#flintlock musket
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pedroam-bang · 7 months ago
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Assassin’s Creed IV: Black Flag (2013)
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bookloversofbath · 2 years ago
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Military Small Arms of the 20th Century: A Comprehensive Illustrated Encyclopedia of the World's Small-calibre Firearms :: Ian V. Hogg & John Weeks
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cry-ptidd · 6 months ago
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I was thinking about how Alucard reacts to sunlight and it triggered my neurodivergent Alucard headcanon where it's not harmful to him but it's like when autistic people touch a texture that gives them full-body shivers
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gummi-stims · 9 months ago
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Stim board for the "just as the founding fathers intended" meme?
Idc what's in it, just have fun ::>
https://youtu.be/aqBw3H_Ik3s?si=3Inkh-HqaSEsDKgo
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This was ridiculously fun to put together, love this meme lol
🔴-⚪-🔵
💥- x -💥
🔵-⚪-🔴
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clove-pinks · 1 year ago
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A British Brown Bess flintlock musket in the Fort Meigs museum. I love how my phone camera picked up the royal cypher of George III.
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tellusd20 · 1 year ago
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Musketeer by Sylee
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chargeaznable · 23 days ago
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FNV: Dual Flintlocks - WIP
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Very rare early magic lantern, purchased by the U.S military from the Pettibone MFG Military & Society Goods of Cincinnati, Ohio. The magic lantern was used at Fort Howard Maryland as a training tool as well as a way to provide news updates at the military fort, from about 1895 - 1915. This particularly large example was used in a large meet room or auditorium at the fort. The fort had maintained three historic generations of the magic lanterns light source. The three light sources included show the historical transition from a gas light source to electrical ark light and finally ending with electric lighting. Featuring its original very rare and early Limelight and oxy hydrogen flame light source. Also included is a carbon ark source with several rare unused carbon rods. Of the 3 light sources used the later is an electric light fixture with mirror reflector. The construction of the base is of fine Cherry wood adorned with all brass components including its fine adjustable brass lens assembly. The Glass lens optics is all present and working as shown. Markings include the metal housing stamped with dealers logo, Wood base is stamped 'US' identifying it as Military property and the storage case is stamped with the forts identification. Stored in its original wood case and accompanied by generations of original lighting sources, equipment and components including tools also included are 4 original glass military training slides included one in color. Size of main larger box 30 1/2" W x 20 1/14" H x 12" deep, magic lantern wood base 26 1/2" W, 24" H.
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erik-murphy1981 · 1 year ago
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More realistic guns for D&D 5E
Some ideas for more realistic guns, with rules that explain why armies would want them and adventurers might not
*Muzzle-Loading: 1 Turn to load powder, 1 Turn to load ball, 1 Turn to prime pan, 1 Turn to shoot. All of this must be done using your action and without moving unless you’re on a horse or vehicle, because you can’t pour powder and ram the ball while running.
Handgonne 14lbs, Simple Ranged Weapon Damage: 1d12 Piercing Properties: Two-handed, Heavy, Ammunition, Range 30/120, Muzzle-Loading*
Matchlocks
Arquebus - 10lbs, Simple Ranged Weapon, Heavy, Ammunition, Muzzle-Loading, Two-Handed, Range 150/600, Damage 2d8 Piercing
Pistol - 3lbs, Simple Ranged Weapon, Light, Ammunition, Muzzle-Loading, Range 30/90, Damage 1d10 Piercing
Heavy Gun - 30lbs, Simple Ranged Weapon, Heavy, Ammunition, Muzzle-Loading, Two-Handed, Range 30/60, Damage 6d4 Piercing (or can fire explosives)
Flintlocks
Palm Pistol, 25gp 1lb, Simple Ranged Weapon, Light, Ammunition, Muzzle-Loading, Range 20/60, Damage 1d8 Piercing
Pistol, 30gp 3lbs, Simple Ranged Weapon, Light, Ammunition, Muzzle-Loading, Range 30/90, Damage 1d12 Piercing
Blunderbuss, 40gp 7lbs, Simple Ranged Weapon, Ammunition, Muzzle-Loading, Two-Handed, Range 30/60, Damage 6d4 Piercing
Musket, 55gp 10lbs, Simple Ranged Weapon, Heavy, Ammunition, Muzzle-Loading, Two-Handed, Range 450/900, +1 to Hit, Damage 1d20 Piercing
Rifled Musket, 500gp 14lbs, Martial Ranged Weapon, Heavy, Ammunition, Loading, Two-Handed, Range 900/1500, +2 to Hit, Damage 2d10 Piercing
Hand Mortar, 40gp 5lbs, Simple Ranged Weapon, Ammunition, Muzzle-Loading, Two-Handed, Range 30/60, Damage 2d6 Piercing + 2d6 Fire
More damage and a longer reload makes guns distinct from bows and crossbows, encourages a playstyle consistent with historical use (shoot what you have loaded, then charge with melee weapons), and explains why conscripted armies might use ranks of Pike and Shot or bayonets yet adventurers already skilled with bows and such wouldn't bother with the expense and complexity.
Here is my source for ranges of smoothbore and rifled muskets: https://scholarworks.iu.edu/journals/index.php/iusburj/article/view/19841/25918
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fanworldbuildingfun · 2 years ago
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Flintlock pistol gun circa 1715-1722 =/= modern guns
It should not be treated as such. It does not automatically grant one some magical substantial advantage in a battle, moreso if the opponent is aware you have one
Flintlock pistol was a close-range weapon that used lead ball bullets. Not only it was finicky and prone to misfiring (which got worse if not properly maintained), it was a single shot gun whose bullet deformed quite easily and did not fly far
(and may whichever deities you worship help you if moisture got inside and made gunpowder into poorly flammable piece of rock)
Also note that lead is a soft metal. It’s not the same as modern bullets, either. And modern bullets have issues penetrating metal. So against a well made metal shield? A lead bullet has even less chance
So even if you have two flintlocks, at max you have two shots at close range after which you have to reload. That is, if you have the distance to do that before the opponent reaches you
Game mechanics is one thing. Actual weapons are another
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harveythewendigo · 1 month ago
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So I've done some thinking and I realized that you could totally add flintlocks to D&D and have them not be underpowered. Because the main problem was muskets is the reload.
Being that if you were to reload a musket mid encounter it would take 3 whole rounds to reload if we were being realistic, since in the rules a round in D&D is 5 seconds and the fastest a person can load a musket and I'm talking about a professional that's trained to load a musket takes about 15 seconds. But I think we can compensate for that. Let's start with damage. It should do a lot of damage to compensate for only being able to shoot it let's face it once per encounter. I'm thinking 1d 20 piercing damage for a flintlock musket and 1d 10 piercing damage for a flintlock pistol should be enough. I'm also giving flintlocks the vorpal sword's nat 20 insta kill ability but instead of decapitation it's a headshot but this only applies when shooting. I say shooting specifically because next to avoid leaving flintlock users defenseless after shooting you should also have the option to fix a bayonet and the end of your rifle/pistol for close rage defense and before you say that a bayonet on a pistol is stupid take a look at this.
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This is a picture of a "boarding pistol" they were primarily used by pirates when they you guessed it were boarding a ship and they were very effective because instead of reloading or dropping it to pull out their cutlass they could just stab with the pistol. Speaking of dropping pistols for pistols specifically I think if you have a second loaded pistol on you, you should have the ability to use a bonus action to draw and fire a second pistol. Which is also something that pirates do.
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Black Beard famously was strapped with six pistols. The idea is to draw a gun, aim, shoot, drop gun, draw another gun and repeat. This way you can get multiple shots off in rapid succession. So I think players should be able to do the same. Additionally I think you should be able to dual wield and shoot two different targets simultaneously as a single action at the cost of a penalty to hit. So theoretically if you had 3 pistols and were holding two of them when entering an encounter and you had God tier luck you can headshot and insta kill 3 different enemies on the FIRST TURN! Try doing that with a bow. I think these stats could make flintlocks a viable option for a D&D character to use.
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pedroam-bang · 1 year ago
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Assassin’s Creed III (2012)
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bookloversofbath · 2 years ago
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Remington :: K. D. Kirkland
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ce-ayr-blog · 3 months ago
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The Glen - Unicorn Challenge
Copyright Ayr/Gray The Unicorn Challenge. A magical new weekly writing opportunity from her – Jenne Gray – and me.Visit her blog every Friday to see the photo prompt, and post your amazing story in her comments section.Or on your own blog, and stick the link down in her comments.The rules are:Maximum of 250 words.Based on photo prompt.That’s it.To hear me read my story, just click here: The…
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gwydionmisha · 2 years ago
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Are Flintlock Muskets Better Than Medieval Longbows?
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dead-mans-sea-shanty · 1 year ago
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stop fucking yelling
*[cocks gun]*
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