PineappleForest@MTS2. CC creator, Semi-active. My ko-fi ☕❤️I make stuff for The Sims 2 only
Don't wanna be here? Send us removal request.
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📦 Tuesday CC Dump
This is an add-on for Night Life EP neon, it's based on 4t2 conversion of Neon Gamer Tag Sign (Comfy Gamer Kit) shared here by @lordcrumps
Uranium Gamer Sign
Download: SFS | BOX polycount: ~1240
*This is for The Sims 2
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A few recolors of 4t2 crop top by Trillyke - conversion by @rascalcurious
RC 4t2 Trillyke Maru for AF
recolors & mesh edit
Download: BOX | SFS polycount: 2429
*This is for The Sims 2
Forgot to mention: black top (undershirt) texture snatched from Io / @serabiet
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🙄
So.. Here's this...
Basically, the smallest mipmap has to be 1x1 pixels.
If it's something else, like 1x2 px, 2x2 px - you end up with a texture that's ~30% larger and with no performance benefits, because TS2 game won't use those mipmaps.
If you're a mipmap enthusiast, pay attention to that top mipmap.
Tip: when building DXT with mipmaps in SimPe, set mipmap level to 12. It will be lowered to required level.
I've already tested a few decor items and clothing recolors and it's always the same. 512x512 texture requires mipmap level 10, 1024x1024 texture requires mipmap level 11.
I stopped building mipmaps for TS2 cc a while ago, mostly because of texture blur. I also remove those from various bits of cc I download. But I still have loads of cc that contains mipmaps.
I've been wondering why only some textures suffer from sharp quality drop on slight zoom-out when mipmaps are present. And now I know. Some of those don't even work. It's just additional, useless data.
To clarify: yes, mipmaps make textures more blurry on zoom-out. For certain textures with non-alpha transparency, mipmaps help reduce scaling artifacts and might improve visuals.
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In case of flat stuff with detailed textures - artworks, posters - there are no visual benefits of using mipmaps in TS2, removing mipmaps will improve texture quality at slight zoom-out.
Here are my test DXT textures. These have multicolor mipmaps (each imported manually) - so you can clearly see if those are functional or not. It should work as shown above, but one texture is always grey because mipmap level is too low.
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Replacement for wonky sunglasses, Bon Voyage EP.
🕶️☀️Retro Sunglasses [BV] /YF-EF/ Default
Download: BOX | SFS | MEGA New polycount: 1050
Package contains GMDC/Txtr/TXMT resources. This replacement is not compatible with recolors or 'texture-only' defaults for original glasses. Might clash with age conversions (are there any?...)
Note: Sometimes a strange bug makes these glasses load into CAS very distorted. This also occurs in unmodded game.
Obviously I'm not a fan of original shape/textures and it seems like most of you share my feelings about it.
While browsing Splatoon 2 models I spotted these sunglasses (Double Egg Shades) and decided it would be a nice replacement.
FYI I won't be making custom version, if anyone wants to do that, go ahead.
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Forgot to take a side pic so here's crappy bodyshop prev. Before and after:
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Default file contains four 384x384 px frame textures and three 64x256px lense textures. Black and tortoise-shell (original green) sunglasses use the same lense color.
if you'd like to edit black lenses to be lighter or darker, without editing texture - open default file in SimPe, click on ufaccessorysunglassesretro_lens_black_green_txmt , Categorized Properties Tab. Find stdMatAlphaMultiplier line and lower the value to make lense more transparent, or increase the value to make it darker (max 1.000000). Remember to commit changes and save.
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I've managed to capture the bug in action. I have no clue what causes it and how to fix it - I've seen it happen to at least one other kind of TS2 glasses, also - I think it only happens in CAS (??).
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What do we think about 'retro sunglasses' from Bon Voyage ?
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Another hoard of recolors for TS2 paintings from various EPs / SPs
📦 Tuesday CC Dump
Painting Recolors Mix part 2 (of 2)
Plus smaller "Sim Noir" painting add-on (requires IKEA SP) & replacements for 'Lady On Red' and 'The Meaning Of Fruit'
Download: MEGA | BOX | SFS
Antique / vintage paintings mostly snatched up from 1st dibs and Chairish sales offers. Package file names contain authors names (if known). I've included a named swatch.
Forgot to mention - mesh replacement for Lady on Red will clash with CEP-extra for it.
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📦* my Tuesday CC dump series: possibly made in a hurry, possibly not well tested bits of CC but I'm not willing to write much about it or improve it. Take it or leave it 🤡
*This is for The Sims 2
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Recolors for Helier set from Mansion & Garden EP. Four basic shades plus glowing recolors
❗ glowing recolors require Extended Standard Material Shader by @crispsandkerosene - without it the texture glow effect will not be visible!
Helier's Curves [M&G] - recolors & add-on
& 'Arc Deco Entranceway Accent' recolors
Download: MEGA | BOX | SFS
Glowing recolors are all repo'ed to basic shades and to additive texture packs (make sure you don't remove those by accident).
*This is for The Sims 2
Enjoy!
I thought I was done recolouring and then I remembered there's that Arc Entranceway canopy thing - I've never used it in my game so I didn't know it had two subsets.. Glowing recolors are only for the edges cuz otherwise it wouldn't make sense - and it doesn't look as good as I'd like it to.
There's also a Helier archway, I didn't feel like recolouring it at this point but might do that in the future.
As I mentioned above, glowing recolors are repoed. "Additive texture pack" packages contain additive maps used for neons so there's no texture redundancy. You can tweak or replace each additive map -(I've included texture resources) the change will affect all neon recolors in the set, that are linked to the edited texture.
If you'd like to replace glowing texture in specific recolor file, you open TXMT settings and edit texture name in stdMatAdditiveTextureName line, plus the same texture name in File List tab. Don't forget to commit changes.
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Here's edited version of my Lantern Pack if anyone's interested. Most textures are ~30% smaller*
Lantern Pack - resized textures
Download: SFS | BOX
Please note some of these lanterns require IKEA SP because of the light settings (but you can change it to something else).
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*Texture sizes in original upload are not excessive, mostly 512x256 px (but back then I didn't know I could use non-standard size). I've removed mipmaps and resized most textures to 360x180 px because that's enough for these. Overall, edited lanterns look a bit better /more crisp/ from slight distance.
*This is for The Sims 2
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Here's a bunch of recolors for TS2 paintings from various EPs / SPs ('Funny Bunny' might be from Holiday pack?)
huh, what, it's tuesday again already? 📦 Tuesday CC Dump
Painting Recolors Mix part 1
Download: MEGA | BOX | SFS
*update: 05.02.2025 - added missing recolor for Abstrusionism painting. Mega link has been edited and I'm not sure why Mega links are not updateable?...crap :S
Note that IKEA Premiar painting requires CEP-Extra by HL
Antique / vintage paintings mostly snatched up from 1st dibs and Chairish sales offers. Package file names contain authors names (if known). I've included a named swatch.
📦* my Tuesday CC dump series: possibly made in a hurry, possibly not well tested bits of CC but I'm not willing to write much about it or improve it. Take it or leave it 🤡
*This is for The Sims 2
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I still see creators sharing exclusively at SFS (!) Guys, I beg you, look into alternate file hosting.
I'm suprised SFS is still up tbh... it doesn't work for me rn
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Here's my edit of the decorative cornice and base molding from Apartment Life EP. Also included OBJ unlockers for diagonal pieces.
Bohemian Moldings revised - Mesh/ Txtr Default Replacement
& diagonal bits - lost & found*
Download: MEGA | SFS
There are a few default variants to choose from. Unlocked items are available as separate files.
*Note: unlocked diagonal objects cannot be sampled with 'eyedropper' tool (if you do that, the non-diagonal version shows up) but other than that, seem to work fine and have working LOD90 versions = visible in hood view.
*This is for The Sims 2
More under the cut:
Diagonal pieces require MoveObjects On cheat, and when placing above ground you have to create an extra tile for support, then remove it, so I'm pretty sure that's why Eaxis decided to hide both.
According to the catalogue description "the Molded Cornice is meant to add a beautiful transition from wall to roof". Original cornice bits are adjusted to ceiling level - but do work as wall /floor edge hiders when shifted up.
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I use these outside on the roofs most often - so I've tweaked cornice meshes to be higher, slightly above floor level (this replacement is optional). While at it, I've also tweaked the base molding aka molded belt shape to match the cornice. Unfortunately, GMDC replacements for diagonal bits don't work for some reason, so smooth version of the Diagonal Molded Belt is included as add-on. Please note it's not visible in hood view (pic below on the right).
Diagonal cornice was moved up by editing CRES coordinates.
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So if you care about smooth base moldings but also want all elements to be visible in hood view, you could remove smooth diagonal belt add-on and pick OBJ unlocker (original mesh) instead.
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update:
All my last year's posts have been updated with alternative download links
*I haven't tested those so if you find something's wrong let me know.
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🤨 OK. Rugs can do that with moveObjects On cheat? Good to know
(I don't have rug fix)
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📦 Tuesday CC Dump
Stacked TVs
and one recolor for Trottco 27" TV
Download: SFS | BOX
~5800 poly, 'screens' are in fact one large screen - and it's recolourable (off state).
@goatskickin 's thrift shop post has inspired me to do something similar, because I have quite a few random bits of cc that I never shared.
So here it is: random piece of CC, possibly made in a hurry, possibly not well tested but I'm not willing to write much about it or improve it. Take it or leave it 🤡
*this is for The Sims 2
#sims 2#the sims 2#ts2 cc#buymode#worth noting -even if I dont mention polycount or TS2 master mesh -in case of addons - object catalogue description contains that info
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Here's another replacement 'cuz it annoyed me that Bisquit Number Cruncher from H&M SP didn't fit those OFB counters. Did a few recolors while at it.
Cash Register [H&M] - smaller default
& recolors
Download: SFS | BOX
Mesh replacement is optional. Recolors feature additive map so display panels will slightly glow in the dark if you have extended shader edit by @crispsandkerosene
Enjoy!
*This is for The Sims 2
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I needed some kind of ceiling lights that would match my panel ceiling and reminded myself of this lamp from Kitchen & Bath SP that I've never used. I gave it a little makeover.
'Four Square Lights' [K&B] - Default
& Add-on (same shape as DR mesh, warm light settings)
Download: SFS | BOX
Polycount is unchanged. Add-on ceiling lamp requires K&B SP /unlike original, it has two subsets - glowing bit is recolourable/.
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And remember that you can change the light settings - if you want warm add-on to be brighter, try lightingceilingluxurybow_light (from Glamour SP).
*This is for The Sims 2
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