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darkficsyouneveraskedfor · 8 months ago
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End Game 10
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No tag lists. Do not send asks or DMs about updates. Review my pinned post for guidelines, masterlist, etc.
Warnings: this fic will include dark content such as noncon/dubcon, age gap, stalking, and possible untagged elements. My warnings are not exhaustive, enter at your own risk.
This is a dark!fic and explicit. 18+ only. Your media consumption is your own responsibility. Warnings have been given. DO NOT PROCEED if these matters upset you.
Summary: Your gaming buddy asks to meet up but it doesn’t go exactly as planned.
Characters: Andy Barber
Note: the best way to spend you Tuesdays is pissed at an old man.
As per usual, I humbly request your thoughts! Reblogs are always appreciated and welcomed, not only do I see them easier but it lets other people see my work. I will do my best to answer all I can. I’m trying to get better at keeping up so thanks everyone for staying with me.
Your feedback will help in this and future works (and WiPs, I haven’t forgotten those!) Please do not just put ‘more’. I will block you.
I love you all immensely. Take care. 💖
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You sleep for a few minutes here and there. The rushing traffic, the motion of the car, and the general unease of your circumstance wakes you several times over until you give up. You recognise the highway signs and sit up, rubbing your temples as you try to focus your vision. 
You gulp as you contemplate what’s ahead. You peek over at the man next to you. How do you explain this? 
You mull it over as you peer through the windshield and daze out at the license plate ahead of you. Kara isn’t easy to lie to and you’re a horrible liar. You don’t lie, you just don’t always tell her everything. You sigh and Andy shifts in his seat. 
“You alright, sweetie?” He asks, “we’re almost there. Can stretch our legs soon.” 
“She can’t know,” you say abruptly. 
He winces and shakes his head, “what do you mean?” 
“Kara. She can’t know... you’re a lawyer. My grandmother knows you. Or you’re an old friend of my parents. You’re doing me favour but in front of her we’re not... not...” you struggle to push the truth through your tight throat, “together.” 
“Right, makes sense.” 
“You’re getting her off the hook. That’s all she needs to know.” 
“Got it,” he replies crisply. 
You close your eyes and cringe. You shake your head. This is humiliating. You’re negotiating with him for your own pride. You can’t imagine telling Kara everything. You know that creep I told you about, he owns me now. Ugh. The thought makes you want to hurl. 
“I understand, sweetie, you gotta ease into this. I think it’s better we keep it on the down low anyway,” he speaks over the steering wheel. ‘Down low’, is he trying to be hip? “Wouldn’t be very ethical for me to represent your friend based on our relationship so...” 
“Yeah,” you mutter. Ethical.
It’s more than that. It’s that you would have to say it all out loud. That you would have to admit that you are nothing. That even though you want desperately to say no, to tell him to go away, that you did over and over, that you have no ground to stand on. The only person that wants you in this world is him and that’s just pathetic. 
“How about once we have everything sorted, you spend the day with her? Catch up with your friend? I’ll be at the hotel, give you some space to get your head on,” he offers gently, as if he’s doing a favour. In his eyes, everything he does is generous. “I mean, who knows the next time you’ll get to see her.” 
That last part hits you like a kick in the stomach. Will you see her again after you go off with this man? You still don’t understand what’s in his head. What exactly does he have planned? Are you going to be his plaything? His dirty little secret? He’s an attorney, rather famous by Google’s metric, so can he really be flaunting around with a woman half his age? Less. 
“Yeah, I guess,” you agree flatly and cross your arms. 
Your stomach lets out a long growl, filling the silence. You turn your face to the window, embarrassed. He chuckles and reaches over you pet your arm. 
“Hungry? Me too,” he goads. 
“I’m fine,” you insist and lean away from him. 
He puts his hand back on the wheel and switches lanes as you approach your exit. He sighs and merges onto the ramp. You grit your teeth to keep from screaming. He knows you don’t want this but he continues to pretend like it’s so normal. You don’t know if he’s gaslighting you or if he’s actually delusional. 
“How about you and Kara go get lunch? I’ll venmo you some money and--” 
“Jesus Christ!” You throw your hands up, “I get it! I get it! You’re such a good guy and I’m the poor fucking girl who can’t take care of herself, but goddamnit Andy, let me think. I still have a fucking brain.” 
He sucks in sharply through his nostrils and juts out his chin. The quick glance of his profile startles you. His anger ripples hotly in the air and makes you shiver. Why did you say that? 
“I’ve already told you not to talk like that. Profanity isn’t cute,” he snips as he grips the wheel tighter, his knuckles paling. “I know you have a brain, sweetie. That’s why I like you. You’re smart.” He takes measured breaths as you hear the tenuous control in his timbre, “I’m not trying to control you, I’m trying to help. I think I’m being pretty nice. Hm. I could just drag you back onto the road without stopping, couldn’t I?” 
You look down at your lap and squirm. Something flickers inside of you. A memory itches in your head. Another car ride, another angry man, telling you what he’s done for you, telling you he’s done giving and not getting. Your cheeks pinch with the threat of tears. 
“Sorry, dad,” you choke out. 
“What?” He hisses and nearly swerves. 
“Andy,” you cough and sit up straight, “sorry, I was mumbling. I’m sorry. Alright. I’m stressed and I haven’t slept.” You shake as you make yourself say what he wants to hear. “I know you’ve done a lot for me and I’m not... I’m not good enough. That’s what I’m trying to tell you. Alright? I’m sorry. I just--” You swallow and roll your eyes up, “I’m sorry.” 
He lets the silence hang over you. He slows as he joins the local traffic. You recognise the streets. You’re reminded of the convention and how it all turned sour. All because of him. It feels like a rotten sort of irony that you’re back there together. 
“Sweetie, we’re both exhausted and it’s been such a long road,” he says quietly, “I forgive you but you need to watch your mouth. It’s not pretty when you talk like that.” 
You flinch. What the fuck? You try not to let the frown break through and flare your nostrils. 
“I’ll do better,” you utter. 
“I know you will,” he declares victoriously, “you’re a good girl, sweetie.” 
You don’t say much else. As he pulls up to the station, you mentally prepare yourself. You wish you could tell Kara everything. She was always the best shoulder to lean on but you know that’s too dangerous. She would flip out. You can imagine her confronting Andy and getting herself right back into trouble. No, this is your problem. 
“Might take a while,” Andy warns as he gets out. He opens the back door and takes out his jacket. As he pulls it on, there’s a marked change. The full suit completes that attorney picture. “Did you wanna come in? You’ll have to wait in the lobby.” 
“That’s fine,” you shrug. You’re restless. You just want Kara out and safe. “Are you sure you can fix this?” 
“Trust me, honey. I do this stuff all the time. Bonds and whatnot. I know what I’m doing,” he assures you. Oh, he definitely is all too aware of what he’s doing. 
“Alright.” 
“This shouldn’t be too hard. First offense, young, hanging out with the wrong guy,” he checks his beard in the side mirror, “easy.” 
The way he talks to lightly about the situation makes you sick. Does he think so little of other people and their lives? Is that why he just demolished yours? You nod and look away. 
“Okay, let’s just do it then.” 
You follow him past the police cruisers and to the front door of the precinct. He enters with confidence, holding the door for you. He points you to the chairs along the wall and promises he won’t be long. You sit and watch him, arms crossed as he marches briskly up to the front desk, shielded by panels of plexi-glass. 
“Andy Barber,” he says as he gets his wallet out, “my client is here. She’s asked for her right to an attorney...” 
You shrink in the chair. You are small compared to him. Look at how sure he is. Of everything. Of himself. He has had a lifetime whereas yours is already over. You barely keep from breaking right there. You could just keel over and dissolve into a puddle of self-pity. 
Andy’s led behind the heavy metal door to the left of the desk and you turn your attention to the wall. You drift into a mindless trance. You don’t want to think. The time ticks by as you lean back, your head against the cold brick. 
The ambient noise of the station buzzes around you and fades into the background. The ceiling turns fuzzy in your vision and your body detaches from your mind. You just sit there, waiting. 
Your name carries across the lobby and you snap up, nearly tipping yourself out of the anchored chair. You stand up as Kara runs across the tiles and throws her arms around you. Andy walks calmly behind her, keeping a good breadth between them. 
“Oh my god! You saved me,” she releases you, her eyes tired and swollen. She’s still in her pajamas. You can only think of the chaos that consumed her the last day; of how frightened she must have been. “How?” 
“Uh...” you look at Andy then at Kara. “Family friend. I was so worried, Kara.” 
“You were? I was,” she squeals, “I can’t believe...” she stops herself and spins around, “Mr. Barber, thank you.” She scurries over to him and shakes his hand, “thank you so much.” 
“Well, you know, I owed her grandma a favour,” he smiles. 
“I know but... oh, I’m just happy to be out.” 
“Nothing at all,” he assures and sends you a smug smile. “Unfortunately, I do have to get back to my other clients, so...” he checks his watch. The way he plays his role so smoothly unsettles you. “You two have a good day. You got my number if you need anything else.” 
He struts off and you stand in uncertainty. Shit. You need to come up with a story. Ugh. Your purse buzzes as Kara turns to you and you reach into it. ‘Andy Barber has sent you money.’ Fucker. 
You exhale and do your best to smile, “crazy...” 
“Oh my god, you have no idea. It was so cold in there. They took my shoes!” She looks down at her fluffy slides, “or slippers.” 
“Jesus, Kara, that must’ve been so scary.” 
“Yeah, it was. I didn’t think... I... I can’t believe did all this.” 
“Er,” you glance over at the officers behind the counter, “let’s get out of here.” 
“Happily,” she agrees and skips past you to the door. 
As you come outside, she sighs and stretches her arms above her, “wait, how did you even get here?” 
“Andy drove me... but I have a bus ticket for the way back. Tonight.” 
The lies are too easy. You hate that. You don’t want to lie for him. 
“He’s so nice,” she says, “wow, I... I’m just still so fucked up about this.” 
“What about Calvin?” 
“Oh, he got out last night. His parents. Loaded,” she sniffs, “left me in there all by myself.” 
“Oh, Kar--” 
“Whatever,” she snarls, “I’m about done with him anyways.” You plod along, aimless as you follow her lead. “Wait, alright, wait,” she snaps her fingers, “girl, you never told me what happened with that guy.” 
You’re speechless. You don’t know what to say. Fuck. 
“The catfish? Some old creeper? Ew. Nasty.” 
“Right,” you murmur and clear your throat, “you know, I blocked him. Told him to get fucked.” That’s true, you did, it just didn’t work. “Ugh, the magic of technology, huh?” 
“Sure,” she says, “some men are so nasty. Most of them, I swear.” She huffs and yawns as she checks her phone. It’s all she has on her. “We can catch a bus on the next block. Oof, fuck Calvin, I’m getting me a sugar daddy. I can’t do this shit no more.” 
“Kara,” you groan. 
“What? Men don’t give a fuck. If I’m gonna get anything out of them, may as well be money,” she scoffs. 
“Kara,” you repeat as your stomach churns. You need to explain things, not the real things, but you need to give her a good story. She’s clever and you can’t leave the ends untied. “How about I buy us lunch?” 
“Oh fuck yeah, I’m starving,” she exclaims, “I couldn’t handle that shit they gave me. The egg salad smelled like feet.” 
“Mm, we can order to your place?” 
“Sure,” she smiles, “what time are you out of here?” 
“Bus doesn’t come til eleven,” you dart your eyes around. 
“What’s wrong with you? I mean, I know it’s been a weird ride but you’re not telling me something.” 
You stop by the sign for the bus. You look this way and that. Just say something. 
“I’m moving.” 
“Moving?” She echoes. 
“Yeah, um, my grandma, she’s kinda done with me,” you speak quietly, carefully, weighing every word, “I got a transfer to a different school and uh, they offered me a scholarship...” 
“Wow, you really sound excited,” she remarks dryly. 
“Well, it’s a big change,” you shrug, “I’m still... tryna figure it out.” 
“Of course. That’s huge. Is it far?” 
You nod. 
“Oh,” she hangs her head, “right. Yeah, that’s shitty. But good. Good,” she smiles and lifts her chin, “you need to get out on your own. Away from your grandma. It’ll be great.” 
“Yeah, I’m sure,” you agree softly. “But I’ll miss you.” 
“Miss you too but I mean we’re already in different towns, so what’s a few extra miles,” she says, “when do you leave?” 
You stare across the street and your eyes glaze with tears, “tomorrow.” 
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boaillustration · 3 months ago
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The Artisul team was kind enough to send me their Artisul D16 display tablet to review! Timelapse and review can be found under the read more.
I have been using the same model of display tablet for over 10 years now (a Wacom Cintiq 22HD) and feel like I might be set in my ways, so getting the chance to try a different brand of display tablet was also a new experience for me!
The Unboxing 
The tablet arrived in high-quality packaging with enough protection that none of the components get scratched or banged up in the shipping process. I was pleasantly surprised that additionally to the tablet, pen, stand, cables and nibs it also included a smudge guard glove and a pen case. 
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The stand is very light-weight and I was at first worried that it would not be able to hold up the tablet safely, but it held up really well. I appreciated that it offered steeper levels of inclination for the tablet, since I have seen plenty other display tablets who don’t offer that level of ergonomics for artists. My only gripe is that you can’t anchor the tablet to the stand. It will rest on the stand and can be easily taken on or off, but that also means that you can bump into it and dislodge it from the stand if you aren’t careful. It would require significant force, but as a cat owner, I know that a scenario like that is more likely than I’d like.
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Another thing I noticed is how light the tablet is in comparison to my Cintiq. Granted, my Cintiq is larger (22 inches vs the 15.8 inches of the Artisul D16), but the Artisul D16 comes in at about 1.5kg of weight. While I don’t consider display tablets that require a PC and an outlet to work really portable, it would be a lot easier to move with the Artisul D16 from one space to another. In comparison, my Cintiq weighs in at a proud 8.5kg, making it a chore to move around. I have it hooked up to a monitor stand to be able to move it more easily across my desk.
The Setup
The setup of the tablet was quick as well, with only minor hiccups. The drivers installed quickly and basic setup was done in a matter of minutes. That doesn’t mean it came without issues: the cursor vanished as soon as I hovered over the driver window, making it a guessing game where I would be clicking and the pen calibration refused to work on the tablet screen and instead always defaulted to my regular screen. I ended up using the out of the box pen calibration for my test drawing which worked well enough.
The tablet comes with customizable hot-keys that you can reassign in the driver software. I did not end up using the hot-keys, since I use a Razer Tartarus for all my shortcuts, but I did play around with them to get a feel for them. The zoom wheel had a very satisfying haptic feel to it which I really enjoyed, and as far as I could tell, you can map a lot of shortcuts to the buttons, including with modifier keys like ctrl, shift, alt and the win key. I noticed that there was no option to map numpad keys to these buttons, but I was informed by my stream viewers that very few people have a full size keyboard with a numpad anymore. 
The pen comes with two buttons as well. Unlike the hot-keys on the side of the tablet, these are barely customizable. I was only able to assign mouse clicks to them (right, left, scroll wheel click, etc) and no other hotkeys. I have the alt key mapped to my pen button on my Cintiq, enabling me to color pick with a single click of the pen. The other button is mapped to the tablet menu for easy display switches. Not having this level of customization was a bit of a bummer, but I just ended up mapping the alt key to a new button on my Razer Tartarus and moved on.
The pen had a very similar size to my Wacom pen, but was significantly lighter. It also rattled slightly when shook, but after inspection this was just the buttons clicking against the outer case and no internal issues. The pen is made from one material, a smooth plastic finish. I would have liked for there to be a rubber-like material at the grip like on the Wacom pen for better handling, but it still worked fine without it.
Despite not being able to calibrate the pen for the display tablet, the cursor offset was minimal. It took me a while at the beginning to get used to the slight difference to my current tablet, but it was easy to get used to it and I was able to smoothly ink and color with the tablet. The screen surface was very smooth, reminding me more of an iPad surface. The included smudge guard glove helped mitigate any slipping or sliding this might have caused, enabling me to draw smoothly. Like with the cursor offset, it took me a while to get used to the different pressure sensitivity of the tablet, but I adapted quickly.
So what do I think of it?
Overall, drawing felt different on this tablet, but I can easily see myself getting used to the quirks of the tablet with time. Most of the issues I had were QoL things I am used to from my existing tablet. 
But I think that’s where the most important argument for the tablet comes in: the price.
I love my Cintiq. I can do professional grade work on it and I rebought the same model after my old one got screen issues, I liked it that much. But it also costs more than a 1000 € still, even after being on the market for over 10 years (I bought it for about 1.500 € refurbished in 2014, for reference). The Artisul D16 on the other hand runs you a bit more than 200€. That is a significant price difference! I often get asked by aspiring artists what tools I use and while I am always honest with them, I also preface it by saying that they should not invest in a Cintiq if they are just starting out. They are high quality professional tools and have a price point that reflects that. You do not need these expensive tools to create art. You can get great results on a lot cheaper alternatives! I do this for a living so I can justify paying extra for the QoL upgrades the Cintiq offers me, but I have no illusion that they are an accessible tool for most people. 
I can recommend the Artisul D16 as a beginner screen tablet for people who are just getting into art or want to try a display tablet for once. I wouldn’t give up my Cintiq for it, but I can appreciate the value it offers for the competitive price point. If you want to get an Artisul D16 for yourself, you can click this link to check out their shop!
AMAZON.US: https://www.amazon.com/dp/B07TQLGC81
AMAZON.JP: https://www.amazon.co.jp/dp/B07T6ZT84V
AMAZON.MX: https://www.amazon.com.mx/dp/B07T6ZT84V
Once again thank you to the Artisul team for giving me the opportunity to review their display tablet!
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invisibleicewands · 1 year ago
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WORTH A LOOK?: *****
WHEN?: Saturday 24 February, opens 6 March and runs through 11 May 2024 RUNTIME: 160 minutes (including a 20-minute interval)
A grieving son wraps his dying miner father in his arms, apologises for everything he could have done better to look after him and vows to make good by helping others.
The son is Aneurin ‘Nye’ Bevan, the Labour politician and founder of the National Health Service on 5 July 1945, and Nye is the warts-and-all story of the man who would improve the health of countless millions of us and how he did it.
Nye died almost 15 years to the day he founded the NHS from stomach cancer and the conceit here is that he’s in hospital at the end of his life having a fever dream and wanders, pink pyjama-clad, through moments of importance.
Reading the article by former Labour leader Neil Kinnock in the programme about Bevan we discover his education was cut short at 13 when he followed his miner father down the pits to work in 1910.
In an almost reverse of film Dead Poets Society we meet the bullying schoolteacher who would cane a young Nye because of his speech impediment, the classmates who would protect him and the very Manic Street Preachers-like realisation that free libraries could give him the power to overcome his stammer by finding alternative words to those he could not utter.
Riffing on Dennis Potter’s Singing Detective Sheen’s Nye even sings Judy Garland’s Get Happy at 1 point as he and his miner colleagues use the time unemployment has afforded them to bone up on the way their home town of Tredegar in Wales is run and get themselves elected onto the boards of the bodies involved to finally do good by its people.
From our 4th row seats we see director Rufus Norris, also outgoing artistic director and chief executive of the National Theatre, tread the boards at the beginning of this 1st preview to remind us as such there might have to be a pause in proceedings because of the freshness of the material but perhaps 1 of the reasons its star Sheen is beaming so much during the curtain call (see picture below) is because it all actually went so well.
The action is staged as if in a hospital ward for much of the time with beds on wheels used to great effect and curtains around beds featuring prominently and at 1 point, rather brilliantly, lowering to become rows of seats in Parliament.
Tony Jayawardena (Marjorie Prime, Menier) is quite brilliant as Nye’s nemesis Winston Churchill, a man who succeeds in doing what Labour were unable to by uniting all classes in opposition to world war.
Sharon Small (Good, Harold Pinter Theatre) is more than a match for a revelatory performance by Sheen, at 1 point seemingly channelling the boyish enthusiasm of a young Declan Donnelly from Ant and Dec, as she explains the sacrifices she made to support her husband.
There’s a lot of injustice to make the audience angry here and there’s some terrific political theatre in London at the moment to both challenge the mind and make the heart soar – An Enemy Of The People and Standing At The Sky’s Edge for example.
Like the outstanding Dear England, this is an example of a venue at the top of its game doing exactly what it should be doing in offering insight into stories of those who have shaped our country and influenced the people we have become.
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Another one who sang "Get Happy":
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canmom · 9 months ago
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Animation Night 184: Mars Express
Animation Night is baaaaaack from Annecy break!
And yeah, the last couple weeks of this blog have been pretty Annecy focused here on the canmom entertainment sphere. And tonight that will continue! For tonight we shall right a wrong! And that wrong is...
...that wrong is that I didn't get to see Mars Express at Annecy last year. @mendely did and I was super jelly, OK!
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For real though, this was among the hottest tickets at Annecy last year, and despite queuing a bunch of hours, I didn't stand a chance to get in without a reservation. But what is it? Well, it's a scifi movie directed by Jérémie Périn. Who's Jérémie Périn?
Well, the true veterans may recall Animation Night 1, when I showed you a certain music video for a song called Fantasy by DyE...
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...that's not gonna embed, is it? But if you know, you know. (If you don't know, it's the one where the teens break into the swimming pool to make out and such and then a bunch of them turn into tentacle monsters.)
So Jérémie Périn is the guy who directed that! He's also well known for directing Lastman, a crowdfunded action series in which a boxer battles a bunch of superpowered agents to try to protect a psychic girl, not that you'd gather any of that from this trailer...
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and writing for Crisis Jung by Bobbypills - don't blink or you might miss the boob-growing henshin and the guy with a chainsaw dick...
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And while Crisis Jung isn't primarily his project, we can still definitely trust that when Périn is at the wheel, we'll seem some incredibly stylish, anime-inflected drama and also some proper freaky imagery now and again.
Mars Express, however, is Périn's first foray into film rather than TV animation, building on the big success of Lastman - and a pretty high-effort foray at that, taking some five years to make. And by all accounts it kicks total ass.
But what's it about? Classic cyberpunk noir material: a detective and the android replica of her partner return to their home planet Mars after apprehending a robot hacker. But the hacker is released, and they're given a new mission - to work with this hacker and go down to a colony where, ostensibly, humans and androids live in harmony, and track down a guy who jailbreaks the androids from their artificial constraints. That sounds pretty shady already, right? But the dirty secrets are only beginning.
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Mars Express definitely pays its homages to those classic 90s anime films and OVAs like Ghost in the Shell and Armitage III, as well as games like Another World for the Amiga, but by all accounts gives it a fresh approach, with grounded characters - protagonist Aline struggling with alcoholism, her reconstructed partner Carlos with his floating holographic head carrying the whole identity issue of being a robot clone who's been rejected by his original's wife - which anchors plenty of juicy scifi concepts like renting out your brain as a computer, or something called 'resonance' which is how robots do it. What does that mean? The review I'm reading left it at that! Guess we'll find out.
Like most European productions it brought together a long list of production companies and it's a little tricky to figure out which ones are actual animation houses, but the main company seems to be 'Everybody on Deck'. They previously worked with Périn on Lastman, but otherwise largely seem to have worked on live action films. However, the animation was split among a variety of studios.
We can at least say that it brought in French animators from across the shop, some even on this very website. (At least I seem to recall seeing people having posted about having worked on it, though if I search now I mostly find peoples' reviews of the film). It's animation leans realist, with naturalistic motion taking advantage of anime-style 3s and 2s to give it a weighty feeling, embedding its characters in detailed environments with strong colour design...
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And if we want to know more than that, we're in luck, since there's a pretty substantial 16-part making-of series partly available on Catsuka's youtube, starting with episode 1 showing the development of the script, with Périn and co-writer Laurent Sarfati bouncing ideas off each other. Only two other episodes are available: episode 11 shows some of the voice recording, and episode 16, which talks about the actual animation, interviewing various animators and showing some shot breakdowns. The last of these is probably the most interesting (to animators), talking about how the film went about realising Périn's 'precise, clinical' realist style.
The team were evidently very conscious of this being, for France, a first of its kind - a French-animated thriller targeting adults, with big ambitions to become a landmark film in French animation, able to stand up against the best anime. I'm not sure it's actually the first - for example, Summit of the Gods is also a tense, French-animated thriller with a realist art style! - but it's definitely a genre where there are very few examples to compare, and the team's ambition comes across as absolutely genuine.
That's probably enough to go on! We'll definitely also check out some of Périn's other work tonight, but Mars Express is our main feature! Starting in about an hour and a half at 8pm UK time, at our usual place, twitch.tv/canmom! Hope to see you there!
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lizzyisaslimegirl · 2 months ago
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Paladins Character Design Chatter #1
So I recently got back into Paladins: Champions of the Realm, a little hero shooter from Hi Rez that I loved a lot from 2016-2021 and is still going today. It's been fun, and I realized just how much I fuck with each of the game's character designs, and the designs of each of the game's major skins. I decided I'd go through and see if I can't manage to chatter up and semi-review each of the game's characters in alphabetical order as well as their skins. Note: For the most part, I will only be touching on a skin if it has a unique voice pack (this is most of them) or have some other significance (for example, the ones that were distributed during very short periods of time such as Strike Maeve.) I will also be touching on each skin's weapon as you are actually allowed to freely mix each skin with another skin's weapon if so choose, so each are meant to stand on their own.
That brings us to our first Champion of the Realm: Androxus
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Androxus is the edgy cool-boy anti-hero archetype in a nutshell. He's the face on all of the promotional art, a portrait of him serves as the game's icon on the console versions, and his splash art is the game's steam banner, and as a mascot he certainly is visually striking. The distinct horns on Androxus's mask, the green glow in his eyes and on his weapon, and of course, his prominent fucked-up looking arm make it clear that this man is twisted, corrupted by something, and he is drenched in sinister energy. Simultaneously, though, the dark bandages he wears, his torn sleeve and the weathered cape make it clear that he is not invincible, he's taken wounds in battle, and he's still alive regardless. It's not a perfect design, mind you, and it's certainly not treading any revolutionary new ground, Androxus does not reinvent the wheel of a badass anti-hero, but it serves the purpose of selling you on this amoral lone wolf killer exceedingly well.
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Androxus's gun, on the other hand, is comparatively more inventive. The barrel of the gun is the top jaw of a very prominent mouth with sharp, gnarled-looking teeth built into the weapon, as if the gun itself is gritting its teeth with malice. If Androxus himself didn't sell you on the idea that this guy is fucked up and evil, the revolver certainly will. The revolver has a break action reload and when you reload it in-game, the unspent casings drift away before disappearing, as if they were simply the ghosts of the bullets you fired, which is a really fun touch. My only issue with it is that it maybe doesn't look rough enough? Besides some scratches, the weapon itself looks to be mostly pristine which conflicts with Androxus's otherwise very war-torn design. Maybe if it looked a little more beaten-up it'd fit a tiny bit more.
Overall I'd probably give my boy Andro an 8/10 rating. He's very effective at what he does, but what he does is admittedly not super special all things considered, and I can't say he sticks in my head anywhere near as much as some other antihero designs.
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This leads me into Steam Demon, the first skin Androxus ever got back in 2017, and boy what a start it was. Steam Demon completely reimagines Androxus as a steampunk/chempunk gentleman scientist using his experiments as weaponry, his mask turned into something of a protective gas mask and his cursed arm turned into a brass metal prosthetic. The vials of mysterious green goo in Steam Demon's weapon and arm, as well as the capsule he wears on his belt is immediately recognizable as a dangerous, further reinforcing the fact that he is a man of science and proposing the idea that he might just be a little bit reckless in pursuit of his research. This adventurous scientist-explorer angle is further reinforced by the fact that Steam Demon's trousers and his boots are caked in mud, and together with the prosthetic arm and hand cannon, overall builds a cohesive image of a man who's unafraid to get his hands dirty in the name of science, literally or metaphorically
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Steam Demon's weapon is also quite the interesting piece of work. The razor-sharp teeth resembling that of a demon or a beast are gone, instead replaced with the teeth of, fittingly, a clockwork mechanism, leaning further into the steampunk aesthetic. The weapon itself is also notably not a traditional revolver, instead being a bizarre chemical apparatus of some kind, and the cylinder is instead a small vial of mysterious green goop that is almost certainly highly toxic. When used in-game this weapon actually has a unique reload animation where Androxus will fold the weapon and let steam out of the vial before closing it again, a neat twist on the formula and keeping the weapon recognizably break action.
All in all, I'd have to give Steam Demon Androxus a solid 10/10 rating, honestly. While there are a couple things I'd change here or there, the horns kinda look a little silly on this skin without any real demon iconography to pull from for one, I think this skin accomplishes everything it sets out to do with flying colors, using the tropes of steampunk and chempunk to make a design that just truly sells the concept without ever feeling like it's trying too hard or not hard enough. Paladins actually doesn't have any other steampunk skins or iconography anywhere else in the game, which is really unfortunate in my opinion as they really knocked it out of the ballpark on the first try. Oh well.
Whew, that was more words than I was expecting to have for these. I think I'll have to chop these posts up into 2 or 3 skins at a time so I don't burn myself out. I hope this was insightful or at the very least entertaining to read, and I hope to make more of these in the future. Tata for now.~
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thumperdaetime · 9 months ago
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A Gentle Reminder:
if you feel like you're spinning your wheels, and stuck doom scrolling this week -due to the current political landscape. I highly recommend logging off for a bit and seeing if you have the stomach to call a loved one who has political veiws that clash with your own.
social media and news coverage is fantastic for getting info out to people who want to listen, but it is an ineffective tool for actually communicating with people you disagree with.
I'm not a people-scientist but every time i see "yelling at each other online doesn't actually help" and have the energy to look into What does actually help, experts always say that it's empathetic, long term relationships between people that disagree.
so if you have a bunch of nervous political energy and no clearly helpful place to put it right now:
go call your grandmother. talk about the weather, and the way you miss her cooking. give her a real living person to picture The next time a newscaster talks about the radical-left-mob. if you talk to her regularly consider asking what she thinks about the recent political thing. you're not there to debate or prove her wrong or even change her mind. just listen to someone you love confess their fears, and then share your own fears. you are probably actually on the same side when you get down to it. you both want a safe place to live and the people you love to be happy, (most people do) its just you dont agree about how to go about that.
text your little cousin a random meme, when they send back a thing about how voting is a scam, let it go. share a vine to find out if they know the deep lore. make plans to meet up and play whatever video game they're obsessed with right now. and if the vibe is right and its not going to become an argument, try talking a bit about why the whole not voting movement scares you. don't talk down to them, talk like your two friends who respect each other's opinion (Thats The whole goal actually) ask them why they think its a good strategy, collaborate on other activist things you can do together. included them in your politics instead of dismissing their points.
and its not easy, as wild as it is to think about having a deep but pleasant conversation with your worst Uncle. the fact remains that Your Problematic & Uncle is much more likely to speak up for gay rights. if you can get to a place where you enjoy each others company, and you feel safe talking to him about your struggles as a queer person. and to be fair, you are more likely to take into account the effects of a gun ban on the local wildlife balance, if you sit through your Problematic Uncle complaining about how local restrictions made deer season hard to do last year, and now the tic population is up and the food banks are empty.
divide and conquer is a long standing tactical strategy. and we have seen that fascist in particular like to divide people into a hierarchy of ""real people""" and an ""inhuman enemy"" . when we let their rhetoric turn our peers and neighbors into an inhuman enemy, we can loose sight of what we should actually be fighting for and against.
and if you spend all your time yelling at Doug Nobody who was taking an angry shit when you were typing out that essay, you take energy away from the real fight (the systems and actual active oppressors). the best way to stop that tactic is by standing together with people outside of the box you've been assigned (as much as ethically possible). and refusing to let the system make you perpetuate usless infighting.
When we let the political fandom (yes i mean the media made around politics and not actual political action) act as a wedge between us and people who could have been in our lives, we end up with weaker support groups and less per review for political ideas. it is easy to believe Q-anon if the only people you talk to believe in Q-anon. the same way it is easy to believe that Taylor Swift is a lesbian if everyone you talk to believes Taylor Swift is a lesbian. sometimes we need a person to stop and say "wait, can you run that idea by me again? it doesn't fit my perception of reality"
and Yes. it is probably unlikely at this point to convince someone who has voted one way their whole life to change their political views before November. but that doesn't mean we dont reach-out ever. there will still be politics in September and October, you will still need a diverse support group, and people you trust to bounce political ideas off of. and if you are as worried as i am about this upcoming election, it is very possible that having a community of people who are okay with working together despite political differences will be very helpful in the coming years. (and holding a meaningful, satisfying conversation with someone you disagree with on a fundamental issue is a huge skill to have if you want to take part in alot of activism, community building, or family gatherings)
a quick list of things Op is NOT Saying in this post:
it is your duty and responsibility to do this thing and you're a bad person for not doing it.
this is really easy and everyone should be able (and willing) to take on the emotional energy needed to do this for everyone they know who doesn't agree with them.
watching news or being on social media doesn't help anything.
this is the best way to help and there are no other things you should be doing with your time/energy.
the conversations will be pleasant and/or will always have a positive outcome.
any beliefs i listed together are some how morally equivalent.
you should compromise your beliefs for the sake of getting along with others.
the best answer is most likely centrist because both sides are extremists.
voting this one time will fix all of the things and you're evil if you are conflicted about it.
voting is the best way for a single individual to enact change in their country.
i love the president, and the candidates, and the voting system, and the two parties, and the electoral college, and the bombs, and the genocide and all the death and corruption and violence its all holding up and being held up by.
we should listen to "both sides" to get a fair and balanced picture of the issue
we should let nazis, and bigots, and fascist talk openly about their ideas openly as if its not hate speech calling for violence against marginalized people.
you Have to go reconnect with your abusers and toxic relationships from your past in the hopes you can convince them to vote correctly.
the current political thing that made me make this post is The Most Important Thing!!! that has ever happened in the whole world over all of written history, and we should all be talking about it for forever, otherwise you're helping the inhuman enemy!!!
things are already fucked so theirs no point in trying to get enough votes.
things will be fine and ok if nothing changes and we just keep on this projected path forward.
i know so much and am so smart and I've solved political discourse and if only everyone listened to me we would have world peace already.
Taylor Swift is a wlw
things I am saying. now. here. at the end of the post:
be kind. go look at the sky. i love you <3
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alexissara · 2 years ago
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The Cosmic Wheel Sisterhood - A Deck Of Brilliant Cards [Review]
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The Cosmic Wheel Keeps On Spinning and it shows us a game of politics, sisterhood and ideas. In this game you draw cards and gaze into the future and past to craft a brighter path forward for yourself, your sisterhood, and maybe all of existence. However, there is more pressing matters, Fortuna has been exiled for 200 years and she has 800 years more to go and she can't take it anymore so she does a forbidden spell and calls fourth a Behemoth to help set her free. Get revenge, hug some friends and get to reading the cards.
This game is presented in a visual delight with some of the best sprite work I've ever seen, it is truly a beauty to behold. That beauty stays with it's writing as well, the content warnings it has are no joke and the content is unavoidable so please do read them for your own safety but I do think they are handled well, their brief, they give you an idea of the character and they add to the story in a way I think they were needed.
The gameplay is fairly simple you read people's fortunes picking from a limited set of choices based on what card you drew for what questions, you make cards, and in the last parts of the game you are doing a political worker placement game where you try to win an election. All these elements are simple and basic enough that they would work for a mobile game. It's extremally fun and easy to play.
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The world itself is delightful, it's the kind of thing you play and you wish is real, that you could ascend and become a space witch with your loved ones and live eternally. It gives the world real problems, flawed systems and let you shape your own opinions about it. You may not be able to fix all the problems with society and there are times where the game even outside of card readings will present you with having to choose something you might not agree with but the game lets you engage with it's world in big ways and make big decisions.
This game is pretty queer and engaged in queer reality, your character is from the 1960s and she's some flavor of queer, what that flavor is is up to you as far as I can tell, she reads to me as like Demisexual and a Lesbian but I think there is plenty of cases to be made for other sexualities. If you choose Romance as the option you want to size then you will get with a woman, the game only has women in it outside of the demon you summon all other men are off screen, mentioned to exist sometimes positively, something neutrally, sometimes negatively. The games queerness adds to the theme of Sisterhood both being queer in the relationships the women are looking for while having some women express desire in men that exist off screen. It also is queer in that you help a trans woman transition into her true self. She is definitively a woman and you will be helping her out and you can potentially have her at your side for the political campaign. The broader sense of sisterhood here and the different things relationships to womanhood and other women can mean are really strong here.
Politically this game ranges from like American Democrat to arguably anarchist positions. When setting up your policies and seeing the policies of others you'll get a range of politics to choose from but ultimately you do only have 4 choices in most sections for policy. That said policy isn't all there is to the politics of the world itself. The world is fairly nice as it is, far better than earth as it stands so the base line is good and the previously mentioned queerness is never a conflict. They live in an all women sisterhood and while people travel and there are men in other places, obviously queerness is the most common thing for witches. In fact even polyamory is totally normalized in this world and while you can't be polyamorous romance is not a focus and you stating desire in someone else does not in any negative way impact your romantic relationship that you can get into with a hot butch lesbian. Then the politics have one last layer which is the cards, what you choose from the cards readings can also show a range of politics, beliefs and more from you. Choosing the choice you think is best for you, for them or the world. These can all paint a political picture outside of the range of your political campaign although your choices are also more RNG dependent and also tied to your cards. Plus there was a non RNG point where I did have to make an argument I really did not want to make and it really did annoy me especially in retrospect when It didn't factor into the game at all. However, that was the only moment in the whole game I felt like that when it wasn't based on RNG from the cards.
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Now, I did not like the ending I got the first time I played this game through, some people will find that a somber ending, not getting what you wanted or paying the price you promised will be fitting but not I. So I played the game again, I speed ran through the game knowing the future now, in a way it felt very thematic, to know all the players, all the twists, all the turns and to use that to craft myself a perfect ending for everyone, a true happy utopia no matter what it too and I did it. A very small percent of people have managed to craft a truly happy ending but I am among them! I do think if I did not have the time of will to basically just rush through the game a second time I might have walked away with a worse impression of the game having disliked my ending and knowing I wouldn't have liked the other somber options either. However, it was really satisfying to make my ending even if it required a few additional hours of gameplay in which some of it I was more on auto pilot. The game is not super long and if you do the second run right after the first you won't need to reread a lot of what is going on only the choices you make differently.
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Overall, this game is really a delight and something special, I think anyone who wouldn't struggle with the themes in the content warnings will really gain something from this game and for me it was a 10 hour little adventure on my first run, with a lot of that being taking time to think between choices because every choice felt like it mattered even if I knew the choice maybe wouldn't ever come up in game the people felt so real I wanted the best possible futures for them. This game is really special and has such fantast design and visuals that it is probably worth buying just to stare at and then actually playing it is another even better experience. Check out this game!
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erenmusic · 6 months ago
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Live Review of Splintered Sunlight, Grateful Dead Tribute band, at the Machunk Opera House
This was a show I saw almost a year back, but I remember it like yesterday. My whole family is filled with deadheads and I've been accustomed to them for most of my life, This show and Band, Splintered Sunlight is one of the best dead cover bands out there and they play in New Jersey all the time!
so to set the stage, I was out in the Poconos and we found tickets to this show. I had seen Splintered Sunlight play before in Asbury Park and Long Branch, in much bigger venues than this one, sometimes even standing outside the show and listening to them because we didn't get tickets. But this venue was just amazing, in a little town up in the mountains inside of an Opera house, it was raining and the concert started around the evening, It couldn't have been cooler. eventually after everyone got in we sat down and the music started playing and as you can see since I somehow found a video of this so you can really see how the lighting and stage was set to the tone of a good dead show. The first set started out with Missisipi Half-Step Uptown Toodeloo Which Is one of my favorite songs from the Dead so It got me right into the mood for the concert. In classic Dead fashion I had also found some materials to enhance the experience. So after a long time of the first song going, right when I was almost about to get bored, Franklin's Tower starts playing, and man was the guitar and keyboard combo just magical. The ''Jerry'' of the group, Buchy really gets the feeling of Grateful Dead right and especially his voice and how he plays the guitar really reminds me of my favorite era's of Jerry playing. Also Franklins Tower is usually played in tandem with Help on the way and Slipknot, so I was really pleasantly surprised when they just switched right into it. after they ended Franklins tower, most of the rest of the set was them playing songs that were too Obscure for me. I honestly hadn't heard of many of the songs or at least couldn't recognize them properly (Will probably be called a poser for this) except Cumberland Blues which made me switch right back into the groove. Ive always loved the energetic feeling and the vocals on that song( I gotta get doown! I gotta get down!). The set ended shortly after that and there was a slight intermission. I went outside the venue and bummed a cigarette from a guy and we talked about the show for a bit before going back in. Shortly after that, the Second set started. After a bit of tuning their instruments and a warm-up song, In the Midnight Hour, they got right into China Cat and afterward, I Know You Rider. By this time I was already standing in the front dancing (You can actually see me in the video lol). they did a really good job with China Cat this night, I know you Rider was also one of the best versions I have ever heard live, the Keyboard player was really on his game in this show. I remember just closing my eyes and dancing. I am normally very self-conscious about being watched while having fun, but the combo of I guess the materials and the feeling of the concert allowed me to let go of the thought of people seeing it. I was having a great time and I kinda got lost in the music after a point. then after a couple more songs, they got really really heady. A very well done Drums and then an ambient piece right after it was the most psychedelic the concert got and it was really an experience I haven't had anywhere else yet. I was very zoned out and kind of dancing and moving, swinging around on autopilot but then eventually towards the end they started The Wheel which just has the greatest hook. (Won't you try just a little bit harder) and Not Fade Away I was just blown away by the energy it gave me. I was jumpy and I was feeling the music so much more but then very quickly they stopped and got really heady again before finally transitioning into a version of Hard to Handle by Otis Redding which was just icing on the cake of an already amazing show. Some of the best Dead Cover Bands you will ever see, Check out Splintered Sunlight, and don't gatekeep them, the Dead is still out there, you just have to find them.
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iam-back · 5 months ago
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A Review of Vinny's Quality DOS Games 1
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We begin the stream with a little game called...
[KOR] Duck | Also known as Bulsaejo Duck by D.Swizzy's little folder, this one is a Galaga-esque. It seems right up Vinny's alley, being about a duck and all. And when I say Galaga, I do mean Galaga. Look at the way the enemies swirl around! And look at the enemies themselves! You got little ships, little wheels, big blue-and-red worms with yellow heads, individual segments of said worms, big bees...
The duck himself seems to be a robot, given how he explodes into screws when he dies. Says to me that the story is about this robot duck who flies above Busan or Seoul or that culture village and blasts down whatever may come in his way. If you don't shoot for a bit, a shield forms around you, which you can turn into a big energy-blast by resuming fire. You also have 7 backup ducks, which Vinny, not being the best gamer in the world, loses all of them.
[CHN] Act of Fighter | Tragically misnamed Action Fighter (no Vinny, this is not that Spy Hunter copycat game for Master System), Vinny can't get past the copyright protection. In a Trio of Trash stream much later on (that includes the hidden gem Toonstruck), we finally see what it looks like - and it seems to be a fantasy-themed Tetris-esque game. Moving on to...
[KOR] Zis: The Adventure | "Ablex~" This is the game studio which brought you Little Witch and Hades, and now this! I mean Zis! Meet Zis, the lovable little rascal whom nobody knows about, otherwise they'd call him a Korean Dennis the Menace. Apparently it gives Vinny the dèja vú. The first thing he sees is the copyright protection - or "Password Check" as the game calls it. You're thrust into a little playground where you must shoot these enemies in this order (p9n4, p3n2, p4n2) - or since D.Swizzy did a little wizardry, Vinny just shoots whichever enemies in whatever order, and he's off!
Zis never shuts up - when he stands still he goes "la la la la", when he accomplishes certain things he giggles, when he collects the little diamonds he says "mmm", when he climbs up onto the things he yells "YABBO" at the top of his lungs. Apparently the gameplay tune sounds alarmingly like the Donkey Kong Country theme, at least to Vinny. But I'm more concerned with the title screen reminding me of Mega Man X!
We're thrust into a cutscene of Zis relaxing by the river, when he should come across a map in a bottle that will take him all across Lisnia in order to find... something. I'm not fluent in Korean. The first level is apparently called "Slowly Forest", and it's there that Vinny starts to ramble about how DOS platformers are never good (apparently ignoring Commander Keen), aside from The Great Giana Sisters, which is a slapdash bootleg Super Mario Bros to everyone else!
His eye's a bumhole, his finger's a chode, and his weapon of choice is a slingshot, which becomes a yoyo when he finds a watermelon and wears his bunny suit. By the way, there's an owl who shoots an arrow at your health meter, which I'm just now realizing might work like the Gloom in Tears of the Kingdom, unless I got to actually play it for myself and see otherwise. Unfortunately, after that Vinny can't figure out how to yoyo up (if one can), and so he leaves the game on Zis singing what sounds disturbingly like the Thomas the Tank Engine theme!
[CHN] Battle Europe | After a bit of Wiseau and an oopsie-crashie, we see that this is a game about tanks and stuff - you can play as Allies or Axis. This one plays decent if you don't have Hearts of Iron and don't mind slow framerates, but brace yourself for the worst horn and drum known to MS-DOS. There's a bom (sic) you can collect which can summon an airstrike missile to wipe your screen, but Vinny doesn't seem to think it did anything. Spoilers - it reduced the number of enemies by 3! Oh, there was a shi that he failed to notice, he coulda used it to protect himself for a bit. He also realizes you can shoot down your own base and fail the mission on purpose, which brings an end to the European battling.
...Have you noticed that the same drums and same horn are in the DOS port of Street Fighter II? I have.
[CHN] Battle of the Martial Arts | Once upon a time, a kindly old monk-esque character by the name of Shau Ling was going on a calm afternoon walk in a thunderstorm. Except it wasn't afternoon, it was like midnight or something! Lesson learned, kids, never go outside at night during a thunderstorm - you could be killed, in this case by this evil wizard with a murder-palm-blast technique.
The game itself is one of a strangely prolific amount of 1v1 fighting games - look, I know I mentioned Street Fighter II earlier, but gee beasties, the game created a lot of competition just by existing! Anyway - Vinny picks Hua Shan v.s Gai Bang (!!!!!!!) in the forest. A comment below mentions his apparent brother Gang, but I know how Chinese nomenclature works and so I realize it would then be Gai Gang.
Hua Shan is a swordsman whereas Gai Bang borrows from Sun Wukong's playbook and speaks softly, but carries a big stick. Anyway, after that Vinny picks Shau Ling and his wiener-leg v.s his exact clone off the coast of the Forbidden City, a very popular tourist attraction in China. Shau Ling actually has some magic palm-blasts of his own, which makes you wonder why he didn't defend himself against the evil wizard. I didn't understand a single thing of that opening text, so for all I know the whole game could be his dying dream as he lays bleeding.
[CHN] China Pro Baseball 1 and 2 | This should be a run-of-the-mill baseball game using at-the-time teams for the Chinese baseball leagues, but the game got stuck on the opening cinematic and the faces (probably real Chinese baseball superstars at the time) made Vinny crack up so hard he could substitute for a malfunctioning space-time continuum. Plus, the music in CPB1 reminds me of Upside Down, a song my old Discord friend said was used in plenty of animation memes, yet I know it from speedpaints that also have *gasp and shock* NCS music in them!!!
Oh yes, the 3D rotating title screen graphic glitches out when it reaches its loop-point.
[FRA] The Death of Vegeta | One of exactly one fangame on this list, it's very short, but very infamous for the way the always Super Saiyan-powered Vegeta screams out "BIG BANG ATTACK!!!!!" at the top of his royal Saiyan lungs. It ends when he falls down an impassable pit and you're greeted with text that says "Vegeta is dead. As he did not perform beneficial gestures in life, he is immediately sent to Hell. [Game's end] NB: Nothing is preventing you from using the crystal balls to revive him. You could start another game." You can tell this was made before Vegeta became Goku's BFFFL (Best Friend Forever For Life).
[KOR] Father World | Much like France has Flashback/Another World/Heart of Darkness, Korea has this little doozy. Vinny was laughing at the game's name, but at least it's not called Daddy World. It's very story-driven, and hey, how much percent of the game's data do you think went into recording voiced dialogue for it?
You've got scenes featuring a cityscape, an evil overlord, some sort of rivalry staring contest as the glass breaks in front of them, the most 90s shonen anime cutscenes your Korean game company can buy, blondie and blue-hair are friends now, and then when he starts the game he's immediately run over by a car. Good job, buddy.
Then he's nursed back to health by a lady. Let's move on.
[KOR] Fox Ranger 1 | "SUFFICIENT TOILET" That's the first thing Vinny hears upon booting the game. It actually says "Soft Action, present:" Anyway, this one's a side-shooter along the likes of R-Type and Life Force/Salamander. It takes place in 2044 AD, 26 years after this VOD and therefore 20 years from now. Having graduated from Korean air force boot camp, this little NF43 is saving the world from aliens. It's always aliens in these sorts of games.
I see you, Mr. Death Star! You can't disguise yourself as a Saturnesque planet and get away with it, not without Lucasfilms noticing! And you, CATS! You just gonna stop by without saying "all your base are belong to us"?
Stage 1 is called "Outer Space", yet that's the most inner-iest space I've ever seen! That's, like, plane-cruise height! Anyway, you shoot all sorts of creeps and weirdos, the game says "flushing right here/fashion deer/f⨺⩙⫑ you nerd", and there's a giant skull-monster as the boss. Shoot it in its sensitive eyes to kill it.
[KOR] Fox Ranger 2 | This exciting sequel improves upon the original in many ways - presentation, story (something about alien monsters being dropped into the ocean), cutscenery (Listen! Voice acting!), a whole different play style (think Star Fox), and more creeps and crawlies to fight, including a two-headed dragon boss that roars like a gong! Unfortunately, Vinny has the exact wrong soundcard (likely Soundblaster instead of Roland) and so his shots sound like a piano constantly smacking the D key and occasionally D-Sharp. You'll be screaming for vengence (sic), just like the game's tagline!
Stage 1 is still as inappropriately named as the first game's - "Into the Fire" when you're swirling in a weird vortex.
Just like that Vinny is immediately thrust into a voiceless cutscene where NF43 is getting debriefed by his boss and now we're in a top-shooter. The enemies now die in a very low D-Flat.
[USA] Krusty's (Super) Fun House | Nothing much to note on this, aside from Vinny's Krusty impersonation. It's Rat Trap for the British computers, only now it's multiplatform (released for Game Gear, Nes, Genesis, Snes, and of course DOS) and you assume the giant clown-shoes of Herschel Krustofsky as he guides the rats into the Bart-painted mallet-operated rat genocide machine. Would this be foreshadowing for the Simpsons fangame where Krusty beats up dolphins?
[KOR] Lars the Wanderer | Gravity and Samsung combine their forces to give us an Adventure of Link-esque game where you play as a Marth recolor who finds a fairy and goes into town. Unfortunately, it's very text-heavy and Vinny only knows English (and even then sometimes he screws up), meaning all he can do is be distracted by fairy cleavage and wander around the town and do nothing and then give up. At least the music's awesome though, especially the title screen.
[CHN] Last Hero in China | ...You know what I just noticed? Given the digitized stills from some kind of movie, Last Hero in China might be based on a movie, thereby making it also a licensed game! How did I not notice this before!? Anyway, they turned the movie into a beatmup, where you play as the movie's main character, master of a flying kick and a Mantis eye-poke.
The story seems to be about some bad guys taking over the Forbidden City and therefore our white-clad protagonist saves the day and stuff. However, the gameplay on display is no Turtles in Time or Streets of Rage. The sound effects don't kick in until a good bit into Vinny's short romp with the game - you'll have to wait to hear the Last Hero in China yell out what sounds like "week Dwight" when he uses the flying-kick move.
Heh, check out those two identical goons! They're synchronized in a way only fictional twins could be! ...Oh of course. It wouldn't be a beatmup without the flying kick hurting you. And this won't be the last beatmup we see in these MS-DOS stream rundowns, oh no. But let's move on to...
[CHN] Little Monk | In this Zeldalike, you are Little Monk, and you're sent on your merry way by Big Monk off to save the world and stuff while the whole way, a fun, dopey little tune plays. First stop, the forest! If I could read more Chinese I'd figure out just what that forest is called. Little Monk has 2 Extra Dudes™, infinite apples, no firework rockets yet, and one scroll of each major element, all while a timer counts down from 1,400.
The candles represent his health bar, and they go down kinda like Minecraft hearts. Essentially he's 75% as durable as a completely unarmored Minecraft person. This isn't that bad when you have infinite apples, which explode into some Bonk-like monstrosity and are a handy defense tool against the snakes and fiery skulls and evil mushroom-monsters and whatever else. Little Monk can restore health with these pork buns, which says to me that he gets them as a little treat for a job well done.
You can also find bubbles that contain little busts of Hippocrates and a necklace - both likely talismans. Vinny accidentally uses the wind-scroll, so at least we see that the wind goddess floats around on a cloud and carries a banana-leaf fan which she uses to literally blow away the competition. Immediately after he gets mauled by boars and dies, noticing a Vineshroom (read: a green variant of the evil mushrooms) and not the old man who dropped a scroll. Why if that were me at that DOSBox, I'd trudge through, or as through as I can without understanding very much Chinese! So he gives up and moves on to...
[KOR] Little Witch | Remember the crow from the intro screen to Zis: The Adventure? He's from this game! Unfortunately, his appearance changes the book cutscene's music from this nice waltz to a horrible screechy mess. Not to mention Vinny can't get past this one, nor understand the story. Cool page effects, though. Ablex was ahead of their time, with their game Hades being Korea's very first FPS.
[KOR] My Love: Chaos Daejak-jeon | Why are you surprised that this one's published by Samsung? Samsung is based in Korea and so of course they'd be the ones to introduce video gaming to that little fun and fancy-free southern half. All the loons up north get is endless streams of propaganda left and right. Speaking of lunacy, this one's opening cutscene goes for some Ranma½-style wackiness, as we see the old man educate these five heroes on the dog-ship about the sorry state of the world - the rivers are drying up, the forests and flowers are dying, genetic scientists are splicing pigs with bunnies and horses with ducks and pigs with chickens, it's horrible! And so after some insane slapstick we see a weird yellow dinosaur chase after an electrified bone.
All this just for a beatmup where you attack skeletons in the cave while stock dancehouse music plays and the game-over screen is the villains eating you in the soup.
[KOR] Pee and Gity | Not yet, buddy! First we have to watch a trailer for the producers' other game, Illusion Blaze! From what it displays it seems to be a space-shoot game with multiplayer support where you and a friend can shoot aliens in space together.
Okay, after fiddling with what the right command is, he can finally experience the game. The cutscene is about a frog and a mouse, best of friends, frolicking in the fields together when they should come across a smoldering house. Their first course of action is to investigate, whereupon they're immediately accosted by Carills and soon afterward Gators. Surprise, Vinny! Another beatmup!
Then he messes with the screen settings and immediately gives up on the game. By the way, Pee is the mouse. First "Mr. Goo" from that one K-drama and now this.
[CHN] Prince of Evil | Featured in Eat Drink Man Woman (a movie from China) and now in good-ol' American-grown Vincent Vinesauce, this game is also a Zeldalike, only now instead of limited time your dude now has limited ammo. This one features a soldier galloping through the woods on horseback when he finds a demon-werewolf-thingy. Then we're thrust through the door into the game.
Soldier-boy has no elemental scrolls this time, just his feet, his wits, and his 300 spirit cards. They're all you have to stand a chance against the haunted dresses, skeletons, beetles, Adhering Suzies, and Vagina Dentata.
[KOR] Super 64 Classic | Way to break the alphabetism of the folder-pack, bucko. Now your dreams of Super Mario 64 on DOS are ruined - instead we just get MS-X games, like this Hello Kitty (Cat Widemohom) one where he immediately dies and gives up.
[KOR] Rage of Tiger 2: Blood, Money, and Tears... | I agree, Vinny, that title sounds super silly. After a bit of a struggle, he finally gets it to work whereupon he beholds the chalky jank that lies within. Meet our roster - Hanin, Kent, and Mangho! I see Kent wants to go Skins against a buncha Shirts.
The gameplay isn't much better - Vinny hasn't increased the cycles, and so he can't combo his opponent to death, which is required for victory. And why is the background a spraycan-doodle of a tiger?
[KOR] Shakii the Wolf | Hey, this one's in English! We can understand the story this time!! *ahem* So, once upon a time everything was happy in the land of Shake, and its ruler, good old titular Shakii. Then one dark and stormy night, this bad lion called Midnight Sword came in, and so Shakii and his people (wolves?) had to go to the Land of Giants for help.
Then after that Vinny bungles up the cutscene speed when Shakii finally shows up - way to go, pal. You can't play the game now because now the cutscene's gonna take 99 more hours instead of another minute or so!
[USA?] Shaolin Campus King | Why is the opening cutscene silent? It's eerie without, say, a fiery swoop and some rock-n-roll. And as MrDmoney156 said, you need to press Escape when the vanity plate appears - this would cost you the cutscene, but at least Vinny would've gotten a taste of the game!
[KOR] Super Cop | Sorry, you spiky-shouldered Jupiter-helmet, you're no Mappy. Especially when your game has that stanky Korean DOS snare and you run around a Ghost House from Dinosaur Island (Super Mario World) and you say "DIE!!!" when you get hurt and you ricochet everywhere when you die. ...A-and a princess is there now too. The art direction makes me sad.
And that start-game menu has to be stolen from something too! Day of the Tentacle? Ironic, Super Cop - you steal, which the police would actually reprimand people for.
[RUS] Super Tetris | Finally, something with less infringement! In this take on the classic (which coincidentally celebrates its 40th anniversary this year), we're sent to the Moscow Circus, with bomber-rats and kids who look at elephants. What changed in 7 years? The music is quieter and in Vinny's case it stops early, not to mention the controls, tragically, have been worsened. From Russia with FOON!!!
[KOR] Adventures of Eol! | More like "Eeyole" in Vinny's case - he should know better, in Korean pronunciation logic, "eo" is pronounced like "aw".
Anyway, this one has the most insane story out of every Family Pro game - there's this evil purple character who tears the mountain asunder. Eol must stop him before he turns the whole world into rubble! Vinny can't play past the first level, which means he'll never experience the twist that Eol is a prince of some sort.
After he dies and gives up, he laments how his collection is double his usual. Moving on to...
[KOR] The Adventure of Tipi: Legend of Meda | From the makers of Lars the Wanderer, here's a cutscene with a badass mother-fricker in a cloak and then a dragon shows up. And then... demo footage. Tipi herself reminds me of Yuko Asou in design.
[KOR] Dragon Force: The Day 3 | Another space-shooter where you shoot aliens!? Perish the thought! Well at least this one doesn't work, just makes a gentle hum.
[CHN] Journey to the West | If I had 5 yuan for every time a non-game medium from China was turned into a beatmup available for MS-DOS, I'd have 10 yuan, which isn't a lot, but it's weird that it happened twice. Anyway - Vinny immediately picks Bajie because "Ooh, piggy-man!" and fends off weird red-green-blue demons before falling off a bridge and dying. I miss this sort of brevity from Vinny. Now it's just Corruption Stockpile this, Commercial Chaos that, horror fangame this, hot new game that.
[CHN] Legend of the Dragon | Ignoring the IM stock sound at the title screen, remember Sun Wukong, snotty little brat and so-called "protagonist" of Journey to the West? Here he is, as a playable character alongside Little Dragon Lady! When you begin, the wind goddess (remember her, from Little Monk?) shows up and tells us of a bad situation. Vinny then mistakes the Manji for something worse. Then bazoomy, we're sent to the mountains!
It plays like Graal, as Vinny said, and you fight your way past music-loving sea serpents, weird racist caricatures, Peahat-Piranha Plant hybrid monsters, and this bouncer who won't let you in without an ID or something. He looks like a pirate who got drunk and wound up on the wrong side of the Himalayas.
[KOR] Van Slug: X Mission | This one has the usual scifi story of "it's the future but ohs no aleins took over", but in a more comical sense - this bumbling little idiot is late for his mission! So the general chews him out, he hops on his bike and into a run-n-gun adventure!
After the longest transformation sequence in the world that isn't a Fetish, we're off, shooting skeleton-demons and mud-monsters and being distracted by "I Love Elvis" on the bottom! But don't get the pills! Big mistake!! Now you got hurt a bit!
After he dies to spikes, he ends this big fat ugly DOS stream right then and there, exactly 2 hours long, for your "enjoyment".
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followerofmercy · 11 months ago
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For the ask game: 15, 23, 38, and... the way 7's worded makes it feel like homework so I'll add a fully optional 7 as well
For this game here!
15. If you could choose one of your fics to be filmed, which would you choose?
I think Frustrations of the Hunt is one of my most visually impressive stories and would work best in film. Most of my writing involves a lot of internal thought that would be difficult to put into a different medium aslfkj
23. If you were to revise one of your older fics from start to finish, which would it be and why?
Bro I do not have time to do that asldfj. If I let myself think like that, I will never get anything done so I don't even wanna entertain the thought. (probably my Steven and Jasper punch buddies story though. Thanks SUF for ruining something fun.)
38. Talk about a review that made your day
OH! Two big ones stand out. One was for A Bard Walks in and Hugs the Bartender, which is a story about Diluc panicking about forgetting things about his deceased father. I got one comment that made writing worthwhile talking about their own grief and how forgetting the little things about people is terrifying and how much they appreciated being seen like that
The other was for a Childe fic that briefly mentioned past teenage sexual abuse and how Childe is furious about allowing that to happen to him and I had a guy (who has since deleted the comment) say how much they appreciate seeing the rage. Which, yk. Evoking emotion is the whole reason I write so I'm pretty thrilled.
aaand 7: Share a snippet from one of your favorite pieces of prose you've written and explain why you're proud of it:
mmm tossup between my original story about Leon the Hare, just one standout line:
Coffee in hand and laden with the horrifying reminder of the passage of time, Leon sat down at his tiny table for his favorite activity: Fretting.
Which I think by itself sums up his character!
The other is from Frustrations of the Hunt again: They continued like that for three days and three nights. Lan broke every bone in their body and howled until iridescent blood sprayed from their throat and Yaoshi healed every wound while begging and pleading for them to just stop. The gale of Lan’s wheels leveled the forest and shredded the plants until sap ran like water, pooling in the crook of their hips and soaking their green prison, but it didn’t matter. The trees regrew as fast as they could destroy. 
I think it's a good show of violence and desperation and I'm really proud of the visual of Lan screaming so hard and loud that they literally bled
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b1vcksheep · 1 year ago
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This is my review of the X3 from Attack Shark. I came across this mouse shopping on Amazon by searching "3395 Gaming Mouse". I took a chance and I paid it for $39.17 and received it the same day.
Specs
Sensor: PAW3395
Size: 118.5*61*39.7 mm
Weight: 49±3grams (my copy weighted in at 54g on my scale)
Polling Rate: 125Hz-1000Hz.
Main Click Switches: Kailh Black Mamba Micro-Motion Switches, 80 Million Click
Scroll Wheel: TTC ENCODER
Connectivity: 2.4Ghz Wireless/Bluetooth/USB-C Wired
Battery Life According to the item description: Up to 200Hrs
Build Quality: My first impression of the X3 was, for a peripheral that cost less than a sushi dinner for one, this thing is built fairly well. If I squeeze the heck out of it, there is no creaking or popping. When I shake it, there is a very slight rattle of the scroll wheel, but nothing that you would feel in game (there is no rattle at all on my lavender copy). The bottom of the mouse doesn't flex when I push on it. The clicks feel nice and snappy. They are a little heavier than I would like, but that is my personal preference. There really isn't much pre/post travel on M1 or M2. I enjoy the scroll wheel quite a bit, it has some really nice defined steps and isn't too loud or scratchy. Mouse 3 and 4 feel nice with some post travel. The weight balance seems to be okay, If anything I would say it is potentially a bit back heavy. That may be due to battery placement inside the shell.
Performance: I had no issues with sensor tracking and did not experience any spin out. The polling rate seemed to be stable, and I did not feel any stutter or jitteriness. My main shooters are CS2 and Overwatch 2. I felt I performed well, and the shape really grew on me. The shape seems to pretty much be the Ajazz Aj199 and doing a little searching around Amazon, Attack Shark might even be a sub-brand of Ajazz(?) I don't know that exactly, I could be wrong. I also used the mouse to play Dota 2 and the X3 will now be my main mouse for that particular game moving forward. I use a relaxed claw style grip and have baby hands (17cm x 10cm). I never dealt with cramping or discomfort. Battery life is pretty dang good! It holds are charge for about 10-12 days with about 5-6 hours of use a day. Overall, I had no real issues with the mouse in game. The software is pretty basic, but important to download so you can update the firmware. This will allow you to change the debounce timing.
Overall Thoughts: My overall thoughts about the X3 are that it is a pretty decent little mouse if you are low on funds. Is it anything that shakes up the market or adds something we haven't already seen? Not at all. Is it worth $40? I would say it 100% is. It will be in my rotation moving forward, and I am hoping its durability stands up with the test of time.
Edit: I now have two copies of this mouse and the first one (in white) is still going strong. My Lavender one feels even better build wise. Huge Fan of the Attack Shark X3
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gamersonthego · 2 years ago
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GOTG Review: Hypnospace Outlaw
This is the next game in my Backlog Roulette series, where each month I spin a wheel to randomly select a game on my massive backlog that I must play (though not necessarily to completion). These wheel spins occur on the monthly preview episodes I co-host with my friends on The Casual Hour podcast.
Both of my parents were educators at my elementary school (they're retired now.) Mom was a 3rd grade teacher and Dad taught gym. They both would stay after classes were over to work on lesson plans or grade papers or move equipment, and I got to freely choose which one to spend time with before we got to go home. With Dad, I would mostly practice free throws in the gym (though I never got any good at them). But with Mom, I’d often get to play on her computer (when I wasn’t watching Digimon Adventure on her classroom TV.
That was probably my first real experience with computers. I’d play things like Oregon Trail II (the best one, by the way) or an awful typing program called PAWS featuring a freaky Cheshire-Cat-like mascot. But sometimes, I would load up Netscape Navigator and just poke around on the late ‘90s internet. 
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I hated this cat so much as a kid.
I only remember bits and pieces of that time online. A Sokoban block-pushing puzzler, a Super Mario Bros. fan game with all-new levels, some first-person hovercraft racer that had multiplayer LAN capabilities (I’ve never been able to find that game since, it’s definitely not Hover! by Microsoft.) a fansite for the Sonic Underground cartoon. Even with my fragmented memory, I remember the joy and adventure I had just digging around. Anything could be around that next corner, and that was half the fun.
Hypnospace Outlaw is the closest I’ve ever come to reliving those formative computer experiences. Set in an alternate 1999, you are thrust into Hypnospace — an internet stand-in that’s part GeoCities and part forum chatroom — and are asked to moderate and police this online Wild West. 
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Developer Tendershoot has nailed the tone and aesthetic of this era. The highly compressed bitmap images, the way pages auto-play (incredible) music when they load, the terrible, terrible fonts, the fileshare servers that are completely inscrutable unless you know exactly what you’re looking for — it’s all just perfect. And it’s not just Hypnospace. The game has its own little desktop computer experience complete with email, virtual pets, a download manager and more. It reminds me of Cibele or Her Story, but much more freeform and robust. But all that is just aesthetic —  the game itself is pretty cool too. As a Hypnospace moderator, you’re given little jobs as you explore the various pages and zones of the browser: Take down some copyrighted material here, censor some threatening speech there, find some lost files that are hanging around…somewhere. Some of these tasks just require you to pay close attention to the pages themselves, while others force you to put on your hacker cap as you cross reference ID codes with unlisted pages, crack passwords or decrypt files, all while a corporate conspiracy bubbles up around you. 
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It’s truly satisfying to use your online sleuthing skills to their fullest. And whether you’re stopping a virus from breaking the virtual world or just banning a kid who can’t seem to stop making offensive webcomics, you just feel this sense of power.
In many ways, Hypnospace Outlaw the platonic ideal of the concept of late-90s computing. I do wonder if that hyper-specific aesthetic and mechanics gives it too narrow of an audience, but as someone who is part of that narrow audience, I found my experience with it to be incredibly fun. And it’s one I won’t soon forget.
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nines82 · 2 years ago
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Reinventing The Wheel (Again) - A Review of Jon Pertwee's Doctor Who Run (1969-1974)
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In 1969, a few gaps were left from the premier of Spearhead in Space and The War Games that were pushed politely with supplementary Troughton Who material where The Doctor had further adventures in attempt of escaping his eventual regeneration into his third incarnation, but when Jon Pertwee was announced as the Doctor and even more so that Doctor Who was making its way to color television (despite many having seen the good majority of his first outing in Black & White as color television was still considered a luxury by 1969-1970). A new breath of fresh air was injected into Doctor Who, changing the formula once more from Troughton's Sci-Fi heavy adventures and base under sieges to more adventure/spy-esque dramas in veins similar to James Bond. The almost eccentric Jon Pertwee known for his almost comedic tones was now becoming the action hero of television for many children. So . . . . . What made this era so good? Simple: It felt so refreshing and new. When put onto the stance of Doctor Who at the time, The Doctor wasn't quite the most athletic or involved type and rather was this more brains type who would only occasionally put his hands into stopping conflict rather than holding a saber and combatting the MOTW. Jon Pertwee's Doctor however ran about, pranced, got his hands dirty while also being the studious type of that educated while also being as witty as ever in his remarks of those who were pushing buttons. Paired into his exile came with Bessie, a yellow car that proved just as trustworthy as any old police box could. Transporting the Doctor to one location to another, and of course there was the off-chance the Doctor may use a helicopter or a boat (the boat in particular was an infamously popular stunt, and a personal favorite of mine) and on top of all this we had such diverse sets of stories and monsters that never felt as if they bled into one another like at times many Who MOTWs tend to become at times. From the Autons to the Apatosaurus (yes, literally) there was something so unique to every creature to appear in his era. And while not every serial was up to snuff and didn't have the budgets to truly commit to the bigger ideas, it pulled through in magnificent graces that only Doctor Who could really pull off. I also feel that the Doctor truly has his best in this era, while I do love the previous Doctors and I adore the ones after; I feel as if Pertwee gives this almost touch to the Doctor that no one really captured until maybe Capaldi. A great balance of this action hero with that reserved, well spoken professor of his previous, exactly the kind of thing you want out of The Doctor. Now what would the show be without the cast? Now, without a doubt I'd say Pertwee had the best lineup of companions of Classic Who. From Liz Shaw to Sarah Jane, or Sergeant Benton and Lesbridge Stewart it seemed we had it all for characters that were equally charming as they were almost scene stealers from the titular character themself. And who can forget that of Roger Delgado as The Master? While later eras may feel like the threat of The Master became less so and his stories lesser, here he feels so RIGHT and downright malevolent. Still, he does show that he is not without shreds of recognition of greater evils when he stands alongside The Doctor (even if he finds himself motivated rather pettily so). I'd say the best stories are Spearhead from Space, The Daemons, Colony in Space, Inferno, The Mind of Evil, & The Silurians. All really showcase the strengths of the era rather splendidly to me, while in some ways showcasing its flaws. Packed with that classic Pertwee action, drama, and science fiction that never really feels too out of the ordinary for Doctor Who.
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nekyn-alb · 2 years ago
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Lies of P Demo: Gameplay and Style Review
Style and Narrative
The game looks excellent, from small clutter to massive building fronts. Every street corner is packed with traces of human life ripped apart by the puppet uprising without being stuffed, floating furniture or badly aligned windows are rare, although they do exist here and there. That's completely fine, it happens in every game and often more obviously than here.
Areas are interconnected nicely, although not particularly complex so far. Being able to climb to another level here and there and not dying for jumping off a low roof is good fun.
The hub is not too large, has a lovely atmosphere, and you can see from the stargazer teleport which (additional?) NPCs are in it. Being able to groove with sad tunes is a great design choice. When talking to NPCs however, I have to ask: why can't I talk to them from any direction and why do they take such long pauses between their lines when every other readable prompt disappears two seconds too early?
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In many aspects, I find the game too derivative of Bloodborne. Blatantly so, to be honest. Stalkers are hunters, puppets are beasts, both appear to be bereft of humanity. Workshops are workshops, Sophia is a firekeeper (with standard greeting!), the petrification disease stands in for a beast plague driving victims mad, the aesthetic and layout of the city is vaguely adjacent to Yharnam--not gothic of course, but bridges and plazas and carriages and boxes are all so strongly reminiscent that I sometimes felt like recognizing Cleric Beast's bridge, Gascoigne's summoning spot or Arianna's alley. Ergo and otherworldly materials will probably develop into an alien influence adjacent to BB's Great Ones and the arcane cosmic.
But don't fret, the original story elements possess some intrigue of their own. Next to the mystery of maddened puppets, it appears we will come across fairy-like influences that explain the origin of Geppetto's automaton vision, which has been wiped from at least two puppets' minds.
The petrification disease could also be interesting. I am not sure if it comes from the puppets yet, maybe an influence of their ergo, but having more cause of chaos than brutal mayhem is always good.
I always love me a good critique of large companies, so the different depictions of how they influence Krat's life on the large and small scale are welcomed. Soulslikes tend to struggle to put meaning behind their copies, but here I can already posit theories, like the struggle representing P's drive to gain a speck of humanity.
Hooray for making the dingy Daedalians blow up, boo for implying that Venigni is going to be a rad wheel-spinning robogrinder instead of the greedy loser he is meant to be. Knowing the genre, he's probably going to end up mad anyways though.
P should be voiced. No reason not to, really. He is a character with development, not a blank slate. FromSoft allowed Sekiro to speak, you don't have to cling to other titles' concepts.
Gameplay
So you don't think I'm just salty, here's my Souls Cred (I'm a bit proud of these, fight me): Finished DS1, DS3, BB, Sekiro & Elden Ring, the middle three several times, and recently beat DS3+Ashes at SL1. I gave up on my BL4 and No Beads Runs halfway through because I hate getting one-shot. On my first playthrough, I beat every (and I mean every) ER boss bar five in less than 10 tries. I like these games a lot and would like to believe that I know what I'm talking about.
Let's start with the compliments!
Enemies appear in plentiful sizes and shapes with interesting models and varied move sets. Regular puppets have a fun amount of health and deal dangerous but not overwhelming damage.
P's quickly unlocked weapons are equally versatile, even if they only seem to have two light/heavy attacks each. For the most part, they feel appropriately weighty and I never noticed a swing being too fast or slow. Reassembling weapon parts can be strange because the handle determines the moveset, so a blunt mace head might adopt a rapier's quick stabs. Funny enough to not be off-putting.
P himself moves adequately well. He doesn't slip too easily from the thin catwalks bridging Krat's roofs and turns quickly. Same for the camera, this is the first game in a while where I didn't crank the sensitivity up to 8.
Dogs don't teleport. Good dogs.
I skimmed most of the tutorials because they are just Souls mechanics, but they do a fine job of explaining the basics. Being able to see that you have enough ergo by the number becoming blue is a wonderful idea.
The skills seem to be fairly extensive and might allow for a solid build once you get far enough. They should be unlocked earlier though.
There is a rewarding amount of items strewn throughout the world and even the frequent sawtooth cog drops feel nice. It's cool to have something to trigger traps with from afar!
Dropping ergo in front of the boss room is very kind and a good conclusion when you hand the player infinite homeward bones with the watch.
I like the pulse cell regain through attacking. Could go a bit faster though, you don't have that many to begin with.
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And now we get to the detailed negatives, much of which comes down to the ever-maligned frame data.
Parrying needs a few more frames. Maybe guard should linger on its own instead of being spammable. Since they basically do not have to recover after a parry, slower weapons get one hit in, then they strike again and hyper armor through anything, even charged heavy attacks. This does not feel good by being unresponsive to player actions. Where's my reward for nailing three perfect parries in a row? And why do I sometimes take damage after I get the SUCCESS vibration and ping? Even red attacks shouldn't knock me down and punish me for perfect parrying.
Perhaps there should also be an indicator like Sekiro's red kanji, whose fading tells you when to act. The red sparks only tell you that a special attack is coming sometime in the next five seconds. Subverting Sekiro's kanji into not being able to dodge the red attack is also an odd choice, since you can dodge it with proper spacing. Without mikiri counter or jumps it only leaves parrying, and again, odd choice. The game didn't need this feature, considering…
Dodge has no travel distance and struggles to actually dodge. I am fine with limited iframes, but if I can't move out of an enemies range with two dodges, I question why I even have the ability. Another factor for the insufficient dodge is how little Capacity improves your carry weight. If I want to stay under 29% for a somewhat acceptable dodge, I can't use a club AND armor pieces. The legion arm was thrown right out because of how heavy it is.
Strongly delayed attacks a la Elden Ring are just annoying. Malfunctioning puppets have an actual reason for doing it, but it's not natural. You have to memorize attack patterns instead of reacting to them. Waiting three seconds for an attack to come down in an instant feels weird.
The waiting game makes for a lackluster combination of Bloodborne and Sekiro. There need to be larger windows between attacks for heavy weapons and less recovery after striking back.
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The weapon durability system isn't very appealing to me. The game moves too fast for this tactical element, which would work better in something paced like earlier Souls titles. Bouncing off the opponent with everything, including weapon arts, is bad. That's not how durability works or should be represented. Just make me deal less damage instead of stealing my turn for surviving until the end of the fight. You also forget about it because the areas are too short for your weapon to degrade noticeably.
The stronger watchmen feel like they have too much health (I was level 30 with a balanced build + rapier at the end). Not a lot too much, but their resistance could be lowered for more enjoyable mini bosses inbetween areas of enemies.
Dummy traps could last about 1.5 seconds less.
Why do you only get rally on chip damage? There is no lore reason like in Bloodborne, and I doubt there could be any that would make sense for it to be restricted to blocked attacks. Enemies (bosses!) should not have access to rally, period.
Enemies feel like they have block or jagged models/boxes that won't let me pass. When P collides with them, they stick instead of sliding past each other, which often meant that I was stuck right in the enemy's weapon arm. This is particularly obnoxious with long-limbed bosses, who will just trap me with their left arm and attack with the right. Because of the long dodge recovery, I can't adjust after this happens either.
Why are there six enemies with what appears to be instant parry next to each other? Give that to one or two in a group, otherwise you'll be ganked (completely fine) and an attempt to strike back after parrying one enemy will be punished.
Watchman Paarl leaves shock traps that sometimes hit you as soon as you get up, making it an unnecessary double punishment. He also has two very fast attacks with barely any windup that are inconsistent with his regular attack speed (and another fast one that winds up for about 2.5 seconds). Since all his strikes are either right-left windup while crouching or standing, they and the grab are difficult to distinguish.
Since all his larger attacks place him right on top of you (slams and Sonic slam), he can just combo any attack from there and hits. The grab often caught me because of our models sticking together when I tried to dodge after such a slam or a shock trap. The grab also reaches too far and has unintuitive windup-followup, which messes with dodge timings too hard for an early enemy.
Speaking of shock traps, the radial burst with random lightning bolts surrounded by a ring of lightning doesn't feel fair. Where am I supposed to dodge with my half-inch frolicking steps? Run startup is too long to flee, what fires first is hard to foresee. And when he decides to do another Paarl burst right after, which doesn't have the appropriate charge before blowing up, you've just eaten three to five attacks without seeing any of them.
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I enjoyed my time a lot, some improvements and this'll be a great game!
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epaily · 2 years ago
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first 8 hours of totk review :D
SPOILERS UNDER CUT
that was the coolest intro to any game ive ever seen, loved starting w 30 hearts and full stamina especially bc that wasnt possible without glitches in botw
do not reconize matt mercers voice at ALL
i thought link losing his arm was very cohesive!!! lovelove love that thats how we lose hearts
i love everything about rauru
top portion of the map is absolutely gorgeous. the fall colours are beautiful. the constructs are creative and blend in well artistically and narratively. theres cooking pots everywhere. its still large but a blip on the map comparatively and very mountainy so its very good to explore and find secrets. scratches my brain
it didnt take me 5 weeks to do the tutorial this time around :D
speaking of map, it looks fucking huge. i dont think its bigger then the botw map but the area borders are different and its throwing me way off
how do i fucking drive some of these things
every time i see an item i reconize its like greeting an old friend i havent seen in a while
and every time i see a new thing im both pleasently surprised and at ease, like im meeting someone for the first time but we immediately click
and every time i see something mildly incorrect im either sad or discombobulated. i walk past a place where i know theres a shrine in botw because ive seen it a thousand times, and theres no shrine. i dont know where they went, just sunk into the ground again? they should still be standing just dead and not glowing and inaccessable imo :((
speaking of shrine THERES ZONAI SHRINES!!!!!!! they follow p much the exact pattern as botw shrines. overall so far i prefer the aesthetic of botw shrines more.
at the end instead of spirit orbs you get "light of blessings" and i stumbled over typing it because i 100% think it should be blessings of light. light of blessings sounds incorrect.
why is there a fuckign fairy fountain right outside dueling peaks stable.
WHAT IS THAT GIANT KING BOKO WHAT. WHAT.
blood moons are still a thing unfortunately and its much sharper and scarier looking this time around
its very weird not having my champion abilities. or 3 wheels of stamina. and everything hurts. where is my paraglider. WHY CANT I GLIDE THIS FEELS SO WRONG
take a shot every time i fall off a cliff
theres tunnels to the center of the earth that instakill you
it isnt "malice" anymore its called gloom now. im still calling it malice.
the abilities links prosthetic arm give him are legit so fun. a bit janky and they take some time to get used to but im having a good time. all i can make is a shitty little car i cant steer. im having a great time.
im not playing this as cohesively as i did botw. walking right past quest markers and things. the way i played botw means by the time i would have gotten the master cycle there would be nothing left for me to do to use it with. i doubt it will be the same but i want stuff to do post game
im not fucking finding a thousand korok seeds again. not for a very long time. i laughed maniacally after the first one and then stopped at 7. they have backpacks bigger rhen they are its adorable.
lots of new weapons
fuse is my favorite ability
shiekah slate is now called the "purah pad" which doesnt roll off the tongue as nice. do you think link was pissed when zelds made him give the slate back. do you think he misses cryonis blocks. because i definitely fucking miss my cryonis blocks
theres been fucking crows outside my window being loud as hell this whole post
lurelin village got invaded and swamped by pirates :((((
my least favorite armor set, the luminous gimp suit is being sold for free in kakariko and im kinda mad about it
paya is chief of kakariko now :D
i had a few more but im tired now zzzz
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swizajoy · 2 days ago
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The Gojek Clone is a Game Changer for Entrepreneurs in the Multi-Service App Market
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The proliferation of smartphones and the rise of the gig economy have revolutionized the way services are accessed and delivered, giving birth to the on-demand service industry. In this dynamic landscape, multi-service apps have emerged as a popular and convenient solution for consumers seeking a wide range of services at their fingertips. 
This article explores the game-changing potential of the Gojek Clone, a versatile platform that empowers entrepreneurs to tap into the multi-service app market and revolutionize the way services are offered and consumed.
Introduction to the Multi-Service App Market
Overview of the On-Demand Service Industry
The on-demand service industry is like your personal genie in a bottle, granting your wishes for food delivery, ride-hailing, beauty services, and more at the tap of a screen. It's the ultimate convenience for our busy, modern lives.
Understanding the Gojek Clone Concept
Definition and Origin of Gojek Clone
A Gojek clone is basically the cool, identical twin of the popular multi-service app Gojek. It's like copying your best friend's homework, but in the business world. The clone replicates the core features and functionalities of Gojek, allowing entrepreneurs to start their own multi-service app without reinventing the wheel.
How Gojek Clone Works
Just like a fast-food drive-thru, a Gojek clone simplifies the process of launching a multi-service app. You get a ready-made solution that can be customized to suit your brand and target audience. It's the plug-and-play of the app development world.
Key Features and Functionality of a Gojek Clone
Core Features of a Multi-Service App
Think of a multi-service app like a Swiss Army knife – it's got a little something for everyone. Features such as user profiles, service categories, real-time tracking, payment integration, ratings & reviews, and more are the backbone of a successful multi-service platform.
Customization Options for Gojek Clone
Want to add a sprinkle of your brand's personality to your Gojek clone? No problem! From color schemes and logos to service offerings and pricing structures, you can customize your clone to stand out in the crowded app market. It's like putting your own twist on a classic recipe.
Benefits of Using a Gojek Clone for Entrepreneurs
Cost-Effectiveness and Time-Saving
Launching a multi-service app from scratch can be like trying to build a spaceship in your backyard – costly and time-consuming. With a Gojek clone, you save both money and time, getting your app off the ground faster and without breaking the bank. It's the entrepreneurial equivalent of finding a shortcut on your morning commute.
Scalability and Business Expansion
Dreaming of taking over the world with your multi-service app empire? A Gojek clone sets you up for success by offering scalability and flexibility. As your business grows, you can easily add new services, expand into new markets, and conquer new horizons. It's like having a magic beanstalk that leads straight to the land of success.
Challenges and Considerations for Implementing a Gojek Clone
Regulatory and Legal Issues
When diving into the multi-service app market with a Gojek clone, entrepreneurs need to navigate a labyrinth of regulatory and legal hurdles. From licenses for different services to data protection laws, ensuring compliance is crucial. Don't let red tape trip you up!
Competition and Market Saturation
With the buzz around multi-service apps growing louder, standing out in a sea of competition can feel like a Herculean task. Building a unique value proposition and honing in on a specific niche is key to avoid drowning in a sea of copycats.
Success Stories of Entrepreneurs in the Multi-Service App Market
Inspirational Cases of Gojek Clone Adoption
From garage startups to tech titans, there are inspiring tales of entrepreneurs who've harnessed the power of Gojek clones to revolutionize the multi-service app market. These stories serve as beacons of hope for those embarking on a similar journey.
Leveraging Gojek Clone for Business Growth
Smart entrepreneurs know that simply having a Gojek clone isn't enough – it's all about how you wield it. By strategically leveraging the features and capabilities of the clone, businesses can scale, diversify, and carve out their own success stories in the market.
Future Trends and Opportunities in the Multi-Service App Market
Technological Advancements and Innovations
The only constant in the tech world is change, and the multi-service app market is no exception. Keeping an eye on emerging technologies like AI, IoT, and blockchain can provide a competitive edge and unlock new possibilities for innovation.
Emerging Markets and Untapped Niches
While major cities have seen the multi-service app fever reach a boiling point, untapped markets and niche segments present exciting opportunities for growth. By thinking outside the urban bubble and exploring new frontiers, entrepreneurs can unearth hidden gems waiting to be discovered.
Conclusion
The Gojek Clone presents a myriad of opportunities for entrepreneurs looking to make a mark in the multi-service app market. With its innovative features, scalability, and potential for business growth, this game-changing platform is set to redefine the way services are accessed and delivered. By embracing the Gojek Clone app script concept, entrepreneurs can position themselves at the forefront of the on-demand service industry and pave the way for success in the evolving digital economy.
FAQ
1. What is a Gojek Clone?
A Gojek Clone is a ready-made solution that replicates the features and functionalities of the popular multi-service app Gojek. It allows entrepreneurs to launch their own on-demand service platform quickly and cost-effectively.
2. How can entrepreneurs benefit from using a Gojek Clone?
Entrepreneurs can benefit from using a Gojek Clone by gaining access to a comprehensive set of features for offering multiple services on a single platform. This can help streamline operations, attract a wider customer base, and drive business growth.
3. Are there any challenges associated with implementing a Gojek Clone?
While implementing a Gojek Clone can offer numerous benefits, entrepreneurs may face challenges such as regulatory hurdles, competition in the market, and the need for continuous innovation to stay ahead in the dynamic multi-service app industry.
4. What are the future trends and opportunities in the multi-service app market?
The multi-service app market is constantly evolving, with trends such as AI integration, personalized services, and sustainability gaining prominence. Entrepreneurs can seize opportunities by leveraging these trends to enhance user experience and stay competitive in the market.
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