#gw2 skimmer
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skrittkicking · 1 month ago
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has anyone at anet seen a raccoon ever. like in their entire life
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ilona-art · 3 months ago
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Another illustration of Kiró with his shapeshifting celestial orb Orion, this time pictured in his Skimmer forme. Floating among the stream, observing the stars above, high up in the sky... Sponsored by ArenaNet
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commander-gloryforge · 6 months ago
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im not talking most useful/most used in general but your personal fave for whatever reason, be it most fun, because it has a cool design/lore/concept, because there's a skin youre particularly attached to, etc.
no nuance. choose one.
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madame-cookie · 2 years ago
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valiant-portabella-pirkko · 7 months ago
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Alright know what here's a little Guild Wars 2 reblog game for everybody; what mounts (if any) do your characters have in their canon, do they have names? Personalities? How'd they meet??
Spill it all below, tell me about all your creatures!!
#my posts#gw2#guild wars 2#thinking about this a lot lately since mine def do!#I'll start: Pirkko has branded mounts and while I haven't named most of them. they were all branded over by Aurene#because they'd been corrupted by Kralkatorrik and they wanted to see if Aurene's magic could purify them in some way#it usually didn't work but Pirkko keeps the ones they saved#Larimar is her skyscale. his egg was tainted by the Brand before he hatched so Aurene was barely able to save him#he's a chivalrous knight type and is known to be just as noble as the Commander who raised him. brave. bold. kind of a dork.#while the Commander is fighting he circles up above and swoops down to rescue injured soldiers from the front line#Saoirse meanwhile gets the SoTo skyscale egg and that hatches into Nightshade. he's fierce and protective too#but in a much more 'loyal guard dog' sort of way as opposed to trying to help everyone else as well. he's an axejaw!#in Regrowth Ceara gets Foxglove because the Commander and Gorrik could NOT manage this little troublemaker#she's too smart for her own good and is CONSTANTLY causing problems. so basically just like Ceara HDKDHDH#Foxglove's a lunarmane! and she's very fluffy and cute and will give you the big shiny eyes to mooch all your food. evil#Ruju meanwhile has a full cast of different mounts who all were troublemakers in different ways when he found them#his griffon Windshear's a northern featherwing that was notorious for carrying off travelers in Lornar's Pass. turned out she was just bore#she's very playful and mischievous and still grabs him on a regular basis. he absolutely hates this#his fulgurite ridgeback jackal Thunderclap was a rogue jackal that the djinn had him help recapture and tame#he's imbued with Ruju's air element magic and is known to make the air spark and smell of ozone when he's annoyed#then there's Blitz his lepidote brute skyscale! he likes bloodstone magic and kept nipping everyone until it was finally provided#the rest I don't have in-game yet but I DO have concepts for the skimmer/warclaw/raptor. the 1st 2 I know what skins I want too#the skimmer will be a frosty-dyed lithosol named Frostbite. it's an ice elemental that terrorized Frostgorge Sound#the warclaw is a spinetail nian with jungle colors since it's supposed to be a smokescale-type saurian critter#and the raptor is SUPPOSED to be the jungle raptor that plointt grew to huge size and promptly tried to eat him#BUT there isn't a skin that feels close enough yet so rip. Fang is a handful tho and keeps trying to chew on Inquest HDJDGDH#ANYWAY. that's all of mine. throws this into the wind
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foxmallow · 5 months ago
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Sefy says 'Hello!', from outside Lions Arch.
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therealpactcommander · 9 months ago
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my other mounts: beautiful! majestic! stunning!
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my springer:
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kilobytten · 1 year ago
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Process wips so far of the Nadia and Blueberry piece!
Pose/Picture I used for reference by @adorkastock ! I also used a variety of google search images for the right foot.
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choose-your-own-dentistry · 2 years ago
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konig-varorson · 2 years ago
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An old fun bug that occurred. My charr catfish, everyone.
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manasurge · 2 years ago
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Me rn
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biomagitech · 2 years ago
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Phyy, with Bubbles and Charcoal! Sometimes you make science happen, sometimes science happens to you, yaknow?
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guildfox2 · 10 months ago
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I've been playing my EU account a little more often recently and everyone in EU map chat is so much nicer than on NA :) Maybe I will move my main account to EU as well? I saw all of these names waiting for Tequatl on Saturday when it was finally normal people waking hours in Europe so I could do group events for weeklies. 😅
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ilona-art · 22 days ago
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As I said before this turned out so absolutely beautiful! You really brought this piece to the next level and I absolutely can't wait to see this piece in person. I will give it such a beautiful spot where everyone can see it. Many, many thanks again <33333
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Big shoutout to @ilona-art for letting me turn one of her lovely drawings into Papercraft ♥ Her Art is so nicely shaped, I had to give it a try and recreate it with papers. Really had a blast working on it - Thank you again for the permission! ;V;
The Original Image can be found here:
And some additional impressions from the Papercraft-Recreation:
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orrianreaper · 1 year ago
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GW2 people - Pitch me YOUR idea for an Expansion!
What's the theme, where are we going, what lore threads are we picking up on, what's the story premise, what mechanics do you think it could have.
I love spitballing ideas when I'm talking with friends so I'm posing the question To Everyone because I know everyone has some pet concepts floating around. As self-indulgent as you'd like, as unrealistic as you like, just throw ideas around, I wanna hear them!
The One I think I have the most rounded ideas for would be an Underwater Expansion. Picking up on the threat of whatever is terrorising the deep oceans, having some exploration of the Largos and bringing back in the Quaggan and the Krait maybe!
I love the sort of depths we get in maps like Frostgorge sound, and underwater combat has badly needed a rework and a tune up - there's loads of skills which straight up don't work and break entire builds underwater, and this would be a perfect excuse to try bring it up to speed. Maybe even make the underwater weapon sets function on land, to satisfy those who're after more weapons. You could make the maps a mix of true underwater and perhaps giant air bubble caves so you still had some land exploration even in maps otherwise set deep under the ocean. A map meta split with land phases and water phases. Additionally as personal bias wish, I'd love map event/meta design more like HoT. A map-wide Story with a few chains with specifically Build into the actual true Meta. I also simply love the idea of having a bunch of enemy designs based of the ocean and the abyss, there's so much incredible inspiration and interesting marine life. and biomes too! Give me a hydrothermal vent section in one of the maps, hell underwater 'water' in the form of brine pool 'quicksand'.
The Turtle might get some more use out of it's underwater, and skimmer would absolutely get spotlight as a skyscale isn't going to get you too far here - hell maybe even some speedy new underwater mount could be a fun addition to the roster.
I can see a plot being around trying to work with the Largos, The 'Terror of the Deep' being a danger and learning from them about how to survive the hostile environment and also convince them work with you to Hunt the 'Terror'. Maybe you come to the area of the ocean with the Quaggans and it's convincing the Largos to take them seriously as allies against whatever you're fighting? A quaggan companion character would be really fun, and you could easily bring back Sayeh al' Rajihd from the personal story given Largos involvement. I think not only would it be something very different in terms of the maps, which granted quite a few people might not like (thalassophobia reasons, or general Dislike of Water Gameplay reasons), but I think a rework of the underwater mechanics would benefit a bunch of places and it's something that really doesn't get touched outside of base game and maybe like, the Leviathans in EoD. There's so much neat creature design inspiriation swimming around out there, and I know so many people love the largos and even if not playable getting to see more of them could be neat! Also - it'd finally make all those legendary full people happy. A Legendary Aquabreather :P.
And a new suite of legendary underwater weapons since the G1 set. (and not themed pretty please make them all Unique.)
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astralarias · 1 year ago
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Skyscale Essay aka man I kinda miss the pre-skyscale days
Disclaimer that this is just my personal opinion and I don't hate the skyscale!! I think it's definitely a good mount for ease of access and is my second most used after the griffon! However, I've always felt it does take away from the other mounts quite a bit, so I wanted to go into that a little bit!
After mounts released with Path of Fire, the maps of that expansion and the following Living World 4 were built, in no small part, around the mounts themselves. Considering each mount’s unique ability and movement set led to what I feel was a very fun map design that almost was like a puzzle, and the mounts the missing pieces.
I could jump vast distances on raptor, then see a tall cliff and switch to springer to get up. At the top I might see a sand portal, and use jackal for a shortcut. At the other side of the portal, I could come across quicksand — the skimmer would fit this piece of the puzzle. Even with the griffon, the “prestige” mount, I would use a variety of mounts to get myself to a suitable launching point — and from there, a game with gravity and momentum began.
Although I can understand it may be frustrating to some to have to swap mounts often, I found that to be part of the immersion and fun. It felt like these mounts were not just transport but animals who filled different niches and belonged in the world, had adapted to it. It was engaging to me to look at where I wanted to go and consider not only the best but the most fun way to get there.
Then skyscale released. The change was felt, I believe, in the map that came with it. A lot of the map was just plain awkward and frustrating to navigate without the skyscale. You could get around it without the skyscale, sure, but it was a much less pleasant experience than before.
Ever since this mount was added, I feel the maps have been forced to cater to it, instead of the maps lending themselves to fun use of all mounts. Everything has to be designed with where the skyscale can go in mind. The puzzle-piece feeling of older maps is just gone for me.
Riding your raptor and see a tall cliff where springer would be ideal? Not any more. You’ll likely already be on skyscale, stay on skyscale, which is decently fast on land, and fly up the cliff. It’s efficient, but to me lacks so much of the spirit of GW2’s original mounts. Whilst you could still play this way — and I often do when solo — it’s become inconvenient to use other mounts when doing anything on a timer. Trying to get to an event, bounty, rift, etc? A flock of skyscales gets there first, bypassing any creative level design, and — oh, the event is over.
It just feels to me that skyscales, presumably intended to represent the freedom of flight, are just a roadblock in the way of more fun map design nowadays. The way new players whose only expansion is SotO are given an entire new way to unlock the skyscale, and given a permanent (to the SotO maps) rental skyscale — because the expansion is built around one mount, maybe two if you count the griffon at a stretch, and playing without it would be utter misery. I don’t think it’s a bad thing to give new players easier ways to get stuff at all, I really like it and it's something I'm always happy to see!! My concern is, when you’re fast-tracked to one specific mount, or else the expansion is blatantly unfun…that feels like such a reversal of the philosophy behind the original mounts — doing something new and unique, the idea of joy of movement. What’s joyous about the skyscale’s movement, that you couldn’t find in other games? It is wonderfully animated, but it has none of skimmer’s smooth grace or griffon’s dance with gravity. It just feels so bland, and brings down the map exploration aspect with it. 
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