pforestsims
PF's simblr
501 posts
PineappleForest@MTS2. CC creator, Semi-active. My ko-fi ☕❤️I make stuff for The Sims 2 only
Don't wanna be here? Send us removal request.
pforestsims · 11 days ago
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I needed some kind of ceiling lights that would match my panel ceiling and reminded myself of this lamp from Kitchen & Bath SP that I've never used. I gave it a little makeover.
'Four Square Lights' [K&B] - Default
& Add-on (same shape as DR mesh, warm light settings)
Download: SFS | BOX
Polycount is unchanged. Add-on ceiling lamp requires K&B SP /unlike original, it has two subsets - glowing bit is recolourable/.
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And remember that you can change the light settings - if you want warm add-on to be brighter, try lightingceilingluxurybow_light (from Glamour SP).
*This is for The Sims 2
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pforestsims · 12 days ago
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If you've been wondering why certain TS2 makeup items change the color of your Sim's eyelashes or the inside of the mouth - that's why↑ Which brings me to my question:
TS2 players, have you introduced tongues to your game?
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pforestsims · 14 days ago
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Update!
New version includes caption UI resources.
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We've got new cameras for TS2, it's high time I replaced the photo frame. These bits come from Basegame UI package. Replacement will affect all frame overlays.
I'm sharing it so somebody could do a better replacement for it xD
TS2 Photo Frame Screen Overlay Default (v2)
Download: SFS | BOX
Update: 07.01.2025 - added UI resources to change green caption to white. I'm not sure I've got all of the resources - if you still get green photo frame captions in the game, let me know (remember to specify your game version).
*This is for The Sims 2
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pforestsims · 15 days ago
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Here's my CEP-Extra for Spice rack AKA Spice Trader Starter Kit that came with Seasons EP, plus 5-jar rack add-on and four boring recolors ;)
Spice Rack [SSN] CEP-Extra
separated spice jars - new look /or old look
plus an add-on and recolors
Download: BOX | SFS
Recolors will also work for original rack. Add-on requires CEP-Extra. Rack with new jars (with labels, or without) is 1272 poly. CEP with old jars is also available (1248 poly).
⚠️Please note rack CEP with new jars has been lowered to the countertop level! (so if you install it, racks present on your lots will be lowered).
Also, check out these rack recolors by @goatskickin
Enjoy!
*This is for The Sims 2
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pforestsims · 20 days ago
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Aww look, Biotech Station was supposed to have some trivial PC functions 🥲
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pforestsims · 20 days ago
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Maybe somebody did something like that for TS2 at some point but I couldn't find anything. These are floor tiles - if you have Apartment Life EP you can create generic suspended panel ceiling with those.
Acoustic Foam Ceiling (floor tiles)
Download: BOX | SFS
Mini-set consists of three 1x1 tiles: lighter, darker and air vent. Size: 256x256px / 512x512px - take your pick.
*This is for The Sims 2
Thanks for assistance @freezerbunny-sims2 :)
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pforestsims · 21 days ago
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!* recolors in this set rely on additive maps so Extended Standard Material Shader by @crispsandkerosene is required - without it the texture glow effect will not be visible!
🪷 Floating Lotus Set
Contents:
• Recolors and two animated floating add-ons for Far East Table Lamp from Bon Voyage EP, I also included optional light default for the BV lamp.
• Water level OMSP, optional mesh default, three glowing recolors and octagonal reflective overlay for Spaceship Spacious Fountain from University EP
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Download: BOX | SFS
Lamps were cloned from Ufo lamp by @jacky93sims - please note it doesn't work like typical light, you need to turn it on / off manually, also - it goes off when you leave the lot or switch recolors. These lamps do not emit any light because I've disabled it - but you can add it back by changing the light settings.
⚠️Reflective overlay was cloned from Murano's millenium floor mirror and requires their millenium shader. You can get it here (file is called millenium-reflectivewallsfloors.zip) or here, on their T$R account
*This is for The Sims 2
More under the cut:
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Lamp recolors are merged, and so are fountain recolors /because of shared resources/.
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I've included an optional mesh default for Uni fountain that removes round pipe from it .
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The light default replaces Far East Lamp /aka "So Bright it Almost Smells" If I remember that horrible name right? / CRES light settings with IKEA SP tealights settings (so IKEA is required). Original has warm light but quite faint, I wanted it to be a little brighter, I also didn't like the lightpattern (obviously ;)
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Add-ons will float on pond water surface. You can also place these on SevenBySeven aka Spaceship Spacious Uni EP fountain water using included OMSP.
Animations need to be turned on for these , which is useful - you can avoid synchronized animation on public lots, by letting animation play for a while before turning on another lamp.
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pforestsims · 23 days ago
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🌟 2024 Tumblr top 10
1. 3,661 notes - Jan 3 2024
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Created by TumblrTop10
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pforestsims · 28 days ago
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🙈
Wooo, I've shared wrong mesh version for HourglassDressSeparated (the long one), morphs were messed up -
Here's the entire archive (SFS)
here's just the fixed dress mesh file, hopefully it's all good now (if not, let me know):
Download (SFS)
All archives have been updated! Thanks to @jellymeduza for telling me about the issue.
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pforestsims · 29 days ago
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✨🎁Sparkle Sparkle✨
Clothing recolors with shiny patterns require Extended SimStandardMaterial by @crispsandkerosene
⭐recolors of Platasp 4t2 Sentate Messina dress AF
based on snake skin texture by @sentate , plus mesh edit with my classic pumps /optional/ . Polycount: 4679. S4 original is here. /Dress conversion by @platinumaspiration came with lots of nice 4t2 recolors btw/.
⭐Hourglass Dress Separated AF plus recolors
& Hourglass Dress Short Classic Pumps AF (repo)
New meshes based on my shape edit of Celebrations SP wedding gown, with dress subset separate from skin - in 8 glittery shades. Polycount: 2049 & 2500.
⭐recolors of 4t2 Nell Disheveled Suit conv. by @kurimas
plus my mesh edit - minor fixes and TS2 'block' hands & added "fat" morph. Polycount: 6078. S4 original by @nell-le is here .
Download all: SFS | BOX
/updated 24.12.2024 - fixed morphs in HourglassDressSeparated/
And a little bonus:
⭐Sparkler accessory default
Download: SFS | BOX
This will replace original chunky mesh with the same one but made much thinner, and two textures used for spark effects with larger ones (48x384 px).
✨ ✨ ✨
I wish Everybody a Happy New Year!
✨ ✨ ✨
Recolor swatches and my notes on adding envcube masks to clothing under the cut:
*This is for The Sims 2
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Recolor number 00 in each set contains envcube mask and is required by other recolors.
Metallic Messina dress recolors all use one envcube mask texture and one grey clothing texture, colors are added with TXMT settings only.
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Same with dark shades of Disheveled suit - four recolors, only two textures.
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Hourglass Dress Short mesh contains two shoe textures: black and beige, I've also included TXMT setting files ready to be imported into recolors, so you can easily swap those if you wish.
BTW I also included TXMT settings that you can merge with 4t2 Messina recolors converted by Platasp. This will add a snakeskin envcube/mask (from my recolor).
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When adding shine to custom clothing, remember that shiny subset has to be separate from skin and that TXMT Type (cMaterialDefinition tab) has to be set to SimStandardMaterial !
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Notes on recolouring clothes with envcubemask:
SimPe is required.
Here's a tutorial on adding shine to clothes - but the quickest way is to simply import TXMT settings with shine and mask from recolor that already has those, and edit texture names (& cMaterialDefinition TXMT type, if it's set to SimSkin).
Bodyshop breaks envcube masks - when you make a new recolor of shiny outfit it will turn the mask to transparent DXT3
borked texture has to be replaced with ExtRaw8bit texture, or you can remove it and link TXMT to envcube mask texture name from another package (stdMatEnvCubeMaskTextureName line). I recommend removing custom envcube texture that Bodyshop creates and using TS2 envcube (stdMatEnvCubeTextureName line).
I find that reflectionsilver-envcube is the best for neutral and colorized shiny patterns on clothing, unless you want bright gold shine - then reflectiongold-envcube works best, with stdMatEnvCubeCoef set to pure white.
Envcubes often used for objects, like reflectionsparking-envcube, will look quite mirror-y and dark in envcube blend mode.
stdMatEnvCubeMode: blend mode works best for medium / dark textures, while diffuseRadiance mode works best for light clothing textures. There's also standard Reflection mode, which is quite subtle, probably best if you'd like to make patches of clothing look like satin or plastic.
To achieve nice glitter / sparkle effect, Envcube mask has to be crisp, high contrast, black and white. Make sure you have 100% black on parts that are not supposed to be shiny.
stdMatEnvCubeCoef line is the reflection color / brightness. Envcubes have their own colors already, so your reflection color settings will be affected by it. Reflectionsilver-envcube texture is neutral with greyish-blue shadows, no dark spots.
Reflection with mask can be previewed in Bodyshop. Have in mind that reflections look quite bright when camera is in front of a Sim, but when you open the game and look at the same outfit at an angle, it won't be as bright. /Also - unlike shiny object recolors, these don't become extra shiny outdoors./
In this vid you can see reflectionkitchenhighcontrast-envcube used for silver dress - looked great but when I put that dress on my Sim, and looked at it from above, reflections were barely visible.
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pforestsims · 30 days ago
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another WIP 🪷
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pforestsims · 1 month ago
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Shiiiiinyyy🤩
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pforestsims · 1 month ago
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A note to ppl who use Reshade for TS2. Specifically - Reshade presets that increase brightness / saturation / contrast. Recently @crispsandkerosene shared another version of their extended SimStandardMaterial with 'brighter Sims' feature.
The settings for it are very easily adjustable and you can reduce Sims maximum brightness, which I did - I've set minimum brightness to 0.3 and reduced max brightness to 0.5.
Please note it affects Sim's hair as well as skin and clothes. I'm still experimenting with it but I think these values are close to optimum for my Reshade preset (shown in the pics - btw screenshots on the left are without CandK's shader edit).
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pforestsims · 1 month ago
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Floating OMSP (animated)
plus standard floating and sea-level omsp
Download: SFS | BOX
*decor objects in the previews have been placed on SilentLucidity's *90 degrees OMSP, which was then placed on animated omsp. Please note these are not shiftable - making objects float disables shiftability (is that a word) and I'm not sure why.
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Tip: outside OMSP by Julsfels is useful for moving the objects outside of the swimming area.
Enjoy!
*This is for The Sims 2
OMSP = one more slot please ;)
Sea level is /I think/ the height of standard TS2 ceiling, too.
Shiftable OMSPs are enough if you want to place decor objects above the pond... Most of the time. But it seems nobody ever shared an omsp that can be placed on pond water surface (??) Weird.. So I made one, but then I thought it would be cool if it was really floating.
I used Echo's skeleton tutorial to add a rotating joint and edit CRES hierarchy to attach placement slot to it. I expected it to be difficult, but it wasn't.
Animation runs automatically in live mode so I recommend you let it play for a few seconds before adding another animated omsp to the lot. That will prevent these from moving in a synchronized way. That's not possible on public lots unfortunately. I hope to improve this object at some point, maybe add a few different animations or add a random few seconds pause before animation starts playing.
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pforestsims · 2 months ago
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Took me long enough...
Wall String Lights: Add-Ons
Download: SFS | BOX
Three new animated light chains AND three still light chains - left and right hanging plus short chain. Hanging chains extend beneath the floor level so 'cables' connect when placed one above another.
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Required meshes are included (I've shared these at MTS once) -mostly unchanged but I removed mip-maps from lightpattern textures.
Enjoy!
*This is for The Sims 2
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pforestsims · 2 months ago
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1. Heart tattoo overlay by @deedee-sims
2. Bat top, recolor by @kalux-sims
3. 'Dragan' wood panel wall by Malle (SFS, 44 mb bulk dl)
4. Turtleneck dress (top-only) conv. by @kurimas
5. 4t2 JohnnySimmer Rafael hair conv. by @platinumaspiration
<- Belated (very) popular WCIFs answered
and some FAQ:
"Where can I find your TOU?" - At my MTS2 page
"Will you share your Sims?" - I won't share Sims I play with RN, sorry. I've shared a few older CC-free /or almost CC-free/ characters here (SFS) /please note one of those is not my own but I can't recall who it's by/
"Do you take requests? I couldn't find any info" - I don't, I've mentioned it in my pinned post. I won't mind if you share ideas / suggestions (but please don't expect an enthusiastic response ;) ).
"Will you replace basegame bar tumblers (glasses) with your nectar bar defaults?" - Probably not, I'd rather make new ones but not sure when/if that's gonna happen.
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pforestsims · 2 months ago
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These boots are a mashup of my own mesh and modified Splatoon 2 workers.
70s Laced Platforms
Pantless bottom for AF
Download: SFS | BOX
Polycount: 2294 (shoes: 1728)
Update: Age conversion to TF by DeeDee is available here
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*This is for The Sims 2
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