#is only implied but is conveyed well enough because this series is great at nuanced storytelling)
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cloudbends ¡ 3 months ago
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I'm gonna be honest I never expected pokemon horizons to be up there as one of my favorite shows currently when I was first intrigued by it last april, but it keeps surpassing my expectations. I'm emotional.
#vi rambling#pokemon#its just. such a joy. i read the interviews with the voice actors last night and it filled me with so many emotions because like...#these voice actors Get their characters. and all the careful details i pick up are very much intentional on the writers and performers part#and its!! SUCH A TREAT!!! to see that the people working on it are just as enthusiastic about it as me.#the mystery being so well set up and the character arcs being so cathartic to watch i feel like im Rewarded for my analysis and noticing#all these details. its just so lovely.#also the fact that this series knows how to prioritize it's cast members so well? our trio is so so great. and i cant believe im saying thi#*this. but there isnt a single character in this series so far that i blatantly dislike. despite the cast being as large as it is.#hell it made me love characters i felt nothing for or straight up disliked in the games. the writing and characterization are that good.#because theyre all quintessential to the main cast's character arcs. idk i just. love this series a lot and im in disbelief it keeps#its level of writing just as high even now. even in this arc that lowered my expectations.#the interviews... bits that stood out to me were definitely ms terasaki noting that amethio looks miserable in the explorers (something tha#is only implied but is conveyed well enough because this series is great at nuanced storytelling)#and ms suzuki saying seeing rika animated made her really excited. me too. i get you. i still freak out whenever shes on screen#and of course their lovely analysis of the characters... mitsuki saiga's portion about liko especially. also anything by yoppi my goat <3#its just so great to see them appreciate everything and put so much thought into it. man im emotional.#and i say this carefully because admittedly im not huge on the dlc characters coming next chapter. but I'll put my trust in them.#dai sato having worked on bebop and samurai champloo definitely reflects in the writing quality.#anipoke
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aspoonofsugar ¡ 4 years ago
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The Maidens: The Cycle of Life and Death
This post is inspired by @hamliet’s alchemy metas... I know nothing about alchemy, but after discussing it with her, this idea came up and I am sharing it on her behalf too.
In short, in alchemical stories (which RWBY apparently is) there are 3/4 phases. Each phase is linked to a specific color:
1) Nigredo (black)
2) Albedo (white)
3) Citrinitas (yellow)
4) Rubedo (red)
That said, often the yellow phase ends up being fused with the red one, so in most alchemical stories there are only three phases. Now, for each phase there is a major death, so there are usually 3/4 key deaths, each one linked to a specific phase.
For example, in Harry Potter there is
a) Sirius BLACK dying
b) ALBUS Dumbledore dying
c) Harry dying and being carried by RUBEUS Hagrid
Let’s highlight that each one of these deaths is especially resonant and important for the story. Sirius dies when Harry discovers about the prophecy. Dumbledore’s death leads to Harry leaving Hogwarts to look for the Horcruxes and finally Harry’s own death leads to Voldemort’s defeat.
What I mean is that the deaths linked to each phase must be resonant and meaningful either in terms of plot or in terms of themes. They must have weight and be felt both by the audience and by the characters.
So far, in RWBY we have had two such deaths:
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Pyrrha’s death is linked to Nigredo, while Penny’s to Albedo. Interestingly, both deaths happened to two (supposed to be) Maidens.
This is interesting on multiple levels.
First of all, I have been asked about the Maidens in RWBY here and here. However, Penny’s death helped me gain a new perspective of their overall meaning.
In the first meta I have written this:
In a sense, the story keeps repeating. Salem kills Ozpin, he is reborn and his daughters are victims of the conflict between them.
Because of this, the four Maidens have become one of the many symbols of this endless cycle, which is clealry breaking its protagonists more and more.
This is well conveyed by the Maidens having a season theme. Seasons are in fact linked to the repetition of time aka one of Ozpin’s motifs.
I still think it is a part of the truth, but as for now I think the framing of the series over the cycle is more nuanced. It is a cycle of death and rebirth:
Goodwitch: The Maidens have existed for thousands of years. But much like in nature, the seasons change. No two summers are alike. When a Maiden dies, her power leaves her body and seeks out a new host, ensuring that the seasons are never lost, and that no individual can hold on to that power forever.
Seasons live and die, but new ones are born. It is a death that leads to a new life and that protects life itself since the Seasons are supposed to be Guardians.
This fits with the actual cycle of seasons where “no two summers are alike”, but that also accompanies humans’ lives and makes many human activities possible.
Secondly, both Pyrrha and Penny’s deaths have to do with the theme of choice, which is central to the series:
Ozpin: Maidens choose themselves.
In particular, Pyrrha and Penny’s final choices are two different declination of this idea. At the same time, they are linked to the theme explored by their respective relic as well (in Pyrrha’s case it means that her link to choice is twofold).
1) As the (supposed to be) Maiden of Choice, Pyrrha is given a choice in the Vault of Choice:
Ozpin: You, Miss Nikos... have a choice to make.
(...)
Ozpin: Are you ready? I... I need to hear you say it.
Pyrrha: Yes.
Ozpin: Thank you, Miss Nikos.
She is given some time to think about it and in the end she chooses to accept her new duty. Still, the power is stolen from her and the choice she was given is negated to her:
Pyrrha: But I can help.
Ozpin: You'll only get in the way.
However, this does not stop her:
Red-Haired Woman: She understood that she had a responsibility... to try. I don't think she would regret her choice, because a Huntress would understand that there really wasn't a choice to make. And a Huntress is what she always wanted to be.
Pyrrha’s death is about doing the right thing even if it comes with a high personal cost. She is able to make the choice to keep fighting against an enemy impossible to defeat an arc before our protagonists are strong enough to make it.
This is why... even if she never receives the powers.. Pyrrha is the true Maiden of Choice of the Vale arc. She does not need the powers because deep down being a Maiden is something deeper than that.
Pyrrha embodies the idea that Maidens choose themselves because she chooses to be a Maiden at Heart and dies true to her choice:
Pyrrha: Do you believe in destiny?
2) As the Maiden of Creation, Penny is created anew in the Vault of Creation:
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As I have stated in previous metas Creation as a concept is linked to free will. Creations are free to develop and to change independently from their “creators”. This fits Penny’s transformation, who ultimately gives her back the free will that the virus had stolen:
Penny: I...I must...open the Vault. I, I do not want...Ah!
And in the end she uses her free will to make a specific choice:
Penny: Let me choose this one thing.
I have actually a lot more to say about Penny’s death and final choice, but I will write a longer meta about it, so for now let’s just say it has to do with self-actualization.
Penny embodies the idea that Maidens choose themselves because she chooses who she wants to be and how she wants to live.
What is more, her choice has to do with Creation because she saves Winter’s life and also (symbolically) makes her a whole person as well:
Winter: No, Penny, you were always the real Maiden at heart. I was just a machine. Just... following orders.
Penny: You’re my friend.
Winter: Perhaps, but I’m choosing it now. I’ve made it my own. And I take great pride in it.
Winter: You chose nothing. This was a gift.
At the same time, Penny’s sacrifice also saves the people of Atlas and Mantle who are stranded in Vacuo. If Cinder had stolen the power, they would have all died.
As a final note, we are directly told the themes linked to both Pyrrha and Penny’s death back in volume 5:
Ruby: When Beacon fell, I lost two of my friends: Penny Polendina and Pyrrha Nikos. I didn't know them for very long, but that doesn't change the fact that they were two of the most kind-hearted people I have ever met. But that didn't save them. Pyrrha thought that if there was even the smallest chance of helping someone, then it was a chance worth taking. And because of that, she died fighting a battle she knew she couldn't win. And Penny... was killed... just to make a statement.
Pyrrha died to make the right thing.
Penny died the first time as a result of her being objectified, so the second time she herself chose how to end her life in a way she found meaningful.
In short, Pyrrha and Penny’s deaths can be read as the two deaths linked respectively to Nigredo and Albedo. What is sure is that they are meant to be compared and foiled.
All this leads to a question... will we have other two (or one) major death(s) that will be linked to (the yellow and) red phase(s)? Will they be other Maidens?
As for now, I think it is possible, even if not sure obviously.
First of all, I do not know if we are gonna have a death for Citrinitas since from what I understood usually the yellow phase gets conveyed as a part of the Rubedo one. Moreover, if we have it, it might not be linked to a Maiden. After all, another pattern one could find is that both Pyrrha and Penny died at Beacon and so did Ozpin, so maybe he will be the one to die (once and for all?) in the yellow/red phase. However, as for now, I don’t think so and I am gonna theorize that the yellow and red deaths, if they happen, will have to do with the Maidens and will be other declinations of the themes explored above.
As for now, we know nothing of the Maiden of Destruction, so I am not considering her.
Still, there is another Maiden whose arc was left unsolved and who needs to come back in the story:
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3) As the Maiden of Knowledge, Raven is told the truth about herself in the Vault of Knowledge:
Yang: Oh, shut up!! You don't know the first thing about strength! You turn your back on people, you run away when things get too hard, you put others in harm's way instead of yourself!! You might be powerful, but that doesn't make you strong.
And it is possible that this self-knowledge will eventually lead her to make a choice, which is what she has failed to do up until now.
If she chooses to sacrifice herself, her death will be a redemptive one and it might come to embody that Maidens choose themselves because they can always change and become true Maidens.
Finally, there is the Rubedo phase, which is the last phase. If we are gonna have a red death, it should be a key one for the whole series and one which leads to its resolution. As for now, I think there is only one character who can pull it off:
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4) Cinder is a key character for the whole story. Personally, I think this volume was a turning point for her, but she failed to learn the lessons she needed to learn. What she did was to take these lessons and to twist them in a hypocritical way:
Cinder: I suppose I have only you to thank for one last lesson… Sometimes, if you want to win…you simply can’t do it alone.
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And this has made her even more similar to Salem:
Salem: Why....do...you...keep...coming...back?!
Yang: Why do you?!
Penny: Why did you come back?! Why couldn’t you just learn your lesson?!
I would also like to highlight that so far Cinder has failed to learn the lesson of each relic.
In the Vale Arc, it is implied her concept of Destiny and Choice is different from Pyrrha’s. She wants to be “worthy” and to be chosen. Moreover, her idea of agency is linked to stealing others’, just like she stole the Maiden’s power and Pyrrha’s destiny.
In the Mistral Arc, she receives a warning about her Shadow Hand:
Raven: Aura can't protect your arm, it's Grimm. You turned yourself into a monster just for power.
But she chooses to ignore it.
Finally, in the Atlas Arc she manages to make herself anew. She recreates herself, but fails to truly change.
I am expecting all these failures to come back at her with the Vacuo Arc, which is about Destruction and will probably lead to everything coming together to crush Cinder (the people she used, the Shadow Hand, Salem’s true plan).
Once this happens, I think Ruby will save her with her eyes and will offer her that pity she was never shown as a child. This will lead to Cinder’s final choice which might be a synthesis of all the choices made by the Maidens she killed.
It will be a selfless choice, like Pyrrha’s, in contrast to the selfishness she displayed throughout the series.
It will be a self-actualizing choice, like Penny’s, which will free her from Salem’s shadow and influence
It will also be a redemptive choice, where Cinder finally lives up to her name and becomes the true Fall Maiden.
I am also expecting this choice to somehow solve the conflict or to be a part of the reason why the conflict is solved.
It would also be interesting if the Maidens’ sacrifices become progressively more effective in solving the conflict.
Pyrrha’s death is the most pyrric (obviously). She did not manage to stop Cinder, but barely gained enough time for Ruby to arrive and wound the villain. Still, it is a choice who clearly inspired her friends and I think that in the end it will inspire Cinder as well:
Cinder: You know, Neo, someone once asked me if I believed in destiny. And I'm happy to say I still do.
Penny’s death is framed as a sad, but powerful conclusion to her arc and saved both Winter and the people of Atlas and Mantel. It still did not prevent Salem from taking the relics and did not save the Kingdom.
So, maybe Cinder’s death, if it happens, will be key in saving the world.
This would also fit with the idea that we are going through a journey where we are getting to know the four gifts the Gods gave humanity.
Pyrrha sacrificed herself even before our protagonists received Knowledge, Penny did so after both Knowledge and Creation, while Cinder perhaps will do so after the characters have aquired all the four gifts.
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four-loose-screws ¡ 4 years ago
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I have a another question about localization since you say all of the FE localizations are good but then there's the localization I hear about of FE fates a localize game that I hear so many Nintendo and FE fans say really bad things about it such as a lot of Mistranslations, Big Script changes, Memes being add in, etc also there was some censorship that got some of them really mad and with some of them saying that it's the wrost localize game of all time is it really that bad as they say?
Whew, this ask has been sitting in my inbox for actual months! Sorry for taking so long to respond! It’s probably unsurprising, but there’s so much to unpack here, and just deciding what to write had me going in circles for a long time.
I’m not entirely satisfied with this answer, but if I tried to discuss everything I have in mind about the Fates localization at once, I’d never be done. So I stuck to 5 topics to give a basic summary. If anyone wants to follow up on one particular issue for more info, or know more about something I didn’t discuss here, please do! I’d love to round out my argument.
First off - a little history just to get our minds situated into the history of localization. Bad localization has always existed, in fact that’s pretty much all we had in the 80’s and somewhat into the 90’s until it became clear that video games were going to become very complex in story and text going forward. Even a surface look into old localizations like this one tells a very long story. We have to remember that “bad” localization is everywhere, and it’s just always going to exist, even now that we have professional teams dedicated to localization, so long as humans aren’t perfect, time crunch is standard in the gaming industry, and we all have our own definition of “good”.
Next, here’s the short answer to the question:
When I say “overall” good, I do stress that pretty heavily, because of course there are plenty of changes that each individual player of the game will have their own take on. The Fire Emblem games simply have so much text in them that even a hundred small mistranslations or changes are just a drop in the bucket.
But I do agree that Fates is one of the worst of the FE localizations, if your terms are in number of changes from the Japanese. Awakening’s is up there too. 
Yeah, Awakening’s localization has a lot of questionable moments too. I know this take isn’t a surprise to all fans. But ever since Fates came out, I’ve seen people praising Awakening’s localization, and saying that 8-4 (an outside studio often hired by Nintendo, they localized Awakening) is an amazing localization team and Treehouse (Nintendo’s own team, did Fates) is garbage. TBH… They both did a job that has huge ups and downs. Are people really doomed to always forget the flaws that the previous installment in a series had as soon as something new comes out? Ha ha.
I think it’s common knowledge at this point that localizations are not made for the people who want a more direct-to-the-Japanese version. And that sucks, and the feelings of anger, disappointment, etc. in those who wanted a more direct translation are perfectly valid and entirely understandable. 
But we really, really need to understand and accept that localizations are made for the target audience/culture as a whole, and to sell to the most people possible. By getting angry and rejecting the entire game’s script as “total changes,” “butchering,” “changing the games to fit the localization team’s motives,” and all sorts of other toxic nonsense, we miss out on all of the nuance that actually exists. We rob ourselves of the fun that could be had analyzing whether or not the localizers did their job of adapting the game to the target audience, and how they might have done it better. And we can’t notice and appreciate all of the times the team did do a great or good job.
In the vast majority of cases, localizers only want those who play their games and read their scripts to have fun! To imply anything else is just wrong.
What I feel I can do here, to define if “the localization is as bad as they say,” is debunk these “all or nothing” arguments, and show that the changes aren’t usually anywhere near as drastic or simple as people make them sound.
Now let’s goooooo!
I read these two articles to prepare myself to write this, link here, and link here, which I got off a quick Google search. They are from the time of Fates’ release, and report on how a lot of people generally felt back then, so I found them to be good references to put myself back in time with the thoughts people had then.
Character Changes
These often tend to be the biggest topics of conversation. Hisame will be my topic of more detailed discussion today, but I’ll bring other characters up for a hot second too.
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I can never stress this enough, but Hisame made pickles in the Japanese. He was always talking about them in the Japanese, too. (Fates loves supports revolving around food in general, really.) I think people generally know this to be true? But I did read some comments saying that the pickle love was totally made up in the localization, you can see the proof above, so I had to point it out.
I don’t think a lot of people who have talked about his character picked up on this - admittedly, I didn’t until someone close to me explained it - but the main gag of Hisame’s character is that he’s young, but already acting like an old man. He lectures his own father on how to behave, etc., and makes pickles. And the “acting like an old man” is not totally lost in translation, with him still acting serious and lecturing his father. But the making pickles trait… I’d never pin that as an “old man” stereotype as a US American. Well, now I would, because I know Japanese culture well enough… but anyway.
And this is where the cultural differences come in. The number of people farming and making traditional foods from scratch is dwindling fast in Japan. In just five years there, I watched countless rice paddies and other small produce fields be turned into houses or apartment buildings. The elderly farmers are becoming too old to care for their crops, and their kids choose to pursue other careers, so the family sells off the farmland. Following along this trend is traditional pickle making. You can just buy them ready to eat in the supermarket, so why make your own? Most people don’t even have the space to be making them if they wanted to. And so, pickle making has come to be seen as something old people do. It fits in with Hisame’s “old man” character perfectly.
But again, as an American, I never would have figured that out without knowledge about Japan. Of course you could argue that the localizers didn’t need to change anything about him. The making pickles was quirky and unique, and would give you a chuckle as is. But there was space to make him funnier, so they did. That is, after all, was what the Japanese intended, for it to be funny. It’s not funny in the same way… but sometimes it’s impossible to be.
And that is what is most important in localization between two wildly different languages like Japanese and English - not retaining the same words, but the same intention or mood. The same words can convey a totally different meaning or mood, or make no sense, because of cultural differences. So localizers need to achieve the same mood, not the same words. I have come to see people understand this much better as the years go on, and the general gaming population becomes more learned about what localization is.
Of course, that’s a pretty simplified way of looking at it. But that’s how I summarize localization as a whole, in an easy way to understand. You might not agree with exactly how the localizers did what they did, but I think we might all be able to agree that they were trying to do their job and had no malicious intent to butcher the Japanese original or something absurd like that.
One more thing that’s relevant to this - Japanese people don’t care about repetition so much. The same character tropes are repeated over and over, the same lines are repeated over and over… In the US, we don’t like that! It’s boring and dull! This cultural difference is a constant struggle in localization. A lot of the people who think they want a direct translation don’t realize that it will be boring to them… So localizations alter and add details and lines here and there to give some more variation. This also helps to explain Hisame’s changes to talk even more about pickles.
And I’ve seen many a comment from people saying they liked Hisame in the localization. They found his exaggerated pickle lines fun, and enjoyed many good laughs. How can we call his new characterization outright bad when it worked for some? When they like it more than a straight Japanese translation? He’s still essentially the same guy… just some of the things he says are different. That’s not much of a change at all.
...And back to that original screenshot I showed. Isn’t Hisame still serious in the localization? His lines are funny, but I’m under the impression that he himself is still dead serious. ...Anyway. That’s about all I have to say about Hisame.
Many characters have changed lines. There’s no disputing that. But something to always question is how far do these changes go? Did the localizers completely change the intent or tone of the original? Or are they playing up certain character traits the characters always had in the Japanese? Or is something else going on? 
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This is also a prime example of how shallow some articles or “analysis” into the Fates localization are. You can’t look at one line change and make a sweeping conclusion about an entire character. Always be suspect of stuff like this. Kana ALWAYS acted like a little kid. That’s their entire schtick. They are your cute little mama/papa loving kid. That one line may have changed that scene significantly, but Kana’s whole character? No, not at all.
Even Kana’s S support changes aren’t as simple as it seems. They aren’t all changed. The 2nd gen characters that Kana is close in age to retain their romantic endings, such as Midori. Only those considerably older than Kana turned platonic. 
And Effie, another character commonly cited as changed? She wasn’t radically changed from some deep character to a one-note workout buff. If only a conclusion could be that easy to reach. Overall, on this specific aspect of Effie, the localization simply added in extra strength or workout jokes when the opportunity arose. Some workout jokes were in the Japanese! She was always an extremely devoted retainer who was always working out and training to get stronger so she could better fulfill her duties.
What is MUCH more interesting in my opinion is the issue of her femininity. In the Japanese, her speech nearly always trailed off with ellipses, and she had feminine voice acting. Whereas in the English, all of that femininity is stripped away with a deep voice, and virtually no ellipses. How refreshing it would have felt in English for Effie to have retained that femininity! Women can bench press trees and be feminine! It would be unique to see a female character like that. ...Or so a US American might think.
But from what I understand, strong female characters in Japanese entertainment are nearly always very feminine. They send a clear message: “You can be whatever you want in private, so long as you still fit the girly-girl mold in public and fulfill society's expectations for you!!” In the Japanese, Effie is fitting their stereotype.
So in one way of looking at it, Effie wasn’t really changed, because in both Japanese and English, she paints a stereotypical and the most socially accepted image of a physically powerful female in each culture. ...That’s an interpretation of mine, anyway. I’m not sure how many people would agree with it.
...See what I mean, that the answer of “changed or unchanged” really isn’t as straightforward as “are the lines translated directly?” 
Looking into the deeper details creates a much more interesting picture! You come to paint a picture in your mind, without even thinking about it, of what the localizers intended to do, and you can at least understand what they were thinking. This forms a much more accurate conclusion on whether or not the team achieved a good localization, and whether or not that sacrificed the intent of the original.
So as you can see, few issues are as bad as they’ve been blown up to be. None of the characters are completely different from their Japanese counterparts, or anything so extreme. They were just localized. Whether or not they were localized well, is up to each person’s opinion.
...I do want to write about Soleil, as an example of someone who I think could have been localized better, but I’ll save that for another day. It’s gonna get long. If anyone is interested in seeing this post, just remind me every couple of months or so until I find the time and write it, thanks in advance.
Memes
Since I mentioned Kana’s dragon speak in the last section, this is a perfect time to transition into my feelings about memes, aka context-specific humor. I agree with the most commonly shared opinion: memes don’t belong in localization. Though it’s not just because of a simple “change from the Japanese is bad!!!!” approach. In my opinion, the best localizations will be as timeless as possible. I want my future self and everyone else who will play the game in the years to come to enjoy the game as much as possible.
Memes come in and out of fashion so quickly that they’re almost guaranteed to be out of date by the time they release. And only the most popular of popular stories will be widely-known enough for most everyone to get the reference. Of course, it’s pretty difficult to know what expressions and such people will remember and use 10, 20, or 30 years down the line. Some language you think will be timeless will fall out of style. But using memes and references that are not likely to appeal to as many people as possible… that’s one of the few things I can almost universally call “bad localization.”
Unless, of course, the game was intended in the Japanese to be a product of its time, and used a lot of references. That’s a whole different ball game.
Accurate translation, much less full localization, requires creative thinking to recreate the tone and intent of the original. 
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Here’s another example that showcases another couple of things I find really important to localization.
Number 1: The writer of the article said “The American localization … gives her silly lines that aren’t in the original.” But does it really “give” her anything new at all? I’d argue not. Tottemo is commonly translated as ‘really’ or something like that… but doesn’t ‘super-dupity’ convey the same meaning as ‘really’? Just because an English word isn’t given as a common definition for a Japanese word, doesn’t mean it can’t be a definition. Sometimes… a word we don’t commonly think of as a translation for the Japanese, can still be a perfectly valid translation. This is not an addition. Just an uncommon translation of the Japanese word.
Number 2: Japanese has a wide range of “I” and “you” pronouns, sentence endings, and other little things that define character age, personality, gender, and more, that simply don’t exist in English. To not use similar features of English when localizers find opportunities to do so, would just take away that sense of nuance the Japanese had in utilizing their language’s own unique features.
Of course it’s one possibility that Sophie uses kiddy words. She’s not a little kid, but she’s still pretty young! To have everyone use the same word choice, because that’s how the words translate into English, is not only inaccurate to how real people talk, but also inaccurate to how the original Japanese was used. Since many equivalents for Japanese word and grammar choice that define personality do not exist in English, the localizers have to use what does exist in English in new places. I think that makes sense, and creates a much closer script to the Japanese than just translating the words.
Again, it’s all about how we look at the lines!
I see a lot of people define “translation” as “one-to-one recreation of the Japanese words.” To reinforce what I said in the first section, I do not think this is true. To me, translating is recreating the same tone, mood, meaning, and message of the original. You CANNOT achieve that just by translating the words and grammar alone.
Different words conveying the same overall meaning.
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This section is really just a continuation of the previous one. But reinforcing central arguments over and over again is the core of good essay writing.
So this is one of my strategies for deciding whether or not a script is a good or bad translation/localization: “Does the script convey the same basic meaning?” (or tone, etc.)
Changes, adding detail to what the Japanese said, and “playing-up,” are all wildly different things.
So first, I break down the bit of dialogue into as few words as possible.
-Nohr royals inherit dragon blood.
-So they have superhuman power.
...And then I look to see if the localization conveyed that same basic meaning. Which, in this case, I think it did. Your mileage may vary, but I think I’ve made my point at least.
I wanted this scene to be one of the five I addressed because I think it exemplifies yet another of the fascinating differences between Japanese and English. Japanese is a language that likes to be vague, and leave out context that is already established. Speech can seem super boring as few characters say anything unique. (At least… that’s how us English speakers see it! Japanese people think they are just being normal, and not vague or boring at all!) ...English, not so much. So much as leaving out the subject of the sentence is chastised as incorrect grammar. And we like unique dialogue and prose more than most other languages.
I saw one person in the comments of the article I got this visual from argue that the tone is totally different, that the Japanese was more of a history lesson, but the localization is trying to pump Corrin and Leo up for battle, but… eh, I just don’t see it. The English also just feels like he is describing the powers of their bloodline to me. Again, that’s why this is so complex and fascinating, because everyone has their own viewpoints they are coming from.
The “direct translation” and “localization” reach the same message. This isn’t a big change in my opinion at all.
Sometimes mistakes happen...
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These interpretations of Saizo and Beruka’s C Support have always boggled my mind. Coming up with all these explanations as to why the omission was done on purpose to completely erase the support when… it just seems… obvious to me… that the localization team never wrote or programmed a translation and shipped the game with the placeholder? 
After all, if the localization team felt they had to remove or change content that might be questionable for the target audience, wouldn’t they alter or rewrite the conversation, like they have with Soleil’s supports, for example? This very game has multiple examples of proof that the localizers will rewrite entire chunks of script if they feel it makes the scene better fit what the target audience be more comfortable with.
Mistakes happen. That’s all I think Saizo and Beruka’s C Support is. We probably never got an update just because Nintendo doesn’t have a track record of being the best with those.
Of course, I may be wrong. Nintendo and Treehouse keep pretty much all of their processes a secret. But I never, ever would have imagined on my own that Saizo and Beruka’s support was omitted on purpose. Citing this as a reason why we need to be up in arms about bad localization is so absurd to me.
Mistakes happen. It’s not like the Japanese creators didn’t have embarrassing moments with underdeveloped content in this game either… they didn’t even name the continent in this game!
Sometimes, “bad” localization is just human error. It’s something we can’t eliminate entirely, and will just have to accept.
Final thoughts:
I realize that this analysis, for as long as it is, is very short, and still leaves out so much that could be talked about. 
But what I hope that it did was not really help convince readers that the Fates localization is actually good, exactly… but helped to create some more balance in how we look at the Fates localization and localizations as a whole. All localization changes have a reason and nuance to how they ended up happening, and it’s important to be thinking from that perspective when we discuss them!
Since I know I may have created more questions than answers, again, feel free to keep the conversation going through more asks! I’ll answer them in time!
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these-are-the-first-steps ¡ 5 years ago
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“The Rise of Skywalker”- A Review from Memory
So it’s been a week since I’ve had to live with this film in front of my eyes, and a week and a half that I’ve had to grapple with the brunt of its sins. With a heavy sigh, I think I’m ready to go through the play-by-play of every plot hole in this film that I can manage from memory without the thing in front of me. And even then, the laundry list is hefty. Keep in mind that this is a FILM-BASED review only- I have tried to refrain from including new information we have learned since its release last Thursday in an effort to keep this as focused and topical as possible.
+The first scene of this film is weird. I’m all for watching Adam Driver wild out on some dudes, but it is never explained who these guys are and if it’s just Kylo ‘committing more slaughter’ (as the casual audience is wont to think) or if there’s something significant here. As the movie goes on and Kylo makes it clear that he’s under no one’s thumb, *and* that the object he was after was Sith, you start to get an idea that maybe those guys at the intro are No Good, but this is never explained or confirmed. To a casual audience with no interest in additional materials, it just looks like Bad Ole Kylo Doing More Bad Ole Stuff. *sigh*
+Exogol and Palpatine’s hideout looks like the Borg Cube from Star Trek: First Contact from 1996. This really smacked me in the face how similar it was.
+Snoke’s significance getting sniped by Palpatine in one fell swoop felt like two five year olds arguing over action figures in the sandbox. “No! He’s dead now! Now the good guys can go on their quest!” “Well if he’s dead now, it’s only because MY guy was the REAL bad guy! DOOSHDOOSHDOOSHDOOSH!!” Like….really? At least Palpatine’s never-spoken-of Snoke manufacturing lab was vaguely interesting. Too bad we never saw anything about that- what a story of intergalactic puppet-masters that would have made! We’re not here for clever storytelling, though, so moving on…
+I don’t think they should have included Leia in this film. It really added to the disjointed nature of this movie with flat audio, crippled dialogue, and CGI where Leia only really had one facial expression for 90% of her appearances. It really wasn’t worth it. I know Star Wars doesn’t do flashbacks (which, frankly, I appreciate a lot), but I think they could have utilized the IDEA of Leia better than her actual self. Leia was forced, it showed, and it wasn’t good. Honestly they did a WAY better job reviving Tarkin in RO.
+An incredibly unnecessary amount of new information for the third act of a series was introduced in this film, starting with Leia suddenly being a well-trained Jedi or something. At least enough to ‘train’ Rey, which…frankly wasn’t believable. Leia having the force was a given. That she distanced herself from active application of the Force as a residual reaction to the bombshell of Darth Vader being her father is what is, and always has, made sense. THAT is a nuanced perspective, but it gets thrown out in favor of not just shoe-horning Leia in to the movie, but also because they had no idea what else to do with her at all in this film. This is also why Leia shouldn’t have been in this movie the way she was.
+Oh, you knew Palpatine was behind all this the whole time, Leia? Really? Always there, huh? When in TFA it was always snoke? Obvious dialogue lift is obvious, but the use of it was just Bad and inconsiderate to the story.
+Poe’s backstory was published on December 18th, 2015 in a book called “Before The Awakening” that details the lives of Poe, Finn, and Rey leading up to TFA. Poe is the son of two famous Rebel fighters and he grows up with a nice quiet life on Yavin 4 learning about ships and loving to fly. He goes straight from his home world to joining the Republic navy. It’s a handful of months before Leia Organa picks up on him and brings him into the Resistance. Now…this is a backstory that is JJ Abrams approved, has been out since 2015, and yet Oscar Isaac said he ‘never knew’ Poe’s backstory, and JJ somehow thinks four years later that there is space in this incredibly concise timeline for him to become a drug runner. What?? This was possibly the BIGGEST wtf moment for me in this film. What in the actual world. WHAT.
+Sidelining old characters to pointlessly introduce new ones does not serve a story, it clogs it up, drags down its rhythm, and confuses the hell out of it. As seen by Zorri and Jannah. And out of those two, only Jannah carried any kind of actual literary weight, because for Finn, he’s found more people like himself. This sort of setup is a typical play to foreshadow where Finn eventually settles down and goes at the end of the war. But this is never expounded on or explained further. It’s just, BOOM, more former troopers and a girl who is suddenly irrationally attached to him at all times.
+Rose gets replaced by Jannah, a brand new character that we only know one single thing about, and who gets to latch on to Finn out of the blue while Rose is left at home or on a ship. It was weird. It was obvious. It was incredibly awkward to watch. There was no point to Jannah clinging to Finn like this. She was reduced from a strong character to a cringy clingy one, while Finn’s love interest was completely ignored.
+The ‘Journey to The Rise of Skywalker’ comics released a couple weeks before the film heavily implied we’d get a lot of great Rose and Rey team time. We received none of it. It felt like someone had jerked a present away from us and it was a gross omission.
+It is only by the very end of the film and after multiple watches that you THINK they are trying to hint that Kylo is spiraling, thus why Leia steps in in death, but it never ever gets shown. Never once are we let in on Kylo’s state of mind. In fact, never once are we let in on *any* of these characters’ states of mind. We never really see what they are feeling or thinking or going through. Kylo is nothing but action when in TFA and TLJ we see him falling apart. This is what bad direction looks like, and it takes a Real Talent to fuck up directing an actor like Adam Driver. Another big sigh…
+There are only two cool things about this movie- The bleeding of reality between Kylo and Rey, and Palpatine’s shadow senate. When Kylo and Rey fight and the red bits go flying on the floor, it screamed serious TLJ aesthetics to me that I had to blink a moment. I think this ‘Bleed-through’ of their realities is the only TLJ hold-over we were allowed. It was a genuinely fascinating touch, which is how you know it didn’t come from *this* film’s production office.
+When you stick three people in a closet together, you expect some sort of progress in two-thirds of the potential relationships in such a cramped space. We received no such thing. Forced Trio Time resulted in no character development and seemed more like an unnecessary comic relief vehicle than anything.
+In ‘Before The Awakening’ and ‘Rey’s Survival Guide’, both publications printed under JJ Abrams’s  blessing, we learn Rey named *herself* after a helmet she found in the desert. How is it Rey’s alleged parents know her fake name? Gross, gross plot-hole.
+Four years was spent emphasizing that you don’t have to come from anywhere ‘special’ to be Important to a big story. Then they threw it out. Post-TROS interview with JJ reveals it was because they ‘couldn’t think of how else to get rey engaged in fighting palpatine’. Because he wasn’t a nasty enough dude on his own? Seriously? This is pure negligence.
+Four years was also spent emphasizing that you also don’t even NEED the force to be important to the big story and make a huge difference to the future. But let’s throw that out, too, and give Finn the force. Clearly regular people are absolutely worthless in the Star Wars Universe, according to JJ Abrams.
+Finn is only used to babysit Rey the entire time they share screen time together. The number of times he shouts her name could be turned into a drinking game. It’s one thing to care about somebody, and another thing entirely to act like you’re their high school chaperone. The whole thing was weird and awkward.
+Zorri Bliss sounds like a stripper name and she served no purpose other than to shoehorn Felicity into a star wars movie. I can’t believe I’m saying this, but Babu Frik is the only true-to-star-wars critter in this whole film.
+Leia literally goes and lays down on her own funeral spread? What was that about. And that’s what that was because why would her bed be out in the open like that? That was really, really weird. And the RoTJ medal throwback was just a tacky tether to the past.
+Everyone seems so irrationally tethered to the past in this film. Kylo Ren’s spent two movies desperate to ‘leave the past behind’ and I don’t blame him at this point because it’s getting exhausting.
+As stated previously, it’s only vaguely suspected but Kylo seemed to SUPPOSED to be spiraling. Adam Driver plays Kylo like a man finally free of the voices in his head, but the plot and dialogue point to an entirely different direction saying that REALLY the monsters have allegedly doubled-down and he’s even more unhinged than before. Here is a MAJOR indication of story re-working after the film has already been shot. Adam Driver, and Daisy for that matter, is a PRECISE actor. It seems almost impossible to tell a story with him that you did not originally MEAN to tell. And it shows. JJ tried to U-Turn the story but it absolutely failed- Adam’s Kylo Ren is a calm, free man, focused, who finally knows what his purpose in life is, and that is uniting with his Dyad in the force. When really JJ tried very hard to suggest that he was spiraling so hard and so ‘lost’ in the Dark Side that it took his mother’s last breath to swing him back around. No one is going to see that narrative. The only reason why I see this shoddy attempt is because I’ve been absolutely immersed in this shit since December 2015. But the main audience? This was absolutely not conveyed.
+Seeing Dark Side Rey was nothing but a ‘cool’ moment and actually served zero function to the plot. Rey was always shown as being Grey in the force and someone who struggled to maintain balance. If that whole scene was removed, it wouldn’t change anything.
+Kylo was never in a position to kill Rey on the Death Star, and Rey taking her cheap shot to stab him while he heard his mother’s voice is an attempt to convey how much seeing her Sith self affected her than Kylo’s already very faded aggression in this film but it failed. It was weird and out of character, and even coming to that conclusion took may rewatches to come to because there is NEVER a ramp-up to Rey’s darkside taking over long enough to stab Kylo- there’s no fire, no red eyes, no teeth, none of it, to indicate she was ‘overcome’ so it just looked like bad mischaracterization. Yikes.
+Kylo and Han’s moment on the Death Star is the most moving scene of the entire film. The dialogue starts out rather familiar, and it almost seems like a cop-out, until you realize….how many times has Ben had this conversation with himself?? He doesn’t seem shocked at all that his father is there. Not at all. In fact, that Last Conversation on the bridge of Starkiller comes off as a well-rehearsed dance that Ben puts himself through regularly. And every time he hopes it’ll be affirmation enough that it’s all been worth it. But here, at the last reenactment of the worst day of his life, the script changes. He surrenders. He says dad. And he rejects Kylo Ren forever. Harrison Ford and Adam Driver are two beautifully matched, talented actors and I’d watch a movie with the two of them in it any day. God bless them.
+Hux has been wasted for the past two films. He was Terrifying in TFA and Dom gave him such significant presence that I was genuinely terrified for what he might try in the future. But instead he was lost as comic relief. When it is comically delivered that HE is the spy, every single person in my movie theatre shouted “WHAT??” in a way that was not a Good what, but in a “You’ve got to be fucking kidding me” kind of what, and I will never ever forget that. I hate seeing Star Wars diminished like this.
+Luke rehashing Obi-wan’s speech to him about how Rey MUST confront the Big Bad was an obvious rehash, and way too convenient to what Palpatine wanted. This whole appearance of Luke is very suspect, but that would be crediting them again with clever storytelling, which again this is not.
+Luke claims that Leia saw ‘the death of her son’ at the end of her Jedi Path, which one can assume why she threw it away. But then Luke says something bizarre about ‘hoping someone else would pick up her path someday’. Is that...is that not the same path leading to Ben’s death that she was avoiding in the first place? And if someone else picks it up, is that not no longer Leia’s path but that other person’s? Therefore, is not the outcome automatically going to be different and thus *avoid* Ben’s death? This was an attempt at supposedly clever foreshadowing or Mystical Talk or some shit, but all it was was dialogue that backfired in meaning spectacularly due to looping-in on itself too many times. Luke negates himself at the same time he tries to prove his point...which he then negates in the same breath. What a mess.
+All of Ben Solo’s lines were cut the last act of the film to stuff more pointless exposition at the END of film and to give more screen time to Ian McDiarmid. Ian’s great, but he’s not the main character of this series, and cutting Ben’s lines for this was Gross.  
+Space Horses? Really?? I didn’t like them in TLJ but at least there they had context- they had zero context here. The size of the horses and the ship they came off of was absurdly mismatched. Is that ship the TARDIS? That whole bit was so unnecessary and ridiculous, especially with zero setup. Which is amazing because this film is 90% set-up.
+All those ships at the end? That’s all it took? After books and comics going on about how everyone’s too terrified to help Leia because of FO scorched earth policy? Jesus it was weak, and too obvious a Deus ex Machina with THAT many ships.
+Palpatine’s Shadow Senate is cool. The idea that this guy trapped on an ugly planet stuck on Sith life-support couldn’t go two seconds without attention and praise to the point where he had to recreate the exact same senate he destroyed years ago is a concept I like. Is the Shadow Senate just in the *shape* of the old senate but filled with animated Sith proxies? Or is it actually comprised of the enslaved souls of former Senators now forced to attend the Emperor for eternity? Either way, destroying the Shadow Senate at least either set those souls free or sent them back to wherever they came from. That was actually interesting, and it’s a shame we didn’t get to learn more about such a genuinely creepy thing.
+Palpatine’s ‘we’re family’ routine drops the moment he realizes Ben and Rey are a dyad. This is suspicious, but considering the whole movie so far, it seems incorrect to giver JJ and Torrio credit for a possible mis-direct.
+Rey and Ben’s realities bleeding into each other is experienced again in swapping the light saber. This is cool. This is probably the coolest moment in the film. And then the coolness literally gets thrown into a pit when, instead of the both of them, as a Dyad, defeating Palpatine, Rey is left to carry the burden alone.
+Oh hey look a cop-out to save Rey from being bad- just have her reflect his own power back at him so it’s like he’s killing himself, wow, so original! The second Palpy revealed his gameplan about wanting to die, this became the obvious choice to both kill him and avoid giving him what he wanted. Eh….
+The Star Wars 9-movie series is the story of one man desperately begging anyone within hearing range to kill him, apparently. This is so, so old by the 9th friggin movie. 
+Ben Solo spends his entire life begging for guidance from his ancestors only to be ignored and Rey get all their attention instead. Ben Solo spends his entire life since the womb being a burden to his parents by merely existing and being manipulated by gross sith ghosts. But nah, let’s be parents to Rey and help out Rey. This is not to say she doesn’t deserve any of this, but to say there are priorities here- Rey has had a lonely life, but at least she had her sanity and was self-sufficient. Ben had neither his sanity or any control over his own life whatsoever. And to place Rey above Ben is a literal mess. The two of them were meant by the Force to rise TOGETHER, and it didn’t happen.
+Rey doesn’t disappear when she ‘dies’ after using the last of her life force to both feed Palpatine, fight him, AND defeat him. And yet while Rey has two strikes in her before kicking it, Ben, someone who is RADICALLY more trained in the force, its lore, and mechanics, only has one? This doesn’t make any sense.
+Rey has no reaction to the literal other half of her soul vanishing in front of her. Because this is a mangled JJ Abrams Finale(tm) and why should anyone, let alone his own characters, have any space to Feel? I mean, that’s not what movies are even about, right? Feeling and Telling A Story? It’s not that, right? Right?? JJ Abrams covers up Rey’s reaching-hands scar on her arm for the entire film, doesn’t address it, and apparently hates the shit out of it. I don’t know how the King of Cheese could possibly hate something like that. It was a weird and obvious omission, and frankly disappointing because the scar had come to mean something at the end of TLJ and it, like a lot in this film, got thrown in the trash.
+More forced trio time in the form of a group hug where nothing gets actually expressed because we ran out of space for dialogue 30 pages back.
+Anakin Skywalker viewed Tatooine, his place of enslavement, as the worst place in the galaxy. Luke Skywalker spent his entire youth trying to escape. Leia hated it on principle because it was where Darth Vader came from and where she herself had been enslaved in a gross gold bikini for a giant slug. Rey spent 14 years of her life dreaming of leaving the sand planet she was trapped on. But I guess that’s a fitting place to bury some memories, yeah? The place where nothing good ever, ever happened. That’s a nice spot, right?
+Rey Skywalker isn’t explained, is never led up to, and feels like a gross gimmie after four years of trying to create a Better Message that names don’t matter. HEAVY SIGH.
+Rey watches the two suns set as she is left with little more than she started- alone, on a sand planet, but this time taunted by the Twin Suns of Tatooine that the other half of her soul is literally missing and that she is now left with a gaping wound in her Force signature and her own spirit worse than if she’d just lost a Force Bonded mate.
+Ben Solo is left missing, vanished on a world that is supposedly a thin spot in the force, with no ghost, no presence, and no one to mourn him- not even by the other half of his very soul. THREE GENERATIONS of Skywalkers over NINE FILMS died to try and rescue their future embodied in the form of Ben Solo and it looks like it was for nothing. Instead, the incessant bad guy no one can move on from looks like he ultimately wins the day through an alleged granddaughter, and even that claim is on shaky ground considering the mistakes in the vision and how quickly the family conversation vanished upon the revelation that Ben and Rey are a dyad. Ben is lost, so every family member died for nothing, apparently. But hey, this is a Fun and Hopeful narrative, right?
+While the Final Order fleet is destroyed at the end, the First Order is.....still out there? It’s still out there. Nothing in that department has changed whatsoever. Leaders die. They get replaced. The cycle goes on. We spent three movies batting at a fly we didn’t even kill. Amazing.
Overall this movie is BRUTAL. Every other scene is a plot hole served to us on a silver platter, with the biggest insult being that they are plot points JJ created HIMSELF 4-6 years ago. This man literally shot himself in the face and then said it was fine as he bled out all over the film reels and it shows. If you were anyone who came along for the Additional Materials ride of the past four years, you were greeted by this film with a hard, swift, and REPEATED, backhand to the face. There was no reward here at the end of this road for fans, old and new, who actually paid attention and took an interest in the deeper lore surrounding this sequel trilogy. There was just a big fat Disney-branded middle finger as all your hard work and cash was ripped from you with a trademark villain laugh.
And that is what we’re left with.
This review does not go into detail over what we’ve discovered since the release of the film, either. That it was never finished in the editing room. That a current comic series, Rise of Kylo Ren, and what’s in the new TROS visual dictionary maddeningly contradict themselves. That allegedly SIX different endings were shot for this movie, and in the end the one they chose looks like it was *literally* reverse-engineered to confusingly kill, as JJ once called him, ‘The Other Half of Our Protagonist’. There is no time to go into detail about how Oscar Isaac just told us that noone in the cast knew that Rey Palpatine was going to be endgame except for maybe Adam when they made him do ADR declaring it with a masked face on screen (convenient). There is no room to show you the collective cast reaction they all gave to the end of the movie- none of them good, and John Boyega looking like he was holding back from punching something (he loved Kylo/Ben as much as the audience did and more). And there is no room to include what we will continue to find out as the days roll on about the tangled mess of a film that was edited and reedited, and how word on the street is a cocky director demanded Carte Blanche from Kathleen Kennedy, and I guess the story group too given the state of things, and then promptly self-destructed in the grossest, messiest end to a 40+ year series in cinema history.
There’s just no space.
But there IS a lesson.
And the lesson is this: No matter what, never stop investing in Story. Never stop caring about the details and about plot and about moving a story FORWARD. Never be afraid to move FORWARD. Look at TROS, the mess it is and the potential it had it in itself to be, and then look at the beauty that is TFA and the love that went into TLJ, and study that shit until it burns into your brain- Do not repeat those mistakes. Go out into the world and write better, shoot better, direct better, and BE BETTER. Because these producers and directors? They’re old and they’re on their way out. Just like the stable boy at the end of TLJ who secretly has the Force, know and realize that those of you out there reading this are the next generation of storytellers. YOU. And YOU, and I, and others out there like us who loved this series with our whole heart and who are watching it bleed out now on a floor that doesn’t give two shits about it, have the ability to make sure this NEVER happens again. But in order to do that….we have to pick up that pen. Pick up that pencil. Pick up that camera. Jot down that story idea and share it with likeminded friends. Go out there and CREATE, and create BETTER. Because it’s up to us now- the future of cinema is up to us. And my god, we have so much potential….
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redorblue ¡ 7 years ago
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The Casual Vacancy, by JK Rowling
It might seem like it once I’ve started to get into it, but I don’t think this is a bad book. It’s not a waste of time, it had some interesting insights, and the writing style is fluent and at times really beautiful. I’ve only ever read the Harry Potter series in German, so this was the first time I read anything by JKR in English, and while the German translation of Harry Potter is mostly really good, it’s obviously not the original. Therefore this was my first encounter with her writing in its original language, and it proved to me that she knows how to use words. What bugged me about this book though is that I feel like story-wise and character-wise she overreached, that there’s a lot of unused potential in there that could have turned this book into a great read instead of an okay one, and that frustrated me at times.
It starts right in the beginning. The first portion of the book introduces the reader to the characters and their relationships with one another, and believe me, there’s a ton of them. If you get through that (and don’t put it down for long because then you’ll have to start all over again), you’ll learn the names with time, but the first few chapters are one relentless onslaught of names, jobs, husbands, wives, parents, kids, friends, enemies, colleagues etc. The whole town where the novel is set is at least acquainted, if not related by blood, with one another, and those ties are important, so I seriously considered setting up one of those walls you see in crime shows where bit of thread connect people and evidence and questions because everything is just so confusing. Don’t get me wrong, I like complex worlds with loads of characters, but if you have many characters that all get POV chapters, you have to introduce them right. Slowly, to give the reader time to process this new person and understand how they fit into the web of characters you’ve already laid out. Otherwise readers will miss half of what’s going on between characters and the reasons for their behaviour because the audience will simply be too preoccupied with trying to remember from whose perspective this section is told, or get the names mixed up altogether. But that’s exactly what happens in the first few chapters, it feels like an avalance of information that you try to dig yourself out of, with no chance to appreciate the nuances.
As I said, it gets better after a while, but the structure doesn’t really help. The book has chapters that are further divided into sections, and with each break you can expect a change of POV (meaning that they’re mostly just a few pages long - not enough to really get into the character’s head), but sometimes the perspective changes within one section, and that confuses things even further - when you have to figure out anew who the pronouns belong to, who’s talking, why the person in whose head you’re sitting suddenly turns so hostile... Admittedly it’s been a long time since I’ve written anything creative myself, and I don’t wanna seem all stuck-up here since I certainly couldn’t do it any better, but wouldn’t it have been possible to stick to one POV in one section and still convey the same amount of information? All this jumping around did was to confuse me and prevent me from immersing myself into the story and the characters, and since I think this book is supposed to be rather character-driven, that’s really bad. There’s this ball game that kids play in Germany called piggy in the middle, where several people pass a ball to each other and one person in the middle has to run after it and try to catch it, and this book reminded me a lot of this game. I felt like the narrative was the ball and I the player in the middle, always rushing after it and getting close to one character, only to turn away and follow the ball to another. I never liked the game, and I definitely don’t like this feeling in books, especially when their main asset is their characters.
And that’s another thing, the characters. I haven’t counted them, but I’d estimate that there’s around 20 POV characters in a book of 500 pages, plus loads of supporting characters that are seldom more than colourless extras populating the background. Am I the only one who thinks that 20 POVs is a bit much? You can have that amount in a series like A Song of Ice and Fire with five books so far that each have a thousand pages, give or take. And you can have that amount of fleshed-out characters in a series like Harry Potter with seven books. But if you only have 500 pages to create a main cast of 20 credible, breathing main characters, and tell a consistent story on top of that, even the best of writers would be hard-pressed to make it work. As it is, the characters are little more than cliches that I could summarize in one sentence each. Sam, for example, is the unhappy small town wife who became pregnant too early, sacrificed her dreams of the future and now resents everyone and everything around her. Gavin is the typical unreliable bachelor who’ll never settle for anyone. Parminder is the lifelong overachiever who’s so repressed internally that she bullies her daughter and snaps at the worst possible moment. See what I mean?
This is how they start, and this is also how the story leaves them 500 pages later (except for two characters, but they die, and that’s really not how character development works). The only character who develops a bit over the course of the story, a teenager calles Fats who’s obsessed with authenticity, started out as kinda implausible, because honestly, show me a teenage boy who goes through life asking himself whether his actions are authentic or not. I’m not implying that teenagers have to be shallow in order to be credible, but authenticity as the only guiding principle, the sole obsession of any person seems rather fabricated to me. As was the case with some other characters who seemed to be constructed around one single, equally weird concept, which is exactly what made them feel so one-sided and shallow.
The problem with this, apart from being boring, is that if a character’s trait annoys you, the whole character will annoy you because there will be little to no background or differentiating features that would help you to like or at least find that character interesting. I did develop an interest in a few characters, but the majority of them is not made to be likeable, or relatable, and due to lack of space also not really intriguing, so most of the sections I felt the temptation to skip. I don’t do that on principle, so I didn’t, but there’s only so much time you can spend in the head of Shirley the Self-Absorbed Housewife. And also... It’s just a feeling, but it seemed to me that JK Rowling went too far in making this story gritty and real and staring-into-the-abyss-like, that she tried too hard. There’s rape (quite graphic), and self-harm in combination with suicidal thoughts, and actual suicide, and probably pedophilia, although I’m not sure if the guy is an actual pedophile or if that’s his anxiety altering his perception, and how the hell am I still not sure about that?? My point is, there’s an exceptionally high concentration of issues and weird people that just seems too much to be plausible for me.
Anyway. In my opinion the main problem with this book is that it doesn’t have enough space to properly develop its ambitiously outsized cast of characters and their respective side plots. This leads to the majority of the characters seeming one-dimensional and annoying, many of the potentially interesting side plots just barely outlined, and the main plot drowning somewhere in between (you may have noticed that I didn’t say anything about what the book is actually about, but bombarded you with details. Well. Point made). That’s what I mean with unused potential: This book could have been great, it could have tackled social issues, it could have been an in-depth character study, it could have painted a realistic picture of small British towns, and I’m quite sure JKR would have been able to pull it off if it had more space. But it didn’t, and all these missed chances ate away at my ability to truly enjoy this book, and this is how we got to me complaining about a book by JK Rowling for the very first time.
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