#fun concept etc
Explore tagged Tumblr posts
Note
Whats ur opinion on house of leaves? Im currently reading thru it but i still have a loooooooong way to go
It’s good. I don’t have a lot to say about it but it’s a good read. I’m in the same boat as you I started reading it and then I keep forgetting to get back to it…. I’m only like a sixth of the way through 😭 i like it though it’s fun
#I like johnny. from what i understand a lot of people don’t like him which I can kind of understand but also he’s really funny to me#also i do enjoy that his only character trait is that he likes sex. it really cements him as a normal guy which makes all of the shit that#happens to him because of this damn book really hit him. he really is just some guy#He sucks and that’s why i like him.#i like the main story of the navidson record stuff it’s fun I don’t have anything deep to say about it it’s just good. it’s a fun story#fun concept etc#i need to read more….. i used to read so much I just have so much trouble getting into it haha
3 notes
·
View notes
Text
(totk rewritten/botw 2 wip)
yes i am making 'new' arrow types that you craft with material in bulk (essentially like the new types in totk but crafting them instead of having to fuse it for each single one- to be specific, ZELDA crafts them for you bc i think its great to give her more stuff to do, the same will work with weapons and repairing weapons but that i will lock behind quests as i mentioned before, maybe you will select the stuff and then keep playing while she does a lil animation and then throws it back to you when in combat, otherwise you can make multiple at once so it doesnt take too much time- or you approach her and open an extra menu for crafting/repairing)
what are the best effects i should include? :3
#ganondoodles#zelda#ganondoodles rewrites totk#botw 2#wip#concept art#yeah you cant fuse a piece of meat to an arrow#but honestly drastly reducing the stupid arrow scrooling and not having to fuse each single one AND new designs is worth it#i also want to do this with weapons like combining a shiled and an ice fruit makes a low lvl ice shield etc#its kinda fun tbh#and since im more leaning into making it just like i want it regardless if its sth nintendo would do#id like to take into consideration what other people like too#making this a community thingy in a way#though i wont do everything obviously
197 notes
·
View notes
Text
The plot twist, the grand reveal, that everything we've come to know and understand is wrong is really cool.
The canon life system became so normalized to both character and viewer, only for c!Dream to announce at the end that it's not supposed to be that way. And we all know there was a time where it wasn't like that, it became like that, and no one questioned it until he and Punz did
#dreblr#vault talks#the concept is so fun to me#its like unsettling: something intrinsic being Wrong#and yea the Wrongness of the server also had to do with the egg and stuff like that#but something that felt written in stone- a rule of the game#the code the air they breathe the ground they walk on#etc etc
242 notes
·
View notes
Note
HELPP i found out about character AIs and im losing it over calling deltarune sans "a more manipulative personality" 😭😭 like whatt we've only seen this man like 2 times
sorry im being a hater hgfjdks but you're the sans understander
lmaoo character.ai, look where the fall of ai dungeon got us, smh. thank you for the compliment though!
#i think those ai chaeracter rps are goofy as hell#i've played around with them a few times to see what it was all about. they play up the personalization too much it's not THAT customizable#i tried feeding it some sans lines back when i was doing the rp to see if the machine was capable of identifying his speaking style#since i'd essentially done the same thing just manually. i wanted to see how good it could get it#huge disappointment as predicted#i WILL give character.ai one thing though. hilariously not for its characters. there's this one tool called brainstorming that's super hand#you throw ideas/concepts at it & it throws back clarifying questions based on what you sent in. like playing tennis against a wall#essentially a dynamic version of those writing tip lists like what's the significance of this event for x. what conflict arises etc#optimally this is stuff you do with a friend. and truly nothing beats brainstorming with another writer. honest.#but if you're fully throwing spaghetti at the wall in the roughest stages of an idea it's a quick way to cycle through some basic what-ifs#pretty fun toy all things considered. but it stops being useful the moment things start shaping up forreal#answered asks
71 notes
·
View notes
Note
Do you conlang? I was wondering if you had naming languages (or possibly even more developed ones) for pulling the words you use. I tried to search your blog but didn't find anything, wouldn't be surprised if the feature is just busted tho. Your worldbuilding is wonderful and I particularly enjoy the anthropological and linguistic elements.
Ok the thing is I had kind of decided I was not going to do any conlanging because I don't feel like I'm equipped to do a good job of it, like was fully like "I'm just going to do JUST enough that it doesn't fail an immediate sniff test and is more thoughtful than just keysmashing and putting in vowels". And then have kinda been conlanging anyway (though not to a very deep and serious extent. I maybe have like....an above average comprehension of how language construction works via willingness to research, but that's not saying much, also I can never remember the meanings of most linguistic terms like 'frictives' or etc off the top of my head. I'm just kinda raw dogging it with a vague conceptualization of what these things mean)
I do at least have a naming language for Wardi (and more basic rules for other established languages) but the rudimentary forms of it were devised with methods much shakier and less linguistically viable than even the most basic naming language schemes, and I only went back over it LONG after I had already made a bunch of words so there's some inconsistencies with consonant presence and usage. (This can at least be justified because it IS a language that would have a lot of loanwords and would be heavily influenced by other language groups- Burri being by far the most significant, Highland-Finnic and Yuroma-Lowlands also being large contributors)
The 'method' I used was:
-Skip basic construction elements and fully move into devising necessary name words, with at least a Vibe of what consonants are going to be common and how pronunciation works -Identify some roots out of the established words and their meanings. Establish an ongoing glossary of known roots/words. -Construct new words based in root words, or as obvious extensions/variants of established words. -Get really involved in how the literal meanings of some words might not translate properly to english, mostly use this to produce a glossary of in-universe slang. -Realize that I probably should have at least some very basic internal consistency at this point. -Google search tutorials on writing a naming language. -Reverse engineer a naming language out of established words, and ascribe all remaining inconsistencies to being loanwords or just the mysteries of life or whatever.
I do at least have some strongly established pronunciation rules and a sense of broad regional dialect/accents.
-'ai' words are almost always pronounced with a long 'aye' sound.
-There is no 'Z' or 'X' sound, a Wardi speaker pronouncing 'zebra' would go for 'tsee-brah', and would attempt 'xylophone' as 'ssye-lohp-hon'
-'V' sounds are nearly absent and occur only in loanwords, and tend to be pronounced with a 'W' sound. 'Virsum' is a Highland word (pronounced 'veer-soom') denoting ancestry, a Wardi speaker would go 'weer-sum'.
-'Ch' spellings almost always imply a soft 'chuh' sound when appearing after an E, I, or O (pelatoche= pel-ah-toh-chey), but a hard 'kh' sound after an A or U (odomache= oh-doh-mah-khe). When at the start of a word, it's usually a soft 'ch' unless followed by an 'i' sound (chin (dog) is pronounced with a hard K 'khiin', cholem (salt) is pronounced with a soft Ch 'cho-lehm')
-Western Wardin has strong Burri cultural and linguistic influence, and a distinct accent- one of the most pronounced differences is use of the ñ sound in 'nn' words. The western city of Ephennos is pronounced 'ey-fey-nyos' by most residents, the southeastern city of Erubinnos is pronounced 'eh-roo-been-nos' by most residents. Palo's surname 'Apolynnon' is pronounced 'A-puh-lee-nyon' in the Burri and western Wardi dialects (which is the 'proper' pronunciation, given that it's a Kos name), but will generally be spoken as 'Ah-poh-leen-non' in the south and east.
-R's are rolled in Highland-Finnic words. Rolling R's is common in far northern rural Wardi dialects but no others. Most urban Wardi speakers consider rolling R's sort of a hick thing, and often think it sounds stupid or at least uneducated. (Brakul's name should be pronounced with a brief rolled 'r', short 'ah' and long 'uul', but is generally being pronounced by his south-southeastern compatriots with a long unrolled 'Brah' sound).
Anyway not really a sturdy construction that will hold up to the scrutiny of someone well equipped for linguistics but not pure bullshit either.
#I actually did just make a post about this on my sideblog LOL I think in spite of my deciding not to conlang this is going to go full#full conlanging at some point#The main issue is that the narrative/dialogue is being written as an english 'translation' (IE the characters are speaking in their actual#tongues and it's being translated to english with accurate meaning but non-literal treatment)#Which you might say like 'Uh Yeah No Shit' but I think approaching it with that mindset at the forefront does have a different effect than#just fully writing in english. Like there's some mindfulness to what they actually might be saying and what literal meanings should be#retained to form a better understanding of the culture and what should be 'translated' non-literally but with accurate meaning#(And what should be not translated at all)#But yeah there's very little motivation for conlanging besides Pure Fun because VERY few Wardi words beyond animal/people/place names#will make it into the actual text. Like the only things I leave 'untranslated' are very key or untranslatable concepts that will be#better understood through implication than attempts to convey the meaning in english#Like the epithet 'ganmachen' is used to compliment positive traits associated with the ox zodiac sign or affectionately tease#negative ones. This idea can be established pretty naturally without exposition dumps because the zodiac signs are of cultural#importance and will come up frequently. The meaning can get across to the reader pretty well if properly set up.#So like leaving it as 'ganmachen' you can get 'oh this is an affectionate reference to an auspicious zodiac sign' but translating#it as the actual meaning of 'ox-faced' is inevitably going to come across as 'you look like a cow' regardless of any zodiac angle#^(pretty much retyped tags from other post)#Another aspect is there's a few characters that have Wardi as a second language and some of whom don't have a solid grasp on it#And I want to convey this in dialogue (which is being written in english) but I don't want it to just be like. Random '''broken''' english#like I want there to be an internal consistency to what parts of the language they have difficulties with (which then has implications for#how each language's grammar/conjugation/etc works). Like Brakul is fairly fluent in Wardi at the time of the story but still struggles#with some of the conjugation (which is inflectional in Wardi) especially future/preterite tense. So he'll sometimes just use the#verb unconjugated or inappropriately in present tense. Though this doesn't come across as starkly in text because it's#written in english. Like his future tense Wardi is depicted as like 'I am to talk with him later' instead of 'I'll talk with him later'#Which sounds unnatural but not like fully incorrect#But it would sound much more Off in Wardi. Spanish might be a better example like it would be like him approaching it with#'Voy a hablar con él más tarde' or maybe 'Hablo con él más tarde' instead of 'Hablaré con él más tarde'#(I THINK. I'm not a fluent spanish speaker sorry if the latter has anything wrong with it too)
45 notes
·
View notes
Note
do you have any 75% god ocs?? like, children of demigods who have a godly parent
i imagine that it wouldn't be a common thing at all but mixing all of this ancestries it's really fun i love doing it, even if they end up kinda op,, sometimes that's the fun of it yknow
I would prefer to not refer to them by any percentages, because that feels extremely uncomfortable, but yes I have oc legacies who are also direct descendants of deities. I talked about Anton in a previous ask (legacy of Mars, child of Ceres), and I have a legacy of Summanus kid in the works who is also a direct descendant of a wind god, but I haven't decided who exactly yet and I only have one doodle of them because they are a Literal Baby and that one doodle is them as a toddler being tiny and babey.
So let's talk about some rogues I've been working on!
These are my waterfowl lesbians. They are born out of me learning that in some myths, the Graeae can turn into swans and I thought it'd be fun to make an Enyo & Nemesis duo who can both turn into waterfowl, plus I also wanted to make an Enyo & Lua combo kid who can just telekentically throw weapons around, because that's cool. Also just playing around with Enyo kids having fire eyes/demigods with nonhuman traits, because Yes Please. It's just fun. Knives ended up with an Odile/Black Swan theme, just cause I thought it'd be neat and I wanted her to look cool. Anser has some swan Valkyrie theming kinda sprinkled in there just for flavor, ergo the Thor legacy (also just fun for her being super loud + a personal hc of mine about Norse rogues being more common) even though she's a goose, not a swan.
I have plenty of other multi-legacy demigods as well, just not ones who are direct descendants specifically, because a.) I always find it fun to think of how powers and themes would mesh, and b.) I actually have a very specific headcanon that multi-legacies are super common in the First and Second cohorts, due to the whole their-families-are-more-likely-to-live-in-New-Rome thing.
I've actually been bouncing around an idea recently of Roman demigods who are children of lares, because there is mythological precedent for that and technically they are house gods. It's just the mortal parent is probably a New Rome citizen and that's sure to get awkward quick some way or another. There's no way a lar parent can not end up awkward, which is hilarious. I also have a fun OC whose concept is based on the idea of two mortals who moved to New Rome with their demigod partners but one way or another ended up single again and then married each other and had a completely mortal kid who just. Grew up in New Rome and joined the legion anyways. I'm just a big fan of getting really funky with riordanverse ocs.
#pjo#riordanverse#pjo ocs#my art#ask#Anonymous#technically i have more than this but they're either looser concepts/people's ancestors and so not as relevant#or it's kind of up in the air for me if they're legacies or not - i have one who's a daughter of Apollo and *maybe* a legacy of Psyche#she's themed around the myth of Pygmalion and Galatea with her being Pygmalion and focusing on Apollo's aspect of marble#the Psyche legacy thing is me trying to decide if her statue boyfriend is brought to life by her by accident or by somebody else#i have a couple of legacy family concepts for just New Rome families and they're very fun#one of them their thing is they're triple legacies of Jupiter - Indiges (deified Aeneas) - and Quirinus#and the combo doesn't affect their powers or anything much but it DOES affect their social/political status a LOT and *that* fucks them up#i simply enjoy ocs that flesh out worldbuilding and etc
52 notes
·
View notes
Text
OKAY time to share my two cents that nobody asked for on this scenario. yeah, I'm disappointed. ngl this is casting a pall over my replay of the series and general enthusiasm (which sucks but I know I'll bounce back very quickly, it'll take FARRR more than something like this to kill it). regardless of the impact of our choices or lack thereof, I have faith that veilguard will be a great game because I haven't been let down by a dragon age game yet. the concept of worldstates is a HUGE reason why this series is special to me, but it's not the only reason.
that being said, yeah, it's pretty fucking weird to have so... few... choices represented in the CC. especially if you think about how impactful everything that is NOT being represented is. so many things stop making sense.
we saw our choices mattering less as we moved from DA2 -> DA:I, but nothing of this caliber. its.... idk. idk what else to call it beyond weird and disappointing
we still can't say anything is for certain until we play through the entirety of veilguard itself but I'm definitely much more wary than I was before
#sadddddddddd#it's gonna be a great game. I know that in my heart. but this truly just doesn't make any sense to me#when I tell you I'd be happy with crumbs. but I don't think we're even getting crumbs (in regards to past choices events etc.)#I love my rook(s) already!! I LOVE our new companions!! Im sure I'll have so much fun and be filled with so much inspiration#while/after playing veilguard#but is the concept of worldstates effectively dead now? (except for in *our* DA 🙃)#it wouldn't be AS disappointing if there weren't so many loose ends regarding our protags#what is going on with the warden? who is in the fade and what's happening with them? how could nothing about our inquisitor matter if#they are showing up in this game?#and I can't comfort myself with the hope that these things might be represented in the NEXT next game because when is that gonna happen?#10 years from now? 20? if at all?#it's one thing to not represent something because it will have no relevance. it's another thing entirely to invalidate or misrepresent or#contradict our choices or our characters. and I simply don't see how that's NOT going to happen given what we know now#anyway welcome to me processing my emotions in realtime. sorry you had to see it lmaooo#da4#da4 spoilers#dragon age#bioware critical#I guess
23 notes
·
View notes
Text
There's absolutely nothing worse than when I get a thousand words into a story and decide that I low key hate it
#i don't really hate it#it's just like. what is the point?#i'm just not super enthusiastic about where it's going and none of the other options for where i could go with it are very interesting#and it's supposed to be about hera. HERA#if i'm writing something about captain hera syndulla the myth the legend herself the greatest pilot in the galaxy etc.#then it's got to be GOOD#hmm. i. might be shelving this fic idea for the time being#in theory it's decent in practice it isn't what i want#so there's that#HECK this is annoying#okay let's stay calm#i'll set this idea aside#work on something else in the time being#and then come back to what i'm writing for hera in spectre week after that#easy. possibly#WHY AM I INCAPABLE OF COMING UP WITH GOOD FIC IDEAS ANYMORE#i swear i've had all my good ideas#which i hate with a fiery passion#i hate the fact that it feels like i'm out of fun ideas#i don't want that to be true! i want to be still capable of coming up with fic concepts!#but the brain is not braining right now#it's super frustrating#*deep deep sigh*#i shall survive#just had to rant a bit
48 notes
·
View notes
Text
finally got around making a proper outfit reference sheet for nathan! he likes wearing dark clothes which really emphasizes just how pale he is. he was a STEM developer at MOBIUS for nine years what did you expect </3 click for higher resolution and to get a closer look at all the details! outfits from left to right: his gear for the evil within 2, 1am convenience store trip, his mobius gear, and an improvised outfit for my own fictional the evil within 3 =^)
taglist (opt in/out)
@shellibisshe, @florbelles, @ncytiri, @hibernationsuit, @stars-of-the-heart;
@lestatlioncunt, @katsigian, @radioactiveshitstorm, @estevnys, @adelaidedrubman;
@celticwoman, @rindemption, @carlosoliveiraa, @noirapocalypto, @dickytwister;
@killerspinal, @euryalex, @ri-a-rose, @velocitic, @thedeadthree;
@jacobseed, @swordcoasts
#tew#art#art:nathan#nuclearocs#nuclearart#the mobius gear killed me dead on the ground because the official concept art has a ridiculous collar / shoulder pads situation going on#i love his tew2 outfit so much he's had it for so many years now. it basically matches sebastian's outfit since they're going in together#he's got white hair patches all over his body btw!! you can see it in the underwear version it's in his happy trail too heehee#the burn scar on his upper arm / shoulder is from the fight with the harbinger in tew2 and the slash on his waist from the guardian#he basically saved sebastian's life but got mowed down by the giant buzzsaw arm in the process and then he's very dramatic about it#my tew3 is very difficult to explain in tags but it's basically about ruvik coming back and they need to hook the two old devices up#to like a single system to gain access to the STEM environment he's powered back on with himself as core#which means that the two separate environments from the games get mixed together in a very twisted and fragmented environment#i'm trying to write out the story for myself now in video game style so it would actually be fun to play as hypothetical third installment#it'd feature a lot of old enemies but kind of mixed and twisted in the same way as the environment... giving them new abilities etc#it would dive deeper into the sublevels aspect of STEM as they need to travel through different sublevels so there would be#a bunch of new environments to explore as well :^) someone give me access to a bunch of game devs and a budget i'll make it reality
46 notes
·
View notes
Text
mfs do anything but finish their wips . like startign another, for example
#trigun sky au. because i can.#light-guide (mainly) vash . usually assumed to be either isle or valley born. witnessed the fall#realm-guide wolfwood . isle born. very fond of moths/sparrows#vault scribes(?) meryl and milly . both vault born but people sometimes assume milly to be of prairie. they document spirit tradition-#slash seasons slash events idk anyting to do w preservation im thinking#knives and vash are light twins...#eden-guide knives... people assume hes vault born or somethinf. also witnessed the fall and is not very fond of spirits#hes a huge fucking fan of both creatures of light and darkness though#slander a dark dragon near him he will jump you . slash jay. . slash not j#angry at the whole industrialization thing that turned forest to what it is#see the fun thing about taking a game that doesnt have very very deep lore sans concept art (WHIHCH IM STILL SO FUCKING SAD ABT. ITS SO???)#is that you can just throw whatever at it to your liking#FOR EXAMPLE. SHARD RAINS? THAT WAS PART OF MY SKY UNIVERSE WAY BEFORE SHATTERING . THAT WAS WHAT CAUSSED THE FALL PARTIALLY SHFJHFHG#anyways s more or less implied that there was some form of mineral extraction in forest#and the rain there has literally no reason to drain your light . waters fine and everythnig. so something happened#and the trees looking so dead etc presence of crabs and gloomy skies in contrast to the brighter ones of previous areas#vash and knives occasionally do eden guiding together#iuhhhhhdk . i think wolfwood would but specifically for skykids who are going through their first run#milly and meryl at the season of remembrance..#meryl fond of valley races in secret milly big fan of tournaments they both ice skate at the dreams village and visit performance theater#because i SAY SO#brad luida home. vault born mostly vault dwellers see season of remembrance. uh idk big on trying to understand and improve technology#and contraptions left behind by spirits#“wow mr vash mr knives . you both sure do know the ins and outs of the realms!” and they both give eachother looks like WE WERE THERE WHEN#THE KINGDOM IN THE SKY FELL#rems a spirit beeteedubs .#twins thought they were the first skykids. stage whisper tesla#mhhhhhh vash loses his arm to a shard....#think. the plant trio all have like... a higher concentration of light than even creatures of light themselves#gate equivalent ig?
21 notes
·
View notes
Text
i think the main difference in personality so far between puppy-stellina and puppy-kepler is that kep has a lot more patience.
that brings a lot of positive qualities: he has better emotional control and is less prone to tantrums and outbursts than stellina was (i.e. if i have to stop for 10 seconds on a walk to pick up poo, stellina would yelp and pull and cry at being asked to stop). it also means he has better focus and is more forgiving of repetition in training - he doesn't give up nearly as easily when frustrated. and things that may startle or scare him he's more willing to try again or overcome (e.g. he slipped on my stairs and hurt his foot and didn't want to go back up the stairs for a few days, but eventually started trying again. and when butters slaps him he yelps and backs off, but still thinks she's Super Fun and tries to make friends). so he's a bit more methodical in his thinking.
but it does also bring some negatives too: because he has patience, he does not give up once he's decided something. if stellina was overtired and i put her in a crate, she'd fuss for a minute then pretty quickly go "hm alright then" and go to sleep. if i do the same to kep, he fights it and fights it because he doesn't want to be asleep and that's that. he's much more difficult to redirect or distract, and i have to be a lot more mindful of managing him because once he's decided something is fun or tasty or whatever it takes a lot to dissuade him, and he'll go back to it at the first chance. he's very slow to learn boundaries as a result - i have to do a lot more convincing than i'm used to.
they are still overall very similar personalities, especially as they're the same breed and from very similar lines, but i think so far this has been the biggest quality that i've needed to adjust to. puppy-stellina i had to do a lot of mental adjustments learning how to manage her short emotional threshold and sensitivity, so it's interesting to see what does and doesn't translate over to kep.
#i hesitate to use the word 'stubborn' for kep bc i truly dont think its willful 'oh youve told me no but i will do it anyway'#he just genuinely doesnt get the concept of 'please dont do that'#'dont do thing? but thing is fun. thing is for kep. kep will do. fun!'#the concept of 'i am not allowed to do this' or 'i should not do this' has never occured to him#like with house training: he knows that he gets praise and treats for going outside. he knows that this doesnt happen if he goes inside.#but the concept of 'i have to poop and am inside therefore i should instead go outside' hasnt clicked yet bc he will just always take-#-the first option (poop now)#same thing with sleeping (i do not want to sleep therefore i will Not) and biting stellina etc#its not bad! as mentioned theres a lot of positives it brings too. i just need to learn how to speak his specific language#and when youre bad at dog training it just takes a while lol
42 notes
·
View notes
Text
murder time trio should get to all experiment with dead bodies. why? because they can and it would be cool (okay but seriously i'll provide an explanation). all these freaks are scientists. i think it would be cool and funky if they all got to experiment! except morbidly and bloodily because none of them are right in the head now
killer like has his whole thing with wanting SOULs for some unspecified reason??? i'm just gonna steal the common interpretation that it's so he can find a way to fix his own soul through coding. but like,,,, what does he do with the desd bodies??? all the fellas he stole those souls from??? well this is where dust and horror come in
it's One Panel and i'm ABSOLUTELY reaching here but there's a (single) panel in horrortale where horror's pulling apart some sort of human limb like an arm with a device. why? what for? i dont fucking know at all man like papyrus said why is he always doing something weird in his room. anyways i'm just gonna guess its probably for rationing in horrortale (but it could also be that horror just felt like ripping apart an arm. for scientific purposes. or because he did this after ripping off aliza's arm so maybe he's doing some sort of recollection reflection or something i dunno im not a professional on this man). killer could totally send all the already dead HUMAN bodies horror's way for horrortale's food situation. maybe horror likes to dissect the humans yk maybe he's not just the type of bash (a head open) and dash. monsters dust so you cant see their guts but humans dont so horror gets prime time first hand experience on the human body! and then after he's done poking around in the brain he can give the meat and organs to papyrus for him to do his specific spaghetti confectionery
but but but what about the monsters that killer takes the souls from! surely he doesn't just take from only humans (dude idk if he actually does take from only human or monster. probably not right? he needs to study BOTH types of code so he can be most informed) so he must also take monster souls. and fortunately for dust (i do NOT think he'd quite like handling gore) monsters don't leave behind bodies or blood or allat they leave behind dust. hah. dust experiment with dust. i think its already a headcanon out there that dust likes to study dust. i cant exactly recall WHY exactly but maybe it's for sentimental reasons or just something to do to pass time between resets. so killer can just pass on whatever dust he gets to him and he can put it under his little microscope and be a little nerd what a GEEK. give this guy glasses and remove all his teeth but one i guarantee you he'll look like 🤓
and once again i hear you cry out but but triglycercule! why would killer even give the dead bodies and stuff to horror and dust in the first place??? erm number one because i said so silly. jk. and number two (if we're going in a nightmare's gang context here) it could be as a way for killer to gain horror and dust's trust. a way for them not to tattle on him for stealing souls for some unknown reason. maybe there's somehow important coding information left behind in the bodies/dust (because that's literally what utmv is made of) and killer wants dust and horror to do that work for him for some reason. maybe just a way for him to get rid of evidence maybe if theyre buddy pals and close enough just as a gift. i dunno man there's a bunch of reasons as to why he could possibly do this. i just really liked the thought of the trio all wearing fancy lab coats and goggles and i was like damn how can i make this a real possibility
#you can really sense the i dont know what the fuck i'm talking about energy in this one#all i had was a SINGLE!!! just ONE vision and there was straws for me to grasp so i fucking CLASPED those straws man. i'm totally reaching#listen when you gotta make do you gotta make do. the idea's cool and funky though i really like the vision#is the utmv code based or is it creativity based. which one#does the utmv look like a bunch of files or does it look like the doodlesphere. is it a concept or code???#i think that it's up to personal interpretation. it could also be both#i love the different possibilities that could be made based on the different code vs concept utmvs#with code you have possibilities like changing the files and breaking the game and stuff like that (error and killer etc)#BUT ALSO with creativity and concepts you can come up with characters just by saying oh i drew them or something like that (ink)#it just depends on the vibe you're going for i guess. darker stories sometimes have more associations with code#i like to think they both coexist but also are different#there are sections of the utmv that are purely coded like the antivoid and then section purely creativity based like the doodlesphere#and then there are worlds that have both like the code makes up the concept. or the concept makes up the code. either one#goddamn it everything just leads back to error and ink's digital vs traditional motifs AGAIN. i'm back at the fucking building AGAIN!!!!!#those two and their sick ass motifs can every elude me i feel like concepts in the utmv always have something to do with them#heh.... just shows how cool error and ink both are...... theres a reason theyre creativity and destruction (coolness factor)#hey hold on! this doesn't have anything to do with the murder time trio! triglycercule GET BACK IN YOUR NICHE!!!!!!!!!#looking back at my old posts to my new ones and i can see what lingo and typing styles i've faded out over time is so fun#or maybe i'm just the exact same and i havent change styles at all and i'm hallucinating and need to be put down#first day school is upsetting (as usual) so i need to think and post about the mtt to feel better#my favorite coping mechanism is thinking about murderous little creepypasta versions of a fictional guy from undertale#killer sans#dust sans#horror sans#murder time trio#bad sanses#bad sans gang#utmv#god i have NOT used tricule hc in a while........ i really should more#tricule hc
21 notes
·
View notes
Text
oh robert wun ateeeeee
#*posting this so I can archive the pics under my tags#horror couture is such a fun concept#I love the hat motif#and obv all the liquids (blood rain ink etc)#fashion#robert wun
64 notes
·
View notes
Text
Thinking about the concepts of sentient technology and humanity and their envy of one another for what the other may see as benefits if not just an escape
#voidthoughts#voidart#It is a neat concept of mutual envy and longing for what you cannot have etc. fun things idk#my art#art#rip to the figures knees and legs lol theyre there just not super rendered etc#idk im havin fun
37 notes
·
View notes
Photo
i thought it was funny that they got electrocuted by the title
#rick and morty#rick sanchez#morty smith#cold open was cool i guess i like the concept tbh#it would explain a lot of s6 if this entire thing was INTENDED to be like a meta deconstruction etc etc whatever#not much else to say tho idk looking forward to this ep i imagine it might be fun#that wedding joke threw me off tho like its. anytime writers pander to rckrts its like really obvious and almost comically out of character#ok whatever#edit messed with the color a bit
1K notes
·
View notes
Text
Things and colours to write about
I. moss and gold
II. chrome and water
III. blood and porcelain
IV. leather and ebony
V. ivory and lipstick
VI. moonlight and glass
VII. lace and bruises
VIII. marble and milk
IX. ink and petals
X. neon light and pearls
#writing prompts#writing prompt#fic prompt#prompts#writing ideas#Museenkuss#writing#writblr#creative writing#etc#I had a lot of fun with this one#my notes for it are a MESS#so many changes in combinations#and I kept spinning thoughts and concepts as I was putting this down which is always a good sign#as in — the list works for me. prompts spark inspiration. and such.
137 notes
·
View notes