#sims challenges
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cyazurai · 4 months ago
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Anonymously Autonomous: an Autonomy Based Legacy Challenge
For The Sims 2, The Sims 3, and The Sims 4
Have you ever played an ISBI (I'm Surrounded by Idiots) legacy, or an asylum challenge? Was it something you enjoyed, but felt a little ick about the name, and the premise being that the sims you don't control are "insane," "crazy," "erratic," or just in some way just stupid? Well, you're not alone! The autonomy in these games isn't great, but can make for some really chaotic situations that you'd never get if you controlled every single sim most of the time, so it's fun to occasionally play a game where your sims are allowed to just be their little chaotic selves. And I want to help facilitate the chaos because maybe I'm a little bit of a Watcher of Mischief myself. If you're interested, keep reading!
Basic Concept
If you know the ISBI and Asylum challenges, you know the main premise: you can only control one sim in your household. In the ISBI Legacy, your founder will eventually "pass the torch" on to their heir, who will become the next sim you can control, and you will no longer be able to control your previous sim. It's very simple. There are other rules, and some versions even include the addition of points, but that's the basic idea.
For AAL (Anonymously Autonomous Legacy), at the bare bones, it's the same exact concept: one single sim you can control. But I decided to do something a little different with this, as well, because I didn't want this to be just a renaming of the ISBI. I want it to be its own thing. And what that thing is is:
Randomization.
The sim you can control will not necessarily be your founder or heir at all times. When you only control one sim, it will always be that sim you control, but once you have multiple sims in your household, after a set period of time you have to Spin a Wheel with all of your household's eligible sims on it to pick what sim you will control during the next set period of time. Sometimes, you will get the same sim multiple times in a row. Sometimes you might never even get to control your heir. It will all depend on the wheel (or dice roller, or number randomizer, whatever you wish).
Interested? Good!
General Rules (for Sims 2, 3, and 4)
Create a YA sim of your choice. If you are playing TS2, you may start either as a YA in university, or you may start as an adult to start their life right away. They can have any personality, likes/dislikes, turn ons/offs, whatever you want.
If you want to start off with randomization from the very beginning, give them a spouse, and spin the wheel to decide who you play as from the beginning.
Use whatever age span you want to for this. However, short might make this even more difficult that it already will be, so only use short if you want an extra challenge.
You may not use money cheats.
Move into a lot using whatever money your family has. You may not give them more money to build them a nice house.
Optional: Move them into the biggest lot in the game (whichever iteration you're playing), and do some lawn living. If they still have a lot of money, reduce their money in a way you see fit - remove it through cheats, or purchase a really expensive item that serves no practical purpose.
Next generation begins when the heir becomes a YA.
Non-heir children may stay in the family home however long you want.
Autonomy Randomization Rules
Once you have more than one sim in your household, you must decide on a specific timeframe in which to randomize who you will be allowed to control and how long you can control them.
An example of what I mean by this is if you have four sims in your household. Let's call them Matthew, Frankie, Shawn, and Sky. Matthew is the founder, Frankie his wife, Shawn a child, and Sky a toddler. You input their names in the wheel, and spin it. The wheel lands on Shawn's name, so for that entire week, he is the only one you are allowed to play.
When you have a sim chosen to be the only one you can control, that is the only sim you may select. You may not select other sims to check their inventory, to check their needs, etc. Their needs and everything are a mystery to you. If they genuinely seem to be stuck, you may reset them however your particular iteration allows you to do so.
You may use your own timeframe for selecting a random sim, but I have come up with my own in case you want to use one of mine.
Weekly Randomization: On Sunday at 8 am, spin the wheel. From that moment until the next Sunday at 8 am, you will control only that sim.
Seasonal Randomization: This is similar to the previous one, but if you play TS4 and play with 14 day or 28 day seasons or have some kind of mod or cheats to modify the length of your seasons. On the first day of the season at 8 am, spin the wheel. From that moment until the first day of the next season, you will control only that sim.
Yearly Randomization: If you want more time with a single sim, this one is for you. On the first day of Spring at 8 am, spin the wheel. From that moment through all of Spring, Summer, Autumn, and Winter, you will control only that sim. On the first day of the next Spring at 8 am, you will spin the wheel again.
Age Span Randomization: The next time your current sim ages up, spin the wheel. So if your founder starts as a YA, spin the wheel when they age up to adult. If the next sim is a child, you play them until they age up to teen, and so forth.
No Randomization: This is an option. If you only want to control your torch holders, you don't have to randomize who you control at all, you can just control your founder then heirs, as long as you only ever control one sim at a time.
Random Randomization: This one would be rather difficult to keep track of, but if you want to, you can use either a number randomizer, or a dicer roller, or some way, to pick how many days you will control your current sim. When you first start controlling a sim, you will roll to find out how many days you may control that sim. Once you move onto the next sim, roll once again to find out how long you will control that sim.
This is all of the timeframes I can come up with right now, but if you have any ideas feel free to message them to me!
Another rule about the randomization is that you may roll the same sim multiple times in a row. You may not remove your current sim from the wheel - whatever sim you get is the one you play.
The sim you control doesn't need to be related to your family. If they are a controllable sim in your household, you must put them on the wheel. If you move in your best friend? You may end up controlling them more often than your own sim.
Optional: If you are going to be posting your legacy on Simblr, or somewhere else, and want to really follow the "anonymous" part of this challenge, keep the sim you are controlling a secret from your viewers! See if they can guess which sim is being controlled, maybe have a poll every time before the next switch just for fun.
General and Iteration-Specific Rules
The first thing I'm going to talk about is what sims are eligible to be put on the wheel, depending on which game you are playing.
The Sims 2: The sims eligible for being the controllable sim are as follows: toddlers, children, teens, young adults (if you send them to university), adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. If you use cheats to control babies or pets, you may also add them to the wheel.
The Sims 3: The sims eligible for being the controllable sim are as follows: babies, toddlers, children, teens, young adults, adults, elders, cats, dogs, and horses. All occults/supernatural beings are also eligible, if they are in your household.
The Sims 4: The sims eligible for being the controllable sim are as follows: infants, toddlers, children, teens, young adults, adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. Also, if you use the mod that allows you to play pets, you may add them to the wheel as well.
You may play however you would normally play, except that you are only allowed to play one sim at a time.
Mods and CC are allowed. You may even use mods that improve autonomy if you so wish.
For any of the games, you may set things up to make life easier for you. For example, I suggest using the baby monitor in TS3 if you end up having to play as a baby - that way, you can use it to call attention to yourself if you are in need. For TS4, I suggest using MCCC to make more things autonomous, like gardening and repairing items. Things like that.
When controlling a sim, you may use their reward points to purchase things. Even if they are rewards that will help you greatly, nothing is off limits. Use whatever advantage you are given.
Nothing in the build/buy modes are off limits either. If you want sim death, feel free to build the horrors. If you want to keep as far away from death as you want, you don't even need an oven. It's up to your discretion.
Also, how do you choose an heir? You can choose an heir any way you choose. Whether you choose the one you like the most, have an heir poll, or use one of the Succession Laws from the official legacy challenge, any way you prefer is fine.
What is the Goal?
Your goal is to get to the 10th generation, and will end when the 10th generation's youngest child ages up to YA. You may play further than this if you please, but that is the main goal.
However, this is not as simple as you might thing, and that is why it is your only required goal.
Because you will (probably) be randomizing which sim you can control, it's not always going to easy to keep your heirs alive, or even find your heir a spouse/significant other to have children with. After all, if you can't control the heir, how can you find them someone to love?
You will have to use whatever sim you are allowed to play to your advantage. If you can't play your heir, use the sim you can play to bring eligible sims to the household to meet your heir.
Another reason that the goal is simple is because sims are not the brightest bulbs in the box, or the sharpest tool in the shed (I had to say it). Some of your unplayable sims might very well die to something silly, like eating too many jelly beans (TS3) or starving to death. Some babies, infants, toddlers, or children may be taken away by social services. Some pets might be taken away as well.
Optional: If you want a little extra challenge, you can add the generational goal that you have to try to complete your heir's LTW/aspiration before they die.
"What is the fail condition for this challenge?" You may be asking. There is exactly one fail condition: every sim related to your family in the household dies/is taken away. So, realistically, this challenge is very difficult to fail. If you only have one related sim left in the household but there are relatives out in the world and you want some insurance, feel free to bring the family back into the home. Whatever you can do to not fail? Do it.
And that's all I have for now! I haven't put together points or anything, or a score card, because I know people don't really play challenges for points anymore. But, if enough people want to play for points, I will add a scoresheet/scoring section.
If you have any questions, please message them to me or comment on this post, and I will answer your questions to the best of my ability!
If you decide to play this challenge, please tag it with #SimsAALC so that I can see it!
@ts4challengehub
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monocledostrich-ccfinds · 4 months ago
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just a little sneak peek of gracie's future hubby
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minimooberry · 9 months ago
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all the men in brindleton bay are too easy for my girl mariah
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divanstrawberry · 1 month ago
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и снова спасибо @demofanus за отметку!
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Деталь кожи, которой у персонажа раньше не было:тут чуть ступила.Не знаю,считается ли гетерохромия,но она у меня в «особенностях кожи» находится,поэтому я кликнула и пошла дальше:D
Реверс:Могла сделать Сол в цветах Сэма,но решила пойти по другой схеме-тёплый цвет кожи на более холодный,светлые волосы на тёмные с и тд.
Смена пола:Ну тут всё понятно.Кроме того,что я всё ещё не поняла,на кого из родителей она больше похожа.
Смена расы:ХАО ХАО ХООО омг Марисоль одна из Калленов??
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aiglesperch · 11 months ago
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You vs the gal she told you not to worry about
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cas-sims · 11 months ago
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Yum!
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meggyreap · 7 months ago
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New berry/banilla challenge based on the hidden worlds of Sims 4.
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Playing Favorites Challenge
Inspired by the “spoiled brat, hated child” trope seen in Gacha Life. I know. Gacha Life just affected my brain chemistry for a brief time when I was, like, 11. Play any life length. It’s fine, I don’t care.
Rules
You must create a couple in CAS. But do not create their kids. It literally does not matter what they end up being, as long as one of them can get pregnant and the other can impregnate, as they’re only super important for a brief time.
Get them a plot in newcrest. Make 2 child’s bedrooms. Make one highly extravagant and fancy, and make the other as cheap and dingy as you can.
As soon as you get them moved in, you must have them start trying for baby asap. I’d recommend not having the pregnancy holder do pregnancy tests after the first attempt and instead have them try for baby several times in a row and then have the pregnancy holder do a pregnancy test. Odds are they’ll be pregnant. This isn’t a hard and fast rule, though, just play however you like when it comes to this.
If you don’t have multiples in this first go round, the oldest child must automatically be the hated child. Have the parents try for baby again, and the new baby will be their favorite. If you have twins, flip a coin to see who is the favorite and who is the hated. If you have triplets, flip a digital 3-sided die (or a 6 sided die with 4 equating to 1, 2 equating to 5, and 6 equating to 3) to see which one is put up for adoption, and then flip a coin to see which one is hated and which one is favored. This is actually really funny to me, by the way, because the hated child probably thinks “there’s nobody in this family less fortunate than I” and then it turns out later on they had a long lost sibling their parents hated even more than them.
Make the hated child’s toddler trait Independent, and the favorite child’s toddler trait Fussy (or Spoiled, if you have Chingyu1023’s Toddler Traits mod)
Have the parents consistently do mean interactions with the hated child and neglect them, while tending to the favorite’s every whim.
Make it so the siblings hate each other. Preferably organically.
The hated child must take care of themself. They are not permitted to eat leftovers from the fridge as a child and teen, or cook for themself as a teen. It’s just quick meals for them. The favorite child will not cook whatsoever; their parents or hated sibling will cook for them.
With a few exceptions, whatever happens, happens. One of the parents dies? Oh well. Favorite child’s crush rejects them? Guess the kid will either have to learn to deal with rejection or hate their former crush forever. Hated child has something good happen to them for once (outside of their parents or sibling being nice to them)? Good for them. The only things you are allowed to reverse (or treat as failure state if you so choose) are both parents dying, or the kids getting taken away.
Have the hated child move away as soon as possible.
Once the favorite child moves out, get them married and have them have kids. Make sure this spouse can have kids. If you have to, you can make a spouse for them in cas.
Rinse and repeat with the favorite child as an heir.
You win once you hit 10 generations. If your sims’ family tree ends before this, then you lose the challenge. You can do this any way necessary.
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dubukat · 2 years ago
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Help me choose my next Sims 4 challenge
I narrowed it down to 10 interesting ones.  Here are links to the rules
Asylum Challenge
Bunker Challenge
Career Legacy Challenge
Dreamhouse Challenge
Family Dynamics Challenge
House Flipper Challenge
Island Challenge
Random Legacy Challenge
Runaway Teen Challenge
Tiny Living Challenge
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nokkithesloth90 · 6 months ago
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The Kraft Family Legacy Challenge
Now six generations are available, I have made changes to the first generation, and many changes to the third generation.
First of all, hope my linking is ok. Secondly hope you like it, if you do try this legacy please let me know, I would love feedback and if there’s any changes I can make.
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handrawntv · 4 months ago
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IT'S TODAY! come hang out with us while we play through JASON and his adopted pasta sons, mom who stepped up of generation 6!
the sims 2 astrolegacy challenge is a legacy challenge with an astrology twist that i have been documenting on my channel, handrawn tv!
so far the livestreams on the channel have been featuring the spares of the Astrolegacy family but hopefully in the near future will also feature some extra games like stardew valley or animal crossing!
the channel | the sims 2 astrolegacy challenge
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monocledostrich-ccfinds · 4 months ago
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I am wayyyy ahead with my reverie gameplay than what I’ve posted because I have been so obsessed with this save that I’ve done nothing but play but I’m gonna spend the next day or so trying to get everything posted so we’re all up to date. You can follow along with my gameplay here.
I also have quite a few new simmies I need to upload to the galley and schedule to release on Patreon so I’ll be getting that done over the weekend too. Stay tuned on Instagram for sneak peeks of new simmies!
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minimooberry · 2 years ago
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                              •MALLORY BLACK•
Mal is 25 years old and had always lived in Willow Creek until she moved out as as a Young Adult to San Myshuno to start her ‘city girl’ life. Emphasis on the quotation marks because, despite her fashion sense, the only thing Mallory really wants in life is to have a loving partner and happy ending. She literally cannot handle heartbreak (see: her first boyfriend in high school and the first girlfriend she had in the city).
She never really stopped watching kid shows since she was constantly babysitting either her baby cousins or helping her friends babysit their siblings, so occasionally she’ll swallow her pride and turn on an episode of Miraculous Ladybug or Winx Club.
Being raised by her aunt and uncle, Mariam and Marcus, because of her parents’ messy relationship, she was always taught that you should think through who you committed to and is staying hesitantly optimistic about this new experience ;)
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Aspiration: Big Happy Family
Traits: Goofball, Clumsy, Geek, Jealous, Childish
Likes: Orange, Green, Pink, Retro Music, Hip-hop, Nicknames
Dislikes: Blue, Yellow, Spooky Music, Americana Music, Writing, Mixology, Gardening, Liars
Career: Space Cadet
Hobbies: Rocket Science, Programming, Guitar
Sexuality: Chronically Bisexual
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- for @softietrait’s BC challenge <3 - dl -
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divanstrawberry · 10 months ago
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пока я собиралась наконец-то написать этот пост,меня отметили аж 4 раза:Dтак что,как говорится,по многочисленным просьбам,держите:
спасибо за отметки @pixelsimili @cubzikbuilds @alena-maru @youroselion !!!
5 фактов о моём геймплее:
Продолжительность вообще всего в династийном сохранении меняется постоянно.Времена года то 7,то 14.Беременность то 9,то все 21 день.Про длительность возрастных стадий вообще отдельный разговор,я их постоянно меняю и время от времени останавливаю взросление вообще.В общем,никакой стабильности😂Но я работаю над этим!!Вот недавно календарь начала заполнять⬇️
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Девиз моего геймплея:Моя игра,что хочу-то ворочу.Именно поэтому в династии порой проскакивает всякий трэш,кринж или всё вместе.И это вам ещё повезло,что я не всё в тумбу выкладываю,моя подруга повидала куда больше трэшокринжа:D
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ОБОЖАЮ ФОТКАТЬ СИМОВ.Это вы уже могли заметить по скринам домов.Моя отдельная любовь-скринить всякие бытовые моменты,чтоб выглядело так,словно сим взял и в моменте щёлкнул,например,первое купание ребёнка.
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Вне тумбы играю за второстепенные семьи династии.Самая разросшаяся сейчас-семья Сэди и Диди.Недавно у них родился четвёртый ребёнок⬇️
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Обязательно переодеваю симов каждое время года!!Я не помню у кого увидела эту фичу,но она очень хорошо у меня прижилась.Единственное,что в тёплых городах такое не прокатывает:<
✨передаю всем,кто хотел,но кому не передали✨
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meggyreapfinds · 1 year ago
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13 Deadly NIghts of CAS by @nikatyler
Born Monstrous
I plan to do a mix of nikatyler's two prompt lists based on which ones inspire me so look forward to some more!
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