#behold long puffish.
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you can edit maxis cells through the sporepedia if you edit one of your own cells from sporepedia in the main menu, then open sporepedia in the cell editor and double click any of the maxis cells. this also works on any other cells with hidden cell editor parts, including eyeguy, and any usermade ones (though you cant save them while it they have those parts)
so heres some oddities you can see with the maxis cells
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as you can see on that screenshot this flagella part that Shyster has is lit weirdly in build mode, though its normal in paint mode
other cells use the same parts and i recall the flagella being invisible outright before, but i guess its just transparent this time?
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as you may know, the only cells you can make normally have 6 vertebrae. all the cells you can start cell stage with, and all the default cell editor bodies (which are also in the hidden cell editor) have 6 vertebrae
but some maxis cells have more or less vertebrae. Buzzy (shown with parts removed because the eye was obscuring them) has 5
whereas Squirty has 8!
the early squiggly design would have had even more vertebrae than that
eyeguy is the only cell with only 4 vertebrae
anyway, curiously most maxis cells (aside from starter cells) have 5 vertebrae (even squiggly!). it makes me wonder if they planned the player cells to max out at 5 vertebrae too
it might be worth noting that the three non-starter maxis cells with 6 vertebrae Booster, Grubby and Pokey might have all been added fairly late in development, as none of these three are in that beta cell designs concept art thats on spore wiki unsourced
what a difference it is in sizes of cells with the same amount of vertebrae too, though mostly thanks to the other parts they have
you can edit any of the maxis cells with the weird vertebrae amounts and just strip all the parts to make another cell with the same amount of vertebrae, like these guys here
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i heard that the middle vertebra on puffish is scaled bigger than spore would allow. its not, its actually slightly smaller than maximum, but the weird part here is that the middle vertebrae is scaled to near-maximum and the other four vertebrae are near-minimum. which would be very difficult if not impossible to replicate due to the fact that scaling a vertebra will scale two adjacent vertebrae on both sides along with it
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Squiggly's flagella, alongside using this same transparent flagella part, also has them clip into the floor in a 3d space a bit
if you enter the cell editor test drive with squiggly, you can actually see the flagella are placed on the bottom half of the cell and angled downwards, though the camera makes it really hard to tell
the flagella is also placed kind of low on Ducky, kind of Junior and Maa too, but that might be normal since its also that way on Kkroot. it might just be that the game places them low vertically sometimes
this is unrelated but enjoy shyster from the front
edit: oops misplaced something
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