i need to share the absolute fucking Experience i had playing minecraft tonight. i'm gonna be emotional about it for days
so me and my friends like to play on this server that's pretty much just a bunch of minigames. one of them is Murder Mystery - of a group of - i think its 13/14 people - one person is randomly selected as the murderer (spawns with a sword), the other as the sheriff (spawns with a bow). the rest are innocent. the innocents can gain a bow by collecting coins. no one knows anyone's status unless the player shows their sword/bow. i'm doing a quest where, in order to get points, i need to kill the murderer.
so as the game start countdown begins, me and my pal are checking out this Red Link skin. it's pretty neat! we're all crouching and punching at each other, as one does. i feel a connection form with Red Link. we're buddies now. we're in this together.
so we're all running around the map. every time i see Red Link, we crouch and punch at each other. the game is going fine, we're having fun. i'm delighted that i've made a one-game friend.
then my friend says that Red Link is the murderer, and i literally have a hard time believing it. Red Link? my Red Link? no, they must be mistaken. we were together at the start. they had ample opportunities to kill me. it can't be Red Link. but whoever the murderer killed was the sheriff, and i needed to complete the quest - picking up the sheriff tombstone grants me the bow.
so i run, trying to find it, and i turn the corner.
there Red Link was, standing at the end of the hall, by the tombstone, with a sword in hand. i froze. i was so upset - not Red Link! not my dear companion! i was so sure that was it.
but i walked forward anyway, thinking that maybe if i dodged around them, grabbed the bow, and turned and shot fast enough, i could get them. the thought was actually distressing! Red Link didn't put the sword away. they watched me slowly approach. we stood on either side of the tombstone, and i expected Red Link to cut me down. i was well within reach of their sword.
Red Link calmly, still looking at me, moved to the side and past me. i panicked and grabbed the bow, ran to the corner, turned and drew - Red Link was already at the other end of the hall, running away. i didn't want to shoot, but i needed the kill - who knows when i'd get an opportunity to complete the quest again. it's a tough one.
i missed, thank fuck, but man. i was in shock. i thought i was a goner.
then, after the game where awards are given - the murderer, who killed them, who collected the most coins - i went up to Red Link and crouched. they crouched back.
then they left the game.
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it’s so funny bc i’m homeschooled and i avoided like 90% of the Average Kid childhood trauma bc of that and when ppl ask about my education i’m just like. look buddy. i can attribute an astonishing chunk of my good attitude, adventuresome spirit and kind heart to having watched my little pony instead of doing homework.
i know it sounds silly [because it is!] but i’m not kidding. being able to choose what i pursued was EXACTLY what i needed growing up, so i didn’t have to waste any extra time on subjects that didn’t appeal to me, worry about bullies or awful teachers, AND i had heaps of free time to spend doing what i pleased [almost entirely drawing]. i learned to write a check, order and shop for my own food, care for farm animals and pets, ask for help, speak my mind, dress as i like, and foster an outgoing and hopeful outlook on life that school would not have taught me.
my mom is incredible, and she has taught me countless invaluable things about life. but as a little kid, your parent’s lessons tend to bounce right off. the very same lessons from my favorite characters however, typically didn’t!
watching my little pony reinforced everything my mom stands for: kindness, reaching out and helping others, and looking out for and encouraging your peers, to name a few. good news - these very values are portrayed in flawed and deeply relatable pastel ponies with catchy songs full of heart and joy! watching my little pony prepared me for far more than i could have imagined in life, sometimes with something as simple as asking myself “what would rarity do?” in a situation i’m not confident in, for example.
i like to joke about how they should play my little pony for the kids in school, but i think it really does teach many things that aren’t inherently reinforced in the school system [although, i am only speaking on what i’ve heard from people who weren’t homeschooled. i have been inside a school only once for a short time].
anyway, this is all to say that it saddens me a bit when people casually reduce my little pony to something of little significance. mlp obliviously isn’t going to be everyone’s thing, but the positive impact it has had on me and countless others is undeniable, and it’s my hope that we soon live in a world that proudly encourages more media like my little pony for not only kids, but people of all ages to enjoy unabashed, no matter their story. every time i hear a friend say their parents didn’t let them watch it because it was ‘too girly’ or whatever nonsense, i become increasingly determined to make that world a reality.
long story short: i hold my little pony close and i am very grateful for what it’s taught me and continues to teach me, even all these years later. it’s good to be earnest and love as much as you can.
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burning shores thoughts below
things i liked:
The companion combat! Seyka felt genuinely helpful without taking away from the challenge. I’m excited for what that means for H3’s combat style for various companions.
The side mission where you rescue imprisoned Quen and they help you fight waves of Walter’s cronies. If I had to guess, they wanted to have more complex battles in FW (Wings of the Ten/Singularity) but were limited by the ps4 and/or pandemic. Being able to fight alongside a larger group of allies in H3 would be stellar.
It seemed like Aloy didn't immediately over-narrate the solution to puzzles? Hated that in FW.
Once you get the sunwing in FW you’re less incentivized to run around or use other mounts. But Burning Shores compensated for that nicely with the verticality of the map and introduction of mount-specific actions. Overall, I feel like I had more fun looking for things to explore.
Gildun's mission was perfection. No notes.
Ashly and Kylie’s performances were beautiful. The facial/body animations seemed so much more subtle and detailed than the base game.
Personally, I really enjoyed Aloy and Seyka’s dynamic. The banter, the curiosity, the admiration, Aloy getting to be nervous and goofy. Mmm. Good soup. Love that flashpoints might be more significant to the plot in H3.
things i didn’t love
Walter's arc overall? He just felt like a stereotypical caricature to me. No depth, no charm, no intrigue. Honestly, we already had that with the majority of the other Zeniths, I was expecting something to set him apart more than his unparalleled narcissism. I don’t understand why Tilda wouldn’t have mentioned him. Nor do I fully understand why he wouldn't need GAIA.
Kina's character as a whole felt uncharacteristically one-dimensional for a Guerrilla game. She's supposedly the Quen's most notorious and talented navigator, she's beloved by her people, and yet the most we get from her character on screen is this starstruck, damsel in distress. I wish there'd been some sort of side quest after we deal with the Horus where we could have gotten to know her.
I was expecting more underwater exploration, especially with the Waterwing.
Part of me enjoyed stumbling across things like Brin's painting, the toy bow, and brimstone caches. But I wish all the required collectibles and aerial captures were marked.
I didn't dislike what we learned about the Quen, but I wanted more. They've got a wealth of rigid traditions, power dynamics, and boiling tension. But it feels like Aloy and Seyka manage to skirt around everything without consequence.
I expected more new machines given the new region and Hephaestus's newfound freedom and chaos.
Lastly, it feels so fucking sad that the rest of the companions didn't make an appearance. A team debrief at the base before they all go on their new missions? A focus call where they let Aloy know what they're up to rather than leaving a data point behind? (Also the fact that Aloy personally gave Gildun a focus but not Talanah. Side eye, Guerilla, SIDE EYE.)
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i saw RENT at the Dortmund opera house today (took my mum there as a christmas gift) and DAMN that was good. Like, fundamentally altered my opinion of the show. That good.
I'm not gonna be okay for a while.
If you have the opportunity, do not miss this production. Holy shit.
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