#excluding npcs
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natlan 5.1 was batshit insane but i won't deny cookery when i see it. last 1/3 of the archon quest is just brilliantly done in my opinion, from writing to level design to soundtrack. just genuine excellence
#sev.screams#natlan#the character centric parts were rather weak to me#ororon has an intriguing arc but i don't care enough about him to care about the arc#similarly i only felt a surface level investment with a lot of the other main cast; though funnily enough excluding citlali#she's a breath of fresh air amongst the cast and i really enjoyed her screentime#there are a lot of story decisions in this quest that i'm impressed and glad hoyo decided to take; it adds a layer of realism to natlan tha#was missing in inazuma and ultimately i believe was the reason inazuma flopped as a nation#there is real tangible weight in the things that happen in natlan; i felt moved by the story and i think that's the hallmark of a good stor#i hope in the next archon quest they don't undo or undermine these decisions in any way. they truly contributed so much to the overall tone#of the story that to remove them would be like taking the legs out from underneath it#writing aside the environmental storytelling and level design also contributed so much to crafting the atmosphere of this quest#it felt gut wrenching in a way inazuma never did. for even the briefest moment these npcs were people and you were watching them struggle#a poignant beautiful desperate struggle that i think is so incredibly human and both moving and heartbreaking to witness#also helped by the exquisite ost. hoyomix has certainly not lost their touch even with yu peng chen gone#despair hope triumph relief; all captured so wonderfully in a score i know i will be listening to for the next few weeks once it drops#i'm rambling so much but. i liked this a lot and i can only hope hoyo sticks the landing on this one#i hate having high expectations but i can't help it for this one i fear
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I actually had barely touched v5 until we started planning out the game.
And yeah, ok, I feel the hate now.
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people keep posting arknights npc bingos so i made my own
incandescence is in the middle because I want her the most and also to ruin this bingo's chances of ever being filled
(and yea the square below is for mantra)
#arknights#sadly excluding dead chars or you know outcast would be here#and... [ch13 spoiler] ........#wonder if i forgot anyone obvious... maybe there's some recency bias#mr benthonexigios gets a special shoutout bc he's probably in my idk... top 5 npcs#so stay an npc forever pls <3#post
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how does the raft not capsize.

#puppy rambles#yo-kai watch#yw3#i mean komasan's not there in canon 3 so it's slightly better but not by a lot#i feel like someone should at least be falling off how is the raft also big enough to hold them all-#whisper floats so he doesn't add weight or any space really but like#it still needs to both hold the weight of three teenagers and two yo-kai#AND have the room for them all to fit#the rafting challenge in bada-bing tower is probably worse cuz it has to fit two additional yo-kai#i think komasan not being that important in the mainline games is very lame. he's pretty important in the anime so it's kinda weird#he is at least somewhat important in 3 since he's there for the yopple tour and everything in bada-bing tower#whereas in 1 he has the auto-befriend yo-kai curse (only being important in their debut chapter)#and in 2 he literally only shows up during the jibakoma quest in psychic specters#(excluding being an npc during the beginning of the jibanyan's secret quest alongside a bunch of other yo-kai)#idk what's weirder the fact they made him so important in the anime despite that or the fact they never made him important in the games#i personally go with the nyanderful days continuity that he also moves in with katie cuz that makes sense to me#i've literally never written anything where nate's the one who gets the watch in 1 so idk what i'd do there-#(funny how i've never written anything that's in the same timeline as canon-)#i want to at least write something at somepoint where nate and katie both get watches cuz i like that idea#i mean i have a dumb au idea where nate and katie independently get watches at the start of 1 at around the same time#and take an extended period of time to realize#mostly just haven't actualized that cuz 1) i already have the rewrite and 2) i don't have enough ideas#basically just have the basic concept-#these tags got derailed quick. and also make me really wanna work on the rewrite more-#i have so many ideas but i'm just not motivated to write any of them#and also most of them are for 3 and i haven't finished rewriting 2 yet 😔#‚‚‚ anyways-
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imagine any other youtube show started locking 70% of their content behind a paywall. not even including stuff like high resolution character art or post session discussions. 70 percent!! there would be riots in the streets
#i did the math#excluding the fated and convergence (two campaigns that are unlisted and not counted by the council themselves as part of jrwi)#only two out of seven campaigns are free to watch (5/7 = just over 70%)#and yes you could calculate it differently based on the number of episodes#or even the total runtime#however every campaign comes with a whole world and at least three pcs plus a whole array of npcs#a lot of work goes into writing that shit#i've been thinking a lot recently about how shittily run jrwi is#jrwi#jrwi crit#<- i guess#buggy thoughts
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June pt. 9
#They're nuzzling (due to a lack of lips)#No one can be happy in this game apparently (excluded the ones that eat people)#Originaly I wanted the Traitor child to sit on Ze'mer's lap but realized she has really long neck.#Learning more about these two made me explode into tiny pieces.#Time to time I think about them.#Yes: an hidden NPC with a pretty hard quest#at least they both find peace in the end (if that's what happend at the end the quest).#And a mask shard of course.#At the part of the game where only radiant bosses where left.#yay#Anyway#I used soft outlines (if that's what you call them)#had fun making this#hollow knight#art#june art
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i cant explain it but i honestly think i'd be more into playing Heart's Desire again than i would replaying BaL despite me objectivly thinking Bal has a better storyline...
#i think part of it is i feel pretty solid with the choices i made in bal#vs like with hd i do have a Dark Timeline Au [main bal is already the dark timeline in a way lol]#part of it too is like#theres aspect of bal that i begrude XD like i dont want to do the nun thing again for a more light hearted one#but the other thing is while i LOVE april to bits#the complicated nature of the messy approach to her deafness#+ the actual scenes of characters being unaknowledggly directly ableist to her in the ambition#in ways that i have directly experience ableism myself#[ie. having a scene where hearing characters purposefully exclude her from a conversation while she's in the room]#makes it a little more complicated as a replay#whereas HD my problems are more so 'it doesnt have a plot and the grinds are the worst' but its still A Fun time#and between the bal npcs and the HD npcs...while its stacked unfairly because the manager XD#wow this was a long tag ramble where did that come from#prophet's fl nonsense
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Social Relationships - Link Imperial Hyrule (HFS, TotK)
Key -
❤️ - Immediate Family 🩷 - Extended Family 🧡 - Friends 💛 - Working/Business 💙 - True Neutral 💚 - It's Awkward 🩶 - Dislike/Avoid 🖤 - Get out of my life by any means possible (may be willing to kill or severely harm)
Relationships -
Hometown
Check the Hateno Village Social Makeup for a Who's Who
Zelda (Esmerelda) Hyrule - ❤️ (wife, "queen" of pack)
Zelda Ivee Hyrule - ❤️ (daughter)
Reede Imperial - 🩷 (great-grand-nephew)
Clavia Imperial - 🩷 (great-grand-niece, by marriage)
Karin Imperial - 🩷 (great-great-grand-niece)
Sophie - 🧡
Cece - 🖤
Ivee (East Wind) - 💛
Pruce - 💛
Amira - 🩶
Tamana - 💙
Teebo - 💛 (mentee)
Medda - 🧡 (neighbor)
Aster - 🧡 (neighbor)
Dantz - 💛
Koyin - 🧡
Sayge - 💛
Senna - 💙 (nice lady but kind of scary-looking)
Sefaro - 🧡
Prima - 💙
Warten - 💙
Uma - 🧡
Traveling
Riju - 🧡
Buliara - 💛
Sidon - 🧡
Yona - 💛
Yunobo - 🧡
Teba - 🧡
Tulin - 🧡 (has a family-like relationship, but are not related)
Kass - 🩷 (great-grand-nephew)
Impa - 🧡
Purah - 🧡
Robbie - 🧡
Paya - 💚💛 (relationship was awkward for some time, then became a stable working relationship)
Hudson - 🧡
Rhondson - 💛
Kohga - 🖤
Memory
Rhoam - 🩷💚
Urbosa - 🩷🧡
Mipha - 🧡
Revali - 🧡💛 (Link's still not sure if they were friends or not)
Daruk - 🧡
Hyrule's Final Stand Masterlist
#tears of the kingdom#the legend of zelda#zelink#my stuff#hyrule's final stand#breath of the wild#legend of zelda#split this out from the Hateno Village post to keep that post from getting all messy#obviously doesn't include all the pre-Calamity peeps that's another post for another time#Link has OPINIONS#he gets his pettiness from his mommy#okay okay I know that Link doesn't meet Yona until after Zelda goes missing#But it felt weird to exclude her#especially since i included dead people#so in she goes#NO I do not have time to explain how Link and Kass are related#yes Link does like Yona#They just haven't crossed the friend border yet#They're not SUPER well acquainted#can you tell I'm writing these tags while I'm working on this?#lemme know if I forgot any important totk NPCs that AREN'T related to the dragon's tears#the upheaval hasn't happened yet#hfs link imperial hyrule
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Anyway while I'm talking about it (relatively speaking), I got a bone to pick with No Man's Sky's character customization. For the Traveller race, specifically. You start off with 7 distinct heads, with little further customization beyond getting to pick the color (and, on some of them, the eye type). And, looking at those 7 (in the top row), you can clearly see shared traits.
But then the random spawning Travellers in the bottom row use different heads, mashed together from those same bits and pieces, but in ways we as players don't get to do. Which, idk. I wish we got the same kind of customization as random one-off encounters. (these are grabbed from various screencaps across the Wiki and Reddit, don't have exact credits for each one)
#dark rambles#dark plays no man's sky#I know I've seen a screencap with the first head as base + the cat nose but I haven't been able to find it since#but like. that would be so cute. kitty cat.#anyway you can unlock more heads but they also barely have any customization and also they belong to actual named NPCs#which just makes me feel like a copycat of them tbh.#anyway the only part of the bottom row I haven't been able to find are those big ears but maybe Cathead and Deer have them behind their eye#ack editing on mobile to add that there are 3 more starter heads I excluded#bc they offer No further customization and don't get mixed with any other heads#I guess because all three are robotic/completely distinct
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The Sims 4 Mod: Social Event Refresh
Social Event Refresh overhauls social events in The Sims 4 to use the activity system, along with other improvements. With this mod, no two social events will be the same!
Choose from over 100 activities. The game will generate goals based on the selected activities. Main goals are still the same, and some events require certain goals.
All interactions for planning any kind of event have been moved to a new phone app named "Event Planner" to keep things more organized. Additionally, interactions start immediately, without having to wait for an animation to complete.
You can invite Sims that anyone in the household knows, not just the initiating Sim.
You can invite Sims of any age from Toddler and above as both hosts and guests for most events.
You can invite anyone your Sim knows, including "special" NPCs like the Grim Reaper that would normally not be allowed.
You can select Sims from outside the household as the host. This doesn’t change how goals work, but lets you simulate being invited by another Sim.
All Sims in the event will automatically be added to a group. This makes performing “Do X Together” interactions easier.
Hired roles (Bartender, Entertainer, etc) have been removed from the Plan a Social Event UI and replace with activities like “Hire Bartender”. There are more to choose from and you gain points for completing them.
Wedding Events from My Wedding Stories have actual goals with rewards. Wedding Ceremony and Vow Renewal events will give the same rewards as base game Weddings, Dinner events will give the same rewards as Dinner Parties and other events will give the same rewards as House Parties.
Ranch Animal Day and Ranch Gathering events have new main goals (Interact with Animals and Hosts Socialize with Guests, respectively). Originally, the goal was to make Sims Happy at the same time, which was very annoying since any other positive emotion overrides Happy. Ranch Animal Day also works with any animal from any pack - you no longer have to have Mini Goats or Mini Sheep.
If you have Seasons, there are new holiday traditions for hosting or attending social events that allow you to blend events with holidays.
The above changes apply to most events from all packs, but some - like funerals - are excluded as those are special types of events that work differently from normal ones.
Change Log
10th July 2025 (post release) - Social events can now be held at Small Business venues. Also, there is a new holiday tradition for Mountain Climb Excursions from Snowy Escape.
Download
Download from Google Drive
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I feel like people are constantly trying to find ways to make the law seem fake. Telling people you’re being delusional, that it’s just a placebo effect, that it’s not real, that it can’t happen, etc. Is it so hard to believe that there is a power within you that can make your life marvellous? That can make you free? That anything you ever desire, can become true instantly? That you’d never have to struggle again? Doesn’t it sound amazing? Because it’s way better than believing any of those limiting beliefs. You have a way OUT with the law. Why do you want to believe otherwise?
All that you’ll ever have to do to “get” your desire is to be the person that already has it / is it. Since you are now that person, it is an assumption. And since the law is literally called, the LAW of ASSUMPTION, that’s all you’ll ever have to do. It’s so fucking simple. And the LAW will never change. It’s been around since humans (possible animals) existed. The only difference is that humans have now become aware. That people (Neville, Abdullah, Edward, bloggers, etc) have started preaching and showing people the truth of life and the power you hold within you.
STOP trying to find ways to prove to yourself that the law is fake. What you seek, you shall find. And in your seeking, you manifest what you’re seeking, so you’ve already lost.
You are always manifesting. Throughout your whole life you have manifested things, consciously or unconsciously (excluding trauma and things you didn’t know about). You have always been a master manifester. You have always chosen to believe/assume things. And it has ALWAYS been reflected. The law never fails.
Actually PRACTICE (consciously) the law and you will see what I mean. Go on your journey and explore your unlimited power. Understand who you are, how to manifest, and why the 3d doesn’t matter. Then, you will be destined to succeed.
And please, stop letting other peoples beliefs become your own. They’re irrelevant and do not matter in your world. You create; so only YOU matter. Become confident in who you are and what you believe in and these measly, insecure, desperate people will fade away. Become confident in the law by applying it. You are God. Wake up.
Another note is, is that none of these bloggers gaf about TikTok’s or some random npc’s beliefs because they have practiced the law and have SEEN their world MELT before their eyes to accommodate them. They know it, they’ve seen it, they believe it. They have no reason to doubt. None of us would lie for shits and giggles.
Do not let the world sway you from your power.
Xoxo,
Heavenangelly.
#law of assumption#manifesting#edward art#loa#loa tumblr#loassumption#manifest#neville goddard#void state#imagination#limiting beliefs#4d#3d#people that need to see this will see it#the law isn’t fake
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Yeah, yeah, this is my opinion that no one asked for, but it's funny, it's very funny to see people deny that Hansry is the main love line of kcd. even if the warhorses themselves don't understand it.
just count the number of illogical and strange dialogues between Henry and girls in other romances. Contrast this with Hans' romance, which is the only one (excluding Theresa, because I'll talk about her later) that starts with friendship.
This is a place for the men's favorite phrase: "Can two people just be friends?" Welcome to the world of every female character introduced in fiction. (irl too btw). That's the problem. until the male scriptwriters realize that love stories which start from friendship will always have advantages over love at first sight. Until this understanding changes, such situations will continue to occur.
It's pointless to analyze Lady Stephanie's romance. It's brief and contains only a few scenes, and Henry does not react at all in kcd2 to the revelation that Lady Stephanie is pregnant with HIS child. if there was a romance in kcd1, then in kcd2 they put big fat **** on it. (according to my personal theory, their romance was created only because of men's fetish to sleep with someone else's wife, but nevermind).
Rosa's romance appears to be just as brief, possibly even shorter than Lady Stephanie's.
Even Rosa herself does not act as if her relationship with Henry has any promising future.
The romance of Katherine... *sigh* It's just weird. I’m not the only one who has noticed that the lead-up to the love scene with Henry feels very strange. It feels cheap and unwritten that Zizka would blurt out such personal information about Katherine to Henry. (I'm not even talking about the fact that Zizka talks about r*p* in the past and Katherine's trauma about it TO Henry RIGHT BEFORE THEIR SEX SCENE) (I am empathetic on this topic (like many women do) and inserting a sex scene right after that is just... disgusting) but if what is in ( ) is a personal opinion, I’ve noticed that many streamers and youtubers remained in a misunderstanding following Zizka's words. lol even one of the most not empathetic streamer guy said something like: "🤨wtf it is definitely not the words that you want to hear about the girl before the sx scene" The buildup to Katherine's romance is... strange.
The romances of Klara and Margaret make no sense at all - they even have the faces of NPCs. (Their only purpose seems to be to please the protagonist.) (I'm not opposed to straight romances; I appreciate the female characters. In fact, I'm madly in love with Lady Stephanie, but her romance is lazy written. I really enjoyed Margaret's quest and would have liked it to be longer. And if only u knew how much I wanted to hug Katherine and kiss her— though not after Zizka told me about her trauma. It’s not me; it's them who don’t leave me with a choice.)
So, here’s Theresa. Henry has finally been prescribed romance with a woman, which is well-founded. Their relationship begins with friendship. Theresa is a well-written woman. but there is a significant issue with their romantic storyline: it begins during Henry's trauma following his injury from the burning his home and the death of his parents. This raises an almost philosophical question: can a traumatized person truly heal another traumatized person? The situation is further complicated by the fact that in kcd1 it’s not Theresa who heals Henry, but Hans. It's Hans who manages to bring genuine smiles to Henry's face (@/autemis written a post about Hans being Henry's light). This leads to the recurring question: "Can two traumatized individuals save each other?" Everyone has their own perspective on this matter, but it’s undeniable that Hans plays an equally important role in Henry’s life as Theresa does in kcd1.
The second problem with Theresa's romance: her relationship with Henry in kcd2 is stagnating, while Henry and Hans' relationship continues to evolve.
(and now in kcd2, Henry is the one who tends to Hans' trauma that appeared in kcd2, and Hans continues to be an anchor for Henry.)
It's just the fact that Hans is Henry's only love interest, with whom he has a relationship that lasts two parts of the game. lol only in kcd2 there is 9 (!) hours of Hansry.
This is enough to say that... yes, hansry is the main romance of kcd.
This progression moves from enemies (2 minutes in kcd1) to friends (100+ hours in kcd1 and 150+ hours in kcd2) to lovers (the last 2 hours in kcd2). The relationship between Henry and Hans (even as just friends) represents the strongest bond between two characters across both games. When there is such a strong and well-defined connection, it often overshadows Henry's other romantic interests. Friendship with Theresa is mentioned in kcd2 ONLY ONCE in the prologue. Henry consistently worries about, cares for, protects, and thinks about Hans throughout kcd2. AND the parallels work better between Henry and Istvan in Hans romance. I mean... the main storyline between the protagonist and the antagonist. "its not a rocket science" (c) Logan Hillier.
Come on, tell me that Hansry is not the main romance of a kcd. and I really don't understand if the warhorses did this on purpose or accidentally created SUCH A BRILLIANT ROMANCE. It's not about "respecting the opinion of others". It's about facing facts.
*mic drop*
#sorry english is not my first (even not a second) language#kingdom come deliverance#kcd2#hansry#hans x henry#hans capon#henry of skalitz#kcd#kcd2 spoilers#jindřich ze skalice#jan ptáček#kingdom come: deliverance 2
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alright, i finally finished Dragon Age the Veilguard.
tldr; 3/10. I didn't like it.
If you enjoyed the game and would rather keep enjoying it, please don't click the read more section as what follows is rather critical.
I can finally sit down with my thoughts and put them together in a more cohesive structured review, touching on most things that I wanted to address. I'll start with positives and then focus on the negatives.
Warning, this is VERY long.
Overall, I had a neutral to negative impression of DatV, which got worse by the end of the game. It had some good moments, but they were entirely unexplored and underutilized, suffering from bad writing. While the game itself is rather pretty, it didn't outweigh the dialogues, the stories and the lore butchering that took place.
1. Environment and visuals. 8/10.
I think Veilguard is a very beautiful game. I enjoyed exploring the corners of this new world, the little bits of environment design and storytelling that it had. It felt magical, certain locations were mesmerizing! I couldn't stop staring at the valley where you go to with Harding, the carcass of a titan.
2. Combat. 9/10.
I love flashy combat, I enjoy hack and slash, so until the very end of the game I was having most fun in combat. Yes there was repetitiveness but I tried to combat (hehe) it with changing my abilities and weapons every now and then. I liked combos and I liked timed parries. Enemy tactics got a bit boring by the end, but a few enemies still surprised me and challenged me.
.... That's where positives end. Now on to the negatives.
1. Characters. 2/10.
I don't understand what happened. Almost all the characters in this game were tuned down to a two-dimensional personality, "good" and "bad" - and absolutely no nuance. This happened not only to the villains, but to the different NPCs and even our companions. Their interests got narrowed down to single points of interest (Lucanis and coffee being a prime example to me), their motivations got watered down.
This is not what I expect from a Bioware game. I want to be challenged, I want to dislike characters or approve of their choices. I like characters who are messy and complex and don't always have their shit together.
I like villains who may have other reasons for their choices, other than "ba ha ha, I am so evil and I will do evil things". Where is Alexius who sold himself to the Elder one, just so he could save his beloved son? Where is Samson, forsaken by the Chantry and turned to red lyrium with his addiction? Where is Calpernia, misguided in her choices, just to free the slaves of Tevinter?
Where are the slaves of Tevinter anyway?? That's another topic.
2. Rook. 4/10.
On one hand, I liked playing Rook. They were stoic but with a humorous side, ready to get the job done, compassionate to other people.
The problem is that it's the only Rook you can really play. The protagonist is set in their ways and their dialogues and there is very little to roleplay. Rook really does feel like a gentle manager, trying to get everyone to play along nicely, while providing therapy every now and then, and is excluded from the majority of friendly interactions with other people. That awkward glance everyone gives you after their banter is embarrassing. The way you can third wheel people, the way the game actively offers you to leave a couple of animated conversations between other people - why even include those? Why not make Rook a part of the 'team'?
I did like Rook's dynamic with Solas. They got to see a different side of him, one that's not presented heavily in Inquisition. But like everything else, it felt surface level and underexplored.
3. Story arc. 2/10.
I am left unsatisfied with the story. The pacing threw me off so much nearly every quest, it was hard to stay on track. From "we need to solve this NOW" to "actually, let's all slow down and deal with our problems", the plot's priorities were all over the place. We kept hearing about the gods and their destructive oppression, but we saw surprisingly little of it. Yes, there was the Blight, yes there were Venatori and the Antaam, but they felt more like a video game fodder and dressing rather than a part of the story.
Not to mention that all of those things made little sense to me. Why would the gods align with aforementioned factions? Why would the aforementioned factions align with the elven gods? In-game explanation was not enough for me, it did not make sense. Not with the established lore in the previous games.
I also did not enjoy the ending. While the idea of Solas binding himself to the Veil is good and does make sense, what was suggested as the good ending (inviting Mythal to deal with Solas essentially) actually left me feeling awful. I sent a man, full of regrets and self-loathing, on a lonely journey to figure himself out. That... did not sit right with me at all. Neither did the fact that Northern Thedas, supposedly the point of the gods' attack, gets to live and flourish, while Southern Thedas is dying of starvation and blight. That is UNHINGED to me.
4. Music. 1/10.
There was no music. I remember one track. It was not memorable whatsoever and I can't believe they hired Hans Zimmer to do exactly nothing. Just wow.
5. Lore. ???/10.
And here is the worst offender. What was done with Dragon Age lore is unacceptable. I was doing a head-in-hands every five minutes. This was a slap in the face of so many fans who enjoyed the three prior games and delved into deep, interesting lore of various races, countries, cultures and religions. Veilguard showed a big middle finger to all that.
Everyone has already touched upon the sanitization of different factions. From the suddenly slaveless Tevinter to found family Antivan Crows, everything has been scrubbed clean and made sweet and palatable and "good".
The Dalish clans have been removed from existence as we know them. The Antaam left the Qun? Don't even get me started on that. The Chantry has no influence in this game? Really? The Chantry? The biggest religion in Thedas? The one that we know has heavy presence in the Anderfels, the Black Divine in Tevinter? That Chantry?
I think it really hit me how disrespectful the game is during the quest of saving the Dalish elves, where apparently Elgar'nan's Venatori, uplifted to be his servants and chosen people, were trying to sacrifice them. It's a gross and oddly telling idea that the ancient Elven god turned to a faction of racist mages to sacrifice elven people. I actually can't believe I'm writing this. Just how much are you going to shaft these people? Mindboggling.
There is a lot more I have to say on this specific topic, and I probably will later, but the idea is this.
6. Romances. 2/10.
Whoever said this is a game with romance lied so hard. So hard. The romance was atrocious. From the badly written flirting to the lack of romantic scenes (I romanced Davrin), to the poorly timed and awkward 'final' romance moment... It was atrocious. I felt no connection between Rook and Davrin beyond what game was telling me. My actual companions got more screen time with their romances than me and my LI.
Damn, even Evka and Antoine, my single most beloved NPCs in this game, had more romance going on that my Rook.
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All in all, Veilguard was a massive let down. After having enjoyed the first 3 games many times over, with multiple playthroughs, I was so excited to see how the story of the Inquisition, of the elves, would end. When I saw the first trailer for VG, I knew I would never get to see it. When I played the game, I was left with disappointment and disdain.
I'm glad there are people who enjoyed this game, genuinely. I'm sure there's something to find for anyone, but it was not for me. Nor was it for many other people. It was a let down. I feel like I'll never get the conclusion I wanted - so I'll have to write my own I guess.
I have more thoughts on this game that I might be sharing, but for now this is the review I wanted to write. Thanks for reading!
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veilguard ask game
now that i've finished the game i'd like to share with you some questions that my friends and i asked each other during our respective playhtroughs, along with other things that i'm curious to know about other people's experience with the game. feel free to play this if you want (the questions themselves don't contain any major story spoilers)
most & least favorite: 1. ost 2. location 3. banter 4. voiceline delivery 5. part of the crossroads 6. npc (excluding companions) 7. armor 8. weapon 9. codex entry 10. environment detail 11. lighthouse decor 12. side quest 13. room in the lighthouse 14. fraction 15. enemy/boss to fight about rook: 16. what animal would your rook be? 17. very serious question, what type of pony would your rook be? what's their cutiemark? 18. is your rook more diplomatic, humorous, or harsh? a mix of all three? 19. who did you romance? would you want to romance more than one companion? 20. is rook best friends with any of the companions? if yes, who? 21. does your rook's in-game appearance perfectly match the one you have in your head? is the game version lacking any attributes that aren't possible to add in the character creator? gray hairs, piercings, etc? 22. would your rook be part of the book club? 23. would rook and inquisitor be on good terms? would they like or not be able to stand each other? secret third thing? 24. does your rook have any hobbies? 25. is rook religious? 26. it's your rook's turn to cook for the team. what will they make? 27. is there a song you associate with your rook / their romance with a companion? 28. can your rook actually swim or is the game accurate on that front? 29. can rook handle their gingerwort tea? general: 30. favorite / funniest / most cursed screenshot? 31. any bugs you've encountered? were they funny or annoying? 32. did you use transmog on your armor / weapons? 33. did you pick different companions throughout the game or stuck with the same ones? was it for tactical reasons or because you (or your rook) liked them most? 34. did you use the default casual outfit or did you pick a different appearance for hanging around the lighthouse? 35. is your powerful tingle properly contained?
#dragon age#dragon age veilguard#dragon age veilguard spoilers#<- not really but just in case#i do want to know what type of pony everyone's rook is. i think it's a very funny question to ask yourself#rambles
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What I miss the most in Veilguard
Thinking about what I miss the most in Veilguard and I realized it is the found family feeling of DAI and DA2. (also sorry for using he/him for rook, I keep playing male Rooks).
In my opinion, the biggest culprit is the lack of companions reactions during quests/npc dialogues.
DA2 did this quite well by putting Hawke and the companions against/in opposition to another character. In Veilguard we do not have NPCs you can chat with while your companions react.
If I am not misremembering, in Veilguard talking with NPCs is mainly Rook only. Even when your companions are there, they will not appear during the chat, and they won't comment. The only moment when they do is if the NPCs are part of their personal quests, then they will mainly do the talking and Rook will partecipate, but even if that case it is only one companion per time.
I honestly cannot think of any example where you have Rook talking with an NPC and the two companions having comments.
Ex.
youtube
Companions interacting
I think this is not as important as the previous point!
While you can see characters getting close (Neve/Lucanis, Taash/Harding, Bellara and Neve, Lucanis and Davrin etc.) I think the game misses the characters getting close to Rook. I think the missions where they are all together really help, especially because we get a lot of banter from Rook too, but from what I remember all the scenes where Rook interacts with the companions are (excluding the one on one chats):
Rook walking in on Emmrich and Harding preparing to go camping and having to manage their differences;
Rook walking in on Emmrich and Neve, Emmrich and Davrin or Emmrich and Lucanis doing necromancy. It never seems like they were waiting for Rook, just doing their thing and Rook walked in;
Rook walking in on Neve and Bellara talking food. I think this scene is a bit better given Rook here doesn't need to manage a situation, same with the serials scene with Neve and Bellara;
The Lucanis and Davrin scene (where they are drunk) is also probably one of the best ones, as Rook finds them there and they invite him to stare and eat with them;
Rook walking in on Taash and Emmrich fighting and having to manage their differences;
Rook walking in on Taash and Davrin training. No managing of differences here, thankfully, and it is mainly teasing;
Rook walking in on Neve and Lucanis flirting and same for Taash and Harding.
We never see a companion waiting for Rook in his room, or a scene just start with Rook already there instead of walking in and being ready to leave.
I am trying to think of some Inquisition scenes:
Inquisitor and Bull drinking after killing the first dragon. The scene would be completely different if it was Bull drinking and the Inquisitor walking in;
Inquisitor and Sera doing pranks. How different would it be if it was just the Inquisitor walking in on Sera and Josephine bickering becasue of a prank and having to manage their differences;
Inquisitor walking in on Cassandra reading would be similar to Veilguard but this scene then turns in a way for the player to tease Cassandra and create a sort of comraderie with Varric. A different scene I could see in Veilguard would have been just Rook walking in on Varric and Cassandra already discussing the romance and having to settle their decisions/preferences;
and of course the Wicked Grace scene. I know it is just one scene but I think it helps set the feeling of group a lot;
We also get robbed of emotional moments for Rook. We do not see the companions trying to get them out of the fade, or worrying about Rook, or expressing their worries to him (ex. Dorian and Vivienne).
In general the structure of the lighthouse banter also makes it seem like all the companions meet each other all the time, but not Rook.
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