#game: pathfinder pirates
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Daily reminder that the entirety* of Pathfinder 2nd Edition is available online, for free, endorsed by the developers
*not including Adventure Paths or World Lore, but that's easy enough to find and most of you are probably just gonna use your homebrew settings anyways
#Pathfinder#pf2e#ttrpg#Don't pirate D&D 5e books#Play a good game with developers that actually care instead
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THIS IS HOW LEGENDS ARE MADE.
STCRMBORNE. Independent & selective Dungeons and Dragons original character. Rhaya Maraan - Aasimar storm druid. Pirate Navigator of The Drunken Calamity.
#dnd rp#bg3 rp#fantasy rp#dungeons and dragons rp#pathfinder rp#critical role rp#dnd roleplay#indie rp#self promo#skull and shackles rp#pirate rp#dnd#Our game is coming to an end and I finally have some breathing room to write again#Huge thank you again to riiese for the promo graphic!#indie oc rp
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What is a Tabletop Role Playing Game?
Rather than go over all the generic stuff that you might find in the beginning of a rulebook, I would rather talk about what a ttrpg is to me.
To me a ttrpg is more than a game, which is cliche to say I know. They’re wonderful books full of adventures, experiments, and ideas. They’re also a great way to meet and get to know people. I’ve gotten to meet some amazing people and play some fantastic games. I love the friendships and I love sharing the experiences with people. Even just talking with people about the game is fantastic! I love ttrpgs so much. That’s the main reason I started this blog! I want to share my knowledge and love of these fantastic games with everyone!
Now you may or may not feel the same things. You’re going to have a different experience to these games than me. Also you may not want to try a new system, that’s okay. If you like the system you like and it works for you and your group then stick with it. But maybe some of the information I share will help with a small issue you’re having with your game. Or it’ll give you an idea to try out with your campaign. Whatever works for you! Ttrpgs are incredibly flexible and fun to experiment with. And remember this about any game system you’ll play.

#game design#tabletop#ttrpg#roleplaying games#tabletop rpgs#ttrpg community#dungeons and dragons#pathfinder#starfinder#pbta#gurps#call of cthulhu#pirates of the caribbean#meme#what is a ttrpg#gay thoughts
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literally none of these comments are actually engaging with the actual point the original OP was making, which is that 5e (a product owned by the Hasbro company) isn't the thing that facilitates great improvised stories and roleplay with no need for combat: it's skilled game masters who do that
I generally love Brennan but he went on this baffling rant in a fireside episode of the Worlds Beyond Numbers podcast about how he likes 5e because it has a great social system that doesn't get in the way of the kind of story he wants to tell—which is really only possible because, as an experienced improvisor and storyteller, he has made the executive decision to ignore almost the entire 5e product, using only a relatively small aspect of it for that game (basic character building plus skill checks). and that's fine! it's like playing a homebrew boardgame using a chess set, which honestly sounds really fun and i might design that!
but my main point here is that combat is baked into the 5e product. character creation and advancement revolves around combat. the ruleset was balanced for combat (i.e., the character classes are intended to be equally useful in combat). the first two arcs of the Worlds Beyond Number podcast have leveled the characters up to... 2? because combat utility (i.e. character advancement) is so unimportant to the 5e product when you're not doing the thing it's primarily designed to do, i.e. combat
If you have a hard time improvising low-combat games in 5e, using pre-written modules can be great to get you to understand how to incorporate combat better; what they're generally not going to do is help you learn how to run a high-roleplay low-combat game (though some materials, generally not the ones commissioned by Hasbro, can!)
there are, on the other hand, other products that are designed to help game masters run high-roleplay low-combat games! this is the what all those annoying 'try something besides dnd!' people are trying to say: it's not 'dnd sucks' but 'these other games are good at other things, and will help you figure out how to do those things better than trying to force them into dnd will'
if you don't mind running combat and the 5e product is working fine for you, great! to extend the original OP's metaphor, it's one recipe and maybe it's a recipe you really like. but if you're trying to avoid meat, taking a meat recipe and just not using meat won't yield the same kind of results as trying out a new vegetarian recipe


Op disabled rbs but they’re right and more people need to read this a few times over
#i hope this doesn't come across as too negative!#ive just been eating this meat pie every day for five years and i really wanna try this potato dish i keep hearing about!!#also i really feel like i should have included game recommendations (and if anyone wants to ask me for some hit me up!)#but once you move outside of dnd and pathfinder the world of possibilities opens up SO MUCH#that you realize just how MANY kinds of stories you can tell beyond just the 'fantasy hero solves in ambiguous medieval times'#and its so much easier to play a game in a ruleset built for the style of play you're trying to practice#than to try to do it in the dnd fantasy combat spellcaster monsterslayer ruleset#(looking at you every swashbuckling pirate TTRPG i've been salivating over)#and the last thing i'll say is that if you've heard all this and you dont care you'd still rather shoehorn your house rules into DND#remember that dungeons and dragons is a product owned by the hasbro company#who - by buying WOTC who had themselves bought TSR who had originally published the DnD product - have essentially staked a claim#over the lions share of the tabletop roleplaying game market#they're attempting to function as a monopoly over an entire genre of play and i hate that#diversity of market. i want other publishers and products to rival dnd not to take it down but to lift them both up
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Mermaid 3D Printed RPG Dice Tower - Fate's End Collection - Dive into Adventure!
Immerse yourself in the enchanting depths of the ocean with our Mermaid 3D Printed RPG Dice Tower from the Fate's End Collection. This beautifully crafted accessory is perfect for adding a touch of aquatic magic to your tabletop RPG experience. Whether you're exploring sunken treasures or battling sea monsters, this dice tower is the perfect companion for your underwater adventures.
#mermaid#mermaidtail#mermaidtiktok#mermaids#siren#dicetower#diceroller#dicerollers#dnd#dndtiktok#dndtok#dnd5e#handpainted#dndart#ocean#ttrpg#rpg#roleplayer#cosplay#3dprint#gaming#dungeonmeshi#deliciousindungeon#seashell#pathfinder#pirate#pirates#mermaidlife#d20#dicejail
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Let’s have a talk about malleability and TTRPGs
I come from a theatrical background. Did theatre for most of my life, majored in stage management, the works. Plays and the way they function are deeply embedded in my psyche.
So when I design and play games, I come from that theatrical framework.
Now — on the one hand, you have Shakespeare. Fairly universal stories, yeah? You can cut it up, switch things around, put it into a multitude of settings. And it still works! King Lear in space. Romeo & Juliet as pirates. The Scottish Play (old habits die hard) done avant-garde. It’s malleable!
On the other end, you have hyper-specific plays about hyper-specific themes. Angels in America. The Laramie Project. Venus in Furs. Etcetera. You can’t remove the core themes, change the setting, switch scenes around: without erasing the core intent of the work and the story it’s trying to tell.
And in the middle, you have plays that are somewhat malleable. Almost, Maine, for instance. It’s made up of vignettes; you can do only some of them, if you so choose. It’ll still have the same impact.
I believe TTRPGs exist on a similar spectrum.
You have systems that can accommodate many different genres or play styles. People play dnd this way. Pathfinder comes with pre built settings that run the gamut
PbtA games are hyperspecific. Monster of the Week is about, well, monsters of the week. Remove that, and you’re playing a different game.
Call of Cthulhu can be set in any time period, but you still have to be up against Eldritch horrors. If you’re able to fight the monster, that’s a different intent than the game was built for.
Lyric games are akin to 4.48 Psychosis (everyone should read that, by the way, it’s a master work of avant-garde theatre).
And so on and so on.
Nothing is better or worse than any other. It just exists, on a spectrum, in the same vein as playstyle or crunch do. Everyone has their preference.
But with any game, there comes a point where you’re no longer playing that game.
10 Things I Hate About You is not The Taming of the Shrew, though it were based on it. There’s a limit to even the most forgiving game to where you’re no longer playing that game, but something you and your table have created for yourselves.
You can’t take the queerness or religion out of Angels in America. That’s a different play altogether.
It’s a spectrum.
I choose to design in the specific. That’s what resonates with my brain. You may want to play something that’s capable of handling more universal narratives. That’s fine too!
But we can’t ignore the bones of the system, and it’s incorrect to say we’re putting on Hamlet, when we’re actually performing The Lion King.
So: the Theory of Malleability (working title).
I don’t have a great end to this. Just musings. But I hope it makes sense to you too.
#ttrpg#indie ttrpg#ttrpg thoughts#ttrpg theory#ttrpg dev#look sometimes you say some shit and blow your friends mind and a day later decide to post on social media past midnight and see if it lands
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I think that discussions of TTRPGs would be much more productive if the advocates of moving from D&D could separate out the ideas of "WoTC is part of the massive Hasbro conglomerate which engages in the shady capitalist practices massive conglomerates do"; "D&D is not suited for every single type of story or gameplay style"; and "here's how to pick a different TTRPG that suits you needs" because as I've said many a time like 99% of them are just trying to sell you on their favorite game, which might be out of print, prohibitively expensive, something no one around you is interested in playing, or is just as bad if not worse a fit for what you want to do as D&D.
I also think said conversations would be more productive if acknowledging many people came into TTRPGs via Actual Play but would be willing to branch out if you weren't the world's most condescending dickhead towards them*; if people considered the hard truth that if you're fluent in D&D and own the materials and have a group already the pitch for Pathfinder specifically actually becomes much harder, not easier; and, as always, if people tailored their recommendations. I agree that heists or space operas or low-combat social games don't play well in D&D; they also don't play well necessarily in your favorite game that you recommend for everything that isn't magically better or more versatile just because it's from a smaller company.
Anyway the point is if you just want to whine about D&D being a dominant force be my guest but you will probably lose all but the most impressionable/desperate for the validation of strangers portion of your D&D-playing audience. If you're actually interested in changing minds and not jacking off to how much cooler and better you are be prepared to ask or answer these questions:
Is D&D genuinely a bad fit for what they want to do, or are you just an intrusive hater?
What is the person you're trying to convert interested in doing at the table? This is is a complex question that covers genre and tone; session-to-session gameplay such as combat vs. RP balance but also (for example) granularity of rules; and overall scope of the game (eg: is this something that you can play a long-term campaign in with character progression? Or is it fairly static and intended to be a few sessions at most?)
What games are accessible to them? This means within their budget (unless you advocate for pirating from small indies, which will not really help with the whole WoTC dominance situation); within what they and their table have time to learn (or, if they are looking to get into games in the first place, what they might be able to find a group for); and again, I can't believe I have to say this but I really do because I've seen it multiple times: whether the game is in print.
Have you considered gently directing them to their friendly local gaming store with answers to the second and third questions above and unleashing them upon a person who knows the gaming scene in their area and (while I've dealt with a Comic Shop Guy or two in my time) is less likely to call them a dumb bitch to their face if the answer ends up being "I'll stick with D&D"? Again, is this about them having a good time? Or is this about you?
*the best way to describe this, since I've been talking a lot about people attempting to claim the status of the systemically oppressed, is that a lot of non-D&D/non-AP fans of TTRPGs on Tumblr act like they are an oppressed class and it's like Kevin, you are a white sysadmin Monte Hall Games fanboy, you are not oppressed by the girlies making Keyleth-inspired D&D characters. You are not part of the more popular fandom and indeed dislike it; this does not make you of a lower class.
#prokopetz is one of the only people on tumblr who seems to be capable of doing this; jenna moran when she's around as well#and unsurprisingly they are both game designers not condescending randos#me at pax u like i refuse to even go to the fabula ultima booth bc your tumblr fans suck so much i don't want to be around the game#anyway i make this post like once every six months but it's always true and none of them ever learn#ESPECIALLY pf people like. why would i switch to a rather similar system and have to find a new table and buy new shit#when it supports the same scope of gameplay and genre. and it's not even indie.#anyway this is both about like. charlie hall. and also the person who thought that playing pf1e in 2014 would inherently imbue a game#that has been played in D&D 5e for 10 years with an increased level of complexity. & the condescending dipshit out of print games fandom
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Any thoughts on Pathfinder 2e? Either in comparison to DnD (4e specifically) or just in general
This is coming from a person who has yet to actually play 2e but has some experience with 1e: Pathfinder 2e is, for better and for worse, a very finely tuned version of Modern D&D.
But yeah, Pathfinder 1e kind of always left me cold, but Pathfinder 2e is a marked improvement in so many ways. It doesn't quite reach 4e levels of coolness imo, but 4e is clearly one of its many sources of inspiration.
I like a lot of the changes to Pathfinder 2e done in, like, the Remaster? I can't remember what the name of the updated version was, but regardless while it still clearly situates Pathfinder within the tradition of A D&D, but I feel 2e Remastered feels like the game is finally taking on its own identity.
Anyway, I love the build depth (there are so many options, it's nuts), there are lots of very flavorful options available, and there is a lot of love and care put into the game. But at the end of the day I still gravitate towards 4e as my favorite expression of "Modern D&D."
Having said that, Pathfinder 2e actually has ongoing support and good online tools, so it's infinitely more accessible at the moment than D&D 4e, which at the moment mostly exists as a bunch of pirated PDFs on various sites.
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The discussions of elements and factions being 'defanged' in Veilguard alternately annoy and amuse me for two reasons.
One, because this has always been a series about how almost everything and everyone has multiple sides and interpretations depending on who you are, what choices you make, and what your perspective is. Is Loghain a scheming traitor, a ruthless pragmatic doing what he believed was necessary to save his country, or a misunderstood hero unfairly condemned by the ignorant masses? Is the Qun tyrannical, or exactly what the people who choose to live under it need? Is Solas a rebellious hero, a traitorous trickster god, or a tragic victim? Is that woman Flemeth, Mythal, Tyrdda Bright-Axe or even Adraste?
It all depends on who you ask when. So of course you're seeing the Crows in a positive light -- circumstances position them as freedom fighters against the Antaam invasion, and for one of your teammates they're literally family. And even then they're still as strongly coded with mafia tropes as Neve is a noir detective. And of course you need to go poking around before you find the pile of dead bodies the Lords of Fortune are hiding behind their fighting ring. Pirates are all about branding, and Isabella's branding is clearly inclusion and good times; they keep the unpleasantness under the rug.
The second reason this amuses/annoys/interests me is it reminds me of Pathfinder. The Pathfinder Roleplaying Game came out in 2009, just like DA Origins, and like DA its setting tried to distinguish itself with "real-world" grit and grittiness. Slavery. Racial tensions. Religious persecution. Mass slaughter. Infestation and disease. Plus the occasional demonic invasion and a shitton of dragons.
But it's been 15 years since then, we live in a post-HBO's Game of Thrones world, and both sides of the game industry have made deliberate efforts to become more diverse. Some of those changes came with discussions to readdress and reconsider the nature of dark fantasy and whether it really needs to be a parade of potentially exploitive human misery.
So I know for a fact that Paizo's made deliberate efforts to pull back on some of those aspects to make things more welcoming for a diverse player base, doing things like outlawing slavery across the entire setting, reinterpreting 'evil' ancrestries like orcs and goblins into fully-developed cultures, and giving the exoticized "fantasy Asia/Africa/India/Americas" setting new, in-depth and cultural respectful re-examinations.
And people bitch about that, too.
So my read is Bioware's doing the same thing for similar reasons, and personally, I like it. Is it perfect? No of course not but we all know what a nightmare this game's development was. They did good with what they had.
#dragon age veilguard#pathfinder#veilguard spoilers#I've been marathoning the game all weekend#finally beat my first playthrough! and I immediately started a second#so call that a ringing endorsement
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ruby. she/they. 30s. bi, sapphic. sofl. 🌴 personal + multifandom blog. 21+. tracking #aelyosos.
mainly video games, writing, oc content, dnd & pathfinder. 🐲 other interests include art, literature, monsters, mythology, the sea, pirates, fantasy, sci-fi, cosmic horror, & dolls (fashion, repaint).
【 tags / oc page / my writing / cr. 】
mutuals are welcome to dm or tag me. 🙌 i love to interact! but sometimes my social battery gets cooked fast.
📖: ship of magic by robin hobb 🎮: the sims 4
#ruby.txt#blogkeeping#will b fleshing out the tags pg later but for now ! new pinned post ! yay 💛#sam.txt#(for archival purposes)
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Top 24 Screenshots of 2024
I was tagged by @loony-moonsims Thank you!! (Sorry for being so late. I was on vacation and didn't have access to my laptop with all my screenshots.) I'm not going to tag anyone else to do this because it's way too late and I don't know who has or hasn't done it. But if you want to, feel free to say I tagged you!!! It is a lot of fun to do! I already did one favorite post from each month in my 2024 "Year In Review" post, but that was strictly one per month and didn't give me a chance to talk about it. So expect a lot of rambling under the cut.
tw for blood in several images and for spider imagery in Oct/Nov.
January
Starting on January 1st, I fell head-over-heels in love with Pathfinder: Wrath of the Righteous -- now my favorite game of all time -- and with Areelu Vorlesh. I tried my hand at recreating characters from images, which I'd never done before, and it actually turned out pretty well. (And started a mini obsession.) My first version of Areelu was not my most accurate, but I do have a deep soft spot for it, for many reasons. And while Reda isn't perfect either, I do love how she turned out as a sim.
February
The month of goth/dark fantasy people, I guess. The Lady of Ravens was very fun to design, and I discovered that that pose looks perfect with the crow/raven accessory I have.
March
In March I got bored of sweet, cutesy flower sims, and decided it was about time someone played into the horror of being both a person and a plant. And thus this sim, who someone described as "sleeping beauty if she took control of the roses and became a villain" was born. She has thorny vines growing under and over her skin, and that rose has burst from her eye. I wanted her to have little thorns poking out from under her skin, but no such cc existed, unfortunately.
Also in March, I played the first of Rook's two Horrible, Very Bad, No-Good weekends. This render (lovingly dubbed "Mirror Punch" in my folders) was meant to represent the scene that the party saw upon rushing to see what the giant crash they all heard from the lower floor of the inn was about. Rook had just woken up from being asleep for over 12 hours after passing out from exhaustion and stress, only to be told that the "chihuahua" the party had rescued the day before just so happened to be the very same man who had sold Rook to Captain Wolf 3 years ago. Oh, and this was after dying once and then having a very emotionally tense conversation with his mentor once he woke up. Because my boy is an idiot who doesn't know how to handle emotional surprises, he decided to try and punch a mirror, because repeatedly killing an imaginary version of said chihuahua/man wasn't working.
I'm still incredibly proud of this render. Editing the mirror to be cracked took me over two hours, let alone drawing in all the blood.
April
In April I was deep in my pirate obsession, in part brought about by obsessively watching Black Sails for the first time. I made the first draft of my ship infirmary (now the canon appearance of the Tide Breaker's infirmary), and also made this sim, who despite my best attempts to NOT relate everything to Rook ended up becoming the canon appearance (in my head at least) for Kholl, the Tide Breaker's surgeon, and Jay's mentor.
May
May was a great month for renders. Actually this one specific week was great for renders, since these both got posted in less than a week. The Nine of Swords is still one of my favorite renders I've ever made. I just love the way the composition works, with the chains framing it, and the swords (all copies of Wolf's rapier from my edit of her as Justice) hanging over Rook's head. Of course, I can only take partial credit, since I was inspired by Sara Kipin's version of the card.
Morana's Death card was also a lot of fun to make. It was my first attempt at putting trees into blender (a pain in the ass, but worth it) and with using photo background (easier, and also worth it). I really enjoyed how the final product turned out, and it's just such a good representation of her. She's named after a Slavic goddess of death and winter, and she's a necromancer from a frozen place, so it works well. I also really like the added touch of the red coming from the skull's eye, which was suggested by someone I was on call with while making the render.
June
June was ALSO all about the dnd characters. Aside from spending way too much time furnishing Lockwood Manor and making its awful owner, making Val as a sim, and giving Zenara a zillion new outfits, I also made these two edits.
The Judgement card was my first big in-game edit in a very, very long time. It was an interesting challenge to get it to turn out how I wanted it to. While the editing for this one was very simple, getting everything else as I wanted it was difficult. There was a lot of TOOL involved, and gshade and Relight saved my ass when it came to getting the nighttime scene to look right. This card is a recreation of a moment from Avra's backstory, where she awoke in her own grave. On digging her way out, she found a raven messenger waiting for her. The Judgement card is just too fucking perfect for her, and it was a lot of fun to create my own version of it.
Aspen's Fool Card was an idea that had been floating in my mind for MONTHS before I finally got around to making it. I could not possibly be happier with how it turned out. This was my first experiment with sizing up sims in blender, and it worked perfectly!!! A giant version of Fin (the jester-like god of death and Aspen's warlock patron) looming over Aspen dancing on strings was exactly what I had in mind. It was also my first experiment with bringing in 3D meshes that weren't already made for the sims, which was interesting.
July
July was all about the Liars. I played through (most of) Rook's SECOND Horrible, Very Bad, No-Good Weekend, which kicked off with the traumatic reveal that Rook's beloved mentor, Sigmar, was actually a corpse being puppeted by the BBEG, Dr. Purity. And not only that, but the party wizard, Maka, had known since day 1. Given Rook's name, and the fact that the special moves Sigmar had been teaching him were all named after chess pieces, it was just too damn perfect to turn Rook into a chess piece for this render. To this day, it's one of my favorite renders I've ever made. Not only does it LOOK amazing, but the layers upon layers of symbolism and little details hidden in it, most of which mean nothing to anyone other than me and the DM of Rook's game. This was my 2nd experiment with giant sims in blender, and also with outside models, as well as my first horizontal/landscape render. Making the pose for this one was a TON of fun, and I got to play around with some editing methods I hadn't used in a LONG time.
Speaking of Dr. Purity, his Temperance card was my most detailed blender set to date!! The many objects were a lot of fun to import and set up. And the editing was SO much fun. Drawing all the shadows on his clothes was a ton of fun, as was fixing the clipping in his hair and figuring out how to make it look like there was liquid in the flask was also fun. This is maybe my least popular render, but I am proud of it and I do love it. We finally got a face reveal of the BBEG, of course I had to do something with that!!! (I definitely didn't only start caring this much about him after finding out he was Sigmar's true identity. Nope, not at all.)
August

In August, I was back in a furnishing mood, this time working on the pirate ships. (I was simultaneously working on making maps for all three of them for our VTT.) I really love how this shot of Zara's cabin turned out. And this coming weekend Rook gets to step into this room again, this time as Captain in his own right! I can't fucking wait.
The Weeping Angels gif was SO much fun to make. It wasn't my first time making a gif, but it was the first in a long time, and also by far the most complicated one I'd ever made. It ended up being well over 30 frames long, and I love the final result!!! (After I made it, I watched it so many times I started to get a headache, lmao.)
September
September Rook was still having a Bad Time, and I got obsessed with Carrion.
I love how the editing (although simple) turned out on this render of Rook. The accents on the chains, the veins I drew under his skin, it all looks great. My poor boy, he does NOT deserve this, lmao. Sorry buddy. This render is (somewhat understandably) one of my least popular, but I still love it a lot.
Theodore's render is also super simple, but looks really good to me. Once again, drawing in details on the armor/clothes was a fun experiment, and so was adding more definition and age to Theodore's face. This was also only my 2nd time sculpting clothing in blender (the first being the Nine of Swords) with his cape, and it looks quite nice.
October
In October, I was hard-core fixating on Zara's upcoming introduction, so she (FINALLY) got her own tarot card. I can't believe it took me as long as it did to realize the World was her card. Anyways, I like how this one turned out. The symbolism with the items and their placement was a lot of fun to add in, and the colors turned out great.
The other shot I really really loved was this preview picture for my spider legs accessory edit. Using TOOL to get the sim in position was a pain, but it turned out SO worth it. This sim in general was super fun to make and looks badass as hell, but her in this pose with the throne is even better.
November
In November I took a break from editing and rendering to get back in P:WotR mode, so I did some neat little recreations of character portraits from the game. I was on my evil run this time, and these two were my two new discovery favorites. I was quite happy with how well I was able to recreate these just with what I had in my game.
December
In December I was back on my rendering bullshit, this time with Carrion. I'd had this idea for MONTHS, since one of the other players in his campaign gave it to me, honestly the scenes were basically done. I barely had to do anything to them, and the editing was super basic. (Hilariously someone left tags saying they loved the editing, and my only thought was "thank you, but I basically didn't do anything". Which I guess is a compliment to my blender skills if it makes them look well-edited.)
I especially loved pulling the reversal of the werewolf, where the full moon is monstrous and the new moon is safe. Also just creating Carrion's monster form in general was a lot of fun to do. I made several pieces of cc just for Carrion (his normal armor, his monster arm spikes), and did some whacky things to get him to look how I wanted. (There's actually two copies of monster Carrion standing there. One of them is just the tips of his toes the other is the rest of his body, sans toes. I did this so I could give him the split feet, which are actually illithid feet from BG3, converted by Shandir.)
I also just straight up painted + clone-stamped in a portion of his arm in the monster image, because it was clipping with his leg. I'm proud to say I don't think you can tell. And adding small lights for his eyes in that form was also a very fun little touch. (Honestly, the lighting in general was an adventure in this one. I hated it at the time, but looking back it was an interesting challenge.) I also learned what HDRIs are and how to use them, so that was a fun learning experience for me!
Final Thoughts
I made SO much progress in rendering this year, and I'm very proud of myself. I would love to whittle down my unfinished renders / not started render concepts to zero in 2025, but knowing me that's never going to happen. (ADHD, baby!!!) But I had a TON of fun this year and I'm so happy with all the things I made, be they in CAS, in build mode, or in blender.
And I'm glad you all were along for the ride!!! Whether you've been following me for years, or you just followed me last week, I'm glad you're here. While I'd make these things for myself, it's a thousand times more fun to share them with others, and knowing other people like my work just makes me more motivated to make it.
#morrigan.txt#ts4#the sims 4#simblr#top 24 screenshots from 2024#this is SO fucking long I'm so sorry.#when I said long rambling ahead I meant it#long post#if you're on mobile you might not wanna open this lmao. Sorry.
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My current list of Tabletop Roleplaying Games.
13th Age
1879
A Grim Hack
Aberrant
Absolute Power
Abyss
Accursed
After The War
Anima Beyond Fantasy
Animal Adventures: The Faraway Sea
Apocalypse World
Arkham Horror The Roleplaying Game Starter Set
Ars Magica 4th Edition
Arzium
Avatar Legends Starter Set
Babes in the Wood
Badger + Coyote and their Daring Adventures 2E
BattleTech: A Time of War
Beacon Tabletop RPG
Beam Saber
Blades in the Dark
Bulldogs
Bunkers & Badasses
Cairn
Call of Cthulhu
Candela Obscura
Cantrip
Cats of Cathulhu
Chaos 6010
Champions Now
Collateral Damage
Contagion 2e
Cortex Prime Game Handbook
Cosmic Patrol
Cowboy Bebop Roleplaying Game
Coyote and Crow
Cthulhu Awakens
Cthulhutech
Cypher System
Daisy Chainsaw
Deathmatch Island
Defiant Role Playing Game
Denial & Yearning
Dialect
Dinocar
Dinosaur Princesses
Discworld RPG
Dragon Age Roleplaying Game
Dragonbane
Dread
Dream Machines
Dresden Files Accelerated RPG
Dungeon Crawl Classics
Dungeons and Dragons 3.5
Dungeons and Dragons 5e
Durance
Dwelling
Epitaph
Epoch
Essence 20
Fabula Ultima
Fantasy Age
Fate Core System
Fever Nights Role-Playing Game
Flabbergasted
Fragged Empire
Fratboys Vs
Girl By Moonlight
Glitter Hearts
Goblin Quest
Goblin Slayer TRPG
Gods of Metal: Ragnarock
Hannukkah Goblins
Have Axe, Will Travel
Hellfrost
Here, There, Be Monsters!
Hero Kids Fantasy RPG
Heroes Against the Darkness
Hopes and Dreams
Hounds
I’m the Badguy?!?
In Nomine
In the Ashes
Inevitable A Doomed Arthurian Western
Ink
Interns In The Dark
Into the Dungeon
Jiangshi: Blood in the Banquet Hall
Jordenheim
Katana-Ra
Kids on Bikes 2nd Edition
Killshot an Assassin’s Journal
Konosuba TRPG
Leverage The Quickstart Job
Lilliputian Adventure on the Open Seas
Little Fears Nightmare Edition
Lost Roads
Marvel Multiverse RPG
Mermaid Adventures
Micro rpg book
Modern Age
Monster of the Week
Moonlight On Roseville Beach
Mork Borg
Motel Spooky Nine
Musketeers vs. Cthulhu
Mutant Year Zero
My Mother’s Kitchen
Necrobiotic
Never Going Home
Night Shift: Veterans of the Supernatural Wars
Night Wolves
Numenera
Odyssey Black Tales
OneDice Pirates & Dragons
One More Quest
Ork! The RPG
Our Woodland Gods
Outcast Silver Raiders
Outgunned
Over the Edge
Overlight
Pasion De Las Pasiones
Pathfinder 1st Edition
Pathfinder 2nd Edition
Pathfinder Savage Worlds
Perils & Princesses
Pirate Borg
Power Rangers RPG
Prism
Psychic Trash Detectives
Punk’s Been Dead Since ‘79
Queerz!
Raccoon Sky Pirates
Raven
Rebels of the Outlaw Wastes
Reign
Rhapsody of Blood
Rivers of London
Ryuu Tama natural fantasy role play
Samurai Goths of the Apocalypse
Scum and Villainy
Shadowrun 5e
Shadows Of The Past
Shield Maidens
Shiver
Someone in this Tavern is a fucking mimic!
Spell The RPG
Squeeze
Star Trek Adventures Captain’s Log
Star Trek Adventures The Roleplaying Game
Star Trek Adventures Second Edition
Star Wars
Starfinder 1st Edition
Starfinder 2nd Edition
Stoneburner
Syma
Tangled
Temples and Tombs
The Bleackness
The Dark West
The Dread of Night
The Play’s the Thing
The Quiet Year
The Revenant Society
The Void
The Watch
Thirsty Sword Lesbians
This Discord has Ghosts in It
This house is Fucking Haunted
Thousand Year Old Vampire
Tomorrow City
Troika!
Unisystem
Urban Decay
Utopia
Vaesen
Vagabond
Valiant Universe
Variations On Your Body
Venture and Dungeon
Waffles For Esther
Wanderhome
Warcraft The Roleplaying Game
Werewolf the Apocalypse
What Lurks Above
What Lurks Beneath
What Lurks Beyond
World Ending Game
Yazeba’s Bed & Breakfast
Xianta Cyber Wuxia
Xoe Microplayer
Zweihander
I'll update this list as I get more. Feel free to send me ideas and also reblog this!
#ttrpg#tabletop#tabletop rpgs#ttrpg community#powered by the apocalypse#dming#roleplaying games#board games#game design#card games#gaming#dungeons and dragons#pathfinder#starfinder#call of cthulhu#My Games List
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10 11 Things, 10 People Tag
Thank you for the tag @the-chosen-half-of-one !
Last Song: Make a Sound by BYRNE
Last Book: Technically I think it was "We're All the Same in the Dark" by someone whose name I don't remember, but that was only because I ran out of books to read on vacation and had to read what my dad and sister brought (they both like thrillers, I do not). The last one I actually wanted to read was The Fifth Season by N.K. Jemisin, which was very good!!
Last Movie: I actually have no idea. It's been a LONG time since I watched a movie.
Last TV Show: I've been rewatching Black Sails (my absolute favorite show of all time) with my dad. Well, it's his first time watching it, my 2nd. But now that I'm back on campus, I told him to keep watching and keep me updated so I could keep pace with him, but I don't think he's watch a single episode yet...
Last Video Game: (adding on because I'm a gamer and I'm curious) Yesterday I started playing Warhammer 40k Rogue Trader for the first time, and I'm having a good time!! I bought it on sale on my birthday after being fucking obsessed with Owlcat's Pathfinder games all of last year. RT is more of a learning curve because even though the PF games are based on 1st edition and I've only barely played 2nd, there's still enough in common with both 2nd edition and dnd that I was at a better starting point. But I'm entirely new to WH40k, aside from the fact that one of my dnd games I briefly played in borrowed some lore from the WH universe. Also yesterday I was playing Knock on the Coffin Lid, which is a fucking amazing roguelike deckbuilder, and the only one I've ever played (out of many) that compares to Slay the Spire.
Sweet/Spicy/Savory: Anything but spicy. I love salty/savory things for snacks, but I also love sweet things. Depends on what I'm craving, I guess.
Relationship Status: Aroace, so single and very happy about that fact.
Last Thing I Googled: The Fifth Season so I could remember how to spell the author's last name.
Current Obsession: All of my dnd games and OCs, but especially Rook, my idiot bastard man. (Half-elf swashbuckler rogue who used to be a pirate and just became captain of the ship he used to sail on.)
Looking Forwards To: Next session of Rook's campaign!! We were supposed to play yesterday, but it was snowing where the DM and his brother live, so their internet decided no dnd for us, sadly. In the more short-term I have dnd tonight!! Should be fun!! Also, in the even more short term, I want to make more progress in Rogue Trader today. I'm only 5 hours in, and about 3 of those were spent on the prologue.
Tagging: @transmasc-wizard @half-hell @space-writes @chayscribbles @emrowene @ashirisu @dragon-swords-prophecies @akindofmagictoo @atomatowriter and @zmwrites (no pressure!!)
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Bonjour.
FINALLY, I am doing a pinned post!
Get to know me, the Man, the Legend.
I'm JEAN-DIEU, or Jean. 24 years old, Fr*nch, any pronouns. I'm a PhD student in AI and vaguely an artist sometimes. I love to create blorbos to obsess with.
I'm into a bunch of stuff you can learn more about just below! If you want to chat with me, feel free to send a DM, I'm always up to meet new people! Link, fandom, ocs and stuff under the cut!
My stuff :
#my-art will get you all my beautiful and awesome drawing (i am extremely talented)
#my-writings will get you all my writing in a language I don't speak correctly
#my-rambles will get you unhinged thoughts and co.
My Fandom :
I am currently into :
Pathfinder, which includes both Owlcat Games (but mostly Wrath of the Righteous) and also the TTRPG
Dragon Age (most current and newest obsession)
The TTRPG community in general
Baldur's Gate 3
Warhammer 40k
My OCs :
Pathfinder:
Raphaël Esdras (he/him), Hellspawn Tiefling Inquisitor of Sarenrae. My main OC, the love of my life. Played in my WoTR campaign as well as in the video games. Rawful Good zealot with a martyr complex. (Romancing Sosiel)
Lazare Lune-De-Miel (he/him), Kyton-spawn Tiefling Bard/Warlock, faithful follower of Desna, Shelyn, Nocticula and Cayden Cailean. Small but loud, cheerful and incredibely optimistic. Has twelve moms. Accidently made a pact with a devil when he was 12.
Malthus "Ziel" Drezdan (he/him), Pitborn Tiefling Rogue/Bard, calistrian. Son of a disgraced Abadar cleric. Local weirdo. Scaly little brat. Inventor of emo folk in Golarion.
Zarathustra (he/him), Pitborn Tiefling (mother is a succubus) Alchemist. Vaguely follows Brigh. Climbed the social ladder one murder at a time. Poisonned a noble and married his wife. Except the wife was 100% ok with it. Smart, cunning, ruthless, cruel. Local evil man.
Eon Jarjayes (he/they/she in that order), human, rogue. Varisian Pirate. Ex-slave turned ruthless criminal. Nihilist. Will murder you for one corn chip.
Dungeon and Dragons:
Mycellius (he/they). Spore druid hexblood tiefling. Son of a Green Hag. Absolutely disconnected from reality. Speaks to mushroom. Has no concept of economy or hygiene, good or evil. Fascinated with death and decay.
Nym (he/they). Drider, Gloomstalker Ranger. Ex trophy husband turned drider. Shy, terrified man obsessed with his hair. Actually really sweet and kind deep down. Loves flower and sewing. Quiet and calm.
Dragon Age:
Aloysius Lavellan, Inquisitor, Dalish Elf. Sweet elven mage who's really trying his best to make it to the end. Shy and unassuming yet stubborn and determined. Extremely knowledgable on history, biology and magic, completely clueless about people. (Dating the Bull).
Garrett "Nacht" Hawke, Human. Edgiest mage of all of Thedas. Loves to fuck around and find out. Hates Fenris and yet they're dating.
Artemis Tabris. Rogue, City Elf, Warden. Denerim's own Robin Hood. A disappointment to his family. Still loves his dad very much. Easily angered, very agressive. Worst humor ever. (Dated Morrigan then went on to live happily with Zevran).
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No hate on DnD/Pathfinder, but it's so nice to explore less orthodox tabletop games, especially diverging from the traditional fantasy settings. Been having a lot of fun getting into Traveller lately and playing a dog girl space pirate. A lot of other people have been praising games like Lancer too.
Just saying, if you want to spice things up, try reaching out into a new game entirely with a different genre than what you are used to so that your players have no expectations of the tropes that they are familiar with.
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I certainly dont have the skills atm to do it from scratch but I think I know juuuust enough blender to alter some thingiverse files and print up a full pirate ship for my pathfinder game
#ive been looking at some files for months#and most of the changes would be simple enough#moving some walls and stairs and stuff to maych the footprint of our ship#the foredeck is gonna be a lil tricky because i have to add a whole ass room there#but im up for the challenge#my post
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