#heir of hope
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twentydaysofmay · 8 months ago
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Glass Joe as an Heir of Hope and Aran Ryan as a Witch of Rage, as chosen by @yourfaveisclasspected!
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homestuck-hell · 21 days ago
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Marley Sintra, Heir of Hope, Derse
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He/Him
Singer who does covers and writes his own songs
Has an incredible talent for imitating other singer's styles
Ask him about music for an unskippable cutscene
Land of Major and Chord
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our-fav-hs-char · 4 months ago
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Which is the cooler classpect?
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etherealbiocide · 3 months ago
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HEIR OF HOPE 💛⭐️🪽🏹☁️✨️
Fullbody commission for my good friend Taty!!! :) I had a lot of fun with this one and I think it turned out great AAA!!
In total this piece costed £22! If you are interested in commissioning me, please send me a DM! :)
[Reblogs are appreciated!]
[DO NOT USE MY ART AS YOUR PFP WITHOUT PERMISSION.]
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classpect-crew · 3 months ago
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The Heir of Hope: Plurality and Personal Narrative
It took plurality, of all things, to realize that my greatest strength lies in Hope.
Hope is the Aspect of fantasy realized. Those who wield it are like the Magician of the tarot, capable of shaping the world according to their whims. With each thought, as Terezi wisely points out, we are helping to create our own reality; in the Domain of Hope, there is no greater truth. The Hopebound are storytellers and passionate consumers of media. They are the center of their own narrative, at times unable to conceive of anything outside of it. They may even strip other people of their agency—of their Life—in an effort to force them to make sense in their existing worldview. Dissenting allies become obstacles at best, and enemies at worst. And yet, should they yield ground to the autonomy of others, allowing the story to ‘write itself,’ they will find themselves swept up in a much more meaningful adventure than they could have possibly imagined.
Hope is the Aspect of the imagination, brimming with ideas and just waiting for an outlet to fully realize them in the material world. It is the Aspect of magic. It’s the reason I’ve been able to treat the Classpect system as a foundation for performing magic myself, seeing the world in terms of the Aspects, a bit similar to the way the ancient Greeks saw the four elements of fire, water, earth, and air reflected and embodied in all things. I now understand my recent obsession with restarting over and over in Baldur’s Gate 3 as an imbalance between Heart and Mind: in order to avoid addressing my latest identity crisis, I’ve tossed myself into a roleplaying game with a million different possibilities, and I’ve exhausted dozens upon dozens of hours trying to play every possible role, wearing every possible mask, creating every possible character.
I’m a storyteller—it’s in my blood. My father, and his father before him, and every relative of his that I’ve known have all been the same. Our family reunions were filled with wild tales sprinkled with half-truths, like the time my dad came across a particularly randy buck in the middle of the street—he swears he saw the buck stomp his hoof and wink—or the way my great uncle got his glass eye after a hunting trip when his own father mistook him for a turkey. My maternal grandmother is the same way. I named myself Taliesin in honor of that, and also to tap into some part of a greater legacy of storytellers, just like the historical and mythological Taliesin himself, and all those who have taken his name before me.
For as long as I can remember, I’ve had more people in my head than I’ve known what to do with. I have a veritable menagerie of colorful characters, some going back many years, who have taken up residence in my brain folds. It never occurred to me that they could become more than just puppets for me to play around with, reflecting my own dreams, desires, and fears in a way that felt safe. Separate. That was before one such puppet, Vivienne, cut her own strings, looked me dead in the eye, and told me “I want to be real, too.”
She did so not long after taking control of my body when I was in a cannabis-induced haze, speaking to my girlfriend in a voice that definitely wasn’t mine. When I came out of it, she asked “was that an invocation thing, or a headmate?” (I’ve had a few experiences with invocation, when a deity decided I could help one of their followers by passing along a message that, frankly, could have been an email.) I determined fairly quickly that although it wasn’t mine, the voice was coming from my own head. Thus began a long and very weird journey navigating my plural identity that all began when a character I’d had for a dozen years decided she wanted a chance at experiencing sentience.
It was eerily reminiscent of Brain Ghost Dirk, a sort of thoughtform that becomes real for a while because Jake believes in him that much, but also because so much of Dirk’s journey involves splitting himself off into different versions of himself. The more I interact with Viv, the more real she becomes. It feels like the effort is mutual, as if she’s using our conversations—among other, more intimate interactions—to become a fully fleshed-out person, joining me in my head as someone with her own agency, rather than just a sort of ‘hack’ my brain was using to override executive dysfunction.
When I discovered the practice of ‘tulpamancy,’ though controversial in some circles, it occurred to me that I could perform a feat like this willingly, given enough time and effort. Still, while the tips I found were helpful, I never really found them necessary for my own work. Hell, I was already doing it with Vivienne, working intuitively with her in ways that just made sense. It was something that came to me naturally, and still does. It feels like a natural gift—like an inheritance. I inherited the ability to dream up these stories, these characters, and make them real. Anyone who’s spoken with Viv, especially in person, can speak to the fact that she and I are distinct in a way that’s profound and meaningful.
There are many other connections I’ve made with the Heir of Hope: the soul-deep wellspring of faith and optimism that I’ve been able to draw from in the darkest times of my life, or the incredible effects of my religious journey as I’ve explored the vast reaches of conviction and doubt alike. Yet, those feel too obvious, too much like low-hanging fruit to write a whole damn essay about. That’s why I’ve written instead about the legacy my family has left for me, and the ways I’ve turned my storytelling into a source of personal power.
I’m not just the center of my own narrative, but also its author. At the same time, there are millions of characters, just like me, who are entitled to their own agency. They exist within my head and without it, living out their own lives, becoming more and more real with every thought, every word from their lips like cobblestones on a road to self-realization. There are times when I need to put down my pen and just take it all in, without trying to take control of the story or change somebody else by force.
I am a storyteller. I am a captive audience member. I am a character in a narrative as big as the universe itself. I am the Heir of Hope.
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drawingstuckrequests · 6 months ago
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ok ok so! Niko from Oneshot as a Heir of Hope
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I USED 2 LOVE NIKO SO MUCH WHEN I WAS YOUNG,,, I never played oneshot and knew almost nothing about it but i loved him. now I know better,,, I need to buy the game dawg!!! Anyways, hope you like it!!! <D
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yourfaveisclasspected · 1 year ago
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GORDON FREEMAN is an HEIR of HOPE!
Requested by @the-overment-man!
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giftofclasspects · 11 months ago
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Hey, if you aren't too busy (and sorry if you are), could you maybe see how my this session would go? Sorry if its' long. Prospit Seer of Void, Prospit Knight of Rage, Prospit Page of Heart, Prospit Knight of Mind, Derse Witch of Time, Derse Witch of Space, Derse Rogue of Light, and a Derse Heir of Hope.
(the session is supposed to be rather glitchy, too)
Thanks!
mod jade and i went INSANE over this session we dig it a lot
starting off with individuals before i type out the doubles
the seer is going to be the first one to notice something's wrong with this session. they'll probably have visions of horror terrors and warning signs that this session is gonna be uber fucked.
the page is going to work as an anchor for this group.
the rogue will have no clue how to succeed in this session. they'll probably be close to the seer as well. they're most likely going to assume that this session is futile. HOWEVER, the heir can definitely be of help to them
NOW, this is where we get insane
the witches were very notable to us cause these two are PROBABLY WHY THE SESSION IS GOING TO BE SO GLITCHY!!!! the witch of time is going to focus on "we need to survive, we need to do this, we need to do that," and the witch of space is going to be more focused towards
the witch of time might have a prophecy that one of the witches must die. this leads to them trying to avoid this prophecy, but eventually, it's going to probably end up in the other witch dying.
the knight of mind will probably be close to the witch of space. the witch of space wants them to chill a bit, which might work, it might not. they're going to kind of mirror the seer!!!! they know something is wrong, so they'll be putting their heads together to figure out the glitching and find a solution. but the knight is definitely more concerned than the seer would be.
okay the page and heir are going to be VERY significant players to the game. the page is going to be a bit loud, a bit obnoxious, but they serve a PURPOSE to this game, they just need to find the outlet for this purpose.
the knight of rage would TRY to deny their rage, and try to stay happy throughout this session, but they can't push down their rage for long. their rage would be used as a tool throughout this session. the knight WILL challenge the heir, but this will lead to the heir's development (john egbert style)
we liked this session a LOT this is just too good. there's so much theme going on here so if it's on purpose hats off to you!??!?!
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goodeguy · 5 months ago
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my magical fantroll
this sign (aquanius) is literally called "the magician" and thus, this character is born MEET THE MARVELOUS KAZSAM HEKKAH!!!
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s's and z's -> zs, doubles his k's
eerie face, not-so eerie seadweller
performs 90% of his tricks and stunts on himself
"the average troll is not hard to mystify."
extra stuff
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usernameproxy · 2 years ago
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it is my destiny to join fandoms that are over a year old and then combine them with an even older fandom
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tavtiers · 6 months ago
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the Heir of Hope: one who passively manipulates assurance
sources: x, x, x, x, x, x, x, x
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vanamedcurt · 9 months ago
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I decide to make this post to *repost* my little HS Kidsona, and my channels mascot, Curt Ofwell. (With some updates)
His Strife Specibus is Hammerkind with his weapon of choice being a tiny cobbler hammer named “Gramps Shoe Mender”.
His chumhandle is jauntyAchiever and he's a good ol' Heir of Hope. (I know I changed it but shhh, he's my mascot and I want his classpect to be up-to-date with mine at all times)
He's a little goober and I love him :], hope y'all love him too!
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zoethehead · 7 days ago
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so, i am working on the next fantroll; juudez vantas, the limeblood whose based on religious aesthetics and the buddy christ meme
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I saw you mentioned kujou sara on your hope player post, would you mind elaborating on your reasoning behind her being a hope player? Im not judging i promise I’m just a curious Sara fan lol
Of course! I'm more than happy to elaborate~
Kujou Sara: The Heir of Hope
Heir:
One who is influenced by their aspect
Alternatively, one who inherits their aspect or one who becomes their aspect
Hope:
Abstract: Conviction, Imagination, Fantasy, Delusion, Actual Hope
Literal: Light, Wings, Feathers, Religion
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Hope is the aspect of ideals and conviction; driven by what they think is right and deliver justice to what they consider is wrong:
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Kujou Sara is no different. The Lady Tengu has earned the title 'Devotee of the Divine' for her loyalty to her Archon Ei. She is known by many people of this characteristic of hers.
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She had even abandoned her ties with her fellow youkai in order to serve the mortals of the shougun's land, as said by Dainslief
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There's a comment Kokomi makes on her faithfulness to the Shogun, commending how she can uphold it no matter what her god demands of their people, and perfectly summarizes her classpect:
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The context of this opinion comes during the middle of a civil war between the rebels lead by Kokomi and the Shogun's forces led by Kujou Sara. The battle has arisen from a decree in which all citizens of Inazuma must give up their visions, either voluntarily or by force.
Most, if not all, were discontent with the Vision Hunt Decree and opposed it, unlike the Tengu General who in fact upheld it. She believed that the manifestation of her ambitions was not hers, but Ei's and would gladly return it to her if asked of her.
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Sara held the belief that the Shogun had the right to withdraw everyone of their visions, including hers, and so she became the head of the Vision Hunt Decree.
So how can a woman who isn't a mortal come to adore the Shogun so much?
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According to Sara's vision story, the Tengu fell from a height that should've killed her. Yet the next morning, she was found relatively unscathed. The only thing that could explain the anomaly was the glowing vision in her hand.
There is a common misconception that the Archons are the ones who hand out visions, and that prenotion is the foundation of Sara's beliefs.
She believed to be favored by the Electro Archon herself and was rewarded a vision and thus saving her life. And for saving her life, Kujou Sara devotes it to the Shogun.
Which segways nicely into her class: The Heir
Heirs, like Witches, are a part of the Magician class, but instead of influencing their aspect as they like, Heirs are influenced by it.
They're natural born leaders, often being the driving force of their teams that propel them towards their goals.
Egbert is one such Heir. The first character you meet in the webcomic and the leader of his friends' SBURB session. This Breath-bound was able to direct the rest of the Beta kids on what to do during the early part of the game. He was also the first to ascend to godtier, a massive step in SBURB's progression.
The most important instance though, happens after the events of Game Over. John, under Terezi's instruction, is sent to F1X the timeline with his retocon powers so it doesn't lead to the utter oblivion of everyone and their session.
In other words, Egbert can influence the direction of the timeline.
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However, when an Heir's aspect comes to them naturally, they mustn't let it consume them.
Heir of Doom Mituna Captor once was a powerful psiioniic that had the ability to foretell disasters, which could've been used to guide his SGRUB team away from trouble. Despite its usefulness though, no one would belive him, causing things to take a turn for the worst for the goldblood:
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With no one taking into consideration his warnings, Mituna was left to himself before his mind is consumed by his visions: Burning himself out to protect his teammates from an unknown threat, becoming doomed. That final act of heroism rendered him powerless and brain-damaged.
Then there's Heir of Void Equius Zahaak. He had very little in terms of screen time. Void is the aspect of isolation and the b100 b100d and usually kept to himself in the start of Hivebent. He has strength that surpasses most of the beta trolls to the point where he can bruise anyone with the gentlest of touches from him, making him unable to even touch another troll.
Though he was able to overcome the loneliness with his moirail Nepeta, Equius wasn't able to save himself from succumbing to irrelevance and obscurity; Being killed by Gamzee and his identity being overwritten by AR, effectively erasing Equius from the story
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To tie this all in with Kujou Sara... yes, she is described as a charismatic and natural-born leader as well as often being what inspires her troops to keep on fighting, a symbol of hope. Just as an Archon's power is proportional to their people's belief in them, Sara's belief in hers empowers her.
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Sara's sense of right and wrong matches those of the Shogun, inheriting her morals and making them her own. It feels almost as if she embodies her will.
She is willing to fight and take down those who don't obey the Shogun, even going as far to wage war with Watatsumi Island. But Sara would do anything for her god if it meant that she was doing the right thing.
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Like before, it's admirable that her loyalty knows no bounds, but she's is so consumed in the shogun that it harms the people that she is supposed to protect. Gorou, a general on the other side of the war, and Kazuha both comment on this characteristic of hers. Her devotion to the Electro Archon is the driving factor as to why she went along with the Vision Hunt Decree despite it being unpopular to Inazuma's citizens. Rather than listenting to the Shogun to demonstrate her allegiance to Inazuma, she should've listened to its people as the Vision Hunt Decree has caused some to loose their drive to live.
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Not only is this loyalty detrimental to others, but also to herself as for most her life she put the shogun before her own personal desires:
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After the Hunt, however, Sara starts to break out of the mindset she has and starts to think for herself. Her first act of her individuality is to apologize to those she has hurt during its reign.
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As Heir of Hope, Kujou Sara has already shown to be a great commander for her army, so much so that I would consider her to be Inazuma's leader if it weren't for Ei's puppet.
An Heir of Hope is powered by belief. If this lady Tengu were to place more of her devotion into the people she swore to protect, then perhaps she could ascend from being a major figure head of the Kujou clan to one that would reflect Inazuma’s image.
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homestuck-hell · 2 years ago
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Sampot Clerie, Heir of Hope, Prospit
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He/him
Hit man, butler, and clown rolled into one
Immune to slap stick
Regrets that it has come to this
Land of Bells and Severance
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techtakesoff · 2 years ago
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actually um. whenever you have the time (or feel like) doing this, what about the heir of hope? it would be much appreciated ty......
Sure.
The Heir of Hope
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Two Hope players in one day.
Heir - passive manipulation class, one who is changed by aspect or inspires change through aspect.
Hope - control over positive emotion, and hope itself.
The Heir of Hope is one who is changed by Hope, or inspires change through Hope.
The opposite of an Heir of Hope is a Mage of Rage.
The Heir of Hope begins off not really thinking about how much Hope that they have. Something that Heirs have, though, is that they are constantly surrounded by their opposite aspect. The Heir of Hope is surrounded by a lot of Rage, and therefore doesn't think about Hope often.
They allow themselves to be changed by Hope, conscious or otherwise, and find themselves being flexible to Hope and its' many forms. The Heir of Hope finds themselves changing because of the people around them being encouraging and nice.
What they don't realize is that they are also changing and inspiring others through Hope. The Heir of Hope is one who'd stay calm and level headed in even the most heated of situations, and this is something that inspires.
They are the Hope. The Heir of Hope can give one hell of a good speech to motivate others, and in their mind, it wasn't even all that much. They put others first consistently, and let themselves fade into the background.
But really, they are the driving force behind their friends. The Heir might not think it, but they are a vital part of their friend groups. They are like glue, invisible to an outsider but keeping everyone together.
They find themselves not needing the spotlight. Unlike some other Hope players, the Heir of Hope finds that they don't need to be in the limelight all the time.
Sometimes they find it is better to be obscure than to have your every move watched.
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