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#for a feature to be added in the game shouldn't be to use mods
apricote · 1 year
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can't believe that in 2023, almost 9 years after its release, the sims 4 still doesn't have burglars
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olomaya · 1 year
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More Activities Activity Table
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Eat, Play, Learn! Family Fun for Everyone!
2-Sep Update: Thank you @jeebeehey for the French translation. Please redownload if you'd like them.
Updated for redownload (27 July):
Fixed an issue where the interaction cancels out if a toddler doesn't like the food. Thanks to @zemyna for catching!
Added the non-English stbls. Sorry, I swear I'm not one of those Anglophones that thinks English is the only language (I actually speak 3!), it's just a small step in the upload process that's easy to forget.
This is the final part of my little Kids and Toddlers mod series. It's meant to complement the Coloring Book and the Toddler foods mods so you will need those for this.
When I started this, I didn't think through how many new animations or custom details it would entail and I as continued, I kept having to add more and more. There are like 60 animations and 40 image assets 😭 hence why the two main files are so large for a mod.
What I've done is added more activities to the Activity Table after years of being annoyed that the Activity Table we have in TS3, despite being the EXACT SAME table from TS2, does not in fact allow your Sims to draw on it. EA, so lazy!
Anyway, what this does is add 4 new interactions to the Activity Table: Coloring, Arts & Crafts, Puzzles and the ability to serve toddlers food so they can eat there.
The activities are for toddlers and kids only but Teens+ can join in the puzzles if it's already been started by a toddler or child.
Note this will work with any of the Activity Tables in the game or Store but the puzzle will look weird as it's placed in the same spot as where the blocks are. You can use it with custom/cc activity tables provided only the mesh has been edited (for example, if slots are changed or removed, it may not work).
Credits/Thanks: The glue bottle, crayon, CAS paint items and one of the arts and crafts image assets are from @aroundthesims. Thanks as always to Sandy for her generosity and creativity in making Sims content! I originally only wanted to add the option to color/draw but this set of hers inspired me to add in more features. (hmm, maybe I shouldn't be thanking you then considering what a pain that was 🤔😅) All other objects and images are from TS4. Custom animations are by me using TS4 and TS3 as bases.
All buyable objects (table, crayons, puzzles) can be found in Kids Room/Toys.
Check out my other mods in the Kids and Toddlers series: Coloring Book for Kids, Toddler Bed, Toddler Foods and Snacks.
If you run into any issues (and YOU'VE READ THROUGH THE INSTRUCTIONS) please let me know!
Please read below the cut for all the details on features and how to play.
Download here | Alternate Link: SFS
Coloring: Toddlers and Kids can color if there is a crayon box on the lot. Just like using a coloring book, coloring a picture will take up one crayon. Coloring increases painting skill for both. When completed, the final project will be in their inventory.
Arts & Crafts: Toddlers and Kids can do an arts and craft project. Not additional object is needed. They go pretty crazy with the glitter and glue so it can be dirty stuff if they don't have the neat trait. This activity decreases their hygiene and they will get covered in glitter paint when done. Similar to coloring, when completed, the final project will go in their inventory and they get painting skill while playing.
Puzzles: You need to buy a puzzle box and have it on your lot to do puzzles. There are two puzzle boxes but they do the same thing. And they stack! (I love stackable things) There are 3 puzzle types: Easy, medium and Hard. Toddlers can only do Easy puzzles. Children can do either easy, medium or Hard puzzles depending on their Logic skill (for Hard, logic needs to be 3 or higher). The puzzle difficulty will also determine how long it takes to complete the puzzle. Teens+ can help with puzzles but they can't start a puzzle on their own. Toddlers can kids can start a puzzle on their own or help another Sim with a puzzle. Puzzles increase Logic skill for all those playing it but will increase faster for whoever starts the puzzle. If a puzzle is completed, everyone who helped put it together will get bonus skill points. If there is already a puzzle on the table, there is no option to start another, you can only help with the current puzzle. There are different puzzle images (15 in total) but there's no difference between them. The only thing that matters is puzzle difficulty. If the Sim who started the puzzle stops for whatever reason (you or the game cancels the interaction), everyone else helping will stop as well.
Eating: Children+ can serve toddlers meals or snacks. It works the same as my Toddler Foods and Snacks mod. They will place the tray/bowl on the activity table and then call the toddler to eat. If the toddler is hungry, they will go over and start eating. Otherwise, they can always eat it later.
Known Issues:
Animations aren't perfect (but what in life is?) so there's some clipping, especially on the toddlers when they kneel.
The comically large puzzle piece accessory jumps around a little and sits kind of weird in the toddler's hand. I suspect this is because the game is using the adult version of the object animation. I've noted it for fixing whenever I do a second pass on the mod.
The food tray is upside down. Setting object rotation in-game messes up the routing for the table so I'm leaving it as is as it doesn't really bother me.
If there is a food tray or bowl on the table, you shouldn't be able to do anything else there because that slot/part is being used but I had this happen once where my tester child started coloring there. It didn't happen again but if it does happen in your game, simply cancel out the interaction and route them to another part of the table.
The puzzle leaves a shadow even when it's pile form because the shadow mesh is there but you only see it until the geostate changes.
This is not an issue but the alternate material states for objects are only available in high so if you play with graphic settings for objects on medium or low, you're going to see the default image for the puzzles or pictures.
Tagging for reblogs: @kpccfinds @katsujiiccfinds @pis3update
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utopya-cc · 1 year
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youtube
SIMS4 MOD | Kiss-n-Grind
Hey guys, hope you all are doing well. Quiet excited about this one,
The main idea was to make a mod that will focus on adding more romantic interactions to the game. to add more realistic moments between couples. I wanted to add what I feel is missing from the game.
So After some searching and looking at what should I make first, I have decided to start with a passionate grinding/dancing interactions, There is too much stuff to cover in the club life. that the game didn't manage to add, other than some silly dances. Your Sims couple can't even dance together.
Therefore I ended up turning These new animations into their own mod, It will be a great foundation for all the ideas that I want to add!!
The mod For now will introduces two new interactions with their animations and emotions/buffs
The new pie menu will appear in the Romance category under the name Kiss and Grind, all the new interactions will appear on it:
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The interaction won't appear if your sim hasn't had their first kiss yet, or the level of romance is too low
Features Of the Mods:
New highly detailed animation with their own sounds
New pie menu for the new interaction
New icons for each Interaction/animation that will suit their own animation
A new dynamic buff system which increases with the romance bar
These interactions will give you a buff for both the actor and target sim.
There is a chance to get some notifications/comments from your partner
The animations were made to have a more romantic feel to them. to give the player the freedom to use them in any game style they want. All the icons used are custom-made by me, I did put extra time into them to be more visually pleasing and match their original content
Possible outcomes:
I have implemented in this mod a new buff system that will depend on the relationship between the Sims and some other factors:
First of all The outcomes will be highly randomized for both the actor and the target to keep the game more exciting.
The higher the romance level between your sims the higher chance of getting more intimates outcomes with stronger emotions:
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Obviously, this is a club-based mod, you take your sim there to meet up with new Sims, So Even with a low romance, The outcomes may be higher and unique If your sim has high charisma.
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When the romance bar is higher the 90% there is a small chance to get a notification/comment from your partner.
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The mod will be enhanced further in the future, with New animations, New mechanics, and features.
I still love the original idea. So once I have decided all the interactions for it, I will start making them into their own mod, and leave this one just for the club-related animations.
The interactions shouldn't be played autonomously,
Better to wait until the animation is finished and the queue is clear before playing another one.
Requirement : This mod needs the XML injector by Scumbumbo. You can download it here : https://scumbumbomods.com/xml-injector
How to install :
Just put both my mod and the XML injector script into your Sims 4 Mods folder.
Reblogs are super appreciated!
DOWNLOAD
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swisccfinds · 9 months
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Kiss-n-Grind Mod by UTOPYA_cc
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This is a good ineractable romance mod! I like that is gives more physical interactions with your sim's partner.
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Creator's Notes-
Hey guys, hope you all are doing well. Quiet excited about this one,
The main idea was to make a mod that will focus on adding more romantic interactions to the game. to add more realistic moments between couples. I wanted to add what I feel is missing from the game.
So After some searching and looking at what should I make first, I have decided to start with a passionate grinding/dancing interactions, There is too much stuff to cover in the club life. that the game didn't manage to add, other than some silly dances. Your Sims couple can't even dance together.
Therefore I ended up turning These new animations into their own mod, It will be a great foundation for all the ideas that I want to add!!
The mod For now will introduces two new interactions with their animations and emotions/buffs
The new pie menu will appear in the Romance category under the name Kiss and Grind, all the new interactions will appear on it:
Tumblr media Tumblr media
The interaction won't appear if your sim hasn't had their first kiss yet, or the level of romance is too low
Features Of the Mods:
New highly detailed animation with their own sounds
New pie menu for the new interaction
New icons for each Interaction/animation that will suit their own animation
A new dynamic buff system which increases with the romance bar
These interactions will give you a buff for both the actor and target sim.
There is a chance to get some notifications/comments from your partner
The animations were made to have a more romantic feel to them. to give the player the freedom to use them in any game style they want. All the icons used are custom-made by me, I did put extra time into them to be more visually pleasing and match their original content
Possible outcomes:
I have implemented in this mod a new buff system that will depend on the relationship between the Sims and some other factors:
First of all The outcomes will be highly randomized for both the actor and the target to keep the game more exciting.
The higher the romance level between your sims the higher chance of getting more intimates outcomes with stronger emotions:
Tumblr media
Obviously, this is a club-based mod, you take your sim there to meet up with new Sims, So Even with a low romance, The outcomes may be higher and unique If your sim has high charisma.
Tumblr media
When the romance bar is higher the 90% there is a small chance to get a notification/comment from your partner.
Tumblr media
The mod will be enhanced further in the future, with New animations, New mechanics, and features.
I still love the original idea. So once I have decided all the interactions for it, I will start making them into their own mod, and leave this one just for the club-related animations.
The interactions shouldn't be played autonomously,
Better to wait until the animation is finished and the queue is clear before playing another one.
Requirement : This mod needs the XML injector by Scumbumbo. You can download it here : https://scumbumbomods.com/xml-injector
How to install :
Just put both my mod and the XML injector script into your Sims 4 Mods folder.
Please visit UTOPYA_cc and show some love and support for this amazing mod!
download
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kaidanworkshop · 1 year
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Workshop Progress: Post Summer Update
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Hello Workshop followers! We've been hard at work over the last few weeks separating and voting on the second set of lines from our VA, as well as completing another commissionship session with Mr. Warren this past Sunday. While usually we feature the work being completed by all three teams separately, we'll be summarizing the current state of the mod in a single long post for this update; as we approach the finish line in wrapping up the framework rebuild, more and more of our staff are working with the CK & Assets team to assist with build testing and finalizing various features.
So firstly, the benchmarks we're most proud of:
All assets have officially been replaced with high texture models! Everything from Kaidan's physical appearance, to his armor and weapons, to the little cherry tree you can marry him under, have been updated.
The CK & Assets Team have completed their rebuild on all but two quest frameworks -- specifically for his personal quest 'Blood and Fire' and his Mehrunes Dagon quest commentary. Our nickname, pronoun, and outfit systems are all functional as well. All of these quests are now ready for line implementation and beta testing.
As of our most recent VA session, we are officially over 50% done with the total script revoice, with 836 lines out of the original 1400 projected lines recorded. The final total of lines will fluctuate a bit to accommodate the extra lines being added for the aforementioned new systems, as well as the new platonic Autumnwatch acquisition route, but it shouldn't be by very much. We will update the community with a final total in a future 'community receipt' post detailing our full business expenditures.
We continue to operate solidly under budget! Using the formula outlined in our budget breakdown post, we have enough money for approximately 7 1/2 hours of Mr. Warren's services ($1885/$250), but the remaining scripts should be completed in approximately 5 hours. As we get closer to our final sessions with Mr. Warren and the final total for that budget surplus becomes more concrete, we will be able to hash out the details of what else the community can vote to have added in the 1.0 launch. You can read about a few of those ideas here, but feel free to submit your own ideas via our inbox or on our Discord.
So what's next on our plate?
Completing the last of the framework rebuild
Continued line implementation as voting and splicing permits, as well as necessary subtitle corrections and emotive animations to match the new lines
Staff bug and beta testing to tweak new system functionality, as well as editorial reviews by the Writing Team to tweak in-game journal updates and other miscellaneous text
Finalization of new dialogue for acquisition of Autumnwatch
Scheduling our final 2 - 3 VA sessions (woo!)
Getting distracted by Baldur's Gate 3
Our Community Team will be setting up another series of livestreams to feature lines from our third commission in the coming weeks. This round of scripts included his commentary on the main quest & factions (College of Winterhold, the Companions, etc), the dialogue associated with gifting him books and having him read some of them back, as well as his personal quest involving Shadowgreen Cavern.
Thank you again for all of your continued interest and support!
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hood-simz · 6 months
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Directory📝
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→PSA/Intro! (read b4 u have a bitchfit)←
The name is Piqt and this blog is 18+. My playstyle features the lifestyles that stray away from the typical "happy-nucleur-family-in-windenberg" type stuff and instead sheds light onto the other side of the pond. I'm on Windows, play with almost every pack due to a beautiful thing called ✨piracy✨, been in the game since the month it released (in case you need to reach out to someone seasoned for troubleshooting), and am currently using 5+ GB of cc/scripts.
WCIF friendly and I hope I can actually help you in that regard through my shitmix of a folder!
Going forward, since you will encounter content in this pinned post that some in the community have had literal tantrums about, I would like to state ✨EA is a leech, delivers broken content again and again for a loaded price and doesn't deserve your morality✨ and I, as someone who has been pirating since 2005, will keep pirating it's content and advocating for others to do so. In the terms of me sharing my own + others mod folders, I also give 0 fucks about someone losing .3 cents of ad revenue as I believe internet ads are literal acidic dogshit and shouldn't exist.
→Tags for this blog←
#thebuildtag [my own builds]
#thescenerytag [scenery edits]
#thelifetag [portrait/life shots]
#thememetag [meme/shitposts/glitches]
#favbuilds [builds i love by others]
#favcontenttag [content i love by others]
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The Masterposts!
◤Anadius's Twitter (site in bio)
→Kinda speaks for itself. Kudus to this guy for his work & time in creating such programs for our community!
◤Blogger who compiles DLC content made BGC by various creators
→An absolute godsend before I got the courage to tell EA to go fuck itself and just rip their entire game + all their packs. These creators are absolutely amazing for doing this♡
◤Sims 4 Mod Manager
→Vital in any scenario when sorting mods/cc due to it's access of all the thumbnails, but you just gotta have this if you're gonna download someone's 50+ GB mod folders like I tend to do. Kudos to this guy as well for an amazing, user friendly program!
◤Sims 4 Price Call Out
→A while back I made a post calling out the insane price EA makes for content that lacks its worth + is almost always broken upon release, leaving us to fix it. This post is updated every few months and is there to show you just how much your paying for assets that lack functionality + are bare minimum in terms of design.
◤Paysitesmustbedestroyed + TS4Rebels
→Both sites hold cc content that is blocked behind paywalls.
◤My personal Mod Folder + recommended/best scripts↓
→*take note as its been a few patches since I made this list and folder, both could be out of date though as of today (04/04/24) it works- check with creator pages/popular conflict detectors if worried*
Mod Folder (5+ GB)
Script List w/ links
•♡•♡•♡•♡•♡•♡•♡•♡•♡•♡
Though this blog is mainly a simblr-story type blog, it will also feature CC I find appealing + reblogs of other simmer's gameplay. If you find yourself ever with a broken game, need to find CC, or just need basic troubleshooting help, shoot me an ask/PM and I'll try my best to help!! Also, though it's pretty abandoned, my older storylines are over on insta @ hoodsimz if you want to check it out
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Stardew Mod Ideas I'm Working On
(And a few I'm thinking about)
1. Skylar NPC (WIP)
This is just me adding my farmer OC into Stardew as a friendable NPC. I started it as a personal thing for fun, but then people convinced me to actually share it so
Completed Things
Ridgeside Village Compatability
Generic Dialogue
A basic schedule
Gift Tastes
Festival Additions
Festival Dialogue
Dynamic Outfits (Seasonal/Location Based)
Sprite Animations
Things I need to add
Movie and Concession Tastes
Movie Dialogue
Dynamic Dialogue
Dynamic Schedule (don't want them hanging out in their friends' houses if you married their friends)
Schedule/Animation Dialogue
Heart Events (Still working on backstory/storyline details)
A map for their farm house (Sky just lives with Victor right now)
Compatability with East Scarp?
Compatability without Ridgeside Village (I made it to work with both Expanded and Ridgeside Village. Expanded is necessary, but RSV shouldn't have to be)
Future Plans
Adding Rhys the Fruit Bat as an NPC (I see many of you are fond of him)
Adding an event with Abby post her family event
Dynamic Festival Dialogue
Compatability with following mods
2. Foods I really want rn
(Call it a working title if you will.)
This mod is me adding foods that I like to the game. Most of it being Asian dishes + a few drinks I like.
Featuring
Foods
Spring Rolls
Summer Rolls
Pho
Bánh Mi
Bao Buns
Tofu (not sure if this is part of another mod already or not)
Green Bean Cassrole
Lychee Jelly
Chocolate
Potato Soup
Drinks
Hot Chocolate
Mocha
Peppermint Hot Chocolate
Peppermint Mocha
Peppermint Tea
Crops I'll probably need to add
Soybeans (Maybe? Might also be in another mod)
Mint
Carrots
Cucumber
Lychee
Persimmon
Cocoa Bean
That's all I've got for that one. It will take me a lot of research so it's very much on the back burner for now.
3. Rival Heart Events
I've gotten kind of fond of these for other characters so I figured it would be fun to do it for mine.
Featuring
Sam and Sky
Lance and Sky (Don't expect anyone to use this. I mean why wouldn't you want to date him yourself)
Sam, Lance and Sky (don't expect this to be used for the same reason as above)
Victor and Sky (but Queerplatonically)
Each of these contains a few events and schedule/dialogue changes for the characters involved, eventually resulting in them moving into Sky's farmhouse.
4. Add Lance to Festivals (WIP)
I know Lance joins festivals when you're married, but since I'm making rival heart events, I think it would be cool to add him in once he reaches 6 hearts like some of the other NPCS.
This also leaves him open for more dynamic dialogue.
Featuring
Generic Dialogue
Dating Dialogue
Engaged Dialogue
Married Dialogue
Rival Heart Dialogue
Addition to Resolution of Embers Festival
Commentary from Skylar
Here are some images from when I was testing. (Please ignore their incorrect positions and the fact they Skylar's sprite is wrong lmao)
Skylar's Spirit's Eve Dialogue
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Lance at Festivals Dialogue
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5. Skylar to NPC Adventures (Almost Complete)
I know I've talked about this one before, but adding Skylar as a companion for the NPC Adventures mod!
Featuring dialogue for multiple locations including Vanilla Areas and Expanded.
Currently working on adding dialogue for Ridgeside and East Scarp, and determining if Skylar should be a spiritual pacifist (keeps monsters from attacking for a period of time) or a warrior to help with combat.
6. Kent to NPC Adventures (low-key abandoned wip, but I might pick it back up)
Same thing as above tbh, but for Kent because he's a member of the Adventurer's Guild and my dad and I want to go on expeditions and fish, and he deserves it! [End rant]
Things I still need to do
Write dialogue for more locations (difficult because I don't see Kent as someone who talks a lot)
Add a fishing animation (idk how to do this, someone please help if you know)
That's all I have going right now. I hope this was enlightening for anyone who was curious.
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flame2ashes · 9 months
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PLEASE share how you did the outfit mods. I want to make a mod for Shepard with the N7 hoodie, but Spectre logo and colors and as a content mod, and I'm STRUGGLING to find the resources on how to edit the texture/colors on the hoodie itself. Most of what I've found is how to upload a completed edited texture, but I haven't really found much on editing the textures themselves
Texture editing (✿ʘ‿ʘ)っ🔪
I think the thing about texture modding is that people assume that you already have experience in image editing. And it makes sense. Because texture editing is basically image editing.
The recommended image editing programs are usually either GIMP or Paint.net. I personally use Paint.net, but GIMP has more features such as being able to decompose your image into the RGBA channels as layers and then compose them again. But I use Paint.net. So I don't do any of that jfdklajkfds.
Disclaimer: I'm not an advanced modder!!! Everything I've done and said here is what worked for me, and everything I've written is under the assumption that you're also new to modding and are making personal mods. If you want a second opinion, the ME Modding Discord is a good resource, since a lot of the mod makers are there as well and are willing to help.
Under the cut:
In terms of basic editing like re-colouring textures or adding logos, what I basically did was putting colours on a separate layer and then setting the blend mode of that layer into overlay or multiply.
What you're editing is the diffuse texture. This is the one that has the basic appearance. Unless you're making drastic changes to your diff texture (such as replacing anything on your texture, or cutting/adding things to the texture image), you shouldn't have to worry about editing the normal or specular textures. The most important thing is that your texture still fits the mesh's UV Map (and if what you're doing is just re-colouring, then you don't have to worry about the UV map fjkdlajflds)
So here's a very simple example from my Syndicate outfit mod (I.E. the mod where I imported outfits from a now-delisted game). This is a comparison of the original diffuse texture from the Syndicate game and the edited N7 version I did, side-by-side (also this is the un-resized version; I had to re-size it in order to match the UV map):
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It's a simple edit tbh. I basically selected the orange parts and changed the hue so they were more red, then I painted over the logo with part of the texture from the left side (I did this on a layer on top of the original texture) and placed the N7 logo on a different layer on top of it (which I took from the N7 hoodie fjfjdklajkfds). Same thing with the gloves, for which I just covered the original logo with a red square lol:
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Here's a different example from the longcoat armor I use for John from the Syndicate outfit mod. Here's the original diff from the game, and then the one I used for the mod:
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Whoa, it's different! Specifically, there is less of a beige-ish tone to the texture; the arms are more black, and map on one of the sleeves is gone. Basically, I:
Made everything except for the red parts grayscale (I did this by manually selecting the red parts and then inverting the selection)
Created a layer that's just black, set the blend mode to multiply, and then changed the opacity until it was at a suitable darkness. I basically masked the red parts so they wouldn't be affected using the selection I did before
Selected the square of fabric from the right sleeve, copied it onto a new layer, and then placed it over the left sleeve, thus removing the map from the left sleeve entirely
So yeah. It was a matter of just using multiple layers and setting them to overlay or multiply (depending on how you want it to look). I think that would be the most basic way of doing it. The advantages of that is that you can change the colours of the textures without sacrificing any of the actual texture itself.
Once your texture is finished, you're gonna want to export it as a .dds. I believe for diffuse textures you want to use the DTX5 setting. I usually export as .dds since the game uses .dds files anyway.
Here are some webpages that might help even further with how textures work in-game:
Textures in Mass Effect entry in the ME3Explorer Wiki (and here's the link that jumps straight to the Comparison Table section that tells you which algorithms are used for certain textures)
Ottemis' blog entry on textures for aspiring modders (mostly tells you about the different types of textures used in the game; this info is also on the wiki page but there's additional info for when you're exporting your edited textures. It's an old page, but I think the information is still relevant)
Girlplaysgames modding tutorial on editing textures (this one focuses on using Photoshop to edit your textures. It's another old page, but I'm adding it here because it's the first tutorial I ever found on texture editing when I first started out, and I found it useful solely because it actually told you what formats you needed to export your textures in. Also some of the links may be broken due to the restructuring of the website, but you may still find them on the master post)
I hope this is what you're looking for jfdklasjfkldsakjf if you have any more questions feel free to ask them; it's been a while since I last did any texture editing so I may have missed something
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roguemonsterfucker · 2 years
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Good news on the minimaps in games front: I called out the fact that people were being disparaging towards folks who need minimaps and the mod called a stop to the arguments, saying the channel was for offering suggestions for the game and not arguing over them and the mod apologized for the treatment I and the others received for saying we needed minimaps. And even the person who was talking the most shit apologized.
And while the game developer hasn't commented, she did add a heart reaction (this is on discord) to my comment and many others added reactions indicating they agreed with me.
So I think I managed to communicate that some folks were being pretty ableist on the subject without using that word (which tends to put people on the defensive).
So I count that as a win.
Whether the minimap is added or not, I at least managed to get some people to think about how they view features like that. Some features you may think are unnecessary and ruin immersion could be accessibility features for others. And as long as it can be turned off, you shouldn't talk shit about it or disparage those who may need the feature.
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woolieshubris · 1 year
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my tamagotchi UNI review:
im so sorry its going to be long...
TL;DR it's good :3 if u want a color tamagotchi and don't mind spending 60 dollars (about what you'd pay for an after market tamagotchi ON/MEETS) i'd highly recommend it!
full review below cut
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Aesthetics:
Let's be honest, the aesthetics make sense, but are still a tad disappointing none the less. they are going for a more gender neutral vibe this time around + trying to make it more similar to the way that the original tamagotchi shells look, rather than going for the hyperfem aesthetic, which I can appreciate. I just wish they made them more interesting. give me my glitter!!!!!!!!
Form Factor:
It is very much built to be played with the watch case on. Not a bad idea- but outside of the case, the buttons stick out quite a bit. I just hope they produce an official case that doesn't have the watch band attached- I'd love to be able to clip it onto my belt loop! I'm sooooo glad they continued with the rechargable battery, because it makes it so much smaller and better. It's even smaller than the smart- which to be honest, I wasn't expecting.
Engineering:
I'm so fucking glad they brought back the 3 buttons. They make it so much easier to navigate the menus. I got pretty used to the Pix's touch capacitive buttons though, and I wouldn't have minded them here- but I do understand that they were extremely hit or miss with people. (I do miss being able to do swipe gestures though. I guess that just means I need to play with the pix more.) I'm honestly incredibly glad they didn't do the touch screen here, because after playing with my smart for about a year on and off, the screen gets really dirty really fast. (not to mention the discoloration.) I'm also glad that on the official tamagotchi shell they didn't include any silicone- this pretty much solves the discoloration issue, and I hope that they sell more watch bands in even more colors. I dislike the placement of the lanyard/charm hole, I never really liked it being on the back, it should be on the side- otherwise it has a tendency to hit things, but I can understand putting it there. I do wish they upped the speaker quality though, the 16 dollar gigapet shouldn't have better speakers than the 60 UNI. I'll probably turn off the sound after a while. The speakers do their job regardless, since the tamagotchi has continued to stick to their guns and not have it play any noise other than beeps at various pitches. ALSO. USB C CHARGING IS A GAME CHANGER FOR REAL.
UI Design/Region:
The fact that this tamagotchi is not region locked is amazing. all tamagotchi UNI's share the same programming, and on startup you can pick whatever language and whatever server you want. The menus are pretty simple and not confusing, and I like a lot of the choices they made. It's not my favorite UI from a tamagotchi, but it's perfectly serviceable.
Gameplay:
It's cute! It's tamagotchi gameplay. Seems like they brought a bunch of fan favorite features back- having pets, marriages ect. I also like that each tamagotchi has a specific personality that you help them develop. I think that's really sweet. Also, being able to hold 4 accessories at once is a great way to be able to decorate the tamagotchi! I like that they added more places to go- the pix was really missing that. The games are fun and interesting, and I really like the way they use the gyroscope in some games. The growth chart seems like theres elements we haven't discovered yet which cause certain characters, so I'm curious as to see how it pans out. There's still a lot of mystery surrounding the gameplay!
Online Functionality:
The online functionality is scary to me, since I'm worried about the ability to push out updates. I haven't run into any bugs, so it seems like it'll mostly be used to push content updates? But I'm not entirely sure. I do like having the codes be exclusive, (I'm sure the modding scene will be able to find ways to automatically hack in certain items) because the PIX's QR code system made me a little bit sad with how easy it was to get any item in the game. It seems like there are also more items in this game as well. I do think the online functionality could be a really useful gateway for the modding scene, and the fact that the tamagotchi can download updates and items from the internet (not just backgrounds like the ON/Meets) is super exciting. I'm very excited to see what comes next. It is slightly worrying that bandai could in theory patch out any modding/hacking entrances, but also this is bandai we are talking about and they only really care about each tamagotchi model for about 2-3 years before phasing it out. (Though to be fair the Pix and Smart were smaller releases- they kept support for the Meets for 4 years)
OVERALL REVIEW: it's good :3 if u are a tamagotchi fan and have the money it's a must buy imo! I can def see it becoming a fan favorite down the line, esp if they release some extra lines with fun designs.
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vyxated · 4 months
Note
Hi! Thank you for all that you are doing. I'm using your mod "The Sims 2 Inspired UI for The Sims 4", I love it! And I just wanted to notify you that after yesterday’s update, when dx11 support appeared, something is going wrong. When this mod is in the mods folder and I run the game in this mode, it starts as normal (without dx11), but when I extract it, everything works again. Otherwise the mod doesn't seem to be broken, but it doesn't support the new version of dx. Thanks for the answer!
Elo! UI mods break every time a game update happens (due to new UI textures/features being added in preparation for an upcoming pack, causing UI textures made for older patches/game versions to load instead of the new ones and producing the UI glitch effect you often see after updates) so this is just something that is to be expected and will be fixed once I've updated the mod.
The change from DX9 to DX11 shouldn't have any effect on the mod since they both run on the same game version.
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leam1983 · 2 years
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Linux Gripes
Just spent three days with Mint as my daily driver. I've had long enough with my office-related Mint install to appreciate it at the clerical level, but there's still one or two annoying hills to crest for the average gamer.
For starters, I needed to deprecate myself to well below even the Nouveau drivers to get display lag issues to settle down on DisplayPort. That was sort of expected, seeing as Nouveau is only decent if you're not a gamer. If you're looking to tax your GPU, you need either the most recent metapackage from NVIDIA or AMD, or the closest non-open source driver you can load. Mint has a handy Additional Drivers panel that lets you pick and choose from a number of potential binaries, and my testing confirmed that the only driver that fixed my screen lag issues in Steam and in-game was deprecated by eight months. That shouldn't happen, honestly. Most driver packages all effectively "talk" to your hardware in the same way, the only thing that changes involves added or refined operations your driver can "translate" to and from the software.
Then, there's the fact that I'm a modder. I tweak my games as much as I do my hardware installs, and needing a combination of Steam, Proton, ProtonGE, Lutris, file path alterations and three consecutive attempts to add a mod to Cyberpunk 2077 in a way that sticks was enough to make me give up.
Add to that the fact that any subsequent bootups of Vortex or other mod managers broke the Wine install's handling of .NET runtimes, and you had enough to send this frustrated gamer back to Windows.
It's a crying shame, too. Some productivity integrations are done simply and smartly on most Linux forks I've tried, and if you're a casual gamer who's only ever going to play games in their Vanilla status, you honestly don't need anything else. My frame counts were about 10% higher on Mint than in Windows 11 for Cyberpunk 2077, and I used 3 GBs less, on average, for tasks you'd define as heavy loads. Booting was insanely zippy, too.
Morally, however, I've never really had any problems with using Windows, seeing as everything else that runs on it has an open-source equivalent which itself runs on Windows. LibreOffice works wonders, and I've long been using Krita and OBS for the Graphic Design-esque instances of my job that rear up once every six to seven months.
Maybe we'll eventually get a FOSS operating system that has effectively a one-to-one parity to a Windows PC in terms of feature sets and usability, and we're so close to it that it's honestly frustrating. It's only edge cases like me who really still grit our teeth at the wider GNU ecosystem, when it's already more than perfect for basically everyone else.
Oh, well. There's always my work PC and my Steam Deck, at least...
0 notes
tau1tvec · 2 years
Note
What do you recommend that’s a good base pc to build off of over time, one that’s cost effective but good enough to run ts3 and ts4 simultaneously but I can add better graphics cards and ssds later on?
I think it depends, it's hard to really recommend any specific one bc, I've only ever used one, and they don't manufacture them anymore. I also got my PC to play Fallout 4, bc my old PC crapped out, and I was over sims at the time. Considering its open world, and all the mods I would likely cram into it, I didn't wanna waste money on just anything, so I did some research on gaming PC's ( which I'd never bought until then ) and ended up getting an Acer Predator for about 1299$ at the time.
When I bought it, it had a 1060 GTX, 500GB SSD, 1TB HD and 16GB RAM, dealt with 6 years of my bs with not an issue.
Now the reason I say it depends is bc, many games can run on anything honestly, a lotta them these days want to get in as many hands as possible, so making them work well on lower end systems, esp laptops and consoles, is the best way to do that, since a lot of gamers honestly couldn't give chicken noodle soup about how great a game looks, just that it doesn't lag. However if you plan to play on high to ultra settings, with mods and cc, esp high texture cc, you're going to have to keep some things in mind.
Processor
Intel i5's are pretty powerful for the cost, but I'd recommend an i7 if you can fit the bill. Replacing it shouldn't be too difficult, so long as you find one that's compatible with your motherboard, and they tend to cost a little less, and be more readily available than GPU's for instance.
GPU
I've seen some mid-high gaming rigs run on a 1660 GTX which I hear is a pretty good card, they also run a bit cheaper than the 20 or 30 series RTX, and honestly... you don't need a 20 or 30 series RTX to play The Sims 3 or 4, it doesn't even have any built-in options to utilize a lotta the innovative features these cards have.
I played The Sims 4 on ultra on my 1060 GTX, and it ran and looked fine. Though should you decide to upgrade, understand it might be quite costly, and also a bit difficult to find considering we're still technically in a chip shortage.
Memory
16GB is pretty standard these days, anything more is for those into heavy multi-tasking, however some games are beginning to suggest 32GB.
SSD
Main drive needs to be a 500GB SSD minimum... 250 will absolutely get you nowhere with how Windows updates gobble that shit up. You'll also be storing all your saves, mods, and cc on this main drive, so honestly if you can, go for the 1TB, you won't regret it, especially since upgrading mine to a 1TB was an absolute nightmare.
You'll likely need a second drive as well, and although it's common a second drive will be a regular ol' hard drive ( HD ), which is fine, you've gotta install your Spotify app somewhere, do absolutely consider getting another 500GB or larger SSD installed later, games these days basically start at 80GB install size easy, this doesn't include updates and dlc added later, and a drive doesn't run well when it's almost full.
Brands
I've had my Acer Predator desktop for roughly 7 years now, and it's an absolute champ... my husband's Acer Predator Helios on the other hand... crapped out like two years in, he only ever played Skyrim, and only ran it on medium-high settings. So when it comes to brands it's kinda... eh, I would just try to avoid anything that's like HP or Dell... they're kinda iffy and difficult to upgrade unless you're willing to drop 2k+ on an Alienware, I hear a lotta pretty good things about Lenovo tho, and MSI, if a laptop is more your thing.
Finally, a lotta straight out the box gaming rigs are outfitted with AMD processors and cards these days, and they've come a long way over the years. They're pretty powerful now, almost equal and at times even better than their Intel or Nvidia counterparts, but can be more cost effective if price is a big concern.
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ibuki-loves-you · 3 years
Text
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Killed for a Hopeful Future (Nagito Komaeda x Reader)
Warnings: Angst, mentions of suicide, domestic stuff, detailed descriptions of murder, mentions of v/mit, potential spoilers???
Mod Ibuki: Another piece me and @call-me-ko worked on together! Execution based off this fan-made one! I hope you enjoy!
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Sobs were all that could be heard throughout the small cottage.
Heavy, distraught sobs.
Nagito sat in his bed, the bed Y/N often accompanied him in. Heavy sobs racked his body. He doesn't think he's cried this hard in his entire life.
His love, his world, was gone.
It was like they were taken right out from under him.
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One gunshot wound to the chest and bruises around their neck. Their leg looked broken, probably from the fall.
Y/N's body was hung from the door of strawberry house and dropped all the way to grape house's floor. Blood was everywhere due to the gunshot wound.
When Nagito saw, he thought he was going to die himself. No one told him that they were the victim. They just said they didn't know who it was yet.
He didn't get to say goodbye
He didn't get to tell them that he loved them.
He didn't-
"Nagito!" Fuyuhiko yelled. Nagito swung his head around, glaring at him.
"Why didn't you tell me?" Nagito stated. Fuyuhiko stayed quiet. "Simple question. Is it really that hard to answer?" He snapped. Fuyuhiko didn't say anything. Kazuichi shakily sighed. "W-We didn't want to make you panic."
Nagito scoffed. "A little late for that, isn't it?"
Nagito investigated your body himself. He didn't trust anyone. You were loved by everyone here, and yet you still died. It didn't add up.
Bing Bong Bing Bong
Bing Bong Bing Bong
"Nagito... it's time for the trial." Hajime mumbled apologetically. Nagito nodded slowly.
"Give me a minute..." He responded. "Of course." Hajime said softly, moving to the elevator.
Nagito dropped to his knees in front of them. Tears started streaming down his face.
"Who did this? Angel...who did this to you?" He mumbled, stroking Y/N's head. "I promise...your killer will get what they deserve." Nagito placed a kiss on their forehead.
He began making his way towards the elevator.
Justice would be served
"The murder occurred at around 5:30 am." Hajime started.
"The murder weapon was a noose found at the scene, but they also had a wound in their chest. I think a gunshot. That could be the cause of death as well." Chiaki added.
"It was the cause of death." Nagito interrupted. "How else could they have fallen?"
"Fallen...?" Chiaki asked. Nagito scoffed.
"I'm not looking to play games this trial. I want to know the blackened as soon as I possibly can so let me tell you this so you can put everything together." Nagito said angrily.
"Strawberry house and grape house are connected. It's an elevator. Y/N died beforehand via gunshot. That means the killer went to the Final Dead Room. I would know because I went there. The elevator won't move if a living thing is detected. It moved because they were dead already. The killer tied a noose around their neck and tied the other end to the doorknob. Then, they activated the elevator. Eventually, Y/N would fall because that's how gravity works. Now, figure out who killed them." Nagito snapped. He explained the murder in perfect detail, no flaw.
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With Nagito's explanation, soon enough they found the killer.
"Gundham...why did you do it?" Hajime asked, a solemn expression painted onto his features. 
Gundham stood silent. After a moment, he took a breath.
"We had a plan." He muttered. "Please explain." Hajime requested, taking a few glances at a fuming Nagito.
"Y/N and I agreed that we would allow all of you to escape at the expense of our lives. I completed the Final Dead Room, and we planned the murder from there." Gundham started.
"We wanted you to survive. Y/N didn't go down without a fight, nor did I. I request you remember that." Gundham looked towards Nagito. He dug through his pocket and pulled out a key. He walked over to Nagito and held it out.
"It is the key to their cottage. I didn't know if you had one or not, either or I assumed they'd want you to have it." Nagito took the key silently.
"I don't expect forgiveness, nor do I want it. But one thing I want you all to carry from mine and Y/N's demise is that you must always fight. Do not go down without one."
With that, Gundham was dragged to his execution.
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And that's how he ended up in his room clutching a piece of your clothing while he bawled his eyes out.
Bing Bong Bing Bong
Bing Bong Bing Bong
"Please make your way to Jabberwock Park! Not attending will result in immediate death! See you soon! Puhuhuhuhu~"
Nagito looked at the monitor. Should he even attend? He didn't care whether he died or not.
After contemplation he decided to go. He dried his eyes and placed your belonging neatly on his bed. Nagito made his way out the door and to Jabberwock Park.
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Upon arrival, everyone gave him pitied stares. He looked horrible, worse than he usually did, and he knew that.
"Are you alright?" Chiaki spoke. Nagito looked at her and stuffed his hands into his pockets.
"No, not really. But you shouldn't worry! I'll be fine." That was a lie, even he didn't believe it.
"Allow me to introduce the new motive. Future visions!" Monokuma announced. Everyone rolled their eyes.
"We aren't gonna do that shit!" Fuyuhiko screamed. "Yeah, like we'd believe it!" Nekomaru hollered after. Nagito stayed silent.
Future visions? He didn't believe in any of that, but it's worth a look, right?
When everyone left Jabberwock Park, mainly out of anger towards Monokuma, Nagito looked at the vision motive.
A character select button appeared on a screen that seemingly came out of nowhere. He selected himself. A video began to load.
"Alright, let's go see baba." Nagito cooed. He took his daughter's hands and gently pulled her to her feet. The baby giggled in response.
"Ready? One step at a time." Nagito looked up at Y/N. They sat on the other side of the living room, smiling at the two. Nagito gave them a bright smile. With small steps of his own, he guided their daughter in Y/N's direction.
Their child shook their hands from Nagito's. Nagito let go and smiled, keeping close behind her.
Y/N opened their arms and their daughter stumbled into them. Nagito hurried over with a wide smile.
"You did it, baby! I'm so proud of you!" Nagito cheered. His daughter crawled out of Y/N's arms and into his. She rested her head on his shoulder and wrapped her arms around his neck.
"And you say she isn't a daddy's girl." Y/N teased. Nagito smiled and kissed his daughter's cheek over and over, earning a giggle in response.
"Yeah, I guess I see where you're coming from." Nagito leaned forward and gave you a kiss.
"I love you, angel." "I love you too, Nagi."
Nagito stared at the screen with a mix of horror and awe. He moved his hands towards his pale face and rubbed his temples. He took his hand and selected Y/N’s character.
“Daddy! Higher!” His daughter giggled, gripping the chains of the swing. Nagito chuckled
“A little higher, okay?” Nagito compromised. She giggled and nodded. “Okay daddy!”
Y/N smiled from next to Nagito, watching as he booped her nose every time the swing came towards him.
“Baba! Look how high I’m going!” Their daughter called. Y/N giggled and nodded.
“I see! You’re almost as tall as me and daddy from up there!” Y/N said, a smile gracing their features. Nagito nodded in agreement, a huge smile on his face. He turned his head to face his lover.
“Look how happy she is.” He mumbled, chuckling everytime she giggled.
“Daddy keep pushing me!” She said when he stopped for a moment. Nagito laughed and continued pushing the swing.
“She really is such a happy kid.” Y/N smiled throughout their sentence. Nagito wrapped one arm around Y/N’s waist and used the other to push the swing.
That was his future? Or would’ve been?
Nagito put his forehead against the screen and started crying again.
He couldn’t help but feel selfish because he wanted that more than anything.
Soon enough his tears turned to crazed wheezes, laughter shaking his body.
Hope and despair mixed in his eyes once again. He had nothing to lose…
So why not get himself killed? Or better yet get them killed. It's all their fault after all, Y/N did nothing to them yet they had to die.
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Bing Bong Bing Bong
Bing Bong Bing Bong
“A body has been discovered! Please make your way to the warehouse on the fifth island!”
Everyone dropped what they were doing and made their way to the warehouse next to the factory while Nagito took his time. Everything went according to plan. Now all he had to do was wait. Whether he survived the trial or not didn’t matter much to him, since one way or another he would die.
Suicide or execution was the question now.
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“The victim is Nekomaru Nidai, the Ultimate Team Manager. The murder weapon is unknown, but definitely a tool of some sorts as he was taken apart.” Hajime started. 
“Trip wire was found at the scene.” Kazuichi added. “So we can assume that was definitely used, especially since he has scratched on his ankles. Well, as scratched as metal can be.”
“Killer probably pressed the power button after using the trip wire, right?” Fuyuhiko questioned. Hajime nodded. “Most likely.”
Sonia put a finger to her chin. “So what you are saying is the killer used tripwire, and then powered Nekomaru off?” Hajime nodded again.
“Who would want to kill Nekomaru? He was so kind to us all.” Akane muttered. “I can’t answer that, I wish I could. But for now all we can do is find his killer.” And with that the trial was officially underway.
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“So this is how it happened.” Hajime started. “Nekomaru was lured to the factory’s warehouse by an anonymous letter. He assumed whoever it was he would be able to handle, so he expected a fight. What he didn’t expect was tripwire a few feet away from the door. With his height, I wouldn’t expect him to see it either. Nor would I expect it myself. After Nekomaru fell into the tripwire, his head slammed into the floor, causing him to be weakened for a moment. It may not have been a long moment, but it was enough for the killer to rush into action and press his power button on the back of his neck. When the power button was pressed and Nekomaru was officially powered off, the killer took him apart using a variety of tools found at the market. This explains the mess of oil we found. The killer scattered his parts all around the warehouse and factory, thus leading to us having to find the parts and put them together for investigation.”
Hajime turned to the podium across from his.
“Isn’t that right, Nagito Komaeda? The Ultimate Lucky Student…”
Nagito smiled that crazed grin of his. His eyes were swirling with hope and despair once again.
“Yep! You are absolutely right!” He laughed. Hajime winced while Akane banged on her podium in sheer anger.
“Why, Nagito?” Hajime asked. Nagito continued to laugh. “Isn’t it obvious? I wanted to die!” He said as if it was nothing. Akane growled. “So why didn’t you kill yourself!?” Nagito’s laughs died down, his emotions doing a complete 180.
“Because I wanted to kill you all as well.” He said simply. Everyone looked as if they’d seen a ghost.
“W-What?” Hajime whispered. “Did I stutter? You guys were the reason Y/N died! Y-You took them away from me!” Nagito screamed. He dropped to his knees behind his podium, sobs beginning to consume him once again.
“I-I could’ve had a life with them...We w-would’ve been happy a-and I w-would’ve had a d-daughter.” Nagito mumbled weakly. “I just want Y/N...I-I want to see Y/N. P-Please just kill me already.” He pleaded.
Everyone looked at him with a mixture of sadness, pity, and fear.
“Who am I to disobey?” Monokuma said. “W-Wait, we need to talk more! We have more questions, bastard!” Fuyuhiko cursed. Monokuma ignored him. Nagito continued sobbing and clutching his podium.
“Let’s give it everything we’ve got! It’s punishment time!”
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Nagito was set up straight, strapped to a wheel similar to one you’d see on a gameshow. Every section other than him was either Monomi or Monokuma.
Monokuma spun the wheel, causing him to start spinning with it.
It landed on Monomi.
Monokuma spun the wheel again. A wave of nausea hitting Nagito like a truck as his head began pounding.
It landed on Monokuma.
The wheel was spun once again. Nagito laid cursing his luck as he began throwing up in his mouth from the constant motion sickness.
The torture continued for nearly 15 minutes. A vicious cycle of spinning and choking on his own vomit.
Monokuma spun one last time, the wheel finally landing on Nagito. He smiled, elated that the torture was finally over.
Before he could blink, copious amounts of spears fired towards him. Out of many, only three struck him.
Two in each of his legs, and one in his chest.
As he slowly bled to death, all he could think about was one thing.
He was going to see them again.
193 notes · View notes