#gameplay videos rant
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just-an-enby-lemon · 2 years ago
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I find really frustrating when I'm watching a gameplay and the youtuber just hates a characther because they doesn't have shit figure out or a perfect set of morals even if they are called out in the story when they are wrong and cleary have reasons/is complex it just takes the fun out of something that should be entartening.
No I don't wanna watch someone trash a characther I care about for no reason. It's not funny to hear about how they are wrong to crumble under the pressure they are on and it makes no sense to condem them for not getting other people struggles while ignoring theirs or blaming them for their mental health.
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sayurihh · 1 year ago
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Im really trying to think what i wanna post here but tbh, idk lmao
Should i post my game play clips? Rant? Memes? All of these? Maybe. We'll see.
I mostly play overwatch atm aaand im a support main.
Apex used to be my main game and i really miss those times but... kinda lost the motivation to play it and now im rusty AF
But yeah.. have a nice day! ♡
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ganondoodle · 1 year ago
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something i just realized about the sages (ignoring how frustrating to use i find the sages abilities overall) when they get their enigma stone they are like wow look at how much stronger i am now!! when its really just a ... clone of them, without the parts that make them interesting- the personality, and they "give" it to you (it doesnt feel like its really yours tho bc, unlike botw, its not intergrated into your moveset- which could have been solved by just adding them to another ability wheel- so it doesnt even feel like they are really yours) but ok i can see why its stronger even if i find it boring to just duplicate the character isntead of actually making their ability be more-
but then at the very end, they join you in the battle and .. dont even make use of it? what where the engima stones even for then? i guess you could bend over backwards and say well its bc their powers cant reach you all the way down there so they have to physical join you- BUT .. when they are right next to you .. shouldnt the connection to them be back anyway? so their clones should return shouldnt they? or is the entire arena just so surpressive of that power that it wouldnt work either way? then again ... what was its use then to get them to have those stones? like how ultra hand is supposedly the focus of the game but doesnt matter to the narrative at all?
(can you unsummon them when they are there?? i havent tried it but i dont think so ..)
like obviously it would be wayy too chaotic if all sages where there twice, especially together with all the ganondorf clones too- but it kinda .. once again... makes it feel meaningless that you even got them the stones? sure they only get to you when you do it but its really just again another check box with no substance, isnt it?
(... actually .. did anyone actually need the stones? aside from ganondorf getting that huge powerup somehow- like even the original sages and sonia and stuff, are you telling me she couldnt rewind ..................................... a tea cup, on her own? or i guess the only time sonia does anythign with her stone is when she gives its power to raurus laserbeam attack he never does again ... and the other sages arent shown to gain anything from it either?? are they?? what even would minerus ability have been bc she wasnt a -utterly useless- mech back then ... the shield she does doesnt seem unique to her either bc rauru literally does it too after sonia gets falcon-punched to death to block ganondorfs .. goo beam .... i mean i guess it doesnt matter anyway bc all we see them actually do is .. stand around and talk, sometimes "hurt" (dirty) sometimes not ... so whatever i guess?)
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wyrmwould-star · 1 year ago
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I'm a casual gamer.
And that's okay.
I, admittedly, kinda suck at most games. Platforming AND shooting? Nope. I can't manage both. Precise dodge times for potential lethal shots? No way. Combat systems past 4 buttons? I'll just lay here, thanks.
But I love a good story. I can't write out how much I absolutely adore stories. I may not be a writer, but my stories run through my veins. Because of this contradiction, I often find myself looking at a game, playing the first 3 stages/chapters/bosses/etc, and setting it down because I suck absolute ass at it. I'm not "Can't get past the tutorial jump of Cuphead game journalist" bad, but I am "The hardest thing I managed in videogames was that I beat the first 3 stages of Cuphead on simple mode" bad.
Because of this, I OFTEN find myself watching plot synapses of the more story-based games that I picked up, enjoyed, and realized would only be able to beat in 5 years.
I'm also, however, of the opinion that games shouldn't necessarily have an easy mode. Games like Dark Souls would lose value if they catered towards people like me, and I've accepted that I will never be able to beat them. But that doesn't mean I don't dive into internet rabbit holes about the plot of Doom, even though I can't even beat level 5.
Anyways, there's my rant.
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midnakoopa · 2 months ago
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Jesus Fucking Christ, I have a new most hated character in all of media and it's the principal from Koleda's story missions. Angry rant below.
This cunt oversees an illegal mining operation that sees a hollow overtake a kindergarten, and only feels bad for a moment when he finds out his daughter's caught up in it. The whole time smugly and condescendingly spinning bullshit about how he's a "law-abiding citizen", while ACTIVELY in the presence of the thugs he's hired to do the mining. AND TO TOP IT ALL OFF, he not only gets off scot-free, but gets a better-paying job. Meanwhile, we're supposed to just be okay with it because "oh wahh if it came out her father was a criminal this child would get bullied :(".
What pisses me off isn't JUST the character, it's the godawful writing, too. Like, we have multiple eyewitnesses to this shit, including the fucker's own daughter, and he just gets off because "the association never got involved uwu". In WHAT fucking world?
I have no memory of ANY time a character/plot has made me actually scream, several times, at length, from being so frustrated.
The worst part is, I thought ZZZ was doing fine, plot-wise. It went three whole chapters without pissing me off, which is a LOT more than I can say about Genshin Impact. The first time I got mad was at the Jane interlude, because hey, there was ONE direction for them to escape to when she threw a smoke bomb. WALK FORWARD. Y'know, like Seth did? Looking back, sure, maybe it's excusable as "they needed to not catch Jane because she's undercover". Fine, whatever.
Then I get to Grace's story and HOOOOLY shit. I was already kinda on the fence about Grace from chapter 2; turns out yeah, I hate this woman's guts. Completely forgets a woman from her school that was on her team, that she was roommates with, and then we get the setup for a plot predictable from the get-go of "oh it's okay that her personality sucks and she disregards other people to a practically misanthropic degree because she's good at machines and she was right about this the whole time; that excuses everything else about her". Boring. Meanwhile the narrative ends up treating the frankly justified Betty like the villain, and honestly it feels like they want us to not feel bad for her at the end.
Which, uh, doesn't that fuckin' suck? Already frustrated after one poorly-written story, then right into another, with the biggest cunt I've ever had the displeasure of seeing.
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starryeyesmasc · 2 months ago
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I’m so tired of the internet
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classicintp · 4 months ago
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*i want to play a video game*
*it's been awhile, what mood am I in?*
*Dark Souls? No. Too engrossing, you'll lose yourself.*
*Oxygen Not Included? Maybe. Also too engrossing though.
*Let's think of genre.. RTS? no. FPS? no. Resource management? maybe. Indie platformer? hmm..*
*let's just think of specific games*
*Bloodborne? No that's just dark souls.*
*Bayonetta? Sounds great, put it on the maybe list.*
*Disco Elysium? Not in the mood for that genre just yet.*
*Elden Ring? No that's just dark souls.*
*AHA! Here's one. Nioh 2. I bought this like 6 months ago. I remember now. I wanted a 3rd person martial arts combo-stringing fighting game and this came up multiple times as highly rated. Perfect.*
*Starts playing Nioh 2*
*learning*
*playing*
*failing*
*learning*
*playing*
*7 hours later, 3:00am*
*sudden realization*
"This is literally just Dark Souls in Japan."
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disembodiedstar · 4 months ago
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When your sims 4 is bugging out so you have to delete then re-download everything AGAIN and half the time you cant remember what you downloaded so have to give all your sims makeovers so they actually have clothes and hair
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racke7 · 4 months ago
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Crafting systems in video-games
Having spent way too long last night leveling the crafter-classes in FF14, I started thinking about crafting systems in video-games.
Final Fantasy 14:
Crafting is separated into classes (Carpentry, Blacksmith, Armorer, Leatherworker, Goldsmith, Weaver, Culinarian, Alchemist, etc). And also with gathering (Mining, Botanist, Fishing).
Leveling all of these at once can let you do things like "crafting items that make you better at crafting", but the gains are both pretty minimal and clearly capped (you can't make an item better than "high-quality").
There are some ways to power-level crafting and gathering, and "make good gear" isn't really the method (it's quest-related).
Upon maxing out crafting, it's possible to use the crafted items as equipment for your combat-classes, but those will always be outclassed by the end-expansion "dungeon-currency equipment" that becomes available in the end-game.
Crafting however lets you get access to a LOT of fashion-items, can let you save money from buying potions/food, and lets you self-repair your armor for convenience. And... that's pretty much it.
Recipes range from "a single piece of material" to "you need 5+ different materials" and can be anything from gathering-class related to monster-drops. Some gathering-items can only be obtained at specific times, and a lot of things are gated-off by the story.
Divinity 2 Original Sin:
It's entirely possible to play through Divinity 2 and never really notice that the crafting-system exists. Crafting is based around "combine X and Y", with no other requirements.
Some items are powerful (invisibility potions, etc) others are convenient (arrows, scrolls, etc), and some are absolute junk (basically all "weapons").
The crafting system is hindered by the RNG and "finite resources" of the game, where certain things will not be available beyond a few plants that never regrow after being harvested, and monster-drops of monsters that also never respawn.
Crafting also lets you do some "enchantments" for any gear you might find (nails+boots for immunity to slipping, poison+weapon for added poison-damage, etc). But for the most part you're entirely reliant on "good loot drops" (or good RNG in a store).
Skyrim:
Crafting is separated into three classes (Smithing, Alchemy, and Enchanting), and they can influence each other (Alchemy can boost Smithing+Enchanting, and Enchanting can boost Smithing+Alchemy). There's also a non-leveling "crafting-class" (cooking).
There are glitches with these crafting-system, but we'll be ignoring those.
Smithing lets you create items and improve the stats on those items, Enchanting lets you put enchantments on those items (magic-resist, skill-boosts, magic-damage, etc), and Alchemy lets you make potions that will give you temporary buffs (magic-resist, skill-boosts, etc) and poisons that can be applied to your weapon (damage-over-time, paralysis, etc).
Leveling the crafting-classes will also raise your "main-level" and therefore also make the world stronger and scarier (because it levels with you).
Leveling the classes also allows for making a crafted item "infinitely stronger", in the sense that the game basically just uses your level to multiply the effects together, so there aren't any hard-caps for how big the numbers can get.
There is however a limit to how much "damage-blocking" an item can do (an armor-cap, and a cap for magic-resist) that isn't immediately obvious to the player (there are no hints in-game that it exists).
This means that the most basic-armor can be improved to the point where it's maxed-out, and the most basic-weapon can become capable of one-shotting the strongest bosses in the game. It's just going to take a lot of effort to get to that point.
Outside of mod-support, there are however certain items that will give you "unique enchantments" that can't be replicated. (This is a stupid decision.)
Minecraft:
Items can be crafted with the correct materials, but enchantments require levels as "payments" and will give you an RNG-based selection to choose from.
It's possible to bypass the RNG by getting "skillbooks" which can be acquired from villagers. But to get the "correct" villager is also an RNG-thing.
The entire game requires you to craft better gear yourself, as there isn't really a loot-system for anything other than materials. But an item of the same type with the same enchantment will always be the exact same, regardless of anything else.
Grand Fantasia (MMO):
Upon creating your character and choosing your class, you will chose a "sprite" that will accompany you. This sprite has certain skills (mining, foraging, crafting, etc).
The sprite will be able to gather materials, and then craft those materials into the specific crafting-skill that it has available to it.
This basically means that if you pick the "correct" sprite then you will have access to the "strongest weapon OR armor" for your class. The sprite will gather items by being sent on "missions", and will then be able to use those items to RNG-craft an item appropriate for their level.
As it's RNG, the weapon-creation might fail at any point in the process, and the higher-end weapons require the lower-tier version of their weapons to craft, so it can be extremely time-consuming to fix if the sprite fails.
The Disgaea-series:
In Disgaea, you can find/loot/buy items, and then use the Item World to improve those items to "ultimate power".
The Item World functions a bit differently between the different installments of the series, but the gist of it is that you can enter into the item and then fight monsters in there to improve the item.
This can be done to make an item powerful enough that it "caps" the stats of the character holding it. Potions and consumables can also be improved, but this is generally only true for healing-items (which you shouldn't need).
Bloodborne:
Items can be bought/found/looted, and weapons can be improved with the correct looted items (which are tiered and locked behind story-progression).
Weapons come with "slots" for certain gems, which can give more damage or give "magical damage" of a specific type. A weapon can only be improved to the cap, and will afterwards only "improve" by leveling your own character for the damage to scale higher.
Terraria:
Items can be crafted or looted, and can be "upgraded" into other items with the correct materials. These materials are tiered and locked behind game-progression.
Some items are RNG, others are guaranteed. Most materials require killing bosses to get.
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reneestation2 · 1 year ago
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I notice a lot of people don't like the CV show, especially because Konami is not doing anything in terms of CV games, even though it's been 6 years, and the show's content is vastly overshadowing the game series' content on every online medium, but also because the writing sucks a little bit.
I mostly enjoyed the show, and so I was thinking about it, and there's a good amount of some substantial reasons on why people enjoy the show, there's SO MANY substantial reasons to either dislike or not want to watch the show entirely. Like I thought about it from my most 'average person' perspective, there's so much dumbass writing in the show. The amount of pointless characters or really stupid incentive or motive is actually mind-boggling.
I'm not gonna say I dislike it because the show is definitely a lot more than its spotty writing. I personally love the art style and not only the animation, but the choreography of action scenes is the pinnacle of the show tbh. And even then, some characters are fantastic to watch. Especially Sypha, Isaac, and Dracula. Even Varney was kinda perfect, in my opinion.
But the negativity is ramping up, because we're getting a second entirely new animated series, that didn't really need to happen, but honestly I'm for it, just because I really like Powerhouse animation, and YET, the ONLY Castlevania things happening are stuff Konami can't even bother to advertise, which are just ports to modern consoles, or a selection of niche merchandise.
If they announce a new game during gamescon or Tokyo game show, then great!! There's nothing to worry about there. But it feels like Konami is just handing Castlevania from one foster parent to another, instead of actually caring about it or working on it. Especially with all of the negative gaming press around Konami for the shitty MGS switch ports, the fact that Bloober is working on the SH2 remake, the fact we've heard nothing about the other SH games they announced for almost an entire year. People do kind of have a right to be mad. This shit is really getting out of hand.
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phenikas · 2 years ago
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I miss her (Kat from the hit games Gravity Rush and Gravity Rush 2)
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sayurihh · 1 year ago
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Kinda meh cuz gaming doesnt feel right rn...
Also i have a tiktok if anyone's interested lol, i post my ow clips there n maybe one day some other shit when i have my own pc :D
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ravensthorpe · 2 years ago
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you're telling me i waited two years for a glorified fetch quest
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fangirlforlife97 · 2 years ago
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SPOILERS/ TLOU SPOILERS/CONTAIN MAJOR THE LAST OF US GAME SPOILERS/ AND A POSSIBLE ALTERNATE ENDING IDEA!!!!!! (Proceed with caution.)
I saw a post recently where someone was stating how they hope they change certain major aspects from TLOU #2 and entered in their own input on what they hope happens to a specific character, then what actually happens. I haven't played the game but I am very aware of what's coming and had an idea or hopeful alternative myself and am curious to see whether or not others think they could possibly change what happens or how it happens, to what I think or hope happens!!?? Or at least see what others think about it. I wanted to get my own input out anyways!
I think it would be really interesting to somewhat follow the game but make it seem like Joel did die. Like maybe Ellie and all the TV watchers think he's dead, we see him get beat and Ellie thinks he dies and gets knocked out or passes out. But Joel isn't dead. Ellie coming and interrupting ruined Abby's plans to make Joel suffer for awhile. Ellie gets knocked out, everyone thinks he's dead when in reality which we won't know til later is that Abby and her people took Joel with them. She didn't want him to have a quick death, she wanted Joel to suffer and wasn't gonna let Ellie ruin that for her.
The screen goes black when a damaged Ellie is knocked out while tearfully looking at Joel. Ellie wakes up, Joel's body is gone but there's a lot of blood left behind so she assumes and Tommy assumes he's dead. Ellie's even more angry cause she has no idea where his body is or what they might've done to disrespect his remains or something. Ellie goes on her revenge path cause she thinks they killed Joel and was unable to give Joel a proper burial, and when it's time to kill Abby or whatever, she finds a tortured, imprisoned but alive Joel and is SHOOKETH. They Are reunited and they are both so overcome with emotion and shock. Ellie is crying, Joel is emotional.
Ellie saves him and they go home etc. Ellie doesn't end up all alone like she feared. Tommy, Dina, Joel, Ellie, Maria, and Dina's son one big happy family.( I don't know Dina's kids name) It's probably too much to hope for but I think it would be a fantastic twist from the game and a lot of people might be happy with!?! I know I would be. Plus I feel it would shock even the gamers if they did that and it wasn't revealed til the end. Idk how Abby's story would end though. I feel like it would be very hard for me to like her for killing Joel if it went completely the second game route.
But ik alot of people like her to though so I'd hope her fans would get a satisfying ending for her too. While us Joel and Ellie fans get a satisfying ending too. Would be nice to if eventually her and Joel has a chat, and she maybe starts to see why he did what he did but is still incredibly angry with him. Which she would have every right to be angry with him. Ya idk though cause I don't see how she'd be able to forgive Ellie for killing a lot of her people/friends and still let Joel live so idk. Or maybe when she's about to kill Joel, whatever compound they are at get overrun by infected or another group or something and just decides to flee, leaving Joel behind. He's injured, imprisoned and has suffered by her hands, so in her mind he's pretty much a goner anyways. So ya they flee. Who knows though, I just hope they go a different route then the game for s2.
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wyrmghost · 2 years ago
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If you haven’t heard of or played the game OFF I implore you to check it out, my all time favorite game. It’s funny, it’s deep, it’s got great characters, it’s got mystery, intrigue, and it’s got an amazing storyline. Plus on top of that! Fun and engaging rpg game play!
this is my ad for OFF, please go check it out I beg of you
You can download it here vvv
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forcedhesitation · 22 days ago
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I want to say that I cannot believe that there are genuinely people who blame the finisher moris being implemented as the cause for "increased DCs," but it's just like survivor-only players to blame some miniscule change made to slightly improve killer gameplay for a problem that it did not create.
As a killer main, I rarely even use the finisher mori feature. And when I play survivor, I almost never see other killer players use it. They almost always would rather take the sacrifice on the hook, just like I would. Especially NOW, during the event, when event hooks offer more points! If a killer player is hellbent on using a mori, they usually bring an iridescent mori offering and simply tunnel off hook to get as many as possible. This kind of match accounts for but a small fraction of games, though, and I've encountered only one killer who did this throughout the whole haunted by daylight event.
besides, it's outrageous to even suggest this of a feature that only works in endgame, when only a single survivor physically remains in the trial. how does this mechanic's existence explain the high number of survivors (because it mostly IS survivors who do this) who allegedly DC at the beginning of a match?
Well first, that's not even the issue imo. DCs are happening, but they are definitely not as common as survivors either being caught, or letting themselves be caught, and then offing themselves immediately on their FIRST damn hook, preventing their teammates from even getting a damn bot in their stead.
As both killer and survivor, I've fairly regularly seen a survivor off themselves on first hook. And it's not even just against annoying killers like Pinhead or Blight. I had survivors off themselves immediately when playing a variety of killers, as well as when I played against a variety of killers. From Bubba, to Ghostface, to Hux, to Drac. Like, it doesn't seem to matter, some dipshit survivor will off themselves right off the bat, no matter what side you play.
Although, I will say that I saw this happen more often when I myself was playing survivor. Which is definitely more frustrating, because as killer, you at least have the control to set the pace of the match. You can still sacrifice everyone, but instead of slaughtering everyone right away, you can engage in chases and let them do some generators so that the match feels more satisfying for everyone.
But as survivor? When your teammate offs themselves immediately, you have no control over anything, let alone the pace of the match. In fact, your teammate doing this tends to accelerate the rate at which the match goes to shit in more ways than one. More often than not, players won't notice/won't actually be able to use the hook progression bar to tell that their teammate is doing this, and will run to the hook for the save. Hell, most of the time, even when they DO realise, they will still rush to unhook. Why? Because at least forcing the player on hook to potentially DC instead gives the team a bot. The problem with this whole scenario, though, is that the killer might come to interrupt the save, because that's a totally normal, viable, and expected thing for a killer to do!
So let's say you get the unhook, but go down in the process? What do many of these quitters then do when given a second chance?
STAND THERE AND LET THE KILLER DOWN THEM AGAIN.
But if you don't get the unhook, you likely might still become injured. Regardless-- You lose a teammate right off the bat, often at four, five generators left.
The craziest part about all of this? Is that I've actually seen killers try to prevent this from happening MULTIPLE TIMES. I've also tried to prevent a survivor from doing this myself! But you often can't! Even if you stay nearby so their self-unhook meter fills up, they can miss the skill checks required to die faster than you can fill that meter. You just have to hope that their teammates will unhook before they end it, and then ignore that survivor in hopes of forcing them to play. Which...also...rarely works. More often than not, they'll just stand there and go AFK, or worse yet-- will audio spam you, the killer, until you do at least down them.
And, honestly, the responsibility to somehow prevent this from happening shouldn't be placed on the killer player. Nor should they be, like, shamed by the remaining survivors if they do just take the route of ending the match as quickly as possible instead of semi-farming/fully farming. Believe it or not, a lot of killers do prefer experiencing a hard-won victory to a total steamroll, because it actually demonstrates that they are capable of adapting to challenges and outplaying survivors despite potential difficulties. That, and well, it's not their fault. It's your dumbfuck entitled teammate's fault, because apparently they're too good to play against [insert literally any killer] now.
Like, of course, there are absolutely deplorable killer players out there. Believe me, I know. As a trans guy who uses both the trans pride charm and player icon, I've gotten my fair share of bullshit from BOTH sides. But this "end it all on first hook" problem is on the survivors doing it, man. Like, no one is forcing their hand. They're choosing to do that, and specifically in a way that hurts THEIR TEAMMATES more than the killer player. Really, really do not understand how people are attributing finisher moris to this issue.
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