#feb5
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Fi[n]re.
I'm fine.
#borderline personality disorder#post traumatic stress disorder#bipolar#ptsd#actually ptsd#bpd#actually bpd#fuck bpd#bpd stuff#living with bpd#wholockposts#feb5
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The Lunar New Year event has been announced in Pokemon GO, running from Feb5 at 10am to Feb11 at 8pm. Drampa debuts, and can be shiny.
Also, the blog post mentioned about the Wild Encounters and other rewards for the Global Challenge just shows a bunch of question marks at this time, so I suppose they will update things later for it.
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#snowmoon #astrology #feb5 #moonphases #beginner #Notmyart , moon in Leo ♌️🌕
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25-Nov 10:37 AM DEC4 4850 +60 , 4835 vs 4840 ( 4855 / 4850 ) JAN5 4763 +49 , 4764 vs 4768 ( 4790 / 4763 ) FEB5 4699 +57 , 4699 vs 4700 ( 4728 / 4696 ) MAR5 4610 +63 , 4608 vs 4611 ( 4637 / 4608 ) APR5 4525 +67 , 4519 vs 4524 ( 4540 / 4524 ) MAY5 4437 +64 , 4435 vs 4439 ( 4453 / 4437 ) JUN5 4365 +70 , 4357 vs 4361 ( 4370 / 4365 ) JUL5 4296 +70 , 4290 vs 4294 ( 4305 / 4292 ) AUG5 4250 +75 , 4241 vs 4247 ( 4251 / 4247 ) SEP5 4212 +76 , 4202 vs 4209 ( 4213 / 4210 ) OCT5 4108 unch , 4174 vs 4184 ( 0 / 0 ) NOV5 4163 +66 , 4157 vs 4167 ( 4163 / 4163 ) JAN6 4093 unch , 4148 vs 4166 ( 0 / 0 ) MAR6 4080 unch , 4128 vs 4167 ( 0 / 0 ) MAY6 4076 unch , 4060 vs 4177 ( 0 / 0 ) Vol 3659 PA: BO Jan 42.31 +0.47 SB Jan 988.5 +5.00 DCE: BO Jan 8074 +14 SB Jan 3890 +11 PO Jan 9664 +64 IDR 15860 EUR 1.0487 MYR Spot 4.458 NDF 4.4525 CO Dec 71.08 -0.16 Dec24/Jan25 +76 , ( 2 ) +69 vs +73 ( 5 ) , nt Jan25/Feb25 +66 , ( 5 ) +66 vs +68 ( 13 ) , hilo +70 / +65 , vol 84 Feb25/Mar25 +90 , ( 33 ) +89 vs +91 ( 7 ) , hilo +94 / +90 , vol 157 Mar25/Apr25 +87 , ( 12 ) +87 vs +89 ( 5 ) , hilo +92 / +87 , vol 30 Apr25/May25 +84 , ( 5 ) +84 vs +85 ( 3 ) , hilo +88 / +84 , vol 46 May25/Jun25 +76 , ( 3 ) +76 vs +78 ( 14 ) , hilo +80 / +76 , vol 27
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A Yandere Simulator “PMV” + Yandere Simulator Character Trivia Video Review
Doing another one of these! I'm very excited to start writing them again. I anticipate doing this twice a week and categorizing everything into two groups: two shorter articles reviewed simultaneously, and one longer piece.
The bigger ones have more information, so I can focus on every last detail much more easily. I can also look at a lot more in a shorter amount of time. So that will be the method I use moving forward! What could be more enjoyable than reading so many posts at once?
Before I get into the two main articles (Feb5 and Feb6), I wanted to mention the February 3rd Bug-Fixing Build post! I've always liked reading about developers fixing bugs and making enhancements. And it makes me so happy looking through the list of all the things that have been promised so far and seeing them all in the final product. Cheers to Dev!
Of course, it's time for the actual review.
I begin.
Dev's PMV editing is far superior to the choppy work I did when I was 12 years old to create something similar. Not only is the artwork in this video very beautiful (kudos to all the artists, this is some splendid work!) but Dev's skillful blending of it all together is a work of beauty!
Although PMV editing has been around for a very long time online, I'm constantly amazed at how far we've come in terms of what we can do with these programs to create remarkable things. Well done, Dev!
And it's wonderful that he's acknowledging his Chinese fans. I knew they were a possibility, even if I haven't personally run into them. I'm so glad to see him making an effort to connect with his admirers who live in a country where viewing his work is practically impossible. Really demonstrates the greatest kindness Dev exhibits when speaking to them.
The next post is about character trivia, and it's one of my favorites. There are so many characters in the game that I wish I knew more about, even if it's just a breadcrumb of new information, and Dev just gave us the whole loaf. I'd love to see more of these for the other students because the video truly makes them seem so much more rounded and alive!
Dev clearly enjoys creating these characters, even the minor ones, as evidenced by the amount of effort and attention that goes into each one. (A shame Kokona's father is still in debt! Poor guy. Poor Kokona, too.)
I personally would enjoy seeing more content like this. Perhaps some trivia on the other rivals! The music is great, the ideas are quite original, and the visuals are really charming. I can't really think of anything to add on! I think it's straight to the point while also looking very pleasing to the eye.
Please make more of these if you can! I would love them very much.
It was so nice reading these and watching the videos themselves. It's clear a lot of love and care was put into it and I just love seeing it being put on display here. Two great videos, and it's all for us fans. I'm so grateful for them.
Good job on all your hard work, Dev!
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Pure Data sound puzzle prototyping
UCSC DANM grad school winter 2023 - week 4 (jan30 - feb5)
A class has a ‘skill share’ component, where we teach a skill to one or more students. I’m teaching Pure Data and Raspberry Pis. One student in my cohort is working on escape rooms, and I started thinking about what kind of sound puzzles an escape room could have. Pure Data can activate python scripts, which can then turn on pins on Raspberry Pi boards, which means it can activate LEDs and magnetic locks. I came up with 4 ideas.
Play the right thing on the piano
A midi piano is hooked up to pd. Mtof from midi keyboard to osc. Put an object between keyboard and mtof that sorts the right notes. If wrong note play sound file. Create tab array that reads incoming notes. If in right order keep reading them, if not discard and start again. If note order is hit, play a victory sound. BONUS - and unlock maglock 1 - edit - set it to any incoming audio using pitch detection
Bird puzzle
There are 4 audio sources and 4 microphones. Each audio source (set up around a room, ideally) is playing ambient jungle noises, slightly different (idea - start at random point in audio file, OR have a huge number of ambient sounds that are triggered randomly). There is also audio of one bird that is out of place - a loon. The loon only plays out of one speaker at a time. Microphones are set up near the speakers. There is one button set up near each speaker as well. Check audio in for each of those speakers. If volume level hits a certain point AND the loon is playing out of that speaker, trigger a wing flapping noise and a few moments later start the sound at another speaker. If the loon is playing out of the speaker and the player is able to hit the button, they ‘capture’ the bird and a victory sound is played (and a maglock unlocks?)
Chu chu chu
A rhythm game type puzzle - simple beat to metronome with clapping at certain times - player has to hit it near those times in second measure
Telephone bros
There are 4 sets of headphones with single ear pieces. At each of these stations is a series of buttons. You can hear a bunch of voices coming out of each ear piece. Press and hold one button and you’ll hear one get louder and the rest get quieter. Each earpiece has a separate part of a short sentence from each voice, IE the sentence: “You need to pick up the red pot and put it in the bottom shelf of the refrigerator” - speaker 1 will be playing “You need ___ red_____it in____shelf___”. The gaps are filled in with the other speakers. The intention is that a group of players has to speak it aloud as they hear it, or that one player has a notebook and pieces it together themselves.
These make sense to me, at least. I started working on the first 2.
PIANO PUZZLE
For the piano puzzle, I chose Zelda’s Lullaby from Ocarina of Time because I played that game a bunch when I was younger. I connected a midi keyboard to Pure Data and grabbed the incoming midi values, converting them to sound using a simple oscillator and basic note start and end using delay values into the volume multiplier. I chose to make this an ‘easy mode’ puzzle, where the only notes that play audio are the 4 notes necessary to play the song. The rest of the notes play an ‘error’ sound. This was achieved using the select object. (MIDI sends the note value twice - once when pressing the note down, once when releasing. The spigot button prevented it from sending the note during the release, meaning that it only played the error sound once.)
To get the patch to recognize when I played the melody properly, I initially tried to get it to record incoming values to an array. I wasn’t sure how to properly reset the array, or how to compare it against an array with the proper values, so I abandoned the idea. I still believe that this would be the best and most accurate way to work the puzzle, but I just don’t have enough knowledge and experience with Pure Data to get it to work.
The messier way to get it to work was through a series of gates. If you played one note correctly, it ‘opened the door’ to the next gate. If you played that note correctly, the next gate opened, etc. I achieved this using a series of select and spigot objects.
Unfortunately, I couldn’t check the ‘wrong’ number at every gate (select object), because it was still checking every number that passed through. My workaround was to only have it turn off every gate if the FINAL note press was incorrect. This worked, mostly. It still occasionally sends a reset value when I don’t intend it to, and I’m not sure why. The patch mostly works though.
pianopuzzle.pd
youtube
BIRD PUZZLE
The bird puzzle is still in progress. This version is not working.
I grabbed a (cc0) field recording of a rainforest from freesounds.org. I edited the file 3 times, changing the start and end time and making them loop. I like working with readsf~ because it’s so straightforward compared to a tabread~, so if there’s work I can do in an audio editor first instead of Pure Data I’ll do that. I set all of them playing simultaneously from different speakers.
I chose a loon for the bird, as loons are from North America and wouldn’t normally be heard in a jungle (even though they’re associated with a jungle in public consciousness). I figured the easiest way to make it heard in one speaker rather than another was to have it playing out of all the speakers and just control the volume.
You can see that at load it should only come out of the first speaker.
I monitored the input volume of a microphone using the env~ object. I placed a spigot after that to be able to control when the microphone was actually affecting anything. If the volume goes over a certain amount, it triggers a flapping noise in that speaker, and also changes the active bird speaker to one of the other 3.
For some reason, the mic will still create a bang when the env~ value is over the desired input, even if the spigot is ‘turned off’. I’m not sure why. There are a few other quirks with how it’s working, and there aren’t ‘capture’ buttons set up yet.
If I’m going to teach this, I’ll have to work out the errors and get it functioning.
birdpuzzle.pd
youtube
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LEO FULL MOON! FRUSTRATION& EMPOWERMENT! FEB5-11 2023 Astrology Horoscope, Nadiya Shah, 5 February 2023
http://dlvr.it/Sj46rz
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My dearest love,
I’ve been asleep for the past 32 out of 48 hours. Every time I wake up and think of you and causes a lot of pain. I miss you so much. I literally feel like something is missing out of my body without you. Every day I’m working on getting better and every time I try to picture my future you’re in it. So I’m getting better for me but I’m getting better for us. I love you so much I was doing pretty bad and I called you I told you I’ve been having bad dreams about you so that I wanted to check on you  to make sure that you’re OK. Hearing your voice it really made me happy I feel better. You don’t understand the power you have over me and how much my body literally just aches for you. I love you, Melissa. #ML #feb5
8 days apart
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feb5/2023
she left yesterday. the house was quiet, different than before. guess the shoe was on the other foot or something. it was painful yesterday, unbearable at times even. now its fine. i'm fine. i need to fill the quiet. i've tried before but not really, maybe it'll be different this time. maybe i'll be different. i have to be. i'm out of options and time.
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Noibat Community Day has been announced for Feb5 from 2-5pm local time!
Noibat evolved into Noivern on this day from 2pm to 7pm local time will have Boomburst
Can be shiny.
3× Stardust for catching Pokémon.
2× Candy for catching Pokémon and 2× chance for Trainers level 31 and up to receive Candy XL from catching Pokemon.
Incense (excluding Daily Adventure Incense) and Lure Modules activated during the event will last for three hours.
Take a few snapshots during Community Day for a surprise!
One additional Special Trade can be made for a maximum of two for the day.
Trades made during the event and up to five hours afterward will require 50% less Stardust.
$1 for Community Day Timed Research.
Noibat will appear in 4⭐ Raids from 5pm to 10pm. Claiming victory in one of these raids will cause more Noibat to appear around the Gym that hosted the raid for 30 minutes!
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feb5 • psalm 29:1-11 / proverbs 7:6-23
Give to the Lord what he deserves. Give Him glory and strength because he deserves much of it. He is upon the waters; He thunders. His voice is powerful and full of majesty. It divides the flames of fire and shakes the wilderness. God is King forever. He gives strength unto His people and will bless them with peace.
The proverbs give an example of a woman flattering a man with her lips. This could happen to anyone though obviously. Don’t listen to someone’s flattery words!!! And “my partner’s not here right now” is a bad sign. If you help someone cheat knowingly, you’re just as guilty as the cheater, everyone knows this. It WILL always end badly.
Tis all for the day homies have a good one!
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22-Nov 10:34 AM DEC4 4827 -64 , 4816 vs 4822 ( 4879 / 4812 ) JAN5 4750 -78 , 4751 vs 4753 ( 4818 / 4742 ) FEB5 4695 -77 , 4694 vs 4695 ( 4764 / 4682 ) MAR5 4596 -82 , 4597 vs 4600 ( 4673 / 4577 ) APR5 4504 -77 , 4499 vs 4503 ( 4576 / 4492 ) MAY5 4406 -77 , 4401 vs 4405 ( 4481 / 4397 ) JUN5 4314 -78 , 4311 vs 4316 ( 4380 / 4312 ) JUL5 4244 -73 , 4236 vs 4243 ( 4320 / 4236 ) AUG5 4187 -79 , 4182 vs 4191 ( 4267 / 4187 ) SEP5 4149 -78 , 4140 vs 4151 ( 4227 / 4146 ) OCT5 4139 -60 , 4112 vs 4127 ( 4139 / 4139 ) NOV5 4110 -78 , 4096 vs 4112 ( 4188 / 4110 ) JAN6 4105 -79 , 4082 vs 4109 ( 4105 / 4105 ) MAR6 4171 unch , 4061 vs 4111 ( 0 / 0 ) MAY6 4167 unch , 3999 vs 4117 ( 0 / 0 ) Vol 25947 PA: BO Jan 42.30 +0.02 SB Jan 980.5 +2.75 DCE: BO Jan 8046 -96 SB Jan 3878 -9 PO Jan 9594 -102 IDR 15910 EUR 1.0468 MYR Spot 4.469 NDF 4.453 CO Dec 70.45 +0.35 Dec24/Jan25 +68 , ( 1 ) +66 vs +69 ( 1 ) , hilo +73 / +66 , vol 98 Jan25/Feb25 +57 , ( 1 ) +57 vs +58 ( 44 ) , hilo +60 / +54 , vol 1354 Feb25/Mar25 +96 , ( 26 ) +95 vs +97 ( 26 ) , hilo +98 / +88 , vol 1351 Mar25/Apr25 +98 , ( 13 ) +97 vs +99 ( 20 ) , hilo +100 / +88 , vol 673 Apr25/May25 +98 , ( 1 ) +97 vs +98 ( 11 ) , hilo +99 / +88 , vol 555 May25/Jun25 +91 , ( 7 ) +89 vs +90 ( 3 ) , hilo +92 / +84 , vol 184
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3hrs ago: Tumatakbo habang hawak mobile (Running while holding mobile) Shaky tracking shot, cameraperson running, Academic Oval #UniversityofthePhilippines #UPDiliman Feb5, 2023 9am
3hrs ago: Tumatakbo habang hawak mobile (Running while holding mobile) Shaky tracking shot, cameraperson running, Academic Oval University of the Philippines Diliman Feb5, 2023 9am
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BIRTH
#birth#art#original character#ocs#furry shit#oc art#victor heinz#i forgot the scarf so i just went with it#club penguin#club penguin dance#feb5
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I’ve NEVER related more to Taylor than after watching her eat burritos and put ice on her wine on Miss Americana... I MEAN IF THAT AIN’T ME!!!!! HIYA THERE SOUL SISTER!!!!!!!!!!!!!
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