#from what i understand a variant is like characters you could easily argue could be like them from an alt universe right?
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I'm about to say something that's only going to make sense to like 1% of the population but
Ritsuko, Ami, and Mami
are variants of
Percy, Fred and George
#percy weasley#fred weasley#george weasley#from what i understand a variant is like characters you could easily argue could be like them from an alt universe right?#not exactly the same by the dynamics are similar enough?#and in that case yeah#granted Prankster twins and Studious workaholic are pretty normal like normal character tropes#but ever since ive gotten into Percy i can't help but notice his similarities to Ritsuko lol
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Do you have an opinion on the fanon ships of Lukagami and Felila ? People expected them to become canon before S5 shut the possibility of both of them down, especially Lukagami which from what I read had the red oni/blue oni paralel with their characters and also apparently the Snake and Dragon are supposed to be perfect matches in the Chinese Zodiac.
Lukagami
Generally speaking, I'm really not a fan of pairing up the rejected love interests. It often feels like it's only done to give everyone a romance-based happy ending and not because the rejected love interests are actually a good match. So, if it's a story where Luka and Kagami get together off screen or otherwise feel like their relationship is a consolation prize, then I'm probably not going to like it. I don't think that every character needs to be paired up for a story to have a happy ending.
However, I have now written these two characters in a fic where I gave them the non-love-interest-based roles that I think they always should have had. As a result, when I was writing them, I wasn't worried about the consolation prize issue and I can now see the appeal. I really came to enjoy their interactions! I even low-key ship them to the point where they may end up together by the end of that story even though that wasn't my original plan. They have a very fun dynamic when you let Kagami's rigidity play off of Luka's more go-with-the-flow nature, which is a variant of that whole red oni/blue oni thing.
I can't comment on the Chinese Zodiac part since I know very little about it and I don't think that canon actually used Chinese beliefs to assign characters to their miraculouses. That being said, I would love to see a story from someone who understands it all! Using the zodiac to hint at/guide who ends up together could be a really fun way to explain this part of Chinese culture.
As far as canon goes, I briefly thought that we were going to get Lukagami during Frozer. I thought that Adrinette's obvious disinterest in their dates was going to lead to a "you snooze, you lose" crush flip, but I quickly realized that was not going to be the case. I also thought that we might get Lukagami after the whole wax museum date at the start of season five, but that quickly went nowhere. Outside of those two moments, I don't think that Lukagami has much backing in canon since the two don't interact outside of the episodes where Adrien and Marinette need chaperones for their dates.
Final verdict: I think this couple has high potential. It's easily my favorite canon-based pairing for both Luka and Kagami. But I'm not surprised that it didn't happen it canon as I never really expected it to.
Felila
I adore villain couples who are insane about each other and villain couples who are just using each other, but may end up falling in love along the way. (It's one of the rare enemies to lovers setups I that I actually enjoy!) In other words, I'm at least theoretically here for Felila. I think it could have been a lot of fun!
I also think it has zero backing in the actual show. Felix and Lila never met and there was never any indication that they would. Even if they did, it's hard to picture a scenario where they'd get together. Their canon goals are just way too different, plus I don't see how a relationship would be mutual beneficial. While I could see Lila wanting the prestige of dating Felix or the in she gets from his relationship to the Agrestes, there's very little that Felix could get from Lila. She's a social climber with no true connections and he'd realize that in a heartbeat since Felix is allowed to be smart.
The stories I've read where these two get together almost always age the characters up and/or massively change the plot. They also tend to make Felix want a hot model girlfriend while not caring if she's just using him for status, which has no backing in canon. I'd argue it's actually a pretty major change to his character, though not one that ruins him by any means.
In other words, you need to make some serious changes to the story or the character or both to make this couple work. I am happy to indulge those changes in fanfic, but I just can't picture anything remotely close to canon that makes Felila work. If you've got a fic that proves me wrong, feel free to send it my way! I love seeing the clever ways that authors massage canon to make their ships work.
Final verdict: I could see a fanon version working, but I never thought it'd be a thing in canon nor do I see a way to make it work in canon.
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ok sea of darkness review
great vibes and ambience. unfortunately the world felt too empty. not the setting as a whole (the emptiness added to the vibes) but the ship especially felt like, for as beautiful as it was, there was nothing in the rooms except for places for you to stand and do sudoku. like there were a lot of locations to visit, but not a lot to do as far as exploring and snooping and like. being a detective. i think ran was the first game to really have this problem but this is a more general problem with the later nd games as a whole. e.g. in trt you dust for fingerprints and unlock a security system with a 4 digit code. if trt had been made in 2013-2015 you would have had to recreate the fibonacci sequence with music notes or something in order to achieve the same effect. like why to unlock soren’s tablet did we have to create volcanic winter with pictograms? isn’t the point of a password to be able to quickly and easily access the info on your tablet rather than ruminating over a puzzle, regardless of how fun and cute it is?? volcanic winter should have been a minigame that you could access Inside soren’s tablet, kind of like finger tips for typing, and maybe soren is obsessed w it and makes nancy play and beat him bc he’s bored and lonely and THEN we get to develop soren’s character while integrating the puzzle into the gameplay idk. also why did we have to play 2048 to turn on the lighthouse, that seems like another thing that you would want to do pretty much instantaneously lol. the game throwing in a little meta joke about how unnecessarily complicated it was didn’t make it better. it would have been really cool to actually have nancy go in and collect materials to improvise lighting the lighthouse from scratch, maybe using refraction or fire starting or something (probably impossible w real physics but whatever nancy operated a jetpack in hau who cares). then you get the sense of urgency of running around grabbing items that you’ve seen before but only now have put together how to combine them to solve a puzzle, rather than just sudoku variant #6049283. i’m biased bc i love mechanical puzzles tho.
i actually did like a lot of the puzzles but a lot of them felt like they should have been bonus puzzles, e.g. i liked that the dinner serving puzzle was optional, it felt like a combination of saw bento and ice cooking but less stressful. for some of the nd games i can understand having puzzles (like cur where it’s multiple generations of genuine eccentrics purposefully creating puzzles to stump their descendants as part of an initiation ritual) but there was absolutely Nothing in lawrence’s character that indicated that he would create something like this for his descendants to solve (i had the same problem with gth). only sort of related but oh my GOD why did magnus have his stuffed animals like that. towards endgame it really did feel like sudoku after sudoku after sudoku for no reason. and again - i enjoyed the puzzles! i like doing puzzles!! the one puzzle that i REALLY loved was the bilge puzzle with the numbers. it felt like classic nd and was quite hard and the sense of urgency was there. but i’d argue having So Many puzzles dragged the plot to a dead standstill and pulled the focus away from the characters.
speaking of, the characters were fine to great. the culprit was too obvious and there was very little mystery around their motivation for me. gunnar was the best character. elisabet was just kind of there and felt like kyler reskinned and done slightly better. soren was fun. dagny was fine but why did the devs put a big chunk of her backstory dialogue over the heater puzzle, like stop talking i’m trying to concentrate lol. there also wasn’t a whole lot of intrigue wrt the characters. people were surprisingly up front with their motivations (esp dagny) which was fine but i felt like the character twists came too late or not at all. you sort of just got what everybody was about from the moment go and there was no need to delve any deeper. again except for gunnar, whose character revelation was really nice and really beautifully acted.
also there wasn’t really a greater theme connecting all the characters. gth for all its flaws did this really well. in sea they tried to do something like “we all treated [culprit] badly because we’re a small town and we should do better” but we didn’t Really get to see that in action. especially from magnus who outright says this but we never really get to see that in writing throughout the game so it kind of comes out of nowhere from him (unless i’m missing something). also magnus was kind of a joke character w his limericks and his obsession w the ship but again when we met him we didn’t really get any of that. i didn’t buy his and elisabet’s connection or relationship and when they got back together at the end i was like oh. uhh..okay. again inconsistent characterization a la thornton hall for the purpose of cramming puzzles into every last nook and cranny of the game
dagny’s lesbianism was like. nothing. i had heard she was a canon lesbian before playing so i was kind of excited to see what HeR would do with it and when i got to it i was so disappointed but i can’t really put my finger on why. i guess it’s not that it was stated nonchalantly but that it’s completely superfluous to the plot whereas they had PLENTY of chances over their entire catalogue of games to change any number of straight romances into gay ones WHILE tying into character themes and beats but they didn’t (colton comes to mind in particular, maybe deirdre too). however i respect that it made a bunch of people on the nd forums very mad. that made me like it a little more lol
they did a good job with the setting but i wanted them to take it even further. there was a little bit of viking and volcano stuff right at the beginning but it didn't really go anywhere. also so sad we didn't get a nancy drew hot springs epsiode :(
anyway despite all that i really loved the game. it was a solid 7 or 8 out of 10 for me. i’ve said this multiple times but the thing that really sells a game for me is the ambience and sea had that in droves. i am personally not a big fan of the puzzles being almost completely divorced from the story but i respect that that’s some people’s thing. i will probably play it again but boy did the matchy puzzles get old by the end
#txt#nd#sea#i got this result in a 'which nd game are you?' quiz years ago and ONLY JUST played it lol
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Okay, I think I found what I really wanted to root out with Wen Kexing and Zhou Zishu and the physicality of their book relationship.
Because I will argue for days that Wen Kexing is terribly touch-starved, especially at the beginning of the book. For eight years, as the Valley Master, he’s only allowed Gu Xiang within a meter of him. They have a fairly casual relationship, but they straddle an awkward line between family and master/servant, and as the Ghost Valley Master? Everyone in Ghost Valley, including Gu Xiang, is at least a little frightened of him. He’s affection-starved as much as he is touch-starved, and having one person who cares more than she’s frightened isn’t really enough to overcome that degree of isolation. When a servant woman is combing his hair and accidentally hits a snag, she begs for her life, and his first reaction is to ask if someone forced her to wait on him. He’s been the Valley Master since he was a very young adult, and he’s been in Ghost Valley since he was a child.
And it’s so interesting to me that a lot of cnovels really emphasize that when the leads are in a relationship, it’s their first relationship, and they never wanted anyone else, but Wen Kexing (and jing beiyuan in lord seventh, which is an interesting parallel) really directly subvert that. Gu Xiang almost immediately remarks that Wen Kexing spends plenty of nights with male courtesans, and partway through the book, Wen Kexing uses a handkerchief from a famous courtesan to treat Zhou Zishu’s injury. He left the valley and entered the human world, and immediately threw himself into the arms of other men.
And Zhou Zishu, I would say, is also touch starved and affection starved, but is coping differently from Wen Kexing. No matter how strained and/or political his relationships with the Emperor and the government are, and even though he took charge of the Four Seasons Manor at... fifteen, iirc, he did have at least one close, affectionate (for a zhou zishu value of affectionate), trusting relationship, with Liang Jiuxiao. And where Wen Kexing starts the book with a comfortable relationship with Gu Xiang, Zhou Zishu starts the book knowing that his shidi is dead, and in Lord Seventh, we see the ways that he failed and/or “failed” Liang Jiuxiao, with Jiang Xue, and with staying at his post during the final battle instead of rushing off and trying to find his shidi, and it working out... not well. And I think it’s fascinating that unlike Wen Kexing, when he leaves Tian Chuang to reenter the human world, he’s content to be almost completely solitary, and focuses his attention on seeing the sights and drinking good wine.
A really interesting parallel to me is in the Ye Baiyi extra, where he mentions that it’s only human nature to crave food and sex, and he’s too old to care about sex, so food it is. Because that’s not a thought he ever shares with the other characters, but it’s very interesting to me that in the novel, in that first burst of enjoying their freedom, Wen Kexing is so focused on physical intimacy, first with courtesans, and then with Zhou Zishu, while Zhou Zishu is much more focused on physical pleasure must less dependent on other humans, like sightseeing and wine.
But once Wen Kexing and Zhou Zishu are in action together, and once Wen Kexing definitively gets invested in Zhou Zishu, the physical progression of the relationship is really interesting to me. Wen Kexing gets very handsy and very forward, very quickly. Zhou Zishu tends to either endure or push him away, depending on the situation, but compared to something like, say, svsss, there’s much less ‘but i’m not gay though’ and much more generalized irritation until he (much more slowly) gets invested in return.
And I probably would have brushed it away except for that one scene where they were about to do it, and get interrupted by the Scorpion King. First, this line, which makes it absolutely clear that as much as Zhou Zishu had given up on living a long, normal human life, Wen Kexing was in exactly the same position. Now, seeing Zhou Zishu potentially get a new lease on life, he’s forced to reckon with the idea that it might be possible for him to live on in the same way, which casts a whole new light on how casually he slept around with courtesans and propositioned Zhou Zishu earlier in the story, versus where he stands now.
They were both lone wolves who had been caught in hunters’ traps, struggling with all of their strength to free themselves to no avail, and thus, were willing to gnaw their own legs off without mercy.
[Wen Kexing] hadn’t been able to help following him, from watching him. Then a revelation had dawned— He’d realized, for the first time, that if Zhou Zishu could live like this, was it also a possible for him to live like this?
And then when Wen Kexing starts to catch a fresh round of feelings, Zhou Zishu’s response says volumes about his prior reactions whenever Wen Kexing got forward with him.
“A-Xu, sleep with me once. This way, we’ll keep each other in our hearts. You won’t die so easily then, and neither will I. What do you think?”
He said it jokingly, yet Zhou Zishu did not reply, only looked at him oddly. A while later, he finally asked, “Are you truly sincere about this?”
Wen Kexing laughed, his body tilting towards Zhou Zishu. He spoke, nearly against Zhou Zishu’s lips, “Can’t you tell if I’m sincere or not?”
Stunned, Zhou Zishu paused, then said in a low voice, “I… truly can’t tell. I haven’t experienced many instances of sincerity over the course of my life, and can’t identify it. Are you?”
Wen Kexing's fingers drifted up his shoulder, and tugged his hair loose. Dark hair cascaded down, making the tough man before his eyes look a few degrees more fragile in an instant. He dropped his cheeky grin, and in a soft voice, filled with momentous certainty, said, "I am."
Wen Kexing is most starved for touch, while Zhou Zishu is most starved for sincerity. Zhou Zishu was up to his neck in court politics in Lord Seventh, where a major focus of the story is about how sure, the Crown Prince may be deeply in love, but he’s the future Emperor, and ultimately, his feelings land way down the priority list. Up until this point in the story, with Wen Kexing waxing eloquent about how pretty Zhou Zishu must be, and calling it ‘mariticide’ when Zhou Zishu hits him, and being like ‘no no let’s hear the man out’ when the Scorpion King wants them to put on a sexy show for him, Zhou Zishu hasn’t been able to tell whether Wen Kexing means it.
I love me a story where the leads are terrible communicators and it causes them much Suffering, but this is a really tasty variant that I don’t feel like I see that often. Their hungers are so similar, but just disjoint enough that they can’t understand each other’s reservations. For a soulmates story like this, it’s just the right kind of tension to make the relationship work extra well for me. They’re in sync about this, as they are about so many things, with just enough of an offset that they’re both left ever so slightly uncertain, and it isn’t until they trust each other enough to ask a question as plain as ‘are you truly sincere about this?’ that they’re finally able to close the gap and reach that understanding with each other.
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Variants. Time Keepers. Apocalypses. Alligators. Jet Skis. Over the course of Season 1 of Marvel Studios’ Loki, the God of Mischief has seen and done it all across the Sacred Timeline. But now at the end of time — literally, Loki has arrived at the Citadel at the End of Time, accompanied by Sylvie — only one question remains: Has this journey changed Loki? It’s even a question He Who Remains poses, reminding the duo that they can’t reach the end until they’ve seen a change: “It needs to happen, to get us all in the right mindset to finish the quest.”
For a trickster who has always been so focused on his wants and needs, it’s safe to say that Loki’s time working for the Time Variance Authority (and then trying to take down the TVA) has certainly shaped him in ways we haven’t seen before. Gone is the Asgardian who commanded people to kneel before him; now, for the first time, we’re seeing a softer side to Loki as he realizes that his choices have consequences and he’s in charge of his own destiny — no one else. Going all the way back to the very beginning of Episode 1, as Loki stands before Judge Renslayer at the TVA, he yells that no one else will dictate how his story ends, and he’s finally doing just that.
“Loki, as a show, has introduced so many complex ideas, and themes, and conversations,” Tom Hiddleston tells Marvel.com. “One of the things I've been so pleased and thrilled to see with the show is how deeply the audience is engaged with the big ideas, the ideas of fate versus free will, agency versus determinism. Do we have the capacity to genuinely choose our path through our lives? And in those choices, where do we derive meaning? To what extent are any of us free? To what extent are these characters free to choose their route through the universe and self-realize and determine the course of their lives?”
Loki didn’t change completely on his own, though, as everyone he encounters throughout all six episodes influences him in ways he never could have predicted, from his surprising friendship with Mobius to Classic Loki reclaiming his “glorious purpose.”
“People latched onto the relationship between Loki and Mobius, and understood that there was a mirror in the two of them,” Hiddleston says. “Both Mobius and Loki had a lot to teach each other. Mobius opens up Loki’s sense of his own identity and that this might be something that's malleable. And then Sylvie opens up something in Loki about the nature of identity. And that Loki is able to then reflect back to Mobius.”
“In Episode 5, suddenly, the conversations the three of them have had [cause] an effect on the variant Lokis — on Classic Loki, on Kid Loki, on Boastful Loki. I like to think on Alligator Loki, too. Maybe he starts to think about free will.”
This all comes to a head when Loki and Sylvie have the most important conversation of all, with He Who Remains. Standing before this man behind the curtain, He Who Remains lays out his entire philosophy, the reason behind the TVA and all the smoke and mirrors. It’s to protect the Sacred Timeline from his own variants.
“This conversation between the three of them about the nature of reality, about the nature of time, about the nature of the multiverse, and the question about whether the TVA organization has any moral authority to determine reality as we see it,” Hiddleston continues. “There's an enormous amount to unpack, an enormous amount to think about, and it provokes as many questions as it provides answers.”
Loki, having gained a new perspective, wants to stop and think about what he’s just learned since it’s heavy. Sylvie, on the other hand, believes “he’s stalling for time and that it’s another manipulation. She feels is on the precipice of some catharsis,” adds Hiddleston. The two come to a disagreement where they both believe they’re the one in the right. Loki wants to weigh the options of He Who Remains’ proposal, and Sylvie just wants this puppet-master dead.
“It’s incredibly distressing for both of them that they disagree in this moment,” Hiddleston says. “It was quite an intense scene for us. We knew we had to be quite precise about the way the scene unfolded.”
Not only are they verbally arguing, but soon both have their weapons at the ready and are trading blows back and forth. (Something He Who Remains giddily watches from the sidelines.)
This finale was the last thing shot for the season, with Jonathan Majors joining the cast, as He Who Remains, for the last week they were in production. From there, it was time to dive into the trio’s conversation and how it caps off all the themes leading up to this point — identity, free will, and accepting yourself, to name a few.
“Right up to the time of the few days in which we filmed it, we were refining the dialogue between Loki and Sylvie because we needed to make sure that there was a balance,” Hiddleston recalls. “Both their positions [needed to be] articulated, and the audience could see the struggle. We worked all weekend to make sure we integrated the scene with the choreography so that it was completely seamless. The disagreement was at the center of all of it, and every word and every move.”
Unfortunately, the two just can’t see eye to eye on the situation — as He Who Remains points out, Sylvie can’t trust and Loki can’t be trusted. Hiddleston even notes, “At the center of Loki’s identity, certainly for as long as I’ve played him, is untrustworthiness. He’s unpredictable and spontaneous.”
But now, with a tearful confession to Sylvie, Loki’s newly changed outlook shines through as he takes everything he’s learned over the course of the series and tries to reason with her. But, “it’s heartbreaking pain because she’s not on the same page.”
“The confession in Episode 6 reveals how much he’s evolved. Sylvie believes Loki’s position comes from the same old motivation to sit on a throne. But it doesn’t. It comes from genuine care for another being outside of himself. It speaks to a theme that was very close to all of our hearts as filmmakers, which was about self-confrontation, and self-awareness, and self-forgiveness, and self-acceptance in some way. That the only way of moving forward is to acknowledge who you are. And then change can begin.”
Making matters worse, Sylvie isn’t the only familiar face Loki loses in the end. Though he ends up back within the halls of the TVA, this isn’t the TVA he left. The choices Loki and Sylvie made at the Citadel at the End of Time are already breeding consequences, one of which is that “his friend Mobius doesn’t recognize him and doesn’t know who he is. His destabilization in that moment is profound.”
Loki and Mobius’ friendship has been a touchstone for the series, and according to Hiddleston, as the show was being developed, their relationship was “one of the things I was drawn to.”
“I’m very moved by the idea of their friendship,” he continues. “I don’t think Loki has allowed himself to have many friends. Because to have friends, you have to be vulnerable, and you have to trust. Loki’s so defensive, vulnerability and trust, those two things don’t come easily to him. Mobius is perhaps the first figure in Loki’s life to sit across from him and reflect him back to himself without judgment, but somehow with compassion.”
“Mobius is able to contain Loki and say, ‘This is who you are. And I understand.’ That feeling of compassion or lack of judgment is new for Loki, and allows him to open up in a way that facilitates the genesis of this unique friendship. Mobius also is surprised by his affection for Loki. And then it’s Loki who teaches Mobius about life outside the TVA, life before the TVA. Maybe he had a life. Maybe he had a family. Maybe he had a jet ski. They mean a lot to each other, and they’ve done a lot for each other.”
With a new Mobius now in the mix, this means that the pair’s parting goodbye in Episode 5 was their final farewell, when “Mobius offers his hand; Loki chooses to hug him and he says, ‘Thank you, my friend.’ That’s very sincere and very meaningful.”
What’s a trickster to do when he finds himself in an unfamiliar place surrounded by people he used to know? That remains to be seen, as the season ends before those questions are answered, laying the complex groundwork for Season 2 and the lingering unanswered TVA questions.
“What’s been fascinating for me making it, and continues to be one of the most interesting questions of our story, is the moral complexity of the TVA,” Hiddleston concludes. “The idea that an organization that claims to govern the order of time with benevolence and precision is actually something much more ambiguous. And there's a question: On what authority does the TVA, or anyone who has set it up or runs it, decide who gets to live and who doesn't, who gets to participate in reality as we know it?”
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My Take on The Loki Series, And All The Things I Would Change About/Add To It If I Could (in vaguely chronological order)
Small disclaimer: This is just a compilation of all the ideas I had for ways the Loki Series could have gone, expanding on the main premise. It doesn’t cover everything, simply the aspects of the plot that I felt compelled to diverge from specifically. It’s not meant as an overly harsh critique of the show, just alternate possibilities. A… variant of the show if you will (It’s also egregiously long and yet I had to stop myself from saying more).
The series opens in the TVA with a display of the branching timeline that Loki created. We don’t meet any characters yet or see anyone’s faces, only hearing readings of codes and tracking of the Loki ‘variant’ before switching to Loki.
After traveling with the Tesseract, he takes in his surroundings (it can be the Gobi Desert but the thing with the Mongolians does not happen) but before he can get too far the TVA shows up.
I think it would be interesting to have a sequence of Loki evading them in different environments. Teleporting to different areas/planets and using different forms/disguises (maybe we see a Lady Loki in a restaurant, our Loki, and a few other outfits), however the TVA finds him every time no matter where or what form.
Eventually he gets fed up of running and confronts them directly. This should be an actual fight, i.e. magic and a Loki who is committed to not being taken down again. Ultimately through use of magic dampening technology or other means (but for the love of god not whatever that punch was), he is apprehended and taken into the TVA.
I think the TVA should have been a lot more crowded. They control/ monitor all of time, so we should have seen tons of variants of all shapes/colors/styles/species, maybe even a few characters we recognize (like in the concept art for the show). Show us that Loki is not special here, he is just another variant to be processed and done with, like all the others.
Loki will have already noticed and felt a lack of magic at the TVA, maybe he tried to use it already so by the time we get to the judge his main concern is talking his way out—Putting his ‘silver tongue’ to use. (Lack of magic in the TVA would be referenced later as well when Loki goes to summon a knife or use magic, only to remember that he can’t there).
This is a very small point but if the TVA knows him as Laufeyson, he absolutely would take offense to that. It’s been one year since he found out about and killed his birth father, I’d assume wants nothing to do with the title. Of course the TVA wouldn’t care, and we’d probably get something like:
“I am Loki, of Asgard, and you will address me as such.”
“I think you’ll find out things work a little differently here at the TVA, Mr. Laufeyson.”
Before he’s able to be pruned we have Mobius step in and plead his case.
If the show wants to portray Mobius as a friend we’ll see him have sympathy and conflicts about the TVA from the beginning. He doesn’t quite fit in, he’s bored of the monotony of the place and he has remorse for what they’re doing, but knows it’s not his place to question it. I like the idea of him being somewhat of a fan of Loki (they did mention this in the show but then proceeded to have him belittle Loki every time he opened his mouth which is uh… a choice). Mobius needs Loki’s help but he also has the desire to help Loki. He’s seen how his life plays out and understands that there’s more in him than his worst decisions. I think that Mobius secretly/ subconscious wants a bit of chaos, that he’s intrigued by Loki and as an analyst has an interest in understanding him.
Loki vs B15 would ideally happen before Loki returns to the time theater with the Tesseract instead of after. It would not be so easy for her to physically overpower him as even without magic he still has enhanced strength. (The minutemen show no signs of being genetically much stronger than humans, so arguably without use of their technology it’s obvious he could take one in a fight.
Back in the time theater after Loki’s watched the reel of his life, much of the conversation happens the same albeit with a greater emphasis on Loki’s true motivations and his feelings of powerlessness in his role. A bit about Thanos too (realistically vague). Perhaps he thought at the time he was doing what he wanted, but is starting to realize he doesn’t know anymore. Then we see a version of:
“I can’t promise you salvation, but maybe I can offer you something better.”
“A proposition, I see you have done your research. So tell me, agent, what would you have me do?”
Mobius explains why they need him to track down a variant of himself, and they shake on it. It’s clear that neither of them trust each other yet, but there is a mutual understanding that they will work together anyway.
Their friendship should grow naturally, slowly gaining each other’s trust until they see each other as true allies. In this there are more episodes than in the actual show (I’ll say 8 instead of 6). Give them a few more adventures and a bit more time for splitting up to hurt.
In Roxxcart, we see more use of magic. He dries himself off, maybe shape shifts into/imitates B15 or a minuteman. Loki uses illusions in the fight against the variant. He tries to reason with and understand what they are doing and why. The fight is somewhat matched although Loki is still holding back, fighting with misdirection as the variant fights using possession. Neither of them are showing themselves, and in an attempt to make the variant stop hiding, Loki disperses all the doubles and asks them to do the same. He takes a chance and this is how the variant gets the upper hand, setting off the branches and then revealing herself as Sylvie.
(Side note: In the concept art for the show, Loki changes into his Asgardian outfit by the time he and Sylvie are on Lementis. I definitely could see that working either when the fight begins/during it, or when he goes through the time door. In either case I think it would be somewhat of a gesture to Sylvie that he is not truly aligned with the TVA, thus setting them both apart/ in opposition to it.)
Instead of romance, Sylvie and Loki forge a bond through seeing themselves in each other throughout the series. They talk about the differences in their past and how they got there. They bicker and make each other laugh and rather than Sylvie just insulting Loki, it’s a mutual rapport. Loki gives just as good as he gets and they find they can work better together than apart.
On Lementis, Loki easily gets them into the train by impersonating a guard (or by conjuring tickets).
They talk about magic. How Sylvie is untrained but self taught and doesn’t understand hers very well. Loki can talk about how he views magic/his magic (we can maybe pull a few things from Norse beliefs about seiðr here). Does he view it as a part of himself? Something honed and precise? I want magic to be portrayed as an artful practice, and I want him to help Sylvie understand hers.
Loki gets drunk and they’re kicked out of the train. This reads as funny because Loki will have been sharp and competent throughout the show so far, so him losing his cool and failing the plan is unexpected.
Instead of the Tempad breaking for absolutely no reason, they argue over where to go/ how to use it. This leads to them both having a hand at accidentally destroying it because of self interest and refusing to work together. It illustrates again that they are stronger together but in conflict they are their own worst enemy (much like Loki in general which ties into a bigger metaphor for all his shortcomings).
Expanding on the magic thing, Sylvie and Loki through the series learn from each other. Loki can teach her some of his magic, and Slyvie can teach him enchantment (which he’s read about but never really mastered, although he approaches learning it like any other spell).
Loki could show her an illusion of Asgard as he remembers it. And in doing so we see that both of them long for it. Because for all Loki has claimed to renounce it, he misses home, and he and the audience see the same thing in Sylvie.
I think it would be interesting for Sylvie to let him enchant her, and we can see one of her memories. Maybe it’s when she was taken, maybe it’s on the run, maybe it’s a happy place, but it gives us insight into her character and past. I’m on the fence if Slyvie should enchant Loki, but if she did I’d pick them accidentally going back to the day Odin took him (which is how we deal with the icy blue elephant in the room that the writers refuse to tackle). Let Loki be conflicted and angry and unsure how he feels about it. This could once again be a moment where Loki and Sylvie connect because it’s (I’m assuming) where both their stories began. It’s a mirror of both of their origins, and she helps him see some good in that.
In the void (which is renamed something else so as to not get confused with the void™ that Loki fell into in Thor 2011) Loki learns from and connects with his other variants. They all have a point to being there, and he starts to reflect on what makes him him and what role he wants to play now.
When Sylvie and Mobius show up they agree on the plan to kill Aliyoth, either because it will stop anyone else from being killed by the TVA, or because they think he is guarding the entrance to whoever is behind everything.
Loki later asks Sylvie if she had a Thor. She did but probably doesn’t remember him much. What she does remember, she tells him. Through talking to both Classic Loki and Sylvie it’s recognized that he does miss his brother, that all Loki’s do, and that they are constants meant to aid each other and fight and suffer but always be brothers in any universe.
When they finally fight Aliyoth Loki summons new armor/his helm. Along with Kid Loki giving him Laevateinn, each Loki also gives him something to remember them or aid in their quest (yay Loki solidarity!). When I say this I mean daggers! Daggers dear gods have one of them give him daggers, boy needs some knives.
When they realize they can’t kill him, Sylvie has the idea to use enchantment. Like in the show, Sylvie can’t do it on her own and so they join hands and combine their powers together, revealing the Citadel beyond. They look at each other and agree that they have to move forward.
“Do we trust each other?”
“We do.”
Inside the Citadel we have Kang himself make the offer to give them what they wish. Sylvie can get the life that was stolen from her. Loki could be offered a Throne, he could be offered to be the first born, or to be a true Æsir, or kill Thanos, but ultimately he denies. He’s realized throughout the show that he’d rather be different, he’d rather be him, and he won’t settle for a fantasy world that isn’t real.
The message is about choice, about free will, chaos. Every choice you make directly results in who you become, every action changes how your story goes, and Loki understands that no one has the right to limit that.
In this it is Sylvie though, who is tempted. She has been on a quest for revenge her whole life, she never had a home, doesn’t remember feeling loved, and in the end it is a fight against temptation, and Loki knows all about that.
They fight each other, and break their vow of trust because ultimately they are each other but they are also different. They clash until Loki is able to talk her down, to relate to her, to show that he “just wants her to be okay” and reaffirms her goal. Kang of course continues to be self assured in his predictions. I’d imagine here is where we could get a declarative sort of speech like “I am Loki, God of Mischief,” They join hands “and no one tells our story” or… something to that affect.
Loki and Sylvie fight to destroy Kang together, and here we discover that if he is killed the multiverse opens, and the war of his variants will begin anew. We see flashbacks of Kang’s past and variants played out, and how he came to be at the citadel. Sylvie can talk about why it’s better to have chaos than to sanitize history and kill in the name of the greater good.
The show ends with the death of Kang and the splintering of the timelines. With Sylvie and Loki looking out the window into the fracturing strands of time.
Other changes and thoughts
Tone: the tone I’d imagine this would take on is possibly a bit more serious than the canon show. While it’s still comedy, it would be much less cartoonish, and generally fit in with the rest of the MCU a little easier.
In relation to Mobius:
Mobius’s crisis of faith would be a long time coming. Throughout the show we see him hesitate more and more to do as the TVA asks, and have an increasingly harder time justifying their actions. Learning that the whole thing is a lie is simply the tipping point that drives him to act.
In his confrontation with Renslayer he’d be a lot more driven/succinct. If he wants the TVA to burn then he wants the TVA to burn. He sees the wrongness in it’s entirety and attempts to convince Renslayer the same thing. When it’s clear that she is unreachable/ still sure of her mission, they come to an impasse. They each threaten to prune the other, parallel and matched on opposite sides of their belief. Ultimately though, neither can go through with it, and (if we’re sticking mostly with the canon ending) she leaves through a time door to who knows when to search for who knows what and Mobius and B15 regroup.
In relation to the other Loki’s:
I’m still on the fence how many Loki’s would be played by Tom, but I think the answer is, if not almost all, then at least more than we got.
Each Loki should read as distinctly Loki in essence. Less comic easter eggs and more focus on understanding the established canon character. Even greater in this scene though is the focus on the theme of choice. If there’s time we could learn what choices led up to each variant being apprehended, and see just a bit of how they feel about it. It’s about how our choices dictate who we become, rather than pre-set paths of completely separate realities and lives to our Loki’s.
I love Classic Loki’s speech about how it’s their destiny to play a certain part and if they try and change it the TVA stops them. I’d like our Loki, while conflicted about if he can truly change, to be motivated to try and finally brake the chains that have always restricted him (first his father, then Thanos, now the TVA). I also think here is where we could talk about how abrupt their end is ‘meant’ to be. That he was working on being better, that he had apparently helped his people and reconciled with his brother. That not only was his life cut short, but that the finality of that conclusion wasn’t truly the only way, but simply decided for him.
In relation to themes:
“What makes a Loki a Loki?” Is a question that should loom in the background of the whole series. Starting with Mobius’s interrogation when he’ll begin questioning his place in the universe and his understanding of himself, and ending with the finale confrontation with Kang where he’ll answer it.
“No one bad is ever truly bad, and no one good is ever truly good.” Is similarly something I think should have been a continued focus. Loki is considered a morally grey character and a chaos god, and thus none of his actions are black and white. Others may try and decide who he is at his core, but fundamentally the conclusion is not about deciding to be a hero, but deciding to be true to yourself and doing better.
“The banality of evil” in relation to the TVA. It’s clear from the first ten minutes of the actual show that the TVA is corrupt, unjust, and unnatural in their cleansing of the multiverse… so lean into it! I’m not necessary talking about changing much here, just that the narrative framing displays their actions as deplorable as they are.
“Glorious Purpose” is um… not something I think needed to be the main focus here. I might be biased because I buy into the theory that “you were made to be ruled” “freedom is life’s greatest lie” and “I am burdened with glorious purpose” are messages that have been somewhat impressed upon him rather than beliefs he came to realize on his own, but I do think it was somewhat oversimplified and overused in the series.
You are the writer of your own story. This is the message I expected the show to end with, and it’s what I’m personally trying to convey through these musings. This story ends with Loki taking back his destiny, forging a new one, connecting with himself and others and helping to free the timelines. He’s not the worst things he’s ever done, he’s not a villain, he’s not a benevolent hero. Loki is just Loki, Sylvie is just Sylvie, and you are just you, whoever we decide to be (that was cheesy I’m sorry).
#Loki series rewrite#loki series critical#I’m going to regret posting this#not technically negativity but tagging just in case#loki series negativity#i feel like either no one will read this or only very rude people will 😅#oh boy#loki series#this is a load of shit but after the writing in the show I refuse to be embarrassed#Loki#jazzy’s thinking too much again
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Summary: Research student Isla Reid has been fascinated with the legend of the Kildonian Chessmen - a trio of mythical Pokemon rumoured to have lived centuries ago on the remote region of Kildo - for as long as she can remember. So, when a museum exhibit on the Chessmen is set to open in Kildo’s Hydrogate City, coinciding with her independent research project, she packs herself and her trusty partner Furret onto the long ferry journey bound for this new region.
However, when she arrives in Kildo, thoughts of her research, new friends, and an entire Pokedex’s worth of new Pokemon, are quickly dashed. Kildo is a troubled place, beset by natural disasters and fierce rivalries among its people. Isla suddenly finds herself at the centre of a centuries-old plot to invoke the wrath of the Chessmen, and is set on a race against time to stop them, before it spells destruction for the entire region.
Other Links: Read it on Ao3!
Tags: OC Pokemon journey, OC region, Fakemon region, bisexual main character, found family, ace main character.
If you are not interested in these posts, especially as I know Pokemon journeyfic is fairly niche, please blacklist the tag #Checkmate. Most of the story will be put under a Readmore anyway!
Author’s Note: This is a mammoth chapter (over 5k!) but it wouldn't have felt right ending it at any other point. I hope you enjoy it nonetheless! I am hoping to keep up a bimonthly update schedule to give me plenty of time to focus on work and my other novels, so I'm aiming for February 7th as my next update date! Anyway, here we go with chapter one!
*****
Chapter One
Isla Reid stared down at the churning ocean and wondered what would happen if she fell overboard.
It could happen, she reasoned. The railings felt flimsy and only came up to her waist. With no ferry staff nearby and only a handful of other passengers too preoccupied with puffing on cigarettes, or watching their Pokemon, would anyone even notice if she did fall? Someone’s Snubbull careened past and Isla could have sworn she heard it cackle. That was another thought. A collision with a Snubbull could easily launch a full-grown person six or seven feet. At least. More than enough to send her over the railings and down into the roiling ocean below. It wouldn’t be pretty, no, but she would have taken anything over what was coming next.
Over my dead body, her mother declared when Isla gave her the news, will my daughter be going halfway around the world alone. As if she’d conveniently forgotten the past four years Isla had spent working and living independently the moment that inter-regional travel was more than a fragile possibility. Before she knew it, her mother had taken over, sitting at the telephone with the air of a military general and a dog-eared phonebook that hadn’t seen the light of day since Isla was a child. Banging the phone down ten minutes later, her mother announced that if she really must go all the way to Kildo (but you really should reconsider, darling, it’s ever so dangerous!), she would be collected from the ferry by her cousins. Cousins they’d had no contact with in years. Cousins that, if she was being honest, Isla had forgotten even existed.
Isla fixed her gaze forward. The ocean unspooled in every direction, slate-grey water in a haze of mist. The ferry ploughed on, swaying like the rocking of a newborn baby, kicking up fans of white foam. A man hanging over the railings made a funny burping noise as they cleared a large wave. Soba mewled and pushed her head into Isla’s clenched hands until she relaxed them enough to pet her. They were getting closer. And she definitely wasn’t in Johto anymore.
A stir of movement behind her and she was pulled back from her percolating thoughts. A group of men shifted through a cloud of sweet-smelling smoke towards the seats. The youngest, who couldn’t have been more than thirteen or fourteen, had a Pidgey perched on his shoulder and a frown deepening his face.
“Shouldn’t we go inside?” he prompted the older men, glancing up at the leaded sky. “It looks like it’s going to rain. I saw on the news that another storm is coming.”
“Don’t be daft!” a man with a wiry beard laughed. His accent was thick, heavy on the vowels, and took Isla a moment to understand. “We’ll be docked well before any bad weather hits.”
“You hope,” the younger boy muttered, but it was drowned out by laughter. “Dad, I’m serious! Remember I was telling you about ADoomWithAView – that streamer? He said that all these storms and stuff are because the Vitalities are angry with— Dad? Dad! Dad, I’m trying to talk to you.”
“Son, you would do well to stop listening to that brainwashing drivel.”
“It’s not brainwashing! I’m serious! Humanity’s dependence on technology is what—”
The rest of the boy’s protests were drowned out by a prolonged blast of the ship’s horn. In the distance, something loomed out of the thinning mist. Land. They were approaching land. Soba squeaked as a ding-dong-ding rang out and a voice, in that same thick accent, crackled over the speakers.
“Good afternoon, passengers, we will soon be arriving in Port Glen. Passengers are reminded that all personal belongings and luggage must be removed from the baggage area, communal spaces, and all outer decks before disembarking. For those disembarking via the gangplank, a reminder that all Pokemon – with the exception of service Pokemon – must be safely stowed in Pokeballs and not released until you are safely onto the harbour. To repeat, we will soon be arriving in Port Glen. Passengers are reminded—”
Isla’s heart tightened in her chest. This was it. They were here.
She let her Furret bump against her hands, Soba’s soft fur instantly soothing. “I guess it’s time to face the unknown, eh?”
“Fur!” Soba squeaked.
Isla waited until nearly everyone else had disappeared down the gangplank before braving it herself. She’d travelled as light as possible, much to her mother’s disdain, but the backpack still felt she like she was hauling around a bag of rocks instead of a few changes of clothes and a laptop. Anxiety prickled over her skin – or was it just the cold? – as she faced her first tentative steps into Kildo.
She was almost disappointed when she looked out onto a perfectly ordinary little port town. Tucked into an alcove of beach, Port Glen’s harbour was filled with people and the dreamy hues of blue and green. The town lay ahead in a generous curve, bordered by a strip of sea that already looked darker, almost black, under the deepening sky. A thin wind roused the hair on the back of her neck.
Her mother had given her a reference photograph of Rhona, the cousin who was supposed to be meeting her. Related by marriage through some obscure aunt, Isla struggled to notice even one iota of family resemblance between them. The woman in the photograph had pale skin and a shock of red curls, but not much else in the way of distinguishing features.
At the bottom of the gangplank, Isla swept her gaze around, desperate for a sign of her chaperone. But there was no-one waiting. And as the last few passengers sidestepped her, heading towards the town, Isla suddenly felt very small and very alone. While she hadn’t been thrilled at the prospect of staying, even temporarily, with strangers, being alone in a new place hundreds of miles from home was an entirely different brand of anxiety.
Panicky thoughts looped through Isla’s head. Where was Rhona? Why wasn’t she here? Had she forgotten? Had she somehow missed her? Or maybe she just hadn’t seen her yet. But who was still here? She could see a sailor tying ropes, a child wailing at a dropped ice cream, a woman arguing with a… what even was that?
The Pokemon looked like an ordinary Wingull at first, so much so that she nearly skipped over it, but the longer she looked, the more she saw that was wrong with it. This Pokemon was much rounder, a body like it’d swallowed a bowling ball, and its wings were shorter and rimmed with black, rather than the traditional blue. Isla delved for her battered old Pokedex and lined it up with this new Pokemon.
“Wingull, the Seagull Pokemon. Facing competition from Chibber for natural resources, Wingull have resorted to stealing food from witless tourists instead. As such, it has gained weight over time, as well as a more deceiving nature.”
So it was a Kildonian Wingull! That made sense. Isla was the first to admit that her knowledge of native Kildo Pokemon was lacking – a poor decision in hindsight – but she really should have been able to work out it was a regional variant. A flush deepened her cheeks as she imagined her professor’s scowl.
With no guardian in sight, Isla watched the scene unfolding in front of her. The Kildonian Wingull screeched as it dove at the offending woman at the end of the docks, the sound rippling over the wind. There was something in the woman’s hands, something that the Wingull seemed intent on, certainly enough not to be deterred at the attempts to fend it off. Isla let her bag fall and released Soba from her Pokeball.
“Soba, go and help! Use Quick Attack to chase that Pokemon away!”
Soba bulleted towards the struggling woman, squashing herself flat against the ground like a snake, rising into a fierce, full-body strike when the unsuspecting Wingull’s back was turned. With another ear-splitting screech, the Wingull went down like a sack of potatoes.
By the time Isla caught up, the Wingull was gone, dropping into the water of the harbour with an indignant squawk. The woman it had accosted looked harassed as she tried to piece together a ripped plastic bag brimming with wrapped sandwiches.
“Are you alright?” Isla asked, patting her thigh to call Soba back to her side.
“Oh, I’m fine, chick, but I can’t say the same about my lunch! Those Wingull are a terrible nuisance. These tourists think it’s funny to feed them and then it’s us locals that have to live with them. Oh shoot,” she cursed as one of the sandwiches slipped out of her grasp.
Isla ducked down to retrieve it. “Here, let me help you.”
“Oh, thank you, chick,” the woman said. “I have a spare bag here. Gosh, I can’t thank you enough for stopping to help. Usually when a Wingull gets its sights on your food, it’s a foregone conclusion.”
“They definitely seem a lot more, uh, food-oriented than the ones we have back home!” Isla laughed as she helped drop the sandwiches into the new bag.
“Back home?” the woman’s eyes brightened. “Oh, I thought your accent wasn’t local. You’re Isla, right? I can’t believe I didn’t realise it straight away. You’re the spit of your mum, so you are.”
Isla tried very hard not to mind being compared to her mother, but she took a small comfort in the fact that her waif of a mother would be far more scandalised. Was this woman really her cousin? Rhona, if this was her, was pleasantly round, much bigger than she was in the photograph. And while she was still small compared to Isla, it felt like a comfort to finally see another woman in their family that looked like her. And Rhona was pretty, her red curls pulled into a modest bun and her plump skin pebbledashed with freckles. She met Rhona’s eyes and they filled with warmth. Instantly, Isla felt soothed.
“Yes!” she said, barely able to hide her relief. “I’m Isla. And you’re Mrs—”
“Now, chick, you’ll call me Rhona. We’re family after all.”
“Rhona,” Isla corrected herself shyly. “Thanks ever so for letting me stay.”
“Oh, it’s not a problem, dear. Always happy to have visitors! I’m just sorry I’m a bit late, I’d stopped to pick up lunch and that blasted Wingull got a sniff of it. Chased me all the way down from the road end! If it hadn’t been for you and your lovely, uh… what Pokemon is this, dear?”
“This is Soba,” Isla stroked Furret and she purred appreciatively. “She’s a Furret. I’m not sure if you have them here. We’ve been partners for years.”
“She’s gorgeous!” Rhona said. “Don’t leave her alone with my daughter, though, she’s obsessed with all things Pokemon. She might try and adopt her!”
“You have a daughter?” Isla asked, frantically wracking her brain to try and remember if her mother had ever mentioned that.
“Yes, my Skye. She’s thirteen and Pokemon daft. And there’s my son, Blair. He’s the same age as you, give or take. They’re both very much looking forward to meeting you.”
Isla felt like something had just severed her at the chest. Why hadn’t her mother mentioned Rhona had children? Living with one stranger had been a scary enough prospect, now there were two more cousins to contend with?
“Come on, chick, shall we head off?”
As the harbour decking melted into gravel path, Rhona’s questioning amplified – How’s your mum? How has she been getting on? Does she still see Great Aunt Florence? Does she enjoy working for herself? – as if she were trying to make up for ten years of missed conversation. Even though Isla could only give short answers, Rhona still nodded and responded as if she’d just given her the secrets of the universe.
“So, what about you, Isla?” Rhona eventually asked as they turned away from the streets and approached a dirt road, littered with pebbles. “Your Mum said you needed a place to stay for a while, but she was a bit hazy with the details. What brings you all the way to Kildo?”
By the time Isla finished explaining her final year thesis proposal, Rhona oohing and ahhing the whole way through, they were coming up on the Whispering Pines Croft. A weather-beaten cottage sat beneath the shade of a looming forest and sloping hills. Fencing laced through the land like thread through fabric, bordering off sections of patchwork ground in brown and green and the occasional flash of vibrant purple. If Isla squinted hard enough, she could make out a field full of Miltank grazing in the distance. Another field to its left was occupied with the puffy, cotton-wool silhouettes of Wooloo. The whole place smelled of earth and mud, with a tinge of salt, wafting in by the ocean-bound breeze.
Rhona paused to catch her breath. “The Whispering Pines Croft has been in our family for generations. Every generation, we seem to find something new to build.” Indeed, the cottage looked like a mishmash, a Frankenstein’s monster of building expansions. “We do all sorts here. Livestock, farming, everything. The soil isn’t as forgiving as it is in other regions, it’s full of salt from the ocean, but we manage.”
Rhona didn’t take her shoes off when they clomped inside, but Isla slipped hers off, conscious of the mud clinging to the bottom of her soles. She put Soba in her Pokeball for the same reason. Rhona led her through to a kitchen with a low ceiling, steamy with condensation, and thick with the smell of baked apples. Like the house itself, the kitchen had a hodgepodge feel, a cosy mismatch. A proper family place, a life centred around a kitchen table.
“You can throw your stuff anywhere,” Rhona said, but Isla, totally out of her depth and wishing very much she could shrink to half her size to accommodate herself in this tiny, bustling place, just slotted her backpack in the gap by the fridge.
“Can I help you with anything?” Isla asked, the pressure of standing there like a stubbed toe eclipsing every other feeling.
“No, chick, you sit yourself down. You must be tired,” Rhona said as she laid the sandwiches down on the table. “Here, you take first choice, but be warned, if there isn’t an egg and cress left for my mother, she’ll fall out with you.”
Isla’s hand froze. “Your mum lives with you?”
“Yes. She went with my Dad to assisted living for a while, but when he passed, well, it was easier on everyone to have her here. Does her the world of good to be around people and have a little independence,” Rhona said over the clatter of plates. “She’s got more hobbies than I do, in fact! She teaches classes in the old Kildonian language on the weekends too. Keeps her out of mischief.”
“Really?” Isla’s heart leapt to her throat. “The Kildonian language is something I wanted to look into for my report!”
“Well, that’s a happy coincidence then. I’m sure she’ll be happy to go over some of it with you. Oh, hang on a moment,” she said, reaching up to pull a Pokeball from an apron hanging on the kitchen door. “I’m just going to call everyone to the table.”
Isla’s mouthful of cheese salad sandwich almost ended up splattering the table as Rhona tossed the Pokeball to the ground, and the kitchen was invaded by a flurry of grey and red feathers. The Pokemon – whatever it was – came up to Rhona’s hip, had a squat body, long muscular legs, and powerful wings that it beat to great effect as it noticed the stranger. Isla yelped as the Pokemon cocked its head, its movements quick and jerky, like the ticking of a clock.
“Ruchter, calm your feathers,” Rhona said, tapping the Pokemon on its haunches. It clucked and crowed, shaking its head fiercely. “This is Isla. She’ll be staying with us for a bit.”
The Pokemon relaxed, but still fixed Isla with a withering glare. Isla consulted her Pokedex.
“Ruchter, the Farmer Pokemon. The evolved form of Chickter. Able to precisely work tough soil with their talons, Ruchter can cover a small field in minutes. Despite looking old and frail, they are tireless, and can work for hours without a break.”
Rhona ruffled the Pokemon’s tail feathers. “Ruchter, please go and fetch Blair and Skye from the fields.”
The Pokemon was off before Rhona could even finish her sentence, barrelling out the door with all the grace of a drunk Tauros.
Rhona poured tea into a flowery mug and arranged one of the sandwiches on a matching plate. “Isla, I’m just going to pop up with this for my Mum. I’ll be right back. There’s lemonades and sodas in the fridge, so help yourself.” Rhona was halfway up the stairs when she called back, “And if my two come in tracking mud everywhere, make sure they wash their hands before sitting down!”
The tightness in Isla’s chest squeezed harder. Any moment now she was going to be dropped into a meeting with two new mystery cousins. What would they be like? Would they like her? Would they think she was weird, as most people did? The memories of barbed stares resurfaced like a Sharpedo’s fin breaking the water. Strangers, her peers, her friends, even her own family, all of them silently judging her, as she tried to navigate life being both big and invisible.
No, she needed to calm down. Spiralling wouldn’t help. She repeated it like a mantra inside her head. She hadn’t even met them, and she’d already decided they wouldn’t like her. She had to get better at this.
All the same, her stomach stayed knotted and eating felt like the last thing she wanted to do. Though maybe she should wait until her cousins came in anyway, do the polite thing. She paused and went to the fridge instead, opening and draining half a can of fizzy lemonade. The bubbles pulsed through her twisty stomach, prickling like pins and needles.
She heard the voices before she saw their owners, one deep and droning, the other light and lilting. Then the door swung open, Ruchter scrambling inside in a skittering of talons on wooden floor, two people bringing up the rear.
“Skye, take off your shoes! Mam will go mad if you track mud in.”
He hadn’t seen her. Neither of them had. She didn’t know if that felt better or worse. As the two of them tromped towards the sink, she cleared her throat.
The oldest – a young man with long red hair tied in a ponytail – stopped in his tracks. “Oh, hey! You must be Isla? Nice to meet you,” he extended a hand covered in mud only to retract it when he saw Isla staring. “Maybe later, eh? Skye, make room at the sink please.”
“It’s nice to meet you too!” Isla said over the sound of running water. “Blair and Skye, right?”
“That’s us!” Blair shook his hands off at the sink. “Nice to have you here, cousin. It’s quite something having family coming from all the way in Johto, isn’t it, Skye?”
Skye moved like a ghost, silently staring under a canopy of brown fringe. “Do you have Johto Pokemon?”
Isla blinked. “Ah, yes. Just one though.”
“I want to see.”
“Oh,” Isla looked at Blair and then to Ruchter. “Is that okay?”
“Go ahead!” Blair took a savage bite out of a cheese and pickle sandwich. “Let me just put Ruchter out so the two don’t end up in a scrap.”
After Ruchter went haring out to the garden in pursuit of scattered pellets, Isla let Soba bounce out of her Pokeball. Her younger cousin’s eyes lit up.
“She’s so pretty! What is she?”
“She’s a Furret. They evolve from something called a Sentret. They’re kind of common around where I live, I’m afraid,” she added with a nervous chuckle, then wondered why on earth she was apologising.
“What type is she?”
“Normal.”
“Is she strong?”
“She’s not super strong, but we’ve been together for seven years. She knows how to handle herself.”
“What moves does she know?”
“Quick Attack, Fury Swipes, Rest, things like that.”
“What’s her nature?”
“The lady at the Pokemon Centre thinks she’s Bashful, if I remember right.”
“Does she have any TM moves?” And before Isla could answer, Skye kept going. “What’s her favourite Rock flavour? Where did you get her from? Does she—”
“Hey, easy up, Miss Missy,” Blair nudged his sister. “Come on, let Isla relax and eat her lunch. You need to get something in you too. Keep your strength up for the big day.”
Skye rolled her eyes but did as she was told.
“Big day?” Isla asked, desperate for something to fill the silence.
“Skye is going to Aberdrip City in a few days to get her very first Pokemon,” Blair said proudly.
Isla smiled encouragingly but the fact that her younger cousin was a year late in getting her first Pokemon didn’t escape her attention. She decided not to ask as Skye chattered on about Aberdrip City and how she still hadn’t decided which starter she wanted. By the time Rhona came back downstairs, Isla felt fuller and warmer than she had in days.
“I see you guys are getting acquainted,” Rhona smiled, collapsing into the chair next to her daughter and dropping a kiss on her head. “Here, what did you leave me? Ugh, cream cheese and cucumber. I don’t know why they keep it in the multibuy deal, no-one likes it.” She took a bite anyway. “How are you, Isla?”
“I’m good,” Isla said, and she meant it. “Thanks again for having me. It’s a real help.”
“So, what are your plans for Kildo?” Blair asked, nibbling on a crust. “Seeing anywhere nice?”
“I’m here for a research trip,” Isla said. “I’m doing a project on the legend of the Chessmen Pokemon, so really, what I want to do is visit the places that the Chessmen were rumoured to live, and then finish up with the exhibition in Hydrogate City.”
“Hydrogate is a long way to travel,” Blair said seriously. “Especially with all the… complications.”
Rhona shot Blair a fierce look. “Now, Blair, don’t go terrifying the poor lass! There’s nothing wrong, chick. Just a bit of funny weather.”
“And the rest, Mam! There was a landslip near Auchtermelty the other day. They reckon it could take days to clear. It’s totally stopped trade and deliveries; they have to go the long way around. Wee Arthur – that’s Auchtermelty’s Gym Leader, Isla – has been trying to dig it out single handed with his Pokemon but even he had to stop because it was too dangerous.”
“Arabella’s mother says it’s because the Vitalities are unhappy,” Skye interjected.
“Arabella’s mother needs to take a long walk off a short pier,” Blair said, and Skye let out a snort of laughter.
“Blair, watch your mouth,” Rhona said, without looking up.
“Well how stupid can you get?” Blair said. “The Vitalities aren’t to blame for this.”
“Wait, what’s all this about?” Isla asked, confused.
“Just an old legend, chick.” Rhona said. “I’m surprised you haven’t heard of them, considering you’re interested in the Chessmen tale.”
“Of course she hasn’t,” a voice rasped from the doorway and Isla nearly dropped her can of lemonade. Standing in the door’s alcove was an elderly woman, skin deeply lined, and grey hair styled into a candyfloss-like perm. She was tiny – maybe a whole foot smaller than Blair – but her voice was sharp and crisp like every word held a pointed edge. “Incomers don’t make a habit of learning our secrets,” the woman said, fixing her gaze on Isla. “Then they wouldn’t be secrets, would they?”
“Mum!” Rhona said, her voice tight. “What are you doing up?”
“You think I wouldn’t get up to greet our guest? Especially one who has such a vetted interest in our local legends?”
“Oh, here we go,” Blair stood up. “I think I’m going to get the Miltank in. Looks like a storm on the horizon. Skye, are you coming?”
Isla glanced out the window. The sky had turned granite-grey, swirled with black. When Skye and Blair left, a thin wind send the temperature plummeting. Rhona fiddled with the thermostat and the heating clanged into life, but it didn’t make a difference. Icy fingers had worked their way up Isla’s spine the minute the old woman had spoken.
“Isla, this is my mum, Morag. You can call her Nana Morag though, as my two do.” Rhona said. “Mum, why don’t you tell Isla about the Vitalities while I wash up?”
“Why not?” Nana Morag said, settling herself into the chair that Skye left empty. “The Vitalities legend dates to round about the same time as the Chessmen. Think of the two as intertwined, rather than separate. The Vitalities, made up of Voltean, Burnach, Creakrone, and Liathsong, were said to be able to give – and take – all forms of energy from the world around them. Legend has it that the earliest settlers, who came here centuries ago, were given gifts from the Vitalities that allowed them to heat their homes, harness the ocean, work on the harsh land, and even have some form of electricity hundreds of years before it became common use. Now, the Chessmen, they were different. They were said to control—”
“I know this,” Isla couldn’t help herself. “They’re known as the Progression, Expression, and Protection Pokemon. They gave early Kildonians the means to develop industry, arts, and security.”
The old woman nodded approvingly. “You know your stuff. Very good for an incomer.”
“Mother,” Rhona said warningly.
“You know how the legend ends, yes?” Nana Morag checked. “The Chessmen, enraged with how humans squandered their gifts, tore the region apart and set humanity back hundreds of years. The Chessmen became dormant and the Vitalities were banished, leaving the humans to rebuild alone. Many people believe the Vitalities are responsible for all the natural disasters—”
“They’re not disasters, Mother.”
“—because they’re still furious about being banished all those years ago.”
“Fascinating,” Isla breathed out. “Is there anything else you can tell me about them?”
“I think, for now, we’ll get you sorted in your room, shall we?” Rhona interjected hastily.
“Oh, of course. Thank you,” Isla said, trying to hide the disappointment in her voice.
As she manoeuvred her backpack out of the gap by the fridge, Nana Morag caught her by the elbow, her thin, bony hand proving a surprisingly strong grip. “I have some books that you might find interesting. I’ll drop them off for you later.”
And then Isla was climbing the creaky old stairs, ready to try and slot herself into this strange new home with these strange new people.
**
The rest of the day passed slowly, like petals of a flower unfurling in the sun. She met Kenneth, Rhona’s husband, who split his time between the farm and the market in town. He was frighteningly tall, too tall for the cottages’ low ceilings, and he walked with a noticeable hump even when there was enough space. Rhona was a mean cook, serving up a vast pot of bubbling stew, and Isla had to banish all thoughts of whether the meat too was “home-grown” from her head in order to enjoy it.
Tiredness swept in the moment she laid her knife and fork down. The night came in so much faster in Kildo than Johto, and it felt somehow thicker and darker, like she was swaddled in a large black cloak. She was glad when Rhona took one look at her when the family was doing the final storm checks on the farm and sent her straight up to bed.
Maybe it was the fresh air, maybe it was the excitement, maybe it was the long journey, but the second her head hit the pillow, Isla was dead asleep.
Hours slipped by, or maybe it was minutes, until her world was split apart by a huge bang! She sat bolt upright, cocooned in slippery blankets, and it was all she could do not to topple headfirst out of the bed. As the world phased in around her, freezing cold air gusted into the tiny room, causing goosepimples to erupt on her bare skin. The window, left on the latch before she fell asleep, had blown open. The storm had hit.
Slamming the light on, she untangled herself and grappled with the slippery latch. Eventually she shut out the wind. Outside, everything was pitch black like the swirl of spilled ink, and the rain lashed against the house, sounding like bullets. Isla pressed her face to the window, her breath misting the glass. Something bobbed in the distance, a single pin of light, moving through the velvety dark. It looked too small to be Blair or Kenneth. But who else would be out there during a storm?
The light moved closer. Isla scrubbed impatiently at the fogged glass, terrified that if she took her eyes away, even for a moment, it would disappear. It grew, doubling first, then tripling in size, then a crack of lightning split the sky. Isla let out a gasp as her entire room plunged into darkness. The power was out.
The light in the garden was growing brighter.
Or was it really a light? It looked almost solid now. Like a real living thing. Or maybe not a something. Maybe a someone. Something behind the light looked like the silhouette of a child.
It intensified, burning so bright that it seared Isla’s eyes and for a moment, all she saw was white. Then it faded and was gone. The lamp on her bedside table flickered back into life. The winds seemed to calm. The rain simpered to a stop. And Isla was alone, aside from the impression of a pair of wide, childlike eyes burned into the back of her head.
**
As we have a full Pokedex (130+ Fakemon), we decided to provide more details about each new Pokemon as it's introduced, especially as we may not always be able to give full details for each one. These aren't necessary to enjoy the story but it's here for anyone who is interested. So, here are the dex entries for Kildonian Wingull and Ruchter!
Kildonian Wingull Number: 041 Type: Water/Flying Evolution: Kleptern at Lv25 Abilities: Keen Eye/Pickpocket. HA: Rain Dish Stats: 50/55/30/30/30/75 Dex Description: Facing severe competition from Chibber for natural resources, Wingull have resorted to stealing food from witless tourists instead. As such, it has gained weight over time, but has also gained a more deceiving nature.
Ruchter Number: 090 Type: Flying/Ground Evolution: Evolved from Chickter (Happiness, Male-only) Abilities: Early Bird/Tough Claws. HA: Vital Spirit Stats: 100/125/55/50/55/90 Dex Description: Ruchter, the Farmer Pokemon. The evolved form of Chickter. Able to precisely work tough soil with their talons, Ruchter can cover a small field in minutes. Despite looking old and frail, they are tireless, and can work for hours without a break.”
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I was wondering what's your thoughts on the latest Loki episode?
Hi, anon! I’ll place my response under a cut because there's spoilers, and also because I have a lot of thoughts/questions about Loki (2021) as a show:
Tbh, I’m struggling with this show’s pacing, in general? Like, the plot has moved SO FAST, right from episode 1.
And I know that it takes a lot of finesse to handle pacing well—I won’t pretend I’m any better in my own works. Because if you go too slow, then you risk losing people’s attention. But it just feels like the overarching plot with the Time Keepers and Loki working for them, and then turning against them, could have stretched across 10 episodes or more, easily. And in doing so, it could have created stronger foundations for how Something’s Not Right with the TVA but yet it’s managed to exist for SO LONG?? etc.
Like, in the course of a single episode, we finally saw the Time Keepers, heard them speak, and then also discovered they weren’t real because oops, The Real Time Keeper didn’t have a Vision-Level Budget for their robotics despite being able to use Infinity Stones for paperweights and having a robotics wet-dream for a realm.
Questionable world-building details aside, I feel like—plot-wise—I just moved through The Matrix, The Truman Show, and The Wizard of Oz, combined, in 40 minutes?
There's just so much going on at one time, and so many characters are coming to really important, mind-boggling self-revelations so very quickly and with so little warning/impetus for those revelations. Sometimes, those revelations just don’t feel earned as a result.
***
In terms of world-building, I think I got confused. I’m not entirely sure why it was Mobius who went on a massive spiel about Loki’s powerful connection to Slyvie as being narcissism? Like, idk what I think of it yet personally tbh, but Mobius is the same exact man who in episode 2 made it a point to show Loki that He Is Actually Not Himself in other universes? He was literally like “no two variants are alike” and then ran through a montage of drastically different Lokis? One of which was this huge yellow ogre that even Loki did a double-take at?
So like…is the show trying to argue that Variants are in fact the same person at the core despite cosmetic differences, or is the Loki/Sylvie relationship trying to argue that Variants in fact are their own wholly unique person who actually can’t be compared against a multiverse counterpart? Is this a self-love sort of a thing, or is it a critique on a prejudice/damaging stereotype that the TVA has regarding Variants and the larger multiverse itself?
Clearly, the TVA understands that even slight changes to circumstances can massively alter the life path, personality, memories, and appearance of an individual along with their environment. So like…idk if I want to get into the semantics of narcissism, but something just seems a bit off here. I feel like Sylvie has more in common with, like, the also-green-and-gold Rogue from X-Men than she does her own Loki counterpart, so like…idk.
There’s still two episodes left, so I’d like to watch it all the way through to see how it’s handling these questions. It’s building toward a message of some kind for Loki and Slyvie? I’m just not really sure…which message yet?
***
I actually liked Mobius?? So, um, I really want him to come back?? Please???
***
I think my last thought still ties into the pacing, but it just seems odd that it took from 2009 to 2017 and multiple apocalypses/near-death events within that space for Loki to even accept a hug from his adopted brother he’s known for millennia…but in the course of like a day and a half, he’s become incredibly touchy feely and open with Sylvie and ready to pour his heart out. Like, I get that this show is all about getting Loki to reflect on his damaging flaws and insecurities so that he can grow from that for once....But idk, regardless of the relationship they’re going for with Sylvie, it just seems a bit OOC for him be this aware and comfortable acting on that so quickly. I would expect Loki to be a bit more hesitant about revealing his deep emotions in this very small span of time. He can hardly even admit them to himself most days because he’s typically viewed intimacy as a threat and usually has some kind of self-hatred going on.
Maybe if we had those 10 episodes or more, these character developments (that it’s okay to make genuine connections for the sake of connection, and the peeling away of Loki’s layers of defense) would feel more natural??
***
Anyway! These are just my initial thoughts, lol. I’m trying to reserve judgments about certain things because we have only part of the story at this point—I don’t know what all they might button up or how they’ll do it yet. I actually want this show to succeed because Loki is a really fascinating character. I��m just strapping in for the ride at this point because idk quite where we’re going LOL.
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5e Illaoi, the Kraken Priestess build (League of Legends)
(Artwork by Riot Games)
I’ll take “Champions Everyone Hates” for $300, Larry!
Jokes aside Illaoi was a beyond obvious build with all the Unearthed Arcana subclasses being shown off. With Tasha’s Cauldron on the horizon and recent news that Illaoi is actually getting another skin it only makes sense to make a build for her.
But this is also an opportunity to make something interesting. In particular I see a lot of people online saying that the only viable melee Warlock is Hexblade, and while the Hexblade subclass certainly makes creating a melee Warlock easier it isn’t the only path you can choose. So to prove that you can play other Warlocks with a big ball to slam people with here’s a more melee focused Warlock build!
GOALS
Sheeyutu Nagakabouros - So Illaoi needs tentacles. What? Lurker in the Deep Warlock? I have no idea what you’re talking about.
Broken bones teach better lessons - Illaoi is a buff lady and I want her to crush my head between her thighs... What? Uhhh STRENGTH BUILD TIME!
Many gods ask for worship; they are weak gods - Probably the only hard part about this build is going to be ripping people’s souls out of their body... Good thing I’m honestly probably not going to do that and simply reflavor some stuff.
RACE
League of Legends has its gods and monsters, but the majority of the characters are human. Variant Humans get to start with a little bit more than the average human, but let’s get the normal things out of the way first: increase your Strength and Charisma by 1 to break bones more easily and to find more people who want you to break their bones. You also get a proficiency in a skill of your choice such as Athletics to lug a giant Kraken god head statue around all day, and a language of your choice like Deep Speech to speak to your god through your statue.
But most importantly you get a free Feat, and unfortunately this is a case of me being forced to stick feats into this build for the sake of aesthetic. Illaoi doesn’t wear armor in-game but I could make the argument that her massive arm pauldrons and general outfit could be seen as Medium armor. So even though you could get Heavy Armor “proficiency” thanks to the Eldritch Armor Invocation from the Class Feature Variants UA I’m instead going to suggest taking the Moderately Armored Feat for Medium Armor proficiency and +1 to your Strength score. Feel free to take something like Great Weapon Master instead if you’re okay with actually wearing Heavy Armor at the cost of an invocation.
ABILITY SCORES
15; STRENGTH - Eat your heart out The Last of Us 2 haters. (BTW screw everyone who’s been harassing Laura Bailey on Twitter. I know this is old news but still.)
14; DEXTERITY - Something something Medium Armor, even if Heavy Armor is an option.
13; CHARISMA - Ultimately this is a requirement for the class we’ll have to be playing, but I’m sure there’s a reason this tentacle-lover keeps showing up to ruin my soloqueue games.
12; CONSTITUTION - Illaoi is a tank in-game and while I’d love this to be higher unfortunately we need other things more.
10; WISDOM - Illaoi has knowledge of the old gods which I’d personally consider to be more Wisdom based than Intelligence.
8; INTELLIGENCE - Signing yourself off to be the priestess of some deep sea Cthulhu monster isn’t something you do when you have a high GPA.
BACKGROUND
Fun fact: you can be a priest and not be a Cleric! The Acolyte background lets you grant your service to a god, even if that god isn’t commonly accepted. You gain some Religion proficiency as well as general Insight, as well as two languages of your choice like Abyssal and Primordial to speak to all the ancient beings of Bilgewater.
Your feature Shelter of the Faithful will be a... little odd for your DM to implement. There are few temples to Nagakabouros, but if you can find followers of the Bearded Lady they will provide shelter for you and your allies, and also support you (and you alone) as their Priestess. But regardless you will still be able to find your people in your hometown, and will be able to perform sermons for your god. Even if those sermons involve cracking skulls.
(Artwork by Riot Games)
THE BUILD
LEVEL 1 - WARLOCK 1
Did you enjoy seeing the word “Fighter” a lot in my Garen build? Well you’d better be ready to see a whole lot of “Warlock” in this one. As a Warlock you get two proficiencies from the Warlock skill list so learn about the History of Nagakabouros and also take Intimidation proficiency because I’m pretty fucking intimidated when an Illaoi comes into my lane if you know what I’m saying.
But unlike most classes Warlocks get to choose their subclass at level 1 and low-and-behold we’ll be going with the Lurker in the Deep Unearthed Arcana Patron which will soon be appearing in Tasha’s Cauldron of Everything. One may ask why I didn’t wait for that book to come out to which I reply “I need to make content.” Regardless you get Scion of the Deep at level 1 to communicate telepathically with (almost) any creature that has an innate swimming speed that’s within 120 feet of you. The creature can understand you regardless of your shared languages and can respond telepathically. Look all I’m saying is that you’ve gotta be able to talk with Nami somehow.
But of course what you’re really here for is Grasp of the Deep. As a bonus action you create a tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you make another tentacle. When you create the tentacle, you can make a melee spell attack against a creature within 10 feet of it. On a hit, the target takes 1d8 cold or lightning damage (your choice when it takes the damage) and its speed is reduced by 10 feet until the start of your next turn. You can also move the tentacle up to 30 feet as a bonus action on your turn and repeat the attack with said bonus action. You can summon the tentacle a number of times equal to your Charisma modifier and regain all expended uses when you finish a long rest.
Yes I did just copy-paste the description of the ability because it’s a lot of words to say something very simple: make tentacle in 60 feet, slam people with bonus action, move it up to 30 feet per round.
But unlike in League you get more than just tentacles at level 1! You also have access to Pact Magic! You can learn two cantrips from the Warlock list: Lightning Lure lets you pull your opponent’s not-quite-soul closer towards you, and Eldritch Blast is an Eldritch Blast that lets you Eldritch Blast; I’m not going to pretend you don’t know what this cantrip is.
You also get two spells from the Warlock list and now it’s time to just take any spell that has the name “Hadar” in it. Arms of Hadar lets you strike everyone near you with tentacles; isn’t it fun to get your ultimate at level 1? For some sort-of Soul Stealing action I’m actually going to recommend Witch Bolt: after hitting an enemy with the spell you can keep hitting them from a distance and they can’t do anything about it! Truthfully though there are a lot of really great spells for this build at first level and I’m sad I can’t list them all, so if you don’t like my spell picks try out:
Hellish Rebuke (Thornmail)
Hex
Protection from Evil and Good
Thunderwave (Subclass-specific spell, otherwise known as “better Arms of Hadar that aren’t tentacles so they’re actually worse)
Yeah level 1 is always overloaded.
LEVEL 2 - WARLOCK 2
Second level Warlocks get access to Eldritch Invocations to improve their abilities, and you know what we still need? A proper ability to rip out people’s souls. Shame we won’t get that, but Grasp of Hadar will pull them closer and Lance of Lethargy will slow them for trying to escape their Test of Spirit. These invocations do stack (IE there’s no rule saying you can’t apply both at once) so you can theoretically pull someone 10 feet closer to you and make them 10 feet slower, resulting in 20 total feet of distance you’re gaining on them.
You can also learn another spell at this level and while there are plenty of good ones I’m going to suggest some Thornmail, or rather Armor of Agathys. The spell doesn’t require Concentration, gives you some bulk, and makes enemies think twice about hitting you. And it scales well too!
LEVEL 3 - WARLOCK 3
So how about we get something big to bonk our enemies with? Hello Pact of the Blade! In short you make a weapon in your hands to fight with, and I’d argue that a Maul is probably the closest to a big two-handed bludgeoning weapon.
I should mention that technically you need the Improved Pact Weapon invocation to be able to cast spells while you have a weapon in two hands, but you can get around this by using a component pouch instead of a focus. (And Illaoi seems the type to cast with squid organs.)
Oh and you can learn second level spells now! Spells like Earthbind to make sure your foes don’t take to the sky to escape the wrath of the ocean.
LEVEL 4 - WARLOCK 4
4th level Warlocks get an Ability Score Improvement so it’s time to invest in your main stat: Strength! What was that? Charisma? No no silly Warlocks use Strength obviously, so put +2 into that.
You also learn another spell at this level, and another cantrip! For your cantrip Mage Hand will let you summon a little tentacle for you to grab smaller things at a distance. As for leveled spells Ray of Enfeeblement will let you pack Exhaust for your foes, reducing their attack damage. It’s a bit of a dirty trick but Nagakabouros doesn’t fight fair.
(Artwork by ERDJIE on DeviantArt)
LEVEL 5 - WARLOCK 5
5th level Warlocks get another Invocation so guess what we’re taking? Yup: Eldritch Smite, pretty much a given whenever I make a Pact of the Blade build. This will let you slam your foes so hard that they fall over! I’m also going to suggest you replace Lance of Lethargy with Thirsting Blade, as by this point Grasp of Hadar is already pulling them close enough thanks to two Eldritch Blasts per turn.
You can also learn another spell at this level and remember when I said we’d take any spell with the name “Hadar” in the title? Hunger of Hadar lets you make an area pitch black and summon a bunch of tentacles in that area. Basically Hadar is this world’s Nagakabouros. "Bearded Lady, Nagakabouros, names don't matter! Action does."
LEVEL 6 - WARLOCK 6
At 6th level your tentacles finally have some lifesteal! And by lifesteal I mean defensive properties. Guardian Grasp lets you use your reaction to make a tentacle shield an ally from a hit, reduce the damage they would’ve taken from an attack by half. The tentacle can shield any ally within 10 feet of it, and it disappears after defending them. Note that this works for spells too, so if someone’s having their soul ripped out of them you can use your abilities to pull it right back in!
Additionally your servitude to the Bearded Lady grants you a Fathomless Soul for the ability to breathe underwater, a swimming speed, and resistance to Cold damage.
And finally you can learn another spell like the Unearthed Arcana spell Spirit Shroud. This spell will let you slow enemies that are near you and also do extra damage.
LEVEL 7 - WARLOCK 7
7th level Warlocks get another Invocation but there’s nothing that particularly interests me. May as well get Devil’s Sight in case you’re playing against a Nocturne.
You can also learn another spell at this level and hey look more tentacles! Evard’s Black Tentacles is a subclass-specific spell that makes tentacles that can hold people down!
LEVEL 8 - WARLOCK 8
8th level Warlocks get another Ability Score Improvement: increase your Strength by 1 and your Constitution by 1, as those are your two main stats as a Warlock. Definitely.
You can also add another spell to your list, and while there are plenty of great choices I’d opt to rid yourself of the unworthy with Banishment.
(Artwork by Diazex on DeviantArt)
LEVEL 9 - WARLOCK 9
9th level Warlocks get access to another Eldritch Invocation, but again none of these are that particularly interesting so I suppose you could grab Otherworldly Leap for the Jump spell at will?
But you get access to another spell and if you need guidance from Nagakabouros then Commune with Nature will let you gather information to aid you to spread your faith.
Now (or ideally sometime before) would also probably be a good time to replace a lot of your old spells, so depending on your DM here’s some spells you should probably swap out, and what they should be swapped to:
Arms of Hadar (RIP tentacles) with Vampiric Touch (3rd level) for some lifesteal. (Enervation at the 5th level is also a decent alternative that works at range.)
Witch Bolt with Dimension Door (4th level) for a Teleport back to lane.
Earthbind with Synaptic Static (5th level) for a Leap of Faith against your foes. (By that I mean it’s my build and I like this spell.)
Ray of Enfeeblement with Cone of Cold (5th level) for another powerful AoE spell in a teamfight.
LEVEL 10 - WARLOCK 10
At 10th level Lurker in the Deep Warlocks can feed their god’s Devouring Maw. As an action you can create a 10 foot radius sphere centered on a point you can see within 60 feet. Each creature in that area must succeed on a Strength saving throw or be restrained. And then: teeth... this feels like Pyke’s thing. Regardless any creature that starts its turn in the area takes 3d6 cold / lightning damage (your choice.)
Restrained creature can try to get out on their action, and at the start of your turn if anyone is in the area you gain temporary hit points equal to your Warlock level. You can use this ability once per short or long rest, so essentially consider it like an extra spell that’s exclusive to you and your faith.
Speaking of extra spells you don’t get another spell known but your tentacles do more damage now: 2d8 to be exact. You also get another cantrip: Minor Illusion will let you summon more small ghost tentacles, except these ones don’t do anything except for fool the enemy into thinking they’ll have a fun laning phase.
LEVEL 11 - WARLOCK 11
11th level Warlocks get their 6th level Mystic Arcanum, which is a spell you can only use once per Long Rest. Basically it’s a regular spell slot, unlike your Warlock slots which come back on a short rest. Unfortunately there really aren’t a lot of Mystic Arcanum options, and the ones at level 6 aren’t spectacular. Circle of Death is probably the best even if the lore is a little iffy.
You can also add another Pact Magic spell to your list: many say that a Dream is a window into one’s soul, so messing with people’s dreams only makes sense for you to test their souls. Oh and you get a third spell slot for your Pact Magic! Yay!
LEVEL 12 - WARLOCK 12
12th level Warlocks get an Ability Score Improvement but I’m going to instead suggest the Resilient feat for Constitution, increasing your CON to a 14 and giving you proficiency in CON saves. Constitution is one of your main stats as a Warlock after all!
You also get another Eldritch Invocation and now it’s finally time for an invocation we will keep! Lifedrinker will let you add your Charisma modifier as damage to your weapon attacks. I know it’s such a weird thing for Warlocks to have since they rarely use Charisma, but it’s still useful!
(Artwork by sharrm on DeviantArt)
LEVEL 13 - WARLOCK 13
At level 13 you get your 7th level Mystic Arcanum. To test weak souls Power Word Pain will see how much they can take before they reach their limit. If a target is at 100 HP or less they are affected by crippling pain. Their speed can be no higher than 10 feet, they have disadvantage on attack rolls, ability checks, and saving throws (other than CON saves), and if the target tries to cast a spell, it must first succeed on a Constitution saving throw, or the casting fails and the spell is wasted.
A target suffering this pain can make a Constitution saving throw at the end of each of its turns. On a successful save, the pain ends. While this may seem weak this doesn’t require your concentration, and can set up for all your allies to break the nonbelievers.
You can also add another Pact Magic spell to your list like Elemental Bane. Here’s the trick: pick a damage type of your tentacles that your allies are also doing. This will make both them and your tentacles stronger!
LEVEL 14 - WARLOCK 14
14th level Lurker in the Deep Warlocks get their final ability, Unleash the Depths. As an action, you choose a point within 30 feet of you to summon a manifestation of Nagakabouros. You then have one of two options:
Transport. You and up to five willing creatures of your choice that you can see within 30 feet of the manifestation point are grasped by spectral tentacles and teleported to a point of your choice within 100 miles that you have visited within the past 24 hours.
Fury. You can direct a barrage of spectral tentacles to strike up to five creatures you can see within 30 feet of the manifestation point. Each target must make a Dexterity saving throw against your spell save DC. On a failed save, the creature takes 6d10 cold or lightning damage (your choice) and is knocked prone. On a successful save, it takes half as much damage and is not knocked prone. The tentacles then vanish.
You can only do this once per Long Rest, so you can essentially consider it another Mystic Arcanum of sorts.
LEVEL 15 - WARLOCK 15
15th level Warlocks get their 8th level Mystic Arcanum and to truly test one’s faith try Feeblemind. You choose a target to damage and force them to make an Intelligence save: if they fail their Intelligence and Charisma become 1 and they become unable to do most things that require thinking. (Detailed in the spell.) This spell lasts for thirty days unless healed by a specific spell, afterwards they can try to repeat the save.
But more importantly you get some more Invocations and sweet Bearded Lady we can finally get some good ones! Grab Witch Sight to know the truth behind one’s soul.
And you get one more Pact Magic spell like Sickening Radiance to exhaust the spirit... because it causes Exhaustion... the D&D status not the LoL Summoner Spell.
LEVEL 16 - WARLOCK 16
16th level means an Ability Score Improvement so it’s finally time to stop beating around the bush: get more Charisma so Lifedrinker is better. There really isn’t much other use for it.
(Artwork by Riot Games)
LEVEL 17 - WARLOCK 17
At 17th level you get your 9th level Mystic Arcanum; the strongest spell you can cast! When a soul is too weak to fight it must die: Power Word Kill will instantly kill a target with 100 health or less.
In addition you learn more Pact Magic: by this point your foes should truly Fear you (and the fact that I’m not allowed to take any spell that creates undead.) Yes most enemies by this point can resist fears, but on the bright side you finally have four spell slots for your other spells! (Or Smites.)
LEVEL 18 - WARLOCK 18
18th level Warlocks get their final Eldritch Invocation: Visions of Distant Realms will let you use the vision of the Bearded Lady to see across all of Runeterra... or at least as far as Arcane Eye lets you.
LEVEL 19 - WARLOCK 19
19th level Warlocks get our final Ability Score Improvement and yeah: Charisma for Lifedrinker... among other things.
And you get your final Pact Magic spell: take Hold Monster as the final option to keep an enemy down as you beat them into shape.
LEVEL 20 - WARLOCK 20
20th level Warlocks are Eldritch Masters. You can spend 1 minute praying to regain all your expended Pact Magic slots. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.
...I mean yeah you could just spend an hour to Short Rest, but being able to get 4 more 5th level spell slots in just a minute could be useful! ...Maybe...
FINAL BUILD
PROS
They need wisdom; they don't need teeth - Even though you only have two attacks as a “casting” class you do plenty of damage thanks to Lifedrinker and your tentacles. (Assuming you’re using a Maul) you’re doing 4d6 + 10 bludgeoning, an extra 8 necrotic, and an extra 2d8 of Lightning or Cold damage with your Bonus Action. If you take the averages of those numbers you’re going to be doing about 44 damage per turn! Not to mention Eldritch Smites to truly break their spirits!
Blessed is motion - Your AC shouldn’t be terrible with Medium Armor, but the real strength is in Guardian Grasp. Being able to reduce the damage of an attack by half is universally useful. Above-average HP (thanks to a good CON mod) definitely helps too.
I am a teacher; Bilgewater will learn - Despite your weak mental stats you have a good amount of utility with proficiency in a number of skills and spells to gather information like Arcane Eye, Commune With Nature, and Dream. Not to mention Witch Sight which will see through any illusions or shapeshifting. This means you’re a fighter who can see through invisibility!
CONS
If I hate something, I destroy it - Illaoi is a big lady, and while her physical abilities may be strong her mental capabilities are a little lacking. Your Wisdom saves are fine enough thanks to Proficiency but your Intelligence and Dexterity saves are rather subpar, and as mentioned earlier your Ability Checks aren’t going to be great thanks to your low mental.
My god is not love; it is a kick in the pants - All the memeing I did in this build aside the focus on Strength over Charisma was probably not the brightest, especially considering that the hit chance of your tentacles is based on your Charisma. See if you can get Point Buy for this build instead to max out Strength and Charisma: Medium Armor was taken more for cosmetic than anything, and Heavy Armor would probably be a better choice. And of course feel free to take Charisma ASIs early if you think you need them.
Something sleeps inside us, and seldom awakens - Truthfully while 9th level spells an extra invocations are nice this build would’ve probably benefited a lot more from some Fighter or Paladin levels to get a Fighting Style and subclass features. I built this build Warlock-exclusive partially for flavor and partially to show that melee Warlocks are possible outside of Hexblade, but 5 levels into Fighter or Paladin would get you Extra Attack (so you wouldn’t need Thirsting Blade) along with other class features. And starting as Fighter or Paladin would let you take armor proficiency too, so you wouldn’t need a feat for it! (You could grab something like Great Weapon Master instead!)
But here you have it: a level 20 Warlock build, a melee Warlock that isn’t Hexblade, a devout character with no Cleric levels, a Tasha’s build before Tasha’s comes out, and a powerful melee fighter with good use of their Bonus Action and plenty of utility through spellcasting. As long as you live life to its fullest and grab every combat by the reigns then Nagakabouros shall be pleased. Test the nonbelievers and strike at the heart of corruption! For it is her way... to get camped all game by the jungler... and still get double kills.
(Artwork by epimeral on DeviantArt)
#dnd#dnd build#dnd guide#dnd warlock#it's literally just warlock#yup no fighter#League of Legends#League of Legends Illaoi#DnD 5e#Nagakabouros#tentacles#Tumblr ToS
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The "waifu bait" criticism of Edelgard is so dumb given that most of the cast is technically waifu/husbando bait in one way or another, they're all meant to appeal to players as romance options, and she's the only one getting flack for it. (Well, not the only one, there were some people giving Dimitri shit too for being "wish fullfillment for stupid teenage girls who think they can fix a man," but I see the complaint most often with Edelgard.)
Yeah. I mean, you can boink Rhea and Jeritza!
It’s not like satelite love interests aren’t a plague onto anime and fiction in general, but I only ever hear this “you only like them because they’re waifu/bishie” thing directed at characters who very much DO have personality, unique compelling features and plot relevance.
I’ve also seen this thrown at, say, Evangelion’s Miss Ayanami, as if all the fascinating sci-fi concept stuff and compelling narrative about finding your own worth and making a connection in a cruel lonely world wasn’t there - and at least we do see her through a “main character’s love interest” sorta lens. (I was thinking about how Byleth is actually quite similar, except more proactive with more of a dorky side, and less philosophical/reflective, but because Byleth is the MC we come off with a fairly different impression. )
Meanwhile with Edelgard they really didn’t pull any punches, the whole story is set in motion and dominated by her active choices, most the unique designs/outfits she gets are geared to look elegant/powerful. (Apart from the usual ‘individually wrapped boob armor would break your sternum’ thing but you’d really have to know physics for that/ could be fixed easily by making the fit more sweater-like), she has a specific discernable philosophy and makes impactful choices, that can genuinely be agreed or disagreed with.
You can’t swag her into your way of thinking - you can only ally with her under the presupposition that you already actively agree. (See all the people complaining that you cant “criticise her more”, expecting her to be like Dimitri basically even though they are exact opposites. You can only get on her route by making two deliberate choices. I mean they wrote this with your first playthrough in mind, in-universe you’re not there because you wanna complete all aroutes but because you actively chose to join her after she spent a year unsubtly trying to recruit you to her cause)
You don’t talk Claude out of his tactics either. (and forcing it all into this comparision often leads ppl to overlook that he has ambiguities or character development at all, maybe he isn’t vilified but he gets simplified and therefore wronged just as much in the end. They’re not all Dimitri. The whole point of having three or four different potential deuteragonists to choose from is that they’re different)… heck, even if you look at Dimitri, you only get him back to what he really wanted to do back in part I before his black-and-white thinking and exaggerated sense of duty got the better of him.
With all three, joining them eventually just enables them to get closer to their actual vision. Back when you meet her in Remire, Edelgard outright tells you that “with your power on my side, we could courttail the slitherer’s atrocities much more efficiently”. You don’t change her mind at all; You enable her to use “Plan A”. Same with Claude, who otherwise plains much more defensively both because he has less support and because he’s more jaded. And Dimitri essentially pulls a Sayaka, ie being unable to live up to his own unrealistic standards drive him to lose all hope and become the very opposite of the hero he wanted to be, but you do help him get back to that, or to a more balanced mature understanding of that.
The best proof of that is that the popularity poll numbers actually went down after the release, ie a lot of ppl who liked her just bc they liked her design were turned off that there’s a specific personality there that isn’t necessarily their type/ a MO they don’t necessarily agree with. Or all those peeps complaining that the S-support was too understated for them. Claude got that too - They’re just not the most open/expressive people in the world, one would think that after playing through their routes you would know and understand that. Whereas Dimitri has been super emotional from day one (which is both his greatest strength and greatest weakness), so it figures that he’d be more conventionally romantic.
- Hardly things that would happen if she were written to be “blandly pleasant”. I mean generally speaking she’s not the best as showing her feelings and when she does she’s often pretty blunt at it even with her closest friends (El: ”Hubert! I order you to tell me what it is you’re not telling me!” Hubert: [elegantly weasels out of answering] El: [after he’s left the room] I’m worried about him tho. )
Seems senseless to claim that she’s blandly pleasant when she’s absolutely gotten a love-it-or-hate-it-marmite-reaction all across the board. It also seems to go along with the implicit idea that everyone who likes her is heterosexual boys. I’m neither, and it’s not like heterosexual boys aren’t ever interested in “plot” or “writing” I mean geez. Though I would resist the temptation to fully ascribe it to things like that.
To an extent it’s simply confusion. “How can they like this thing that obviously sucks? Must be an ulterior motive”, whereas in reality ppl who like her have probably parsed what happened here differently to begin with (It depends greatly on how powerful you concluded Rhea was, ie, wether what Edelgard is doing is a conquest or a revolt. She certainly sees it as a revolt. Even today in the modern day most of us see revolts as legitimate, or at least, if they get overly destructive, as a fault of the bad government. Heck, there are many on this very site who would label all revolts legit by default (”eat the rich”, the more ‘original sin-like’ variants of privilege theory) which is further than I would go )
There certainly are a bunch of ‘cute’ scenes post holy-tomb scene and under the assumption that Edelgard is this my-way-or-the-highway type of person that many have her pegged as I can see how they might think that it “makes no sense” but that’s really down to wanting her not tp step outside of that idea they have of her. I mean even supervillains have silly everyday situations. Bin Laden loved Disney Movies, Hitler loved his dogs. By itself that has nothing to do with morality or likeability. It’s just being human. Supervillains blush, not because they’re not villains, but because they have blood vessels in their faces. It’s only logical that once you get close to someone and get them to trust you, you get to see more of their silly or vulnerable sides. It’s the same with Rhea. (except that the same people argue that having personable vulnerable sides at all makes Rhea good s of course it causes some cognitive dissonance when Edelgard also has them. I’ve yet to see ppl calling “waifuism” on Rhea (whom I would consider a full-fledged villain), and they shouldn’t - it’s characterization.) Same with ppl calling Edelgard a “manchild” for liking stuffed animals and sweets. She’s actually very mature and adult for her age, having some interests that aren’t super high-minded is just realistic and if you looked at her as a full 3D person who can have more than one trait you’d see that.
This also goes with that tendency of holding up AM as the gold standard complaining about the lack of AM-like plot that they completely miss the different but equally compelling character arcs in VW and CF. That’s not a lack of arc, that IS the arc, it’s just a different arc: We get to see this tough, in-control high-minded character who’d completely given up on the normal life she wanted so much and resigned herself to never being understood finding out that she is very much still capable of normalcy and humanity and finding friendship and love and I think that’s beautiful. It’s my jam.
And it’s meaningful precisely because it’s a change from only seeing the tough leader guise otherwise. Complaining about that is like complaining about getting to see Claude’s more wistful, dreamy, benevolent, not-entirely self-interest side in VW or claiming that the writing would be better if he were just a straight-up selfish trickster. Actually, if you removed their heroic traits you’d end up with a lot more generic characters. You’d simply get every wild card trickster ever, and every “Nietzschean” villain ever. It’s the fact that they’re unconventional heroes that makes Claude and Edelgard so unique, compelling and interesting. If you like conventional heroes, Dimitri is right here. Your basic heroic fantasy ‘rightful king returns/ soft peace loving hero’, plus your basic jrpg guilt-ridden angsty protagonist. I mean there’s good reason that these character archetypes are popular. Plus he’s especially well-executed and recontextualized by the contrast to the others, but there he is, enjoy him! We’re not stopping you.
It’s really Seteth who came up short arc wise. You could have given him an arc, the potential was there, he essentially transistions from protecting himself and his family to taking on his family’s heroic quest and rising up to that, but he doesn’t get like, a scene reflecting on that. Or you could’ve sent them on some mission to actually curb some corrupt cardinals etc, shown them actually reforming the church and realizing that it wasn’t all perfect, after all he very much knows that Rhea herself wasn’t all perfect.
For all that much of media is obsessed with making characters “hot”, the truth is that if people like them for any reason, they will find them hot anyways, regardless of whether that was the intention. (unless the people in question are aroace, or the character is a literal, realistic prepubescent child)
You don’t have to “make” a character hot for ppl to find them so.
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The 6 Pokémon Trainers the Anime Forgot
Since 1997, over 1,000 episodes of Pokémon the Series have followed Ash Ketchum's journey across multiple regions, where he's met and battled many of the unique personalities that populate the beloved video game series. Not every character is created equal though, and while some have become pop culture icons like Brock and Misty, others have to feel grateful for even a single episode, and others have yet to appear at all!
However, it doesn't look like the anime is gonna be stopping any time soon, and in all likelihood will probably continue as long as new games are being made. So, with speculation swirling about the new season's return trips to Kanto and beyond, here's who we're hoping will finally get the spotlight they deserve.
Janine
Of the 59 Gym Leaders introduced before Sword and Shield (and if we count Gary as an adaptation of Blue,) each one has made an appearance of some degree in the anime… except Janine.
With Koga promoted to the Elite Four in the Game Boy sequels Gold and Silver, Fuschia City found a new Gym Leader in his daughter, Janine. The young girl only appeared briefly in the Kanto post-game and inexperience made her weaker than her colleagues, so it’s understandable that such a small role was forgotten. Even the English localisation team did, being mistakenly renamed in FireRed and LeafGreen as “Charine”!
The Nintendo DS’ HeartGold and SoulSilver made up for the lack of attention by exploring the adoration she has for her father: she won’t shut up about him, delivers his lunches to the other side of Kanto, and even argues with Falkner over who has the best dad! Basically, she’s absolutely precious.
When Ash returned to Kanto in Battle Frontier, I thought Janine was finally going to appear - there was even an episode about a young woman running a ninja school! But no, instead it was lead by the anime-original Angela, because reasons, I guess? With her recently being featured in the Pokémon Trading Card Game and the newly released Pokémon Masters though, perhaps a return to Kanto could finally give Janine the appearance she deserves?
Grimsley
While Gym Leaders are almost always guaranteed a spot in the anime, the same can't be said about a region's most powerful trainers: the Elite Four. Only 3 regions have had their full line-ups appear, and others like Unova have only had 1 - which is a shame, given that Black and White have one of the coolest and most complex line-ups.
Given the series' complicated history with gambling (like The Gamer Corner), it's surprising how important it is to Grimsley's design and backstory. The son of a disgraced noble family, he fell victim to a gambling addiction, before emerging as the dapperly dressed Dark-type master of Unova's Elite Four!
The world clearly hasn't been kind to young Grimsley, however. When we saw him again in Sun and Moon, he had bags in his eyes as he listfully lingered on the shore. In the Ultra variants, he reflects on the despair he felt after putting everything on the line and losing, referring to himself as a former Elite Four member. The circumstances about his fall from grace and who replaced him remain mysteries, but even though they're separate continuities, perhaps an anime appearance could clear them up? His brief cameo in the animated trailer for the Pokémon Masters mobile game gave us a taste of what he may look like in the anime, so hopefully we'll see Grimsley again in one way or another - if not the series, maybe Black 3/White 3? (Come on, Game Freak!).
Darach
One of my favorite stories in the Pokémon World is that of Caitlin, the quick-tempered overseer of Sinnoh's Battle Castle, who after mastering her runaway psychic powers, earned a place in Unova's Elite Four. While she briefly appeared in the anime however, her backstory and an important part of it didn't.
With Caitlin being unable to battle without her uncontrollable powers running rampant, her personal valet Darach assumed the mantle of Frontier Brain and fended off challengers himself. A refined gentleman and fierce battler alike, Darach is a class act all-round. And after Caitlin left to train in Unova, little has been said about her dashing butler, other than that he makes occasional trips to clean her villa. Should Caitlin return to the anime, hopefully she'll have Darach in tow, because they seem to make an awesome team.
Silver
If you were to ask old-school Pokémon fans who their favorite rival is, a good chunk would point to Silver. While Blue was cocky, Silver's a straight up jerk - I mean, we first meet him after he stole a starter Pokémon from Professor Elm! He has good reason to be a grump though: his dad's only the missing leader of Team Rocket, Giovanni! Rather than join the family business however, Silver would prefer to tear it down.
With Team Rocket's boss having a constant looming presence in the anime, you'd think his son would be a shoe-in, right? Wrong. While he appeared in the Pokémon Generations web short and had a cameo in side-story The Legend of Thunder, Pokémon's second most famous rival has yet to appear in the main anime continuity. It's a real shame too, as his presence could be a catalyst for a Team Rocket-focused story arc that brings Giovanni back to the forefront, and his more serious personality would be a great contrast to Jessie, James and Meowth's more jovial dynamic.
It's possible that Silver was the inspiration behind the Diamond & Pearl series' rival Paul, as he has a similar obsession with strength, an abrasive personality, and even similar hair! Their character arcs also had similar endings, with the two starting to show signs of actually respecting their Pokémon partners. While Paul is easily the anime's best rival to date though, seeing the real deal would be great.
Wally
If there's anyone who could have benefitted from the gradual character development that a series allows, it would've been Wally. A timid and frail kid, Ruby and Sapphire's other rival is determined to not let his shortcomings get in the way of becoming a great Pokémon trainer. Seeing his confidence grow in tandem with his abilities was the most rewarding part of his games' story, and the final battle in Victory Road was a perfect climax to that tale.
What made Wally's absence from the anime even more disappointing was that while May had the recurring presence of Drew on the contest circuit, Ash didn't even have a rival for most of his Hoenn adventure. The anime-only characters Morrison and Tyson were hastily introduced right before the Ever Grande Conference, leaving Hoenn's event with none of the build-up a Pokémon League should have.
The most important reason for a Wally appearance now though, is easily so a remix of his amazing Omega Ruby and Alpha Sapphire battle theme can be in the soundtrack. Name me a better battle theme, I'll wait. Although a good contender may be...
Zinnia
Sworn by a generations old duty to awaken the legendary Rayquaza and destroy a meteor, the fate of the world is on Zinnia's shoulders. After briefly appearing throughout Omega Ruby and Alpha Sapphire, she became the focal point of their post-game "Delta Episode" - perhaps the best addition to the series' lore yet!
Zinnia is a complex and fascinating character. Despite her goal of saving the world, she was prepared to put it in danger by awakening Groudon or Kyogre to lure out the emerald dragon. She can be quite playful (and dare I say flirty) at times, but she also has a pained presence. Her burden hangs heavy over her, as does the pain of losing her dear friend, and Whismur's namesake, Aster.
She could have made a great focal point for a Delta Episode-inspired storyline, and Iris' Village of Dragons could have easily been retconned to be the Draconid Tribe. With the X&Y anime already focusing on Zygarde, we weren't lacking in cool ways to feature her.
The events of Omega Ruby and Alpha Sapphire's endgame established the existence of a multiverse, with the GameBoy Advance originals existing in a reality where the lack of Mega Evolution makes it vulnerable to the meteorite. With the recent movies I Choose You and The Power of Us existing in their own continuity, perhaps a Hoenn-focused follow-up could see Zinnia having to save both of Ash Ketchum's realities?
What Pokémon characters would you like to see in the new anime, and what do you hope to see from the new anime? Let us know in the comments!
Josh A. Stevens is a freelance PR with anime industry experience, and a writer at Anime UK News. You can follow him on Twitter @Joshawott.
Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features!
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For the past few years, you could argue that the X-Men franchise has been working on trying to rediscover its identity. Since reality reasserted itself coming out of the Secret Wars event, they’ve been in a kind of flux. The initial relaunch set up the mutants in opposition to the ascendant Inhumans. When that was brought to a head, Marvel’s merry mutants then redefined themselves in part through nostalgic “back to basics”. In the past year and a bit, the mutants through a series of endings in “Disassembled” and Uncanny X-Men, while the Age of X-Man event traumatized them in a loveless utopia. It’s been an interesting ride.
You don’t really need to know any of that, or anything at all of recent or past history of the X-Men, in order to jump into House of X #1. This hits the reset button on the franchise and, while I expect that the past will inform some elements, it can largely be enjoyed coming in blind.
This is arguably the largest, most dramatic change to the X-Men since Grant Morrison, Frank Quitely, Tim Townsend, Brian Haberlin, and Comicraft took over back in New X-Men #114. Jonathan Hickman, Pepe Larraz, Marte Gracia, Clayton Cowles, and Tom Muller kick off a new era that is firmly built on a science fiction grounding. It frames the mutant identity in a new understanding and begins a new conflict with the rest of humanity as human governments and organizations react to the new status quo.
Without going into any details in this section, I can say that House of X #1 takes many of the common themes and elements of decades of X-Men stories and gives them a new spin, both familiar and strange at the same time. All of it is brought beautifully to life through astounding artwork from Larraz and Gracia, taking it to a completely different level. It’s brought together nicely through the design work of Muller, implementing a number of text pieces yielding further information, making it decidedly feel like a Hickman comic.
The digital edition on Comixology is also another instance of having “Director’s Cut” material, including Hickman’s redacted script for the issue, a wide array of the variant covers, and process pages of line art and coloured pages.
It’s a bold new era starting point for the X-Men and I’m excited to see what else is in store.
There will be spoilers below this image. If you do not want to be spoiled on House of X #1, do not read further.
SPOILER WARNING: Below I’ll be discussing the events, themes, and possibility of what’s going on in House of X #1 and beyond. There are HEAVY SPOILERS beyond this point. If you haven’t read the issue yet and don’t want to be spoiled, please stop reading now. You’ve been warned.
PREAMBLE | First Impressions
I had high expectations for House of X #1.
Jonathan Hickman is easily one of my favourite writers currently working in comics. He’s full of mad ideas that you look at and wonder why no one has implemented them in quite the same arrangement before. He’s great at execution and construction for the long game. While each story usually works on a micro individual story-arc/issue level, they also build a large tapestry that tells an even larger tale. One merely needs to look at his previous outing for Marvel telling one grand story that began in Dark Reign: Fantastic Four (with elements you could say were seeded even in Secret Warriors) and ended in Secret Wars. It was wonderful.
Pepe Larraz has been wowing me with his art since Uncanny Avengers. There’s a fluidity of motion and design that evokes the spirit of Alan Davis, Neal Adams, and Bryan Hitch, while adding what feels like an even more gargantuan attention to detail and sense of design. He elevated that even further with stellar showings on Avengers: No Surrender and Extermination. He’s easily become one of Marvel’s premiere artists to me.
When you combine Hickman and Larraz, and couple it with a marketing machine hyping this as the next big thing in the X-Men evolution, expectations were huge.
House of X #1 exceeded those expectations.
This first issue feels like a sea change for the X-Men, in terms of the team’s status quo and in the approach to storytelling. This is a science fiction story with heavy political leanings. With Xavier pushing the lead, Marvel’s mutants have staked a claim on a new mutant nation on Krakoa, with tendrils through Earth and beyond.
And it’s breathtaking. The artwork from Larraz and Marte Gracia is beautiful. The landscapes and vistas, the designs for the characters, the page layouts, and more, this is a visually stunning book. Larraz has truly outdone himself with the line art, but it’s taken even higher by the sheer beauty in Gracia’s colours. It’s very rich, emphasizing the beauty and wonder of this new world being birthed into existence.
There’s also an interesting choice here in Clayton Cowles’ letters, it’s mixed case. These days it’s not necessarily as unusual not to be in ALL CAPS, but it is different from what we’ve seen in Uncanny X-Men as of late and helps to foster that idea of this being something different. Similarly the text pages scattered throughout from Hickman and Muller that give this the stylistic feel of a Hickman comic and enriches the depth of this new world with more information.
ONE | X Nation
The idea of a mutant nation isn’t a new one. Magneto broached it before and attempted a kind of compound with Asteroid M. Genosha was set up as a mutant paradise for a while. The fallen remnants of Asteroid M served as the X-Men’s home repurposed as Utopia. A corner of Limbo was briefly carved out as a haven for mutants. There was that enclave with Xorn. And Jean Grey kind of set up mutantkind as an amorphous nation within nations given central home in Atlantis during X-Men Red.
More often than not the nation merely serves as a backdrop for the X-Men’s interactions in the rest of the world. I mean, when mutants had their own homeland in Utopia, more stories took place in San Francisco even before the schism that drove half of them off to the Jean Grey School of Higher Learning in New York.
What’s presented in House of X #1 feels different.
Ostensibly, the new mutant nation is headquartered on Krakoa itself, but the implication is that it’s so much broader. The X-Men have seeded Krakoa flowers all over the Earth, on the Moon, and Mars and have grown what feel like embassies and external outposts of the fledgling mutant nation. And it’s the fact that these outposts are within other nations, with the potential of moving a superpowered army unseen and seemingly instantaneously, that has the government representatives met this issue nervous.
While it is a home and a haven for mutantkind, it’s also actively being treated as a political entity. Similar to how Jean argued her case for mutantkind in X-Men: Red, we’ve got ambassadors of sorts checking in with Magneto and two of the Stepford Cuckoos. There are some intrigue elements that sync up with other aspects of the story, but the fact that it’s being used as a tour, a show of force, and an ultimate in order to broker a deal recognizing Krakoa as a nation is an interesting development. It takes it from a place of superheroes playacting at being politicians to actually being politicians. Abrupt as it may be to have Magneto as the face of the operation.
But that’s part of the genius of this play. Like with Magneto siding with Scott upon the founding of Utopia, Xavier and Krakoa is a further fulfillment of Magneto’s dream. A mutant homeland with mutants in control. Every previous time this has happened it’s come to ruin, but it’s always fun while it lasts.
Also, it’s an impressive show of power to have Magneto as the liaison to the rest of humanity. Where Kitty Pryde or Jean Grey would likely be more diplomatic, that isn’t the intent here. Sending out not only one of the most powerful mutants as your face, but also someone who has been in direct conflict with humanity over the years, pushing a mutant independence angle, is a statement that the new mutant nation isn’t something to be trifled with.
TWO | Who are these X-Men?
With the release of titles, creative teams, and team line-ups for the forthcoming “Dawn of X” reboot following House of X and Powers of X, there have been a lot of questions about what’s going on. Characters who have died during recent issues of Uncanny X-Men are alive and well. Characters who were in different configurations and statuses seem to have been changed to more familiar versions and attitudes. So it raises the question for House of X, who are these X-Men?
This first issue doesn’t answer that. I don’t know if we’re going to get an explicit answer that, but I think we’re given a clue on the very first page.
A key element in this first issue is the utilization of the mutant island Krakoa, both as a new home for the X-Men and as refined and adapted through application as portals, habitats, and medications. But in the opening scene, we see a central tree essentially acting as a birthing matrix overseen by Xavier.
The first born being Jean and Scott, I’d guess, then maybe that’s Bobby on the second page with some others. It’s possible that the one guy is even Gabriel Summers. It could be that they’re being rejuvenated, refreshed, and refined through healing properties heretofore unrevealed of Krakoa, but it may be more sinister. There’s a reaching, a yearning towards Xavier that makes me suspect. Are they the characters that we know? Or are they something else? I don’t even know if that’s a question we’re supposed to be asking.
Other than Magneto working front and centre with the team, they’re also working with a number of other traditional villains/antagonists like Sabretooth, Mystique, and Toad. All three have had their dalliances back and forth between the sides of good and evil, but it’s interesting to see them in the fold here. One the one hand, it reinforces the idea that this initiative of Xavier’s is for all mutants and that they’ve come together. But it also raises the question further, how?
I think it’s worth noting that every X-Men character we see fully interacting in the real world has been a villain at one point. Cyclops included, since the last time the world at large saw him before his resurrection he was “Mutant Terrorist Most Wanted #1″.
With characters seemingly back from the dead, characters changed to different versions, characters rejuvenated and healed as it appears that both Cyclops and Banshee are, characters who’ve previously been at one another’s throats, there’s a lingering doubt of how Xavier achieved this. There’s also a happy Wolverine playing with kids, so just think on that for a bit.
THREE | Master of Puppets
Professor Charles Xavier died (again, but who’s keeping track?) during Avengers vs. X-Men back in 2012. Then was brought back in Astonishing X-Men, first as a disembodied psyche caught in the Shadow King’s web and then through the personality sacrifice of Fantomex, inhabiting his body. He referred to himself as “X”, as something new, despite repeatedly claiming that he is the one, true Charles Xavier. His actions, both in his initial appearances and in the subsequent Astonishing X-Men Annual wherein he reunited with the remaining original five X-Men (Cyclops was dead at this point), could be considered manipulative, possibly even evil, callous, and villainous. We’ve not seen him again until now.
With the uncertainty of the origins of the wide cast of characters on the team, whether or not they really are our X-Men we know and love, doubt is cast on Charles Xavier as well. And it’s not just because we only see part of his face. Larraz’s design for Xavier’s new large, portable Cerebro deliberately distances us from him. It’s alien and off-putting, and I believe that’s the idea. I’m unsure whether or not this was the intention, but it also evokes the memory of another villain that Hickman enjoyed using, The Maker. The visual similarities and implication of another hero turned villain can’t be missed.
Consistent with that idea is the portrayal of Jean here. From a real life perspective, there’s an argument that all of the X-Men in House of X and beyond are taking on the costumes and behaviours of their most popular incarnations. In that regard, it would kind of make more sense that Jean would be in a more Phoenix-inspired get up or something similar to her blue and yellow outfit from the ‘90s.
Instead, we get Marvel Girl. Which seems odd to me. It’s not only regressive, but it represents a time period that in-canon Jean supposedly hates. It was, however, a time where Xavier’s somewhat lustful intentions towards his student were more apparent (creepy and disturbing as they are). It further reinforces that maybe not everything is on the level with what’s going on.
FOUR | A New Religion
Religious symbolism and outright textual substance are rife throughout this issue. From the beginning of Xavier acting as a kind of god to the newly reborn mutants beneath a Tree of Life through to Magneto’s proclamation at the end of the story, this first issue is planting the seeds of a new mythology for mutantkind. It’s something that sets them apart from the rest of the superheroes on Earth, giving them an explicit framing as the overseers of the world, but with it, there’s a tie back to how this new nation feels different.
There’s a definitive feeling from House of X #1 of building an entire society. Religion as an aspect of that, both real and implied, but we also get a new language of Krakoan (the glyphs we’ve seen before and again in this issue) and the idea of a broader organizational structure to Krakoa. It’s not just a school any more.
FIVE | Dangerous Beauty
There’s an interesting dichotomy set up in this first issue as well between the mutants and humanity. Of nature versus technology. It’s one we’ve seen before in mutants being the natural evolution of mankind coming into conflict with the sentinels constructed in order to prolong mankind’s grip on power. It tends to lead to the kind of nightmare scenarios of post-apocalyptic futures as we see in Days of Future Past.
Krakoa is an inspired choice for the catalyst of mutant change in the world, delving into some of what was explored in Wolverine and the X-Men, but going steps even further. Creating pharmaceuticals, creating properties similar to Man-Thing’s ability to transport throughout the world, and the various habitats. It’s like the Weapon Plus application of The World in that everything is grown, organic, nature-based objects all ostensibly pieces of the greater Krakoa entity. I wonder if this gives Xavier and the X-Men effective “eyes” all over the world?
It’s also important to recall how dangerous Krakoa has been throughout X-Men history, acting as an antagonist that kickstarted the all-new, all-different era in Giant Size X-Men #1, built out even in Deadly Genesis with the lost team, and the problems had at the Jean Grey School with the baby Krakoa.
And then there’s the flip side.
Orchis is a new organization introduced here comprised of a number of former agents of Marvel’s intelligence community, good and bad, ranging from SHIELD to AIM. And we’re brought aboard the Forge. There’s a fearful symmetry to it, a station close to the Sun building machines to counteract whatever it is that Xavier is ultimately doing. At the Forge’s heart what appears to be a new kind of Master Mold sentinel, decked out in some of the same colour schemes that we recently saw with the golden sentinels of ONE in Uncanny X-Men.
I can only imagine that this is going to wind up well.
We’re shown a face that we’ve not seen for a while (outside of solicitation covers), since I thought she was an “ordinary” human again, in Karima Shapandar. It’s kind of sad, though, as her Omega Sentinel protocols seem to have been reactivated.
SIX | We Can Be Heroes
The presence of the X-Men within the broader Marvel Universe framework can be problematic at times. It’s one of the reasons why they’ve often been shuffled off to parts unknown, set up as a rag tag band of fugitives, and limited in number to the point where they’re culturally, socially, and politically insignificant. Because the heart of mutant existence within the Marvel Universe is one of intolerance.
Mutants are feared and hated, hunted down, enslaved, or executed. While it works extremely well as an analogy for real life racial and sexual bigotry and prejudices, it takes on a different level of problem in the face of a world filled with superheroes. For superpowered people who aren’t mutants, you wonder about a couple of things, such as why the general populace even makes a difference and why non-mutant heroes don’t seem to care about mutant prejudice.
That latter one has been approached a few times previously, as recently as this latest volume of Uncanny X-Men, and it always seems strange. It’s like the question that you see raised in Swamp Thing and Marvelman and later The Authority of the realistic application of near limitless god-like powers as a force for change; if you’ve got these powers, why don’t you do something to change the world’s ills?
It really undercuts the heroism of teams like the Avengers and the Fantastic Four, because it eliminates them as defenders of a universal justice, but merely teams that fight for the status quo. And so eventually the X-Men get shuffled off to Chandilar.
I think it’s great that House of X #1 goes straight for that jugular. Cyclops’ confrontation with the Fantastic Four beautifully displays his integration and friendliness towards the other heroes, that he’s happy for Ben’s wedding, but still at odds with them when it comes to overall mutant rights. Including those of Sabretooth, who admittedly just robbed a place and probably killed a few dozen people. So, it’s not like the Fantastic Four are in the wrong in trying to apprehend Sabretooth, but it’s reinforcing bits of the laws of the state versus possible ethical or moral concerns.
This scene also reminds us that mutants are everywhere. They can be anyone within society, anyone’s husband, wife, mother, father, friend, daughter, family, neighbour...anyone’s son, including Franklin Richards, son to Reed and Sue. It helps underline that compassion, understanding, and fighting for what’s morally right is something that really should be at the forefront here. And that Cyclops and the rest of Xavier’s new nation of Krakoa are making it known that they’re not going to accept the intolerance any more.
It’s also interesting the incorporation of the broader Marvel Universe as a catalyst for this confrontation in that Sabretooth, Mystique, and Toad were stealing information from Damage Control. It’s a neat bit of the shared universe and presents something potentially nefarious about Damage Control appropriating broken Stark and Richards tech. Though, we are left wondering, what did they steal?
SEVEN | Nothing As It Seems
One of the central themes we’re presented with in the ambassadors’ tour through Krakoa as led by Magneto is that nothing is quite as it seems. It’s even mentioned explicitly through the dialogue when the ambassadors are discussing the deal as lain out by Xavier. Worrying about the drugs, but even more about the amnesty. The terms of the amnesty aren’t actually stated here, but the gist seems to be that all mutants, criminal or otherwise, need to be set free (and presumably allowed passage to one of the gateways to Krakoa), if the country is to take part in the life-saving drug aspect.
Now, there’s an in-story payoff to the ambassadors statement, in that they’re all plants of one form or another, working for different organizations in order to gain information or surveillance on one thing or another and in Magneto’s ulterior motive for gathering them, but it feeds back into that tingling suspicion from the first page.
Something feels off. Something feels wrong. But that could well be the point. The seeds of doubt may well be planted intentionally for Xavier’s plan and the appearances of the characters. It could well be that we’re supposed to think that something hinky is going on, just to keep us in suspense. And that everything we’re seeing, everything we’re being told, really is the truth.
CONCLUSION | A More Perfect Union
As I said previously, House of X #1 exceeded my expectations.
Hickman, Larraz, Gracia, Cowles, and Muller came together to produce what is one of the most exciting and intriguing first issues that I’ve read in a very long time. Every single element from dialogue to line art, colour to letters, to cover to design gels into one massive stroke of storytelling. Every single thing within the comic adds another layer to immerse yourself into this brave new world of mutant merriment.
This is an incredible start to this new era and I am very excited to see what comes next week in Powers of X #1. Especially in how it relates back to House of X #1. These issues are apparently meant to be paired, but how exactly remains to be seen. I find that interesting, since PoX is apparently set in a different time frame.
d. emerson eddy is not an island.
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Tumblr Horror
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(Note: This post contains spoilers for content from various media of the X-Files, Hannibal the TV show, and Grimm.)
I’ve had this blog for years. I started off (a long, long time ago) on LiveJournal, and moved to Tumblr when I realized the platform had more interactive functionality for building online communities and general dialog, which made the site very appealing.
The lack of censorship for public posts with so-called “adult themes” was also highly appealing to me because my favorite genre is horror. When sites start to censor “offensive” content, horror is always on that list. If it’s not directly stated as “offensive material,” then the ever-widening gray area of censorship swallows it up bit by bit.
Want an example? Here’s a post from earlier this year where Tumblr expands its content restrictions. I don’t remember hearing much uproar about these new restrictions... and at first glance, it seems to focused on things like hate speech and threats of violence. Yet take a good look at this excerpt:
Don't post content which includes violent threats toward individuals or groups - this includes threats of theft, property damage, or financial harm. Don’t post violent content or gore just to be shocking. Don’t showcase the mutilation or torture of human beings, animals (including bestiality), or their remains. Don’t post content that encourages or incites violence, or glorifies acts of violence or the perpetrators.
One could argue that horror doesn’t have violence or gore “just to be shocking,” but it’s also 100% possible to argue that horror does exactly that, particularly horror subgenres like slasher, splatter, and torture (just to name a few), but it also impacts pretty much everything under the horror umbrella.
It also puts a lot of things that aren’t considered under the horror umbrella but are... horror-adjacent. For example, dramas about serial or spree killers, including procedural dramas like Mind Hunters and Criminal Minds, as well as true crime based on them.
Where does the line fall here, exactly? If I had tons of posts about how cool fictional character George Foyet (aka The Reaper) is, does that qualify as “glorifying” acts of violence? If I had tons of posts about the character’s crimes, complete with screenshots from the show and maybe a few fan illustrations to fill in the gaps, would that qualify as “glorifying” acts of violence? Would it qualify as “showcasing the mutilation or torture of human beings”?
Let’s move away from the spree and serial killers for a second. Let’s assume that Tumblr views anything other than their mug shots qualify as “offensive” or “adult” content, despite the popularity of shows/fiction/general content.
What about shows like the X-Files? In the second movie, X-Files: I Want to Believe, there’s a two-headed dog that exists by way of unethical science experiments. It’s also killed in self-defense by a main character. Animal mutilation and torture? Check! There are countless episodes that focus on illegal human experimentation by the government, including the discovery of mass graves (02x25 Anasazi), testing infectious diseases on prison inmates (02x22 F. Emasculata), TV-induced mind control (03x23 Wetwired), and stealing/experimenting on human embryos (05x08 Emily). And that’s just a few of the things perpetrated by the government. That’s not including the town of cannibals (02x24 Our Town) or the more selective cannibals, like the guy who killed people for their fat (03x06 2Shy), the guy who ate people’s brains (07x03 Hungry), or the guy who drained melanin (04x03 Teliko). Don’t forget the demon who slaughters people - including having one eaten by a giant snake (02x14 Die Hand die Verletzt), weaponized bacteria-turned-killing-machines (05x18 The Pine Bluff Variant), and even a crocodile (03x22 Quagmire), which is an episode where both a beloved pet dog (RIP Queequeg) gets eaten and a crocodile is shot and killed.
Then there’s shows like Grimm, which has plenty of violence with the added bonus of the mythology of the show blurring the human/animal line. It’s got everything from the main character mailing two decapitated heads to Jack the Ripper possessing a main character to continue his killing spree. And that’s the “mostly human” violence... let’s not forget the animal-like violence from wesen characters fighting each other with tooth, claw, venom, etc.
I probably shouldn’t even touch the TV show Hannibal, even though it handles violence so beautifully and in such a creative way. It still contains tons of gore, violence, psychological manipulation/trauma/abuse, and, of course, cannibalism. One could easily argue that many of the crime scenes depicted on the show are “just to be shocking,” such as the totem pole of bodies (01x09 Trou Normand), people disfigured to look like “angels” (01x06 Coquilles), and people who have been savaged by what appears to be “some kind of animal attack” (02x09 Shiizakana), and people who are still alive despite being sewn into a giant corpse mural (02x02 Sakizuki) or having part of their brain removed to accommodate a beehive (02x03 Takiawase).
Now, before we get much further, there’s this question that people always ask that I know I’ll need to answer. So let’s get it out of the way.
What’s the point of horror?
When it comes to most genres, people who don’t like a certain genre often regard it as “boring” or “hard to follow” or, well, just not their cup of tea. But for a genre like horror, people who don’t like it often regard it as “gross,” repulsive, or maybe just plain cheesy (depending on what’s being discussed).
For example, a person who doesn’t like historical documentaries will almost never describe them as “offensive” or “gross”; whereas, many people who don’t like horror describe their dislike in exactly those terms (e.g., “that’s gross!” or “all that violence offends me!”).
I understand the response. My point here isn’t to criticize the responses of others when it comes to horror - there’s nothing wrong with being grossed out by a slasher flick. My point is that many people don’t simply dislike the content - they’re offended by it. There’s also a strong general tendency (regardless of personal opinion) to draw assumptions about the people who like “offensive” content (including porn-level sexual content).
For example, people who like horror “like” to be scared... that the unrealism of horror (meaning, the fact that it’s fiction - or a fiction-ified version of a story) gives us the distance we need to enjoy and process the gore/violence/other elements of horror.
I can’t speak to why anyone besides than myself likes horror, but look at how the topic is written about and even studied. Type “why people like horror” into a search engine. Open another tab and type “why people like comedy” into that same search engine. Compare the articles from the top results. For me, most of the horror results are from psychology or psychology insight sites; whereas, the comedy results have less technical papers and more, well... humor. There’s only 1 article about people who don’t like comedy (framed as a joke), compared to over half the horror results also mentioning people who dislike/hate horror.
This small example can show you how different the conversations about horror are from comedy. But feel free to compare other genres - documentaries, for example - and you’ll see a very similar trend in terms of contrast. Keep in mind that many documentaries include plenty of disturbing content, such as the details of war crimes.
So, when it comes to horror, conversations tend to be polarized. It’s reasonable to classify most horror as “adult” content because, yes, it often includes gore, violence, murder, etc. But people will often brand horror-related material as “offensive” and will sometimes even argue that it “encourages violence” or “glorifies violence,” especially for horror materials that defy traditionally codified aspects of horror (e.g., movies or stories that don’t contain “poetic justice” or the antagonists being caught/stopped/punished).
So... what’s the point of horror? The question is annoying because there’s a ton of answers - and of course, it varies by person - but it’s also annoying because people often ask it to support the idea that horror is superfluous and/or gratuitous (aka “just for shock”). Much of modern censorship focus on “the gratuitous” - if the violence is “important to the story,” then it passes muster. If not - or if there’s just too dang much of it - it’s described as “gratuitous” (and thereafter, often censored). Sometimes, the act of answering the question “what’s the point of horror?” in a way plays into this kind of censorship... because it operates on the idea that you need a reason/a point for horror for it to be valid.
Related questions: Does viewing violence “inspire” or “encourage” it? Doesn’t seeing so much violence desensitize us? Even if a catharsis - a release - is experienced, doesn’t horror doing more harm than good?
Returning to the new content restrictions, check out the post A better, more positive Tumblr:
Over the past several months, and inspired by our storied past, we’ve given serious thought to who we want to be to our community moving forward and have been hard at work laying the foundation for a better Tumblr.
...
We spent considerable time weighing the pros and cons of expression in the community that includes adult content. In doing so, it became clear that without this content we have the opportunity to create a place where more people feel comfortable expressing themselves.
Bottom line: There are no shortage of sites on the internet that feature adult content. We will leave it to them and focus our efforts on creating the most welcoming environment possible for our community.
(emphasis mine)
I had been holding out hope that horror would not fall into the “offensive adult material” gray area on Tumblr, but if these changes are actually about creating “the most welcoming environment,” then horror is definitely on the chopping block, regardless of whether or not it has sexual content.
After all, plenty of people view horror as gratuitous and/or “offensive” and/or gross. Which means horror posts are (and will continue to be) reported as abuse/bad content.
Tumblr is saying that sexual content (which people could choose to ignore and choose to block with a number of tools) is being banned because its inclusion has an “unwelcoming” or “uncomfortable” affect on the community of this platform, that’s ultimately rooted in the fact that Tumblr sees sexual content as gratuitous. This is backed up by the fact that, despite the popularity of adult content on this platform, Tumblr believes that cutting that content out will have more positive affects than negative ones.
I haven’t found solid numbers on how many people like horror, but a lot of sources suggest that approximate 1/3 of the population has an inclination toward horror, but nearly 2/3 of the population dislikes horror... Even if these numbers aren’t entirely on-target, I feel confident in arguing that, statistically, more people like sexual content/porn than horror.
If cutting objectionable (yet popular) material will benefit Tumblr, I doubt they’d worry much about cutting objectionable and fairly unpopular material.
To be clear: for the moment, I’m not going anywhere.
But I have a feeling that many of the things I use Tumblr for will soon be gone and/or fall under the constant eye of censorship scrutiny. From my experience, this results in content drying up (why post material to a platform you have to battle to keep it live and public?).
According to Tumblr, there are a lot of sites that “feature adult content,” which means relocating shoudn’t be a big deal, though I’m not sure if this applies to other similar platforms. But, of course, it is a big deal. And it’s a pain.
Exporting content to sucks pretty much all the time, regardless of where you’re going. Especially for those of us who’ve accumulated thousands and thousands of posts over the years. Sure, if I export it from Tumblr, I’ll have a record... but all those records will point to Tumblr URLs - many of which will be defunct in two weeks because “private” posting will be engaged, making the URL no longer visible/accessible. That’s not even talking about all the defunct blogs that will be dotting my dashboard and posts because the users have moved on...
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Your posts have firmly put me on Team BH is Lotor! Since you've also mentioned that Lotor could be similar to Lance, do you have any spec on how Lance would react to Lotor (individually AND as someone who will presumably continue to have a dynamic with Keith)? Would Lance like and trust Lotor, or be wary of him despite similarities (again, as individuals AND as people who can work well with Keith yet have tension with him). Basically, I wonder if Keith/Lance and Keith/Lotor will be paralleled!
So this seems to be asking how Lance and Keith would individually relate to Lotor and vice versa, and how that affects the different responses.
My thinking is that Lotor at least initially would underestimate Lance and get blindsided by it. Because Lance is competent- but he’s competent in I think, the same kind of ways Lotor is, and Lotor, like Lance, is someone who sells himself short.
I think at first Lotor would focus a lot on Keith, especially if I’m right about half-Altean Lotor and his relevant image problem, because if Lotor is BH, then that means Lotor knows that Keith is galra, somehow- but also has a major beef with that particular subject. And looks more like the other aliens that he associates with (humans and Alteans)
If Lotor is like Lance- look at what Lance was doing with both Pidge and Keith in the pilot episode. When someone catches Lance’s attention, for some kind of inconsistency or strong reaction, Lance’s response is to poke at them. Look at how casually he goes “That right? All the way out to Kerberos?” with Pidge.
So I feel like Lotor’s focus on Keith would be, given their circumstances, a more antagonistic variant of that same poking. He’s trying to figure out what Keith’s deal is, given the confusing information he’s been presented with, and I can’t imagine Keith will take kindly to that but from a plot standpoint, that’s what he needs. The issue can’t afford to settle into being the elephant in the room because sure the team has more or less accepted him, but in a rather quiet, understated manner, and one that I think preserves Keith’s anxiety of rejection.
A lot of people suggest Hunk in Belly of the Weblum was being insensitive, but I’d argue that I think Hunk knew exactly what he was doing by running his mouth. He keeps bringing it up. He keeps talking about it. He keeps talking about how hey, Keith-who-is-a-Galra is a cool guy have we mentioned he’s a galra and he’s still cool, that’s important. He’s basically decided to force this issue headfirst into what’s acceptable conversation, and when he’s stuck in the Weblum’s bloodstream, I think it’s very noteworthy that we also see he is genuinely worried about Keith- and willing to put himself in a lot of danger (volunteering without hesitation to provoke the Weblum and get it to attack him) to make this work.
Keith needs to get poked or he won’t bring up the issue. And I feel like, as an antagonist, that’s a role Lotor could fall into easily. Also because Lotor is at least in some magnitude projecting.
So… Lance and Lotor.
I actually think they would butt heads pretty spectacularly, and even with Lotor’s focus on Keith, I think Lotor and Lance would probably either square off or work together for some major character-establishing episodes. Consider Shiro and Zarkon as narrative counterparts and how episodes like Space Mall isolated them. Lance and Lotor are going to be a narrative Big Deal to each other.
Especially if I’m right in my read of Lotor, where he’s perceptive and adaptable and his versatility is what makes him dangerous- because the team can’t predict where or how he’s going to move- the person who’s going to really shine in this context is Lance.
I mean, consider the build of the Blue Lion. Red, Green, and Yellow all have obvious exploitable weaknesses: Red has the least armor, Yellow is slow, Green has less firepower. Blue, in not having a single outlying power stat, is evenly balanced across the board- which means you can’t identify a specific drawback and exploit it.
As much as Lotor trying to poke at Keith might drive more development in Keith’s relationship with his heritage, I think Lotor opposing the team in general is going to call on Lance to further refine his understanding of what his thing is- that he can’t be limited to just one singular operating strategy, which means you can’t tailor a situation against him.
Something that I keep recalling from Voltron Force, is Force was the first continuity to give everybody specified weapons- and a lot of those weapons do actually match up with their VLD counterparts. Force Lance is also a sharpshooter- but one of the first major fights we see him in, he basically whips out sci-fi brass knuckles and spends most of the fight in close combat before he ever draws his actual signature weapons- which, like the bayard, are tailored psychologically to the wielder.
So Force has a read on Lance who, basically on a lark, is like “maybe I won’t fight with this weapon perfectly tailored to me, I’ll punch a tank if I want to” and does.
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Creating the best marketing mix for a product launch
How the 4Ps still work for product marketing
This article focuses in on the 4Ps, which are the core of the Marketing mix, applied to the product launch. Read our article on the 7Ps of the Marketing mix, if you want to explore the full 7Ps, which also includes customer service.
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Some have said that ‘the Internet and digital marketing change everything’, but the marketing mix – widely referred to as the 4Ps of Product, Price, Place and Promotion – was originally proposed by Jerome McCarthy in 1960 as explained in the Smart Insights free guide to Marketing models and frameworks and is still used as an essential part of formulating and implementing marketing strategy by many practitioners.
I’ll cover them in the order of Product, Price, Place, and Promotion since that’s how I remember it and it’s a logical order to cover creating a plan.
Product
We start with product since that’s what we’re launching. The product variable of the marketing mix refers to characteristics of a product, service or brand. Product decisions should be informed by market research where customers’ needs are assessed and the feedback is used to modify existing products or develop new products. There are many alternatives for varying the product in the online context when a company is developing its online strategy.
So, to keep our product launch customer-centered we have to consider audience too.
Understanding your audience:
Your audience should have been considered as part of the new product development process. As part of the launch campaign, it’s worth revisiting this and considering the factors that will affect the buying decision. If you don’t have personas summarising your audience, you should create buyer personas to help tailor your message to the audience.
This should happen at an early stage in new product development. It’s fundamental to understand who your product is for and how it will appeal to them. The earlier you define this the better, since your launch communications plan needs to define key persuasive messages for your audiences to encourage them to buy the product.
Here are five factors to consider about new online product buyers:
Digital product buyers REALLY understand how the web works. They demand product content that delivers PERSONAL value – quickly.
When it comes to online, buyers rule. Your new product marketing should be highly tailored, featuring esteem-driven messages.
Branding is king but ‘comparison’ governs. Today’s consumer instantly compares competing brands – irrespective of size of company or heritage. Therefore, ensure your brand are values are clear and reflected throughout your content.
Buyers talk. From blogs to Tweets, forums to ranking sites, users love the power of the web. It lets them vent anger or bestow praise on products. Harvest the positive comments –and you have a powerful community supporting your marketing. Address valid negative comments, and you demonstrate authenticity and care plus you can adjust the product or message accordingly. The key is to success is to continuously manage expectations and hone your message.
Users become buyers in stages. Before writing emails or building product sites, think about the entire customer journey:
How do people typically make purchase decisions in your space? Over what length of time?
What assurances can you offer before expecting them to buy? These should be delivered at different points in the buying process.
Specifically, what do they need to know before they reach that point?
Understand your personas by building conversations which match your target audience’s journey towards eventually buying your product.
Will it sell?
From a marketing perspective, the most pressing product question is simply will your new product sell? Success calls for the right choice of online channels providing the appropriate platform to explain your product’s points of differences (as opposed to unique selling points).
These points of differences include: what kind of add-ons or downloadable services are available to keep a product fresh and relevant (until an entirely new iteration of a product needs to be introduced. Or how a product (such as a new kind of photo manipulation software) is saved and the storage implications to customers. For example, how much space each photo-project takes up on mobile devices, whether the projects are displayed pictorially or otherwise? Can projects be easily curated according to genre, date… and so on… Each variant holds the promise of being another point of difference that sets your new product apart.
The importance of brand identity and development
Without a strong brand presence, your product can feel indistinctive. An online brand is imbued with character and personality – both of which need to be reflected throughout your digital strategy.
Whilst features and benefits explain WHAT a product is and does, a brand offers a sense of ‘WHO’ it is. Such humanizing of product enforces emotional connections which in turn gives even a simple product a discernible personality, or makes a complicated product more accessible, pertinent and understandable.
The frailer your emotional product connection, the greater the need to promote its points of differences (traditionally – USPs) and conversely, the stronger the emotional connection, the less the urgency to highlight product points of differences or USPs.
Having established the ‘WHO’ behind the product, keep checking that your personality remains consistent. (Nobody trusts unstable personalities). Brand solidity can be expressed via colours, shapes, tone of voice, styling, corporate philosophy, and so on. When considering the brand personality for your launch, think beyond simply describing your product. For example, GoPro camera could easily describe themselves as a compact mobile video recorders. Instead, the brand describes itself as “an experience sharing company.”
Pricing
Thanks to the web, the biggest shop window in history fits as comfortably in a pocket it does on a large screen. Increasingly, in many categories, before every other consideration such as online reviews, product quality and brand value has been taken fully into account - buying often boils down to price. Depending on pricing levels, it may be worth testing whether you show a pricing matrix or not.
Whether it is via official price comparison sites, or casual ‘live’ price checking of different product suppliers, digital opens opportunities for a myriad of marketing pricing tools. For example, product introduction email campaigns can feature voucher codes or cashback offers.
In exchange for paying a commission fee, affiliate marketing partnerships open opportunities to market products via third-party websites. Commissions needn’t just be conditional on sales. Arrangements can be agreed for payments triggered by click-throughs or other actions.
It is often argued that selling online is cheaper for suppliers than via traditional high-street retailing. However, once a product has been added to site’s shopping cart, distribution can be expensive – especially when consumers expect delivery to be included in the price. Buyers also expect that your product can be bought via all major credit cards, PayPal as well as Android or Apple payments.
Online or offline, it is still cheaper to retain an existing customer than recruit a new one. Yet, unless behaviours are ingrained (such as buying books on Amazon) online customers tend to be particularly capricious. Consequently, any strategy regarding a product launch needs to consider issues such as future customer relationship management and lifelong value.
Place
In the bricks and mortar world, ‘location, location, location’ is everything. Typically, for offline channels, the aim of Place is to maximise the reach of distribution to achieve widespread availability of products while minimising the costs of inventory, transport, and storage. In an online context, thanks to the ease of navigating from one site to another, the scope of Place is less clear since Place also relates to Promotion and Partnerships. Online, for a retail page, it’s about page, picture, and parcel. You need to have the right stock levels. Customers are online – but is your product in-stock?
Page: Is your website accessible? Has it been optimised? Is the content coherent and helpful? For example, do you offer Live Chat to handle customer questions?
Picture: Is your product fully discoverable using tools like 306° pictures or video?
Parcel: Can your product be dispatched quickly and efficiently (either direct from you or via a partner?) More broadly it links to promotion techniques like affiliate marketing or co-marketing.
Promotion
Many startups launching new products may be short on funds for paid promotion, so choosing when and how to invest is a difficult decision. Let’s quickly review the options as I see them:
Organic search (SEO) – offers free/low-cost traffic, but takes time to get traction unless your product launch is part of an existing site with domain authority
Paid search (Google AdWords) – while this will be too expensive for many startups due to competition and bid inflation, it’s worth looking at the cost of AdWords Remarketing. This is usually more cost-effective and you can use reminder ads to encourage people to return to your site ton boost conversion.
Organic social – this will be a core technique for many startups as they will be keen to build a community and gain advocacy
Paid social – a similar argument applies to AdWords. Re-targeting through social ads has relatively high ROI.
Public Relations – This can be a low-cost approach, but only if you have the media contacts and know how to run an outreach programme.
Affiliate marketing – Affiliate marketing is mainly relevant to retail or subscription products. It’s value in product launches is limited since affiliates are interested in the number of clicks out from their sites and earnings per click, so they are likely to want to keep with trusted, established brands that drive volume.
For search, I recommend creating a search demand analysis. Decide how you will target audiences needs by using Google Keyword Planner to calculate the number of visits based on search volumes for different keywords. A spreadsheet for gap or demand analysis which also helps compare actual visits post-launch against numbers of searches.
Download Premium Resource – Product launch Playbook
Launch a product using RACE planning to structure your marketing activities. A marketing playbook defines the key messages, types of communications, best practices and optimisation techniques that should be used to maximise return-on-investment for different marketing objectives.
Access the Product launch playbook
from Blog – Smart Insights http://www.smartinsights.com/digital-marketing-strategy/online-marketing-mix/creating-best-marketing-mix-product-launch/
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5e Jhin the Virtuoso build (League of Legends)
(Artwork by Riot Games)
Jhin is complete perfection. An absolute masterpiece Champion. The perfect ADMC character. Easily Riot’s Magnum Opus.
Alright enough making sentences that contain four words. Jhin will forever be one of the most visually impressive champions Riot has ever created, and a compelling psychopath to put the likes of The Joker to shame. A madman with the mind of a genius, an artist who knows that to truly live you must die. "In carnage, I bloom, like a flower in the dawn."
GOALS
FOUR - If you’ve ever seen Jhin one thing is clear: he likes the number 4, and we will too. Jhin needs to get a perfect kill in 4/4 time, meaning that his final shot needs to do some big damage.
Art shall blossom from your fear - Jhin is more than just a man with a gun. He has a variety of tricks and traps to help him captivate his prey.
I am The Fast - Jhin is much more mobile than most marksmen, gaining movement speed after he fires.
RACE
You must be human to understand the human condition, and you need to be a Variant Human to understand how to rise above the rest. Variant Humans increase two skills and you’ll be increasing Dexterity and Charisma, and they gain a free Skill such as Slight of Hand for mastery on a piano and with gun tricks. You also gain a langue and I’d suggest something romantic such as Celestial.
Finally you get a Feat and Crossbow Expert will allow you to use Whisper more effectively. You ignore the loading property on Crossbows and can fire at enemies in melee range without Disadvantage, in addition to being able to shoot one more time with your Bonus Action. The fourth shot is a bonus; it’s poetic.
ABILITY SCORES
15; DEXTERITY - Dexterity is used for ranged weapons, and does it look like you have a sword?
14; INTELLIGENCE - You may be mad but the truth is that no one understands your genius.
13; CHARISMA - People are still raving about you on the Rift to this day. A performer needs to captivate their audience, and you steal their hearts and minds perfectly.
12; WISDOM - Jhin is a wise man with some wise words to share. “They’re gonna live, until they die.”
10; CONSTITUTION - Jhin is an ADC and a Marksman, not a Tank. That being said feel free to swap these stats around if you want a build that’s more practical and less roleplay-focused.
8; STRENGTH - Have you seen Jhin’s arms? They’re like noodles. I doubt he could lift a sword if he tried.
This would be the stat array I’d use to roleplay the character but if you want a more practical build with less RP stats and more bulk I’d suggest setting your Constitution to a 13 and further buffing it with you racial stat increase.
BACKGROUND
Jhin is a performer with a... unique performance. The Entertainer background is ideal for an artist: you get proficiency with Acrobatics and Performance as well as Disguise Kit proficiency so you can wear your perfect mask. You also gain proficiency with one musical instrument of your choice but unfortunately piano isn’t an option. The next classiest instrument would be a Viol so take that if your DM isn’t willing to put pianos around for you to perform.
Speaking of which your By Popular Demand feature lets you put on the most perfect show of your audiences’ lives. You can perform for an audience in exchange for food and housing, and the common-folk will recognize you for the artist you truly are.
(Artwork by Riot Games)
THE BUILD
LEVEL 1 - ROGUE 1
Starting this build off as a Rogue for the added skill proficiencies, so you can be perfect in as many ways you can. Take proficiency in Deception, Persuasion, Stealth, and Insight. The only skill I can argue against on this list is Stealth but as a Rogue we’ll be needing it. You also get Expertise in 2 skills: naturally Performance shall be one of them, and since we need it Stealth shall be the other.
Why do we need expertise in Stealth? Well to Sneak Attack you need to either have advantage on an attack, attack out of stealth, or have an ally within 5 feet of your target. If those conditions are met you’ll do an extra d6 of damage to the target. Remember that you can only apply Sneak Attack onto one of your shots so it would be in-character to only use Sneak Attack on your 4th shot, which would happen every other turn currently. You can sacrifice some roleplay for practicality though. But in terms of roleplay you also get Thieves’ Cant, a special language which only other artists understand. It’s not your fault others can’t read poetry.
LEVEL 2 - ROGUE 2
Taking the second value level in Rogue for Cunning Action which will let you Dash, Disengage, or Hide as a bonus action. Remember that firing a shot with Crossbow Expert also takes a bonus action, so you will have to choose between firing a shot or moving out of the way.
LEVEL 3 - FIGHTER 1
And now we learn how to inspire oneself to fight. First level Fighters get a Fighting Style and naturally we’ll be going for Archery to aim our shots better. In addition you get Second Wind which lets you spend a Bonus Action to pop Heal on yourself for 1d10 + your fighter level healing. You can only do this once without resting so don’t expect this to eat up your action economy, but it’s always good to come prepared.
Now that you have proficiency in all weapons I believe it’s a good time to talk about what your weapons of choice will be. A Hand Crossbow will take the role of your pistol, and if you want to use your ultimate a Heavy Crossbow can be used thanks to Crossbow Expert. Just remember that swapping between weapons takes some time.
LEVEL 4 - FIGHTER 2
Wish level 4 was more impressive, but 2/2 is poetic in its own right. Regardless second level Fighters get Action Surge, allowing them to take another action on their turn. Note that this is only an action, not a bonus action, so unfortunately even with Action Surge we’re still only at 3 shots currently. You only get one charge of this ability so use it wisely.
LEVEL 5 - FIGHTER 3
3rd level Fighters get to choose their Martial Archetype and did you know that Jhin is actually psychic? The Psychic Warrior from the Psionics UA lets you channel your inner genius into your strikes. You have a choice of Psionic Armament - Augmented Defenses lets you use your reaction to reduce the damage that you or an ally takes by a d10, but the much more in-character choice would be Augmented Strikes which lets you do an extra dFOUR psychic damage on one of your strikes. Again the most in-character choice would be to do this every 4 shots but don’t take away your potential. You can swap between these on a Long Rest but Augmented Strikes is far more in character.
You also get a Telekinetic Hand, allowing you to cast the Mage Hand cantrip and make the hand invisible if you wish. It’s not in character but it’s still a nice utility to have.
LEVEL 6 - FIGHTER 4
4th level Fighters get an Ability Score Improvement and of course we’ll be increasing our Dexterity modifier to a +4 by putting both ability scores into DEX.
(Artwork by Riot Games)
LEVEL 7 - FIGHTER 5
5th level Fighters get an Extra Attack, putting our number of attacks per turn to 3. We’re slowly getting to our fourth shot but remember that even without your Bonus Action you can now get 4 shots in by using Action Surge.
LEVEL 8 - FIGHTER 6
6th level Fighters get another Ability Score Improvement and while you’re welcome to leave your Dexterity at a +4 capping off your modifier will give us maximum damage and AC.
LEVEL 9 - ROGUE 3
At level 3 Rogues get their Roguish Archetype and Scouts are The Fast. The Survivalist trait gives you expertise in the Nature and Survival skills. Scout is meant as the nature archetype for Rogue but Jhin has always had a thing for trees and flowers. Your Sneak Attack damage also increases to 2d6 at this level.
But the more useful trait is Skirmisher which lets move up to half your speed as a reaction without provoking opportunity attacks when an enemy ends its turn within 5 feet of you. You need distance if the enemy jungler is ganking you, and if the support isn’t making space for you you’ll make it yourself.
NOTE: Inquisitive is a good alternative if you want more reliable Sneak Attacks. Eye for Detail is more in-character for Jhin and Ear for Deceit is less-so, but Insightful Fighting is the main ability you’d want from Inquisitive.
If you succeed an Insight check against the enemy’s Deception skill you can Sneak Attack them for a minute as long as you don’t have Disadvantage. This mark will last until you use the ability on someone else. If you’re planning on playing this subclass instead of Scout I recommend replacing your Stealth proficiency with Insight for this reason.
LEVEL 10 - ROGUE 4
Level 4 is a wonderful level for a wonderful Ability Score Improvement, or in this case a Feat. Take the Sharpshooter Feat for even more damage, particularly on your fourth shot. Sharpshooter lets you attack at Whisper’s maximum range without Disadvantage, and ignore the effects of cover when firing. But most importantly you can give yourself -5 to a roll for a whopping +10 to the damage! Don’t miss, but you won’t miss. "I cannot be good. I must be perfection."
LEVEL 11 - ROGUE 5
5th level Rogues see their Sneak Attack increase to 3d6 for a better fourth shot. They also get Uncanny Dodge, letting them use their reaction to reduce an attack’s damage by half if they can see the source. Is the sheriff shooting you? Stand behind your support: they can take the hit. Just remember that you only have one reaction per turn so you’ll have to choose between Uncanny Dodge and Skirmisher.
LEVEL 12 - ROGUE 6
6th level Rogues get proficiency in two more skills. Choose Slight of Hand for more gun flips and Insight to know when you’ve captivated beauty on your enemies’ faces.
LEVEL 13 - ROGUE 7
At level 7 Rogues get Evasion, letting them take no damage on a successful DEX save or half damage on a failed save. Jhin can be remarkably evasive with Whisper’s 4th shot loaded, and speaking of which your Sneak Attack increases to 4d6.
LEVEL 14 - ROGUE 8
Eight is two fours, and as we all know four means an Ability Score Improvement. Invest in Intelligence for trapmaking, when the time comes for traps.
LEVEL 15 - ROGUE 9
9th level Scouts are The Fast, and get Superior Mobility to increase their walking, climbing, and swimming speed by 10 feet. Not only that but 9th level Rogues get their Sneak Attack increased to 5d6 - a little over 4d6, but it’s still more damage.
NOTE ON INQUISITIVE: At level 9 Inquisitive Rogues get Steady Eye which gives them Advantage on Perception and Investigation checks if they move half their speed or less. (15 feet.) While this can be a good skill to roleplay Jhin as an art critic of sorts it’s not too useful for the build.
If you want to maximize your fours stopping at Rogue 8 in Inquisitive will give you 4d6 on your sneak attack as well as make both your Rogue and Fighter levels divisible by 4, which does mean more Ability Score Improvements.
(Artwork found on lol-stats.net)
LEVEL 16 - FIGHTER 7
Level 7 Fighters get a Captive Audience with Strength of Mind. With your Bonus Action you can fire a shot at a target within 20 feet of you. The target must make a Strength save and on a failed save they take 2d6 + your intelligence modifier damage, and can either be pulled towards you or pushed away from you by 15 feet. On a successful save they only take half the damage and aren’t pushed. You use it a number of times equal to your Intelligence modifier, and regain all uses after a long rest.
LEVEL 17 - FIGHTER 8
8th level Fighters get another Ability Score Improvement: increase your Intelligence for more deadly flourishes and more refined kills. "Death is certain, but killing doesn't have to be ugly."
LEVEL 18 - FIGHTER 9
9th level Fighters get Indomitable, letting them reroll a saving throw once per Long Rest. Considering your two main saving throws of Intelligence and Dexterity have a +10 by this point this will guarantee that you dodge a dangerous skill-shot.
LEVEL 19 - FIGHTER 10
10th level Psychic Warriors get Telekinetic Bulwark. When you take the Attack action you can choose not to shoot one of your four shots to instead create a 10 foot radius of protection around you. Anything in the AoE has half cover and Advantage on Strength saves. The effect lasts for a minute unless your incapacitated, and it comes back after a Long Rest or after you use your Second Wind. Your support should be peeling for you and if your pocket Janna wants to ult you that’s all the better.
Your Psionic Armament feature also sees an improvement, blocking a d12 if you choose Defense or doing a d6 in damage if you choose Strikes.
LEVEL 20 - FIGHTER 11
Our final level is the 11th level of Fighter for a third Extra Attack, meaning that yes: with Crossbow Expert we can now shoot four times!
FINAL BUILD
PROS
You... inspire me - If you apply Sneak Attack, Psionic Armament, and Sharpshooter onto your fourth shot with your hand crossbow you will do a total of 6d6 + 15 piercing damage and an additional d6 psychic damage. In addition if you hit Sharpshooter on your 3 other hand crossbow attacks you will do 3d6 + 45 damage with those shots. This means that in total you will be doing 10d6 + 60 damage if all four of your shots hit, averaging out to a total of 100 damage per turn and maxing out at 120 damage per turn if you roll 6s on all your damage die. This isn’t even considering Action Surge giving you 3 more attacks to use!
I get nervous before every performance - Even though you aren’t the tankiest you have a lot of ways to keep alive in a fight. Evasion, Uncanny Dodge, Skirmisher, and Strength of Mind let you dodge and weave around in combat while keeping away from your enemies.
Learn what beauty truly is - You are remarkably useful out-of-combat with Expertise in 6 skills (two of which are set for you to be fair), an invisible Mage Hand, and tools to help you with infiltration. Not to mention amazing roleplay utility as a performer to get free lodging for your party.
CONS
You have too many lines - Your action economy is completely whack with 4 different bonus actions and two different reactions to choose from. Yes two of those bonus actions are limited but the choice between Crossbow Expert or Cunning Action can be tough.
My theater is the mind - The two stats you have saving throw proficiency with (DEX and INT) are also the two stats you’ve invested the most points into. This means that every saving throw other than Dexterity and Intelligence are astoundingly low, and you are vulnerable to pretty much any spell or effect which requires a save in a skill other than DEX or INT.
Only perfectio- - With your heavy investment in Dexterity and Intelligence you have little to spend on other stats. This means low health with Constitution as well as weak roleplay with Wisdom and (unfortunately) Charisma. If you can guarantee acquisition of a Headband of Intellect (maybe from an Artificer) I’d gladly take that instead of investing in our INT.
But the audience doesn’t know what happens off-stage. Perform perfectly and show your genius to the world; take a bow to the audience after knocking them dead. And be wary of the Steel Shadow blocking out your spotlight.
(Artwork by Revena Mourmoon)
#DnD 5e#dnd#dnd build#dnd multiclass#dnd fighter#dnd rogue#League of Legends#League of Legends Jhin#four#4
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