#eyeguys
Explore tagged Tumblr posts
dekaja · 9 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
You are a martyr.
MEDITERRANEA INFERNO (2023) ➣ dev. Eyeguys
108 notes · View notes
thecuddlymuffintop · 5 months ago
Text
Tonight, at 7 pm CDT, I will be playing Mediterranea Inferno for Short Game Fridays over on YouTube.
Be forewarned: This game does contain triggering subject matter that might not be suitable for some. Here is what the game will tackle as described by the developers:
This game features scenes of implied physical violence, psychological abuse, unwanted sexual touching, and limited gory imagery (screams, blood). Throughout the game, character dialogue makes references to substance abuse and psychological trauma that some may find distressing or disturbing. Viewer discretion is advised.
If you still feel up to watch the stream tonight after reading this, you're always welcome to join with the above link.
0 notes
eggtomatosoup · 28 days ago
Text
youtube
IT IS FINALLY DONE!!! my 5 minute* oc animatic about a robotgirl** with meat in it!
Please check it out! (+some frames I like under the cut)
Tumblr media Tumblr media Tumblr media Tumblr media
and of course,
Tumblr media
*(it's 4 minutes and 51 seconds)
**(she's working on it)
358 notes · View notes
joltrify · 1 year ago
Note
can i see some disability aids for aliens in ben 10
cause i liked the Xlr8 one
Tumblr media Tumblr media Tumblr media Tumblr media
I'll confess I think that the kineceleran's crutch was the peak of my creativity but here are a couple I came up with >.<
1K notes · View notes
jragons-fr-hole · 5 months ago
Text
Tumblr media
Artshop comm for @little-eye-guy ! Had lots of fun with this one, even if the details fought me a little lol.
Timelapse under the cut! (minor flashing cw)
28 notes · View notes
patmandx-art · 1 year ago
Text
Tumblr media
Ben10tober Day 18 - Eyeguy
I did NOT remember that this guy was so top heavy.
48 notes · View notes
st6nbones · 5 months ago
Text
Tumblr media
This is a fusion of a playlist my younger sibling made for a character he named Slagg. I really enjoyed drawing and designing this for him, especially the NRG Goop coming out if his back vent. He really liked Ultimate humungousaur's color pallet and the tail weapons of reboot's Vaxasaurians, and thus they were incorporated here.
5 notes · View notes
infinitum-monstera · 8 months ago
Text
Tumblr media
EyeGuy: Danger Rank D
The EyeGuy, a fascinating and menacing creature, exhibits intriguing behaviors and possesses formidable strengths in its interactions with players. Its physiology, resembling almost a human with praying mantis arms, and a giant feathered eye for a body, showcases evolutionary adaptations for survival and predation. Notably, the EyeGuy's sensitivity to light serves as a crucial aspect of its behavior. When exposed to bright lights, it transitions into an aggressive state, attacking any nearby player indiscriminately. This defensive mechanism, triggered by direct illumination, underscores the importance of cautious interaction to avoid confrontation.
Despite its slower movement compared to players, the EyeGuy compensates with its ability to inflict substantial damage, requiring multiple hits for defeat. Its predatory tactics involve tracking and pursuing players who inadvertently provoke it with light exposure. Moreover, the EyeGuy's distinctive eye formation, along with sharp limbs and feathery mane, accentuates its predatory prowess and adaptability within its environment.
Understanding the EyeGuy's vulnerabilities provides insights into effective strategies for safe interaction. Avoiding direct exposure to light, whether from flashlights or cameras, is paramount in minimizing confrontation, as without this, it seems EyeGuy will not attack. Furthermore, preemptive awareness of the creature's presence on the map enables players to plan escape routes and mitigate the risk of accidental provocation. Leveraging specialized tools such as the Shock Stick and Goo Ball offers tactical advantages for players seeking to neutralize the EyeGuy's threat efficiently.
In conclusion, the EyeGuy exemplifies a fascinating predator in its ecosystem, characterized by distinctive behaviors, strengths, and weaknesses. Its sensitivity to light, coupled with agile predatory instincts, requires players to navigate encounters with caution and strategic foresight. By understanding and leveraging its behavioral patterns and vulnerabilities, players can enhance their survival prospects and emerge victorious in the face of this formidable adversary.
2 notes · View notes
gojigochi · 2 years ago
Text
Tumblr media
What if Gwen from Ben 10 transformed into an Opticoid? Here's my take of what that might look like for the prompt "gazing".
20 notes · View notes
artblooger19moon · 2 years ago
Text
Tumblr media
Eyeguy
Ben 10
3 notes · View notes
eatle · 1 year ago
Text
@eyeguy
what made u guys pick ur url's !
67K notes · View notes
little-eye-guy · 1 year ago
Text
unfortunately i think these hatches are mostly bad. i've scried all ten and only came up with something that might be ok for a few of them. sad! at least i got a bunch of achievements for this
0 notes
arodrwho · 2 years ago
Text
0 notes
eggtomatosoup · 1 month ago
Text
Tumblr media
messing around w/ brushes
222 notes · View notes
littlestarrys · 2 years ago
Photo
I like the Swampfire in his natural habitat
Tumblr media Tumblr media Tumblr media
When it doubt- uh…
Alien doodles!!! - As per usual after long disappearances.
1K notes · View notes
randomsporefacts · 2 days ago
Text
you can edit maxis cells through the sporepedia if you edit one of your own cells from sporepedia in the main menu, then open sporepedia in the cell editor and double click any of the maxis cells. this also works on any other cells with hidden cell editor parts, including eyeguy, and any usermade ones (though you cant save them while it they have those parts)
Tumblr media
so heres some oddities you can see with the maxis cells
-
as you can see on that screenshot this flagella part that Shyster has is lit weirdly in build mode, though its normal in paint mode
Tumblr media Tumblr media
other cells use the same parts and i recall the flagella being invisible outright before, but i guess its just transparent this time?
-
as you may know, the only cells you can make normally have 6 vertebrae. all the cells you can start cell stage with, and all the default cell editor bodies (which are also in the hidden cell editor) have 6 vertebrae
but some maxis cells have more or less vertebrae. Buzzy (shown with parts removed because the eye was obscuring them) has 5
Tumblr media
whereas Squirty has 8!
Tumblr media
the early squiggly design would have had even more vertebrae than that
Tumblr media
eyeguy is the only cell with only 4 vertebrae
Tumblr media
anyway, curiously most maxis cells (aside from starter cells) have 5 vertebrae (even squiggly!). it makes me wonder if they planned the player cells to max out at 5 vertebrae too
Tumblr media
it might be worth noting that the three non-starter maxis cells with 6 vertebrae Booster, Grubby and Pokey might have all been added fairly late in development, as none of these three are in that beta cell designs concept art thats on spore wiki unsourced
what a difference it is in sizes of cells with the same amount of vertebrae too, though mostly thanks to the other parts they have
Tumblr media Tumblr media
you can edit any of the maxis cells with the weird vertebrae amounts and just strip all the parts to make another cell with the same amount of vertebrae, like these guys here
Tumblr media Tumblr media
-
i heard that the middle vertebra on puffish is scaled bigger than spore would allow. its not, its actually slightly smaller than maximum, but the weird part here is that the middle vertebrae is scaled to near-maximum and the other four vertebrae are near-minimum. which would be very difficult if not impossible to replicate due to the fact that scaling a vertebra will scale two adjacent vertebrae on both sides along with it
Tumblr media Tumblr media Tumblr media
-
Squiggly's flagella, alongside using this same transparent flagella part, also has them clip into the floor in a 3d space a bit
Tumblr media
if you enter the cell editor test drive with squiggly, you can actually see the flagella are placed on the bottom half of the cell and angled downwards, though the camera makes it really hard to tell
Tumblr media Tumblr media
the flagella is also placed kind of low on Ducky, kind of Junior and Maa too, but that might be normal since its also that way on Kkroot. it might just be that the game places them low vertically sometimes
Tumblr media
this is unrelated but enjoy shyster from the front
Tumblr media
edit: oops misplaced something
26 notes · View notes