#god this makes me want to list the rival battles in each region that have slapped me hard emotionally okay so
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team--galactic · 6 years ago
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kanto culture is having your ass handed to you on nugget bridge when you were unprepared to fight your rival
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carriagelamp · 3 years ago
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Weirdly enough, I often find myself reading less in the summer, since I have more time than I do during the rest of the year to do other things. Also artfight has been eating up more than a bit of my free time! But here’s a collection a graphic novels I sat around on the hammock reading, and some novels I finished up...
(Everyone go read All Systems Red, holy crow guys)
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A Whale of the Wild
The “sequel” to A Wolf Called Wander, though it doesn’t actually connect to the previous novel except in the stylistic/thematic sense. A Whale of the Wild is very much a standalone novel. And a pretty decent one! Personally, I think I liked Wolf more, but this one was a pleasant, informative read, with just the right amount of crushing dread sprinkled in. It’s about a young orca called Vega who is learning to become a new wayfinder for her pod but who still has a lot to learn, especially in an ocean that is becoming increasingly hostile to orcas and the other sealife that live alongside humans. When a devastating earthquake hits, Vega and her little brother find themselves separated from their family, lost in a now horrifyingly unfamiliar environment, and fighting starvation as the salmon that sustain them become more and more unreliable. It’s a desperate fight for survival as they search for food and their missing family. This book is written for a middle grade level, and does a really good job of putting the current environmental crisis into an animal’s perspective while giving the readers something to hope for.
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The Adventure Zone: The Crystal Kingdom
Every July I eagerly anticipate the next Adventure Zone graphic novel. This one is for their fourth arc, The Crystal Kingdom, in which Magnus, Taako, and Merle respond to a SOS from a floating laboratory that is gradually being consumed by crystals and which threatens the entire world should it fall into the ocean. Carey Pietsch’s art continues to be absolutely fantastic, so beautifully and hilariously expressive, and this one delivers some great Merle moments, lots of Carey Fangbattle, and, of course, Kravtiz. Kravitz, my beloved…
Anyway, I obviously always recommend these. If you’ve never gotten into The Adventure Zone, I totally recommend either trying these graphic novels — or even better, just go listen to the podcast because it really is both hilarious and creates a shockingly good and heart-wrenching story by the end.
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All Systems Red
I’ve seen The Murderbot Diaries on my dash occasionally, and it always looked interesting, but a friend’s recommendation finally compelled me to read the first novella of the series. And holy shit y’all. Absolutely the best book I’ve read this month, it’s amazing. Mind-blowingly good. Also, if you’re like me and want a good audiobook, it’s a nice three-hour listen, very chill!
Anyway, All Systems Red is about a Security Unit, an artificially created being that’s part-organic part-mechanical and all-company-owned-and-controlled. However, self-named “Murderbot” has managed to hack into the system that suppresses its own will, and is now coasting along, doing the least amount of work its job requires not to be noticed, while preferring to spend all its time watching the hours and hours of soap operas it has downloaded into its brain. And it’s a tolerable if somewhat dull life, until the science team that it's currently rented to is attacked and the whole mission goes pear-shaped. Suddenly Murderbot has to scramble to keep its humans alive… while its humans scramble with the realization that their “SecUnit” isn’t actually a mindless robot like they had all believed...
This story is both gripping and hilariously funny. Murderbot has such a unique voice and perspective and it’s an absolute pleasure to follow its story. I reallly need to read the next book...
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Asterix and the Banquet
A classic. I was startled when I realized I hadn’t actually read this Asterix story… but hell I’m not gonna complain, it lets me read one of the originals for the first time again! In this Asterix volume, the Indomitable Gauls and the Romans end up arranging a bet — the Romans intend to keep them under siege, trapped in their village, while Asterix is confident that he can easily evade them… and will prove it by going on a tour around all of Gaul, collecting iconic foods from each region in order to return and put on a fine banquet. So we get a fantastic adventure in which Asterix and Obelix run all over the country, pursued the whole way, while making cheerful stops at the various eateries along the way. Also the first book Dogmatix shows up in! All around, a wonderful read, fun like all the best Asterix comics are.
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Beauty Pop v4
A less impressive graphic novel. The first Beauty Pop is one of my guilty pleasure manga because… it really is pretty stupid but in the best possible ways. I mean, the whole thing is framed around hairstyling battles, like a shojo sports manga without the sports. It’s bonkers. Unfortunately, the series does not really manage to hold up, and it really begins to feel repetitive and dragging as it continues… as a lot of series like this do. *shrug* Unsurprising but still kinda disappointing I suppose. The building three-way romantic tension is mildly interesting if for no other reason than the main character Does Not Notice and Does Not Care about any of it, which is amusing and refreshing.
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FRNCK v5
Now this series only gets better and better as it goes. This is the first book of the second arc, and somehow the danger just seems to be ramping up and up and up. The cavefamily have lost their home… as well as Léonard and Gargouille. Heartbroken, shocked, and angry, Franck is the one who ends up shouldering the blame for their presumed deaths as the others mourn. Things only get worse when Franck finds himself separated from the family, and in the territory of another tribe, this one hostile and cannibalistic...
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Haikyuu v5
I continue to read this series because it continues to be charming… though it is beginning to feel, maybe, just a little repetitive. Kind of an inevitability with sports manga. But so far it continues to be good enough to overcome that. I’m not sure what I can say about this series that I haven’t already, so I’ll simply say it continues to be one of the most impressive sports manga I’ve read, and the author does a fantastic job of creating engaging characters, fleshed out teams, and really compelling relationships. I do genuinely adore all the main members of Crows, along with a number of characters from the rival teams as well. And of course it has some kickass volleyball scenes that are just drawn so dramatically they can’t help but take your breath away a little.
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M*A*S*H Goes To Maine
Meh. The original book of the series was actually quite good in my opinion. This one… considerably less so. The first part I enjoyed more, since it was about Hawkeye, Trapper, Duke, and Oliver Jones trying to set up the FinestKind Clinic and Fishmarket in Crabapple Cove (which… is just the best premise I could have ever asked for). However, the book spends most of its time describing the quirky lives and times of other people living in the area and I… just… don’t care. It was funny at times but… I just don’t care. I wanted to hear more about the main cast. Also I found this book felt more racist and misogynistic than the first which also put me off :/ Wouldn’t bother if I were you. Go read the first book instead, or better yet just watch the TV show which is an obvious banger.
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My Heart’s in the Highlands
I have had this on my “currently reading” list for so long but I’m officially giving up. It’s a really good book in theory but my god I can’t get over the pacing.
It’s about Lady Jane, a woman studying medicine in Edinburgh in 1888, and who suddenly finds herself back in the Highlands in the 13th century. Lost and confused, Jane is now at the mercy Clan Donald’s hospitality while she tries to adjust to this new world and hunts for her broken time machine. Fortunately, this hospitality include a burgeoning friendship with a red-haired warrior woman, Ainslie nic Dòmhnaill, who opens Jane’s eyes to the way the world could be.
Listen. It drives me nuts. This book should be completely up my alley, it has everything I like — IT HAS ALL OF ITS HISTORICAL FOOTNOTES CITED AT THE BACK, LITTLE EXTRA DETAILS ABOUT EVERY CHAPTER. THAT’S MY SHIT RIGHT THERE. DO YOU KNOW HOW MUCH I LIKE BEING ABLE TO GO OVER HISTORICAL DETAILS?? AND WELL RESEARCHED FOOTNOTES?? And yet it doesn’t. Fucking. Work for me. It has a kickass Scottish warrior lady as a love interest! It has a badass lady doctor! It has fish-out-of-water culture shock! But it also has a completely meandering plot, no sense of building tension, and a romance that just happens out of nowhere and feels completely unearned and uninteresting.
I would genuinely just rather read Outlander again, which I know has its own host of problems, but at least Outlander felt exciting and interesting and tense and funny. The romance built in fits and starts, it was complicated, and kept me interested. That book had me hooked (and has me hooked every time I reread it) whereas this book I’ve been sadly picking at for months like its a plate of overcooked spinach. This felt like an attempt at a queer, historically accurate knockoff which I would normally be super into but which just could not stick the landing.
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Moomin on the Riviera
My first time actually reading anything from the Moomin canon. I have zero idea how to feel about it! It certainly is as feral as I’ve heard described! Overall, I think I enjoyed it but it sure made me feel strange emotions I didn’t know existed. I’m not even going to try to describe it. Read it if you want a batshit insane anti-capitalist comic.
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Surviving the City
This was good in some areas, less good in others. It had a very interesting indigenous perspective on life in the modern city, the foster system, and The Missing and Murdered Indigenous Women issue, which I’ve never seen handled in a book before. Something about the pacing did not completely click with me and I found myself getting easily distracted, but it’s definitely worth the read just to experience it and look at the issues it deals with through the characters’ (and author’s) eyes. It did give me a lot to think about and wrestle with, which is sometimes the best thing a book can give you.
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Torchwood: Pack Animals
A really fun read, more so than I had ever expected! If you like Torchwood and want more stories about the team before everything goes to shit, this is perfect for that. It includes the entire cast, an interest mystery to be unravelled, lots of slavering monsters, Rhys being really wonderful and sweet (which I didn’t know I wanted until I read this book), and all the humour I expect from Torchwood. I had to send a lot of quotes to my long-suffering girlfriend who a) does not watch this show but b) needs to tolerate it because I find it too funny to keep to myself. It was good enough to make me go out another book of the series since this was the only one my library carried.
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currantlee · 3 years ago
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My Top 5 favorite Pokémon Boss Battle Themes
So, I fell into a pit of my Pokémon nostalgia. Don't look at me, I loved these games as a kid, and I don't enjoy what they have become. That being said, I really hope the Sinnoh remakes - both BDSP and Legends - are good, since Sinnoh was my first region and I'd hate to see it butchered. Plus, they look promising. But I'm not getting my hopes up yet, I'll wait for reviews.
Anyways, one of the things I enjoyed so much about these games is the music. I could probably hum you some of the Sinnoh tunes, or even sing the lyrics I imagined for them (it's obvious that Sinnoh is still my favorite region, isn't it?). Or I could list some of my favorite music tracks from all across the series. So... I did just that to get my hype energy somewhere 😂
So yeah, I hope you enjoy this little list 😊 I tried to explain the stories and memories associated with those musical themes as well as I can for those of you who aren't into Pokémon. That being said - spoilers for Pokémon OmegaRuby and AlphaSapphire, Pokémon HeartGold and SoulSilver and especially the Sinnoh games ahead.
Oh, and if you do know Pokémon - please leave a comment or reblog and tell me what your favorite boss battle theme is, I'd love to know!
Since Pokémon doesn't have an explicified boss definition, here is what I define as boss battles in Pokémon:
Rival Battles
Gym Battles
Elite Four Battles
Champion Battles
Commander Battles
Admin Battles
Legendary / Unique Pokémon Battles
Frontier Brain or similar Battles
With that being said, let's go!
#5: Pokémon UltraSun/UltraMoon: VS Ultra Necrozma
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I will admit, I haven't played the game. I heard this battle is actually pretty difficult, but I can't speak for myself on this. Pokémon games have stopped to be enjoyable to me with Sun and Moon, which had an amazing storyline and some great gameplay concepts, but just... Not enjoyable to me. And USUM seemed like cashgrab to me. I will say though, this musical theme has something and might as well be the best legendary battle theme of modern Pokémon for me.
#4: Pokémon OmegaRuby/AlphaSapphire: VS Brendan/May
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In Gen3, Game Freak tried out a new approach with the rival character. See, you always have a rival in Pokémon, and up until this point, all rivals were pretty much jerks. What this new approach was? Well... Let's just say they made the rival character the crush of the player character.
Depending on whether you play as Brendan (whom everyone thought to have white hair before ORAS, except Hidenori Kusaka and Satoshi Yamamoto, who make the Pokémon Adventures manga) or as May, the other will be the rival, and let me tell you, the game pushes this ship really hard in my opinion. It's no wonder why the manga chose to write Ruby and Sapphire, Brendan's and May's counterparts respectively, as a romantic couple, who even confess their love for each other - twice.
Their battle theme conveys this perfectly: this isn't two people who hate each other battling, these are two friends, who might like each other more than you like a casual friend, battling to spend time together. Despite that, both of them are determined to not lose.
One of my favorite moments in the entire game is the ending of it. After the credits (during which Brendan and May are riding their bikes home together) have rolled, you arrive at the pond where you and your rival first met, and they will challenge you to a battle once more. It's when you hear this theme, the one you've listened to every time you battled Brendan or May during the game, and it's just an amazing moment in my opinion, one that is accompanied by this soundtrack, following absolute silence.
And yes, I prefer the remake version of this track.
#3: Pokémon Diamond/Pearl/Platinum: VS Cyrus
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Since Kingdom Hearts is currently my main fandom and therefore most people following me probably know more about that series than about Pokémon, let me explain who Cyrus is: Cyrus is the Xehanort of Pokémon. And that up there is his battle theme. And safe for the one time they butchered it by turning it into a disco song for USUM, it's absolutely perfect.
I especially like the beginning. It conveys intensity and the dangerous situation you're in. I mean, Cyrus literally wants to destroy the universe to replace it with a new one he will rule as a god. He also regards all emotions as weakness and will openly admit that his grunts are useless and merely tools to him. Honestly, he is the most terrifying antagonist of the entire series to me, mainly because his plan is that of a madman, but he is actually serious about it (and unlike Xehanort doesn't let go of it even after his defeat).
At the same time, the musical theme sounds hopeful - like all will be good. And I mean, all is eventually good. You have your Pokémon with you, and Cynthis (who also has a badass battle theme by the way) helps you out too. Here is a great thing about the Sinnoh plot: Cynthia has been built up as a character you can trust, and her philosophy is the direct contrast to Cyrus'. So when she helps you battle Cyrus and Team Galactic - you know she won't let anything happen to you. Despite how terrifying Cyrus is as a villain, you know you're safe, because you have not only your Pokémon, but her on your side. Oh, and she is the final boss of the game. So in the end, you and your Pokémon overcome not only the villain, but also the person who held your hand the entire time.
Sorry this turned into me gushing about the plot of the Sinnoh games, but I can't help it 😅 On with the show!
#2: Pokémon HeartGold/SoulSilver: VS Champion/Red
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If Cyrus is the Xehanort of Pokémon, then Red is it's Yozora. And while his musical theme is technically not his alone, I definitely associate it with him more than I associate it with Lance.
One of the best things about Red in my opinion is how he is foreshadowed during the entire game. Like, in the first city you visit, an elderly man will tell you about a boy named Red who three years ago saved the neighbouring region Kanto from the evil Team Rocket. Then, you hear nothing about him for a very long time - until Blue Oak mentions him again on Cinnebar Island and you meet his worried mother at Pallet Town.
While Red is technically an optional secret boss, the game makes you want to beat him through the little details it reveals about him. That he is a legend, that he is the true Champion of the Indigo League... To me, his mother worrying about him was always what got me the most.
I have to say, I also got a soft spot for the 8-Bit-version of the theme, it's just not what I grew up with. I admittedly never played GSC. I also like the Gen7 take on the theme, which mixes the original melody with the Alolan vibes.
#1: Pokémon Diamond/Pearl/Platinum: VS Dialga / Palkia
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I don't know how, but they managed to make the piano in this theme as epic as a theme for those two Dr Who-deities deserve. It sounds mysterious and it makes you respect what is in front of you, without sounding bombastic like Arceus' theme (which is also freaking amazing, ngl). Not that that is a bad thing, but I feel like the mysterious vibe fits Dialga and Palkia, who are the embodiments of two very abstract concepts. Arceus is simply god, and that's that. But Dialga and Palkia are the embodiments of time and space, two concepts that are far more difficult to grasp than "god".
Dialga also has an amazing battle theme in Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky, which definitely deserves an honorable mention here (Palkia's theme in said game is okay, but they definitely got the short end of the stick IMO).
I really hope they're not going to butcher this theme (or Cynthia's. Or Cyrus'. Or any of the Gen4 themes really) in the remakes. But the one thing Pokémon didn't mess up completely for me so far is the soundtrack (except that one time they turned Cyrus' theme into a disco song, which really doesn't fit him at all). So I have faith in that at least.
What's your favorite boss battle theme in Pokémon? Leave me a comment if you like, I'd love to hear about it!
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technomaestro · 3 years ago
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Top 5 Video Game Soundtracks
Ok. Let's try this *again*. I had a whole thing written up and I accidentally refreshed the page, so tumblr ate the entire thing, and I lost it.
Destiny 2 There's a reason D2 is one of my all time favorite games, and the music for it is one of those reasons. Destiny 2's sweeping orchestral soundtrack is full of songs that encapsulate that grand, epic nature of the world and conflict you find yourself in as the Guardian. From the mission tracks like 1AU/Forge Ahead , Valkyrie, and Guns Blazin which provide this cinematic backdrop as you fight for your victories, to the epic swelling of the raid bosses where the tension in their first phases is replaced with triumphant moments where the tide turns as seen in Riven of a Thousand Voices or Insurrection Prime (even the most hated boss in Destiny has a pretty baller theme with tons of brass in it as you get ready to put him in his grave one last time after fighting him multiple times throughout the raid). Locations such as the Dreaming City have tracks that manage to encapsulate the mystery and history behind each location. No matter my feelings and critiques on the gameplay or the story, the music in Destiny 2 is just an absolute gift of musical genius. Michael Salvatori (yes, that same Michael Salvatori from Halo) is one of my favorite composers for the work he's put into that series. Favorite track: Journey ft. Kronos Quartet. This is the song that plays after the deafening silence that comes from escaping the city during the initial Red War campaign, where you montage your way through an unforgiving wilderness, powerless, as the city fades into the distance behind you. You've been beaten, your home taken from you, but the music swells with hope as you follow a sign from the Traveler - and you know you'll return to reclaim your city. I highly recommend taking a peek at the mission, as you can't play it anymore, to see what I mean as to how the track absolutely enhances the experience.
Hades Supergiant games - the people behind Bastion and Transistor, two other games with amazing soundtracks - really did knock it out of the park with Hades. This game's soundtrack is a wonderful blend of classic acoustic instruments (Check it out - it's called a Bağlama) mixed with metal and electronica to create a theme that evokes not only the aesthetics of the region, but also give it a modern twist that meshes with the dark, haunting vibes of the underworld that you reside in. Each track flows so well from one into the next, mixing perfectly with each area or character you encounter. And the two musical characters you encounter - Orpheus and Eurydice - add in plenty of musical flair to the game themselves. The motifs present in the songs are called back frequently to make it a coherent, consistent soundtrack, and it remixes so incredibly well. Favorite Track: God of the Dead - the theme for the final boss of each run, this track is incredible. Not only does it reflect the theme of Zagreus in a different key, showing the link between Hades and his son, before delving into this heavy, frantic track that perfectly encapsulates having to fight
Payday 2 There are exactly two ways to play Payday 2. The first is stealth - you won't have much in the way of music as you silently slip by cops, cameras, and civilians to reach your score. The other is the way I play, where you suit up in the heaviest body armor you can get, grab two automatic shotguns, and go to town to some of the best soundtracks in the game. Payday 2 has a unique musical cue system with it's audio during loud heists, where it amps up the tracks in time with what the cops are doing. At first, before you've been detected, you have the Stealth track which is always low and very basic to not intrude. In low points, like when you first go loud and the first responders arrive on the scene, you're in a Control track. Then, as the police gear up, it switches to a higher temp Anticipation Track, and then when the police storm your position, the Assault track. So each "song" in Payday 2 is actually 4 songs in one, that the game blends seamlessly together in order to match the audio with the gameplay. It's an incredibly clever system that keeps you immersed in the tension of the heist even as Bain, your mastermind, calls out over comms with instructions. And it helps that almost all of the tracks are exceptional bangers in their own right, with amped up electronica with great percussion and bass lines alongside rebellious hard hitting metal and rock. But during those assault tracks, there's something satisfying about hearing the build, reloading your guns, then timing you leaving cover to unleash fury with the bass drop. There's a great playlist here with links to the different types of tracks if you want to take a peek yourself. Favorite Track: I Will Give You My All - one of the few tracks with built in vocals. This particular track feels like the exact kind of music I'd see in a movie, and with the build I run in game for Loud stuff at the moment which incentivizes me running face first at bulldozers and cloakers, giving it my all is *exactly* what I intend to do in that game.
Horizon Zero Dawn HZD's soundtrack is full of the same sort of sweeping orchestral stuff that made me love Destiny 2, with tracks that serve to accentuate the world around you. The only reason it's down here at 4 and not higher is because there's a somewhat lack of variety; as a singleplayer story game, most of the music you encounter tends to be in cutscenes, rather than during gameplay. That isn't a *bad* thing however, and over the hundreds, if not thousands of games I've played, reaching #4 on the list is no small feat. The actual orchestral bits pair so well with being able to cultivate this theme of a world full of grandeur, the kind of which you'd see in nature documentaries. The various tracks illicit this feeling of a long forgotten hope, which if you know anything about the plot, ties in perfectly. The music that *does* play outside of the incredible cutscenes add to the world's aesthetic so well, pairing the sort of instruments you'd find people playing in the civilizations you encounter with the environments you find them in. Even the battle music, when there is battle music, is a tense affair; the game incentivizes you to stalk your prey, as Aloy is not a frontline fighter: she's a hunter among predators, and the music matches that tone. Favorite Track: A tie between Aloy's Journey, which provides not only natural sounds mixed with the instruments of the Nora and the underpinning of techno that permeates the story (in addition to one of my favorite musical things where you have these grand sweeping vocals that aren't actually lyrics) and Your Hand of Sun And Jewels, which gives off this sort of air of walking through city streets in golden sunlight, where people dance just a block away and you can smell the fragrant spices of the local cuisine. It makes me yearn and if I listen to it on full blast I can forget that I'm stuck at home for a moment.
Pokemon Heart Gold & Soul Silver Pokemon OSTs hold a special place in my heart because as much as I loved games as a kid, getting started on things like Mappy for the NES (which, now that I write that, really shows how fuckin *old* I am), Pokemon was one of the first things that I basically turned into my personality as a child. Silver version especially was one of the ones that *truly* got me going, as in Blue version I always felt one step behind my brother but Silver was *my* game, my generation. I have extremely fond memories of that game, from the Lake of Rage to trying to beat a ghost gym with a Sentret and it taking four hours because normal types and ghost types are just... immune to each other. But when Soul Silver came out and remastered the soundtrack, it brought back this wave of nostalgia. The bit tunes I remember had been brought to life, in a way that was recognizably Pokemon. Hearing it again brought back the waves of wanting to journey and be a hero again that when the game came out, I was sorely missing. The music in the game is upbeat and chipper, befitting a near solarpunk world that I want to live in. Iconic tracks remain iconic but with a bit of cultural flair, showing that the Johto region hasn't lost touch with it's roots. While it isn't the almighty trumpeting of Gen 3, the nostalgic tracks that are already evocative of nostalgia brings a yearning back for a time when things were simpler and I could just play games. Also, the Rival theme is *rocking*. Favorite Track: Route 26 Theme. Route 26 is also known as Tohjo Falls, the place which connects Johto and Kanto together. And for me, this route represents having reached a triumph and the energy to explore what's next. It's a critique directly against the Hero's Journey's unfortunate end, that they can never go home - the hero here *can* go home, but they choose to set out again for new sights. It's full of the fact that when it plays, you're taking your steps into something new, something bold, and full of new challenges that await you. It is, by far, one of my favorite tracks and the orchestral version brings me to tears.
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infinite-xerath · 3 years ago
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Thoughts on Sentinel and Ruined Skins
Alright, I plan to give my full thoughts on the entire event once it’s over, but for the time-being, I wanted to give my general thoughts on each skin so far. I’ll be putting this under a read-more for convenience.))
So I guess I’ll start by saying that I like the concept of the event as a whole, though I’ve got some gripes (as do many) with who was chosen to partake. I think, having played through the VN up to its current point, that they do a decent job justifying most of the characters who get Ruined/recruited. That said, it does annoy me that they didn’t even go all-in on the concept; one Sentinel and one Ruined champ per region could have been great, but then there are some regions that don’t even have one of each.
So yeah, in addition to giving my overall thoughts on each existing skin, I also wanna touch on who else I think could have been included.
Sentinel Vayne: In my opinion, the best Sentinel skin of the lot. Not only does it look good (arguably better than her original design) but Vayne is a natural fit for the Sentinels. She already devotes her life to hunting monsters and dark magic, so it absolutely makes sense that she would join up at least until the Ruination is dealt with.
Ruined Shyvana: I wasn’t so sure about this one at first, but I’ve warmed up to it now that we know how Viego’s possession works. Taking the worst aspects of someone’s personality and bringing them to the forefront? Yeah, go figure that Shyvana would give into her monstrous side and resentment for being persecuted almost every day of her life. You could argue that there were better picks, but hey, better Ruined Shyvana than yet another Lux skin, right?
Sentinel Olaf: While not my first choice, I can’t deny that it works in the long-run. The dude already has a history of fighting the undead in his endless quest to find a worthy foe capable of slaying him, and of course the Ruined King seems like a suitably worthy opponent for Olaf to go up against. That being said, I feel like we should have gotten a Ruined Champ from the Freljord as Olaf’s rival, rather than it just being Vex. I don’t mind Vex appearing when she did to have us encounter her for the first time, but she should have had a Ruined champ to help her, which leads me to...
Ruined Tryndamere: Come on, this one’s obvious. There are a few characters in the Freljord that might have fit the Ruined theme, but none more-so than Tryndamere, I think. The guy’s already got a whole thing about controlling his rage and trying to use it as a force for good in the Avarosa tribe. Imagine Viego corrupting Tryndamere and causing all of that primal fury to just explode forth. Plus, come ON Riot, Olaf vs Tryndamere. Battle of the Berserkers. Frankly, it’s absurd to me that Olaf hasn’t tried fighting Tryndamere already, given that they’re both too angry to die. He HAS to have at least heard about the Barbarian King, right?
Sentinel Riven: Honestly, this one is interesting to me. With the other Sentinels, we all kind of know/expect that they’ll return to normal once the event is over and go back to their status quo. Riven feels like an exception. As she stated herself in the event: she’s a wanted criminal in Noxus and it’s not exactly like she’d be super welcomed back in Ionia. She joins the Sentinels because she has nowhere else to go and no other cause to fight for once freed from Draven’s arena. Aside from Vayne, Riven feels like the one who’d most likely stay with the Sentinels once the event is over, even though I know that probably won’t happen. Still, I like her inclusion, all-in-all.
Ruined Draven: Honestly, not the one I would have picked. I mean, it’s just Draven. Absolutely nothing has changed from him being Ruined. Granted, I do think it’s absolutely hilarious that Draven’s worst version of himself is already just himself, an egotistical prick who craves attention, but there are way better picks in Noxus to see getting Ruined. I mean, the event teaser showed Darius getting possessed, and I think there’s a lot more to work with there. Also, am I the only one that thinks that Ruined Draven feels redundant when Soul Reaver Draven is already a thing?
Sentinel Diana: So this one I have some complicated feelings about. On one hand, it makes sense that Diana would join the fight against the undead for the sake of the Lunari. On the other, it feels like MOST of the Aspects should be getting involved with this. I mean, the VN has her say that the other Aspects ARE fighting the Undead all over Targon, but then you’d think we would wanna go and recruit them as well. Seriously, Taric? WTF are you, Protector? Also, Diana needing a Sentinel weapon is weird since we already confirmed that the Mist doesn’t like Celestial magic, but... Eh, the blade she gets is cool, I guess.
Ruined Pantheon: And here comes the controversial one... Right, so like many, I did not care for this skin. In fact, I still have reservations about it. I DO like that it is actually Ruined PANTHEON, because yeah, the Black Mist turns dead things undead. Go figure it could bring back the remnants of the war god lingering in Atreus. That’s a really cool idea, but there’s absolutely an argument to be made that it fucks with Atreus’s whole character arc and makes his seemingly indomitable will look like a joke... But hey, Viego himself said that he’d never be able to take a proper Aspect, which absolutely tracks, which kinda makes Atreus the only Targonian champion he COULD defeat and corrupt.
Sentinel Irelia: To be frank, not too much to say about this one. Irelia’s entire character motivation is defending her homeland against invaders, and... Yeah the undead definitely count as invaders. While someone like Shen probably would have been a better recruit for the Sentinels, Irelia works just fine.
Ruined Karma: And heeere’s another controversial one. Yeah, Karma is not the one I would have chosen. Honestly, just about anyone else from Ionia would have been a better fit for Ruination. Ruined Pantheon can be justified by the dead war god coming back and taking over Atreus’s body again, but Karma and her vessel Darha should have absolutely been able to resist it... And they kind of do. In the event, we actually do see Karma switching back and forth. She’s the only one we’ve seen fight back against Viego long enough to revert to her normal self, at least for a time. In fact, the implication that Darha is being corrupted while the entity of Karma itself fights back is neat. Still, I would have preferred Ruined Zed or something along those lines.
Sentinel Graves: OK, I love this skin. I don’t love the context around it. First of all, the fact that he’s the Sentinel for Piltover is dumb. Graves is from Bilgewater, and should have been the Sentinel we recruited there. I also don’t care for how Twisted Fate is completely missing and never even referenced from his story. Like, OK, Graves fled Bilgewater because it was already overcome with Harrowing. Fine. But... Did he just leave TF behind? If so, why does he have Fate’s blue card? There’s so much we’re missing here. I love that he’s joining just because he’s got a bone to pick with Viego, but Graves should have been the choice for Bilgewater. As for who should be the Piltover Sentinel? Well...
Sentinel Jayce: Think about it. Jayce is a character who’s had nothing to do in the Piltover/Zaun lore for ages. He already considers himself a hero and a defender of Piltover. Plus, imagine what a Sentinel version of his hammer would be like! Hell, Jayce’s whole conflict with Viktor revolves around their opposing beliefs around free will. Of course he’d have a word or two to say about the Ruined King, who’s running around and stripping people of their free will! On that note..
Ruined Viktor: Absolutely a perfect fit for Ruination. Under Viego’s influence, he could deem undeath as the next logical step of evolution, casting aside the limits of flesh and emotion for a spectral form where one’s thoughts were dictated by a single, “superior” consciousness. It would be a perfect contrast for Sentinel Jayce, and besides: we’ve already seen a ghostly version of this concept with Death Sworn Viktor. If Draven gets two undead skins, why not? Plus, we know that the Harrowing can effect machines thanks to Legends of Runeterra, so... Yeah. Ruined Viktor. Let’s go.
Sentinel Pyke: Another controversial one. While I like the general idea behind it, frankly, I would have just left Pyke as he is. We already have him fighting the undead in the Ruined King game, and we know Nagakabouros power can hurt the undead; there was no real need for him to pick up Sentinel gear. Much as I love the line “Wraiths, wraiths are on the list,” I would have just made Graves the Sentinel rep for Bilgewater and called it there.
Ruined Miss Fortune: This one just sucks. It absolutely sucks. The Sarah Fortune I know would have never gone to such lengths merely for power, especially when she already rules most of Bilgewater at this point. Her various short stories show her doing a pretty damn good job stamping out the warring factions challenging her rule, and even if she decided that she needed some kind of supernatural leg up on the competition, it’s not like Bilgewater is lacking in magic. Also, the design sucks, turning her back into the sex icon that they’ve spent the last 7 years moving her away from. Ruined Fortune sucks. As for who SHOULD have gotten the skin instead...
Ruined Gangplank: Now HERE’S a pirate lord desperate for power. He lost his ship, he lost his fleet, he lost his throne, he even lost an arm. Gangplank has been struggling to regain control of Bilgewater ever since Burning Tides, and while we haven’t heard much of him recently, it can be safely assumed that he’s not making much progress with how much control Sarah currently has. Gangplank is absolutely ruthless enough and immoral enough to bargain with the Ruined King for power. Plus, think about it: he’s already been “reborn” once, so to him, Ruination probably wouldn’t even be that big of a deal.
Sentinel Rengar: All things considered, I like this one. Rengar, I think, has one of the best justifications for joining the Sentinels. When Rengar’s jungle is invaded by wraiths, Rengar finds himself faced with monsters that even his skills cannot take down. Yeah, these undead are worthy prey challenging his reign as the apex predator in Kumungu, and if the Viego is their alpha, then he’s the target to go for. Now, obviously he’s still got a hunt for Kha’Zix that has yet to be resolved, but let’s be honest: we’re never going to see that rivalry conclude, and this is the most lore relevance Rengar has had in ages. I’m for this skin, though of course we do still have the issue of who in Kumungu would be a good Ruined rival for him. On that note...
Ruined Zyra: Alright, here me out. Ixtal as a region doesn’t have that many characters, let-alone good candidates for Ruination. Perhaps the best and most obvious candidate would be Qiyana, but I take issue with this for a few reasons. Firstly, accepting Ruination for the power to rule is already something we’ve done with MF/GP, and second, I don’t think the Shadow Isles aesthetic works super well with her elemental-swapping gameplay. I chose Ruined Zyra because, well, Zyra already wants to spread her plants far and wide across Runeterra, and the Mist would be a great method for carrying seeds, not to mention making her offspring harder to prune. Not the most deep, but yeah, I think Ruined Zyra would have been a cool concept to work with.
Lastly...
Unbound Thresh: A mistake. I’ve already made my opinions on Thresh’s lore abundantly clear in my rewrite for him, and this skin just destroys any hope for his character for me. This sexy E-Boy is unquestionably the worst thing to come out of the whole event, and whatever Riot is planning to do with Thresh in the future, it does NOT justify this design. Plus, the whole idea that an undead character can become “unbound” is just dumb. Like, when has it ever been implied that Thresh himself was actually bound in any way? He’s one of the few Shadow Isles entities that can freely leave the Mist, at least for a time! Yeah, this skin was a mistake, but Riot has to cash in on the simps, I suppose.
Anyways, I’ll give my thoughts on the story itself once this is all said and done, but for now, these are my takes on the individual skins. Hope you all enjoyed hearing me ramble.
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erinelizabethh · 5 years ago
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Caught Your Eye | Leon x Reader (7/?)
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Summary: Your little sister is the newest, most promised challenger to beat the region’s Champion. Leon is said Champion. You just have a Pikachu.
A series of drabbles following yours and Leon’s friends-to-lovers slow burn… years in the making.
1 2 3 4 5 6
Chapter Seven: Must Be Fate
Chapter Summary: Perhaps fate is something to believe in.
Fate is a concept, an idea to believe in rather than accept as fact. To believe in whatever was to come meant a sense of control in one’s life, and God forbid if this world wasn’t so unpredictable. Perhaps the word is meant to comfort you, to justify the shudder in your bones at the fast-approaching return to Postwick. In fact, Sonia can go on about how she dawdles in it all, only entertaining destiny when she sees fit which is… exactly the topic of conversation upon your first step in Wedgehurst territory. With your Rotom phone tucked in between your shoulder and your ear, heat traveling to a phone increasing in stupidity the more you couldn’t figure how to navigate it, you raise a shoulder to drag your duffle bag toward the column of your neck while kneeling to bring your able Pikachu into your arms. “She must be right excited to see Leon in the flesh again, huh?” Sonia inquires in fact, expecting proof of delight in return.
The girl famous for her peach strands of hair and her brilliant knowledge of the region remains your friend through passing texts and selfies with your now ex-best friend, and his now rival Raihan. Unlike everyone else, she’s that rock that is dauntless of abilities that near rival a ghost type, choosing to spend moments of her day checking in with a, “What’s goin’, love?” despite your schedule too full to respond to left messages. Sometimes if the nostalgia is too much to bear, she recalls of outings the four of you had however rare, taking quick detours on routes home because you finally caved and relished in the way the sun’s rays traveled in the waves of the lake beside her home. Sometimes she’ll sign off her messages with a plead for you to return through the excuse that Leon and Raihan are down to one bookworm to tease; she misses a friend, a fellow girl, someone whose contact means more to her and less to you as the years are counted and lives are left behind.
No one’s fault but yours, you suppose, it was difficult to detach from the village girl in you to make residence in the city. Contacts of old classmates nonetheless are found upon the habitual scrolling through lists of numbers foreign, all besides your mother, Lydia, and Sonia having to deal with a fleeting existence never picking up. If only any of those people fortunate enough to hold a spot in your memory even bothered to call, but again, no one’s fault but yours. With a few updates every day from Mum about the abundance of Butterfree’s among her plants as if you care and a few more from Lydia mentioning a girl she’s crushing on in University as if you have any right giving her advice, your phone is dry with your recent calls your mentor and boss as the only source.
At this point, you’re not exactly positive why you bought this device.
Your Pikachu nuzzles her rosy cheeks into your forearm, appreciative of that buzz she experiences when her owner gives her attention. “He texted me back a, ‘yep’ when I told ‘im, I mean Sonia… he’s definitely a bit cross with me— oh, but the hat—“
You step outside Wedgehurst Station to find a crowd of people in your vision, and the very man invading your thoughts as the object of their affection. They ogle over the cape that dresses him so proper, aware of how contagious his smile can be, salivating at the amount of patience required to fully tame his winning Charizard. There are sparkles in the eyes of each aspiring trainer and parent searching for a distraction, asking him of favors to amuse them just a little longer. You’re somebody that doesn’t deserve paying mind to, except Leon has to perk up at your voice and turn to meet your entrance home, successfully diverting the attention from him and his most trusted Pokémon to someone who wanted none of that. The inhabitants of Wedgehurst turn heads at Leon’s change of behavior and the source, and you lower your phone from your ear as your gaze shuffles at every direction but the one where he is in your direct line of vision.
… And there it is, in your periphery. Your gift to him.
No one walked the world without finding his name on a billboard, his face plastered in hyperbolic documentaries of how the boy from nothing rose to the top and became the Champion of Galar. The world knew he was loved, yes, that he packed up his wardrobe and set out at the age of sixteen, yes, but did they know how good he was at remembering birthdays? His mother would tease him in passing by posting a picture of him when he was a teenager and the population would go mad and exclaim about his braces but were they there during his woes of them being too tight, too fragile? Would anyone have cared if he wasn’t a winner, if he wasn’t always a winner? So many questions and yet, you would think being twenty-three, all the time in the world would be offered to you to answer them.
You followed Leon’s journey to twenty-four through the eyes and ears of others, lips flat as you witnessed him having the time of his life. Lydia, with the occasional snapshot of his rare visit to his home, would encourage a grin from the adult when he found no reason to frown. You would scroll down Hop’s feed, his stan feed if you will, claiming that one day he would be Champion just like his brother, analyzing the stream of Leon’s many battles and victories. Then, if you were courageous enough, the next tab would be reserved for his mother’s profile—still kicking, still tagging your mother in articles about gardening. The occasional upload of Leon’s pose would show up if you scrolled further, with Mum sparing time to comment about how his signature stance kind of looks like a Charizard which was kind of the point, followed by the demand for him and you to meet up in Motostoke. Of course, your name in bold was to be your limit, and you proceeded to exit the application to bang your forehead against your phone two, three times.
His appearance is just as in the pictures, except you’re now able to put a voice and a soul into them. The boy, now a man, can’t seem to avert his gaze from what he deems is the more pressing matter at hand, his cheeks losing its color the more he eyes the color that fuses within yours. His hair reaches yours in length, undoubtedly as soft as silk, and perhaps one day there would come a time where he would allow you to braid it in a design that accentuates more of his silent gratitude. You squint to find the regret in his eyes, maybe contempt, only finding dandelions that sway in the lovely, constant breeze. There is no difference to be found in him so far but the growth on his chin and the tufts of hair that far outmatch yours. Rather than spare his many glances at you, gaze aligning so perfectly with the other, he now follows you to a height stunted just because your body isn’t built to be tall. However, although the number of contrasts is small, they are too significant to ignore, and you can’t help but notice that there can be no return to a boy strife with the burden of crooked teeth and expectations. Leon, although no longer a best friend, remains but a spirit meant to haunt you because no one can seem to let him go. You, unfortunately, are no different.
You, however, appear to have been obscured from both families’ requests for selfies or photos of your new flat, only a comment of how you’re welcomed at your new position, partaking in research that no one cared to find out about, so it’s quite a shock to him to find you seven years later under a new light. Quite some time has passed since yet the years have been kind to you, he’s sure. You deserve it, of course, but maybe you don’t; some part of him has to remind him of what you did to him. Regardless, there exists weights beneath your eyes, no doubt an accumulation of years of studies, yet you compensate for it with lips soft and glossy. The second that transpires before you shield your face from the sun, your irises shimmer underneath it’s rays and he’s thrown back to when the two of you were teenagers and the sun set over the horizon at just the right time when you were just in the right spot, and he’s as mesmerized then as he is now.
Boy, does he hate it.
There is something you haven’t seen from him since you departed: a frown upon his lips that deters those who find solace in his abiding smile. Eyebrows narrowed if only for a moment, the relief of those that know a caricature of him returns when he puffs out his chest, permitting you from defacing his image by forcing out a, “Welcome home,” despite, you know, not coming back for seven years. The smile that reaches the surface is unsettling to you, as behind it there are cracks in which you are the cause, imprints of memories better off forgotten because you made them undesirable. You return the favor in contrast to Pikachu squirming in your grasp, settling with the familiarity of the boy before her. His Charizard simply huffs out his dismay, gaze observing the tremble that crawls up your skin and threatens to make an already horrid situation much worse. He flexes his growth from the cheeky yet promising Charmander to the inviolable Charizard the world knows, all because you can’t seem to stop breaking his owner’s heart. No difference found, as perhaps his form of discipline during your many study dates alone with him really was punishing you for the inevitable.
Lydia and Hop are in the back of this mess, balanced on top of their toes to witness the commotion over the shoulders of passersby, murmuring under their breaths of the lack of timing that warrants such a situation. The two grown, yet not grown enough, graduates jostle shoulders to get through to the both of you, and it is then that you notice of the increasing similarity in behavior and appearance between Leon and his sibling. Of course, there’s no time to worry about it lost, as Lydia grasps your free arm and grants you a favor after years of you slacking as her sister and her confidant. When she drags you from the fray, calling for Leon over his shoulder of her intended whereabouts, you’re not at all occupied with the intimidation of unwanted attention and off handed clicks of the tongue.
Out of all the caps to wear…
Out of all the trinkets and parting gifts that would remind you of home…
You wear mine.
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bubby-the-clown · 4 years ago
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Sword and Shield are failed clones of Sun, Moon, Ultra Sun and Ultra Moon.
I don’t know if anyone has criticized the game on this particular front yet (probably, but call me Captain Overkill, I’m here to do exactly that.) I am just a salty bitter fan who recently had the displeasure of dealing with Isle of Armor. Being a life long Pokémon fan, I am willing to put up with a lot! I love literally every single generation EXCEPT Gen 8, so please, bear with me through this wild ride.
So... what do I mean when I say “Failed Clone?” Well, what I mean is that there are many similarities and... things so blatantly recycled from SMUSUM, at least, in the story department. Let’s look at individual characters, and what makes them similar/clones in my opinion. So, let’s start off with our lovable neighborly rival: Hauop. I mean Hopau. I mean... okay, so that’s the thing... Hop and Hau are both giddy trainers who are motivated in no small part by wanting to live up to a family member they admire, who happens to give them their Pokémon. In the case of Hau, this is his grandfather, Kahuna Hala. In Hop, this is his brother, Champion Leon. These two kiddos are our first friend, a neighborly sort who chooses the Pokémon weaker to our own. They both have sunny dispositions and clash with one of our other rivals, who I will umbrella as Mean Rival.
Next is our non-combatant investigative friend who desperately wishes to unlock the secrets of the legendary Pokémon of the region. Lillie and her Tethered Counterpart, Sonia. Yeah, no, look. They both have the same goal and are both nerds who don’t fight (unless ya wanna talk about USUM’s after story, but...)
For bonus points, both live with and are the proteges of their regions’ respective professors.
Now... mean rival time. Gladion the tormented enforcer, and Bede the brash enforcer. Okay, so these two actually have a fair few differences, but I’ll cover the similarities first. Both are the mean rival who don’t have a starter Pokémon. Both work for an evil organization, and both can be pretty abrasive, especially towards each games’ neighbor. They are also both betrayed by their respective organizations, and by their parental figures.
Okay, so maybe they just copied some of the main rivals and friends? That wouldn’t be a huge issue, right? Well, uh... yeah. That’d’ve been fine, really. But strap in, cause this is only the beginning (oh dear god help me.)
So... the overarching story... in a region with a strange phenomenon that allows Pokémon to dish out extremely powerful moves, a new trainer aspires to be champion, their plucky neighbor boy alongside them. They are eventually accompanied by a girl, aid to the professor, who wishes to unlock the secrets of the legendary Pokémon of the region. This quest is very important to her, though she doesn’t take part in battle.
Eventually the future-champion confronts the evil team of the region; a ruffian group of punks out to just plain cause trouble for those trying to participate in the region’s Challenge. All the while, a benevolent corporation of do-gooders looms over the region, providing much needed aid where they can. This fanciful group is led by a dashing and well dressed corporate leader who is accompanied by their rather abrasive assistant.
Now, you eventually decide to confront a leader of sorts... one who resides in a dark and dreary, run down, enclosed town (seriously, what an odd and specific thing to copy). You work your way in, confronting evil team grunts, until you face off against the leader of that evil team! Of course, you win. (And eventually the evil team leader fights alongside you against a greater threat!)
As you venture through the region, you perform the shenanigans typical of the Pokémon series, battling people and earning tokens that will take you to the very top! However... a dark turn of events will occur that causes great calamity within the region. (This is where things kiiiinda shift over into Ultra Sun and Ultra Moon territory. So remember that when I talk about the big bad evil villain and the monster they cannot stop).
As it turns out, the do-gooders of the region’s benefactor group are actually DO-BADDERS! Because, ho boy, they are actually attempting to stop an ancient evil from attacking the region and shrouding it in darkness! Which on its own wouldn’t be evil, but through their twisted methods, they take things too far. However, they aren’t enough to stop the alien beast that shrouds the region in darkness! So you and the legendary Pokémon of the region face off against this monster and save the day! Woo hoo! And you can even catch it right before you face off in the championship battle. And then you make history by winning said battle, and then you can go off and do... other things. The end.
So uh... yeah. There are a lot of blatant similarities. Team Skull and Team Yell. The Aether Foundation and Macro Cosmos. The mega evil beast that CAUSES DARKNESS TO OVERTAKE THE LAND! There’s... so much.
I could probably make a list of the things I do actually like at some point, maybe. Y’know, if I am not executed publicly for this.
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diamond-song42 · 7 years ago
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The Nonsense Thing in Diamond’s Head Today 4: My Favorite Pokemon
*Lusamine header for no reason whatsoever*
Diamond here with another weird thing. To further expand into Pokemon-related topics, I thought I’d teach you a bit about me and direct your attention to my header photo. That is a grid of my favorite Pokemon of each type. Why did I choose those? What significance do they have? You’re about to find out! I will list these in order by type - I have no real order for which ones I like more than others. Let’s get started!
GRASS: SERPERIOR. Serperior is the final form of Snivy, the Gen 5 Grass starter. I pick Serperior for two reasons. First, its Hidden Ability. Contrary is one of the best abilities in the game. Serperior uses it masterfully. It has access to Leaf Storm, a move that usually lowers the user’s Special Attack. But with a Contrary Pokemon, that Special Attack is going straight up. Yes, each turn a Contrary Serperior uses Leaf Storm, it will only get stronger. If that’s not fabulous I don’t know what is. Reason 2: It just looks so cool. It’s a 10'10 snake. It could literally kill and eat you. So regal and snaky.
FIRE: INFERNAPE. Infernape, the final form of Gen 4 Fire starter Chimchar. Infernape holds special significance to me. I started my Pokemon journey with Pokemon Diamond, knowing nothing about the game or creatures within. Chimchar was my first. Yes, Chimchar is my equivalent to Ash’s Pikachu, Brock’s Steelix, May’s Blaziken, Dawn’s Piplup, Serena’s Braixen, and Lillie’s Vulpix, Snowy. Infernape and I went through a great journey together and I couldn’t ask for a better partner.
WATER: SHARPEDO/MEGA SHARPEDO. Though Infernape might be my first, Water is in fact my favorite type. Sharpedo, Archie’s partner, wasn’t a Pokemon I gave much thought to until Gen 6. Gen 6 gave it a pretty great boost with a Mega Evolution. There’s a combination I like to use with my Sharpedo. First, I protect it for a turn (or two if I’m lucky) and let its Hidden Ability Speed Boost bulk it up a bit. Then I Mega Evolve it and let Jaws tear up the field. It’s a Pokemon that can use Strong Jaw to its advantage! Not to mention the Mega Evolution is sick. It’s super big and has spikes protruding from its nose. You are not safe. I’m still waiting for a Pokemon parody of Sharknado with Sharpedo. It is my first and favorite choice of Mega.
NORMAL: SILVALLY. Here’s another one falling into the “Cool Looks and Ability” category! It’s Gladion’s best buddy and discount Arceus. The discount Arceus factor is part of my reasoning for choosing it. The other is its utter versatility. All its stats are equal, meaning it has ground as a Physical Attacker, Special Attacker, or maybe both. Its signature move, Multi-Attack, will always be STAB, Memory or not. And have you seen Gladion’s Silvally? So cool.
ELECTRIC: LUXRAY. The electric lion of the Sinnoh region takes this slot. I’ve always liked Luxray’s appearance. That jet black fur with the gleaming eyes is really intimidating. Speaking of Intimidate, it has the ability going for it (even if its stats are trash). Not sold on why you should like Luxray? Look at Clemont’s. He’s so cool. He’s Clemont’s war beast that lights up the field with Electric Terrain and jumps on Ash. “A Campus Reunion” is one of my favorite episodes of X and Y, and Luxray is a big part of that.
PSYCHIC: MEOWSTIC. Oh yes, I am choosing the advanced version of demon spawn cat Espurr for this one. Meowstic has a unique concept in that both genders have different appearances, movesets, and abilities. Females go on the offensive (which is awesome in itself), while males stick to defense. The male sticks out here for me because he has access to Prankster, a great ability that gives priority to status moves such as Swagger, Taunt, and Torment. The female has access to Competitive, which is okay but not as great as Prankster. The male also just looks cooler. The vivid blue with white stripes just feels better to me than vice versa.
FIGHTING: LUCARIO. The Pokemon that helped decode the mystery of Mew! I love Lucario. It has reached the iconic state shared by Pokemon such as Pikachu, Charizard, and Mewtwo. While it may not be the best stat-wise, its character makes up for that. It’s a loyal puppo that can throw Aura Spheres and make bones in its hands. I mained it for a while during Smash. And can I add how cool it is in the anime? Maylene’s Lucario takes no shit from her because it knows she can do better. Cameron may be a pathetic rival, but his Lucario is really tough and relatable (seriously… have you seen it eating ice cream?). Korrina’s Lucario is loyal and truly wants to improve when it can’t control its Mega Evolution. Lucario’s Mega is cool, but underwhelming compared to others. I will always stick with my original Fighting-Steel puppo.
ROCK: LYCANROC MIDNIGHT FORME. In case you didn’t get the hint from my Lucario analysis, I love dogs. Lycanroc is an awesome dog. Three forms, all with different strengths and cool links to the elements. None of them are the most superior in competitive play, but they’ve already become infamous among Pokemon fans. I choose the Midnight Form as my favorite because it’s an awesome rock werewolf. It just looks so cool! It also executes its special Z-Move, Splintered Stormshards, the snazziest. Midday Lycanroc is a standard loyal Poke-doggo, but it doesn’t have the same charm as Midnight Lycanroc for me. Dusk Lycanroc is a fusion between the two, but my OCD will not ignore that blue and red do NOT make green. I’ll battle with my loyal, badass lycanthrope any day!
GROUND: MUDSDALE. THE GORGEOUS HORSIE OF THE ALOLA REGION! The minute I laid my eyes on Mudsdale, I knew it would be awesome. I doubt you’re surprised if you read my content. I love how it’s based on the Clydesdale horse, which can get HUMONGOUS. (Google them!) I’m 5'9 and I could ride this if it was real (unlike Charizard)! Its Stamina ability is superb and has helped kick my ass many times. Plus it has cool dreadlocks! Not to mention its connection to Hapu, a perfect cupcake of a Pokemon character. I fully expect that Pokemon theme park that’s opening in 2020 to have a Mudsdale merry-go-round. I NEED TO RIDE MY PONY.
FLYING: DRIFBLIM. Gen Z, a long time ago when we played with Wiis, we had a game called My Pokemon Ranch. The game allowed you to watch Pokemon up to Gen 4 and transfer your own Pokemon from Diamond, Pearl, and Platinum. You can also visit other people’s ranches, and when you do, a Pokemon close to you follows you. That Pokemon for me was Drifblim. The dopey-looking balloon thing from Gen 4 was glued to my side when I visited my friends. I’m amused that it’s gaining some viability in tournament play now with Tapu Lele and Unburden. My choice is less about the tournament play and more about how a balloon was my best friend in a cheesy Pokemon spin-off.
BUG: SCOLIPEDE. The largest Bug-type in the Pokeverse. I was still a little naive when I got Pokemon Black. Scolipede was one of my first captures in the game and became a staple of my team. I love its design. Most Bug-types are pretty small and don’t intimidate the opponent too much. Scolipede does this. It’s even larger than Buzzwole and Pheromosa! The stats and abilities got a mild boost in Gen 6, with the Attack gaining an additional 10 points and its Hidden Ability becoming Speed Boost. I do believe my wonderful horror movie beast is underrated and should get more appreciation instead of being delegated to an antagonistic role in the anime.
POISON: MAREANIE. James’s latest crush also has a spot in my heart. Mareanie has a wonderful design. A blue and purple color palette that can poison a person with less effort than Nililego. Mareanie and her evolution, Toxapex, have access to two boss abilities, Merciless and Regenerator. Toxapex is cool, but it’s a theory I have with Mareanie that causes the pre-evolution to win me over. If Mareanie can fully wrap herself around James’s giant head, it could wrap around my torso and carry my necessities in its tentacles. It’s a companion and a backpack! Thank God for Mareanie.
DARK: WEAVILE. Another Pokemon I have fond memories of from my Diamond and Pearl days, Weavile is the long-awaited evolution of Sneasel from Gen 4. I caught a Sneasel and played around with her for a while… AND THEN MY NAIVE BUTT LEARNED HOW YOU EVOLVE IT. I patiently waited until it became dark outside and I leveled Sneasel up and BAM WEAVILE. Weavile became one of my most used Pokemon in that game. For tournament play, its stats are actually pretty good, and both its abilities (Pressure and Pickpocket) do damage in different ways. And it just looks so menacing! That’s what a Dark-type should be.
GHOST: MIMIKYU. I mean… what’s not to love about a Pikachu clone? Okay, it’s not a clone in the essence of Pachirisu or Togedemaru. The concept around it is so heartbreaking and creepy and lovable. Unlike most Ghost-types, Mimikyu just wants to be your friend! It’s super powerful, too. Its Disguise ability is amazing and can change the dynamic of a battle in seconds. Its typing also gives it few weaknesses and THREE immunities. And need I mention the Z-Move? It’s the best Z-Move I’ve ever seen. Splintered Stormshards is cool, but you really need to look out for the dreaded Let’s Snuggle Forever. Mimikyu just wants to do its best for you and you should love it.
ICE: ALOLAN VULPIX. Yes, Snowy is in on this! I’ve always loved the Fire-type Vulpix. But when it gained the Ice-type, it became 10 times fluffier! It’s a walking cotton ball! I’m disappointed Build-a-Bear only has the Fire variant because I want to get the Ice variant and hug it and love it and pet it and squeeze it. And y'all know by now how I feel about Lillie and her family. Snowy is so supportive of her! Even though she’s the youngest Pokemon of the main characters, she clearly understands Lillie’s past and trouble with touching Pokemon. She gives Lillie a nice distance while staying close. One of the most supportive Pokemon I’ve ever seen. And I want one as a pet. (Oh yeah and it and its evolution have access to Snow Warning which is also pretty fab.)
STEEL: EXCADRILL. I have a special relationship with the Subterrene Pokemon. The minute I saw Iris’s Excadrill, I wanted to train one. It looks awesome! A badass drill mole with a ‘tude. And it can hold its own in tournament play! Defensively, its typing is awesome. The Steel-type can resist so much and switch into Toxic without fear. It can learn not one, but TWO OHKO moves (Fissure and Horn Drill). And the three abilities it has access to are all great. You could go for pure power with Sand Force, get the upper hand on speed with Sand Rush, or negate abilities like Levitate and Fur Coat with Mold Breaker! Its small size doesn’t do it justice considering how big of a threat it is.
DRAGON: DRAMPA. FALKOR. At least that’s what I thought when I saw Turtonator’s Moon counterpart for the first time. Believe it or not, Falkor actually has some things going for it! Two out of its three possible abilities are amazing. Cloud Nine removes the effects of weather, while Berserk shoots that Special Attack up after HP is halved. Plus, it’s so fluffy! Lana and Mallow playing with this guy gives me all the feels. You do you, Falkor.
FAIRY: PRIMARINA. I end this list by fawning over the final form of our beloved Popplio. I was hesitant as to what the clown seal would evolve into. But this thing just straight-up Neville Longbottomed. It is beautiful! It looks like it came out of a Disney movie. Its battling skills aren’t too shabby, either. Sparkling Aria hits everyone on the field and heals burns for some reason. But it could help heal a partner with Water Absorb or Dry Skin. The Z-Move this can turn into, Oceanic Operetta, just blows my mind with the animation. If you want a reason to use Sparkling Aria, the Z-Move is a good reason. But let’s get to the best part: Its Hidden Ability, Liquid Voice. HYPER VOICE IS WATER NOW. 'Nuff said.
And now you know my favorite Pokemon. My team and I would love a battle sometime. Diamond out!
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wariest · 7 years ago
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as flies to wanton boys are we to the gods; they kill us for their sport. 
BASIC INFO
name: daiam
age: 19
alliance: imber
occupation: knight
marital status: unmarried
faceclaim: skandar keynes
( trigger warnings for abuse, violence, war, death, and toxic relationships. )
BIOGRAPHY
he wasn’t born a fighter. as a child, he’d wanted an education in science — he’d always held a fascination with stars and celestial bodies. unfortunately, it wasn’t a mutual feeling. the heavens were against him, handing him the worst of circumstances: his mother? a lowborn laborer of mixed ancestry. his father? a no-show. being born of an unlawful affair merited the resenment of his imber-born stepfather and half-siblings, while his calx-raised mother passed to him her anger at the man who took her dignity and her heart and her optimism and left her nothing but a shameful reputation and one bastard boy to care for.
peace is a strange and foreign thing. if the region had ever been peaceful, he can’t remember it; the war began four years after he was born. it didn’t help that he lived on the border of the two territories, or that the land of his residence was the supposed root of the dispute. home became synonymous to warzone: calx struck imber with trebuchet projectiles and his stepfather struck his mother with relentless fists. and war left him with two important lessons: violence was always the answer and forgiveness was never a question.
he was a bastard, lowborn, and poor. an education in science was out of the question. still, the desire to escape and rise above his status persisted. having no special skills or education that could help him find an occupation, he was forced to do the only thing life allowed him to do: fight. at eleven years old, daiam began training as a lnight. he wasn’t the best at it, but he definitely worked the hardest. no one has determination greater than that of a bastard with something to prove. daiam lived and breathed swordfighting; sheer tenacity got his skills improving at a rapid rate, and eventually, at the ripe age of fourteen, he was knighted. 
his superiors grew impressed with his ferocity in battle, recognizing the young boy as a formidable asset. daiam did not stop striving. he pushed past perfection; determined to make sure they’d forget his roots and instead see the person he had built himself to become.
but glory comes with a price. having grown up on the border, the divide between cultures isn’t quite as clear, and whenever he drives his sword into an enemy’s flesh he can’t help but feel that he’s killing one of his own. though each body he breaks is another stepping stone to higher status, his conscience grows weary as remorse weighs down his shoulder. if his mother hated him before, she loathes him now, and so do the rest of the calx natives, he assumes. imber looks at him and sees a weapon; calx looks at him and sees a monster. he can no longer decide which is worse.
now, a new enemy rises, assuaging divisions between people. sure, the infection’s a tragedy, but it’s also an opportunity to protect humanity and drown out his sins, a chance at clearing his conscience,  a chance at redemption. 
he wasn’t born a fighter, but god knows he’s ready to die one.
WANTED CONNECTIONS ( ft. quotes from edmund of shakespeare’s king lear not narnia )
❝  yours in the ranks of death  ❞ comrades.  these are fellow soldiers that have gained his respect and loyalty. exclusive to house imber. ( taken by callum saxon and alistaire lennard ! )
❝  fools by heavenly compulsion  ❞  friends.  not necessarily in the military, but people daiam has known for a long time and can be himself around. ( i just want to explore the more light-hearted side of devrim that he hasn’t shown much due to the amount of character development it requires in the normal verse. also , he only has One friend in the normal verse like, please be kind enough to give him some in this pLEASE ) ( taken by ashley banks, but still open ! )
❝  we were villains on necessity  ❞ rivals / enemies. ( OPEN )  it’s impossible to make a living out of fighting without making a few of those. they’re both probably just doing their jobs and resent each other for the mere fact that they serve different houses. exclusive to people from the house of calx.
❝  our father’s love is to the bastard  ❞ biological father or half-sibling on father’s side. ( OPEN ) white. if it’s the father, it’ll only work if your muse is above mid-thirties and also the type of person to get someone pregnant and leave. uh just give me estranged family angst?   p l e a s e 
BONUS ( ft. the princess bride quotes )
❝ as you wish. ❞ crush. ( OPEN ) unrequited love/infatuation sort of thing. no gender preference, but keep it age appropriate. also preferably someone of higher status. think prologue westley and buttercup, yes? infatuation is unfamiliar to daiam, and he’s always been more of a man of action than a man of words, so when a crush springs up he doesn’t really know how else to show affection other than doing whatever they say. ( taken by ingrid sergeant ! )
❝  my name is iñigo montoya. you have killed my father. prepare to die.  ❞  I N I G O  M O N T O Y A. it’s all in the name. daiam has killed your muse’s father and your muse seeks revenge. tbh it doesn’t have to be their father and it doesn’t have to involve revenge, but a lot of anger and angst o my ? this is preferably for ppl of calx bc it was a war kill. list E n, please give me thsi. i beg u,,, PLEASE   ( taken by olivia staford ! )
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kapanbenernya · 6 years ago
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Horizon: Zero Dawn -- There’s Only One or Two Giant Dinosaurs
Did you know that I own a PS4? Of course you don’t, why the fuck should you care? I’m literally a stranger on the internet that communicates to you via an internet post floating on the information superhighway like a piece of turd lost in the everflowing sea of turds in a septic tank. But enough rambling on the subject of human feces and back to the topic at hand, I own a PS4.
I used to own the PS2 and I remember having a CD holder shaped like a thick book that holds all my PS2 DVDs, and I remember it being filled to the brim until I have to double-stack the DVDs or else it won’t fit. So why did I bring this up? Because I want to compare that to my PS4 library which consists of 4 blu-rays. No I’m not fucking kidding, I only got 4 games, two of which are a copy of Bloodborne that I had to buy twice because I bought the wrong fucking region and the DLC won’t connect. 
Maybe right now you’re asking yourself, “What’s with the rambling man?” and well... Here’s the thing, I’m gonna be honest from the start: I wasn’t that into Horizon: Zero Dawn (HZD). I bought it just as a filler, to bulk up my library of PS4 exclusives. So yes, I just wasted two paragraphs explaining that I didn’t buy HZD because I think I’ll enjoy it, I bought HZD just to own it and maybe get a kick out of it or two.
Oh well, let’s talk about the game anyway
In this game, you play as Aloy, a woman without a mother in a tribe that places value on matriarchy, which is why she is branded an outcast by her tribe. Wait what? Doesn’t matriarchal society puts more privilege and power on women? So why was she shunned? She’s a woman! Shouldn’t she be given power instead of you know, kicked out?
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Something tells me this tribe doesn’t respecc whamen as much as they think they do
But Aloy isn’t all alone in this cold cruel robotic world, she’s got a foster dad whose name I already forgot. I mean it’s not my fault, he’s not that important anyway. All he does is teach Aloy everything she ever knew so that she can go to the yearly outcast acceptance tryouts, nothing important there. Sarcasm aside, it’s still kinda true that his only purpose in the game is to be the plot advancing sacrificial lamb. No spoiler alert needed! His death flag has been raised ever since he become the parental figure of the protagonist, kinda like Batman’s parents or Uncle Ben. 
But no worries, his sacrifice wasn’t in vain because Aloy finally gets accepted into the tribe! By virtue of being the sole survivor of the test because some tribe of edgy fuckboys killed everybody else. And not long after, some killer robots showed up at the door, late to party and and thrashed the place up some more. With the tribe left in tatters, Aloy is appointed as a scout and sent into the world to figure out the threat that looms over the world. Also, Aloy may or may not have been born from a mountain and now have a personal quest of finding out about her origin. And if she had extra time, probably find out whatever it is the old Shaman smoked until she came to the flawless logic that mountains can give birth to humans.
The threat is, as usual: robots gone apeshit
Have I mentioned that the setting of the world is a post-apocalyptic world where people formed tribes and most animal have been replaced by robots? So yeah, two very important aspect of the HZD world. Anyway, the robots and the humans live happily among each other, and by that I mean they kill each other every time their gaze meet. But so far, things have been manageable as long as the humans stay the fuck away from the robot’s territory and vice versa. 
Let me explain about the robots a bit. The robots are various versions of wild animal replacements: stags, bulls, leopards, hawks, saber-toothed tigers, giant fire-breathing chickens, and 30-foot tyrannosaurus rex with frickin’ laser beams.
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We all know the mastermind behind the fucking dino, don’t we?
As you can see from my incomplete list alone, the robot variety is rather robust. And the variety is supported by the uniqueness of each robot species. Every robot has different weaknesses based on elements and since the design of each robots is largely varied, the locations of the weak points can be very different. I can see the love and care that went into designing each species, and it shows. Although I gotta admit the herbivores are kind of boring when compared to the carnivores. The herbivores are kinda samey and lame, all you get to do is maybe ride it to town and turn some primitive heads. Meanwhile, the carnivore’s got all the nice toys. The kind of toys that shoots laser and kills people. And guess what? You can shoot the turret off with an arrow then you can pick it up and fire it up their tail pipes.
Now I gotta say, the first time I see the robots, I was like “fuckin’ sold, this shit is G U C C I”. But then after I actually play the game and have come face to face with a lot of them, I wasn’t into them anymore. I don’t know why, but I find the enemies boring after a while. Perhaps its because somehow I find fighting the animal bots has become a chore and not a fun activity to do. I mean the animal bots tend to flock together, so you’re almost always outnumbered, and the bots usually can kill you in a few smacks. This results in a lot of untimely deaths during what I thought would be a sunny stroll in the meadows. Also I think the big machines have too much health. As you can see, I don’t think this is a good thing, the same way a rubber tire isn’t an excellent snack just because you can chew it longer. However, you can actually make all of these problems go away if you choose to stealth it up and crouch like the little bitch that YOU ARE. Hey, dev-person-man-guy-thing, nobody in their right mind looks at a robot T-Rex and say, “Boy, I can’t wait to stealth crouch around this bad boy”. You know what we wanna do? We wanna ride it, or kill it, or ride it AND THEN kill it. Maybe take down a few rival tribes in the process.
And that’s just the fuckin animal bots, there’s also the war bots that looks like a cereal box that grew spider legs. Not only is it visually boring, it’s also plays like shit. Either you have to go play hide and seek with it or it’ll blast you with piss like you’re a really tough shit-stain on the toilet bowl. But the worst of the worst has got to be the human enemies. Fucking hell, in a world filled with creative animal robots, adding human enemies will just bring the standard down. They’re boring to look at, boring to fight against, and just plain stupid. I hate how the so-called “stealth kill” alerts every motherfucker in the area. I hate how you can’t stealth kill the “elite enemies” until you unlock a certain skill. In short, I just hate humans in general.
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Not in real life, mind you, I’m a God-fearing peace loving man of the people, man.
Great, since I’ve run out of places to spank HZD, I’m just gonna randomly list all of its best parts.
I like how we can grab some healing items that can be used on-the-go in an instant, and I like how it can be easily found in the wilds like some drive-through salad. What I don’t think I like is how the plants aren’t that easy to differentiate from one another. I mean if I’m gonna make a jump, roll, tumble, and scoot myself down a goddamn hill while dodging lasers fired from a turret mounted on a 20-foot robot tyrannosaurus, that plant better be the healing plant instead of that useless resist fire plant. 
Another thing I like about the game is the weapons. There are quite a variety of weapons at your disposal, and it’s the good kind of variety. The kind of variety that makes each weapon had a distinct feel and different purpose, and I like them all. My favorite is the the tripwire weapon that’s the greatest thing since the invention of fire. The sleeper hit was the sling that I thought was shit but it’s actually great because it can fire ice projectiles that immobilizes the big enemies and freeze their armor. 
This very very tight weapon system is also supported by your ability to craft ammo on the fly. This might seem like a trivial thing, but hear me out now: by enabling you to craft ammo mid-fight, the game makes sure that the pace isn’t halted by the fucking menu screen and you get to keep your focus and maintain the flow of the battle. Because you know what kills my combat boner when I’m in a middle of a tense fight against robot dinosaurs? Having to pause the game and open up the crafting tab because my arrows ran out.
That’s it, that’s about everything I can say about my experience playing the game. There are some things that I actually left out of my review like the world design, the characters, etc. It’s because I think that it’s not that important to mention or it’s just mildly mediocre and not worth reviewing.
In Brief
What’s wrong with me? Do I not like video games anymore? 10 years ago, all I had to do was fire up my PS2, boot up GTA: San Andreas and just grab a bike and cycle from Los Santos to Las Venturas and I was having fun. 5 years ago I finished Dark Souls after 2 years of git gud, and I didn’t let the difficulty break me. Now I’ve got a game filled with creative and challenging enemies, a big open world to explore, and a fuckin robot dinosaur for God’s sake. Why didn't I have fun with it? I don’t think I have an immediate answer for it, but at least I know there’s two possibilities. One, is that I AM actually losing my touch and I’m not that into video games anymore. Probably all this adult thing and living my life that’s gotten in the way. The other one is that my tastes has actually gotten better with time, and now I notice the intricacies and can distinguish whether a game is good or bad, and I simply did not want to waste my limited time with games that I didn’t really like that much, including HZD.
I guess we can learn something from the animal robot designs. No matter how well you design an element of a game; visually or audibly, it won’t be appreciated as much if it does not add much to the gameplay --or worse-- plays like shit. Because you ARE making a game, and all the elements that you design will ultimately be judged from how it feels as a game. You can paint the robots with naked titties, but if they’re boring to fight, people will still think of them as badly designed. As for the case of the war bots and the human enemies? Dogshit.
9/10/2018
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minhthangcoi9993-blog · 6 years ago
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Review Game Pillars of Eternity II: Deadfire
By spreading its sails and taking the journey to a creative and interesting setting, Pillars of Eternity 2: Deadfire finds fertile ground for interesting and nuanced roleplaying stories. The main storyline is its biggest weakness, but Deadfire comes into its own by drawing you into the surrounding saga of its embattled islands and the distinct peoples fighting over them. This island chain offers no shortage of fantastic tactical battles, fascinating allies, and exotic places to explore.
2015’s Pillars of Eternity is a love letter to the Baldur’s Gate school of classic isometric RPG, presented in the classic sword-and-sorcery style: a dark and thought-provoking adventure with elves, dwarves, plate mail, and fireballs. Deadfire, on the other hand, strikes a bold contrast and ditches most of these tropes for a less common style. By minimizing castles and forests in favor of a beautiful ocean and boats, and the sword-and-shield aesthetic for sabers and blunderbusses, Deadfire’s 40-hour campaign almost feels like it takes place in a completely different world from the original despite the fact that it stars the same Watcher of Caed Nua character we originally played as.
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You can even import your old save file or simulate one with a text-based Mass Effect-style quiz that gives you the character history you want (not necessarily the one you deserve). The consequences of certain major decisions in the original are very acutely felt in Deadfire, starting with the very first conversation as the gods themselves offer an accounting of your character’s past actions.
Gone is the static, painted overworld of the first Pillars, replaced instead by an atmospheric open ocean map upon which you sail your customizable ship freely from island to island and quest to quest. This interactive overworld is littered with scripted events and treasures to find, springs crew interactions on you at random. You can also be attacked by pirates, or privateers from rival factions, though the turn-based naval battles are so basic as to feel shoehorned in and not much fun. Those lengthy interruptions made sailing times stretch on longer than I’d like, and the expensive upgrades, like new sails for my ship, barely made a perceptible difference when it came to outrunning threats.
The main story of the voyage you embark upon in Deadfire is similarly prone to moments of feeling rudderless. You’re on a quest to chase down the newly revived god of light and retrieve your soul, something you’re given little incentive to do beyond simply being told it is necessary. The plot waits far too long to add enough context to your chase to give substantial motivation for partaking in it, considering you seem to be getting by just fine without. Fast progress, and the answer to the all-important question of “why is this important,” are gated behind enemies and areas so challenging that they demand you and your party be of a certain level that is usually far beyond where you currently are when you first encounter them.
However, that need to get stronger drove me to pursue the sidequests and tertiary plots, and this is where the writing of Deadfire truly began to shine. The main plot is surrounded by the intriguing and thoughtful open-world flavor of a region entering the crucible of historical change. At first, it was the tempting XP rewards that compelled me to seek out and explore the different islands, but after spending time among their people, appreciating the distinctive architecture of each village, learning about their different cultures, and hearing about their visions for the future of the diverse island chain, I found myself drawn into and invested in these small local problems much more than I was with the big one looming over my head.
Play more Skater Rush
123 Games
The tale of the Deadfire is the story of everyone in it, and you can encounter an ocean of stories across an expanse in a state of upheaval, with several complex and ambitious factions seeking to steer it a particular way. It isn't long before their leaders pitch you on their endgame and seek your allegiance, and the quests that arise from these calls for aid are the best in Deadfire. The Huana, the natives of the Deadfire Archipelago, seek to preserve their independence and their way of life against what amounts to the colonial intrusion of the other powers, but some caste-based aspects of the culture they seek to preserve are deeply flawed. The Valians seek to greedily exploit the potent natural resources of the islands, but if allowed to do so might bring about revolutionary progress. The Rauatai seek to unify the Deadfire islands with their nation to create a greater Aumaua empire, even if they have to do it by the sword and the cannon. If you prefer more mischief and less politics, you can always back the pirates, but even they have their own internal power struggle brewing as the older and more conservative pirate captains face off against younger reformers.
Obsidian’s writers seem to have gone out of their way to deny us moral certainty and create meaningful decisions, because matter who you side with some people will benefit and some will get hurt. This hits even harder when you’re exposed to the consequences of your choices first-hand. The existence of the Huana cast system isn’t an simply an entry in the codex; it’s a reality for many poor and destitute Aumaua who turn to you for help. The ethically dubious land acquisition of the Vailians isn’t just something heard about in a conversational aside, it’s a problem its victims seek your aid in resolving. Deadfire’s writing of these situations is a sterling example of the “show, don’t tell” maxim. Because I was given the pros and cons of my allegiance with faces, names, and stories, the impact of my decisions was never far from my mind.
Faction quests aren’t the only place to find compelling and complicated situations in the Deadfire Archipelago. While plenty of NPCs are simply background decoration, many residents of this dangerous land are fully voiced and fleshed-out people with pressing tasks and problems stemming from the major events happening around them. Whether it’s reuniting a lost family member with his loved ones or trying to save (or condemn) a poor refugee family seeking a better life, the stories are varied and carry real emotional heft. This is aided in no small part by the tremendous feat of roleplaying immersion Deadfire pulls off; this world, and its people, have long memories, and they interact with you through the lens of a past your character may have had a substantial role in. People I helped early on either showed up later to vouch for me or sang my praises to other characters I hadn’t yet encountered. Something as simple as helping a stranded missionary fix his broken wagon early on had effects that echoed throughout my entire playthrough. A seemingly innocuous conversation about the gods that I had with another individual turned out to be a defining moment for an entire group’s worldview.
Similarly, in typical Obsidian RPG fashion, dialogue choices are heavily influenced by character stats, making which ones you choose to invest in feel like an important choice no matter how you play. My skills list and my character's reputation came up in nearly every interaction, with unique dialogue options available if I was good enough at an activity like diplomacy or sleight of hand, or had a good enough reputation with a certain group or just as an individual, or was from a particular place or race. So deep and varied are these opportunities for diverse roleplaying that they offer tremendous replayability just to see how these experiences might diverge if a totally different Watcher stars in them. At one point, I got out of a situation that seemed destined for conflict because my Watcher possessed a silver tongue and a gift for reading other people. Would a happy ending have instead turned to bloodshed if I played a crueler, more coarse character? My Watcher became adept at socializing and skullduggery, but his lack of survival skills made him a fish out of water in the uncharted terrain of Deadfire's islands. Party members can lend an assist with skills of their own, but this is usually only enough to get over a hump; it doesn’t fully compensate for a complete lack of competence in any one area. This opened new encounters and outcomes to me and closed others entirely. An encounter with a reclusive tribe of xaurips can either end in a fight, or an amicable parting with some loot. A Watcher who is unable to intimidate a group of thugs into backing down might make a stubborn enemy. Sometimes, it stuck in my craw to see a situation spin out of my control, or end in a way I was desperate to avoid simply because I’d invested in the wrong skills, but this was more than balanced out by the feeling of satisfaction I received from solving an intimidating problem with my core competencies. This is an RPG that’s unafraid to take the character you’ve chosen to build and make you stand by them.
Obsidian’s writers’ talent for writing characters is on full display once again as Deadfire debuts a handful of new party members and carries over a few from the original (assuming they’re still around in your story), all of whom are all extremely well written and developed with complex and often conflicting motivations for tagging along. Returning companion Eder is as charming and sympathetic as ever, resuming his role as the group’s moral compass, and the furry blue brigand Serafen is positively oozing with personality, always ready with one-liner or savage insult. They aren’t going to agree with every decision you make, or with each other. If tensions between party members rise high enough, fights can break out between companions, full-on arguments with “them or me” undertones. I never found myself unable to juggle the personality clashes that arose between my companions, but these conflicts were handled in such a way that I truly felt pressured to closely manage my parties’ relationships with each other, not just with me. I actually felt like the leader of this motley bunch, not because the story simply dictated it, but because I had to participate in the work of keeping a group together.
It was rewarding to see my influence bleed over into my relationships with my companions and then see the changes I had wrought in their worldviews and personalities play out with each other. When one character who possessed a tremendous faith in the gods had a heated religious argument with another companion I’d steered away from their faith in the first Pillars, it struck me that the dialogue choices I clicked had real consequences. It was this exchange that gave me the sense Obsidian’s writers are on the verge of something truly special with writing these characters and fitting them into its stories.
They fall just short in Deadfire, though, with the lack of control afforded to you over the timing of these revelatory moments of character development. Too often, important conversations would begin immediately following another conversation in a way that felt awkward and unrealistic — or, in the worst cases, right after a major fight when the entire party was severely injured and/or in the midst of a dangerous eldritch dungeon, making a confession of growing affection or a heated debate about metaphysical ethics come off as entirely inappropriate, even humorous. I was left painfully aware that, no matter how artfully it was done, the companion relationship system was still reducing my relationships with my party members to a number that existed outside the context of anything that might be going on.
Those dungeons, islands, and luminous other machines sure look pretty, though. Deadfire is a very, very good looking isometric RPG, presenting a gorgeous fusion of 3D and 2D elements to create memorable scenes of a quality you don't often find in games that use this perspective. The monster design is fantastic, from smooth and oily-looking krakens to the gorgeous and varied elemental dragons. The water textures and lighting are some of the best I've seen in isometric RPGs, and the jungles and deserts are so well done that when my companion character complains about sand getting into unmentionable places, I believe them. I was never jarred out of my enjoyment on entering a new area by low texture quality or a graphical hiccup, which is often an issue in similar engines.
Deadfire's pausable real-time combat is its most fun, challenging, and energetic element. Enemy parties and the opponents themselves present almost a puzzle of sorts — a maze of resistances, proficiencies, and damage types that you and your party must navigate in order to effectively counter them. A key tool in doing so is the single best quality-of-life fix that Deadfire introduces to the established Pillars formula: the extensive AI scripting allowed for each character. Reminiscent of the system from Dragon Age: Origins, you can set up a complex list of AI priorities that ensures that your companions and even your own character respond the way you want them to when a given situation arises in a fight. Though combat can always be paused in order to click from character to character and give orders, battles feel much smoother, and are much more fun, when you can count on your priest to deliver timely healing or your wizard to unleash his most devastating spells you’ve been saving for a tight spot, instead of forgetting to perform said actions and watching a winnable battle end in defeat.
Though the scripting does have some notable limitations — I couldn’t figure out a way to script a Cipher to build up enough focus for some of their best optional subclass abilities, which seems like a significant oversight — it adds a new layer of depth to an already smoother, better balanced, and better animated combat system, making each encounter a treat to take on. In many cases, I didn’t mind losing a particularly tough battle because it gave me the chance to make any number of tweaks to strategy, scripting, and loadout in an effort to alter the outcome. Replaying a tough boss battle became less a chore and more of a charm.
The Verdict Pillars of Eternity 2: Deadfire improves upon the Pillars of Eternity formula in nearly every way, creating an RPG loaded with both strong combat and important, character-defining choices that frequently have an impact on your numerous and deep side-story adventures. A refreshingly different island setting makes it feel dramatically distinct, though travel can be laborious because of unavoidable and repetitive nautical encounters. From a long list of quality-of-life upgrades to a new and impressive attention on companions and their relationships and an astonishing commitment to immersive storytelling and roleplaying, this sequel takes a strong step forward past its predecessor and presents exciting possibilities for the genre going forward.
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flauntpage · 7 years ago
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The Semi-Definitive Guide To Transfer Window Cliches
This article originally appeared on VICE Sports UK.
Just as it has its own economy, a swirling maelstrom of expenditure, wage offers, contracts and agents fees, so too does the transfer window have its own language. With rolling coverage over the summer and a massive media operation in tow, the vocabulary used to describe the business of football clubs has morphed into a distinct dialect with a select range of cliches. One day, in a future without football, linguists will study the arcane and mysterious language of the transfer window, with its 'swoops', its 'raids' and its sacrosanct 'come-and-get-me plea'. Until that day, however, the human race will have to make do with this semi-definitive guide to all the bullshit that supporters have to hear every year.
SWOOPS
Prithee, look to the skies, ye football fans! Florentino Perez doth arrive on a winged griffin, come to 'swoop' down upon Kylian Mbappe, snatch him up in the beast's wicked talons and carry him off over the foaming seas. Putting our medieval stylings aside for a moment, the transfer swoop is one of the most ubiquitous cliches of the summer window, conjuring up a nightmarish dreamscape where players are stolen off in the night by gargantuan hawks trained by Ed Woodward, or some other such executive type, to do the evil bidding of their football club. Don't even get us started on the 'double swoop', which is like a normal swoop but twice as audacious. Lo, then, and beware swooping football clubs, lest thee lose thy star striker in a fluttering of deathly wings.
VIKING IMAGERY
When a club's representatives aren't swooping from the heavens to steal away some unsuspecting footballer, they must sail over the oceans in their transfer longships, urged on by the ominous beating of drums. As well as snatching off each other's players in the night time, clubs can also launch a transfer 'raid' against their foes, 'plundering' smaller and less illustrious teams like marauding vikings dicking on a dark-age monastery somewhere. Should the raiding club decide to stump up for the transfer as opposed to just ransacking their rivals' stadium in a brutal show of force, they can open the infamous transfer 'war chest' and pour forth the treasure of its golden bowels. That's unless the raiding club is Arsenal, of course, in which case the mere suggestion of a transfer 'war chest' means that they have finished 5th and – intending only to make a couple of underwhelming signings on the penultimate day of the window – need a way of distracting angry fans.
BODILY FUNCTIONS
Should the selling club prove to be tenacious negotiators, it is possible that the buying club will be forced to 'cough up' a fee far larger than they first expected. This brings to mind the disturbing image of a suited CEO hacking up phlegm-streaked £50 notes, choking on great wodges of cash in a literal representation of modern football's excess. It's possible that, having taken some sort of financial laxative, said CEO might actually be able to 'splash' out on a player, though we'll leave this toilet metaphor underdeveloped in the name of common decency. The club hierarchy also have to hope that they don't have a 'hiccup' at the last minute, with an ancient law of the transfer window dictating that an involuntary spasm of the diaphragm legally voids a sale.
PRICE TAGS, KITTIES AND CHEQUEBOOKS
Though a selling club may not want to admit it, every footballer has a 'price tag'. Look at any picture of Ross Barkley and there, on his ankle, is a little note that reads: "Young, English, one year left on his contract – reduced to £45million". In order to meet the price advertised, a manager must tip out his 'transfer kitty', a cliche which makes it sound as if clubs prefer to pay each other massive fees in low denominational coins. Should a club be looking to go on a 'splurge' or a 'spree' at the upper end of the market, it might be best for the manager to 'reach for the chequebook', despite the fact that cheques are basically obsolete at this point and he would probably be better off paying in bitcoin.
Ah! Someone has swooped for Kylian Mbappe!
WANTAWAY PLAYERS
Google the word 'wantaway', and the definition reads thus: "Adjective – British – informal – denoting a soccer player who wants to move to another club." In other words, as far as the world's only omnipresent search engine is concerned, the term 'wantaway' was invented specifically as a transfer window cliche and has no other practical applications whatsoever. Most likely dreamt up sometime between the Bosman ruling and Pierre Van Hooijdonk going on strike at Nottingham Forest, 'wantaway' has absolutely no meaning outside of the world of football, and hence is the purest form of cliche, the truest platitude known to man. When a manager puts a wantaway footballer on his transfer 'wish list', then the selling club is in serious shite.
TRANSFER BARNACLES
Some transfers are especially difficult to finalise, and require the application of enormous pressure to 'test the resolve' of the club being targeted. Certain clubs cling on to their players for grim death, holding them close in a contractually certified embrace. In these circumstances, the player becomes something like a barnacle on the bottom of a ship, and must be 'prised away' from the club by means of behind-the-scenes manoeuvring, a sustained media campaign or an improved financial offer. Failing that, a senior director from the buying club must arrive at the selling club's training ground with a crowbar, and literally lever the player out of his Range Rover and into the back of an unmarked van.
FIGURATIVE KIDNAPPING
Just as the term 'swoop' makes a move between clubs seem entirely involuntary on the part of the player, so too does the idea of 'hijacking' a transfer. With football clubs analogous to kidnappers in this case, it's hard not to picture prospective signings being whisked off by a gang of board members in balaclavas, then imprisoned in some sort of makeshift dungeon until they agree personal terms. When Manchester City 'nabbed' Robinho from Chelsea, or when the transfer of Roy Keane in 1993 saw Manchester United 'snap up' a future star at the expense of Blackburn Rovers, we can presume the players were driving towards their intended destination before being forced off the road and swiftly chloroformed. Football is a ruthless game, see, and its deal brokers will do whatever it takes to 'get their man'.
MEGABUS METAPHORS
Much like the morning megabus to an away day, clubs have to 'get the wheels in motion' before a transfer can be finalised. Roaring to life, clanking into action, the behemoths of European football tear towards their targets like maniacal motorway coaches, ready to plough through anyone who gets in their way. Depending on their desire to 'get the paperwork done', clubs can either 'put the brakes' on a deal or receive a 'boost' in their bid to sign a player. God forbid the driver has had a few pints before setting off, lest the transfer be boosted without due consideration and a club end up signing Moussa Sissoko for £30million.
TRIGGERING
Much like a libcuck who has left their safe space (amirite, VICE Facebook commenters?) release clauses in football are often 'triggered'. Just as clubs might 'baulk' at high asking prices and find themselves 'rebuffed' when their offers fall short, 'triggered' is a technical term which can only be applied to one aspect of the transfer window, namely the initiation of the buyout process. The 'triggering' of the clause makes it seem as if someone has pressed a comically oversized red button, setting off a warning siren and sending club officials scrambling for battle stations on a diving submarine, ready to whisk the player off and hide them away in the inky depths. Should the player be 'unsettled' by the attempts to keep him, however, chances are said submarine will be hit with a contractual depth charge before it can 'torpedo' his efforts to escape.
COME-AND-GET-ME PLEA
So here we are, then. We have come across the Holy Grail of transfer cliches, and we hold it to our lips so we may drink from the source of everlasting life. Following other footballers on Twitter; uploading an enigmatic Instagram post; claiming that a spouse has grown tired of the regional climate; investing in property overseas; taking lessons in a foreign language; posing in another club's home kit while on holiday; all of these things can be interpreted as a 'come-and-get-me plea'. The most sacred of commonplaces during the transfer window, the 'come-and-get-me plea' must be treated with the utmost reverence, for overuse can diminish its powers. Use it wisely, however, and the transfer window opens in a whole new direction, revealing the garden of inner enlightenment, or at least getting a lesser-known striker a move from the Portuguese league to West Ham.
@W_F_Magee
The Semi-Definitive Guide To Transfer Window Cliches published first on http://ift.tt/2pLTmlv
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