#heir of mind
Explore tagged Tumblr posts
starlit1daydream · 2 months ago
Text
Dipper Pines is a Dersite Heir of Mind
Mabel Pines is a Prospitian Witch of Heart
Stanley Pines is a Prospitian Thief of Void
Stanford Pines is a Dersite Mage of Light
Soos Ramirez is a Prospitian Page of Life
Wendy Corduroy is a Dersite Knight of Time
Fiddleford McGucket is a Prospitian Bard of Light
Gideon Gleeful is a Dersite Prince of Space
Pacifica Northwest is a Dersite Maid of Rage
Bill Cipher is a Prospitian Lord of Mind
101 notes · View notes
ithinkdogshouldvote · 2 years ago
Text
Tumblr media
Waiting for your brother to wake up
South park sburb au pt 1: here
490 notes · View notes
yourfaveisclasspected · 1 year ago
Text
Tumblr media Tumblr media
JERMA985 is an HEIR of MIND!
Requested by anonymous!
116 notes · View notes
tavtiers · 5 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
the Heir of Mind: one who passively manipulates intuition
sources: x, x, x, x, x, x, x, x, x
19 notes · View notes
prince-of-time-pt · 4 months ago
Text
Sherlock from BBC is an heir of mind or thief of mind and I am dying on this hill (not a crazy take)
7 notes · View notes
ultra-clashpects · 7 months ago
Text
THE HEIR OF MIND
Tumblr media
~~~~
The Heir of Mind is someone who is one with their brain and mind, one who always thinks before they act, and has their feelings under a lock and key. The Heir of Mind is tactical and a genius, they always know what they want, and they more often than not understand how to get it. They can easily blend in with a crowd if they want to, masquerading as a normal person with normal thoughts, but really they have great ideas on how to change the world for the better.
They are known for being able to keep their head on their shoulders and think rationally and in a calm manner, even in the most stressful situations. The Heir of Mind becomes their Mind, always open and willing to consider other points of view or take in new details to a situation, and they always make sure they have every side of an argument before they take sides or make any decisions.
They are not flighty people, they don’t run away or hesitate if they’re faced with any sort of danger or problematic situation, and instead they try to make a decision that will benefit the most people possible. The Heir of Mind is logical and pragmatic, they are one of the most reliable and intelligent people you’ll ever know, and they’re a great person to keep by your side because they will not disappoint you, at least not on purpose.
9 notes · View notes
into-the-fraymotif · 1 month ago
Text
Alright gang, this is the second request from this post, and I'm excited to get into it. Nice addition with Heir of Mind, also. As a Mage of Heart, I should probably feel some sort of contention with them as an inverse, but honestly, I just think the connection there is neat (^<^)b (also this is a Partybreaker so cw: Page abuse)
Fated Barrage, Senza Misura
Page of Time [one who becomes and becomes fully realized through time, change, and activity] + Thief of Heart [one who steals and steals through emotion, essence, and the self] + Bard of Blood [one who allows the destruction of and invites destruction through bonds, connections, and sacrifice] + Mage of Void [one who understands and understands through uncertainty, emptiness, and absence] + Maid of Space [one who serves and serves through space, creation, and passivity] + Heir of Mind [one who inherits and ascends through reason, order, and consequences]
Fated (destined to happen, ensured) + Barrage (a concentrated artillery bombardment over a wide area) + Senza Misura (Lit. Without Measure; playing a piece without a beat, allowing for freer rhythm and tempo)
Lots of moving parts to this one, and another Partybreaker! Fun for the whole family!!
Bard is here, so there will be some friendly fire, but nothing that can't be smoothed out by an ice pack and a few years of godtier interpersonal beef. And because Partybreakers are like that, the Thief is going to be doing a lot of heavy lifting. Thief is gonna start out by stealing the Mage's sense of self. The Mage of Void thereby becomes emptier, allowing them to tap into their magical Void powers with greater potency, and without the sense of self, has less connections to their allies (seeing as there is less distinction between them and their allies for there to be connections in, if that makes sense). The Thief isn't done yet, they go and steal a bunch of Aspectual Heart from the Heir as well, who, without all that Heart in the way, can really get in touch with the vast amount of Mind they already have access to. The Page may not have easy access to multiple timelines, but with the help of the Heir, may be able to scope out the various paths that the immediate future can take.
The Thief then goes in, and with the Bard's invitation of the destruction of bonds (Bonus Bard Boosts (TM)), steals the alternate future Pages, bringing them into this timeline to aid in the fight. The Bard uses them as cannon fodder and/or projectiles. Whichever makes the most sense at the time. The Page is, understandably, kind of traumatized by this. Oh well.
The Mage aids the Bard's assault on the Target by, with help from the Maid, conjuring several black holes to occupy the battlefield. The Mage is not very concerned with how their allies might be affected by all of this, partly because of the Thief and Bard messing with their sense of companionship and caution, and partly because the Heir has some amount of command over probability and outcomes. With the numerous Pages being thrown about, the Heir has a lot of Time and alternate futures to assess and can go around nudging things to ensure that their allies don't get messed up by the black holes. Not because they care at all, mind you, their empathy got yoinked by the Thief, but simply so that they can go on living in the alpha timeline.
Until the Page--the alpha Page--gets stolen into another timeline by another version of the Thief who is also a part of Fated Barrage, Senza Misura in the other timeline. Because the Bard, obviously.
The Maid is working around the clock trying to keep the black holes from collapsing and/or ripping everything up too much, mostly by maintaining the gravity of the place to be somewhat stable.
From this point in the Fated Barrage, Senza Misura, it's not so much about attacking the Target (they're already incapacitated from black hole or Page spam) as it is getting everyone back so that the special attack can resolve in a place where everyone is at least mostly "fine."
The Heir must snatch up an errant Page running around so that they can give the Thief access to the timeline where the alpha Page is, then steal it back. The Mage of Void through being emptier, gains more firsthand knowledge of Aspectual Void, which is fulfilling to their personal character arc, which reinforces their sense of self, sort of undoing the Thief's stealing of it. The Thief in question having taken the Mage's sense of self and the Heir's compassion into themself would definitely have some qualms about how they are all treating the Page, but they can apologize later they gotta get the Page back first. The Mage, having more detachment from the Void, falters in their magic keeping the black holes running. That, combined with the Maid keeping them in check would collapse the black holes in on themselves, and the Heir could go around messing with stuff so that it'll end up doing more harm to the Target than their allies. The Thief successfully gets the alpha Page back, and the Bard punts the last doomed Page the Thief and Heir just used into the Target, causing the doomed Page to fall into the last black hole as it closes. The Maid, using all that extra Time energy from the various Pages running around as a focus, puts the area affected by the Fated Barrage, Senza Misura back together as it was before it began, well, mostly.
uh... go team! yay! [The Page will remember this]
4 notes · View notes
giftofclasspects · 11 months ago
Text
mind playlists are done! here are some of my favorites!
bard
knight
rogue
9 notes · View notes
en8y · 7 months ago
Text
Tumblr media Tumblr media Tumblr media
[IMAGE ID: three horizontal flags with nine stripes; each flag has the mind aspect symbol in the center; a neon teal circle with three evenly-spaced wavy lines coming out of it. it is outlined in medium warm green. the middle stripe is twice as large as the rest of them, which are equally sized. the first flag has these top three colors: dark blue, warm medium green, and teal. the second flag has these top three colors: forest green, medium purple, and white. the third flag has these top three colors: dull orange, warm light purple, and deep blue-purple. each flag has these bottom six stripes: medium warm green, off-white, medium warm green, dull warm green, medium teal, and neon teal. END ID.]
mindasithief: a gender connected to being a thief of mind; this gender is connected to the mind aspect, mind aspect aesthetics, thief aesthetics, and thievery!
mindasiheir: a gender connected to being an heir of mind; this gender is connected to the mind aspect, mind aspect aesthetics, heir aesthetics, and being genderqueer!
mindasibard: a gender connected to being a bard of mind; this gender is connected to the mind aspect, mind aspect aesthetics, bard aesthetics, music and musical aesthetics, being silly or goofy, and MUSiN genders!
@radiomogai @liom-archive @obscurian @drowntowns @electrosaccharine
3 notes · View notes
homestuck-hell · 2 years ago
Text
Enitan Bostma, Heir of Mind, Prospit
Tumblr media
They/them
3 is a magic number
Cursed with a super villain laugh
Still working to find the perfect emoticon for themself (:.
Land of Lairs and Dilemmas
26 notes · View notes
shittydrawnhomeshit · 1 year ago
Text
Sorry i haven’t posted in a few days lol
Tumblr media Tumblr media
yesterday was my birthday :] i’m 14 now
7 notes · View notes
techtakesoff · 2 years ago
Note
Have you done the heir of mind?
Not yet. I have now.
The Heir of Mind
Tumblr media
Powerful.
Heir - passive manipulation class, one who is changed by aspect or inspires change through aspect.
Mind - the power over thoughts or control over minds.
The Heir of Mind is one who is changed by Mind or inspires change through Mind.
The opposite of an Heir of Mind is a Mage of Heart.
The Heir of Mind essentially becomes thoughtform. Opinions and a rigid set of guides mean quite a lot to them, but the Heir is one double-edged sword of a class. They'll bend and twist to new things introduced into their life.
To the Heir, the opinions and thoughts of those they consider close mean a lot to them, so it's not unlikely that if there is a disagreement, that the Heir will change their way of thinking to reflect the other's opinion, to appease them.
The Heir of Mind struggles with being a people pleaser, is what I'm getting at. They struggle with putting their foot down, at first. They might even find it difficult to challenge the opinions of others, even if it is on a topic that the Heir enjoys actively.
On the flip side, I think that the Heir of Mind cares a lot about how the human thought process works in the first place. It might be their passion, or perhaps they even want to go into the field of neuroscience, but nonetheless, they love thought processes. They'd be the kind of partner that encourages you to ramble and then writes a 50 page essay on how your inner machinations work.
To achieve their greatest, the Heir of Mind has to put their foot down. They have to realize their faults and actively overcome them. They have a powerful ability, the one to become actual thoughts and Mind, and they must hone it.
44 notes · View notes
earthlighter · 1 year ago
Text
Tumblr media
sometimes i just need to be a little cringe okay
15 notes · View notes
zerotheclasspector · 2 years ago
Note
Could I get a session analysis for a session with a mage of blood (prospit), knight of light (derse), prince of hope (derse), rogue of space (prospit), sylph of time (prospit), and heir of mind (derse)?
Okie dokie, let's see the players:
Mage of Blood: Active knowing class. One who understands blood or understands though blood for themselves.
Knight of Light: Passive serving class. One who serves light or serves with light for others. Represents what the session lacks. Also responsible for protecting the Space player during frog breeding.
Prince of Hope: Active destruction class. One who destroys hope or destroys with hope. (Eridan my belovved)
Rogue of Space: Passive stealing class. One who steals space or steals with space for others.
Sylph of Time: Passive creation class. One who allows creation of time or allows time to create.
Heir of Mind: Passive manipulation class. One who is changed by mind or is changed through mind.
So, good news: you have a Space player, which makes this session viable for completion! Bad news, however, the session is going to lack the aspect of Light. This could show itself in a couple of different ways, A: The session is incredibly dark, making it hard for the players to see the world around them, B: The session lacks knowledge, with the players never fully realizing the rules of Sburb/Sgrub, or C: The session lacks luck, with every unlucky thing possible happening to the players.
Now, let's look closer at our players:
Lets start with our Frog Breeding duo, the Rogue of Space and Knight of Light. The Rogue of Space would have difficulty breeding the frogs, as the frogs won't be found on their planet, but the planets of other players. They would have to use the gates to travel through the session, stealing the frogs they find. The Knight of Light would assist the Rogue by serving them knowledge. They could serve as a scout, finding the frogs for them. Overall, they make a solid team easily prepared for the challenge of breeding the Genesis Frog.
Now we have our time player, the Sylph of Time. As a Time player, they would be responsible for making sure time loops occur the way they are supposed to. The Sylph of Time would have a hands-off approach, letting things happen the way they happen. While this is certainly risky, allowing time loops to play out on their own could work out great.
While this session lacks a Seer, it does have a Mage of Blood. The Mage has a deep understanding of relationships, but for themselves. They could easily be the team's leader, as they are able to get along well with everyone. However, they would not be able to really help others with their knowledge, meaning if there was a falling out in the team, they wouldn't be of much help.
There really isn't much to say about the Heir of Mind. They are a very logical person, and they could make a great strategist for their team. I could see them being difficult to work with if they were arrogant, but if not, they would make a great asset to the team.
Now for the most dangerous player: The Prince of Hope. We all know just how dangerous this player can be for the team, destroying any and all hopes for success and survival. However, despite these dangers, they could be a great ally, using the power of Hope as a weapon. The Prince of Hope can really make or break this session.
In all, I can see this session going really well! The Frog Breeding players have excellent synergy, and the other players have really useful skills. While the Prince of Hope could cause problems, the players could likely still prevail.
8 notes · View notes
blurrymango · 1 year ago
Text
Tumblr media
Surgus Akgeta.
Scorra.
Heir of Mind.
Land of Rings and Towers.
-Oh you like Lord of The Rings? Not as much as he does.
-Claims to have the Eye of Sauron, but it's actually just a trait inherent to his bloodline.
-On a quest for the One Ring.
3 notes · View notes
ultra-clashpects · 6 months ago
Note
could u do heir of mind-rage? :3 if u don't do requests that's ok!!!!
thank u for answering :3
THE HEIR OF MIND-RAGE
Tumblr media
The Heir of Mind-Rage is someone who is one with their brain and their thoughts, being completely in tune with their ideas and their feelings, especially their anger and their hatred. The Heir of Mind-Rage is cold and cunning, someone who is scarily calm when they’re enraged, and someone who probably always has destruction on their mind.
The Heir of Mind-Rage becomes one with their aspects, being the perfect symbol of rational hatred, but occasionally they can become blinded by their Rage and it overtakes their ability to use their Mind and think properly. The Heir of Mind-Rage prefers not to act on their own ideas unless it benefits someone other than just themself, so unless they’re told by someone to unleash their strange justice, they mostly keep to themselves and are constantly plotting.
The Heir of Mind-Rage is part Heir of Mind, which means that they are prone to locking away their feelings in favour of acting on the facts of a situation, and they almost always are thinking straight and rationally no matter what situation they find themselves in. They have a natural ability to read people and blend into crowds perfectly, they’re pragmatic and logical, and they always want to try and do the best thing for the most amount of people.
The Heir of Mind-Rage is part Heir of Rage, which means that they often find themselves starting or provoking others, trying to ignite and bring out others’ inner Rage and anger simply for the purpose of putting out these fires. They tend to be prideful and have too much confidence in themselves, while also being very skeptical of other people’s ideas and interests, trying to poke holes in any plans and calling bluffs where they can and know that they can get away with it.
3 notes · View notes