#game coding
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silvermations · 10 months ago
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My experience coding so far...
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kifflepiffles · 4 months ago
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Heyheyhey soooo I'm a computer nerd and also a Stardew Valley modder, so this is a pretty niche group I'm calling to, but lets hope
So, I adopted a dog in Stardew and named it Kiwi without thinking I gave him the wrong name
(all my animal names are themed. My pets are named after trees. My coop animals are named after fruits. I was saving the name Kiwi for a rabbit :( I wanted the dog to be named Oak, I just spaced out while naming him)
So I went into the game's code and tried to change it to 'oak'but it keeps reverting back to Kiwi. I deleted the old saves and changed the current save's code. But I also have Calcifer, Spacecore, and Content Patcher installed. Can I override these if they're the issue? Pleaseeee someone help me this is pissing me offffff theyreoff theme :(
(Stardew Vaey runs on C#)
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murosakiiro · 1 year ago
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Why I love/hate coding
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avesrinapproved · 5 months ago
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Does anyone know how to make a game on unity? Im about to start crying i cant learn shit from tutorials and i just want someone who knows what theyre doing to help teach me
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toonlets · 2 years ago
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PROTOTYPE MAYHEM!
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This is what game prototyping and debugging looks like!
I've got these crazy YetiMice, see, and they're supposed to be eating these nuclear power cells. But are they? I mean, are they eating them all randomly, without prejudice?
Turns out, no!
When all the power cells are at 100%, at the start of the game, the darn mice all run to the same power cell to chow down, and they don't switch it up until you start offing them.
That ain't right!
So now, if all cells are equal, they just pick something at random.
Another problem, I had them all "changing their minds" at the same time, so it's like they'd all pick the same "next" target in unison and charge along as a group.
Also wrong!
But that's all fixed now. Crazy what it looks like when you let these damned mice just have at it. Mayhem!
Full video below. And if you'd like to be updated on progress and free demos, I have a mailing list!
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collourcrow99 · 1 year ago
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Hi sow im stil scared to start coding
Does anyone got tips for starter coders
Also does anyone know how to make a RPG......
The online lessens are expensife...........
Realy expensife
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stevviefox · 2 years ago
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Dwarf code looks like spiders dancing the waltz.
Elf video games: 300 hour jrpgs with legions of characters and several novels worth of text. Labrynthine upgrade trees and customization options. The most insufferably unintuitive UI possible. A single turn based battle can take hours. Every character has an ennui stat.
Dwarf video games: Basebuilding strategy FPSs that has a whole wiki page on the flexile vs tensile strengths of different building materials. Dwarven rhythm games have minigames where you have to manage supply lines. Mortals cannot comprehend dwarven grand strategy games.
Halfling video games: What appears on the surface to be a viscerally calming farming sim is actually an extraordinarily complex social combat game about cutthroat HOA politics.
Goblin video games: Wildly unbalanced collectathon gatchas where half the fun is finding new hilariously broken strategies. Zany uberviolent team shooters about bugs. MOBAs so bad it's almost art.
Orc video games: Addictive in-browser flash games with names like "Beast Crush 4" and "Borag Meat Game." The art is always kinda bad but in a charming way. The music always slaps.
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insertdisc5 · 11 months ago
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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dailyrandomwriter · 7 months ago
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Day 585
As mentioned earlier, one of the things I have finally caught up on was the game Garden Life. I had actually given into the brain gremlin of starting over in order to see if my plan was a more effective way to get through the story mode. 
For those not familiar with Garden Life, it’s a gardening simulation game, where your character takes over a community garden after the previous owner passes away leaving a gap in the community. So you’re tasked with getting the garden up and running, helping out the residents with their plant requests and helping the residents move on.
I personally think that the story mode could be made stronger by giving more talking points to the residents and providing a bit of relationship building, but honestly the strength in this game is really the ability to design your own garden. It’s primarily why most people bought the game including myself.
As you can tell from the screenshots, it is a beautiful game, but the thing that has given this garden its beauty unfortunately also limits it. It also weirdly changes how you play the game.
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See, unlike other games where you grow plants, the plants of Garden Life are not a single static image. Instead each plant is made up of several parts. Each plant is coded to grow according to a series of rules (depending on its type) with randomization thrown in to ensure the plants all grow in an organic manner. On top of this, one of the rules that apply to all of the plants is that if you cut a part of the plant off, there is a random chance that it will grow more depending on where it’s cut and again, how it grows is randomized. There’s also some collision coding in these plants to ensure they won’t grow into walls, or decoration, or the hit box that denotes where an item is to prevent collision is complex.
Like the plants won’t grow through the walls of the greenhouse, but they will grow through a fence, because a fence as a whole of holes for it to grow through. They will also, depending on the plant type, grow into each other to fill each other out more. Though how it decides this is completely beyond me.
But like I said before, due to so much going on underneath the hood of this game, it has forced the devs to put in a plant limit. Which doesn’t even work for everyone; my computer is fine, but there have been reports that the game crashes for others. The problem is though, due to the plant limit (and the less effective way seed variations are randomized) the most effective way to play story mode is not the most satisfying way to play the game.
Ideally, the way players would prefer to play the game is that as seed variations are unlocked, they will plant those seed variations and keep them. With the end result of having every single flower and variation in the game, in their garden. By the time you finish the game, you’d ideally have a garden full of a variety of plants that you have organically gathered as you progress through the game. Often with multiples of the same plant for easy harvesting and to fill out how the garden looks.
However the plant limit prevents that, and the randomization of the plant variants can lead to frustration. The most effective way to play this game is to only plant what you need. This means planting one plant at a time in a large amount, using fertilizers to make them grow and seed, and then harvesting them until you get the seeds you want. Dig up all the plants, rinse, repeat. Same thing for fulfilling requests or game quests.
I ended up, after finishing story mode, starting a new game in creative mode so I could just design a garden. Not exactly the way I wanted because of the plant limit. Mindful of that limit, I filled the garden with all the items I thought I would like to have, and then grew plants around those items accordingly. This made it seem like a much fuller garden than what it was, though I still reached the plant limit in that mode as well.
This was still a game I really enjoyed despite its limitations. Though I won’t deny a large part of it is that I’m in awe of the coding. Even if this is not your genre of game, or you’re disappointed by the limitations, it doesn’t remove the fact that what was done for this game is really amazing. They could have just used static images, or even made a variety of static images for the same plant, but they didn’t and I think that’s really cool.
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chloesimaginationthings · 9 months ago
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Michael teaches Gregory the old FNAF technique
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eeriethacus · 5 months ago
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Based on this tumblr post
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hotdaemondtargaryen · 3 months ago
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long blonde hair + mustache + outfit: this screams tom glynn-carney as young haymitch abernathy.
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touchlikethesun · 1 year ago
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the naming of hunger games characters is absolutely masterful. each one could have a whole page written about it, and tho i can't say anything that hasn't already been pointed out a million times, i do want to highlight one generality. most of the names in the districts are one of two things: common words (altered or not) to become names, often in line with their district's culture (Gloss, Thresh), or phonetic shifts of contemporary common names (peeta being derived from peter). this suggests, without changing how the characters speak, the idea of linguistic evolution, which in turn is representative of change and of local cultural. the districts are a people in dialogue and evolution with one another. and now compare this with the names of those in the capitol. off the top of my head i think of Plutarch, Coriolanus, Flavius, fucking Caesar. these are, one, roman names, which further serves to reinforce the comparison between the capitol and rome and all that entails, but these roman names, names that have been etched in stone and unchanged for millennia, are a stark contrast with the alive and dynamic names of the districts. it's just another (not so) subtle way that collins reminds us of the differences and the values of the capitol versus the districts.
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cardiagf · 2 months ago
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‼️Attention all otome game players‼️
please interact with this post if you're queer/a member of the lgbtq community who loves playing otome games, im tryna see something
u can even share your own experience as a queer otome game player ^^ this is a safe space, and i just need confirmation that there's at least a sizeable amount of us !!
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timedyne · 9 months ago
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yuzu and citra are dead because the yuzu/citra devs shot themselves in the foot. they continually POSTED footage and updates pertaining to games THAT WEREN'T OUT YET, which gave nintendo actual foothold to take them down for encouraging piracy. this is recorded directly in the legal documents for the case. they also (apparently, this is according to my friend who is more active in the emulation scene than i and i don't know of any recorded proof so take it with a grain of salt) straight up shared links to piracy sites in their discord which is an obvious no-no for any emulator???? and people straight up going on nintendo's OFFICIAL SOCIAL MEDIA POSTS saying "fuck you i'm just going to emulate [insert game here] using yuzu" which is. well. loose lips sink ships.
fuck nintendo and all that, but this is almost entirely on the backs of the devs for being stupid. to any aspiring emulator devs out there: don't post about anything relating to piracy ever, especially don't post about the games THAT YOU AREN'T SUPPOSED TO HAVE ACCESS TO YET, and wait a while before saying a brand new game is playable on your emulator.
also: they settled out of court. no judge saw the case. this isn't setting any sort of legal precedent. all of your other favorite emulators are fine for now as long as they don't make the same stupid mistakes yuzu was making.
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teamunee · 11 months ago
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don’t you nooootice how!!!
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