#had lots of fun with the colors and my consistency with character design is finally improving 1%
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make it up as we go along (noremma sketch dump)
#hey everybody it’s my quarterly drawing of Emma in a skirt#technically it’s a skort bc I’ve been wearing them a lot lately and i feel like she’d be a fan. I know her personally.#gnawing on the bars of my enclosure !!! Noremma#had lots of fun with the colors and my consistency with character design is finally improving 1%#sweet sleepy beepies they just need to rest and ofc the nightmares aren’t as bad when they’re together#post canon noremma… beloved…….#nikki draws#the promised neverland#emma tpn#norman tpn#noremma#emma x norman#norman x emma
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Nicktoons unite main 4 in their respected styles ( minus jimmy neutron i'll explain more below)
i feel very mixed about these but it was still fun either way studying all of these cartoons respected styles. the final does make me happy, seeing all of them together ^__^ 💞
below i will explain my thought process working with each style so get ready for a wall of text:
first before anything you may be asking: why no jimmy neutron style!? it's because i tried and gave up! i was starting the rendering process for timmy and i hated it so i just didn't continue! no point of making myself miserable for something thats harmless fun style studies. but have these as a little treat:
Fairly Oddparents style: the easiest style to work on and research for, fop style is not that complex. i should also add i didn't draw each style in one sitting i drew each character together and then edited them all, so that might be the reason why some look better then others, i just got good. but i'm saying that because the character i started with was spongebob! specifically because i was tired of ppl thinking dp style and fop style are the same and how spongebob would look the same in both styles, just a flat square. which is wrong! fop style is very different! i would prob describe it as a flat paper style. has sharp and rounded thick lines. the main source of research i used for it was the designer for fop was Ernie Gilbert. he has designed a lot of iconic characters for the show and i highly would check out his work, this is his website
Danny phantom style: now this one was tricky, prob the hardest one to figure out and i honestly don't think i really DID figure it out. the possible reason is i am still trying to go through the show atm myself, but i'd doubt it. they all just look off to me, just a little. which no need for me to work myself in a circle trying to make it "perfect". im no professional character designer! especially not Stephen Silver.
Spongebob Squarepants style: this one was tricky but in the opposite way to dp style, where i didn't know what to reference! to start off the show is mainly nonhuman characters, so finding character refs were hard. the refs i did use were the mermaids and the superheros, so i used that for timmy. but in the middle of working on jimmys i was watching a video of someone ranking every single spongebob ep and TURNS OUT in the later seasons, i think season 13, there were human designs! (technically elfs but whatever).
and weirder thing is how they draw patchy but im not going to get into that. i am assuming that style is for characters that are supposed to be real life humans up on land in that universe (but why not just use real life humans? idk, maybe tom kenny is getting to old for the role). BUT ANYWAY, i used the elfs for a main source for jimmy and danny, they turned out a lot better then the timmy in my eyes. i wanted at least one of them to have the black eyes but they all have bright blue eyes and the show usually always colors blue eyes. i get ahead of myself cause there was a lot more factors i still had to figure out. like the line art. the show doesn't have a clear line style like dp or fop, its just relatively consistent medium lines. so i just went with more recent show stuff then older stuff since it's HD.
ok but thats basically it, i can prob go on more but i'd feel no one gaf. i made these for fun and it was fun making them! i love all of these shows a ton so it was nice looking up the designers and artist for these shows. support the artists!!! fuck bitch fartman!!!!!
#nicktoons unite#nicktoons#nickalodeon#spongebob#spongebob squarepants#danny phantom#danny fenton#jimmy neutron#jimmy neutron boy genius#timmy turner#fairly oddparents
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THE HEAVEN CAST!!!!! WHOOOOOOO!!!!!
So first off, we got a redesign for the Exorcist Angel armor. I wanted to keep the colors light so they stand out when in Hell. I was also hugely inspired by Crusades armor, since the Crusades fought for religious territory, I thought taking inspo from there made sense.
Then we have Lute, Emily, Sera and Adam's designs. I'll explain it all under the cut if you're interested!!!
LUTE!!!!!!!!!! Sorry guys but she's basically a different character with the same name at this point
So I think that Lute was like a mentor figure to Vaggie, she was the closest thing Vaggie had to a (sorta) mom but it's defiantly like a student-master relationship.
I think that Vaggie trusted and cared for Lute deeply, she devoted all her time and energy into training in order to make not only Heaven better, but to make Lute proud. Lute was a HUGE driving force Vaggie's martyr complex.
But they were close!!!! The care wasn't just once sided, I think Lute did love Vaggie. I think they both care for each other SO much, that's why it will hurt SO MUCH when it's LUTE as the one to de-wing and banish Vaggie. She LOVED her, she TRUSTED HER!!!!!
Trust that I will be delving deeper into this in the future ✊✊✊
So Emily and Sera's designs and roles in the story are pretty much the same, I liked them in canon! They were fun and offered an interesting addition to the show!!!!
The main thing I chose to change was basically their hair and skin color tbh. I understand what the show was TRYING to do, w the fact that they're supposed to be black (and apparently those are supposed to be dreads in Sera????) but.......... It wasn't good.
With their canon skin color, I know a lot of angels have gray skin but to me, it looked like the designers didn't know whether to make Sera and Emily (especially Sera) gray or flesh colored, which then resulted in them trying to meet it in the middle and left us with this,,,, really ashy looking black skin in some shots which I didn't like.
I decided to just make them a darker gray so they can both be seen as black and also keep consistent with angels having gray skin :)
ALSO THAT ONE DOODLE WITH EMILY LOOKING AT CHAGGIE, I PROMISEEEEEE THAT SHE DOESN'T LIKE EITHER OF THEM LIKE THAT, I JUST DID IT TO BE FUNNY!!!!!!!!!!!!
(I think the ship is cute but personally, it's not for me ^^)
And finally..... ADAM!!!!!!!!!!!
So like Lute, Adam is basically a completely different character with that same name just slapped on.
I REALLY didn't like him in the show to be honest. I think we was an enjoyable character at times but he's totally like my second to last fav character (with my LEAST favorite being Lucifer LOL). I think it was an interesting take on Adam definitely!! To see him so cocky and full of himself bc of his title but....... It was just very...... Viziepop with the whole "original dick" thing......
Adam is the literal FATHER of humanity!!!? He is EVERYONE'S FATHER!!!!!! I don't understand the point of making him mean aside from the fact that he's supposed to be an opposing force in the show, but even then, just because he's the opposing force, doesn't mean he's gotta be a huge jerk!!!!!
I think it could be more interesting and add more nuisance to the story is Adam WAS this sweet, caring guy who, like the protagonists, is only doing what he thinks is right!
I'll delve more into Adam in my next post BUT everything he does is out of his trust in God and the Seraphims, he trusts them wholeheartedly and despite the fact that the Sinners of Hell were once his children too, he does what he must because his flaw isn't that he's egotistical or an asshole, it's that he cares and trusts with his entire being.
He's also best friends with Kris Kringle
#my art#hazbin hotel#lute hazbin hotel#hazbin hotel redesigns#sera hazbin hotel#emily hazbin hotel#hazbin hotel adam#tw hazbin hotel#hazbin hotel exorcists#hazbin hotel rewrite#hazbin motel
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Kitty noir redesign, I had a lot of fun with this one. I changed a lot including her hair, shoes, markings, eye color, mask, lipstick, and general color scheme.
In my opinion the original design was a mess. I don’t know if it was intentional or not but there was a lot going.
Because there was a lot going on in the og design I did make the redesign pretty complicated with a lot of patterns and green accents. I kept her hair cut mostly the same though I took away the green ombré and fixed her bangs a bit. I kept the waist line of the original pants and the little half jacket thing. I changed pretty much everything else.
First off I don’t know why they made her purple but she can’t be black kitty without being black so I made her suit black.
I also didn’t like how this costume broke the precedent they had set of there being no exposed skin. Kitty noir had her ankles wrists and backs of her hands exposed so I changed it to be more like the other suits.
I don’t know why they made her eyes yellow but I felt like they clashed with her hair and skin tone so I made them the same blue color as Zoe’s eyes.
I added some stripe details to her mask added more green ( as opposed to yellow I don’t know why they made her accents yellow ) to the overall design and gave her green claws. I figured adding so much more green would set her apart from chat noir and lady noir.
Finally I gave her black lipstick because that neon yellow green color was the part I most disliked about her design ( though the show does consistently give characters awful lip colors). Since I think they were trying to be alternative or something with the yellow green color I figured black would also be alternative and also more cohesive and readable.
Anyway I feel like the black cat miraculous is one of the easiest to design for and they made so many interesting decisions for Zoe. Especially with the color scheme which was pretty far from the established black cat color scheme.
#miraculous redesign#mlb fanart#miraculous ladybug#miraculous ladybug redesign#black cat miraculous#kitty noire#kitty noir#zoe bourgeois#plagg#miraculous lb#scarabella#scarabella and kitty noir#kwami swap
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finally, finally finished the ~definitive~ designs for my main Motley girls :’)
Extensive design notes under the cut (mostly for documentation purposes, but also because i like talking about my ocs lol)
In my last post, I introduced the idea of giving each character multiple colors, rather than being one uniform color throughout the design. The idea is that the characters can earn up to 3 new colors as they age+experience new things.
For each color they earn, they’ll wear a new ‘evolved’ version of their previous outfit.
For comparisons sake, here’s the initial pass I took at trying to give my characters more colors:
(euhg. theyre really really ugly. im honestly embarrassed i ever posted these at all lol)
Fact: it’s actually incredibly difficult to design monochrome outfits for characters without the designs looking extremely unfinished (to me, anyways lol). In an attempt to break up the monotony of the monochrome outfit designs, I found myself over relying on the outline colors to fill in their outfit pieces (cherrys pants, limes turtleneck, etc). This hypothetically works, but it ended up causing a lot of confusion as to how many colors the characters had actually earned, especially when the outline color was vastly different from the intended color. Basically, the tl;dr is that over relying on the outline colors felt like cheating, looked bad, and caused a lot of issues.
All of this explanation is to set up the 2 design rules I gave myself for the New Definitive Designs:
1. Outline colors MUST NOT be over relied on, and should be used as sparingly as possible
2. Nothing is sacred. If it looks bad, throw it out!!!!!!!!!!!!!!!!!!!
I also decided to shift around their body types slightly, since I realized that practically every character had the same build with a different height (with the exception of Banana). Marshmallow is a bit curvier, Watermelon is slightly more muscular, etc. And, while you cant really tell because of their baggy outfits, Lime is much boxier and Blueberry is lankier and has wider shoulders than the others.
Finally, here’s some specific design notes for each character, how they changed, and why:
Cherry Pit - Cherry may not have had the most drastic changes, but hers were definitely the most important. She’s had the same hairstyle ever since the first time I drew her (back in ....... middle school lol), and as attached as I was to it, it caused a LOT of problems. It gave her an ugly silhouette, the sharp edges kind of ruined her circle motif, etc. So it had to change. I decided to give her a fluffier hair style to incorporate more round edges into her design, and I truly cannot tell you how many hairstyles I cycled through before I landed on that one. It was major development hell. But I think the new style is much much cuter! Due to story reasons, I also decided to give her 2 outfit colors instead of just one, and she seriously looks so much better because of it. Big fan of Cherrys new design lol
Blueberry Cobbler - Ohhhh where to start with this one. Blueberrys design has always been a headache to me. I found it difficult to draw consistently, and even when I got it to look how I wanted, it still didn’t look very good. So, my goal for her redesign was to overhaul her design while keeping the general idea behind it; most importantly, she needed to be Fun To Draw. So, I changed the silhouette of her sweatshirt by giving her a more exaggerated hood, replaced her bulky zipper with the hanging ties (idk what theyre called lol), and Changed Her Ugly Ass Tights into baggier pants. I also crimped her hair to make it more angular. In the context of this universe, cold colors have naturally colder body temperatures, so they have to wear insulated clothing to stay chilly; the overall baggier clothes really just fixed all of my issues with her design honestly. Better for her personality type, prettier silhouette, in-universe reasoning, etc. Scrumptious.
Lime Pie - I decided to swap out her cargo pants for a long skirt, and let her hair down. This was mostly because, with the monochrome outfit she needed to wear, the turtleneck+cargo pants combo just wouldnt work without looking Pretty Bad. It also helps her outfit stand out a bit more, as she’s now the only character in the main cast that is wearing a skirt. She’s meant to be an inversion of the “nerdy girl lets her hair down and puts on a dress and Now She Is Popular” trope, so the idea is that when she earns her 2nd color, she will start wearing her hair up again, and the cargo pants can come back. Maybe.
Marshmallow Fluff - I honestly hit the nail on the head with this one in the initial batch of concepts I did, so I didnt change much lol. The biggest change is that I made her hair light again. This was because shes obviously meant to have a cloud motif, but her sister (who I rarely post about lol) has a thundercloud motif-- basically, I’m just saying that the darker hair is gonna go to her sister instead.
Banana Pudding - Again, she looks almost exactly the same. I just changed the red outline of her original dress to be less contrasting, since I got a lot of people asking if she’d earned two colors or not. Hopefully, its more clear now that she’s only earned one.
Watermelon Sorbet - As much as I liked her original design, many many people told me she looked like a ‘cool yoga instructor’ character. Which, while not terrible, wasn't exactly what I was going for; she’s meant to be more of an ‘edm dancer’ kind of character. So, I decided to change out her pants for bigger legwarmers that I’m hoping make her look a bit more hyper active.
Thats all my notes lol. I have no idea if anyone is gonna read this far, but if you do, thanks :’) I fully realize that making so many notes about this looks silly, considering theyre OCs and not like ..... widely known characters. So Im sure a lot of what Ive said just sounds like gibberish. But its fun to ME!!!!!!!!
I’ve got more character designs to post over the next week or so; namely, the 3 Antagonists (Grape Soda, Orange Custard, and Angel Cake) + the parents (which includes 2 characters Ive never shown before, but Im very excited to share lol). Those posts wont be accompanied with longwinded notes like this one is; Im just the most excited about these designs and wanted to talk about them.
#motley#cherry pit#blueberry cobbler#lime pie#marshmallow fluff#banana pudding#watermelon sorbet#i am terrified to post this lol#my art#ocs#original characters#original character#oc#idk how to tag oc posts
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I was going through my art folder on my phone and realized how far I've come with how I draw Shay (and her different forms).
Way back in 2021 I drew her for the first time. She effectively came from a dream I had, where I lived her life in one night. But the struggle was I never actually really saw what Shay/I looked like in the dream. I knew what I was, who I was, but not what I looked like, beyond my hands. One of the most spectacular dreams I've ever had, by the way.
So early on when I was streaming, I decided to take a crack at drawing the dragon woman I'd been in the dream. I couldn't even really remember my/her name, although with help from my friends it came to me.
The first sketch was... Rough, at best. I had no clue how to draw an anthro creature, which Shay effectively was. I used multiple references to even sorta rough out what I wanted, and the result was not spectacular. But it was a start.
Then I was memeing with my friends about our D&D characters. I fully intended to RP as Shay when we began a campaign. It led to the version above - the first proper drawing where I was mostly happy with her overall design.
Late 2021 and I tried to push myself a little further, although I still didn't know what I was doing.
Art block hit me like a truck for a few months. When I finally managed to get drawing again, the results were initially really, really bad. But it wasn't too long and I drew what would end up being a far more finalized version of her design, the template for many future works. She was a more agile figure than her design sketch. I adjusted her horns to make more sense anatomically, and to fit better with her hair.
And also I drew abs on her.
Then there were several more drawings. I touched on alternate versions, put her in some fun situations as self indulgence, tried to experiment with difficult poses. There was a lot of struggle, as I still couldn't quite get her head shape consistent.
Then I found some new resources, and on a whim I drew what's becoming my favorite alternate version of her: Shayaa.
(Flat color iteration shown)
Shayaa was born out of two thoughts. I wanted a version of Shay that was a little thicc, and I wanted a version where she hadn't been abandoned. This ended up with her in armor, and was a leap forward in terms of quality and some design cues. The softer snout, more defined mouth, and thicker horns ended up really helping me draw her more consistently.
I was worried that it was one of those cases where I went beyond my actual ability and wouldn't be able to replicate it, but I was mostly wrong.
I decided I wanted to adjust "prime" Shay's design a bit, to improve her visibly aging and to widen the gap between her and Shayaa to emphasize their differences. I thinned her up a bit, made her muscles more lean, and rounded her features to make her appear more youthful - she's in her early 20s at the start of Godbreaker, but I saw her design as more in her late 20s or early 30s. She was always intended to be more lean than I'd drawn her, but skill issue. I also kinda hated parts of her default outfit, they seemed off and weren't the easiest to draw.
And now? I'm pretty satisfied with her design. She looks younger and more lean, and ideally a little less "civilized." Her hair got spikier to make it easier for me to draw - I suck at floofy hair. She's still pretty big, at 6'7" tall, but she doesn't look like a brick house anymore (nothing wrong with that, I love brick houses, she was just not intended to be that).
But yeah. Going through the old art, a lot of which I can't add to this post, it really hit home to me how much in such a relatively short time she's changed since the first real sketch, how much I've changed...
...And how much has stayed the same.
Aaaand to not end on any sort of deep moment, holy shit her old feet were HUGE.
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HELLO ren i am finally here to yap your ear off about 'rose colored shotglasses,' one of my fanfic ideas that i'm thiiiis close to filing the serial numbers off of and making 100% original.
SO it's about three kids growing up in a small, isolated rural town, each in a shitty toxic home environment. there's spencer (he/him), whose parents are both extremely physically abusive to the; jack (he/him), who's been in foster care since he was 6 and hasn't had a consistent, stable home for even longer; and sabine (she/her, later she/they), whose parents are *there* but also not, and basically have expected her to fend for herself for years and offered her literally no support or care.
the trio became friends when they were younger and have stuck together for years and years as they grew up, deciding that if no one *else* is gonna take care of them, then they'll have to take care of each other--whatever it takes. and eventually, they run away together, escaping their shitty families and starting a life together.
and they eventually end up in a polyamorous relationship as adults <3 and they own a bar. and also spencer kills people sometimes and sabine helps occasionally, but mainly if they feel like jack's being threatened, so they think it's fine. jack is aware of it and chooses not to stop them because he likes being protected. i've also been heavily debating adding some supernatural/fantasy elements, but we'll see on that i suppose fjdjdhhd
there's a Lot that happens and i have a whole timeline for the story worked out in my brain, but mostly so far i've written little vignettes and snapshots of their lives and i wanna share summaries for some of em, and then one i wanna write but haven't yet.
house of cards - when the trio is in high school, spencer's father tries to kill him and nearly succeeds. jack and sabine find him in the aftermath. (this is what the excerpt i posted is from)
old-fashioned nightmare - told from the perspective of a guy who tries to pick an adult jack up at a bar, and learns the hard way that jack's boyfriend spencer doesn't like to share with strangers.
the world doesn't owe you a cent - sabine and spencer have a chat during high school. spencer is in love with sabine's boyfriend, jack. they figure out how to handle it.
and then i don't have a title for this one, but i think it'd be fun to write a story about the first year the trio owns the bar, told through yelp reviews the bar receives in that time.
and then i wanted to share some picrews of them (at least right now. if/when i decide to just make them ocs i'll probably change their designs up fjdjd)
in order: spencer, jack, sabine
HELLOOOOOOO THANK U FOR THE RAMBLE *eats*
i like this a lot!! tbh i’m a huge supporter of take those characters they’re yours now so LIKEEEEE i think you should do it 👀👀
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FINALLY.... UPDATED JJHH REDESIGNS..!!!!!!!
Ermmmm design notes/hcs bc I don’t remember ever going into detail the first time soooo:
-more pleasing/more coherent color palette/color coding (orange for Jackson blue for Holt) bc god the og colors are way too all over the place
-sun/moon, yin/yang, half n half etc motif (the necklace, pants, sweater, earrings etc etc)
-holt isn’t straight up blue because.... brother look at his og design.... -_-
-slightly darker skin tone than canon just bc I think darker skinned Jackson designs are cool, tho I’m not 100% certain on his ethnicity just yet? Still up in the air like I said it was mostly just bc it looks cool to me lol
-more punk/emo type clothes for holt (patches on his jacket, nail polish, platform boots etc (tho technically I like the idea Jackson was the one who bought the platforms just bc I think he really likes emo fashion but doesn’t want to outright wear it))
-also keeping the clothes the same/consistent bc i find the logic of them magically having entire different wardrobes when they switch kinda strange lol ?
-hybrid features (you can’t see it here but Jackson also has fangs not just holt, and the “dyed” part of his bangs i like to imagine is actually side effect of being part fire elemental and his hair might slightly flare up if he’s mad methinks) (holt is the same too like his hair fading from Jacksons brown to the orange instead of being just full on fire, also his skintone being a bit human leaning and not like multicolor) I’ve not designed Heath but if I did then holts human aspects would be a lot more apparent to have a full fire elemental for comparison
-holts patches on the jacket are all just lots of dad rock bands I grew up listening to that I think he’d like (if you’re curious considering a few of them are just logos/not got the name, in order: Queen, the cramps, the white stripes, David Bowie, Michael Jackson, twisted sister, nirvana, journey (I saw them at concert actually!!), Pink Floyd, and cheap trick!^^)
-if it’s not also obvious from holts jacket but: duality boys got the transmasc/bi swag, alsoooo some autism/adhd too (tho not sure which one it would be specifically ?)
-hc that instead of music it’s overstimulation/stress that causes the switch, for holt tho I’d say it’s the reverse so like it would be understimulation? (This idea isn’t very new tho I’ve seen a lot of ppl do it but it just makes a bit more sense to me tbh, also plays into the duality aspect more) I’d say things go more by DID rules (tho canon does that too kinda? But also not really??), so fronting isn’t strictly stress related and can be controlled/at will, and I hc they have a kind of head space type thing but I’ve yet to get it down on paper just yet
-OH I FORGOT TO MENTION:
Based the cardigan on the one komos has in the movie bc it’s one of my favorite outfits that they used :D
Um I think there might have been more stuff I wanted to say but can’t think of anything else, sorry if this was rambly/I said stuff I’ve already talked abt it’s just bc I’ve not done MH stuff for a hot second so wanted to do a little hc recap, plus had fun going over the character design stuff !! ^^
ALSO: holts patches in full quality bc they where fun to edit/draw for a few of em:
#monster high#jackson jekyll#holt hyde#mh#monster high redesign#jackson monster high#holt monster high#monster high jackson#monster high holt#monster high au#this reminds me I still don’t have an official name for this outside of like monster high rewritten but that doesn’t feel accurate#Bc it’s more like a what if scenario/me playing around with hcs and not like a FULL on rewrite#Idk it only just hit me lol#mh fanart#mh jackson#mh holt
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art challenge i wanted to try !!
ft. the evolution of my gordon design.
one of my favorite artists, sapgoon, came up with this little challenge. i thought it would be super fun to try to imitate my old art styles- not only that, but it was also surprisingly easy. i guess they're still a part of me after all this time.
have you guessed my favorite character to draw yet?
i will go a little in depth about them under the cut !!
2017 (perhaps it should be 2018, but it's the same style for that, so whatever.)
-very dull colors, same face syndrome, completely black lineart, messy black/dark purple shading, extremely shaky fingers and little to no care for consistency. this is quite literally my very first art style, as 2017 is when i first began drawing digital art.
as you may know, however, hlvrai did not exist in 2017, so i never actually drew gordon like this. i just drew what i think i wouldve drawn back then, if hlvrai had existed.
2020
- this is the art style i had when i initially learned about hlvrai's existence! same face syndrome is still there, but i get a little bit better with colors and my hands finally stopped shaking. im not a fan of the design i gave him back then (i really couldnt make sense of the hev suit at all), but every artist has their ups and downs.
2021/22
- i begin to get confident and find my own art style, trying to overcome the same face syndrome and learning a little bit about color theory. its a very messy style, and its the first time i began keeping my hlvrai designs consistent through all my drawings.
2023
-present time !! im... not sure what happened. i definitely improved a lot of aspects, but i don't wanna jinx anything. just look at it! wow.
looking back i realize hlvrai has been very important for my art journey, encouraging me to push myself out of my comfort zone multiple times. and though i just began posting my art again recently, i hope i continue getting better and better in the future !!
2023.08.12
#hlvrai#hlvrai gordon#hlvrai fanart#art improvement#sapgoon#art challenge#i can never escape. never escape#deep down i am still in 2017
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OHHH MY GOD THE WAY MY ASS FORGOT TO POST ABT THIS
Meet Spider-Mortis
(He/Him)
He used to be just a regular Spider-Man before his doc ock fucked up ans bombed the damn world. In the wreckage of the ruins he rose up to become a kind of Robin Hood figure, stealing from the rich in their bunkers hoarding resources to give to the survivors.
For his design I wanted to take a more apocalyptic fashion statement with the classic Spider-Man suit color and design, but also make it feel more mature, like he is going through an actual apocalypse. His color pallet consists of blues, reds, and desaturated greens for his clothes
I gave him two different logos, one a skull with spider legs coming out from it, and the other a radioactive symbol with the spider legs aswell. I decided to put the skull ver on his suit, and use the radioactive one for clothing accents (and also on his bag, not currently drawn)
I also gave him a gas mask because it’s just.. cool (and I like making everything harder for myself)
(⚠️slight gore both written and drawn ahead⚠️)
Now for his villains,
the ones I’ve already drawn are his doc ock and also vulture.
First, Doc Ock
Doc Ock was actually what inspired me to make this, after watching Tobey Maguire’s Spider-Man I had a realization about how actually terrifying it could be if the chip thingy failed. Imagine if he ended up just being a corpse piloted by a bunch of robotic arms. That, is exactly what this doc ock is.
Because of his proximity to the blast, he pretty much died instantly, layers of flesh being the only thing left behind other then his robotic arms, who quickly gained control of his body afterwards. I’m not exactly sure how I want this character to act, whether it’ll just be a slight nuisance, or an actual villain I’m not quite sure.
I quite like my idea for his Vulture.
(She/They)
I Imagine her being some kind of anti-villain. They want the complete abolishment of the upper class, and could careless if all the humans left died as long as the rich died along with them. They tend to leave behind most the supplies they come across unless they really need them, the only thing she takes is the lives in the area.
I had a lot of fun with her character design. One of the things I had fun figuring out is how I could keep that aspect of femininity while also keeping it realistic for the apocalyptic environment. I went through a lot of different versions, experimenting with corsets for bust support, and different kinds of skirts etc before coming to my final design (possibly not final design)
I gave them a more lighter color pallet, using brighter greens and browns. I have a bit of an obsession with camo patterns and I thought it would fit with her character perfectly so i gave them camo pants. I also took the boot design straight from Pinterest. (Guilty as charged.)
I added beige leg warmers to match with her top, which I’m not exactly sure how I’d explain it. Kinda like a wrap top? With a strap over stop of it. I gave them this kind of leather cape hood combo, and put it overtop of the bird skull mask (based off a vulture) I gave her. Underneath that she has a white, button up shirt, with the sleeves tucked into gloves, which I modeled after bird handling gloves.
Now here comes the part I love the most. I spend a lot of time researching vultures, and I am in love with the idea that she has a flock of vultures that just follow her where she goes. The idea that they leave behind enough bodies to where the vultures know if they follow them they’ll get food is fucking badass.
Like seriously. Imagine accidentally stumbling upon her camp and you look up and there’s just a kettle (the name of a group of vultures) of vultures watching your every move looking at you like they want to pluck your eyes out.
I also have a few ideas for some other villains
Deadpool (I think it would be quite funny in a setting where everyone is heavily dressed to avoid radiation and injury he’s just in the most revealing slutty outfit known to man)
Kraven, which I could possibly pair up with Vulture for an arc
The lizard, which could quite literally just be a radiated alligator
I’ve considered adding a black cat
Maybe some spin on vemon?
Let me know if you have any ideas I fucking love imput
#across the spiderverse#spider man: across the spider verse#atsv#spidersona#spiderverse oc#oc#character design#world building#digital art
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Persona 3 Reload.
This is a remake of the 2006 classic. I played it way back then... But don't remember much. I don't think i played it right too.
Did you know? This was revealed accidentally through an altus moment. Somebody on the social team accidentally posted the trailer on instagram early. That verbal lashing was probably inhumane.
You're back in the shoes of Persona 3's iconic protagonist, navigating a refreshed world harboring a dark secret. Almost everything's the same, but some things are different, and some things are new.
For one, the voice cast. The main stars of the show have returned, with new voices. A lot of people with ties to the original game weren't too happy with these choices (i dont think theyd be happy with any lol) but i really like them. Aleks Le, Alejandro Saab, Allegra Clark and Zeno Robinson stuck out to me the most. My god did Zeno put on a GENERATIONAL performance as Junpei. He breathed new life into the character. I can't imagine anyone else voicing him now.
I recognize Allegra Clark from three houses. She did a good job as Mitsuru. Alejando Saab's take on Akihiko was not what most were expecting. With the time i've spent with the character, i think it's perfect. Aleks is on a special run right now. he killed it as Makoto.
Still on the topic of voice actors, many of the original voice cast actually are still involved in this project. They've returned to voice some of the adult characters.
This is a really cool show of respect to the first voice cast imo. There's something a bit poetic about this. But i can't really put it into words properly. Someone better at this kind of thing could do so.
This is a remake. And by god it's a good example of one. Everything's been remade from the ground up to today's standards. The UI is AMAZING. It consistently impressed me up until the final act. Atlus has convinced me that good UI is an art, and they have all the masters in their studio. The environments, the character portraits, the music, the everything. The PS2 version looks cute in comparison.
Something that seems to be lost in production is the more somber and relaxed color schemes that the environments had in some of the overworlds. A lot of people didn't like this, but i did. The brighter color schemes used in the school really helped to sell that seaside setting that the school is located in far better than the original. Have you ever been to a (good looking) sea? They did a good job conveying the look.
No longer limited by technology, the environments are far more lively. People that don't really get in your way litter the school hallways, Paulownia Mall is packed and the stations are full with activity.
Battles got a huge overhaul, with a banger new battle theme. Alongside party members getting fundamental changes, the entire cast got brand new battle uniforms. I guess going through all of what they were going through in just their school uniforms seemed a bit too much. All of them were designed to their strengths and personality. (Why give junpei a jacket if he's just gonna tie it around his waist...?) They're really good. And it's a solid upgrade that puts them in league with the phantom thieves's looks with me.
to boot, a new ability came with these uniforms. Theurgy. In game, it's explained as a special cartridge that the gang can load into their evokers when ready. They're pretty much fusion spells. Everyone gets one, and they all have their own animations that play when used. Persona 5's baton pass also makes a return, now known as "shifting". I made some great plays off of it.
The story's the same, told through a new look, new console and new voices. It's just as good now as it was back then. The message still remains. I'm glad this was on game pass. I had fun going back to Tatsumi Port Island, seeing these faces again. My favorite bit of the game was the november school trip.
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Time Skip (Except Leo) ROTMNT AU Character Sheets
I present to you the first batch of reference sheets for my upcoming time skip au!
Now, I know it's not the most original concept, but as I have yet to see a complete one, and I had ideas, I decided to take a crack at it
This is the project I have decided I wish to complete first out of my many, many others, and will (most likely) be a fic later on.
I'II go into more detail on their designs later in individual posts, but for now the general thing is that I wanted each member who knew Leo to have his blue somewhere in their design, along with the same colored gloves and belts with the T-emblem.
I also have added both Mondo and Mona into this AU cuz I want them to have more friends their age besides the human trio.
Hope you enjoy the designs, and I'll be back with individual posts for everyone (hopefully) soon.
The next batch will consist of: Leo, Splinter, Draxum, the Casey's, Mayhem, and Hueso Jr.
After that I'll have a batch for Usagi and his pals, and then a final one with the villains and EPF crew.
So, I have a lot of designing to go, but it has been very fun
#rotmnt#riseoftheteenagemutantninjaturtles#rotmntfanart#rotmntart#riseoftheteenagemutantninjaturtlesart#riseoftheteenagemutantninjaturtlesfanart#rotmntau#rotmnttimeskipau#timeskipau#characterdesign#characterdesigns#charactersheet#digitalart#art#artwork#tmnt#tmntau#teenagemutantninjaturtles#tmntart#tmntartwork
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Do you have any tips for recreating the Deltarune sprite style?
Hmm... I'm not entirely sure if I've got any 100% full proof tips for the style (nor will I pretend I'm an expert on the style), but I'll give what I can for ya! So, first up, for any given color on a sprite, I'd suggest only using two colors. One brighter highlight, and one darker base/tone. the shading in DR doesn't tend to get super complex, so most of the time having only two tones for a part should work super well. Bonus points if one or both of the colors are then reincorporated into other parts too, like using one section's highlight as a shade for another, or using the same shade for multiple colors.
Second, a few in-between pixels can help give depth to sprites. You ever see those one or two pixels in-between an outline and the base color, and it uses the same color as the shade? Well, those are in-betweens, and while UT and Lightworld style sprites don't tend to use them, the Darkworld sprite tends to have way more of them, and they help distinguish Darkworld sprites. Third, don't be afraid to use a different color than outright black for your character outlines. There are a lot of sprites that use pure black like Lightworld sprites or sprites for Darkners, but if you're making a darkworld sprite for a Lightner, than get a little creative. Use a very dark tint of whatever their main color is, and that'll help them feel like more of a lightner. It's not a hard-n-fast rule (Berdly uses a black outline despite being a lightner), but it's a tool that can be used.
Fourth, use plenty of ref material. Take other DR sprites, compare them to your work, see what might be different, how you could fix it, and just try your best. And finally, remember that DR's stlye isn't perfect, has plenty of imperfections, and that it's ok to go for designs that aren't super consistent. It's part of the charm in my opinion, because even if it's definitely improved since UT, the spritework is still obviously no Metal Slug or anything, and I kinda love it for it. If you've got differences or flaws between your sprite and the official style, just remember that the official DR sprites are also pretty inconsistent, so your problems might not even register as looking wrong. Sometimes it's even fun to embrace a sprite's initial mistake and then turn it into something amazing/fun. And so uh... yeah, there's my tips. Not really sure if it helped all that much, but I hope they do! If I'm being totally honest here, my style's actually more closely based upon the style of the Undertale mod Bits and Pieces, as it's what I originally was mimicking, and it just so happened to be conveniently similar to DR's style. These are a few character sprites that I made in the style of the mod, with these all being the winners of a contest the community had to get NPCs into the mod (and the final two are mine).
I'd also made some sprites in past that were for a game project I was helping out with. It never saw fruition, though the styled was obviously influenced by the Undertale style, but they were different and they were also... well, a little rougher considering I made them when I was just getting into pixel art. I still like them and I don't think I did too bad for at the time, but it definitely doesn't match my current style (plus, the project's kinda dead in the water anyways)
#deltarune#pixel art#sprite art#pixel art tutorial#maybe not quite a tutorial#pixel art tips#deltarune style
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I tried fucking with AI generation in Bing just to make the Oz Squad and here's what happened.
Ozymandias. Tried versions with giving her yellow hair but it looked Bad. It just made an awkward Karen-esque haircut on a little girl. All versions ended up making her look much younger than she really is. It's hard to describe the exact shape of her face in AI, so she ended up looking pretty generic. She consistently resembled the protagonist kid from "Home".
Liadan. Finer details got missed pretty hard (unsurprisingly) and it couldn't seem to decide what to do with her spine in a lot of generations. As with Ozy, all the images made her look rather young. Overall not terrible, but lacking the details that make her design distinct, especially the shape and length of her hair.
Su. Her features are pretty typical of a cute little round faced kid with brightly colored hair, so there isn't much to miss in her design. Fairly spot-on. I actually really liked the details in the stripes on her sweater, and I had been looking for ways to add some more detail to Su's design. I might actually borrow that element and incorporate it.
Rapscallion. Results were pretty mixed, but to my surprise, she was consistently fat and had a square-shaped face, and she consistently looked older. This one is unique in that this AI generation actually helped me to decide on *what* particular shade I would want to make her hair most times. While it would be in character for Raps to shift the color of her hair at her fancy, before I had it as a hydrangea blue. I like this faded teal, emerald green color better, and this is a detail I want to keep.
And finally---
Unsurprisingly, Svanhilda had NO good results. I tried so hard to give her dark skin. Even when I described her has "a black woman" in the prompt, it threw white skinned results at me. Most results were too feminine, too pale, didn't lean heavily enough into the scales, and in general were just a very solid indicator for why AI generated art is a very poor stand-in for a human artist/character designer. Svanhilda again suffers from looking too damn young--she's actually supposed to be the oldest one in the group, and not in the way of 'being half-dragon means you age slower', either.
in conclusion...
AI generation is a useful tool for finding some semblance of shape for your ideas--and on occassion, if can surprise you with a few touches you might not have ever thought of on your own--but it's no way to make finished art, and it's certainly no way to maintain stylistic consistency between different images. Fun to fuck around with, but ultimately it's a novelty. And like...no shit.
Bonus AI generated Trawler, which again is pretty cool but will probably never replicate the real design I have for them.
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Sacrificial Princess and the King of Beasts #1 - The Sacrifice and the Night of the Ritual
Screenplay: Seishi Minakami Storyboard: Satou Masako Episode Director: Ken'ichi Nishida Chief Animation Direction: Shin`ya Hasegawa Animation Director: Kasano Atsushi, Maehara Kaoru, Nagata Yuka, Tsuzuki Yukako
After what feels like an eternity, Sacrificial Princess and the King of Beasts have finally arrived. I was initially concerned about the animation quality and the challenge of fitting 15 volumes into 24 episodes, but the show has had a very strong start. As a huge fan of Sacrificial Princess and the King of Beasts, which is perhaps one of my favorite shoujo manga of all time, I was thrilled to see that the artwork and paint-like aesthetic were even more beautiful than what was shown in the PV. Additionally, the animation is much smoother than what was suggested by the PVs, which makes me question the shot selection in those videos. Nonetheless, I am extremely grateful for the show's quality thus far.
While I did admittedly doubt the show's debut at first glance of the PV and had concerns about the number of episodes the show would be adapted into, I think anyone can attest to the fact that I am a big fan of Chiaki Kon. I believe she is a very talented director if not one of the most talented at J.C. Staff currently working today. Many of the faults in a lot of her work honestly are not directly related to her, such as The Way of the Househusband or Gokudolls, many of which relied on producer input on the animation direction.
People tend to forget her works on Golden Time, Higurashi, or the various times she's worked on Sailor Moon or Precure. She consistently brings a fun vibe to the show. A lot of the cute expressions on Sailor Moon episodes she's boarded comes directly from her. So expect to see that when she does board her own episode. And talking about Golden Time, this show has the same designer as Golden Time in Shin'ya Hasegawa, and his designs really bring out the best in the characters. The manga covers have always had a paint finish to them, with very unique eyes and the way things are shaded overall. I think his rendition of the characters in this anime adaptation is really splendid. They're pretty when they need to be, threatening when they need to be, and look quite cute when they need to be. It's a great way to, I guess you can say, "anime-ize" the art style for a more general audience.
The episode was storyboarded by Satou, who has a great focus on eyes. The artwork for this show is often cute with a very pretty aesthetic, so when they do close-ups of certain characters with dead eyes, it's genuinely haunting as a contrast. The decision to change the tone of colors in those scenes, perhaps thanks to Nishida (whom I'm not familiar with), contributed greatly to this effect. It feels cold, in contrast to the warmth that Sariphi and Leonhart exude.
Now to the actual story portion, the pacing so far feels just right for a series like this, it gets the whole set up right away in the first episode, without really feeling like it's rushing it, and establish the tone shifts that you can expect from the show throughout. Sariphi and Leonhart's relationships remain cute in the anime and I hope to see the development of them that I've read in the manga continue to be seen in the anime as time goes on.
Image dump down below as always:
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Shizuka the Water Spirit of the Murasaki Bathhouse
Yes, I am not dead! I finally managed to draw something after ages. Gotta say sorry:i had to take care of my health. I had a surgery in November and been recovering from it since. Also, my job and new baby nephew kept me pretty busy. Soooo let’s get to this new squishy! Created her for @lumilasi Bathhouse crew. Bio of her and links to the Bathhouse crew down below.
The mentioned characters like Kouka, Kuromoya, Kiryo & Yago are hers. Here are theirs Bios for you to read ;)
https://www.tumblr.com/lumilasi/702448204349898752/jeebus-crispy-my-computer-has-been-lagging-bad-for?source=share
https://www.tumblr.com/lumilasi/703443322958708736/this-started-out-as-a-potential-li-for-kuromoya?source=share
BIO
Ages: Unknown. She’s considered in her early twenties among her kind, but has existed far longer in human years.
Love interests: none currently (aka i gotta ask my pal lol)
Friends: Kouka Kuromoya Murasaki & Kiryo Toushi, Jurou Hasegawa/Araknos & his family, Gouken Shura & Shika, Yago
Personality summary:
Shizuka is a curious and friendly young woman. Still learning about the world outside her waters, she can easily be tricked and is somewhat of an airhead at times. She works hard and tries her best to make the guests feel comfortable. She is often seen trying to remind Yago to behave in front of their guests
Being type:
Shizuka is a water spirit. She was born a long time ago but remainded asleep for the majority of her existence, up until the Soul eater trio’s arrival. As a water spirit, she can control the surrounding water. She can also change the temperature, color and scent of the water at will. If she is sad, the water tends to rise. She can also feel if someone falls into her waters and is in danger of drowning. Outside her own waters, her powers only consist of her water bending. She also has to take some of the water with her if she wants to travel.
Role:
To learn more about the people and world outside her waters, she started to work as a staff member of the Murasaki Bathhouse. She is often tasked with serving tea and sweets, as well as to change the water color or scent for special guests or occasions.
Fun facts:
As typical for her kind as a lot of spirit beings, physical appearance ages slower than humans.
She loves sweets and in her spare time she is often trying to make some herself. Sometimes her attempts fail though
She is very good at sculpting figurines out of sugar, though.
The water drop obi brooch was a gift from Kiryo, and she treasures it a lot.
When she learns something new, she tends to tell everyone about it.
She refers to Kouka as mistress, and Kiryo & Kuromoya as master
Yago is referred to as young master.
She loves koifish and goldfish.
Her favorite food is Unadon (It consists of a donburi type large bowl filled with steamed white rice, and topped with fillets of eel (unagi) grilled in a style known as kabayaki, similar to teriyaki. The fillets are glazed with a sweetened soy-based sauce, called tare and caramelized, preferably over charcoal fire.)
Her favorite dessert is strawberry daifuku
She thinks Yago smells like strawberries and likes the scent a lot.
My Fun facts:
Her hair as in the end of it has a wave like design.
She has sea foam green hair
I gave her sea foam green hair because many hot springs have like this beautiful green water.
I gave her big eyes to make her look more curious and young.
Her name means relaxing ocean
Edit: i changed her buns to look less like some random balls on her head to a more natural looking one :)
#my art#my OC#my squishy#squishy#shizuka#Bath house crew#yago#Yago the Chimera#Kouka Murasaki#kouka#Kuromoya Murasaki#kuromoya#kiryo#kiryo toushi#water spirit#water#hot spirng#bath house#she is a squishy
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