#gameplay balance? what gameplay balance?
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teecupangel · 2 years ago
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Help, I’ve fallen to deep into infamous crossover hell and now I’m wondering what kind of powers all the playable assassins would have? Like, I don’t think they’d be as strong as Des is power-wise , but they’d still be an entirely new kinda hell on templars ( as for how they got powers, idk, maybe the Eye transported them through time when Des used it and gave everyone powers?)
So I’m going to try and incorporate their skills or any ISU bs they had to suffer from.
I have a feeling these need to be balanced but, honestly, their powers should probably be highly specific to make sure Desmond is more powerful lollol.
Altaïr
Considering just how much mastery he has over the Apple, it’s hard to think of what kind of power he should have. In the end, I’m gonna suggest he have a power that starts off as a noncorporeal illusion and then later becomes a corporeal illusion that can attack and kill (similar to how he summoned ghost Assassins in ACR to fight off the Mongols).
Ezio
For Ezio, I was thinking of a power based on maybe one of Leonardo’s war machines or based on ACR’s bombs. Maybe both with the bomber? Instead of actual flight, Ezio is able to jump off the ground using explosions of his ‘bombs’ and use the same explosions to maneuver himself on air (very, very similar to Bakugou from MHA)
Ratonhnhaké:ton:
His power would be based on the animal-shifting abilities he gain from Tyranny of King Washington DLC but, to make it more interesting, he can shapeshift to any animal as long as it’s an animal that he had eaten. Also, his animal forms will have a similar power as in the DLC (ex: being able to glide as an eagle) and it’s hinted that his power is actually body manipulation and not just shapeshifting. By manipulating his body, he can manipulate how strong or how light he is.
Aveline:
Perhaps we can change her different personas to the ability to blend into any crowd? Like, unless you’re looking for her, you can’t actually see her as your brain is telling you that the pretty woman in the corner is an aristocrat's daughter or the girl behind you is just one of your slaves, ignore her.
Edward:
I mean… it would be easy to make him have a water-based power. Pretty much something like water bending. Or… we can go down the route of the Observatory and make him able to track anyone he knows. (If we’re going to be more closely based on the Observatory, make him only able to track people he had drank the blood of. Not like vampire level, just a few drops is enough).
Shay:
… Let’s make his powers connected to his trauma XD. Earth-based power but focusing more on tremors and vibrations. Earthquakes and sudden creations of quicksand would be his main skills. He can also create spiky pillars at higher levels.
Arno:
Based on his ability to see his targets memories instead of having the white corridor for the final words, Arno’s power would be to see memories of other people. It’s a touch-based power and it starts off with him seeing only glimpses but, given enough practice, he will be able to see a specific memory of his choice.
Jacob
Jacob’s exclusive skills aren’t exactly all that flashy so we’ll let him have a power similar to his student, Jack the Ripper. He has the ability to change, heighten or lower one’s emotions. Good for calming crowds or riling them up. It starts as a one-target power but its most powerful capability is an AOE that Jacob could pick which emotion he wants to heighten. Now, if he was like Jack the Ripper, this would mean he could inflict unbearable fear to an area and make it easy to pick them off. But this is Jacob so he’ll probably mostly use it to pump up his Rooks.
Evie:
Based on her exclusive Chameleon skill, she can turn invisible. It starts off as her being only able to turn invisible if she’s stationary and if she doesn’t breathe. Then she becomes able to be invisible while moving but she mustn’t breathe. The higher state of her power would be that she can turn whatever she touches invisible as well (which will be foreshadowed by how her clothes and weapons turn invisible with her).
Bayek:
We can give him the ability to hijack a living thing’s senses. At first, it only works on his eagle, Senu. Then, given enough time, he can hijack a person’s senses but cannot control them. The highest form of this one would be being able to control a target’s body for a limited amount of time. A drawback would be, if he’s hijacking, he cannot move his actual body.
Aya:
Since Amunet is mostly known as the one who poisoned Cleopatra with a snake (which isn’t actually what happened in AC lore), maybe something poison or snake related?
Kassandra:
For Kassandra, we’ll let her focus on the Hunter skill tree with something similar to telekinesis. All of her projectiles always hit their mark and, as her power grows, the more projectile she can use at the same time to set up different attacks (like a bullet version of Rain of Destruction)
Alexios/Deimos:
Alexios/Deimos’ personality would be more in line with the Warrior Skill tree and he’s just a dead ringer for Ares Madness which is more in line with strengthening one’s body for super strength and super defense.
Eivor:
We’ll make use of her connection with Odin and make her power similar to Gungnir in AC Valhalla. She can activate a forcefield around her (like a shield maiden hehe) that is hard to destroy. The forcefield is also capable of hurting others as touching it felt like being stabbed. The more her power strengthened, the larger the forcefield she can make and she can even tag people who will not be harmed but will be protected if they remain in the forcefield (and, in higher ranks, would be able to project it elsewhere to protect something or someone else).
Since you want all playable Assassins (I added Shay as a freebie), we’re still missing:
Adéwalé
‘Lo Sparviero’
Shao Jun
Nikolai
Arbaaz (I was thinking something connected to the Koh-i-Noor)
Basim
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iridescentjellyfish · 1 month ago
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my copy of brothership arrived yesterday and now i can safely say this
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real-fire-emblem-takes · 13 days ago
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I feel alot of reductive and counter intuitive mechanics in Fire Emblem are still in the series because they've been present since the first Fire Emblem game and Intelligent Systems is too afraid to change them.
Take Armored classes always having lower movement than other footies in every game, even Engage, despite this being counterintuitive to their role as frontline tanks and already having too many disadvantages.
Fire Emblem continues to do this because it was done by Kaga, even though it doesn't make sense, especially when you're trying to make all classes balanced.
Tag this in gameplay takes and Fire Emblem Shadow Dragon And the Blade of Light.
anon hasn't discovered great knights yet
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elftwink · 4 months ago
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sometimes i think when minecraft youtubers are making scripts for videos about balancing minecraft or overpowered mechanics, a little pop-up should appear that says "WAIT! are you accounting for the fact that most players don't even go to the End in their worlds?" & if not they should have to rewrite the script
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echthr0s · 2 months ago
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your guess is as good as mine as to why it took me -- me! -- so infernally long to play Cult of the Lamb, but while I expected to enjoy it for obvious reasons, what I didn't expect is how much divine euphoria I would get from micromanaging my cultists' little lives
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loopyarts · 1 year ago
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Here’s a digital coloured sketch spread of pikmin doddles that I made throughout a few weeks and play around with different brushes and effects.
Also I saw a reblog of my moss doddle, saying how Olimar wife would annoyed at first but warm up to Moss very quickly. I mean of course they would she and Moss have a special connection they kinda similar in a way they both are sweet yet fierce and they care deeply for Olimar and honestly they both wish he just take a break and go on holiday with his family. Also I love the idea of Moss helping her with the kids and shopping. :3
(Another headcanon for Primrose aka Olimars wife is she find it very hard when Olimar leaves for months on end for work and being a single mum for their kids while he away, she gets lonely and sometimes get frustrated by Olimar leaving for so long. She understand that he doing for them but can’t help bit be a sad sometimes, she him misses so much.)
My favourite doddle is the one with Louie and the blue pikmin at night and the one I put the most effect into, also I love the idea of Louie taken in the beauty of Pnf 404 and despite how dangerous it is it has calm peaceful relaxing air to it. I see why Louie like Pnf 404 beside the nearly dying multiple time bit ha ha.
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americankimchi · 9 months ago
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jedi survivor said "in this game jar'kai isn't a force ability but a stance! it allows you to have an unrelenting offense + better parries but your defense becomes weaker in response" and like. fellas. i literally do not use any other stance. i've fully unequipped the dual-blade because i simply do not care for it. it's me and my off-hand saber until i inevitably die to hubris
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Everyone Introduced in Dimension 20′s Mentopolis episode 6 (finale)
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#dimension 20#dimension 20 spoilers#d20 introductions#mentopolis#mentopolis spoilers#d20 mentopolis#HOT DAMN............. what a season#that was unbelievably goofy and looney toons level silly but like. what a fun ride#i feel like the kids on bikes system really opens the door for a lot of those moments from what i've seen it's so great#also having a secret narrative stat that uses the fucking d100 as the die roll was like VERY silly but also like.#it has me going a little bit insane about like ways that could be used in like other genres or things or whatever#like god damn that's a good way to represent some aspect of character that is just so impossibly strong that like......#when they tap into that they just cannot fail#which kinda sucks in terms of balancing for gameplay but like god damn‚ narratively?#and like restricting it so that stat only sort of becomes awakened or usable when that sort of deeply rooted personal growth comes into pla#this might be kind of a weird stretch but like.... the crests from the og digimon adventure?#like if they managed to tap into those aspects of themselves and their crests glow‚ that's their d100 stat‚ their crests#and all sorts of astronomically powerful shit could sort of come about from them acting within their strongest parts of themselves in turn#i don't know. maybe i'm just too digimon brained maybe i'm just a little too hooked on that digimon ttrpg show that uses kids on bikes too#but like...................................... fuck.#i don't know‚ it could be something!#anyways i really enjoyed these sort of lightly animated scenes of the real world that elias hodge got to star in as the pov#very VERY fun how they played across the dome in game too#also oh my godddddd anastasia and fawnbrooke......... bro i'm gay#was this season sillier than fantasy high? or escape from the bloodkeep? probably#like the lore and worldbuilding was unabashedly bonkers due to it all existing in the mental manifestation of the human brain#and VERY funny at that#probably the silliest d20's ever been! but i loved it#alright‚ guess that's it for this one#see y'all next season!!
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theangrycomet-art · 1 year ago
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Ok so Gregory is Stunner, and Cassie can walk though walls What can the other two kids do?
That’s, uh… that’s actually a really good question. 🤔
I kinda imagined all of the kids would end up with camera’s at least, with Gregory being the only one with a Fazer Blaster given his in-verse skill with the thing.
Okay- let’s figure out the main four’s skill set that makes sense AND would be fun to play…
Gregory*: Items: Fazzer Blaster- Longer stun time on bots, but harder to aim FazWatch: Communications/ Cameras Skill: Technician: can repair/upgrade animatronics if he has the parts
Cassie**: Items: FazWrench- Allows for Bot reset, but requires access to ports (requiring some degree of damage) Roxy Walkie Talky- Communications Mask(?)- Allows for “Glitching” through reality, but leaves her vulnerable to GlitchTrap Skill: Lock Picking: is not restricted by security levels BUT has to pick the door by hand each time
Noami***: Items: Monty’s Reinforced Putter- Allows for dismantling Security/Staff bots and Security Guard’s kneecaps as well as extends reach, but isn’t very effective against the main Animatronics. Monty’s Phone: Communications/Camera access Skill: Sneak Strike: can dismantle Staff Bots without setting off an alarm if she strikes them from behind. This permanently turns off said staff bot for the rest of the game.
Brandon****: Security Guard’s Taser- Allows him to give anyone a “Controlled Shock” and temporarily resetting animatronics, but is difficult to aim and drains quickly. Security Tablet: Cameras/ Doors- Allows him to lock or unlock doors so long as said entry points have power, but is limited to his security level ChicBit: Communication/ Health monitor Skill: Traps: can set up “traps” (basically set things up to collapse and temporarily trap animatronics) or blockades Speed: Fastest of the kids
*Basically just canon so nothing especially interesting there **Again, pulling from ingame elements, so not too hard to figure out Still going back and forth on whether Cassie should have the Mask if she is playing within the original Security Breach timeline, but I think the threat of Glitchtrap would balance out her over using it. ***I feel like the player has the right to be able to obliterate the Staff Bot’s for the amount of trouble they cause, especially if they increase in threat level as I plan them too. ****Bradon’s level would have the most “traditional” FNAF feel. He can’t hide inside Chica, he doesn’t have the Vanni Mask so he can’t go through walls. So instead his best methods of escape are distraction and evasion.
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switch · 5 months ago
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oh yeah i feel the need to make this PSA now that a free heracles is available again and some people will still talk to you about fgo like it’s 2017:
heracles is still good, but the game has scaled to the degree that he is generally not quite the reliable unkillable soloist he once was. insane cq gimmicks, bloated healthpools, the emphasis on aoe/mixed waves, the inflated amount of damage he takes, the frequency with which bosses crit nuke, pierce/buff removal, and the existence of competitive soloists who can be used as support if you need while dealing more damage, taking less damage, and possessing more anti-debuff/gimmick/crit utility etc, all make him more of a backline emergency cleanup crew guy now. especially if this ticket means you’re getting him at np1. gun to my head i’d recommend getting or raising np levels on either saber or emiya depending on which one suits your general farming/wave clearing needs better unless you’re dying for a cleanup guy.
like again i’m not saying he’s bad or can’t still be used, but i don’t want people to ticket him hoping for gameplay carry and then be surprised at how frequently he can get shut down outright if you just throw him at newer content without a lot more prep and resources.
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ravenwolfie97 · 8 months ago
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all pokemon games are good but they are not all equally as good
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#pokemon#as a person who has played pretty much every main pkmn game in some capacity#i can find things in them that are worth praise#but like obviously they can't all be the same level of good. there are so many factors to a pkmn game to be balanced#some have a great region. some have a great story. some have just a solid gameplay experience. all of them have great music lol#i could even play devil's advocate and praise bdsp for being a truly faithful remake and pretty incredible for a studio first Real game#but mainly i keep thinking like. everyone has shat on the new pkmn games ever since gen 5 especially#but then over time people are like Huh they aren't so bad after all#like once you get out of the gamehate wormhole generated by inflammatory social media posting you can appreciate a thing more#and there may still be people out there who think red/blue are the best ones. and y'know they have a point#even though objectively those games were littered with bugs to the point where some normal mechanics were not correct#and things just got more complicated and sophisticated with abilities and new types and better moves and stuff#the original games are absolute Miracles to have been made at all and for what they're worth they were Revolutionary#it was a simpler time but the ideas put forth were still pretty complex. especially considering this was the First One#this is the foundation all pokemon games thereafter rose from. and it's a pretty solid foundation despite all the hardships#anyway. i love pokemon. and i love that even after all this time - over 25 years - its spirit from back in 96 still remains in some form#it may not be about catching em all anymore. because physically that's really hard to do with over 1000 guys now#but it's still about finding joy in following a dream of adventure with a bunch of cool animal friends#and sometimes you save the world a little bit. that's p cool
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beevean · 1 year ago
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The real crime of NFCV was making Dracula 2 meters instead of 3 meters :P
unironically this
the virgin
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vs the chad
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Dracula being literally twice as big as everyone else is a key component of his character <3
(but yeah, more seriously, it shows even more that he's not just a vampire, he's the Dark Lord, he's a monster, and he can make himself as big as he wants. Look at NFCV Dracula, zero charisma, he's just a man in a cape)
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chibishortdeath · 8 months ago
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Hmmm I kinda want to make a side blog for RPG Maker game development related things to be able to talk to more experienced people in that community, but at the same time I both don’t really think I’d get much attention and don’t want to accidentally spoil my own game (^^ ; ).
I have a rough story, concept doodles, a tileset, some character sprites, an enemy that walks around but can’t initiate battle yet (if I even decide to have a battle system), a couple rooms with some events, and a functioning run button, but I’m still lost on how to do much else at the moment. Especially since this program has the ability for scripting, meaning I’ll probably have to learn and actually retain another coding language.
So, I’m not very far at all lol. Idk how well that’d go over on the established fandom website, but eh.
#text post#incoherent rambling#project update#game project#I’m still also debating whether or not I can actually even make a proper horror game too#It’s the rule of like just being a horror fan doesn’t make you good at horror being afraid of something does? ya know?#I am trying to go with things that scare me personally but it’s been difficult#either things aren’t concrete of concepts enough or are wayyyy too oddly specific to make anything about#which is quitter talk I know but how does one translate the childhood heebee jeebees of watching top ten gaming videos past bedtime 💀💀💀#or like the way too broad general fear of lack of control without making it too on the nose or too vague#truly a balancing act writing is#kinda ironically I am also a little bit less afraid of hospitals after having been to one for myself rather than family members#which makes things both more and less difficult???#on one hand I have better references for them now but on the other hand I’m desensitized to it 😔#I think I get used to things a little too easily for a lot of things to stay scary#the thing was a scary movie the first time I saw it and now it’s a comfort film#funger was a very scary game until I first died and reloaded a save with little consequence and now it’s just a spooky but fun rpg#but then at the same time thinking about a movie studio logo before a movie that scared me as a kid cause there was a monster in it#still gives weird left over shivers but actually seeing it doesn’t anymore for some reason#I feel like that’s how it’s worked with most things I’ve ever been afraid of in my life besides concepts like death control or idk drowning#ugh writing is HARD#but actually making a functional and fun to play game is harder oh my god do I not know how to make puzzles#I have made swivel chairs that can be knocked and walked over but that’s about it and idk what to do with that knowledge lmaooooo#and I don’t want the entire gameplay loop to be read text search room get key repeat cause that’s boring#I have also desperately tried making a stamina system but there’s not much help with that online especially not in the rpg maker forums#the no necroposting rule sucks all the threads for questions I have never get answered and never will cause no one is allowed to due to age#anyway idk what to tag this probably won’t get seen since it’s not my usual anyway but eh whatever I’ll think about this#hopefully I remember the passwords to two blogs 💀💀💀
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single-malt-scotch · 5 months ago
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on my lim life rewatch and i think what makes me like it a bit more on rewatch is just saying "yeah this isnt like a normal life season at all" and enjoying it without thinking of it as such. because genuinely, the mechanics of lim life just do *not* compare to any of the previous seasons. no season gave them so many chances to die, no season gave them access to earning back their life so directly.
incredibly chaotic system. very different take. very different mechanics/gameplay. wouldnt recommend it as a first watch. my thoughts on it way back were conflicting because it IS tied to Life SMP and imo this just... did not match the existing flow of the series' game mechanics! i stand by that. but when i rewatch, i am finding enjoyment now when i take it away from the need to fit with the other seasons and look at it alone.
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arolesbianism · 6 months ago
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Man oni can't do this to me I'm supposed to be preparing for artfight but all I can think abt is Them™ from the second I wake up to the moment I go to bed how am I supposed to prepare in these circumstances 😔
#rat rambles#oni posting#and dude the beta is probably still going to be going during that time klei how could you do this to me#like I will still be participating in artfight but I fear Ill be on oni lockdown for the first week or smth dhskdhkdh#Ill try to at least sketch some stuff out but god if I can get my hands onto any amount of lore its so jover#now thats not a guarantee this is a beta after all but god man. fuck.#also I need to know the new dupes name right now its important#mostly because I want confirmation that I got z on the cypher right lol#chances are theyll just have another a name or smth#who knows maybe theyll have a w name and be the second ever contender for being sent to the constant#although for all we know there could be plenty more w names in the cast that are just hidden in the full names like with nails#I am in such agony rn with seemingly every place ppl post abt oni being dead silent still hello is anyone there#I thought Id at least see some more speculative stuff on the gameplay side of things but Ive seen like 2 things where ppl even bring it up#tbf some of the new stuff seems pretty obvious to deduce to me like there's no way the new fox deers dont produce lumber#and we already know the bunny guys (or the big one at least) provides reed fiber at least#the plants are mostly more mysterious tho#we have the obvious one being our new bestie the oxylite plant and the lil puffball tree thats probably the new decor plant#and the crystal grapes are probably going to be a new muckroot equivalent and at least one of the new plants probably produces smth edible#as for what recourses they need we know that at least 2 of them need watered in some way#Im currently betting theyll need ethanol but thats not based on a lot#honestly if any of them use plain ol water or even any water variants Ill be surprised#I wouldn't be surprised if most of them take ethanol or some liquid gas or smth#I still am holding out on a plant that consumed liquid carbon dioxide but Im not too hopeful#one thing Im very curious on is just everything abt how the oxylite plant grows I wanna know how good itll be so bad#because I am a proud member of the desperately wants more viable oxygen production option in oni gang and I wanna see this baby flourish#but based on how seemingly abundant it is Im afraid itll just join the squad of early game oxygen options that become too much of a hassle#to sustain late game so you're usually just going to switch to exlectroliszers each time#I hope Im wrong but I wont be surprised if Im not#they already took one oxygen plant out back and shot it dead so this guy might just be a corpse on arival if we're unlucky#well hey thats why there's a beta ig gotta make sure things are balanced or whatever
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inkydoc · 7 months ago
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for the love of all that's holy why doesn't fallout 4 autosave after a big fight?? i have literally all of the autosave options turned on, but now i gotta redo the Mechanist bossfight because ✨️it just works✨️
simply wanted to use a terminal but forgot to exit the power armour and the space wasn't big enough so the character just ended up walking at the terminal, but not getting into position - a pretty common bug that happens with or without power armour if you so much as look at a terminal from the wrong angle, and the only way to get out of that is to reload a save
of course i forgot to save after doing the talk, because why wouldn't i be able to use a gotdam terminal :""D
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feckin game had enclave shit crammed into it on top of everything that's already been crammed but game breaking bugs are still not fixed, thanks Todd
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