pforestsims
pforestsims
PF's simblr
540 posts
PineappleForest@MTS2. CC creator, Semi-active. My ko-fi ☕❤️I make stuff for The Sims 2 only
Don't wanna be here? Send us removal request.
pforestsims · 1 day ago
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If you have my add-on armchair for TNW's 4t2 Violetta Victoria's Loyal Sofa, the legs might flash blue for you - I forgot to mention the legs subset requires CEP-Extra for Luxiary King Armchair by NixedSims 🙈
I updated my worn recolors - removed mipmaps, which were not functional anyway (because: this).
Thanks @elenwewy for letting me know.
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Old couch, anyone? Here are recolours and add-on linvingroom chair for 4t2 sofa from Paranormal Stuff, converted by TNW.
⚠️ Chair Add-On leg subset pulls textures from Luxiary King Armchair and requires CEP-Extra by @nixedsims - it's included in the archive but I recommend you get her entire CEP pack for 7 sofas / seatings
4t2 Violetta Victoria's Loyal Sofa
worn recolours & add-on
Download: SFS | BOX
Polycounts: ~690 (chair), sofa (my animated edit): ~1700. Textures are 1024x1024 px DXT5. I've included (optional) grunge sofa edit, 4t2 recolours removed from the file.
*Alternative 1024x2048 px DXT5 recolor version is here (sfs) (BOX) , up close you can see more fabric weave details etc. Only download that one if you're sure your game can handle it.
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Just the sofa & add-on chair
✦ Download: SFS
*add-on requires Luxiary King Armchair CEP-Extra by Nix. Pic above features 4t2 recolours, included with the mesh.
Enjoy!
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pforestsims · 6 days ago
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TS2 players - do you have TO chemistry mod in your game?
*TO chemistry = Turn ons/ Turn offs
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pforestsims · 9 days ago
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A note to ppl contributing to Default Object Database spreadsheet
I've just removed a few links that pointed to my custom content (not defaults). I always specify if an object I share is a default replacement or not. For example: Volcano Table Torch DR is a replacement for the table lamp and it comes with floor lamp add-on (not a DR). I've also noticed new links pointing to my update posts, so I wanted to tell you that there's no need to replace the links, because I always update original archives 😅
Thank you for your input 💜
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pforestsims · 12 days ago
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DMC5 game model turned into an antique mirror with overlay. It's based on a frame conversion by @yolartut (pic below on the right) which can be found here (SFS).
DMC5 Frame as Mirror
Download: SFS | BOX
Polycount: 1422, found in Decor/mirrors for 630 S
Three of these recolors make use of envcube mask and will look different without Extended Standard Material Shader by @crispsandkerosene - other recolors use specular mask, which works without any mods.
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Big thanks to @lordcrumps for helping me get the reflection right. And remember, kids - never delete mirror bounding boxes 🥴
Checkered lino floor tile is here (SFS)
Enjoy!
*This is for The Sims 2
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pforestsims · 14 days ago
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Here's a single bed add-on for my Brimnes double bed. Both meshes included - this content doesn't require IKEA SP.
IKEA Brimnes bed - Updated
Download: SFS | BOX
I've tweaked white texture (it's slightly brighter) and removed mipmaps.
*Bedding is here
Enjoy!
*This is for The Sims 2
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pforestsims · 15 days ago
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Update! improved single bubble texture
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This has to be the quickest replacement I’ve ever done, but omg just look at it !.. 🤩
Prettier Bubble Bath - Texture Default
*This is for TS2
Download: SFS | BOX
updated 05.04.2025 - added larger (but still tiny - 64px) bubble texture
* I used bubble texture found in the game.
* This will also replace all sorts of other bubbles using this particular texture, like cleaning bubbles, swimming pool bubbles, aquarium bubbles, and foam texture (separate resource).
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pforestsims · 18 days ago
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Small Superstar Microphone Default
No amplifier & no music effects
Download: SFS | BOX
I've already shared a link to mesh-only version of this replacement in my posh club stuff post, but that one didn't hide effects so here's an updated version.
It requires University EP - I replaced effect names in Str resource with invisible effect from Uni. /Previous version is also included.
*This is for The Sims 2
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pforestsims · 23 days ago
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Eye posing tip: 'Freestyle' (that cringy rap action) makes the Sim look to the left 👀
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pforestsims · 24 days ago
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Rocker Pants & 70s Platforms - bottom for AF
Low-rise skinnies are based on 3t2 Rockstar outfit conversion by @rented-space - I combined these with my laced 70s platforms.
Download: SFS | BOX polycount: ~2850
Morphs are not great, but acceptable.
Three recolors make use of envcube mask which is a feature of SimStandardMaterial shader edit by @crispsandkerosene (it's optional, not required)
More under the cut:
*This is for The Sims 2
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Above, left: "fat" morph. Waistline shape is quite different from TS2 waist but I didn't feel like remodelling it, so there's some wonkiness going on.
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Textures with studded belt are based on original, but I edited the studs and colors. Denim retexture is by me.
I haven't changed the UVmapping of the pants - patch of skin showing through the tear is actually the back of Sim's thigh.
Belt shine is quite subtle. Reflection mode is set to diffuseRadiance, so if you don't have CandK's shader edit, there will be no shine visible.
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plain light denim png texture (unused)
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pforestsims · 26 days ago
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📦 Tuesday CC Dump:
Posh Club Stuff
New meshes, add-ons, recolors and default replacements
Download: SFS | BOX
Round table is also included but please note it's a purely decorative object.
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Glowing H&M stair and fence replacements require Extended Standard Material shader by @crispsandkerosene /work without it, but will not look like they do in the preview/.
Floors featured in the pic: VTMR tiles (carpet 5 and 6) converted by @freezerbunny-sims2 , wallpaper is 'Fiery red' by Donnha, wood panelling is from Bon Voyage, I think.
*This is for The Sims 2
So this lot is more of a photoshoot set than actual building and I can't share that mess - but here's most of the CC / defaults I used in there. Also, please note this Reshade preset affected the colors.
Plant in the main pic is Bioshock 2 conversion by Misty-fluff anyone has a link? I've included it - it's actually my mesh edit with pot removed. Original conversion /with the pot/ is here.
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Eventually I didn't place any grand staircase in my club - but I was going to. As my internet was down at the time, I made my own mesh edits without the stupid middle raillings. Mesh defaults for 'Sweeping Success Staircase' and deco staircase aka 'A Stair to Remember' (both are from M&G EP) - are included.
Defaults for these already exist - like this one by HL - but please note I edited Sweeping Staircase's railing posts and steps a bit. I also edited UVs, so my replacement does not require texture edits and is compatible with recolors for original.
There's also this default by simblrnova, which includes GMND fix, so the side panels change colors along the main subset (I think they also edited UVs).
You can use my texture replacement for 'Stair to remember' along any mesh default for these stairs. Please note I didn't replace side panel textures.
Matching texture / TXMT replacement for the deco fence 'A Fence to keep in mind' is included in a separate file. Obviously it will clash with other defaults for this fence, like "SN-RailingtoKeepinMind-TXMTFix" by Simblrnova.
/I have no idea if middle stair railing is used for sliding animations - if it is, anims will obviously look awkward. /
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I gave Velvet Rope Fence posts a little makeover - you can choose between shape edit, or shape edit plus TXMT edit.
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And in case you wonder about the microphone - it's a mesh replacement for "Small superstar microphone" (from Apartment Life, maybe?) with amplifier removed
Microphone dr is not included, I uploaded it HERE (SFS)
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Steel support beam requires Apartment Life EP. It looks best in black so I recommend these pipe recolors too.
Round banquet table is a decorative object
It will pull textures from Roundabout table, which could be from Celebrations SP (?) . You can use some invisible 1x1 table to make it somewhat functional /I included invisible table recolor for the 'groovy' square table from UNI EP/.
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Decor bits on the table are a part of the mesh, if you don't like it, you can open GMDC in simPe and delete unwanted subsets /FYI those plates are lower than default Eaxis plate/.
I've included small mineral water bottle that didn't make it into my bar decor set as it should.
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Crystal chandelier aka Cascades chandelier is a TS2 preorder item, I've included the mesh /with edited texture, black 'circle' removed from the canopy top/. The other one is from M&G /I think?/.
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Fancy planter is an add on for 'Off the hook egg" (maybe OFB?), has one placement slot. Recolors (2 in one) included - recolor says red and black, but I changed it to gold last minute.
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2-story spotlighter was cloned from an ordinary ceiling lamp, and is not animated - 'light beams' are not recolourable, and are always on. It requires Night Life - I also included recolor for the other NL spotlighter, as I discovered later these are not texture-linked.
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2-story curtains are an add-on for 4t2 Wondymoon Cycnus curtains converted by @deatherella - s4 original is here (T$R) - I included the required mesh and my recolors - red and dark purple.
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Plumbob sign is based on a symbol from TS2 litigator podium (a career reward).
Stuff I'll share some other time: 2-story light cable extension, table lamps /also, chairs - maybe/.
And if you're up for some DYI, here's the texture I used for the club ceiling. This is based on Adele's sectioned wood floor texture, made dark brown.
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pforestsims · 29 days ago
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Stylish Wall Sconce [BV] Fix
Default mesh / TXMT replacement
Download: SFS | BOX
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This wall light came with Bon Voyage EP - and as is the case with most BV lights, lampshades don't lit up.
This is mostly GMDC / TXMT edit plus new lit black & lit white lampshade texture. Mesh is slightly lowered and a little smaller than original, polycount unchanged.
Enjoy!
*This is for The Sims 2
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pforestsims · 29 days ago
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Why I started using DXT1 texture format for TS2 CC again (sometimes)
In the past I discouraged ppl from using it. But it has one benefit, which TS2 CC creators shouldn't ignore: DXT1 textures are about half the size of DXT3. DXT1 is best for stuff that is not meant to be looked at from close distance - where you don't need high quality, but you need original texture - 1024x or even 2048x - to keep it crisp. Large and very large CC hood decor, for example.
There are two facts about textures that some ts2 cc creators and cc hoarders are probably unaware of:
Lossless compression (compressorizer etc) significantly reduces file sizes, but it does NOT help texture memory, because texture files get uncompressed before being stored in GPU texture memory cache
Byte size does NOT equal resolution. For example: Raw32Bit texture takes up around four times more space in texture memory cache than DXT5
DXT3 2048*2048 px takes up ~4MB, but DXT1 2048*2048, thanks to its harsh 8:1 compression, takes up only ~2MB of texture memory cache, which is an equivalent of two makeup textures 512*512 px Raw32Bit format (TS2 makeup creators' favourite :S ).
@episims posted a comparison of DXT formats here - but please note Epi compared texture sizes after those were compressorized.
To change texture format in SimPe you need to install Nvidia DDS utilities, which can be downloaded here (SFS).
*This is about GPU texture memory. As far as I know, it's unclear how internal TS2 texture memory works - does it benefit from lossless file compression or not? No idea. But IMO we don't have a reason to be optimistic about it :/ What we know for sure is - the easiest way to summon pink soup in TS2 on modern systems, is to make the game load large amounts of texture data (large for TS2 standards anyway) in a short amount of time.
DXT formats use lossy compression which affects texture quality - this compression matters for texture memory.
DXT1 512*512*4 (4 bytes per pixel) / 8 (divided by 8, because of 8:1 compression ratio) = ~131 KB
DXT3 512x512 px (4:1 compression) = ~262 KB
Raw32Bit 512x512 px = ~1MB
2048x1024 px DXT1 texture takes up around as much texture memory as 1024x1024 px DXT3 or DXT5 (non transparent*) = ~1 MB
*DXT5 has 4:1 compression just like DXT3 but it can store more data in alpha channel, and that allows for much better looking transparency (if smooth alpha is present, size is increased). DXT1 does not support transparency.
I don't want my game to look like crap, but if texture looks OK as DXT1, then why not use it. Aside from hood decor, I've been reconverting some wall and floor textures for myself to DXT1 recently, instead of resizing.
Some ppl might cringe on seeing 2048x2048 skybox textures but to me large texture is justified for such a giant object. I cringe at Raw32Bit makeup.
I'm slowly turning all Raw32 makeup content in my game to DXT5 (no mipmaps). I've edited enough of those to know, that quite often the actual texture quality is not great. If a texture has been converted to DXT3 at some point, alpha channel is a bit choppy. "Upgrading" such texture to Raw32 doesn't do anything, other than multiplying texture size by four. I don't know how 'bout you, but I only use one or two skyboxes at a time, while my sims walk around with tons of face masks on them, so it's a real concern to me. And don't make me start on mip maps in CAS CC. Textures more blurry on zoom-out, and at a price of 33% larger size? What a deal :S
Note: Raw8Bit (bump maps) / ExtRaw8Bit (shadows etc) are also uncompressed formats, but don't contain color data and weight around as much as DXT3.
/I've taken out this part from a long post I'm writing RN /
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pforestsims · 1 month ago
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posh club interior, TS2
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pforestsims · 1 month ago
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New suit for TS2 based on a model from Detective Pikachu Returns, combined with Wingtip shoes.
Brad M. Suit for AM
16 recolors, EM enabled
Download: SFS | BOX Polycount: 7383, has "fat" morph
Recolors make use of envcube mask, if you don't have Sim Standard Material shader edit by @crispsandkerosene in your game, shoes will look a bit different.
Also check out: age conversion to TM / EM by DeeDee
More pics under the cut:
*This is for The Sims 2
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I've shared my Splatoon 2 Wingtips (brogues) conversion as creator resource HERE (SFS) or HERE (BOX) - archive contains shoes (1742 poly) plus naked AM bottom with morphs, bumpmaps and new textures.
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I've struggled a bit with adjusting this suit for TS2 body, not super happy with the legs part but it's acceptable. Original shoes are not bad but not formal enough so I decided to ditch those (might do them as separate shoe resource) .
I've included TXMT settings for the shoes (matt / shiny) - white, brown and black texture included with the mesh, so you can easily change shoe colors in SimPe. Also, shine can be switched off by setting 'reflection' mode to 'none'.
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Blue stripey suit is original texture with edited tie color.
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Three recolors with jeans are categorized as Everyday, other recolors are Everyday & Formal.
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pforestsims · 1 month ago
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TS2 CC hoarders, do you use those 'grown-up' toddler hairstyles in your game?
8% of the respondents answered 'Yes'
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pforestsims · 1 month ago
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Wip. I'm curious if anyone can recognize which game this suit is from :D
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pforestsims · 1 month ago
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To ppl asking for other types of my angled wall: this is the reason why I'm not eager to do certain shapes :S
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