#forgotten ~ dusk
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askdusknfriends · 1 year ago
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The Intro (Because they Forgot)
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"Aaaaand that's everything!"
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"Oh good!"
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"What do you mean by 'everything'?"
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"What do you mean?"
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"...You aren't prepared still, are you?"
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"Now that's just wrong!"
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"I'm very prepared, as prepared as I can be!"
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"You don't sound too prepared."
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"We are all as prepared as we can be!"
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"I'd honestly wouldn't be too surprised if anyone wasn't prepared! Dusk seems like she still needs more time."
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"Pi!"
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"Kind of sad when we have her Poke-Sweet and not her own portraits..."
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"Eh, if people want to fix them, they can. She's not stopping them."
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"Sugar?"
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"Nevermind."
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the-silver-chronicles · 5 months ago
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Siblings Q&A | Silva & Elsa Omar ONESHOT
Tagged by @raresbaby and @inafieldofdaisies
Tagging @voidika @icecutioner @socially-awkward-skeleton @derelictheretic @shallow-gravy @direwombat @strangefable @strafethesesinners @rhettsabbott @josephseedismyfather @josephslittledeputy @imogenkol @cloudofbutterflies92 @skoll-sun-eater @cassietrn @carlosoliveiraa @adelaidedrubman @g0dspeeed @wrathfulrook @afarcryfrommymain @aceghosts @turbo-virgins @shellibisshe @deputy-morgan-malone @softtidesworld @starsandskies @ladyoriza @la-grosse-patate @florbelles @sleepyconfusedpotato @titiagls @minilev @yokobai @thewanderer-000 @omen-speaker @justasmolbard @alypink @thesingularityseries and @nightwingshero + anyone else who wants to join. Taglist here.
Hey guys, SimpleGenius here! Decided to turn this short Q&A into a legitimate Oneshot for The Silver Chronicles, involving two OCs of mine; Silva and her younger half-sister, Elsa, set in a time in Hope County where Silva had no knowledge of Eden's Gate and the Omar's experienced a time of normalcy. There should be nothing but fluff, yes-siree. Oneshot below the cut:
The buzz of the worn-out camcorder complimented the numbing visuals of the frozen static, but swiftly the unused device booted up.
The specter on the screen was both haunting and ethereal, a memory from a time so much simpler. A normality so sparse in time.
With her trusty camcorder in hand, Elsa admired herself in the mirror. Hair twisted in many small blonde braids, wearing a white sundress laced with magenta patterns that looked like flowers.
The camcorder fizzled, the screen going blank for a moment. She gave it a good whack, faded red paint dusting her black gloves, and the camcorder proceeded to work like normal.
Elsa carried the camcorder away from the mirror, passing through into a lounge. Her hermana, dressed in a yellow flannel and black jeans, her dark hair flowing past her shoulders, seated on their couch having a cup of coffee.
"You ready, Sylvie?" Elsa asked, shuffling cards out of frame. Sylvester placed her cup onto the coffee table, laced gloves fixing creases on a dress she's not wearing. Realizing this, she stops the action and awkwardly cups her knees.
"Si, uh, seguro," Sylvester muttered out, clearing her throat, "How does this work?"
"Essentially, from what Rae-Rae told me, this is a fun little game where siblings answer questions for that net-work mambo-jumbo," Elsa explained, and again shuffled the flash cards she prepared.
"And since we're both sane enough to not invite people to put their noses into where they don't belong, I thought maybe, instead of doing this for strangers, we do it for Persephone," Elsa elaborates further.
Sylvester blinks, grey eyes staring at her younger hermana like a doe caught in headlights. She tilts her head, her right cheek sunk in, chewing her inner cheek.
"Elsa, she's una," Sylvester points out.
"Yeah, I know that," Elsa sighs, understanding but exasperated, "But she won't be for long. When she's older, we can show her this. Let her get to know her mamá and tía some more."
Sylvester's lips didn't quite frown, but she wasn't unconvinced either. "Derecha," she nodded, still wrapping her head around the camcorder's functions.
Elsa was likely grinning behind the camcorder, "Exactly! Now, to make this a bit more fun, I shuffled the questions out of order. Now let's begin."
Elsa showed the flash cards, the shuffle complete, and flipped over the first one.
"Question 19: Who has the worst ideas?" Elsa asked aloud.
Sylvester snorted, uncharacteristic of the person she's supposed to be, a small teasing smile on her healing chapped lips, "Well we both know who that is."
Elsa let out an exaggerated gasp, feigned offense, "Why Sylvie, I am but a respectable, humble and pious shopkeeper. Do you insinuate that I am anything but?"
"Bold words coming from the local daredevil who likes to worry her hermana to near-death," Sylvester retorts, arms crossed.
"...I'm guessing Rae-Rae snitched about my escapes on her roof?"
Sylvester had no need to answer, though Elsa must have seen that she had nothing to worry over, as Sylvester's smile held only amusement.
"Next question," Elsa declared, moving on, "Number 7: Most stable romantic life?"
Both wondered briefly, and Elsa states, "I gotta give this one to you Sylvie. You managed one relationship with Irene far longer than any ones I've had in our time here."
Sylvester narrows her eyes at Elsa, raising a quizzical brow, "Is that so? You and Ezekiel were like two peas in a pod every time you both talked with each other."
"That was brief, and we weren't official. Just some one-upping through flirtation. And he had been a real jerk at first, remember? At least you and Irene had a better start," Elsa deflects, waving a hand onscreen as she desperately denied her hermana's accusations.
Sylvester merely nods her head in feigned agreement as Elsa brings out the next question.
"Question 12: Best memory together?"
Sylvester leaned back on the couch, looking up for a moment. With Sylvester pondering which memory she liked the most, Elsa already found one.
"I'd say buying this residence," Elsa admits, "A place we can forever call our home. Wouldn't you agree?"
Sylvester looked to Elsa, and gave a short nod, "Si, it is up there. But... I'd say my favorite would be when it first rained. Just... playing and dancing like kids do... like we should have been allowed to do."
Elsa must have sensed the solemness in her voice, and replied, "At least we got to do it."
Sylvester hummed, appreciative of that fact.
"Question 15: Would you rather not being able to shower for a month or have the same clothes for a month?"
Sylvester was immediate in her response, "Not shower for a month, obviously. We can just bathe in baths instead."
Elsa laughed, cheerful and loud, "Never thought you'd be the one to take advantage of a loophole Sylvie."
Sylvester smile wholeheartedly, grey eyes sincere as she admitted, "I learned the best from my crafty little hermana."
"Aww," Elsa lightheartedly cooed, and proceeded forward, "Question 5: Who sleeps the most?"
Sylvester raised her hand, "Mother of one very curious and fussy niñita, right here."
"No arguments there," Elsa replied, "Question 14: Dream trip together?"
In a moment of synchronized thought between hermanas, they both state, "Spain."
"Question 16: Who's the older one?"
Sylvester raised her hand once again. Elsa flipped to the next flash card, "Question 10: Who had a weird phase?"
Both pondered for a moment, trying to think of any moment in their lives of such a phase.
"I don't think we were ever given a chance to do so," Elsa states. Sylvester hummed in agreement, shaking her head in confirmation.
"Alright then! Question 6..."
Elsa paused, reading the flash card: 'Who's Mom and Dad's favorite? (If there is one?)'
Sylvester waits, worry building in her gut, and asks, "What's the question?"
Elsa hesitated, but responded, "Who's.... mo- ahem, father's favorite..."
Sylvester briefly gaped, but recovered, stating, "Well, we both know the answer to that question is neither of us."
Elsa hummed, throwing the card away as she proceeded with the next one, "Question 18: Role Model? Mine's you, of course. But who's yours Sylvie?"
"I'd have to say Paul," Sylvester mustered out, clearing her throat, "He saved me after all. Raised me. Gave me something that we were denied."
"I wish I got to meet him," Elsa admits, "From what you told me, he was funny and dramatic."
Sylvester smiled at Elsa's words, "You two would have adored each other."
Allowing Sylvester a moment to keep herself together, Elsa proceeded to the next card, "Question 3: Who eats the most?"
She raised her hand this time, the various rings displayed for the camcorder to catch, "That'd be me! Speaking of which..."
Sylvester cringed, swiftly adding, "I had a sandwich earlier."
But Elsa was not deterred, "While that's good, you skipped breakfast nor have you had any fruits or snacks prior to lunch."
"I'll have something later," Sylvester flimsily promised. Elsa, not satisfied, retorts, "I'll hold you to that."
"Question 8: Worst habit of each one?"
Sylvester sighed, "Well, you already know mine. Though your recklessness is concerning considering your condition Elsa."
"I'm not made of glass, Sylvie."
"Elsa, your bones are brittle and break easily."
"...Okay I'm a little like glass, but I'm not stupid. I can take care of myself. I know what I'm doing when I climb a tree, or go bungee jumping or help Rae-Rae around her farm," Elsa defends. Her hermana replies, "I... I know that Elsa, but even so, you've been seeking out riskier and riskier thrills lately, and I can't... help but worry."
"I appreciate it," Elsa assures, and adds, "But you worry way too often."
Sylvester doesn't argue, and Elsa takes advantage of the momentary silence, "Question 4: Who has been on the weirdest situations?"
Neither hermana could think of either one being in a "weird" situation. Sylvester opted to gesture to Elsa, "Well, given your escapades so far, I vote you."
Elsa huffed, "Seeking thrill is not the same as getting stuck in chance and strange situations."
"And how likely am I going to be in such situations?"
Elsa mumbles, indistinctly playful, and moves on, "Question 20: A GIANT insect is on the wall, who's taking care of it?"
Sylvester raises a brow, "Whoever finds it first."
"Pfft, a bug ain't that scary," Elsa comments, "Question 17: Describe each other in three words."
Elsa and Sylvester held gaze for a moment blurted out their answer.
"My badass worrywart-hermana." "Daring little hermana."
There was a silent beat before both responded to such descriptions.
"Surely that is four words, Elsa," Sylvester argued, but Elsa interrupted with her pointer finger as she replied, "Ah, but you forget my lovely older hermana, the power a hyphen holds."
Sylvester shook her head in disbelief, but did not debate further as Elsa brought forth the next question, "Question 1: Who looks the... ah mierda, another one?"
'Who looks the most like dad?' the question read.
"Is it another relating to... him?" Sylvester tested, her lips pursed in a thin line, her voice softer and quieter than normal. Her grey eyes dulled, hands clenched into her jeans.
Elsa sighs, a hand going out of the camcorder's view, probably to play with her blonde locks, and most likely undo a braid in the process.
"I... Do you mind if we skip this one?" Elsa asks, and Sylvester eagerly nods, much to Elsa's relief, "Question 11: Best cook of the family?"
Elsa answers before Sylvester could have a chance, "Yeah, I can't cook for shit, that's you right there, Sylvie."
Sylvester closes mouth, making no comment on Elsa's lack of culinary skill. Elsa flips the next flash card, "Question 9: Who's the most dramatic?! Why that would be me!"
Sylvester nodded with absolute certainty.
"Question 8: Worst habit of each one?"
Sylvester beat Elsa to the tea, "I got this. I'm a nagging worrywart who forgets her own needs sometimes, and you, mi querida hermana, are a crafty daredevil with a big ego that often gets you into trouble."
"Hah! Wow, you know me so well," Elsa said, flipping to the next flash card, but mentions, "However, you're wrong in your description; you're not a nagger."
Sylvester doesn't visibly react to this, but she seems to be stuck in a forlorn gaze. However, the next question snaps her out of this odd pause, and Sylvester listens attentively.
"Question 13... uh, worst memory together?"
Sylvester and Elsa pondered together, brainstorming.
"Our entire childhood was jodido and never the best," Elsa mentions. Sylvester frowns, and points out, "Si, but the run for the docks weren't any better."
Elsa couldn't not hum in agreement, and she moves on, "Last Question. Number 2: Who looks the most like mom...?"
Sylvester looks baffled as Elsa blows a raspberry, "Irrelevant. We've never met nor did we have the same mother."
Elsa throws away that flashcard out of the camcorder's view, much to Sylvester's visible annoyance.
"And... that's it. We finished the game. Yay!" Elsa lightly cheered, her camcorder focusing on Sylvester, "So... food for thought?"
Silva watched herself, younger and with so much more innocence, more hope, than she had now. The camcorder in her gloved hands was running hot, the flashing sunset-red indicating a coming end, but she could care less, holding onto the memory in her hands for as long as she could.
Sylvester chewed her inner cheek and said, "Besides two nosy ones, I'd say it was... nice?"
Elsa's mock offended gasp was as exaggerated as the younger hermana's mannerisms had always been, "Just 'nice'? This is a memorial moment for the both of us. It is evidence for Persephone to watch and rewatch for years to come."
Elsa placed the camcorder on the coffee table, and sat down next to Sylvester on the couch, a big grin spread out, pearly teeth shown. She grabs a hold of Sylvester's laced gloved hands, despite the latter's exasperation over the former's words.
"Wasn't it you who emphasized the importance of this? To immortalize ourselves through memories our family can visit decades after we're gone? Whether it be through ink, our voices or our image? You have to agree that this is quite a viable way to do that," Elsa assures Sylvester, who's doubt dissipated the longer she thought.
The camcorder began to buffer, the orange-red blinking faster, but Silva continued to watch, wanting to savoir this for as long as she could.
Sylvester's grey eyes looked to Elsa, softly asking, "Okay. But I have to ask; are you sure?"
Elsa laughed, her dimples caught by the camcorder's lens, as she says-
Nothing.
The camcorder's screen was blank, only reflecting Silva. The blinking light gone, the heat prevalent, and despite desperately pushing the power button repeatedly, Silva knew she wouldn't get those reassuring words she needed to hear. Not now. Nor ever again.
Silva's shoulders slumped, still sat down on the old wooden floor in the decrepit corpse of her home. The home she had taken care of for almost a decade. Even after her hermana's death, despite the ache for her visits. Even after Persephone's passing, though the yearning for her hija's laughter echoing in the halls hurt more and more with their absence.
And now... her residence, her home, was nothing more than a burned and decrepit husk full of dust and debris. All the memories that mattered, all the memories she held close to her, the journals, the photos, the shrines they rested under, were all tattered and ripped and frayed and singed and gone. Just gone.
And now... with exception to Silva's own visage of Elsa... the last thing of her hermana that she could have shown to her familia, could no longer function. The Collapse had reduced the resources required to charge such a small device to ash. Even if something survived, the camcorder was aged, and had some bugs.
Silva flipped the lid screen closed, clutching the little camcorder in her gloved hands, pushing it against her chest as she let out a shaky breath. The foliage that claimed her house rustled as a breeze swept past.
She shook where she sat, holding onto the pain, the knowledge that change has come and another chance away from her before she could appreciate it.
The wood creaked, and Silva didn't want to look at her amor's beautiful face, didn't want to shoulder her with more of her own pain and grief. But a dainty hand cupped her face, and Silva couldn't resist, relenting to her beloved's request.
Her tearful grey eyes connected with the warm green of Faith's. Her beloved, her esposa, her amor. Her Faith.
I am hers. And she is mine. As we both vowed.
And Silva wouldn't hide herself away from her. Couldn't. Even if she tried. How could she? They both knew the best and worst of each other. Intimately.
There was no judgement pitting them against one another anymore. Like now, there was only understanding. The grief for a present that they could no longer return to.
Silva did not resist the tears that fell across her cheeks. Nor did she push away Faith when she wrapped her arms around her. An embrace that held a strength that others underestimated about her. Both possessive and a comfort. All to tell Silva, I'm here.
Silva felt two more pairs of arms hold around her. The first was of her inventive Azriel, her grip unyielding as she buried herself into Silva's shoulder, just like she had done when she found her at age nine.
And the second came from her youngest. Her Mercy, clutching onto her with small hands, light-brown hair nuzzling into her body, perhaps not quite knowing why her madre was sad now that they were out of the bunker, but doing her best to lighten the load with her presence.
Silva placed down the old camcorder, and did her best to compensate in the embrace by wrapping her arms around her Faith and precious hijas. Her familia.
The grief was ever present, but this time, Silva would not be lost to it.
[A/n] I lied, the fluff was merely a front, there's only angst here. Well, mostly at least. Set before Old Dusk (the New Dawn WIP), with only a camcorder showing pre-Silva's Hope stuff. They probably only recently left Silva's bunker and well, Silva's obviously gonna be depressed about the state of everything. At least she has her family to keep her grounded? Also I haven't written in a while, so if it was repetitive or tone death, my bad, I've been trying to get my motivation back. Anywho, hope you enjoyed this lovely (and angsty) oneshot, and see y'all in the next one!
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evening-art · 1 year ago
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Ahaha what if I posted some funny concept doodles for an au here-- Would that be fucked up or what???
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vulpixelates · 5 months ago
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MY FRIENDS I MISSED YOU
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newenglandbookclub · 3 months ago
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demifiendrsa · 2 years ago
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The Game Awards 2022 winners:
Game of the Year - Elden Ring Best Game Direction - Elden Ring Best Ongoing Game - Final Fantasy XIV Best Action/Adventure Game - God of War Ragnarök Best Independent Game - Stray Players’ Voice - Genshin Impact Best Role Playing Game - Elden Ring Innovation in Accessibility - God of War Ragnarök Best Score & Music - God of War Ragnarök Best Action Game - Bayonetta 3 Most Anticipated Game - The Legend of Zelda: Tears of the Kingdom Content Creator- Ludwig Best Audio Design - God of War Ragnarök Best Multiplayer Game - Splatoon 3 Best Sports/Racing Game - Gran Turismo 7 Games for Impact - As Dusk Falls Best Community Support - Final Fantasy XIV Best Sim/Strategy Game - Mario + Rabbids Sparks of Hope Best VR/AR - Moss: Book II – Polyarc Best Art Direction - Elden Ring Best Narrative - God of War Ragnarök Best Adaptation - Arcane: League of Legends Best Debut Indie Game - Stray Best Performance - Christopher Judge, God of War Ragnarök Best Family Game - Kirby and the Forgotten Land Best Esports Event - 2022 League of Legends World Championship Best Esports Coach - bzkA Best Esports Team - LOUD Best Esports Athlete - yay Best Esports Game - Valorant Best Fighting Game - MultiVersus Best Mobile Game - Marvel Snap
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sukirichi · 4 months ago
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oh suki…. i wasn’t aware of your game… you’re a genius, rereading dtd was the best decision i could’ve made, i missed so much on my first read
- shhh anon
you flatter too much shhh anon, this is just silly old me 🤭 (i spent weeks overthinking the details and layers of everything going on in dtd and will cry in happiness everytime someone appreciates and gets close to decoding it all)
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ffxivtribehydrae · 1 year ago
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What is the most stereotypically 'ugly' animal, whether in our world or Eorzea, that your character would find adorable/like and why?
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Dusk loves all animals! Regardless if they are commonly accepted as cute or ugly. But he do have a soft spot for coblyn larva, with its slug like appearance that just becomes more bizzarre as it grows.
In a strange way he finds them sort of nostalgic? With their crystal backs he is reminded of the mines his tribe would often visit and stories he'd been told about them growing up. The minion just brings a lot of childlike joy in him!
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cheerclaw · 2 years ago
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Dusk Colony: Morningthorn, Spade (leader), Quietcloud, Springpaw
Dawn Colony: Cowspring, Tawnymoon, Night Shine (leader), Lynxheart (vice) Shadepaw, Feathertuft
Daylight Group: Snowmuzzle
Nightshade Group: Dragoncatcher
Outsiders: Ant, Beetle
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lifesver · 1 year ago
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sorry i have nothing but annoying ass ooc thoughts tn. but nosy au continues to be a lot bc even in the endings where they aren't ,,, dead, where they get to leave. thinking about reaching out to anyone you used to know after years is like... man. not even the same person anymore, no way to really explain what happened to you and what you’ve done to survive. anyway i just think that leland crying on the phone when he hears his mother's voice. and coming back home finally with all his scars and having to leave again bc how can you ever go back.
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sunthroughdarkclouds · 1 year ago
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c7thetumbler · 2 years ago
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Quick Game Reviews: Games I played 2022
Whoa, what is this? Will I get this done on time, or is this doomed to be released unfinished when it's automatically posted on the 31st? Only you will know!
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Final Fantasy XIV: Endwalker [PC]
Endwalker is probably the best possible expansion a game could hope for. Shadowbringers had just managed the herculean task of unifying like 7 years of content and plot that seemed mostly disparate and succeeded fantastically, so it was really cool to Endwalker take the core concepts that were introduced in ShB and run with them in a way that made the game "End" in such a satisfying way. Story had me on my toes the whole time rewarded players who had tried all sorts of side content, and even made me like characters I strongly disliked through the whole game prior.
Sage and Reaper are pretty cool too. I'd highly recommend giving FFXIV a try if you haven't, and of course if you've been away from the game and haven't played Endwalker it's definitely a masterpiece in its own right.
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Pokemon Legends: Arceus [Switch]
This one was really surprising. After having come from BDSP, probably the worst games in the entire main Pokemon series, I didn't have high hopes they'd pull this one through. What ended up happening though is that, while still having its bugs and graphics problems, Gamefreak is definitely capable of making a cohesive game with fun mechanics and feels good to play. Battle isn't that complex, but given how slow and obnoxious normal Pokemon battle is the lack of abilities and new styles are a fresh change of pace.
Movement outside of battles feels good, if a little janky. What really sets it apart is how fun it is to actually sneak up on Pokemon and use pokeballs and food outside of combat to catch them, and adds an extra level of play that supplements the simplified but interesting battle style well.
One thing I can say about this game: it feels like a complete experience. I'm not missing out on the ability to get certain pokemon becase there's another version. I'm incentivized to play with all sorts of pokemon with all sorts of playstyles to fill out the pokedex. Exploring could leads to new items and rarer Alpha pokemon. Quests allow you to keep goals, and the battle challenges are at least interesting. That's something that no other Pokemon game has been able to offer since they stopped doing the 3rd, "best version" of the games like Emerald and Platinum. I highly recommend this game, and believe it's the best Pokemon offering Switch has (including SV)
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Super Mario Run [Android]
This one was interesting to go back to. So I picked this up because MyNintendo finally started doing okay physical rewards, and this game is a very good weekly source of Platinum coins. In the process, I went ahead and 100%'d this game. It's pretty fun! It's got a lot of challenges, the toad rush and remix run are fun stwists on the existing levels. It's a shame Nintendo saw the millions they made from this as a failure and went with Gacha models instead.
While it's not as satisfying as your normal Mario platformer, it's definitely a fun mobile game and worth the $10, especially with weekly platinum coin challenges
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TIS-100 [Steam]
I will be 100%, I have not played this game very long. I really like these kinds of games, however for the past few years I've fallen into a place where every time I think of playing these, I get caught up in "Well, what I really should be doing is coding for real." Then I go on Reddit or Twitter and do neither.
The short time I did have with it was fun though! I'm not sure I would call it a good intro to programming since it's mimicking assembly instructions, but if you're curious it's definitely an interesting experience and pretty similar to how how that sort of language works.
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Kirby and the Forgotten Land [Switch]
This is probably the most faithful recreation of a 2D Kirby game into a 3D platformer that you can get, and boy it was a long time coming. The games fun, albeit pretty easy, and has a lot of post-game more challenging content (that is also not too challenging). That's not to take away from it of course; Kirby's a fun, relaxing game usually and this is no exception. Even though this is more a Super Mario 3D World than a Super Mario Odyssey, the transition to 3D is handled very well, and I'm eager to try more Kirby games in this style. It could do with a little more content, but then it runs the risk of overstaying its welcome. I highly recommend this to anybody who's ever enjoyed a Kirby game; It's not groundbreaking, but it does the Kirby formula well
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Lost Nova [Steam]
This is one of a few games I've played where I don't really have a solid enough opinion of it to really recommend it or not. I got like an hour in and really liked the vibes it was giving off (cute top down exploration game, very wholesome) but got distracted and never picked it up again. I'm a big fan of the artist, Jon Nielson, and his other game projects that I've played, but this is one I'll have to restart and get a good grip on.
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Dusk [Steam]
I grew up on a multitude of games, and Doom/Quake were right there. It was nice to be able to revisit that style of gameplay, and Dusk certainly nails the aesthetic and feel of it, but I think the levels themselves leave something to be desired. A lot of the time I was running around in open spaces between buildings that were packed with enemies and items, and that felt a lot less Quakey to me. Still, that much is a personal preference and I didn't end up taking this one too far, but for retro fast FPS fans this seems like a very solid choice!
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Going Under [Steam]
This was another in the string of Rogue-lite's I played. I was pretty surprised because I wasn't expecting this kind of gameplay when I first got it, but this is another that I didn't spend too much time with. From a strictly personal level, I've become really tired of corporate culture and HR speak. While this is parodying that, it still struck a nerve that was difficult to get into because the kinds of things I've dealt with were just too similar to the joking happening here.
Visually it's very fun and I do love the style. Gameplay wise, it seems like it would take a bit to get used to the controls and how the mechanics with weapons interplay with combat and different enemies. It definitely has its charm and is a labor of love, but I myself couldn't revisit it.
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Bugsnax [Steam]
This one was one I'd been wanting to play for quite some time. A friend described it to me as Pokemon Snap but with puzzle elements and a mystery story, and I was down for it. That's pretty accurate, and the whole game is very charming. Without giving spoilers, I was very invested despite a lot of the characters at least seeming very 1-dimensional at first, but each one actually gets fleshed out into something more real and interesting the more you look into them. My only gripe is the physics on some of these things made it very annoying to catch certain bugsnax that required precise timing. For example, there's be a flying bug above an aggressive bug, and you had to knock down the flying bug into the trap, trigger the trap, and collect it before the angry bug noticed any of it and knocked you and it over. That being said, there aren't many instances like that and it seems like the kind of game where there's an easy solution to catching them all.
Another pretty high recommendation for those interested in a fun story experience and some collectathon elements
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Rogue Legacy 2 [Steam]
So I was a big fan of Rogue Legacy when it first came out and 100% it. When I picked up this one however, nearly a decade after the original released, I had a lot more experience with rogue-likes and what I wanted out of them. This game is definitely the Rogue Legacy experience, however for some reason I found myself way more easily frustrated with it than I did with other Rogue-Lite's I've played recently. Something about how immensely the stat boosts and things outside the castle affect how you play within it just doesn't feel as good as learning the game better and just playing better, or unlocking alternatives instead of just straight upgrades. That and there's like 4 gear-like systems outside of the main game, which just seemed overly complex.
All-in-all, if you liked the original Rogue Legacy you'll probably like this one since it's a lot more of the same with additional things to grind, but for me personally there are better Rogue Lite experiences out there
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Dead Estate [Steam]
Look, no- Look see I- Wait, listen. Hold up, no. Stop. I know what you're thinking, and yes I absolutely clicked on this game initially because of the thumbnail. We're moving on.
Barring that, the game is crazy fun! 2 Characters to start with going into 8, 4 of whom have entirely unique playstyles and 8 different floors to go through. Loads of secrets, challenging but not repressively so, and a very charming and funny but with an interesting story with plot twists galore, Dead Estate is probably one of the best Rogue-lite's I've played in a while. My only gripe is that they could do with a bit more content (which they are launching out as well so I will revisit it!) and that the 2.5 D Isometric angle sometimes messes with enemy placement relative to the character, but all in all I highly recommend it to anyone looking for a fun rogue-lite to scratch that itch! Especially now that they're updating it, though expect to take a little bit to get used to the 2D isometric jank.
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Kirby's Dream Buffet [Switch Download-Only]
I got this one near launch thinking "Hey, this will be a fun time! Kirby spin-offs are typically loaded with content and fun things to unlock, so this should be at least a few days worth to keep me entertained!"
Not so.
Not sure if it's been updated since release, however when I played your only real option was to go online and play the normal game, which is just kind of okay. The racing is a bit of a crapshoot; it's really easy for one player to pull ahead of the pack and have the Mario-Kart issue where everyone behind them is fighting to get close to them, and the ending area is really the one that matters. The final battle minigame is also a bit hectic but not really deep as well. None of it is particularly satisfying, and it's something I would've expected to be a side multiplayer mini-game in a mainline Kirby game instead of its own release. Unless this gets an update that lets you play for free, this one's a pass and not worth the money.
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Dr. Mario Rx [Switch Online: N64]
I revisited this one since I never 100% it as a kid and unlocked the final 2 characters, and figured with the save state system I could at least make it so I didn't game over. Boy, do I get why I never beat it!
This game's charm, which future Dr. Mario games will routinely miss out on, is that there's a very simple plot and weird Wario Land 3 characters scattered throughout. Sure, it's not exciting, but having another player character to go against is fun, and seeing Wario and all his wacky enemies react to a puzzle game is just delightful. Of course, the game is RIDICULOUSLY HARD and you can only unlock the final 2 characters by completing both story paths on hard WITHOUT DYING. I'm convinced this is impossible, making the NSO version of this the best possible version for allowing people like me to finally get their closure of a complete character select screen. Dr. Mario Rx is probably the best Dr. Mario experience you can get, and while I wouldn't say get NSO for it or any of the N64 library, it's definitely a highlight of the library if you have access. It's difficulty can be incredibly frustrating though, and this is a game I would encourage using the save state function if only to restart levels after a loss.
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Disney Dreamlight Valley [Switch]
This one's funny because my sister actually played this for a month while I watched and was nearby, so while I don't have direct experience I do have enough to give a recommendation on it.
It's pretty clear this was an attempt by Disney to appeal to the exact market of Gen Z/ Millennials that have nostalgia for their childhood and were struck hard by the pandemic. Basically, it obviously saw Animal Crossing's runaway success and thought "Oh shit, that's a market!" It shows, pretty hard.
As far as gameplay goes, it doesn't seem bad. You run a Valley with a bunch of Disney characters around. You farm, fish, and do favors for these characters while trying top build up friendships and solve mysteries of what happened to the island. On paper it's a good idea at least In practice? Well.
The game is incredibly buggy. Like I can't believe Nintendo let them put this up for sale levels of buggy. I understand that it's in "Early Access", but looking at this through my Sister's eyes, who has no concept of a game which was sold for money being a buggy alpha version, this is an incredibly poor show. The music stutters, quests would easily be stuck in an un-completable state because of bad logic, characters interact poorly, timed music did not lined up with the mechanics, and the game would frequently come to a standstill and crash. When she wasn't actively fighting it, she was engaging in what was your basic skinner box with villagers asking her to find, fish, or craft (crafting animation matches AC's almost 1-to-1) , and while there's definitely something there, the whole time I was watching I just felt like this was a really cynical cash grab. I would avoid this, especially the Switch Version, like the plague until they've removed it from "Early Access" and their monetization scheme gets finalized
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Splatoon 3 [Switch]
I am still coming to terms with the fact that no matter how hard I try, no matter how much I research, and no matter how many times I delve into it, I will never be good enough at most competitive games that I like to be able to play online in a way where I'm not bogged down by my own disappointment with my abilities and frustration at the game.
It is a good thing then that the Single player and Salmon Run in this game are so much fun! While I can't say those themselves are worth your $60, I can say that I had a great time with it while I did play, and really enjoy the setting and world they've built with the series. While it doesn't break much ground in comparison to the previous game, it's definitely worth a go if you've enjoyed the first 2 entries.
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Kirby and the Crystal Shards [Switch Online: N64]
This is probably my 7th time revisiting this game. As a kid, this game felt very challenging and I never 100% it. As an Adult, I realize it's more arguing with the floaty controls and knowing the really hard to find 3 crystal locations, and then just paying attention to where you can get the power ups you need. It's definitely not the best or most content heavy Kirby outing, but it's definitely worth a play for the cute character interactions and fun of mixing and matching power-ups. The experience is worth like $5 at most these days, but for sure give it a go if you've got access to it for free.
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Mario + Rabbids: Sparks of Hope GOLD EDITION [Switch]
This now being a spinoff franchise is really cool because it's wacky and out there, but still very fun to play. Gameplay wise it's not too much different from the original. The grid is gone and replaced with normal movement, which has some downsides but is overwhelming a positive change. The more open level nature is also welcome, and the humor is still pretty good.
The biggest issue with the game for me is something that not everyone will take issue with, but it very much kind of misses the tone. It feels like a rabbids game with 5 Mario characters in it instead of a Mario spinoff. The environments, plots, and characters are all Rabbids and loopy fantasy mix, and none of it at all to do with the title characters until the very end. The first game combined Mario, Rabbids, and toysets into the environment which all gelled really well together, but without the Mario aspects it really just feels like they made a game without the Mario characters and then threw them in as an afterthought.
It's still a wonderful game and I highly recommend it! Just don't go into it expecting a pre-sticker-star Mario RPG level of world building and storycrafting
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Banjo-Kazooie [Switch Online: N64]
Another 3D collectathon classic I revisited and 100% this year. I still strongly hold that Tooie is the better game. Unfortunately it's not currently available on Switch for reasons that are unclear, and the Xbox releases of these games are definitely still the superior way to play with their widescreen, controls, and frame rate improvements. With all that said, this is pretty much the best 3D platformer experience you can get from that time that's aged well enough to recommend, so whether you're like me or are just able to try this for the first time, it's definitely worth the go.
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Sonic Frontiers [Steam]
A Sonic lore fan's paradise, and a Sonic gameplay fan's reason to keep holding on. It's hard not to compare this with Pokemon in a lot of ways, if only because Pokemon has similar opportunity to deliver on what fans of the series actually want and has failed bother technically and from a gameplay perspective for several games in a row now (except Arceus, which still could use some work). Frontiers however managed to hit that sweet spot where the gameplay was fun and not in the way of the game, and the story scratched that itch that I've had for Sonic games since SA2.
Gameplay has some series staple Sonic jank, but the action stages are really fun, the boss fights are hype af, and it's just fun to run around in the overworld again. That last point is something that the series hasn't really nailed since dashing around station square in Sonic adventure, and maybe a bit in the 360 versions of Unleashed.
Is it perfect? No, but it's right where I wanted it to be with my expectations on what an experienced developer should be able to do, with some great high points to counteract the low. I do recommend this game for any fans of any of the 3D Sonic games. A word of warning though: the PC version is best. Even though it still has pop-in issues, the framerate and visuals are most consistent on that version and the rest of the ports are just taking bits away.
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Nier:Automata [Steam]
This one I'm still playing; apparently getting the first real ending isn't actually enough to experience the full game. I'm halfway to the second now, and I think I understand that.
Game's fun! I feel like I'm missing out on a lot as I go though, which always makes me anxious. I do really like the themes of the game so far and the character interactions, even if some of them are incredibly anime. I don't have a really solid opinion yet, but dumping this many hours into it and then wanting to continue is definitely a good sign.
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Pokemon Violet [Switch]
So this kinda bites. For the first time in a long time Pokemon actually managed to nail movement and interesting play mechanics in Arceus, and just threw most of that right out. This game is a buggy mess that a developer with Pokemon's resources and Nintendo's reputation has absolutely no right to release in this state.
Additionally, the story is great! Sure some of the characters are a bit one note, but the ones they did flesh out are really cool, and their character designs are memorable and fun. Mechanically though this game smells; terrastrallizing is very basic and the once a battle mechanic is overdone at this point. Battle animations are somehow worse and the game's pacing is hot garbage. Due to the lack of level scaling, a feature that is canon and has been done by hobbyists for over a decade now, the "challenge in any order" brag is functionally meaningless. Battle is still painfully slow, the game looks ugly which is only exacerbated by the anti-aliasing and texture tiling issues. For the first time in a very long time, there is no post-game battle challenge, which means once you beat it and finish the dex, something Arceus made fun and fulfilling, you're left with nothing.
Give this a pass over for Arceus, at least until they finish updating and releasing patches for it.
BEST GAME I PLAYED THIS YEAR
I am disqualifying Endwalker because A) I've been playing FFXIV for years now so it's not really new, and B) it would win
So, that leaves an actually very tough decision. I'm actually struggling to pick one, because on the one hand I had a great time with a lot of these but on the other some of those are absolutely carried by their IP. While Arceus is a huge leap forward in terms of actually making a great Pokemon experience, it still has some major issues in terms of visuals, general buginess, weird design decisions, and plot/character interactions still feeling very stiff and uninteresting a lot of the time.
Sonic Frontiers is also up there, but again it's because I've waited so long for a Sonic Plot that took itself way too seriously combined with 3D Sonic Gameplay that was actually fun. Gameplay wise there were a lot of great action stages, but also some rough ones, and exploring the islands was fun but could get tedious, felt a bit futile in terms of how broken fishing is, and janky due to pop-in.
Nier Automata was also really fun, but I haven't really hit a point far enough where it feels like I've truly experienced the world and story despite finishing the first ending. Mario + Rabbids was really good too, but it felt a bit more hollow than I would've liked. I also had a rough year mentally, so it's a bit hard to contextualize each of these in ways that would be expressible in text.
I'm of course overthinking it, because I do have a pick, but it was surprisingly difficult. However, this game single handedly took the most time, consistently surprised and impressed me, and offered a fun challenge while still allowing me to vibe at my own pace.
I am, of course, talking about:
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Mario's Super Picross [Switch Online: Super Famicom]
What a fucking SUPRISE this one was. I have a very short tolerance for playing games in other languages, but this one was very easy to figure out after just the first couple puzzles. I love picross, I'm a sucker for Mario, and this one is jam fuckin packed with so many levels. It just keeps on giving for days and days which turned into months and months of chilling on the couch, petting the cat, listening to podcasts, and chiseling out a picture of a tiger that could only possibly be considered one after you finished the whole puzzle and they added color and animated it. Have you played the best puzzle game on this Switch yet?
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noxtivagus · 2 years ago
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hmm
#tbd#just thinking a bit before i sleep#today was mostly a good day but. i think i'm still tired yeah i feel like disappearing#just. sit by the sand n watch the waves. lose myself in the sight n the sound n#just sit there until the sun comes up n#thought abt it n i haven't been doing well at all lately but fiction's been a great comfort. n. stuff online in general like my friends her#i think that nightmare i had of being completely replaced n forgotten hurt me more than i thought. burying the pain was a mistake but i#don't want to make others worry#n.. that feeling of worthlessness n regret n feeling lost n utterly confused. forgetting myself n everything#peaked 2 nights ago. when i.. nah when i accidentally did That yeah#i really don't want to think about it anymore but i know it isn't smth i shld just keep to myself but#it.. haunts me so much. whether i reach out or not it'll hurt. n i'm willing to just shoulder the pain alone. i'm used to it anyways#n i'm so confused bcs despite my disposition or wtvr when it comes to reality. fiction tells me a different story#both are truths. they can coexist n they do but#goddamn i don't want to think of it anymore. i just want to.. live in that moment forever#those moments. under the starry sky. the cold night that warmed my heart or#the sight of the dawn this morning. the moon n the horizon. the clouds yonder n#dusk earlier as well. the wonder i felt for life as a whole; a feeling i missed all too dearly#time's going by far too fast. listening to edge of dawn is making me emotional rn oh my god#december's nearly over. the year is. so much is on the horizon n i'm both simultaneously anticipant & hesitant to face it all#it's a bittersweet feeling when you're living n going about your day like i've been recently but it feels like a dream#n soon i'll wake up. the gentle rays of the early morning sun will quickly turn into scorching heat. n then#i'm tired of writing even though i cld add more to that but hmm. the cycle goes on n on. morning then night then the morrow comes once more#until a point where all these days accumulate n.. yeah#yk what i'll just go to sleep instead. i'll just do more tmrrw n. yeah. i'll try to stop or distract myself before these thoughts get#too much like two nights ago or smth. i'll try to sleep peacefully tonight#distract myself from some aspects of reality in just this moment temporarily.#despite how tired i am i'm still so hesitant to rest n sleep but i'll push myself to do it now. gn. i'll just do more tomorrow
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evening-art · 1 year ago
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Have a little doodle of NFAFW Y/N I did last night and honestly really like akdhdsksj-- Gonna try to play around with Sun and Moon's designs some more today so hopefully I'll have a couple nice companion doodles for this soon--
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kanzgamesandtrailers · 2 years ago
Video
The 25 best video games of 2022 | video 2023
Hello everyone, here is a new video from my YouTube channel, I invite you to watch it, like it, and subscribe to the channel if possible, thank you for your understanding.
Here is the channel link: https://www.youtube.com/channel/UCCyc3_VX1zAsuivHf5fwcBw
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wander-wren · 2 years ago
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HAPPY BIRTHDAY WARRIOR CATS
guess who’s back!
it’s Dusk to Dawn, gang! this time around, we have leafpool pov, more starclan visits, and more brambleclaw—this time in the waking world.
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