#from ts2 or WHATEVER
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socialbunny · 1 year ago
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😿😿😿 straight up bullying from @profesionalpartyguest guys
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violamonty · 1 year ago
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mercutio could have anyone he wanted but instead hes obsessed with the guy who used to beat him up 20 years ago. ok man
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pleasantviewrainfall111 · 4 months ago
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I wish I was smarter and could do modding, but sadly my programming skills stop at visual novels so all I can do is check the interwebs on a regular basis and hope some smart soul out there brings the sims 2 playground to sims 4 😢
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moocha-muses · 2 years ago
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Good to know that Archie’s continuing his streak of growing up into . . . creative? outfits! Happy birthday, bud.
Archie’s into Sims who enjoy good food and share his love of cold, hard cash. He’s not into aliens, romantically, because almost all of his cousins are aliens and that’s weird.
He has been hanging out with Zelda a lot, though. She’s been telling him all about everything lurking in the murky waters of Owl Creek, and now poor Archie’s kind of a hydrophobe.
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heromonty · 2 years ago
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Nina invited Chloe to move in with her as Chloe told her that her roommates would be getting married soon and how she didn’t want to be the third wheel in the house after they start that new chapter in their lives.
Chloe happily agreed and got off on a great start with Benazir, which is good because she’s not going anywhere for a while. However, she always feels a twinge of guilt and longing when she looks at Benazir as she tries and fails to not think of a certain other toddler who she is now in much closer proximity to.
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sims2veronaville · 3 months ago
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I gave all the ALT sims & most townie sims new faces via pooklet method (kind of) & I think they turned out really cute :) not too different from the original but much less templatey
#Ellen Frost is my everything I'm obsessed with her.#She and Phin Furley sort of have something going on so i might put the Tybalt/Ellen strategic marriage on the back burner for now#I was planning to give them like 10-15 years to fuck around and do whatever anyway.#aka... I want to have Ellen in her own household by her lonesome so I can give her my full attention when I'm playing her#also this is so off topic but idk what to do with Bianca#She wants to have a kid and Patrizio & Isabella both want to have another grandkid... but something is holding me back from just going for#t#it#I had townie Jonathan Ternynck move in w/ her and I think they're engaged now too#but I don't really want them to get married.... i might kick him out soon#I like having some single childless households to break up the family gameplay#She also just came into like 75000 from a chance card lol. so I might move her out of her apartment and get a nice big villa for her#maybe I'll move romeo in with her once he graduates actually??? I don't see him going back to the monty ranch#and they have similar interests....#that's good actually i might do that#I did put ophelia in the adoption pool as a toddler#I planned for the summerdreams to adopt her but they got pregnant the night of the party 😑#which actually turned out ok their daughter Snout is such a sweetie :) but that threw a bit of a wrench in my plans for them/her#so maybe Bianca could adopt Ophelia..?#I go back and forth on whether I even want her in this neighborhood.... especially since I changed her age so drastically.#maybe I'll have Bianca adopt her and then just immediately age her to a teenager#veronaville#ts2 tag
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fingertipsmp3 · 6 months ago
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Things that happened in my sims game today that ✨just make sense✨
-My sim went on a date with his stalker
#so i have this one house in which a romance sim lives who can't get laid#god knows why he can't get laid. he's hot and bisexual and he's a line cook. like what more do you want#anyway i finally resorted to using the matchmaker just to try to get him laid and for whatever reason she sent me this woman#who could not be interacted with aside from talking; flirting and influence#which meant i couldn't end their date and it also couldn't really progress? so i was like 'well this sucks'#so i had him get another date#obviously she was PISSED that he rejected her for this hot policeman so she left him a fiery bag of poop on his doorstep and a stinky lette#(he didn't even get to first base with the policeman btw)#except that wasn't the end of it. she kept COMING BACK#she'd just stand for hours upon hours looking at his house. i mean literally she was there ALL DAY#it seemed like she only left when i directed him to go greet her. literally as soon as i put 'greet elle' in his queue she left#eventually i managed to have him actually greet her and there was still only talk; flirt or influence available#(once he greeted her btw she completely made herself at home in his house. she took like two bubble baths?? and i couldn't ask her to leave#she eventually left because she was hungry and i wasn't going to feed this crazy ass woman who had literally been lurking outside his house#for damn near two weeks straight. i was like you can die here if you want to. that's fine#anyway. i decided to have him invite her over for a date to see if that unstuck her because by this point i was weirded out by the limited#interactions. so she agreed to the date but didn't get unstuck#i had to use boolprop testing cheats to make her selectable and then unselectable. THAT finally worked#for some reason casual romance settings (acr) still don't work on her though? so she can't be woohooed because he's not in love with her#i suspect she's a young adult and something's messed up in her coding. or i have a mod conflict. despite my best efforts#i've never seen a sim behave like her before. she was literally just standing unmoving STARING at his house. no idles or anything#i thought she was stuck but she could blink. fucking eerie#tl;dr ts2 remains the game of all time#personal
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m0ckest · 25 days ago
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🪦 Specter
Solitary Olive opened her doors to her niece after a long string of deaths. She doesn't pay the teen much mind and spends most of her time digging in her flower garden. Cynical Ophelia takes advantage of her independence to lead a garage band and stay out late, but she's starting to notice spooky happenings that are prompting her to investigate. Have Auntie Olive's former husbands truly been victims of untimely passings, or are the rumors of her role in their deaths true?
Vanilla makeover of the Specter household from EA's gallery (originally from TS2).
Includes one of each outfit, hand-picked preferences, skills, careers, and more. CC skin details used in the preview pics but sim downloads are CC-free. Available on the gallery at m0ckest or tray files below.
⤷ simfileshare • patreon
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Olive Specter
Maybe it's a curse. Olive's bad luck seemed to start when her first love and ex-fiancé abandoned her at the altar. Various freak accidents would later take each of her husbands. Rumor says she tracked down the Grim Reaper to tell him off but ultimately fell in love. Other rumors say she mothered his son who now lives elsewhere. Becoming more reclusive as the years pass, she's often found organizing and re-organizing her garden layout, talking to herself, and reading books alone in her room.
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Ophelia Nigmos
Since moving in with her aunt, Ophelia has enjoyed doing whatever she wants. She practices with her band, sneaks into her boyfriend Johnny's room in the middle of the night, and smokes with her older coworkers in the parking lot after her shift at the drive-thru. Her friends make fun of her constant cover-up theories, but she's been noticing some strange sights and sounds around Olive's home that have her thinking that the spirits on her aunt's property aren't resting so peacefully after all.
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Brom Nigmos
Ophelia adopted Brom as her own after he wouldn't stop approaching her in her aunt's yard. Little does she know that Brom has lived as an outdoor cat near Olive's house for years and knows all of her secrets—all of them. Fortunately for Olive, he'd rather chat about his day and have a nap than participate in blackmail.
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somedaythesun · 1 year ago
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TS2 Maxis-Match Lingerie Store Set
Hello, I'm still alive! I had to take a long break from Simming, but I've finally finished this collection and wanted to release it.
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Reintroducing Bella's Secret lingerie store set by RetailSims! Now available in sweet pink or spicy black motifs. Featuring more objects than you'll know what to do with :D
There are four Maxis-match sets in this collection: the K&B lingerie set (3 colors), a new bra mesh using the Freetime sewing machine dress textures (6 colors!), the K&B camisole set (3 colors), and the Basegame slip nighties (4 colors).
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For the mannequins and the furniture, I wanted to capture that high-gloss look that a lot of lingerie stores use, and I discovered that the perfect in-game texture was…the grand piano?? So all the display objects are repo'd to that object and come in either glossy black or white (or whatever other recolors you may have). The velvet panels are either pink or red and are recolorable.
The shelving unit is actually three distinct pieces: a panty/bra counter with 15(!) slots you can fill, a double row wall display rack (15 slots), and a single row wall display rack for longer hanging items (8 slots). These live in Surfaces > Shelves for §241.
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All of the hanging items can be hung on your Sim's wall for decoration, but they are also aligned to perfectly slot into the wall racks. I personally find it relaxing to fill up the display cabinets, and you can mix and match to your heart's content! You'll find all the clothing in General > Dressers for §18.
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I also made some objects to sit on the countertops or in the drawers. Everything is repo'd to a parent object to reduce file sizes, so if you're interested in recoloring the lingerie, check the filenames for the PARENT objects and you'll be able to make your own varieties.
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Lastly, I recreated RetailSims's shop sign, but this time in Simlish. I did my best to keep the polycount as low as possible, but be warned it's still high poly. It spans 6 tiles and is EXTREMELY shiny. Comes in black or white! Found in Deco > Wall for §800
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I highly recommend you get RetailSims's original wallpapers (archive link to the dead site is here). All original idea credit goes to RetailSims, I just fell in love with their set years ago and wanted to refresh it to match the game's original aesthetics.
Download
I may need to disappear offline for another lengthy break, but I'll stick around for a few days after I post this to check for any problems, so let me know if anything isn't working your game. Enjoy!
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letomills · 3 months ago
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TS2 CC downloaders & creators discussion recap
Under the cut is a recap of the feedback gathered from the comments, community replies and reblogs on this thread. Thank you for taking the time to give your input! I tried to organize everything clearly in categories, with what was most often brought up at the top of each. I hope I didn’t forget anything. If I did, or you feel I didn't do your point justice, or you didn’t get a chance to say your piece, feel free to comment (I can always make edits). The text in brackets [] is my own remarks that I'm adding to the report.
About CC in general:
The people clamored for clear swatches/pictures that show which file corresponds to which recolor, so we can pick and choose what to keep.
Many people would like creators to put their usernames in their file names (or object descriptions) so they are easier to trace back to later. Two creators had counterpoints to this. One who has a long username said: “as a creator, I don't like to be told how I should name my files (besides identifying the thing clearly, which I think we really should do). If I've made the effort to make a thing, take previews, upload it, write the post etc. Just spend 5 seconds of your life renaming the file to whatever is convinient to you, I'm not going to add 16 characters to each of my files to include my username (I still think that longer names = longer loading time).” The other creator said: “As a creator, I don't want to put my full username in tooltips (just SB) because some hair names are quite long and I do not have the time to re tooltip the names.”
On the topic of file names, many people agreed that creators should not put special characters and spaces in their file names, to optimize loading times. One creator clarified: “the filenames should always have _ instead of spaces, as apparently this allows the game to load them easier/faster [...] underscores should be the only kind of special character in them” [use the Bulk Rename Utility - see tutorial by @ilovethesims2cc].
Still on file names, a Mac user said they dislike when file names are too long because apparently long file names are enough for Macs to shit themselves [sorry if I misunderstood, never had a Mac].
Several people mentioned disliking poorly optimized CC (one person listed: “bulky for no reason, unused bump maps, comically large or duplicated textures, things that could easily be repo'd but are not”), one person pointed out: “There is no reason a TS2 object needs a texture bigger than 1024x1024 unless it’s a special case like a skybox.”
One person said they dislike when a CC post lacks basic text info about what the download is. On this note, another person said they dislike when a creator isn’t clearly stating what mesh their recolors are for.
Two people asked that creators state their stuff’s polycounts.
Two people said they dislike when the recolors for a piece of CC are only available merged together, as they want to be able to easily choose which they want to keep. On the other hand, someone who “takes all recolors anyway” said they would like creators to offer a merged version of their recolors [you can merge CC to reduce loading times using LazyDuchess’s CC Merger].
One person recommended avoiding just using “here” as hyperlink text, but instead describing what you are linking to, so that if the link gets broken we still have a chance to find the thing. In the same vein, they and another person advised against reliance on an image alone to give info about the download. As we know, images can disappear, and a Google search won’t lead to the item if your post has no text that Google can detect.
About the images that creators do show, one person mentioned a download not having a proper preview as their pet peeve. On previews, two people recommended that the piece of CC be clearly visible and the main focus. Two people said they like when a preview of the item is included in the archive (“helpful when looking through old CC”).
One person said they appreciate when creators give two download links to two different hosting platforms, in case one of them ever breaks.
One person asked for creators to always test their stuff before uploading [it should go without saying but we do see egregious things to this day]. Their pet peeve is “CC with obvious issues that can’t have been tested properly in game! Don’t just look at it in build mode or bodyshop, actually use the item in live mode. Have a Sim wear the clothing or use the object!” They pointed out as an example that some CC lights don’t light up. Someone else said: “if there are minor imperfections, that's ok! But let your downloaders know what to expect.”
One person said that they enjoy reading detailed descriptions of CC: “Share your inspos, what went wrong, tag the pieces you used if you are Frankenmeshing because I might want those items too! Creating and sharing is deeply personal, don't be afraid to share a part of who you are in your downloads if you feel comfortable doing so.” [If I may offer a slight counterpoint, I think detailed technical info + proper crediting should always be frontloaded. And then, in a separate paragraph, you can write about how you made this because your grandma used to wear something similar on those cool autumn days back when you were 6. But please, don’t expect your audience to have to parse through your life story to get the basic info they need to even understand what the download is.]
On subfolders: one person mentioned that they dislike when individual files are placed in subfolders; someone else said they don’t like many subfolders within an archive; a third person said that when downloading a ‘bulk’ CC pack, they dislike when each item has its individual subfolder (unless the object has dozens of recolors).
One person said they dislike downloads that include a large number of things that aren’t all part of a single coherent set.
One person said they dislike gift/mega packages that don’t give the possibility to pick and choose what you’re downloading.
One person asked that creators compressorize their CC, unless there is a good reason for not doing so, reason that should be stated [yes please! Use jfade’s Compressorizer, found on this page].
One person said they like when creators who make recolors give a link to the mesh they are recoloring whenever possible, even if the mesh is included.
One person mentioned appreciating when creators include base PSDs in their downloads [they were talking about hair specifically but I suppose it can be done for other things too].
About Bodyshop CC specifically:
Many people mentioned disliking when a piece of clothing lacks a fat morph (as one person put it: ✨“its literally bigotry”✨ [iconic]), or has a fat morph that's blatantly a quickly WSO’d afterthought. Someone said: “Absurdly shaped/clipping fat morphs that were most probably never tested in game before uploading are pretty annoying”; someone else said: “I make male content and am constantly flabbergasted by some of the UM Top fat morphs that make no attempt to align with Bottom items, or look completely ridiculous. [...] WSOs are a great starting point, but that's just it: a starting point" [I couldn’t agree more]. One person added that clothes should also have preg morphs.
One person really wants tooltips. Someone else further asked that creators give actually helpful tooltips to their recolors to make it easier to identify which recolor corresponds to which file [you can use CatOfEvilGenius’s Tooltip utility to give your recolors tooltips that correspond to their file names].
One person mentioned gaps in meshes being their #1 pet peeve [putting this in this section because I’m assuming they’re referring to Bodyshop CC].
One person asks that creators give their accessories unique BIN numbers to make them layerable with other accessories.
The same person would like creators to remember to delete the inapplicable ages in their accessories [this also goes for hairs].
The same person also appreciates when creators make custom thumbnails for their accessories, “especially for accessories that are not on the face”.
The same person said: “Accessories that are 'part of the sim' (like ears, tails, etc.) should be showerproof”. Another person had the same request: “Body part accessories (such as animal ears, tails, horns, wings) should be available for all types of clothing.”
One person appreciates when hair meshers specify if their hair is animated or not.
One person would like to see more hairs for toddlers and children.
For geneticized skintones, one person said they find it helpful when the genetic number is indicated in the file name.
About Build & Buy CC specifically: 
Several people said they dislike when CC objects are set to an absurd price (like a couch for 1 simoleon) [this can be fixed with Pick’N’Mix’s Object Relocator], and two people added that they dislike when an object’s price isn’t congruent with their stats (like when an expensive bed has a low energy score). A creator further said: “whats worse is sometimes items are cloned from a very expensive item, and then the creator has reduced the stats shown in the description, but the bhav still has very high ratings, or sometimes it can be the other way around, an item might have been cloned from a cheap one, then their displayed stats are set to 10 but the bhavs still have low ratings”.
Three people said that they really appreciate when creators state which category their object is in and what the price is. One person said they appreciate when creators give info about how their object functions (“Is it just deco? Does it have hobby enthusiasm?” etc.). For complex objects, they like when there’s a video to show how it works. 
One person said they dislike when creators place objects in categories that don’t make sense. Someone said more specifically that they like when objects are put in categories other than deco/sculptures or deco/misc.
One person said they dislike blank object descriptions or object descriptions that were left the same as that of the Maxis object that the piece of CC was cloned from.
One person said they don’t like when objects aren’t enabled for quarter-tile placement [can be fixed in simPe or with the Object Relocator].
One person said they dislike non-functional objects (like a sofa that’s a sculpture).
One person brought up two experiences they and their friend had with CC beds that didn’t have unique GUIDs and therefore would override other beds. In the same vein, someone else said they dislike when a creator forgets to mention that their CC is not custom but default and will override something in the game.
One person encourages creators to learn about the TXMT settings of objects (e.g. should an object be reflective?) and praised @pforestsims and @shastakiss for their CC in that regard. Another person said they dislike when an object is too shiny, which is also a TXMT setting.
One person said they dislike “transparent cut out textures”. [I quote because I’m clueless about this:] “I’ve seen this a lot on TS3 or other game conversions, where the texture has been imported without enabling transparency, and you get ugly squares around draw handles and such. Import the texture as DXT 5 and enable AlphaTest in the TXMT.”
One person said they like when 4t2 conversions have several subsets.
The Mac user among us would like creators to resize their walls and floors for Macs, otherwise they show up grey in game.
About lots specifically:
Two people said they like when creators show the floor plans of their lots.
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cyazurai · 4 months ago
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Anonymously Autonomous: an Autonomy Based Legacy Challenge
For The Sims 2, The Sims 3, and The Sims 4
Have you ever played an ISBI (I'm Surrounded by Idiots) legacy, or an asylum challenge? Was it something you enjoyed, but felt a little ick about the name, and the premise being that the sims you don't control are "insane," "crazy," "erratic," or just in some way just stupid? Well, you're not alone! The autonomy in these games isn't great, but can make for some really chaotic situations that you'd never get if you controlled every single sim most of the time, so it's fun to occasionally play a game where your sims are allowed to just be their little chaotic selves. And I want to help facilitate the chaos because maybe I'm a little bit of a Watcher of Mischief myself. If you're interested, keep reading!
Basic Concept
If you know the ISBI and Asylum challenges, you know the main premise: you can only control one sim in your household. In the ISBI Legacy, your founder will eventually "pass the torch" on to their heir, who will become the next sim you can control, and you will no longer be able to control your previous sim. It's very simple. There are other rules, and some versions even include the addition of points, but that's the basic idea.
For AAL (Anonymously Autonomous Legacy), at the bare bones, it's the same exact concept: one single sim you can control. But I decided to do something a little different with this, as well, because I didn't want this to be just a renaming of the ISBI. I want it to be its own thing. And what that thing is is:
Randomization.
The sim you can control will not necessarily be your founder or heir at all times. When you only control one sim, it will always be that sim you control, but once you have multiple sims in your household, after a set period of time you have to Spin a Wheel with all of your household's eligible sims on it to pick what sim you will control during the next set period of time. Sometimes, you will get the same sim multiple times in a row. Sometimes you might never even get to control your heir. It will all depend on the wheel (or dice roller, or number randomizer, whatever you wish).
Interested? Good!
General Rules (for Sims 2, 3, and 4)
Create a YA sim of your choice. If you are playing TS2, you may start either as a YA in university, or you may start as an adult to start their life right away. They can have any personality, likes/dislikes, turn ons/offs, whatever you want.
If you want to start off with randomization from the very beginning, give them a spouse, and spin the wheel to decide who you play as from the beginning.
Use whatever age span you want to for this. However, short might make this even more difficult that it already will be, so only use short if you want an extra challenge.
You may not use money cheats.
Move into a lot using whatever money your family has. You may not give them more money to build them a nice house.
Optional: Move them into the biggest lot in the game (whichever iteration you're playing), and do some lawn living. If they still have a lot of money, reduce their money in a way you see fit - remove it through cheats, or purchase a really expensive item that serves no practical purpose.
Next generation begins when the heir becomes a YA.
Non-heir children may stay in the family home however long you want.
Autonomy Randomization Rules
Once you have more than one sim in your household, you must decide on a specific timeframe in which to randomize who you will be allowed to control and how long you can control them.
An example of what I mean by this is if you have four sims in your household. Let's call them Matthew, Frankie, Shawn, and Sky. Matthew is the founder, Frankie his wife, Shawn a child, and Sky a toddler. You input their names in the wheel, and spin it. The wheel lands on Shawn's name, so for that entire week, he is the only one you are allowed to play.
When you have a sim chosen to be the only one you can control, that is the only sim you may select. You may not select other sims to check their inventory, to check their needs, etc. Their needs and everything are a mystery to you. If they genuinely seem to be stuck, you may reset them however your particular iteration allows you to do so.
You may use your own timeframe for selecting a random sim, but I have come up with my own in case you want to use one of mine.
Weekly Randomization: On Sunday at 8 am, spin the wheel. From that moment until the next Sunday at 8 am, you will control only that sim.
Seasonal Randomization: This is similar to the previous one, but if you play TS4 and play with 14 day or 28 day seasons or have some kind of mod or cheats to modify the length of your seasons. On the first day of the season at 8 am, spin the wheel. From that moment until the first day of the next season, you will control only that sim.
Yearly Randomization: If you want more time with a single sim, this one is for you. On the first day of Spring at 8 am, spin the wheel. From that moment through all of Spring, Summer, Autumn, and Winter, you will control only that sim. On the first day of the next Spring at 8 am, you will spin the wheel again.
Age Span Randomization: The next time your current sim ages up, spin the wheel. So if your founder starts as a YA, spin the wheel when they age up to adult. If the next sim is a child, you play them until they age up to teen, and so forth.
No Randomization: This is an option. If you only want to control your torch holders, you don't have to randomize who you control at all, you can just control your founder then heirs, as long as you only ever control one sim at a time.
Random Randomization: This one would be rather difficult to keep track of, but if you want to, you can use either a number randomizer, or a dicer roller, or some way, to pick how many days you will control your current sim. When you first start controlling a sim, you will roll to find out how many days you may control that sim. Once you move onto the next sim, roll once again to find out how long you will control that sim.
This is all of the timeframes I can come up with right now, but if you have any ideas feel free to message them to me!
Another rule about the randomization is that you may roll the same sim multiple times in a row. You may not remove your current sim from the wheel - whatever sim you get is the one you play.
The sim you control doesn't need to be related to your family. If they are a controllable sim in your household, you must put them on the wheel. If you move in your best friend? You may end up controlling them more often than your own sim.
Optional: If you are going to be posting your legacy on Simblr, or somewhere else, and want to really follow the "anonymous" part of this challenge, keep the sim you are controlling a secret from your viewers! See if they can guess which sim is being controlled, maybe have a poll every time before the next switch just for fun.
General and Iteration-Specific Rules
The first thing I'm going to talk about is what sims are eligible to be put on the wheel, depending on which game you are playing.
The Sims 2: The sims eligible for being the controllable sim are as follows: toddlers, children, teens, young adults (if you send them to university), adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. If you use cheats to control babies or pets, you may also add them to the wheel.
The Sims 3: The sims eligible for being the controllable sim are as follows: babies, toddlers, children, teens, young adults, adults, elders, cats, dogs, and horses. All occults/supernatural beings are also eligible, if they are in your household.
The Sims 4: The sims eligible for being the controllable sim are as follows: infants, toddlers, children, teens, young adults, adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. Also, if you use the mod that allows you to play pets, you may add them to the wheel as well.
You may play however you would normally play, except that you are only allowed to play one sim at a time.
Mods and CC are allowed. You may even use mods that improve autonomy if you so wish.
For any of the games, you may set things up to make life easier for you. For example, I suggest using the baby monitor in TS3 if you end up having to play as a baby - that way, you can use it to call attention to yourself if you are in need. For TS4, I suggest using MCCC to make more things autonomous, like gardening and repairing items. Things like that.
When controlling a sim, you may use their reward points to purchase things. Even if they are rewards that will help you greatly, nothing is off limits. Use whatever advantage you are given.
Nothing in the build/buy modes are off limits either. If you want sim death, feel free to build the horrors. If you want to keep as far away from death as you want, you don't even need an oven. It's up to your discretion.
Also, how do you choose an heir? You can choose an heir any way you choose. Whether you choose the one you like the most, have an heir poll, or use one of the Succession Laws from the official legacy challenge, any way you prefer is fine.
What is the Goal?
Your goal is to get to the 10th generation, and will end when the 10th generation's youngest child ages up to YA. You may play further than this if you please, but that is the main goal.
However, this is not as simple as you might thing, and that is why it is your only required goal.
Because you will (probably) be randomizing which sim you can control, it's not always going to easy to keep your heirs alive, or even find your heir a spouse/significant other to have children with. After all, if you can't control the heir, how can you find them someone to love?
You will have to use whatever sim you are allowed to play to your advantage. If you can't play your heir, use the sim you can play to bring eligible sims to the household to meet your heir.
Another reason that the goal is simple is because sims are not the brightest bulbs in the box, or the sharpest tool in the shed (I had to say it). Some of your unplayable sims might very well die to something silly, like eating too many jelly beans (TS3) or starving to death. Some babies, infants, toddlers, or children may be taken away by social services. Some pets might be taken away as well.
Optional: If you want a little extra challenge, you can add the generational goal that you have to try to complete your heir's LTW/aspiration before they die.
"What is the fail condition for this challenge?" You may be asking. There is exactly one fail condition: every sim related to your family in the household dies/is taken away. So, realistically, this challenge is very difficult to fail. If you only have one related sim left in the household but there are relatives out in the world and you want some insurance, feel free to bring the family back into the home. Whatever you can do to not fail? Do it.
And that's all I have for now! I haven't put together points or anything, or a score card, because I know people don't really play challenges for points anymore. But, if enough people want to play for points, I will add a scoresheet/scoring section.
If you have any questions, please message them to me or comment on this post, and I will answer your questions to the best of my ability!
If you decide to play this challenge, please tag it with #SimsAALC so that I can see it!
@ts4challengehub
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nonsensical-pixels · 11 months ago
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phew, almost forgot to queue a post for today! have another monique'd computer conversion: the electromagnetic research archive machine converted from ts4's discover university expansion pack to ts2 📖
once again it functions as a monique hacked computer and is just 228 polys. there are 3 swatches in total and you can find it under the electronics category for $1250 (the original ts4 computer was $12500, which is way too high for such a simple thing imo). the mouse is weird for whatever reason and the sim won't grasp it directly, but i think that's betterthan leaving it unanimated.
DOWNLOAD: SFS | MF ⌨️
credits go to ea/maxis for the original ts4 meshes & textures! and to monique for the hacked computer 🥰
if there are any issues that you find with this set, please don't be afraid to let me know! and do feel free to message me with suggestions for more computers to monique; we can never have enough. happy simming, and when you download this, do keep in mind,
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( @sims4t2bb )
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moocha-muses · 2 years ago
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Say hello to this year’s freshman class!
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p6tgel · 5 months ago
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i'm having trouble finding any information on TA7 - what is it that's available in the files?
There's possibly more, since I haven't checked every single file, but I'll share what I have because gatekeeping = booo 🍅
Who's TA7?
In short, a third ghost that would haunt the Espiritu Estate in TS2PSP. His full name is Transit Administrator #7, and he is PT9's alien friend who gave him the picture book with his first family.
What can we find out through the script?
His character/object info (appearance + description)
Dialogues from other characters that talk about him.
First of all, Emily Emory introduces TA7 to us by unused dialogue. His ghost would be in the player's bedroom.
I tried to make it as readable as possible. The text in grey is that of the player and the underlined in yellow is what is important, in case you are too lazy to read it all :)
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I removed a part where Emily and the player talk about roommates, which is completely unrelated. Still, it feels like there's missing dialogue. And that is because there is! In a separate file, Emily Emory tells us more about him:
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Having these conversations would unlock a secret named 'Ghostly Secret'. Its description reads: "Soldiers at Division 47 brought down an alien spacecraft and its pilot!"
TA7's remains would be found on an operation table. The interaction would be 'Pick up Dead Alien' and you'd recieve 'Alien Remains', a not-sellable item with a description that reads: "Eww. The totally gross remains of a dead alien starship pilot."
Into his character file
Strangely, his character is named 'Alien Ghost' & 'Transit Admin #7' (in separate files) not TA7 or his full name. But a similar thing happens with PT9: in the code, he is referenced as PT9 and Polytech, but his character is actually named 'Mister Smith'.
Atributes
social = -1, intimidation = -1, personality = 0,
These are also the same as Dennis Philips, Nervous Subject, the Night Beast, Beelzebeef, Tycho Curious, and every zombie.
The social and intimidation parameters determine how easy it is to chat or intimidate NPCs, and the personality parameter tells us that he would have a Fire personality. However, it might be more plausible that 0 (Fire) is the default personality.
Interests
His interests are alien, dresses, makeup, and birdbee (the latter is a generic interest). Here's a visual of those topics:
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Appearance
He is an adult male alien (at least he has the alien skintone), he is bald, has the alien face archetype, wears white briefs, and ambodynaked-nude-autopsy-s5, whatever that is.
So imagine this guy with a messed up torso:
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Misc. info
Lincoln Broadsheed and Tank Grunt would've bought his secret for a better price than usual. On the contrary, Hoot Howell wouldn't be interested in it.
I could not find unused dialogue about PT9 talking about TA7, there is only what already appears in the game:
"Alien … FRIEND … came … to … give … me … PICTURE book." "And … humans … TAKE … PICTURE book." "HUMANS … SHOOT … HIM … DOWN … AND … TAKE … HIM … AWAY!"
3. Not only is it the first time that funeral traditions are talked about, but it also mentions alien autopsies, which were also present in TS2 for Nintendo DS!!
In that game, thanks to the metal detector, you could find mummified aliens in the desert (which gives us another clue to alien funerary traditions). They could be dissected in the laboratory of the hotel's basement, and their organs could be sold, which are very highly valued.
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pforestsims · 11 months ago
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If you want it, it's here. Another batch of tweaked outfits for male Sims: HighEndWaiter, Lumberjack, HipHopHood, StanHoodZip, Tech, Guayabera, Cotton Peacoat, Trench Coat
TS2 Casual clothing tweaks for AM Part 2
Download: SFS | BOX
*all aside from Lumberjack & Waiter have preg morph.
If you're one of 5 people who downloaded the WIP version - please update the file(s) ;)
Ok, some of these are outerwear not casual but whatever.
Preg morphs were added by hand in Blender.
Some shoes / boots had a few or more polys added.
StanHoodZip (H&M jeans & hoodie) was also modified. It's a nice outfit but I hated the way the hoodie was fused with the skin so I gave this neckline a full makeover. Hoodie texture got a tad stretched in result but it is acceptable IMO.
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frostedshore · 5 months ago
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I'm a sims 3 girlie and I'm gonna make a long post abt my experience as a NEW sims 2 player. I know nobody cares about this but this is my blog I can do whatever I want!!! And I wanna write appreciation for sims 2.
Ok so first of all, playing ts2 from ts3 is HARD. I underestimated sims 2. Before playing it, I already have prejudice that it will have less content than sims 3 & that the experience of playing sims 2 will be boring bc there is less lifetime goals, no traits, and less gameplay. And I was right. The first time I played sims 2, I found myself getting bored playing with Strangetown. My first gameplay was playing 1 rotation with all of sims 2 strangetown households & I thought to myself "damn i really have to force myself playing with so many households so everybody age up." I closed my game & think so myself "yep. I'm never gonna play sims 2 again." Don't get me wrong, the story of Strangetown is AWESOME. But the lack of gameplay makes me feel like i'm stuck with doing the same mundane tasks again and again for a week with every household (ex: making sure my sims got promoted, taking care of needs, socializing). I admit that going on dates are more fun in sims 2 but it isn't enough to hook me.
Tbh I can't play sims 4 bc it feels like dollhouse simulator. And sims 2 feels a little bit like dollhouse simulator too at first. The reason why I love the sims 3 so much is because of the sims 3 skill challenges. I love that if you play the guitar in 10 parties you will get a bigger tip every time you perform for tips in public. Or if you do an interaction for a certain amount you will get special perks. This is the same reason why I love playing stardew valley and feel so much joy when my character fall asleep & level up their farming/foraging/fishing & unlock new craftables/abilities/gameplay.
But then I tried giving sims 2 a second chance, and this time I play with open for business & this EP CHANGED MY LIFE. OFB is the best sims EP ever. The gameplay is SMOOTH & I've never felt so much joy from playing ANY sims games. It's so awesome bc we can make any business we want! And I eventually fall in love with sims 2 rotational gameplay when I do a BACC challenge & made my own hood with 4 founding families where each family have a role & businesses. Farmers in my hood own a grocery store & my restaurant owner buy his ingredients from them. I also make my 'mechanic' sim service sims, meaning that when I'm playing with another family & their plumbing broke, my mechanic sim (who also run a business where he restore junk cars) will come & fix their plumbing for them. Everyone's life is intertwined and they all need each other. My mayor sim also collect money from the households, and once the mayor have enough money to build a new park, the townies will have more places to visit. So I'm always motivated to make each rotation counts & tried to make as much money as possible.
After playing TS2, i'm not sure how I can go back to playing sims 3. Climbing the corporate ladder with sims 3 job now feels meaningless and sims 3 outings SUCKS. But I am still frustrated with the lack of gameplay sims 2 have compared to sims 3. I just want sims 2 to have all of sims 3 gameplay & it'll be my ultimate dream game😭 (yes now i prefer sims 2 graphics + rotational/aging system + loading screens + the freedom to decorate the hood + etc.) I just need sims 2 to have more skills, opportunities, skill challenges, interactions, and traits & I won't even look at any sims games that are being developed like paralives/inzoi😭 I really do think sims 2 found the formula for the perfect life simulator, but it's flawed. Anyways if you're a sims 3 girlie who only ever played sims 3, do give sims 2 a chance :D You won't regret it!
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