#hazardous area design course
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project-management-vision · 10 months ago
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The Crucial Contribution of Engineers in Hazardous Area Design and Planning
In the realm of industrial infrastructure, there exists a critical domain where precision, knowledge, and expertise converge to ensure safety amidst potential dangers – hazardous areas. These zones, fraught with risks ranging from explosive atmospheres to flammable gases, demand meticulous planning and design. At the heart of this endeavor lie engineers, armed with specialized training and certifications like those offered in courses such as the Certificate IV in Hazardous Areas (UEE42622), particularly sought after in places like Perth, where industrial activities thrive. In this blog, we'll delve into the pivotal role engineers play in hazardous area design and planning and the importance of rigorous training and certification in this field.
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Understanding Hazardous Areas:
Before delving into the role of engineers, it's essential to grasp the essence of hazardous areas. These zones are characterized by the presence of substances such as gases, vapors, dust, or liquids, which can pose significant risks if not handled with care. In such environments, even a minor spark can lead to catastrophic consequences, making it imperative to mitigate potential hazards through meticulous design and planning.
The Engineer's Expertise:
Engineers, particularly those specialized in Hazardous Areas Electrical, are the vanguards in ensuring the safety and integrity of industrial installations. Their expertise encompasses a broad spectrum of knowledge, including understanding explosive atmospheres, risk assessment, equipment selection, and compliance with regulatory standards. Through their proficiency, engineers can identify potential hazards, devise effective mitigation strategies, and implement robust safety measures.
Hazardous Area Training and Certification:
Central to an engineer's competence in hazardous area design is comprehensive training and certification. Courses like the Certificate IV in Hazardous Areas (UEE42622) provide aspiring engineers with the necessary skills and knowledge to navigate these complex environments safely. In locations like Perth, where industrial activities are prevalent, such certifications are highly valued, as they demonstrate proficiency in ensuring compliance with stringent safety regulations.
Risk Assessment and Mitigation:
One of the primary responsibilities of engineers in hazardous area design is conducting thorough risk assessments. By identifying potential hazards and evaluating their likelihood and consequences, engineers can develop tailored mitigation strategies. This may involve selecting appropriate equipment, implementing safety protocols, and establishing zoning classifications to minimize risks effectively.
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Compliance with Regulatory Standards:
In the realm of hazardous areas, adherence to regulatory standards is non-negotiable. Engineers play a pivotal role in ensuring that industrial installations comply with relevant codes and regulations, such as the Australian standards for hazardous area classification and electrical installations. By staying abreast of evolving standards and guidelines, engineers can uphold the highest safety standards and mitigate legal and operational risks.
Integration of Technological Innovations:
As technology continues to advance, engineers are at the forefront of integrating innovative solutions into hazardous area design and planning. From advanced monitoring systems to smart sensors and automation, these technological advancements not only enhance safety but also optimize efficiency and productivity in hazardous environments. Engineers adept at leveraging these technologies can create safer and more sustainable industrial installations.
Continuous Improvement and Adaptation:
The landscape of hazardous area design is dynamic, with new challenges emerging and evolving regulatory frameworks. Therefore, engineers must embrace a culture of continuous improvement and adaptation. Through ongoing training, professional development, and collaboration with industry peers, engineers can stay ahead of the curve and ensure that their designs remain at the forefront of safety and innovation.
Conclusion:
In the intricate tapestry of industrial infrastructure, hazardous areas stand as a testament to the delicate balance between risk and safety. Engineers, armed with specialized training and certifications like the Certificate IV in Hazardous Areas (UEE42622), Hazardous Areas Design and Planning or Hazardous Areas Classification and Design play a pivotal role in designing and planning these critical spaces. Through their expertise, dedication, and commitment to safety, engineers ensure that industrial installations not only operate efficiently but also safeguard lives and the environment. As hazardous area design continues to evolve, the role of engineers remains indispensable in shaping a safer and more resilient future.
v Read More:
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What are the top 10 common mistakes that individuals should avoid when setting up solar grid-connected systems?
What are some common types of hazardous area equipment, and how are they typically utilized in industrial settings?
What are the key requirements and procedures for conducting an EEHA audit and ensuring compliance with AS/NZS 3000:2018 standards?
 
 
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redflagshipwriter · 7 months ago
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Hot Ghouls Chapter 11 1/2
masterpost
“It’s hard to believe that these people aren’t on any warning lists yet,” Jason mumbled to himself at the base of the sidewalk where he’d parked the rental bike. He had his hands in his pockets as he craned his neck upwards, trying to be stoic about the Fenton residence. A van was parked on the street, probably theirs. Weirdly, it had a big canvas draped over it. All he could see were the tires.
The base of the house was an unremarkable brick rectangle, taller than it was long. But the customization job had not been subtle. There was of course the enormous neon sign that Jack Fenton had probably designed. He wondered if he saw Madeline Fenton’s guiding hand in the shitty space-age aesthetic of the hulking metal goliath crouched on top of the brick building.
There was zero percent chance that was legal, which led to the question of why the city officials weren’t enforcing building safety on an obvious hazard.
Jason blew out air and snorted. “This is definitely the place.” He jogged up the unkempt lawn and hit the bell. An alarm started whining inside.
His hackles went up. A hand curled towards a gun, but didn't fully commit.
A joyful whoop came from inside the house. It was quickly followed by a bellowed “Coming!”, and then a huge thud.
Very normal, thanks.
‘Is that really just their doorbell?’ Jason thought, aghast.
The door was wrenched open. “Hello, hello, come in!” A beautiful middle-aged woman was there, looking up only slightly to make eye contact with Jason. She had faint laugh and smile lines.
“Hello,” Jason said, hesitating. “Do you need to finish up in the lab?” He gestured at her outfit, a little unnerved to see protective equipment just out in the open. It made him feel underdressed. It was always a bad idea to be wearing less protection from chemical warfare than someone else in the area. His Gothamite sensibilities considered it both a faux pas and a tactical error.
Madeline Fenton made a flapping hand gesture to blow the idea away. “No, I'm at a good spot!” The grin she gave him was somehow sharklike. “Jeremy, honey, won’t you come in?”
‘Said the spider to the fly,’ his subconscious filled in for some reason.
Jason shook it off, thanked her, and entered the house. Then he drew his gun on the thing that levered out of nowhere to point at him.
Turret. It was a fucking gun turret, in the entryway.
Madeline Fenton let out a cheerful “Huh!” and put her hand on top of the turret. There was a faint beep as she disengaged whatever alarm that had been. “You don’t have any stowaways, do you?”
She was not a good enough actor. He didn’t know what the hell that he meant, but he could hear real tension beneath her cheerful tone. “No, ma’am,” Jason edged. “Not that I know of.”
There was a pause. It felt a little heavy. Jason slowly holstered his gun, despite the wary suspicion that he actually might need to defend himself.
The moment passed. Dr. Madeline Fenton whirled around and cupped a hand to her face to sweetly shout, “Jack! Honey! Our guest is here!”
Something extremely heavy thudded. The floor actually shook under Jason’s feet from the impact.
The smile on Dr. Madeline Fenton’s face didn’t falter. A chill went up his spine.
‘She has to be on a watchlist. No way. I just didn’t find it.’
He followed her to the living room where she gestured for him to take a seat. A huge man burst through the other door.
“What did they feed you?” Jason asked blankly. “Do they have more of it?” Sure, he’d never fit in his current gear, but Talia had deep pockets for custom armor.
Dr. Jack Fenton had a hearty laugh. The couch creaked when he threw himself on it, but impressively, nothing broke. “Standard stuff growing up I’m afraid,” he said cheerfully. “I feed myself an awful lot of fudge, though! Maybe that’s what did it.”
While he was talking Jason barely noticed Madeline Fenton had slunk off in horrifically perfect silence, like a red-haired Talia. He respected that, but he did not like it.
‘She’s going to be the Doctor to me,’ Jason decided. ‘Jack is just Jack. I’m tired of calling them the same thing.’
“Oh,” Jason pretended to just now notice that someone was gone. He looked around. “I’m sorry, where did Dr. Fenton go?”
“Just getting refreshments!” Jack said cagily. He leaned forward. “Now, Jeremy, son-” he was cut off by a low siren coming from his wrist. He paused. He lifted his hand and pointed it around the room. The noise got louder when he pointed it at Jason.
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leighsartworks216 · 2 months ago
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The Mission
Sylus x gn!Reader
The ending feels a little meh BUT I'm gonna use it to lead into the next fic in the series. You'll see. Also there are kids screaming outside????? I'm so confused rn
This is a sequel primarily to Fallen Angel, but it also references things in Love Me, That's All I Ask Of You
Warnings: strip clubs, violence, blood, injury, stalking, forehead kisses, shapeshifting, MC and Sylus acting like siblings
Word Count: 2,625
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The mission is deceptively simple: Little Miss Hunter will pose as a waitress in one of Sylus’s clubs, working undercover to uncover the ex-boyfriend of one of the dancers. As soon as the club’s manager heard about the dancer’s ex stalking her, trying to get her alone, Sylus did, too. As scary and unapproachable as he comes across, he does care about the people who work for him.
You could have taken the role from her easily, or even gotten a job as a dancer to have a more advantageous position, but Sylus refused. It was only a couple months ago that you’d relived that hell. There was no way he would put you into a similar situation so soon.
It’s not that you aren’t capable, you know that. You’d only fully recovered a few weeks ago, the scars on your back mementos to the end of a nightmare. Still, the time it took to heal meant no working - not even to sit in Sylus’s lap as he goes over contracts. You were antsy, you were restless. And you were helping Little Miss Hunter get in her uniform.
You adjust the collar, a little rougher than necessary. Sylus catches it from where he stands leaning against the wall, but says nothing. Miss Hunter tries to swat you away. “You don’t need to be so intense!” You ignore her in favor of fixing her name tag and checking her earpiece. She was stiff under your fingers, uncomfortable with being so close to someone who clearly didn’t like her - even more in this moment, it seems, than usual.
“He’s in his mid-20s, short curly hair, blonde, with square glasses,” Sylus reminds her. “You’ll be serving drinks in the area around Tanya’s stage, where he’s most likely to be lurking.”
“Don’t you have bouncers for this sort of thing?” she huffs.
You step behind her. She tries to turn her head to see what you’re doing, but you push her chin to face forward again. Her hair is too long, presenting a clear hazard in the bustle of the crowds and the difficult job of waitressing. You gather it up and tie it into a secure bun at the back of her head.
He tilts his head, unimpressed. “Of course, sweetie. I run a legitimate operation here, despite what you may think of me.” He crosses his arms, finger tapping against his bicep. “His Evol allows him to change his appearance, meaning with a few easy steps, he can forge his ID to be anyone he wants and slip inside unnoticed. You’re good at reading people. I’m sure you’ll find him in no time.”
You carefully insert a hairpin into the bun. She reaches back to feel it, the design on the decorative tip indecipherable to her fingers alone.
“If he figures you out or you get cornered, use that,” Sylus says seriously, nodding to the pin. “In the right hands, it can do some damage. Even if you can only manage to scratch your attacker, it’s coated in a fast-acting toxin.” Before she can protest, he adds, “Just enough to make them sleepy, sweetie. You won’t be killing anyone tonight.”
With the finishing touches of her outfit complete, you step back toward Sylus. Little Miss Hunter can’t help feeling intimidated by the Onychinus boss and his guard dog, allies or no.
“Ready?”
She nods with steadfast determination. “Ready.”
-
Sylus studies the shifting crowds through the surveillance cameras hidden around the club. Luke and Kieran watch the monitors, as well. From here, he can keep an eye on Miss Hunter’s movements. Deciphering faces in the crowd is another issue; he can make out some features here and there as the lights pass over them, but anything specific is impossible to make out.
You lounge on a sofa overlooking the entire club. It’s a private area, closed off from the general public, and shrouded in plenty of shadow to obscure your presence from anyone who isn’t looking for you. You idly swirl a martini glass of water, decorated with an olive, to give the impression of someone drinking. You act as an eye in the sky, watching for anything suspicious from a distance that isn’t caught on camera.
Miss Hunter picks up a tray of drinks from the bartender and begins making rounds to long couches and small tables to drop them off with a smile. They’re further from the stage, but she has to pass by the crowd every time she returns to the bar. It’s the perfect place to be to spot someone acting oddly.
The lights focus as Tanya comes on stage. She’s objectively beautiful, it can’t be argued otherwise. The skimpy costume draws attention to her curves and the plush of her stomach. She smiles seductively as she dances for the guests, tan skin glowing under the lights like she’s meant to be there.
You know she’s being treated like a queen here - Sylus would never settle for less - yet you’re reminded of the other girls you knew once, who were starved and worked to the bone for money they wouldn’t see a dime of. You still remember the feeling of cold metal from the pole against your palms.
The Second Circle doesn’t exist anymore. After that night, after everything the police uncovered, it was stripped out and sits empty, waiting to be bought by some upstart business. All that remains is the imprint of the logo on the wall. You still see those neon lights in your nightmares.
“Raven, I’ve lost sight of the Dove. Do you see her?”
Fuck. You got so caught up in your head-
You scan the crowd by the stage, the couches, the tables. There’s no sign of a waitress anywhere in that section, and especially not Little Miss Hunter. You get up from the private couch and slip into the shadows of the exit, already calculating everywhere she could have gone off to.
-
The woman she kept seeing wasn’t ordering drinks the entire time she was there, which wasn’t unusual in of itself, except that all she did was stare at the stage, waiting for something to happen. Once Tanya finally went on, she seemed to become antsy and entranced. Miss Hunter was just going to slip into the employee backroom to let Sylus know what she saw. She didn’t realize the woman had followed her.
The thumping music in the main room covers up her shout as hands grab her and shove her into the wall. There’s no one else in the room. 
She punches at the woman, falling back on her Hunter training and the sparring she did with Sylus. Her hand connects with a square jaw. The woman that followed her in was now a man, fitting the description of the suspect to a T. A fist in return crashes against her cheek. Before she can call for help, a hand covers her mouth, shoving her head back into the hard wall. He grabs her hair, dislodging the hairpin and loosening the tight bun. She claws at his arms. She tries to reach for his face. The hand in her hair pulls her off the wall and to the ground. She stares up at her assaulter, trying to figure a way out of this mess when the door is behind him and she’s being backed into a corner.
She doesn’t have to think for long.
You grab the man by his hair and kick in the back of his knee. He falls like dead weight, and you direct that momentum into slamming him against the wall she’d just been pressed up against. His face impacts with a harsh crack. His glasses are skewed on his face, and blood drips freely from his nose.
You turn sharply toward Miss Hunter. You approach so fast, she’s scared you’re going to attack her next. She holds up her arms in defense on pure instinct. You just huff and grab her arms, hauling her back up to her feet. Her back is against the wall again, but as a support this time. You push her arms down from her face.
She gasps when you grab her chin, tilting her head this way and that, studying her. You frown at the early bruises beginning to form around her mouth and the cut along her cheekbone. The distinct shape of fingertips slowly start to darken where the man had silenced her. You let her go in favor of checking the rest of her over, searching for any more injuries. Thankfully, you find none. You finally meet her eyes.
She has no idea what to make of you anymore. You’ve hated her guts ever since she was dragged into the N109 Zone. You tease and taunt her through your actions, glare at her when she talks with Sylus. You even climbed into his lap once when she was connected to him by that red energy, curling up to him like a damn cat. And now here you are, checking her for injuries when you could be worried about securing the target.
You reach past her head and pull out the hairpin. You hold it pointedly in front of her face and raise a brow at her, silently questioning why she didn’t use it. She sheepishly takes it from your fingers, flushing with embarrassment.
“I forgot,” she mutters.
You step away. Sylus’s voice comes in over the earpiece. “I’m glad you two are finally getting along,” he teases. You catch the truth in his words, honing in on the nearby security camera to glare at him. He chuckles richly. “I’m on my way.”
A quiet click alerts you before anything else. You slam your shoulder against the wall beside Miss Hunter, covering her with your body just as a loud bang and a sharp burn skids across your neck. The door slams open. She peers around you to watch Sylus’s Evol disintegrate the gun in the target’s hand. It’s small, easily concealable. Sylus lifts the man up by his scruff and shoves him at the twins.
“Deal with him,” he orders gruffly. It’s a far cry from how he sounded just seconds ago, but the blood at your neck hadn’t escaped his notice. Just a little to the side and you would be dead. The thought alone terrified him.
Miss Hunter watches him quickly cross the distance, turning you to fully face him so he can assess the damage. It’s not too bad, thankfully. Deep enough to bleed for a bit, but shallow enough it didn’t hit anything major. He grabs a few napkins from the table at the center of the room and presses them down on the wound. You replace his hands to keep the pressure yourself, nodding your head toward her. She feels just as under scrutiny under his stare as she did under yours. He sighs.
“I’ll have the medic look you over when we get back. You might want to hide those bruises from your boss for a few days, sweetie. People will start to wonder just what you get up to in your spare time.”
She flushes with the implications and hits his arm. He doesn’t so much as flinch. “I’m not the one who lost me on the cameras.”
He scoffs. “Blame the twins, sweetie. It’s their oversight that led to this.” He gestures to the hairpin still clutched in her hands. “You had the means to defend yourself. Use them next time.”
Before their bickering can go on, you step between them to grab more napkins from the table. The old ones stick to your bloody skin when you pull them away. You quickly replace them. Seeing your injury was enough to shut them both up, no matter how minor it really was. You turn to leave.
“Thank you,” Little Miss says quickly, trying to get it out before you step out the door. You look at her, expression neutral if not a bit exasperated. She offers a smile. It looks jarring against the purpling bruises, but you nod anyway. You glance at Sylus, then exit the backroom to go wait in the car.
“They must like you,” Sylus comments with a smirk.
She rolls her eyes and smacks him again on her way out. “Shut up or I’ll stab you with the hairpin.”
“Oh, I’m terrified.”
-
You sit still, eyes closed and head tilted to the side, as Sylus tends to the bullet-made cut on your neck. He has you up on the bathroom counter, standing between your legs as he gently disinfects and bandages the area. Once it is securely protected from outside elements, he brushes a kiss over it.
“Thank you for protecting her,” he whispers. You open your eyes and tilt your head back up to look at him. His expression is so open, genuine. He really means it; not that you needed to see it to know that. “I know you two didn’t exactly get off on the right foot.”
You give him a wry smile. You look away from his face to seek out his hand, resting on the counter beside you. He offers no resistance as you pick it up, your palm to the back of his hand as you intertwine your fingers together and draw him up to your lips. You close your eyes as you press a kiss to his palm, before nuzzling into it. “I know you’re mine,” you whisper back. You look back up at him, resting your cheek in his hand. “And… Mephisto is starting to like her.”
He chuckles softly. “Oh? Is that all?” He smiles at your little nod. Mischief flickers in your eyes before you shut them to press your face into his hand some more. It’s endearing. You’ve let yourself relax around him, allowed yourself to indulge in his touch like this. Which reminds him…
He brushes his thumb against your cheek, trailing his hand to your jaw to guide your attention back to him. There’s a slight furrow in his brow and something heavy in his eyes. “What happened on your end?”
Ah. Caught red handed. You avoid his eyes in favor of following the line of his nose, the dip of his cupid’s bow.
He leans forward to nudge his nose against yours, drawing you back into his gaze once more. “Tell me.”
“The dancer…” You sigh, closing your eyes and shaking your head. “I got distracted.”
He knows exactly what you mean. He cradles your face with purpose, fingers pressing lightly to the back of your neck, keeping you close as he rests his forehead against yours. “No more clubs for a while,” he promises. “Someone else can deal with them.”
You can’t disagree, not when you got someone else on the mission hurt because of the environment getting to you. For all your pouting about being relegated to watch, you know he always had good intentions for keeping you off the ground.
He pulls away, but not without leaving a kiss on your forehead. He flips the hold you have on his hand to be holding yours so he can help you off the counter. “The chef is making your favorite. It should be finished by now.”
He swears he falls a little more in love with the way your eyes light up in excitement. The little bounce in your step as you drag him down to the kitchen mirrors the skip of his heart. And when you see Miss Hunter there, thanking you again for saving her, you even offer her a slight smile.
Sitting at the dining table, the Twins bickering with Little Miss and you sneaking his robotic crow bits of food that he doesn’t need, he’s never felt more at home.
---
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tiny-cloud-dragon · 1 month ago
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FF7: Random Bits 02 - Chapter 3
[Setting- Inspector Percival P. Baerbotamm is visiting the new Midgar Army training facility at the request of President Rufus Shinra, to see how things are going.]
[Location - Training Field - Zack is just starting the tour]
"So, this is the Training Field, or as the cadets like to call it, 'The Plain of Pain'." Zack joked as he made a broad, sweeping gesture with the arm that was not draped across Percival's thin shoulders. The field was comprised of grassy areas where various activities were taking place. How the grass managed to grow at all with so many boots trampling over it was truly a groundskeeping miracle.
"Of course, these are just the fields we use for PT, drills, etc. We do have virtual training rooms for advanced mission simulations and Materia training, but it's always good to get some real-world experiences. We have a variety of real terrain areas that we drive out to. There's the Nightmare Forest, the Field of Screams, the Lake of Tears, the Bleak Peaks, the Swamps of Sadness, the Hills of Despair, and that over there," Zack said, pointing to the most diabolical jumble of ropes, razor wire, tires, rusty metal sheets, towering wooden structures, blunt swinging objects, sharp swinging objects, metal monoliths, water hazards, spike pits, and bristling iron thickets, "Is The Course." 
Percival Pinwinkle Baerbotamm shuddered at the note of sadistic pride in Zack's voice, half expecting a dramatic flash of lighting and boom of thunder. As if not to disappoint an expectant audience, a gout of flame spewed dramatically from one of the taller wooden towers. A bird, having the misfortune of passing by at the wrong time, was roasted to perfection and fell to the ground, where it was snapped up by one of Zack's mako wolves.
A group of 1st Class SOLDIERs was currently navigating the hellish construct while being shouted at by an irate sounding drill instructor. 
"Good heavens!" Baerbotamm cried in shock, "Is that even safe? I-I mean, it certainly doesn't look up to Code!" He began leafing frantically through the contents of his clipboard, searching through the building safety code guidelines. 
"Of course it's up to Code! You can't properly develop agility and combat skills on rickety equipment." Zack replied just as a small section of the wooden handrail on one of the many foot bridges broke away and fell to the ground. "It's designed to do that." Zack said defensively as Inspector Baerbotamm gave him an accusing look, complete with arched eyebrow. "If you could encounter it in the field, it's on The Course. It's not any more dangerous than the playscape at Mick Chocobo's Burger Hut!"
One of the SOLDIERs slipped off the bridge and tumbled to the ground, his descent punctuated by pained grunts as he bounced off some of the random lower structures before landing in a muddy moat with a splash. The young man broke the silty water's surface and frantically started swimming towards solid ground. Something in the water started trailing after him like a sinister 'V' and the soggy SOLDIER seemed to suddenly have miraculously grown an off-board motor. 
Water sprayed out behind the desperate man as he shot through the water and hit the bank, leaving a light gouge in the dirt. The mysterious shape followed him right up to the edge of the water before abruptly vanishing as if it had never been.
"Oh my Shiva!" Percival exclaimed, his eyebrows rising nearly off the top of his not-quite-bald head.
"He's fine," Zack said in an unconcerned drawl as the sodden man struggled to his feet while being berated by the drill instructor. 
"Was that a-a crocodile?!"
"What? No, of course not! You can't keep crocodiles in fresh water." 
"Er, oh...well, then-!"
"That's an alligator."
"A what?!"
"Oh, look, here comes General Strife!" Zack said quickly, grabbing Percival's thin shoulders and turning him sharply away from the horrors of The Course. "Hey Cloud!" 
Cloud nodded to Zack as he joined them on the field, saluting for the sake of formality in front of their guest. 
"Percy, this is General Cloud Strife," Zack said by way of introduction.
"Pleased to meet you, General," Percival replied, trying to ignore the sound of whooshing flames and harried screams coming from behind him. "I am Inspector Percival Pinwinkle Baerbotamm-!" 
"That's Bee-Aee-Ee-Are" Zack interjected helpfully as Cloud's expression went carefully wooden.
Percival extended a thin hand that looked like little more than a bundle of twigs. Cloud shook the twiggy appendage very carefully, half expecting to end up with a handful of fingers that weren't his own.
"Pleased to meet you, Inspector..." Cloud responded quiety, his eyes immediately drawn to the man's eyebrows, which seemed to bristle at him. Cloud got the uneasy feeling that they were glaring at him. His eyes narrowed slightly as he suppressed the strong urge to hiss at them.
"Goodness! You aren't wearing any shoes!" Inspector Baerbotamm exclaimed with a pained wince, shaking Cloud from his thoughts. "That's unsanitary! And against regulations!" he winced again as Cloud looked down at his feet.
"Now, now, Inspector, remember Rule Number One," Zack said, patting him on the shoulder. 
"But-!"
"He used to wear the regulation boots, but they kept getting torn up so quickly, we decided it was just a waste of resources to make him wear them." Zack explained. 
"My feet don't fit in the boots when I Shift to my Half-Form. They are the wrong shape." Cloud elaborated, seeing the lost look that had wandered on to Percy's face. 
"I'm not sure I understand."
"ELITEs have a human form, and an animal form, referred to as an ELITE form. For some reason, almost all the ELITEs are wolves, but we do have a few exceptions. They can also take what we call a Half-Form."
"Half-Form?"
"They look like humans with animal ears and tails. They can also manifest wings, " Cloud attempted to clarify.
"You know, like cosplayers." Zack said. "Except Cloud's feet change as well, just because of how his ELITE form is." He noted the look of grudging curiosity in the man's eyes. "You can see it later."
"Oh, er...I suppose, but the ground...and the, er, animals..." Percival insisted as he watched an orderly pack of very large wolves trot by.
"Oh, don't worry, Baerbotamm," Zack reassured him as the man's eyebrows crinkled up like sloughed off straw papers. "We don't let the ELITEs poop in the fields or anything."
"Except for that one time..." Cloud said.
"Yeah, well, he was drunk. And he did get his nose rubbed in it." Zack countered. 
"Didn't you also make him taste it?"
"Well, I had to make sure it belonged to him. I didn't want to punish the wrong person!"
"I beg your pardon?!" Percival squeaked in alarm.
"Well, moving on! Let's get inside and get to the good stuff!" Zack chirped, ignoring the horrified inquiry as he herded the Inspector towards the main entrance.
"You look a little tense, Inspector," Zack said brightly "Let's stop by the cafeteria and get you a stiff drink!"
"Y-you serve alcohol in the cafeteria? You drink on duty?" Percival asked, aghast. 
"Sure, but only the SOLDIERs and ELITEs are allowed to."
"But that's against the rules!"
"Actually, it's not." Zack said, snapping his fingers. The SOLDIER from earlier materialized and handed Zack the Big Book of Rules, handily opened to the section regarding drinking while on duty. Zack handed the book to the Inspector, who read it with a look of increasing confusion and distress.
Due to the high metabolic nature of a mako-enhanced system, drinking while on duty is permissible, provided the individual be at least a 3rd Class SOLDIER,  and be limited to two drinks per meal.
"Of course, that's just a suggested serving," Zack added as he handed the book back to the waiting SOLDIER, who promptly disappeared. "Most of us metabolize alcohol so fast, we could drink a 12 pack and not even get a buzz."
Percival's thoughts spun like a washing machine as he tried to wrap his head around what Zack had just said. There were so many things wrong with this, this abomination of a rule!
"You shouldn't be drinking on duty! What if something happens? What about your liver?"
"Then we go out, deal with it, then come back and have a celebratory drink! And people have been pickling things for centuries. Scientists do it all the time! Have you ever seen all those pickled organs in jars? It preserves them and makes things last longer. C'mon, Percy, it's okay to bend the rules a little every now and then! Live a little!" Zack said, leading the protesting Inspector away.
Cloud followed a few steps behind. There was just something about Baerbotamm's eyebrows that had him more than a little unsettled. Normal eyebrows just didn't move like that. Making a mental note to ask Zack about it later, Cloud followed them up the path to the Main Building, ready for the next part of the tour.
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gretchensinister · 10 months ago
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Babylon 5 rewatch, S1 E8: And the Sky Full of Stars
IDK if it's how I'm watching it or what, but the lighting on B5 seems dimmer than I would expect in public spaces
Okay okay plot: guy needs money for shady reasons, other guys have Sinclair as a target for who knows what
Oh, it's not notable shady reasons, it's just a gambling problem
The guy with the longish gray hair that's going to do Something to Sinclair has a very 90s energy, I can't define it but it's so notable
I like Dr. Franklin and Delenn's scene here with the practicality of getting information about other species brought up.
Yeah Delenn what DID you do during the war?
The design of that weird chair is good, I definitely believe that they built it out of smuggled in pieces and that it's going to be used for nefarious purposes
Ignoring the plot to wonder about Sinclair's kitchen area not appearing to have a sink or any appliances (I know it's just a set but I think about trying to redesign my tiny apartment kitchen a lot)
Sinclair is in the Torment Nexus
At least it's hard for the commander of an entire space station to disappear without notice
Of course it's a simulation that's what happens to guys in charge of space stations/starships, other weird guys show up to fuck with your head. Notable employment hazard.
Sinclair's Mysterious Day! Yesss let's find out about it (shame the exposition has to come through the Torment Nexus)
Sinclair is 39...I guess that makes sense. (Maybe I just know so many people in that age group with so much less responsibility.)
The angelfish-looking Minbari ships <3
If you believe in yourself you can punch your way out of the mind prison (I mean...it didn't work yet, but it might)
I think B5 as a show does well with naming things. I mean, maybe it's just familiarity at his point, but the Battle of the Line is simple, evocative, and IMO gives you an idea of what it was about
Goodbye Benson we hardly knew ye
Yeah where exactly are these "Knights" from?
I think the guy playing the interrogator would be great to see on stage.
Another human supremacist conspiracy theorist, boooo
"Maybe the universe blinked" I do like that line
"There is a hole in your mind" that was from the pilot movie we missed on the rewatch schedule, wasn't it?
:D :D :D (my reaction to the triluminary [did I remember that correctly?] appearing)
I know who that waaaaaaaas
YES you CAN punch your way out of the mind prison if you love your station enough
Delenn we (the audience) still want MANY more answers about what you were doing during the war
I have a feeling this guy is going to be interrogated by psycops as soon as he gets back to Earth
Secrettsssssss I love this dynamic though
It's an interesting 90s thing that Sinclair is comfortable making a electronic/digital recording of this EXTREMELY sensitive information, these days my perspective is if you want it to be secret it's on paper hidden in your mattress or something
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vodika-vibes · 9 months ago
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Hi! I'm new on Tumblr so sorry if I trapass any line asking this.😅
Recently I read an immagine about our Batchers and their numbers and I noticed that they're a squad no? But normal clone squads are composed by 5 clones not 4.
And then I realised that 99 is the number of the clone force. What if the missing clone from the Bad Batch was in fact clone 99? And something happened in his gene modification and he turned out like that.
(I know it's long but I need a lot of word to express myself. Also English isn't my first language so sorry if there are any mistakes. Love your work btw☺️)
Hi there! Welcome ~
So, as far as I understand, Commando squads, such as the batch, are generally made up of four men.
For example, Delta Squad. Which is made up of Boss, Fixer, Scorch, and Sev.
The Batch follows a similar makes with Hunter, Tech, Wrecker, and Crosshair. With the same specialties.
Hunter/Boss being the squad leader. Tech/Fixer being the tech expert. Wrecker/Scorch being explosive ordinances expert. Crosshair/Sev being snipers.
Regular squads, such as Domino Squad, are set up a bit differently, being made up of five parts rather than four. Why this is, I have no idea. I can hazard a guess, based off of what I remember if their personalities, that the squads would have the same basic make-up as delta, but with an additional "face" person. You know, the charming one who is naturally good at dealing with civilian.
Of course. I could just be pulling this out my ass. It's entirely possible that squads are always made up of four men and domino squad is just weird.
As for 99...if I remember correctly, his proper designation is Alpha-99, which would put him in the same area as Alpha-17. If I remember correctly there was a problem with the increased aging gene with 99 so he aged a lot faster than his brothers and the Kaminoans didn't bother to try and fix it.
Although, perhaps 99 was meant to be their trainer? Which would explain why they have designations CT-9901 to CT-9904.
But really, this is just me rambling at this point. Train of thought writing, ftw lol.
And no need to worry about the language thing! You probably speak English better than I do and I'm a native speaker!
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valerileygreen · 6 months ago
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@inception30daychallenge Day 17: How did the team spend the rest of the week on the first dream level?
2 days, 11 hours, 45 minutes.
That’s how long they’ve been here, and they still had almost 5 days before waking up.
Arthur was sure he’d go insane first. He hated sitting idly at the best of times, but here, with anxiety about Cobb and Saito’s fates and crippling guilt gnawing at him and nothing to distract him, it was a particular flavour of hell.
He let out a weary sigh and tightened his grip on the rail overlooking the city. He was alone. Eames still had a duty to look after Fisher and no one was talking to Yusuf right now. Ariadne had stayed with him for a while at first, relating what happened on the third level and Limbo and just keeping each other company, but when she decided to go back to their designated warehouse to rest he didn’t follow, needing to keep on the lookout for projections. 
It was admittedly a flimsy excuse, the projections had calmed down now that Fisher was, presumably, at peace with everything, and there were remarkably few of them in the area of the city the team had claimed for themselves at a distance from where Fisher was staying. But he had already fucked up far too much for one job, he wasn’t going to take any more risks.
He tensed as he heard approaching footsteps, but then he recognised who it was.
‘Eames. Shouldn’t you be with Fisher?’
‘But babysitting is so boring, darling. I reckoned your company would be more pleasant.’ Eames answered cheekily.
‘Piss off, Eames.’ Arthur turned away from him. ‘I’m not in the mood for your games.’
‘Mm, it appears I miscalculated the pleasantness of the occasion.’
Arthur snorted. ‘Seriously Eames, why are you here? In case you haven’t noticed we’re still in the middle of a job and you left the mark alone. Do you realize how irresponsible it is?’
‘Relax, Arthur. Fisher’s fine, I may also hazard that the inception worked. But he actually did ask for some time for himself, so…’ He shrugged. ‘I’ll just go check on him tomorrow.’ 
Eames leaned on the rail beside Arthur. ‘I’m more interested in seeing how you're holding up, honestly.’
Arthur rolled his eyes. ‘I’m fine.’
‘Ariadne doesn’t think so. And forgive me, Arthur, but looking at you,’ he gave Arthur a once-over with no trace of his usual leer. ‘I’m more inclined to believe her than you.’
Arthur scowled. ‘Ariadne can well mind her own damn business. And you as well.’ It came out less angry and more brittle than Arthur would have liked, and he looked away.
Eames gently bumped his shoulder to Arthur’s. ‘Come on, pet. Don’t be like that. You can’t blame her for being worried.’
‘I wish she didn’t. There’s no need.’
‘Debatable. And in any case it doesn’t work like that, I’m afraid. She’s a good sort. Did you know she’s already dragged Yusuf out of his shame corner? And probably lectured, psychoanalysed and then forgiven him, by the look of things. Next we know, she’s going to rope him into playing cards or chess or something equally ridiculous.’
Arthur huffed out a poor approximation of a laugh. ‘Has she, now? I bet she even told him what’s the best way to grovel and apologize to us.’ He shook his head. ‘She’s too smart for her own good. And too good for our kind of world.’
Eames chuckled. ‘She’ll rule dreamshare one day, let me tell you. She’s even better than Cobb.’ And like that the mood sank again.
‘So is that what got you all doom and gloom, now?’ Eames asked after a minute with a sigh, far more softly than before, and Arthur felt a surge of rage.
‘Oh, for God’s sake, Eames! Of course it is! How can you be so unaffected?’ He snapped irritably. ‘Cobb and Saito are gone and lost in Limbo, and we’re still trapped here for days and not truly safe till we wake up and out of the plane, and we don’t know if and how they’ll be able to wake up at all, and if they don’t who knows what the hell expects all of us once we land, and it’s all my fucking fault!’ His voice kept rising and becoming more frantic as he got more and more worked up. ‘It’s my fault for being unable to do something so fucking simple as checking if he was militarized, and now all our fucking lives are hanging by thread! And for what? For nothing, no one!’
‘Enough!’ Eames grasped at his shoulder and shook it a little, the contact and firm order both so unexpected that stopped Arthur in his tracks. Then lower, gentler. ‘Enough, darling. Please. You can’t do this to yourself. You can’t take the blame for every single thing that went wrong. Not everything is neatly recorded, and even if it was, you had more than enough on your plate and no matter how hard you try you’re not a robot. Unexpected shit happens all the time. It’s not your fault.’
Eames started rubbing his thumb on the soft skin of his neck soothingly, and Arthur didn’t deserve it but he was weak, he was so fraught and exhausted that he couldn’t bring himself to shake his hand off, greedy for Eames’ warmth. ‘But it is. We wouldn’t be in this situation if we had known about the militarization.’ He said brokenly.
‘Or if we had known about the sedative.’ Eames grumbled. 
And yeah, okay, Eames had a point, that betrayal still stung. But still, it wouldn’t have been such a problem if he had done his own goddamn job. ‘But-’
Eames interrupted him right away with a squeeze of his shoulder, his gaze so intense Arthur felt himself unravelling under it. ‘But nothing, Arthur. You fucked up, okay, that’s true. But the mess we’re in isn’t just your fault. That knowledge wouldn’t have protected us fully anyway. Maybe Saito would have still been shot, or maybe you in an attempt to protect us, and then we would have been in even more trouble. We will never know. As we don’t yet know if Cobb and Saito are actually lost forever or not. But there’s no use despairing now, so let’s try to stay optimist instead, yeah?’
‘Eames…’ Arthur choked around the lump in his throat, and his vision turned blurry.
Eames suddenly wrapped his arms tightly around him. ‘Oh, Arthur, please, stop torturing yourself for it. You did the best you could. And even if it wasn’t enough, even if Cobb and Saito won’t wake up, we’ll cross that bridge when we get there. Together. But Cobb already came back from Limbo once. So, and I can’t believe I’m really saying this about that bastard, have faith in him.’
It was just too much, the last shreds of his facade crumbled and Arthur buried his head in Eames’ neck and cried all his frustration and exhaustion and grief, while Eames merely held him close and whispered sweet reassurances.
When his tears subsided he didn’t move, a bit embarrassed by his outburst, but Eames didn’t comment, merely asked if he felt better.
‘Not really. But maybe-’ Arthur let out a shuddering breath and finally lifted his head to look at Eames. He was smiling, sad and impossibly fond, and Arthur’s heart squeezed. ‘Maybe you’re right. If there’s someone who can come out of Limbo it’s Cobb, so we have reason to hope. I’ll try not to worry about it so much.’
Eames’ smile brightened. ‘That’s the spirit, love. And lucky for you, I know the perfect distraction from life’s troubles. How about we go teach Ariadne and Yusuf proper poker? We’ll make him lose all the extra money he’s unduly earned as punishment.’
Arthur let Eames drag him away in companionable silence.
It didn’t last long.
‘So.’ Eames started. ‘What happened in your level? It was only a fraction of a second so I can’t be sure, but I’d bet what I saw wasn’t the ceiling of the room.’
And so Arthur told him about how he fought projections in zero gravity and improvised the kick by exploding the elevator.
Eames’ eyes widened more and more, and when the story was finished he stopped them. ‘Why are you being so bloody modest? That’s genius. Never let anyone tell you you have no imagination. You saved us, Arthur!’
‘That’s you, I believe.’ But a small smile was playing on his lips.
‘Well, sometimes I’m an idiot.’ And he kissed Arthur soundly, and Arthur couldn't help kissing back, it had been so long. 
They pulled apart at the same moment and rested their foreheads against each other. ‘Darling, what are you doing after this?’
Arthur’s heart was pounding, but he was still the pointman and ensuring everyone's safety had to be his top priority. ‘Assuming everything goes right, we’ll need to separate, just like we planned.’
‘Can’t we just leave together? Just the two of us.’ Eames pleaded.
‘No. It’s too risky,’ Arthur reasoned, sounding regretful. ‘And I’m long due for a visit home.’
‘Oh. Yeah. Yeah, you’re right. But after that we will talk, right? About… this.’ He gestured helplessly between them, and his eyes were so huge and hopeful, mirroring the same longing Arthur felt, and Arthur couldn't resist.
‘Yeah.’ Arthur promised, entwining their fingers. ‘We’ll talk later.’
It was still raining, but Arthur felt lighter, a ray of hope in the shape of Eames had finally pierced through the thick clouds in his mind. Things were still a mess and very uncertain, and there was nothing to be done now till they woke up, but no matter what the future held, he wouldn’t have to go through it alone. He smiled.
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demigodelsea · 1 year ago
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pjo disneyland area? (chb only)
i have a throwaway acc with this same idea/s so if u ever recognize it or find it, that’s me
but this is only CHB and not jupiter because jupiter is a WHOLE other story
i would so design this for free btw
the entrance: welcome to camp half-blood with thalia's tree, along with peleus and the golden fleece hanging on it
the amphitheater. and there would be campfire sessions at certain times and there would be actors as will or anybody really and there'll be sing-a-longs
a set time for a claiming ceremony at the ampitheater, where anybody can get claimed or maybe it's random luck if you get claimed (like the actors pick a person and be like aha you're apollo's kid!)
or there's kind of like an all-day place to get claimed, you take the little test and you get a certificate or something haha
there's definitely a rock climbing wall (personally lava would be great but that is a little too hazardous for disneyland) but there would be some sort of modification right, or at least make it an unusual climbing wall
there should be archery lessons (real) or it can be a ride, like that laser shooting one that already exists in another part of disneyland
A STRAWBERRY FIELD MAZE
of course the big house. possibly have arcade stuff or special stuff in there, and of course food
cabins: aphrodite's could be the merch place, hephaestus/bunker nine could be someplace where you could make something to take home
there should be a way we can make necklaces, every year they make a new bead and you get it the first time you come and when you come back the following year, you can get a different one
AND FOOD: ambrosia and nectar, BLUE FOOD, a bunch of strawberry flavored stuff, fonzies... the goods
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dollsonmain · 6 months ago
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So, I live on a golf course, and there are water hazards.
When we moved in 17 years ago, there were fountains and a higher number of water hazards.
A couple years back some of them were drained and a water treatment plant was built into the community that butts up against ours.
The big fountain also broke a long time ago and was never replaced.
Ever since then, the water hazards have constantly been green with muck.
I don't live where I can see or smell the water hazards so them being green doesn't bother me much. I forget all about them existing except that once a week trip to town where I see them for a second when we drive by.
The neighbors, though, are constantly going on about them and have been for years.
This year there are people that don't live in our neighborhood complaining about people complaining about the water hazards. This didn't used to be such a problem but Nextdoor changed the way the feed is presented and now, instead of being able to see just your neighborhood in reverse chronological order, then being able to select that once every 60 days but having to redo it every 60 days, to having 3 feeds: For You, which is useless like in all social media platforms, most recent [of all neighborhoods in your area], or "nearby" which is a smaller area of nearby neighborhoods and out of time order. So people are getting worse feeds and worse info and it's annoying the users of the platform.
Every year it's people saying "I talked to the HOA/Golf Course/Utility Board and they said one of the others is responsible for the water hazards!" The HOA says it's the utility board, the golf course says it's the utility board, the utility board says it's not them it's the golf course or the HOA.
This time I was like "Maybe instead of asking the three of them, because they always point their fingers elsewhere, we should figure out who actually KNOWS who owns the water hazards. No one is going to do anything until that's known because none of the three of them want to take responsibility for an expensive, constant upkeep project that's not theirs to take."
But the whole thread devolved into "SHUT UP ABOUT THE PONDS!" and "ACCORDING TO THE UTILITY BOARD THE HOA WAS WRONG WHEN IT SAID THE UTILITY BOARD IS RESPONSIBLE!" and "IT'S THE GOLF COURSE'S RESPONSIBILITY BECAUSE THOSE OTHERS SAY IT IS!" just around and around in circles.
I'm just kind of like "Ok, guys, you have fun with that nonconstructive merry-go-round. Again."
Not that I have any idea which department/office would know the answer to the question.
But like, I can't get mad at these people for not seeing the other threads that were started a few days ago about the same subjects or missing good, reasonable responses because the feed is so poorly designed and that sucks. It could be a great community resource if it were better implemented.
And it's also just...... Such. A small and insignificant problem. The people here really have nothing more pressing to worry about? Aren't they lucky.
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karaloza · 8 months ago
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Legend of Zelda Theme Park: Mini-Attractions
My theme park is still a WIP, even with a big detailed map already created. Lately I’ve been thinking about “mini-attractions”—little points of interest that provide brief entertainment without being so large or elaborate as to require a designated queue space (though they might attract enough people that an informal queue would form). They might not even be listed on the map…although the Grove of the Master Sword, which is about the scale of the thing I am envisioning, is. These are things people would have to stumble across and experiment with on their own initiative. Here are a few concepts:
Don Gero’s Frog Chorus (Zora’s Domain)
Around the side of the Lovely Scales music shop (or maybe in a back corner of the shop itself) is a little artificial pond with a fallen log arch protruding above the water, upon which are perched several colorful frogs. Around the rim of the pond, pressure pads in matching colors trigger the frogs to sing, each in their own register. Try it alone or coordinate with friends to direct the choir!
Gloom Chasm (Dark World)
This one actually is depicted on the existing map, it’s just not labeled. At the far western end of the Dark World, around the corner from the entrance to Into the Depths, a planter bed is marred with a gaping pit, its sides streaked with sludgy black and red. There’s a crude fence around it, as if someone was in a terrible hurry to secure the area, and a sign on the fence reads: “WARNING: Gloom Hazard! Keep Away From Chasm!” Wait beside it long enough, and suspicious reverberating sounds—monster roars and more—will emanate faintly from it as if originating deep below.
Zonai Device Dispensers (Skyward Realm)
For every Tears of the Kingdom player who ever wished Zonai devices were real. A few of these gacha machines are located around the Skyward Realm, looking much like they do in the game but much smaller, and accordingly spitting out capsules containing smaller, toy versions of Zonai devices which can be connected together to make working constructions…within reason, of course! (I’ll do an add-on post describing how I think certain devices would have to be nerfed or otherwise altered to be feasible as toys.) The price per drop is somewhere between three and ten dollars, depending on how large the devices are—it might be wise to split them up into size/complexity categories and give each dispenser a separate stock of items to draw from accordingly. While I’m at it, I suppose we could do like the game does and drop bonus capsules if you buy a bunch at once…just not to the same extent! Twelve for five is a bit much for a real-world bulk discount!
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alloypersonaltrainingusa · 8 days ago
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Master Great Exercise Techniques With A Physical Trainer
Regarding accomplishing your fitness goals, you really need the right direction. A personal physical trainer can assist you in preventing mishaps, better your training results, and understanding appropriate exercise techniques. Working with a certified trainer offers unmatched advantages regardless of your level of experience with exercise or sports. A physical trainer guarantees correct form, helps you create a customised exercise plan and keeps you motivated.
With the help of a physical trainer, you can pick up good exercise techniques like follows:
One Tailored Fitness Plan For Your Objectives
A private trainer near me creates a customised training schedule for your needs. They assess your preferences, health aspirations, and degree of fitness. Whether your goals are weight loss, strength development, or increased flexibility, your trainer may design a program that fits them using this knowledge. Working with a trainer guarantees that every session is efficient and directed towards achieving the results that really matter to you. Unlike a general exercise program, a tailored one takes your particular needs and restrictions into account.
Knowing The Correct Form And Approach
Hiring a physical trainer mostly comes from a need to perfect proper form. The bad form could lead to injuries and slow down Development. Strength trainers near me concentrate on technique to make sure every exercise is done right. A trainer can provide insightful comments on your movement, alignment, and posture. Learning the correct technique lets you maximise your workouts and target the right muscles. They also let you change your motions as necessary, so avoiding bad habits from arising.
Avoiding Mistakes With Professional Guidance
Any exercise program depends critically on injury prevention. Strains, sprains, and long-term damage can all follow from poor technique while weight lifting or aerobics. Correct exercising techniques taught by a physical trainer will help you avoid these hazards. They track your movements constantly and adjust to make sure you don't overreach or push yourself too much. Correct coaching will help you to reduce your chance of injury while also allowing you to workout confidently. Working out on your own alone could cause you to ignore this degree of concentration.
Encouragement To Keep Consistency
Keeping motivation to work can be difficult, particularly in cases when you do not observe immediate results. Close by is a private trainer ready to motivate and assist you. They make you responsible and help you to keep on target even if you would rather not work out. Their help will help you to develop a successful habit and keep Consistency. Professional motivation might assist you in reaching your fitness goals. Trainers also acknowledge your achievements—no matter how small—to keep you motivated and on target.
Monitoring And Correcting Development
Maintaining the course requires constant tracking of Development. A physical trainer logs your Development and tweaks your program. Whether your goals are increased flexibility, endurance, or heavier weights, progress tracking keeps you driven. Trainers assess your performance and make required changes to prevent plateaus. Constant program modification guarantees that your workouts are successful and helps you to change with the times. With every session, they also assist you in concentrating on particular objectives and spotting areas needing improvement.
Conclusion
One of the best approaches to reach your fitness objectives is to engage a physical trainer. Their knowledge, guidance, and support will enable you to improve the outcomes of your workouts. Learning correct techniques, keeping motivated, and avoiding injuries will help you to achieve long-term success in your fitness quest. Hiring a qualified physical trainer will affect your health and well-being, whether your search is for a gym with trainer or a private trainer close by.
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fuzzafterhours · 10 months ago
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Penny's Big Breakaway
First played on February 21st 2024 https://store.steampowered.com/app/1955230/Pennys_Big_Breakaway/ I have... a lot to say about this game... I love it, I love it so so SO much, BUT it absolutely wrecks me to say that it is a little under baked. I will start off by saying I was extremely excited to play it since the words "from the team behind sonic mania" were uttered on that one Nintendo direct. I followed development closely and consumed every piece of content that was drip fed throughout the months. I was absolutely floored when the game was shadow dropped. Now, I LOVE 3D platformers, and I'm inclined to call them my favorite game genre. Despite all the flaws I do have with the Penny's I would put it firmly in my top 10. I also want to mention that I'm a little freak that plays games I like in weird ways so any strange issues I have with it might not apply to the average person. I want to talk about the movement first as it is the most important thing to me in a 3D platformer. the game is stellar... when it works... Penny's is one of the smoothest platformers I've ever played until your momentum is cut off by some random bit of jank, whether that be the roll move deciding to randomly stop, environmental hazards like water and lava having 0 grace period, and clipping into walls, which happened way more often than id like to admit. Its clear to me that the game needed a good amount of polish time before shipping. Level design in this game is largely fantastic although I think its a bit homogenized if that makes sense. excuse the dreaded act of comparison but, a similar game like super Mario 3D world for example, designs its levels with a central mechanic in mind and then elaborates on it throughout a level. Penny's does this sometimes but a majority of levels feel like a strange blend of ideas that leads them to feel kind of unfocused. this Isn't necessarily a bad thing as I think the game has free enough movement to warrant it. The game never got boring per say, but id be lying if I said it didn't lose some steam towards the end. I think another part of the game that gradually got a little stale is the art direction and environment design. again, never bad, but I noticed areas getting less creative in the last third of the game. I do however want to say, despite my gripe, this games visual direction is OUTSTANDING and like nothing I've ever seen. it starts incredibly strong and despite becoming a little uncreative it is always a treat to look at. An aspect that I can give absolutely nothing but endless praise is the soundtrack of course. Nearly every song is masterfully composed and instantly memorable. As a big fan of Tee Lopes previous work there was no doubt in my mind that this ost would knock it out of the park. although it is not a one man show, Sean Bialo was a more than welcome addition, they are responsible for some of my favorite tracks on Spark the Electric Jester 3 so it was great seeing them here. Some of my favorite tracks on the Penny ost are:
Puppet Pioneer
Jig's Up, Penny
Outside The Eidophusikon
Balearic Birds
Penny in a Pinch and my absolute favorite track in the game:
Refracting Feelings (Pengo Mix)
I want to exclaim once again, I LOVE this game, its currently a frontrunner for my game of the year and I don't want a couple of minor gripes to taint the view of what is otherwise an excellent, beautiful, and just straight up fun game. Play Penny's, listen to its soundtrack, share it around. We need more games like it. I think everyone at Evening Star should be more than proud of what they've created. I can feel this game oozing with love and passion for the medium and I don't think any minor issue I have with it could take away from that. It wants to exist and it wants YOU to play it.
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jacobgoyke · 2 months ago
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Top 10 Golf Courses to Play Near Clive, Iowa
Clive, Iowa, maybe a smaller city, but it is surrounded by an impressive selection of golf courses that cater to players of all skill levels. From historic layouts to modern designs, these courses offer beautiful landscapes, challenging holes, and top-notch amenities. Whether you’re a seasoned golfer or just starting, here are the top 10 golf courses near Clive, Iowa, to check out.
Waveland Golf Course
Waveland Golf Course is one of the oldest municipal courses west of the Mississippi River, dating back to 1901. Nestled within the city’s urban landscape, it offers a challenging yet accessible 18-hole course with rolling terrain, narrow fairways, and mature trees lining the paths. The course’s history is matched by its charm, with well-maintained greens and a layout that feels traditional yet engaging.
Golfers often enjoy the challenge of navigating its elevation changes, which test shot placement and accuracy. Waveland is ideal for those looking for an affordable yet rewarding golf experience. The course is also famous for its friendly staff and availability of tee times.
Des Moines Golf and Country Club
Known as one of the finest golf facilities in the Midwest, Des Moines Golf and Country Club features two championship 18-hole courses designed by renowned architect Pete Dye. These courses hosted the prestigious Solheim Cup in 2017, cementing their reputation for world-class quality.
Both courses boast strategic bunkering, water hazards, and undulating greens that require thoughtful planning. The club also provides an exceptional practice facility and luxurious clubhouse amenities, including fine dining. While it’s a private club, those who have the opportunity to play here will experience unparalleled service and pristine conditions.
Glen Oaks Country Club
Glen Oaks Country Club is a private course designed by Tom Fazio, one of the most respected names in golf course architecture. This 18-hole masterpiece seamlessly blends natural beauty with challenging gameplay. Featuring rolling fairways, water features, and immaculately groomed greens, the course provides a serene yet competitive experience.
The club offers more than just golf, with upscale amenities, including a state-of-the-art fitness center and gourmet dining options. Its exclusivity and attention to detail make it one of the most coveted memberships in the region.
Beaver Creek Golf Club
Beaver Creek Golf Club is a 27-hole public facility that offers golfers the ability to mix and match three distinct 9-hole layouts for a unique experience every round. The wide fairways and approachable greens welcome beginners, while water hazards, bunkers, and strategically placed trees add complexity for seasoned players.
The club is known for its relaxed atmosphere, making it a popular choice for casual outings and group events. Its affordability and consistent maintenance ensure it remains a favorite among locals.
Jester Park Golf Course
Set within the scenic Jester Park Nature Reserve, this course is perfect for golfers who enjoy playing in a tranquil, natural setting. The 18-hole championship course features a mix of open fairways and wooded areas, providing a variety of challenges throughout the round.
Jester Park also has a 9-hole par-3 course, ideal for beginners or those looking for a quick round. Its driving range and putting greens offer great practice opportunities, and the nearby picnic areas and trails make it a family-friendly destination.
Copper Creek Golf Club
Copper Creek Golf Club is a favorite among golfers looking for a scenic yet challenging layout. Its 18-hole course includes dramatic elevation changes, water features, and strategically placed bunkers that test precision.
The clubhouse offers a full-service restaurant, making it a great spot to relax after a round. Copper Creek also hosts tournaments and events, adding to its appeal as a go-to destination for golfers of all levels.
Legacy Golf Club
Legacy Golf Club is consistently rated as one of the best public golf courses in Iowa. Designed by Jeffrey Brauer, this 18-hole course offers a balanced mix of playability and difficulty. Its rolling fairways, pristine greens, and scenic water hazards create an enjoyable experience for all.
Legacy’s practice facility is among the best in the area. It features a driving range, putting green, and a short-game area. The club also emphasizes customer service, ensuring every golfer feels welcome.
Blank Golf Course
Blank Golf Course is a city-owned gem that provides great value without compromising quality. The 18-hole layout features a mix of open and tree-lined fairways, offering both forgiveness and challenge.
Blank is particularly popular among casual golfers and beginners thanks to its approachable design and friendly atmosphere. The course is also known for its excellent pace of play, making it a great option for those who want to fit a round into a busy schedule.
Toad Valley Golf Course
Family-owned and operated, Toad Valley Golf Course has been welcoming golfers since 1973. Its 18-hole layout combines traditional design elements with modern touches, including well-placed hazards and undulating greens.
Thanks to its mini-golf course and driving range, the course is particularly well-suited for families. Toad Valley also hosts leagues, tournaments, and social events, creating a welcoming environment for players of all ages.
Tournament Club of Iowa
Tournament Club of Iowa (TCI) is the state’s only Arnold Palmer Signature Course, and it delivers a truly unforgettable experience. The 18-hole championship course features dramatic elevation changes, picturesque water features, and challenging greens. Each hole is thoughtfully designed to test every aspect of a golfer’s game.
The club’s facilities are equally impressive, with a well-stocked pro shop, excellent practice areas, and a restaurant offering delicious meals. Whether you’re playing a casual round or competing in a tournament, TCI is a must-visit for serious golfers.
Plan Your Next Golf Outing
Golfers in and around Clive, Iowa, are spoiled for choice when it comes to high-quality courses. Whether you’re looking for a luxurious private club or an accessible public facility, the options listed above provide a mix of beauty, challenge, and enjoyment. Each course offers something unique, so grab your clubs, book a tee time, and explore the fantastic golf opportunities near Clive.
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hackedmotionsensors · 1 year ago
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Thank you to the people who stopped by my booth this weekend at LACC!! I know I was a little down yesterday but I think I was just tired lol as you are when you've been subjected to light torture that is the LA Convention center LED overhead lights lol me the whole weekend "There are FOUR lights"
Anyway everyone who stopped by was absolutely lovely. Every now and then at cons you'll get someone really nasty or rude or a weird table neighbor but everyone was super chill and it was great.
however lmao
The con ITSELF what a NIGHTMARE lol I mean I've been to worse TBF. And they did provide us with table cloth, trashcans, a helper badge and an extra chair (a minimal request but some cons don't provide that).
But they also didn't have any designated exhibitor parking (not that unusual) but at LACC its 30$ a DAY. Then when we go to set up....the tables were not set up like a normal con. Normally cons put tables right next to each other in one long row and then you have a long open isle behind the tables OR the tables will be fairly close to each other but with a walkway behind and space to slide through on the sides of the table.
lol.....they put a bar with a curtain about two feet high in between EACH table. These are normally at the end to keep random people from going down the isles behind the tables. We were basically caged in at each table. There was no space for even a regular sized person but yknow I gots a lot of stuff in my wagon yknow? lmao But also to set up I have two big suitcases and a photo stand. Luckily the guys who were behind me were comic guys so they just had their big banners and didn't show up until like an hour before the con. But it was SO INCONVENIENT. But also...if I had some physical disability I wouldn't have been able to get behind the table! Even if it was just....being very plus sized or a broken ankle. Let alone if you had a wheel chair or crutches yknow? Plus having a METAL BAR with a curtain on it in between EACH table is a MASSIVE FIRE HAZARD. And by fire hazard I mean if there was ANY sort of emergency. A gun attack (bc security was...a mess lol), an earthquake (ITS FUCKING LA!!!???? HELLO!?!?), ANYTHING that would cause people to need to flee in a fast and orderly fashion we wouldn't be able to fucking GET OUT!
And then randomly on the last day the bars behind a few of the tables in my area were just...gone lol And I definitely tweeted about it being a fire hazard but I have no idea if they saw.
ANYWAY. The security thing was ALSO a joke. Bc on Friday set up started at 8 and I got there maybe around 830? 9? and I'd been there the whole day. I ran downstairs some time in the afternoon before the show started and suddenly there's a guy at the bottom of the stairs saying I have to go through the metal detectors.
I was ALREADY in the building......what??? So then I go through the metal detectors. Bc of course but also??? if I had anything I would have already done it??? And .....I VISIBLY DIDN'T HAVE ANYTHING!?!?!? I was only carrying my keys. I don't have a glock strapped to my back lmao hello??? And then on Saturday I get there around the same time before opening but just barely bc again I'm trying to park in south parking which is just underneath where my table is and they made me go outside through security again. I was like....fine I guess but I'm already annoyed. Bc I tried to just bypass it lol Bc its fucking stupid like I'm an exhibitor. But they were so poorly managed they had EVERYONE walking out the same door so the regular visitors had to go THROUGH the industry and exhibitor security check. And then I had to go back all the way around to the front main steps (if you've been to AX its the dealers hall steps where everyone is cosplaying) and back around down to H hall where artist alley was. And I had a bag with me. So instead of me giving my bag to the bag check guy or having a separate one for people without exhibitor stuff they just had me walk through the metal detector anyway like dude I have a fucking ita bag on me~!!!!!!!!! Half of this stuff is METAL!!! And the same thing happened on Sunday except THAT check was moved to the front doors and EVERYONE had to go there. LIKE!?!??!? WHATS GOING ON LMAO. SO I tried to hand my bag to the bag check guy. I'm like its got metal in it? They're like no no just walk through. AND OF COURSE IT GOES OFF BC I TOLD THEM!!!!!! IT WAS METAL!!!!
And also during set up....they put artist alley near the back near the backdoors where there was a "beer garden" and food trucks and honestly the over priced quesadilla I had was really good but still....my poor wallet... But during set up as it got later in the day THE WIND started pouring in and knocked over a ton of set ups INCLUDING MY OWN. All my charms went flying bc my POS photo stand (I'm throwing it in the TRASH) fell over and all my prints were sliding around on the slide rails so I basically had to re-set up my entire display. So...thanks for that LACC as well.
AND THEN. On the last day LACC decided to not provide access to a freight elevator for artist alley. I'm not sure if the other end of the exhibit hall had to deal with this but since artist alley was down in the H Hall side of it there was ONE regular sized people elevator. And EVERYONE was trying to use it. We had to PAY to use the freight elevator. And the escalators which would have solved a lot of peoples problems who used suitcases like me....they were turned off the ENTIRE WEEKEND. They weren't even broken. They were just OFF. I guess they didn't want to pay for normal ass access to the floor. So the line to use the elevator was stretched from near the main entrance of dealers hall all the way down and back into H hall. And a bunch of us were like fuck it lets take the stairs but these are HEAVY cases of merchandise, prints, suitcases, photostands. ANOTHER massive ADA violation bc if someone has to wait that long just to use the elevator or try using the fucking stairs? Or if someone fell and hurt themselves taking their merch down??? The second suitcase when we got towards the bottom my leg almost gave out. I'm not like......super fit or in shape but I'm pretty sturdy but after a LONG THREE days of doing a convention I'm tired and hungry and frankly weak. Absolutely fuckin ridiculous.
This con was so fucking disorganized and a mess to attend. Like also I admittedly paid late but they still didn't tell me my table number until a few days before the con and they didn't TELL ME. They made me download THE FUCKING APP to get the information. Because they didn't put any of it on their website. None of the maps or artists lists were online unless you were like Scottie Young or one of the Hobbits lol
Will I do it again??? MMMMaybe????? Its a local con so its not like its hard to DO but its such a mess in terms of organization and the sales just aren't super hot bc yknow...lol its a local con??? and to be fair I had mostly vtuber stuff and not like....comic con stuff. But I'm getting better at my table display. I still need to make changes to get it perfect and I have to turn around and make merch for AI:LA as soon as possible TTnTT
I'm so tired OTL
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gold-rhine · 2 years ago
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Not to get political but I think hoyo messed up Inazuma so badly because HoYoverse is a Chinese company and Inazuma is a Japanese-based region. Like we first got mondstadt and liyue whose archons are easily likable with beautiful and bright scenery but then we go to Inazuma where there’s a civil war and always raining, and gloomy, and where you can easily get hit by lightning. I feel like their political ideology unconsciously seeps through into the story which then caused Inazuma to be as messy as it is.
bruh where to start with this one
far be from me to defend hoyo about anything, but like this is i feel like so off-base of what the real issue was. bc like calling inazuma "always raining, gloomy and you can be hit by the lightning" is tbh legit offensive to the area designers. like inazuma is gorgeous, its much more unique, interesting and varied than mond. Mond is the most generic breath of the wild european fantasy rip off, are you for real gonna say inazuma design is less inspired?? design, visuals and exploration wise inazuma is miles above mond and tbh above liyeu too. if you read\watch game critics talk about genshin, like not the genshin youtubers, but ppl who talk about variety of games, everyone called inazuma design the stand-out region where the game really showed its own identity and direction instead of "botw and china-flavored and much more lovingly crafted botw".
not to mention how much more research and references to actual japans history and mythology inazuma has compared to mond. like i love european mythology so i know a fair bit of germanic myths and i live in germany right now, and the most influence you can see of the mythology is on khaenriah of all things. mond feels more like france than germany. inazuma has little details and designs reference actual japan everywhere, including the split of religions visions between the sisters and the isolation barrier. there are like 30 min videos talking about cultural references of scara design alone. there's been very obviously SO MUCH research and effort put into inazuma setting wise, its insane.
like genshin is an anime gacha. hoyo knows their main audience are weaboos, of course they would try to make japan-based region a banger. Inazuma was incredibly ambitious and experimental, not all of it paid off and the story obv failed bc of the waifu-selling focus, but pretending they just didn't try bc you didn't like environmental hazards with it is like???? area design not being saccharine and safe all the time does not make it bad, and writers trying to make complicated characters do not mean they dislike them. raiden's character arc failed, but it doesn't mean the initiative was bad, only the execution, and they actually learned and hit it right with scara's arc. like it's mindboggling to me that by your logic writers should write only plain likable characters all the time or it means they are prejudiced against their country
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cassiesdevblog · 2 years ago
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Pyo as... Adaptation? Homage? Clone? Thing?
Hey paisanos! I've been doin a lot of work lately helping @zombielesbean finish up their project Grey Area, and I wanna write up a big post about my contributions (including a really big exciting secret one!) once that's done, but the original warioware just hit the switch and with that comes Pyoro >:3
If you don't know about Pyoro, you can get the gist by watching a little bit of this epic video:
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Of course, Pyoro on switch means I've got my game Pyo on the mind too. I mean, they are...
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...similar games... 'w';
So similar that sometimes I worry Wario is gonna come to my house and beat the tar outta me. Wario, if you're reading this, I can explain
In 2020, when I finally found out you could download DSiware games on the 3DS--not for long tho :')--I immediately remembered a game I had on my DSi as a kid: Bird & Beans, a standalone version of Pyoro (and Pyoro 2!) with 50% more floor space to maneuver in. I bought it and absolutely fell in love with it! It became a sort of hyperfixation of mine for a little while, and so naturally, as one does, I started thinking "alright, but what if this was a platformer?"
See, I think arcade games and platformers mix really well. Platforming is often fun to do all on its own, and a lot of arcade games have sort of non-linear goals. It's a great combination if you wanna break platforming gameplay out of the usual get-from-A-to-B design, which is something I'm always wanting to do. Shoutout to any good boss in a platformer btw
One thing leading to another
So my immediate thought was like, what if you could just jump up there and pop the beans yourself? You could bounce off of them and get a combo going!
And so, if the beans themselves hitting your head is no longer a hazard, naturally the pits they create should be how you lose the game. In Pyoro they're functionally walls, but in a platformer that doesn't even make sense
But wait, if you pop beans just by touching them, can't you stand in one place forever and the ground under your feet will be safe for eternity? Ok, there'll be a special, extra dangerous flavor of bean that sends explosions left and right when it hits the bottom of the screen
As you can see, a lot of the game's design just flowed naturally from solving the problems caused by turning it into a platformer. Just by changing these few things, the game is already pretty distinct from its inspiration, but I took it a little further
Taking advantage of the genre
Beyond just patching holes in the design caused by that one change, I wanted to change other things in order to better take advantage of the focus on platforming
This is where @bisthefairy comes in. While ground in Pyoro is restored by eating a white bean to summon an angel to fill in nearby holes for you, I wanted to encourage the player to use platforming to get high up on the screen. I also wanted ground to be stackable, because that could spice up the platforming and even lead to unique, creative strategies
This led to the idea of having something like the angels from Pyoro flying around up high, so you'd have to bounce up there to get them to drop their block, pit or no pit. I gave the role to my friend Bis since they're small and they fly around
This desire to get the player to bounce up high also led to the creation of the worst feature in the game, the "clear line," which was quickly cut. As you'd rack up a big combo, a horizontal line would start rising up from the bottom of the screen. If you fell below it, it'd kill your combo and clear all the beans off the screen. 0/10. Having to play on half the screen and barely having time to react to incoming beans suckssss
Seriously. One of the worst aspects of Pyoro is that you get huge score for nabbing a bean right as it comes onscreen, so the best strat is to just keep spamming your tongue out hoping to get lucky. No idea why I thought making you play near the top was wise. The best interactions happen near the ground anyway, where you can skid and bonk into blocks
Also, stripes!
Not sure if this counts as a connection between the two games, but I feel like it's also worth mentioning a very indirect source of inspiration: the color banding on the sky in Pyoro. See, in Pyoro, the screen is divided into horizontal slices, and eating a bean from a higher slice gets you more points. I remember thinking the color banding on the sky should indicate the different slices, but it just doesn't! I think that put the idea of stripes conveying information in my head though, and that's probably unconsciously where Pyo's distinctive pit-indicating stripes come from
So, will Wario harm me?
Well, I got pretty bold using a bird and some "beans" in my game. I could have used the classic trope of a horse and some babies. Honestly, I used a bird and beans because I was sketching up ideas for the game and really liked Margie as soon as I drew her, and I liked the beans too much not to use them
"What about the name?" I hear you say, complaining you've not been able to tell which game I'm talking about this whole time. Well, I found the "Pyo" part of "Pyoro" really satisfying to say, so I put it in as a placeholder name, intending to change it later. Then I decided the sound of that syllable was so satisfying that Margie should say it every time she pops a bean, and by then it had grown on me so much I, once again, couldn't resist. It's all ok though, because baby chickens say "pío" in Spanish, and Margie is a chicken!
Well, I've baited some mouse traps with garlic just to be safe, but honestly, I think Pyo stands on its own two talons
Its inspiration is extremely obvious, but I think everyone agrees that, after the first passing glance, it has an identity all its own, in terms of both gameplay and presentation. I might even say it surpasses Pyoro in a few aspec--Oh fuck guys he's here
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