#freeclimb
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Bertone Freeclimber, 1989. A version of the Daihatsu Rugger/Rocky for the European market with styling modified by Bertone and powered by BMW straight-6 petrol and diesel engines. It was quite popular with 2795 leaving Bertone's Grugliasco facility in Italy before production ended in 1992.
#Bertone#Bertone Freeclimber#1989#Daihatsu Rugger#badge engineering#straight 6#BMW engine#4x4#coachbuilt#Daihatsu#Daihatsu Rocky
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OC: Vinnie
His favorite workout apart from boxing is freeclimbing. He a tall boy, he can REACH.
I re-shot this because lighting it was hard - the sun is coming up behind him, so his front was completely dark but needed to look like sunrise. So fun fact: there are 4 lights placed in that second pic - one ambient for the body, one spotlight for general face, and one spotlight for each ear (gnihihi).
Bonus (from the first shoot)
#oc: vinnie#cyberpunk 2077#cyberpunk photomode#male v monday#cyberpunk screenshots#male v#virtual photography#gaming photography#daily gaming#freeclimbing#masc v#masc v monday#v cp2077#cp77 v#v cyberpunk#cyberpunk oc#yes i set a light for each of his ears bc they're the best part of him#me? hyperfixating on weird stuff? whatttt?#EARS#oc: vinnie gallo
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not to continue the Mental Health Saga but I'm realizing that what I need to do to not have work take over my life and make me insane is to do interesting and different things when I'm off work, so that it kinda fades to the background.
anyway we've quickly gone from "I should start a craft project or a puzzle again" to "I should get out more" to "I should leave town more often" to "maybe I should take up a dangerous hobby like stormchasing or caving"
#listen i may become one of those people who does like freeclimbing and base jumping for the adrenaline but#i understand those people. regular life is so dull and frustrating that sometimes you need to do something thrilling an life threatening#just for the lulz
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1993 Bertone Freeclimber 2
My tumblr-blogs:
www.tumblr.com/germancarssince1946 & www.tumblr.com/frenchcarssince1946 & www.tumblr.com/englishcarssince1946 & www.tumblr.com/italiancarssince1946 & www.tumblr.com/japanesecarssince1947 & www.tumblr.com/uscarssince1935
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to me ingo and zisu are the kind of friends who get infinitely stupider when left alone together
#the nemesis speaks#they're hiding new potential team members in the dojo and (poorly) pretending to be clueless when anyone walks by#they're taking bets on how far ingo can freeclimb up galaxy hall before someone notices and stops them#they are causing SIGNIFICANT damage to the training grounds and also terrifying the shit out of the security recruits
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i make too many references and jokes and in-knowledges for myself and never put it out for the chance someone else could love them. i write and tell so many stories for myself, and i hardly ever write them to share with others. i leave so many things to my mind that i’ve never made real,
and it’s scary. because if an idea is bad, you either forget it or ignore it while it dwells in your head against your preferences.
but if a project is bad, then you’ll have spent time (that was already going to pass anyways) on nothing useful (that already was less real than you’ve made it now, and was already less useful than you’ve begun to make it, and you had less experience than you have now after trying) and that means you suck
#paralysis of a perfectionist faced with the world#will you endure the humiliating ordeal of strain for the product that never lives up to your idea?#or will you lower your standards high as a skyscraper#and give yourself lenience (feels like letting go of a belaying line - feels like freeclimbing no safety net)#somehow the idea of being allowed to make something bad feels more terrifying than holding myself to standards#because if i’m wrong and you need perfection - you can’t go back after shattering that. right?#so it doesnt matter that the time will pass anyway and the time is wasted anyway if you’re terrified of the wrong move#& same thing with friends. i know people and they wanna spend time with me#but im so afraid of being told someone cant do it i dont even ask. or so guilty i dont ask. and it ends with me#& most of my friends are occupied enough in their lives they arent reaching out to me#cause like. if youre already having a good time and not lonely and im not ur close friend yet u dont need me. u dont think to me#the honest and breathlessly frail futile nature of - wishing for friendship & knowing the other does not need it#it feels like offering your heart on a gold-laced platter. but they have a full stomach & your heart is left to rot#it feels like your heart a jelly casing fit to burst - and at the slightest rejection it bursts and all you have is ooze and film#and nobody wants that#anyways after writing metaphors about feelings i sure dont feel better but i might feel more understood#insert comic about the goblin writing stories that fall down with a chain to drag up those stuck in the filth and mud
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Lambertikirchturm - Fußball EM
Jetzt wird alles klar.
Die Kletteraktion am Lambertikirchturm galt dem heutigen Gruppenendspiel Deutschland gegen die Schweiz! Die Eidgenossen brauchten etwas, was sie an ihre Schweizer Gipfel erinnern kann.
Was lag näher, als die Fahne schon platzieren zu lassen, die jetzt passend gehisst wurde! Und so knapp wie das Spiel ausging, die deutsche Fahne hängt als Gruppensieger eine Fussballbreite höher…
Wiedertäufer und Glückstapirorakel sind passé!
https://www.kirchner-art.de/aktuelles/lambertikirchturm-fussball-em/2624/
#laurenzEkirchner#kirchnerart#Fußball#Europameisterschaft#Schweiz#Deutschland#Gruppensieg#Kletteraktion#Lambertikirchturm#Kletterer#Freeclimber
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BLoG: The Pursuit of Happiness
The pursuit of happiness is a radical path! It can be so simple or so complicated. You can take the easy road or the hard road. You can even take the high road in some cases. In fact, for some it is pure insanity what they must go through or what they put themselves through to find their happiness. For some must go to the extreme to find it.
The pursuit of happiness is different for each one of us. We seek out different life styles, different thrills in life. We obviously have such different goals in life. Life for us looks different here on the ground compared to the views and sights someone might see, climbing at such heights. Some of us even excel to great heights using only our hands/senses to guide us! Like the gentleman in the picture. We each have our own path. Each path is so different. He allows his life to hang in the balance, but these are the choices we make and we must live with that! He knows he's risking his own life, but he LooVes what he is doing and will continue to do so no matter the cost. Why, because it makes him happy. We must chase/acquire our dreams and goals at any cost. Some might say go out on a limb, if you must, but find your happy place no matter what.
We must seek out our happiness at whatever means necessary. Be it scaling cliffs or your own variation of taking risks we are all in the pursuit of happiness. Some of us prefer to keep our feet on the ground while doing so.
But these climbers take us to new heights and new levels of self exploration. Where the only thing you must conquer are your fears and the elements. Such an incredible feat and zest for life unlike I've ever seen. I could not do free climbing like this, but I admire his spirit. Here's to the pursuit of happiness no matter what it may look like.
#mentalhealthawareness#writing#therapy#blogger#blogging#rock climbing#freeclimbing#pursuit of happiness
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"basim isnt a warrior so be careful" is a funny way of saying "we didnt give a fuck about the combat so all of your controls feel unresponsive"
#parrying in all of the other games in this era were fine. what happened?#also this is basically an extended dlc and you can feel it in the writing. its such a nothingburger#its a stealth game where if you try to nudge your character they take 5 extra movements forward and get spotted immediately. very cool.#the parkour sucks and is now more restricted#what origins and odyssey did that felt so good was being able to pick your spot and go from there#ppl complain that there werent Any stealth elements but thats just how You decide to play it babey#i miss the Actual freeclimbing ability as in i'm not railroaded into using fucking handholds on long climbs. the parkour is simply not good#enough to do that nor is it interactive enough for me to want to be forced to do that#i'd like the setting more if the freerunning and climbing felt better ¯\_(ツ)_/¯#its next to impossible to get into a good grove. even to get one clean line without randomly jumping off or getting pulled to an unrelated#wall/object. it probably felt better in origins/odyssey because it was so much more open but still closed when in fortresses and such#also? the chain assassination suck. not nearly as fun as being able to chain your own actions#but all of this makes sense when you know that 1. this was originally a valhalla dlc and 2. it was made with the intention of being#ported to ipad. of all fucking things.#whatever i guess im just waiting for the next era cuz thats when the games end up being good again#pretty bummed. especially bc i played thru all of valhalla and didnt like it and am now going through basically an ac1 remake pasted onto#valhalla assets.#and tbh there isnt enough to do in a map this large even though its smaller. ik other people dont like fetch quests but it at least gives me#a reason to go to other areas where like. i havent even been outside the city bc it hasnt set me there. i dont want to just aimlessly wander#i have a lot of issues w this game but i'll shut up now
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"Depends on what you take back really. If you buy an actual souvenir that's meant to be bought, then it would make any more change than a local buying it." Charlotte gives him a shrug as she explains the simple concept. She was trying to be reassuring. At least somewhat.
She was also ignoring his question about freeclimbing the clock tower, as she motioned him to keep an eye out the window at the upcoming stops. If they had to climb it then they would, but there was also the fact that some areas of the town that had some rewarding goodies required freeclimbing. At the end of the day she was leaning towards showing him rather than simply telling.
"Just be ready to keep moving if we have to chase pests. Some things like to run." A little hum escaped her as she stood up from her seat as they approached the fourth stop marker since they got on, "We should be able to find a possible errand or two around here. The tram doesn't stop, so don't lose your balance."
There's a glint of fascination behind his gaze when Lottie affirms that she does, indeed, keep a collection of that sort. Somehow, it makes him feel a little relieved that she was meticulous enough to have that sort of thing to begin with, although he isn't quite sure why he feels that way. Perhaps it had to do with vicarious experiences? Or at least something similar to that concept, anyway.
"...I'm almost envious in a way," the swordsman admits, fixing his gaze past the reflections of the tram's windows and instead focusing on the town itself — how it looked bathed with a mix of shadows and orange-hued light from the perpetually setting sun. It was hard to imagine getting tired of this view. Something about it spoke to his sense of aesthetics. "It'd be nice if I could also hang onto keepsakes from each world I've been in. Something to remind me that those experiences were real. Something to leave a more tangible mark in some way, because after all, taking something back with me is, in some way, affecting some kind of change."
He pauses and blinks. Free climbing? "Uh... Yeah. You could say I've dabbled in a bit of that during my time." Among other athletic endeavors, but that was more a matter of physical adaptability than enthusiast hobby for him. "...Lottie. You're not about to suggest we have to free climb all the way to the top of that clock tower, are you?"
#|💫Shooting Star💫|#| ✧✨✩Constellation Maiden✩✨✧ |#| ✧✩Undetermined✩✧ |#\||✪Closed RP✪||/#wayward-sword#wayward sword#[[They are totally going to freeclimb the clock tower]]
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Khavni: Great view!
Rhianthi: Yeah! If I wasn't terrified of heights, I'd probably love this! But I'm terrified of heights, so I DON'T LOVE IT!
#rhianthi alritak#khavni alritak#Rhianthi 'I'm afraid of heights' Alritak vs Khavni 'I freeclimb in my spare time as a hobby' Alritak FIGHT FIGHT FIGHT
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While he doesn’t write/narrate it, I can’t help but think that a major part of Jonathan’s fear of the wolves goes beyond fear of death. We saw already that he was fried on the dread of just being killed off when he witnessed the grieving mother and when he dared his way through freeclimbing over a terrifying sheer drop to reach Dracula’s window, plus the trip back. Death itself is still a hair below the Worst Possible Outcome; i.e. never leaving this castle again due to reason of undeaditis.
What I think really scared him was the fear of the misstep. After all these days, weeks, months of hellish dancing to Dracula’s tune. Now, right at the end of all the borrowed time he’s scraped together, now he’s gone and foolishly put himself in danger of destruction ahead of schedule. Of removing the last scrawny chance of escape, of seeing Mina again, just because he cracked enough to dare stepping outside of Dracula’s game.
So he miserably retracts his request, drags himself back to his room, and is left again with the Worse Than Death option hovering in the too-near future.
Tonight is mine. Tomorrow is yours.
Dracula is going to take his draught tonight. That’s a fact. Jonathan cuts away from that scene before the entry is up, but we know it’s coming. The treat Dracula’s been putting off for all this playacting. That first real bite is, as we’ll see later, the first step towards the ticking time bomb threat of vampirism. After that? The Brides get to have him just one measly sunset away. There’s little doubt that they’ll exsanguinate him to ‘death.’ And then?
I hope to see more of you at Castle Dracula.
That’s what he’s gambling with now. The full final risk he has to take before he can forfeit himself to the simpler finality of death by less insidious teeth or a quick, splattering plummet to the Earth. Death is the last option, his final irreversible out...but only for so long.
He’s been careful. So goddamn careful all this time. He can’t throw it away yet for a brief and grisly euthanasia--not when Mina is waiting. Not when there’s a last crumb of hope.
Even if by now he’s probably sure it’s one he’s only imagining.
#having feelings about my good doomed friend Jonathan Harker today :')#jonathan harker#dracula#re: dracula#dracula daily
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my professor said my exam was one of the finest she's ever read in her many years of teaching (30+) i'm going to go freeclimb a mountain and fistbump god now
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finally working on a timeskip design for spathi! idk if it's 100% 'final' yet (lol) but am vibing with this so far. here are a few design notes if you're interested!
their outfit and jewelry borrows elements from traditional greek clothing
the blue, white, and gold color scheme is based on their coastal home, with the pale gold representing the wide wheat fields of their family's farm, and the blue and white representing the cresting waves along the beach and cliffs
they braid their hair tightly like a ship's rope, and tie the end with gull feathers
they spend much of the five year span reflecting on the events of White Clouds, wondering about their place in the wider world and in their family. they feel torn between a love of home and a yearning for adventure, and although they've grown more mature and have learned so much, they still struggle to trust in their own worth
they take on more responsibilities around the farm, pick up odd jobs unloading cargo at the harbor, and reconnect with nature by freeclimbing the ruins and cliffs around their home. keeping busy helps them to clear their head and also builds them up physically. they realize that they enjoy feeling stronger and more capable, to better support their loved ones
by the time they return to Fodlan during the events of Verdant Wind, they're much more confident and self-assured, and they finally believe in themselves
#fe3h#fe3h fanart#fire emblem three houses#fe3h oc#fire emblem fanart#my art#my oc art#my fanart#fe3h spathi
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1990 Bertone Freeclimber
My tumblr-blogs:
www.tumblr.com/germancarssince1946 & www.tumblr.com/frenchcarssince1946 & www.tumblr.com/englishcarssince1946 & www.tumblr.com/italiancarssince1946 & www.tumblr.com/japanesecarssince1947 & www.tumblr.com/uscarssince1935
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So I've always loved the rock climbing scene (I've done just enough bouldering to be both horrified and wildly envious). But if I'm going to treat this film as one that makes intentional choices (and I am going to because it's more fun), it's an interesting decision.
He's introduced that way because it's cool, obviously, and strong and impressive and so on and so forth. All of that has it's due weight in a spy/action film. It also:
Is solitary
Establishes that Ethan is running from the IMF, which besides being notable in itself re-frames the climb not as a hijink he's been forced into, but as something he's doing voluntarily.
Plants the worry that he's treating his life as disposable—freeclimbing without a rope is an unnecessary risk, and his near-fall, besides injecting excitement into the scene, shunts away the possibility that he's just So Good that there's no risk in it.
Poses the question of why he would spend his free time putting himself in danger. The music suggests he's enjoying it—is he an adrenaline junky? So inured to fear and pain that he has to push that far to feel anything, even just for a good time? I'll circle back to this one later.
All of which stands in marked contrast to his introduction in MI1, where he's in the middle of a mission, invigorated and fulfilled by his work, alongside teammates who seem more like family. MI1 Ethan clearly loves a challenge, but there's no reason to assume he would be reckless without cause.
So while out of the gate MI2 Ethan is flashy and impressive, there is immediate reason to suspect that, unlike in your average Bond film, this isn't a character reset. MI2 may stand on its own, disconnected from MI1 in style and tone and plot, eschewing all references. But within Ethan himself the scars and the losses he bore are carried forward.
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