have him far more flanderised and dumb. For example, I quite like Victory Garden because I like the idea Silver would start a garden and seeing Blaze and Silver interact, but it doesn't give much respect for his powers (he can't even carry a bunch of equipment at once, or not slap himself right in the face with it?), throws in an obligatory It's No Use reference because Evan wrote this*, and adds some silly faces and poses here and there on him as well. And there you have it: uwu baby Silver! Not to mention the absolutely awful way Sonic treated him in issue 8, where I'd say the TSR conversation was actually bearable compared to that. Plus the fact Silver is just regularly drawn all throughout the comic as wide-eyed cute boyo in all sorts of goofy kid poses, to the point where Evan actually toned down some of her sketches for #8. (I believe there is a second example when he and Sonic first see Whisper, but Tumblr's search function is shit as always.) So yeah, both the art of IDW and the way Silver is written there tends to be on the meh side in my opinion and furthermore makes him a nice punching bag for everyone else, sigh, and those are the exact moments other fans seem to focus on for their idea of what Silver acts like in favour of actual more IC moments.
I do not know enough about what appears to be one of the root causes of this mischaracterisation of Silver: namely Archie, the stories of the various issues Silver was in, and the fandom's general mindset at the time. But I know enough to realise that Silver was just written plain awfully there, and it bothers me that Silver The Punching Bag (both by comic characters and writers alike, really) from that comic just seems to have gotten carried right over into IDW next. And now we indeed have fans see Silver as a massive cry-baby with half a braincell who won't be able to walk two steps without perishing from something, which is fine if that is how you want to portray him for your fanwork! But it is not what an IC Silver is like, yet especially the comics portray him like that too. I will readily say that Silver seems tough to get down because he's gotten a very 'dual' personality between rude determinist and friendly world-admirer, but the fandom, comic writers, and localisers alike focus far too heavily on that latter part and twist him into someone he simply is not. And since I like seeing both parts of that personality come into play and I do not like Silver being drawn like Tangle (wide-eyed, goofy, Silly Poses Of Enthusiasm) while displaying an altogether awfully unfitting personality (dumb, overly innocent with a complete lack of rudeness or smugness, constantly being set up to be mocked by other characters), I do not like how this characterisation is what has become so pervasive in the fandom's mindset, either.
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My second playthrough of Engage is going well (just finished chapter 17) and I’m still enjoying the gameplay and have definitely had a better time getting supports with my knowledge of how to game the arena as well as having access to the new support-gaining options from the start. However I’m starting to worry about the game’s long-term replayability.
In most FE games, even if the gameplay is only so-so, I can power through several runs basically because of shipping - I’d play the game multiple times to get different paired ends. I’ve already complained about that a lot in other posts, so I won’t rehash it here beyond saying obviously that’s not possible in this case. Sure, you can get different paired endings for Alear, but honestly most of the pact ring scenes and ESPECIALLY the endings are weak. Even for the people who care more about the self-inserting and picking who they want to be with as opposed to matchmaking, I doubt this would be satisfying enough on its own to merit multiple runs of the game.
So if that aspect and reason to replay the game is gone, what’s left? Gameplay, obviously. And yes, the gameplay is good - great, even! This is the most fun I’ve ever had in an FE game when it comes to actually playing the maps. However I can already feel myself falling into complacent gaming - I KNOW from a previous run which characters are better (unless they get super RNG screwed) and which combinations of emblems/units works best, and I find myself defaulting to those rather than experimenting.
It doesn’t help that this game makes it kind of difficult/punishing to do so. There are A LOT of resources to track and use in this game, and they’re all somewhat limited. Up until chapter 17 you’re limited on how many master/second seals you can get, and even once you have unlimited access... they’re expensive! And more than ANY other FE game, this one makes it hard to get money. Even knowing NOT to spend as much money donating to the countries on a second run, you’ll probably run out of cash FAST between buying seals, weapons/staves, and forging the weapons.
There are certain units that basically NEED to be reclassed in order to perform well - in particular, Anna, Etie, Lapis, and maybe Clanne would be better in classes they can’t promote to naturally. But it’s hard to justify using them and wasting TWO seals (a master AND second seal) when the rest of your army only needs one seal to do well or comes as a VERY good pre-promote. That’s not even getting into how due to the relative lack of seals and their cost, I’m less inclined to reclass units just for fun or to see how they fare in radically different roles.
3 Houses had a lot of flaws and overall the gameplay is NOT as good as Engage, but I DID appreciate being able to build my starting class however I pleased. It was a tedious process, but it was rewarding to play the same route multiple times and use most of the same units, but with VERY different classes/roles. In particular, the more balanced, well-rounded units were SO fun to teach since they could perform well in almost any class!
Meanwhile in Engage, I spend a lot of time LOOKING at the classes available to everyone and thinking it might be nice/fun to reclass some people, but ultimately, they’re doing “well enough” in their default class and I can’t justify wasting the seal(s) just for an experiment that might not pan out. If I use that seal, either one more person doesn’t get to promote/reclass or I’m wasting 2500+ gold.
That’s not even getting into the scarcity of the forging resources or how quickly you can blow through your bond fragments (and in ways that aren’t ideal) if you’re not careful. With so many resources to manage, all of which you CAN technically gain more of but only through playing extra battles (which are at best boring or difficult, and at worst DEADLY on classic), it really feels like you’re discouraged from experimenting. You want to hold onto as many resources as possible for as long as you can, so you can’t throw them around for fun to see what works.
What this game needs (as several people have pointed out already) is some kind of new game plus. There NEEDS to be a version of this game where you carry over at least SOME of the things you gained/accomplished into a new game. Personally I’d like to see it carrying over your donation levels, emblem bond levels, and MAYBE bond rings and the weapons you had/forged (though obviously removing any engravings. Also probably still erasing all the special S rank weapons).
I don’t see HOW people are expected to “complete” the game without that, honestly. Donating to the countries is too much of a money sink for one contained run, but if you had multiple playthroughs to do it, it wouldn’t be an issue. Especially since you’d get a bunch of money at specific chapters each run, and if you retain weapons too, you’d spend less of it on forging. If you don’t retain weapons... well, at least the higher donation level means you’re getting more iron/steel/silver from every map from the start, so you don’t HAVE to do skirmishes just to get resources.
Retaining bond levels means you don’t have to waste fragments getting the SAME bonds and skills and conversations with the same units. Instead you can chip away at the CBA bond level for every Emblem/unit pair. As for bond rings, I’d mainly want to see them retained so you don’t have to deal with as much gatcha hell in getting all the rings.
And of course on a new game plus, with all the extra resources at your disposal and less ways you NEED to spend it, you’d be free to experiment more with reclassing units!
I’m just disappointed because I genuinely LOVE this game but there are so many ways it could be better and give me a reason to keep playing it. A lot of the characters are great and I honestly see a ton of shipping potential in the supports... but they all go nowhere without paired endings. The gameplay is the best it’s ever been for FE, and I’d love to experiment and come at it with different units and builds... but I’m so scared of wasting valuable resources that I’m mostly unwilling to experiment and instead stick to the units that are reliable as-is.
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