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manekineko-games · 7 months
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Nioh 2 Dark Omens | Vtubers Co-op Let's Play
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avioletroom · 2 years
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Couple Bonding Over Video Games | An Evening Wind Down We've found that playing games together is a fun and relaxing way to do just that. A great way to connect and unwind and cozy up!!
Una noche relajante y acogedora.
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joex92 · 11 months
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thebacklogisreal · 3 years
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Super excited to play this with @queennom, who loves the WarioWare series as much as I do. #nintendo #switch #gamingcouples #getittogether #wario (at Washington Heights) https://www.instagram.com/p/CTqNquRsMc4/?utm_medium=tumblr
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julifakiss · 4 years
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April 2020, day 1; A game . .. ... .. . The most obvious option was to take Easter photos with Nick on Final Fantasy XIV. 😜 Photo credits go to @polar.gamba (Nick). #ffxivlife #gamingcouples https://www.instagram.com/p/B-dEKYOnF3s4zkxXFxwpBDdxqX6ml4AGWOTmUs0/?igshid=1nhltywt9sxtl
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finitygame · 5 years
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Finity Valentine #games #valentines #valentines_day #couplegames #gamingcouples #gamingcouple #romantic #boardgamesofinstagram #strategygames https://www.instagram.com/p/B8knd_wBfTg/?igshid=ga98unr3g2z4
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bee-hivestudios · 5 years
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All done, and sent off to Kim! She gets the full sized unwatermarked version, of course. And yep, all inked the oooold school way, brush, inking nibs, and a straight edge. 💜 #commissionsopen #commissionsareopen #commisionsopennow #youtube #youtubechannel #gamers #gamingcouples #indiainkart #beehivestudios https://www.instagram.com/p/B6AT3jmAZiu/?igshid=s33fmgdsqo96
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scottishgal · 3 years
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New gaming set up coming along nicely! 👩🏽‍💻👨🏻‍💻 #secretlab #gaming #joker #overwatch #couplegoals #gamingchair #gamingcouple https://www.instagram.com/p/CVa9sXKqr-O/?utm_medium=tumblr
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24 Hour Gaming Event
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Better late than never. Here is our piece on the 24-hour gaming event we went to last September. There will be a post in the next couple of days explaining our silence but for now please enjoy our account of the event.
The awesome Rachel and James over at Bake Battle & Roll organised a mammoth 24-hour gaming event in aid of Sheffield Children’s Hospital. The event kicked off on Saturday 12th September 2020 at 14:00. Katie (occasional guest reviewer) and Kirsty’s mothership joined us for the first 2-hours, and we kicked it off with a couple of games of Side Effect. Katie won both games and the mothership was completely confused by it.
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Next we tried a new game to us all, Chronicles of Crimes. Kirsty had been eyeing it up for a while and was excited to try it but was left a bit disappointed. The premise is good, but it was a bit awkward and clunky to play with 4 of us as we had to keep passing Kirsty’s phone around us all.
Kirsty forced the group to play one of her new games, Ghosts Love Candy, we didn’t quite play it right but Andy was surprised at how decent the game was. It’s a fun card drafting game with a cutesy spooky vibe. Kirsty absolutely destroyed the rest of us and won by 10 points.
The last game we played with Katie and the mothership was Cards Against Humanity. Katie had been wanting to play this for years but since she only turned 16 this year the answer has always been nooooo…until now! She was thoroughly disappointed in her crap cards and had to skip a turn to change her hand. As their time was coming to an end we decided to play to 5. It was a close game with us all having 4 wins, but Kirsty managed to steal the tie-breaker game…with rock, paper, scissors.
Kirsty’s mothership and Katie then said goodbye and we were left to fend for ourselves. Kirsty has had her eye on Arkham Horror which is a very heavy/complex board game and a fellow gamer, Chris, became very interested in playing with us and offered to help out. He showed us the basic game mechanic and rolls and we got stuck in to fighting the monsters and teleporting to the Netherworld. Between the three of us we beat the game and a great time was had by all. It’s definitely one that we’d like to buy, but we feel it’d be better with more players.
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After such an intense game we felt like something lighter, so we broke out Fluttering Souls and took it easy for a while. It’s a light card drafting game that’s based on the Japanese legend of The White Butterfly. This is one of the games we own and brought with us. Andy won all of the games this time.
After a quick snack another player, Josh, came and asked to join us. Josh chose Side Effect, another game from our collection we brought with us, and we explained the rules to him quickly. As an avid board gamer, Josh picked up the rules easily and won many of the games we had together.
Next up was Everdell. This is a beautiful game with very tactile pieces and a large cardboard tree, which the Meeples of Bake Battle and Roll, James and Rachel, keep on display in a glass cabinet rather than deconstruct it after each play and stored in the game box. We setup the board and managed to read the rules but as this was a new game to both of us and a game of Monster of the Week was due to start we packed it away. We did intend on coming back and playing it later, but Monster of the Week ran over, and we never managed to go back to it.
Neither of us had heard of Monster of the Week let alone played it but it turned out to be a simpler Dungeons & Dragons with simple character creation and rolling. The Keeper (read as DM in Dungeons & Dragons) was Chris and we were playing as ghost detectives a la Scooby Doo. Andy was a street thug/gangster and Kirsty’s character was a mundane. Chris was an excellent Keeper and let us get away with lots of silliness in the name of fun. We gave the NPCs silly names like Mrs. Mister Brown (a drama teacher) and Jason Barson (The bartender’s son). Andy dealt the final blow to the boss ghost with a holy shotgun and we all cheered. Subsequently we have purchased the game book for this and hope to run our own campaigns with our friends.
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After saving the world from evil-doers Andy headed over to the Switch to play Mario Kart while Kirsty played Dungeon Mayhem Monster Madness with the James, Rachel, Chris and Josh. James and Rachel had previously played the base game Dungeon Mayhem before so were familiar with the rules and both Chris and Josh picked them up quickly. Josh was the first to be knocked out quickly followed by Chris. It was a close as to who would win, James knocked out Rachel and then Kirsty knocked James out but there was only 2 HP in it.
Kirsty was very much peopled out by this point and decided to have some solo time while Andy played Dungeons and Dragons. This was a team battle royal. All players fighting against progressively harder monsters using pre-created characters. Andy chose a wizard and spent most of the time stood still casting spells galore. Some players were upset that there was no levelling in the event, but we had lots of fun. Everyone was getting pretty tired and James was struggling to run the game so we called it a day.
While Andy was still playing Dungeons and Dragons and once Kirsty had recovered a little she played a couple of games of Rhino Hero. It’s a relatively simple game premise but a lot of fun, especially when you are able to box other players in. You choose a superhero and build platforms with the aim of moving up to the top. You have to roll the dice to see if you move or down, and if so how many levels, or stay where you are. If you are on the same level as another superhero you have to battle to determine who remains there and who moves down. An added complication is the need to hang monkeys from some of the platforms. They are tricky to attach and often fall off when adding new platforms.
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We had a small break with some food and coffees and was invited to a game of Talisman. A large game which took a while to play. Players have to work their way from the outside of the game towards the centre. Fighting monsters and trying to find a talisman in order to progress. There were a few laughs and people being turned into toads which raised a lot of laughs. Kirsty fought off all the opposition to claim the victory and we all concluded it was a fun game but not a good game.
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Kirsty was very excited to see Bake Battle and Roll had Tim Burton’s The Nightmare Before Christmas board game in. It’s a very basic game that leaves a lot to be desired. We decided to pack it away mid-game in favour of a bacon sandwich. It had so much potential, but it just fell short.
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After a quick run to a nearby café to grab some bacon and egg sandwiches Andy invited Chris to play Space Crusade. He’d been excited about it since the start and didn’t want to disappoint him. This was a quick run of the mission Seek and Destroy and some rule bending to make the game fun. The game ended in a firefight between the Dreadnought, Chris’ Commander, and his plasma gun Marine. With the Dreadnought closing in on him, Chris managed to destroy his enemy and claim the victory. Andy was happy to have killed some of Chris’ Marines and shows that the alien player can win too.
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While Andy was playing Space Crusade, Kirsty played Disney Colour Brain with Rachel and Em. You have eleven cards in your hand and one or a combination of cards will answer the question. Getting it right is only half of the battle to scoring a point you need the other players/teams to get it wrong to walk off with the points. It was simple and mind-numbingly easy to grasp but highlighted Kirsty’s need to watch more Disney-Pixar films. Kirsty just managed to scrape a win before moving on to a game of Red Panda. The aim of the game is to get rid of all your cards or be the last player standing. The graphics are super cute and colourful. It’s very much a luck-based game and although it’s clearly a game aimed at children and families it’s a nice filler game for adults.
As exhaustion was finally settling in we opted to play games we were familiar with and cracked out Side Effects again. We played two games with each of us claiming a victory before moving on to Fluxx. It’s been a while since we played the physical copy of Fluxx as we’ve got into the habit of playing it on our phones. Neither one of us can recall just how many games of Fluxx we played nor even who won. Sleep deprivation really took out Kirsty’s competitive nature. After Fluxx we went back to Fluttering Souls, once again neither one of us remembers who won.
We decided we’d see if we could use sleep deprivation to our advantage and tap into some psychic ability to play The Mind. Andy didn’t have high hopes for success and Kirsty was unsure she could count to 2 let alone 100 but we still tried. We’re still unsure what dark magic was afoot but somehow, we managed to reach and complete level 12 with 2 lives remaining. It was as if we were thinking as one.
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Being on a high from the win of The Mind we thought we could successfully take on Forbidden Dessert. Oh how wrong were we. We started well, got everything set up and a strategy of who was going where. That quickly went downhill as Andy started to move Kirsty’s pawn and Kirsty kept getting confused by which way the wind blew. All in all it was a disaster and we soon realised we weren’t in a fit state to play Forbidden Dessert so we packed it away.
Andy was a little amazed that Kirsty had never played Dobble before and decided it was due time she did. We played all 5 variants of Dobble in the rule book before Chris wondered over to join us. We played 3 more games of Dobble with Chris before moving on to our final game of the 24-hour event, Sushi Go! Chris hadn’t play Sushi Go! before so we invited him to join us. Andy quickly explained the rules and our final game was underway. Chris picked the rules up well and if not for having the least amount of puddings would have come in 2nd, Andy thought he had the most with 3 but unfortunately for him Kirsty had been squirreling them away and had 4. Andy did manage to win this game though by 3 points.
The 24-hour gaming event was brought to an end with the raffle draw. Between us we came away with a £30 voucher for Punch Menswear in Doncaster, Men’s hair products from Anarchy Hair Salon,
2 Reaper miniatures and 2 hand-made cotton cloths. Kirsty did also win a Big Potato plushie but gave it to the raffle drawer as he seemed disappointed his dad didn’t win it.
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It took Andy a couple of days to recover and get his sleep pattern back to normal and Kirsty was just about recovered a week later. It was a fantastic experience with some truly amazing people and games. We would definitely be up for repeating the experience…Kirsty would just need to book a week off work to recover.
A huge thank you to everyone that donated and sent messages of encouragement. When Rachel and James first started they wanted to raise £1000, between donations, sponsorship and raffle tickets they’ve managed to raise £2245. A massive congratulations to both of them for organising such an amazing and successful event.
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2ppstart · 7 years
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Our future. #stardew #stardewvalley #starDoMe #valley #indie #ps4 #steam #indiegames #marriage #engaged #weddings #gamingcouples #celebration #playstation #mordern #moderngaming #retrogaming #retrocollectivus #gamer #games #gaming #videogames #picoftheday #picofthenight #2ppstart #couples #bae
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cutiepoousasa · 5 years
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|| FAIRY TALE COUPLE || 🌸
“You are my sun, my moon, and all of my stars.” - E.E. Cummings💕🌟
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gamingcoupie-blog · 5 years
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Please help build our gaming career! 
We have been struggling, help us get our dream by supporting us
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fosterthekidd · 6 years
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wife learns about traps at my expense.
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8bit-blue · 3 years
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Love a game of Ticket to Ride so got the Xbox version for Leigh & I to play, won first game but only by 1 point!! . #GamingInstagram #gamingcouple #tickettoride #Xboxfamily #XboxOne #gamingcommunity #gaminglife (at Chester, Cheshire) https://www.instagram.com/p/CaSxUePI2E7/?utm_medium=tumblr
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manekineko-games · 7 months
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Nioh 2 The Beast Born of Smoke and Flames | Vtubers Co-op Let's Play
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Forbidden Sky
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We’re taking our gaming to new heights today as we review Forbidden Sky. It’s the third instalment in the Forbidden series.  Forbidden Sky was published by Gameswright in 2018.  It’s a 2-5 player co-operative game, with an age rating of 10 years and up.
The game illustrations are okay.  Kirsty likes the box art and thinks the colour choices are complimentary. Andy thinks it’s a bit basic but fine considering it is a metal walkway with clouds.  The game pieces and cards are solid and well made, the rocket has a substantial amount detail and the sound effects are nifty.  As we have stated in previous Forbidden reviews we choose not to place the storm level card in the holder or attach the markers to the cards as we feel this would damage and degrade the cards over time. The quality of the cards and game pieces are what we have come to expect from the Forbidden series.
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If you are familiar with the rules from either Forbidden Island or Forbidden Desert, particularly Desert, the rules are simple to pick up as the discussion and planning mechanic is the same. Forbidden Sky can be quite punishing and leaves little room for learning by error which we both found frustrating but the rules themselves are simple. You have to follow the blueprint (which gives the minimum components needed) and create a circuit. Once the circuit is complete, all players must be on the launchpad to win. If anyone is ‘left behind’ you lose the game.  Each turn a player can perform 4 actions before drawing storm cards. The actions are move, explore (place a tile from your hand), scout (draw a tile from the pile) and wire/unwire. There are copper coloured markings on the tiles which represent wires. At least one wire on the tile must align with a wire on an existing tile for it to be placed. In addition to this rule tiles can only be placed in an empty space adjacent to the player.  Other markings on the tiles include faraday cages, which protects against electrocution. There are also teleporters which can be used for one action to move to another teleporter.
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SEach player has a life meter and a rope meter. The life meter is reduced when lightning strikes and electrocutes them. This involves a lot of line tracing to see which tiles are electrified and which players need to take damage. If a player is on a tile with a faraday cage symbol they are protected from electrocution. A players’ rope is diminished when they are blown off of the edge of the game during “high winds”. Should a player’s life or rope meter reach zero then the player dies, and the game is lost. Additionally the game can be lost if too many “storm intensifies” cards are drawn, and the level of the storm gets too high.
There is a small element of luck in Forbidden Sky, but the majority of the gameplay is skill based. The random nature of the tiles being drawn affects the game but placing them (the “explore” action) directly influences where the capacitors, lightning rods and other features will be located in the game. A poorly placed tile can place a capacitor where it is not desired and could make the players unable to be victorious. Players must plan placement of tiles as well as when to wire capacitors and the launchpad together to make an electrical circuit to match the blueprint.
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There are items to help the players like jetpacks and storm predications (allows you to look through the pack to make the storm act more favourably) and medi-packs. These can be vital in assisting the players to reach their goal.
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Forbidden Sky’s suggested playtime is 60 minutes and we recorded a time of 40 minutes for this playthrough.  We feel the reason for us completing the game significantly under the suggested playtime is 1) Andy set the storm counter to one when we began playing instead of 2 like it was meant to be, and 2) we learnt, from the first time we played, it’s better to keep everything close and smushed together near to the starting point of the game.  We’ve found this increased our chance of success.  In theory it has a high replay value due to the varied character abilities, random card and tile draws, as well as the relatively random placement of tiles.  For us personally we don’t think we’ll play it more than a handful of times a year, if that.
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Being big fans of the previous two Forbidden games we had high hopes for Forbidden Sky.  Unfortunately we just weren’t wowed.  It’s not a bad game and it certainly has replay value.  It just doesn’t tickle our fancy like Forbidden Island or Forbidden Desert, neither one of us has wanted to play another game of it upon completion, unlike its predecessors.  For that reason we both give Forbidden Sky an overall rating of 6/10.
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