#fighting games of 1994
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Console Fighting Games of 1994 - Ballz 3D Fighting at its Ballziest
A very unique fighting game with all playable characters made out of balls, developed by PF Magic, the game released on the Genesis and SNES in 1994.
#youtube#gaming#90s gaming#90s games#video games#3d#3d fighting game#fighting game#1994#fighting games of 1994#snes#genesis#ballz 3d
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Dragon Ball Z: Buyuu Retsuden Sega Genesis 1994
#gaming#video games#retro gaming#nostalgia#aesthetic#90s#pixel art#1990s#1994#dbz#dragon ball#dragon ball z#dragonball z#android 18#c18#akira toriyama#anime#toonami#sega#sega genesis#bandai#bandai namco#fighting games#fighting game community#fgc#beach#palm trees
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I don’t believe it! They actually did it. He is gracing our village in style. 🐎
#m bison#street fighter movie#street fighter 6#sfvi#reference#street fighter (1994)#street fighter#capcom#fighting games#gaming#it was Tuesday
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'Blazing Tornado: The Neo-Heroic Wrestlers'
[ARC] [UK] [MAGAZINE] [1994]
Blazing Tornado is an arcade spinoff of the Fire Pro Wrestling series, featuring over-the-top action and characters much closer to a 1-on-1 fighting game of the era — though still presented in the trademark isometric view that Fire Pro is known for. Selecting one of eight wrestlers representing the fictional Heroic Wrestling Federation, the player must defeat all challengers to become the world champion. In addition to versus play against another player, there is also a tag-team mode for up to four players simultaneously. ~MobyGames
Source: EuroSlot, October 1994 (Vol. 5, #1) || Internet Archive; RevengeOfTheHubz
#gaming#advertising#blazing tornado#arcade#wrestling#isometric#sports#fighting#human entertainment#united kingdom#video games#1994
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#Tekken#Eddy Gordo#90's#90s#playstation#1994#my gif#gifs#my edit#gif#capoeira#Tiger#fighting game#Namco
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U.F.O. Kamen Yakisoban : Kettler no Kuroi Inbou
Genre : Beat'em Up
Year : 1994
UFO Kamen Yakisoban is probably what happens when large food corporations decide to make video games. U.F.O fried noodles are extremely popular in Japan, and this hilarious game is entirely based on their line of products. UFO Kamen Yakisoban is a side scrolling beat'em up featuring Yakisoban, super hero with super yakisoba powers. In a galaxy far far away (only 10 billion kilometers from Earth actually), Yakisoban, the prince of the peaceful Yakisobaan planet, is about to embark on a quest to save princess Mayumi. She was kidnaped by the evil kettle head Ketora who decided to hide on a nearby planet, Earth. Yakisoban comes complete, with giant UFO helmet and special Yakisoban sauce spray guns. Enemies vary from human shaped monsters wearing sunglasses and suits, to pink weirdoz wearing kettle helmets. Bosses also have 'traditional' Japanese food features, like the sort of okonomiyaki (Japanese pancakes) oven waiting for Yakisoban at the end of the first stage. Our hero can use standard fighting tricks including punches, combo punches and kicks. Quickly hit a direction twice and he will roll into a ball or launch a jump-kick attack. Yet, our noddle man has another secret weapon - he can charge up a yakisoba sauce attack by holding the punch button long enough. This attack can be even powered-up if he can find spare yakisoba containers scattered throughout the game. Finally, items such as food can be found hidden inside some objects of the scenery. One-of special attacks can be found this way, like the monocyle making Yakisoban invincible for a short amount of time.
#snes#super nintendo#super famicom#retro game#retro#video games#90s#1994#fight#pixel art#beat 'em up#bizarre#obscure video games#lamen#u.f.o.#UFO Kamen Yakisoban
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#darkstalkers#vampire#the night warriors#demitri#morrigan#demitri maximoff#morrigan aensland#fighting games#fgc#arcade#90s#capcom#1994
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Rise of the Robots (Game Gear, Instinct Design/Mirage, 1994)
The 8-bit port of the 16-bit fighting game, and possibly the Game Gear game with the worst average critic rating. You can play it in your browser here, and read the manual here.
Controls: 1, Ctrl, Alt, arrows.
#internet archive#in-browser#sega#game gear#handheld#fighting game#fighting games#game#games#video game#video games#videogame#videogames#demake#robot#robots#scifi#sci fi#science fiction#1994#1990s#1990's#90s#90's
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Cosmic Carnage (1994)
In today's review, I find that an intergalactic battle of space police and villains is the perfect showcase for the new 32-bit era. As I attempt a #positive review of the 1994 fighter Cosmic Carnage. #sega #sega32x #retrogaming
Console upgrades weren’t a regular or expected occurrence that we take for granted. As Sega found out wanted to move on from its 16-bit Mega Drive, its fans were hesitant, to jump ship to the costly Sega Saturn, so the company decided to meet them halfway. In 1995, to help sell their stop-gap solution, the 32x (an add-on that would deliver 32-bit games, to the 16-bit console) Sega published an…
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"I watched a film today at the Venice Film Festival titled "Russians at War." Since our film is in the same section as this one, I usually wouldn’t speak publicly about it. However, in this case, I cannot remain silent, because it’s not just about films and art, but about the lives of thousands of people who die in this war— a war that has instrumentalized propaganda as its weapon.
This film may mislead you into believing that it is an anti-war film, one that questions the current regime in Russia. However, what I witnessed is a prime example of pure Russian propaganda. Here’s why.
The filmmaker begins by expressing her surprise at the Russian invasion of Ukraine in 2022. In her film, she always uses the term “invasion�� and never "full-scale invasion." She does not mention that Russia invaded Ukraine and annexed Crimea in 2014. These two events seem to not exist in the world of this film. The filmmaker also states that her country hasn’t participated in wars for many years and that she has only read about wars in books. Thus, the war in 2022 was a complete shock for her. It’s interesting how the filmmaker could overlook the fact that her country has been inherently involved in various wars and occupations for at least the last 30 years (1992-93 Transnistria, Abkhazian War, 1994-96 and 1999-2009 Chechen Wars, the 2008 war in Georgia, and the 2015-2022 invasion of Syria).
The filmmaker starts her narrative with a Ukrainian who now lives in Russia and fights on the Russian side. This is a very intriguing choice for the beginning of a story about Russians at war. Later, this character will claim that a CIVIL war began in Ukraine in 2014. He will also suggest that Ukrainians bombed the eastern parts of their own country (and this is why he moved to Russia). Another character will declare that Ukrainians are Nazis. We’ve heard these narratives before; they are (and apparently still are) widely and actively propagated by Russian media. One of those horns of propaganda is Russia Today channel, for which the director of "Russians at War" has previously made several documentary films.
Throughout the film, all characters express their confusion about their actions in Ukraine, stating they want the war to end and that most of them are fighting for money. In the final part of the film, the battalion is moved to Bakhmut, and most characters die in battle. We then see their comrades and relatives grieving at their graves. All of them repeat that they don’t understand why this war is happening and who needs it. In the end, the filmmaker concludes that these are poor, ordinary Russian people who are being manipulated into war by larger political games. I found this perspective amusing because the filmmaker—like putin and his regime—plays an interesting game with these people. They deny them the simple ability to possess dignity and to think and decide for themselves. To her, these people are merely powerless objects. If those engaged in a war that has lasted over 10 years were not powerless, it would imply that they, in the majority, actually support this war, wouldn’t it?
You will feel pity for the people depicted as dying in the film and for those we see crying for their loved ones. And you should—if you are a normal human being, you should feel pity, sadness, and emotion. However, it is also important to remember that these individuals joined the army that invaded an independent country, many of them willingly, as we learn from the film. You should also recall Bucha, Irpin, Mariupol, and the civilians who were murdered there. Remember the thousands of children who were illegally transported from Ukraine to Russia. While I’m writing this and while you’re reading it, missiles are striking Ukrainian cities. The buttons are pushed by ordinary Russians. Are their crimes any less significant simply because they claim to be unaware of why they are involved in this war?
By the way, the director asks one of the characters if he thinks the Russian army commits any war crimes. He answers “no,” claiming he hasn’t witnessed any war crimes. Interestingly, the director echoes this in her interviews, stating she saw no signs of war crimes during her time near the front (https://www.reuters.com/.../russian-soldiers-given-their.../). We can only be happy for her that she was fortunate enough not to witness any war crimes. Unfortunately, thousands of Ukrainians have not been so lucky.
I could continue, but I believe it’s enough to understand that this film presents a very distorted picture of reality, spreading false narratives (calling the Russian invasion and annexation of Crimea a civil war; suggesting that the Russian army does not commit any war crimes; presenting those who are part of the aggressors army as victims).
If you decide to watch it, I recommend following it with another documentary about Russian soldiers titled "Intercepted," directed by Oksana Karpovych. "Intercepted" also opens a door into the lives of ordinary Russians fighting in this war. You’ll be curious to explore it, as it will undoubtedly surprise you. You may also want to add "20 Days in Mariupol" to your viewing list, just to be able «to see through the fog of war," as the director of "Russians at War" so aptly put it."
—Darya Bassel, Ukrainian film producer of war documentary “Songs of Slow Burning Earth
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Console Fighting Games of 1994 Compilation
Compilation of Fighting Games released on console in 1994, games included are Advanced V.G., Aggressors of Dark Kombat, Art of Fighting 2, Ballz 3D Fighting at its Ballziest, Bishojo Senshi Sailor Moon S Jogai Ranto!? Shuyaku Sodatsusen, Brutal Paws of Fury, Clay Fighter 2 Judgement Clay, Clay Fighter Tournament Edition, Cosmic Carnage, Double Dragon V The Shadow Falls, Dragon Ball Z Buyu Retsuden, Dragon Ball Z Idainaru Son Goku Densetsu, Dragon Ball Z Super Butoden 3, Fighters History Dynamite, Hammerlock Wrestling, Hana no Keiji Kumo no Kanata ni, Kakuto Hao, Densetsu Algunos, Kart Fighter, Kasumi Ninja, Kido Butoden G Gundam, King of the Monsters 2, Mighty Morphin Power Rangers, Osu!! Karate Bu, Power Instinct, Rose of the Robots, Samurai Showdown II, Seifuku Densetsu Pretty Fighter, Shaq Fu, Street Fighter II Turbo, Taekwon-Do, Ranma 1/2 Chogi Ranbu-hen, The King of Fighters 94, Totsugeki Kikan (Karakuri) Megadasu!!, Twin Goddesses, Ultraman Powered, Way of the Warrior, World Heroes 2 Jet, Yu Yu Hakusho 2 Kakuto no Sho, Yu Yu Hakusho - Makyou Tōitsusen and Yu Yu Hakusho,
#90s gaming#youtube#90s games#fighting games#fighting games of 1994#1994#video games#world heroes#street fighter ii turbo#dragon ball z#power instinct#clay fighter#samurai showdown ii#seifuku densetsu pretty fighter#shaq fu
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Super Street Fighter 2: The New Challengers Super Nintendo Entertainment System 1994
#gaming#video games#retro gaming#nostalgia#aesthetic#90s#1990s#pixel art#capcom#street fighter#street fighter 2#street fighter ii#super street fighter 2#super street fighter ii#ryu#ryu street fighter#ryu hoshi#snes#nintendo#super nes#super nintendo entertainment system#super nintendo#super famicom#1994#nineties#gif#game gifs#fgc#fighting games#fighting game community
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Today is Day 9 Of Me Playing Girls' Frontline 2.
Like any other gacha, the start is braindead because they need even the most non-sentient of creatures to be able to clear. This is nothing new, but it really stuck out like a sore thumb in this particular case because this game heavily uses the XCOM formula as its inspiration. For the uninitiated, the original 1994 X-COM: UFO Defense starts incredibly brutal and only gets harder as you advance. The 2012 reboot, XCOM: Enemy Unknown starts reasonably brutal and scales pretty harshly and always demanding you really, really are learning what your tools can do and what the game mechanics are as you basically fight an asymmetrical Civilization III game against an opponent that 1) outguns you most of the way and 2) fights you with the hatefulness one only reserves for someone that has fucked one's wife. GFL2 starts you off against enemies that require absolutely no tactical acumen whatsoever, that do not use cover, and that deal pitiful amounts of damage even if you yourself don't use cover. This lasts a little too long for comfort but again it's industry standard. Once you get to parts of the game that require sentience, it's fun to see how they've gone about the flow of combat: You're basically pitting your characters with their own special conditions, specialties and passives against many enemies that initially are simple as hell (they just move and shoot) but steadily become more complex and nuanced (enemies that target an area for bombardment at the end of their turn, enemies that can counter in specific circumstance, enemies that trap your enemies with overwatch fire, reaction intereceptions, AoE, etc). The system definitely has potential. I've yet to truly find anything actually challenging that wasn't me fighting enemies 10-20 levels higher than my units, but the fundamentals of cover and risk-reward are there even on-level; if you get shot at completely exposed, you are going to take hefty damage (unless you are rocking a Suomi shield).
The biggest departure from XCOM proper is that there is no accuracy: All attacks will always hit, unless certain abilities outright deny the damage -- like certain enemy Medics that can use the Anesthesia skill to negate one instance of damage -- and the game really favors a more aggressive style for both the player and the enemy through the Stability System: All units have a Stability counter, which decreases by certain amounts depending on the attack received. Once it's depleted, units can only benefit from the most bare and basic defensive effects of cover, which are not very good. Stability Break also may have additional special effects on certain enemies, chiefly bosses, resulting in extra damage taken, reduced attack power, changing forms, losing certain active or passive skills, etc. As a huge fan of systems like this, I Enjoy.
The game is gorgeous looking: The environments are highly detailed, the character models are incredibly well made, the guns are lovingly sculpted. I know the overarching meme is that it's got the best anime girl feet in the industry -- and it's true, they put more love into rendering and modelling these girls' feet, stockings and socks that I've seen parents put into raising their children -- but the model quality is truly overarching, they spared no effort in any obvious area, it's a really gorgeous looking game. The sound design and the music are all fine and have not wowed me in any special way, really, but visually, good lord, the game truly does go hard. Another thing the game does really well is video cutscenes, the action and choreography of actually very decently lengthy cutscenes they show pretty often go very hard, with good explosions, good gunplay, fluid and good looking motions, etc. The animation direction in GFL2 is really, really good, something I wasn't expecting given they've not really delved on this area particularly in previous games. They probably hired a really good studio for this-slash-got themselves some very talented and skilled personnel for it.
The game economy is Post-Mihoyo style: There's a set cast of Max Rarity characters, called Elites in the game's nomenclature, that inhabit a Standard Banner with absolutely fucking horrendous rates. 0.6% chance of rolling anything Max Rarity, 0.3% of an Elite Doll, 0.3% of an Elite Weapon. Besides this, there's the Limited Banners, which is every banner ever, meaning post-launch Elites are all Limited with a Limited Signature Weapon. In other words, shit sucks. The only saving grace is that the game, in thankfully true XCOM fashion, is much less about having Strong Individual Units, and much more about having a team with good synergy, and there's plenty of great non-Elites you'll have plenty of copies of. Gameplaywise, you won't get shafted by not having the Newest Woman With A Broken Kit, which is good. Signature Weapons so far from what I've seen are very nice to have but no functionality is tied to them and no character feels incomplete without their Signature Weapon or without multiples dupes, which is really good practice and a deal breaker for me if it's present. About the only stupidly broken character I can think off right this second is definitely Suomi, who supports so incredibly well that she lets you Not Play XCOM. She's seriously and hilariously busted and futureproofed.
The writing is pretty damn stiff. This is nothing new with Sunborn. The thing with Sunborn is that when it hits highs, they are VERY high, but the trip to those highs is clunky and stiff, with an overabundance of nothingburger technobabble and tacticool filler dialogue that, were this a megahit the way One Piece is, would definitely inspire a dogged group of fans to make a website that tells you exactly where to read and where to skip to avoid all the meaningless filler. Even if you like some tacticool, it's just SO much of it that serves no purpose. The characters are... Unfortunately, not super fun. Our old friend Oats, ahem, Groza (OTs-14) is there, and she's fun, but the rest of the characters have not done a good job to endear me to them: Colphne I'm pretty ok with, Nemesis and Krolik really have exhausted the fucks I can give for them by this point (I'm in Chapter 4). This is particularly painful in the case of Nemesis for me, a character whose design I really, really love and who I was looking forward to a lot. Nemesis' whole thing is that she literally cannot speak normally and has to communicate entirely in cryptic theater kid ramblings, and Krolik conversely only exists as the only person that can somehow accurately decipher what the fuck it is she's saying. This is charming for all of three cutscenes before it becomes very old and basically filler: Nemesis says "The embers of starlight long forgotten by statues lingers in the fingertips of the deaf" and Krolik replies with "Hah!? Who are you calling a coward?! I'll beat you up!" because Nemesis shittalks Krolik a lot, and that's the crux of both of their personalities. I know they are building Nemesis for something else but good lord it's torturous and stale. There's a Super Powered Child that I don't care about and she's the main plot device. Mayling is funny and endearing, and I like her. We meet characters from Ye Olde GFL 1 days and so far it's been pretty nice every time: Suomi, Lenna (UMP9), Kalina, Leva (UMP45), always a good time hanging with them. I particularly enjoy how divorced Commander and Kalina are. Oh, the Commander (your character) is an actual character, fully voiced and all, I like that a lot, and I like them. You can choose a male or female Commander, with fully 3D rendered distinct non-obscured, non-masked models and that's pretty damn cool. Still, can't help but miss the bangers that were ST AR-15, RO635, DEFY, and others from GFL1.
There's plenty of stuff to do without using Stamina, especially event stuff, but I fear that once you run out of it, you enter that weird limbo of "logging in, autoclearing the RNG drops mode, logging out". I'm not there yet but I dread reaching it. I know they just launched the game here (1 year old in CN) but, I guess I've been immensely spoiled by Arknights' several replayable game modes, this game, being XCOM in nature, would ROCK a roguelite mode or some sort of replayable game mode so much.
Overall, it's been a pretty nice time, as someone who dropped but nonetheless greatly enjoyed GFL, it's great seeing the Old Friends better than ever. My friend Suomi and my friend Tololo (CHILE MENTIONED 🇨🇱🇨🇱🇨🇱) are there for me and I'm glad to hang out with them again. I wish my friend Sabrina would also join me sooner than later :'). Color me surprised that so far, the gameplay seems both fun and has potential, but we'll see how it goes from here. Overall: Good first impression.
Say something nice about my friend Tololo
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⊹ vikko
⊹ she/her
⊹ 18yr
⊹ TCC
⊹ Discord: columprncess
⊹ DM me anything PLS I NEED TCC FRND
⊹LIKES: cats, guns, bed rotting, AHS, true crime, horror movies, gore, doom, raving, coding, reading, energy drinks, halloween, shooter games, fall, video games, diet coke, starving, making music, WW.
⊹TCC FAVES: Dylan Klebold and Eric Harris, Barry Loukaitis, Elliot Rodger, Adam Lanza, James Gamble, Academy Maniacs (Artyom & Nikita), Vladislav Roslyakov, Robert Hawkins, Andrew Blaze.
⊹MUSIC: nirvana, real estate, blur, oasis, deftones, linkin park, KMFDM, MDFMK, radiohead, the cure, the smiths, type of negative, depeche mode, weezer, tv girl, my chemical romance, the beatles, lana del ray, fiona apple, the smashing pumpkins, pixies, flyleaf, hole, big thief, sunday (1994), wych elm, negative xp, whirr, sonic youth, jeff buckley.
⊹MOVIES: donnie darko, zero hour, we need to talk about kevin, the irishman, taxi driver, elephant, american psycho, american mary, fight club, natural born killers, Duck! the carbine high massacre, Dead poets society.
#tcc tumblr#tate langdon#ahs murder house#violet harmon#tcctwt#tcc columbine#tcc fandom#tccblr#tc community#true cringe community#true crume#teeceecee#dylan columbine#eric columbine#columbine school shooting#columbine 1999#eric and dylan#dylankleboldwithadogfliter:3#dylannstormroof#barry loukaitis#school shooters#colt gray#appalachee high school#nikita and artyom#artyom anoufriev#academy maniacs#intro post#zero day 2003#zero day movie#cal and andre
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Street Fighter: The Movie (1995) fighting game released as a arcade game. The game is based on the 1994 live-action Street Fighter film
#Street Fighter: The Movie#90s#90's#arcade#1995#fighting game#arcade game#based on the 1994 live-action Street Fighter film#1994#live-action Street Fighter film#Street Fighter series of fighting games#Capcom#my gif#gif#gifs#my edit#Street Fighter: The Movie (1995)
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