First of all, support Shubble and support all victims (which is a statement that while said a lot, seems not be followed as frequently, however i hope those who read this abide by it)
Second, I don’t support wilbur soot/william gold, and I don’t think that anyone should after this.
Third, while this situation is not about me, i have feelings and opinions about it that i would like to share, but even if you don’t read anymore,
Please watch shelby’s vod, and maybe try checking her content out, because while i don’t frequently watch her, i enjoy her streams and maybe you will too! her new hardcore series sounds great :)
This is quite long, but honestly this is kind of just for me to collect my thoughts, however if you read to the end thank you<3 im touched :)
ALSO ABUSE TRIGGER WARNING
Alright, so I have loved wilbur soot’s content for a very long time, 4 years or so. I watched the streams and listened to his music from the start. His content is entwined with many of my fond memories.
Earlier today, I had a breakdown over this whole situation, because, as I’ve been quite busy with school, my job, and other assorted things in my life, I found out about this morning. I had woken from a nightmare about my previous abuser. Who i will be talking about a lot more of as they really impacted my views on this situation.
However this nightmare had left me in a fragile mood, my girlfriend was still sleeping and i didn’t want to wake her, so to comfort myself i went to read one of my bookmarked fanfictions, this fanfiction, while i dont remember the title is one that i’ve found comforting for a very long time, so much so that when im stressed my partner has it saved to send to me so i can calm down.
It was a fanfiction about quackity and tubbo, wilbur soot was mentioned maybe 5 times, and the author had deleted it.
This caused me to try and find out why, so i went to their page and they had posted a temporary fic explaining what had been going on.
My first reaction had been disbelief, I then went to research everything. It was a lot to process.
I watched shelby’s vod. Before this i had mainly been disconnected from what i had seen, taking it it but not with any of my own feelings or thoughts really, just processing.
Shelby’s situation hits really hard for me because a lot of it mirrors my own abusive relationship of a few years ago. The wording Wilbur used against her, sounds like what my old partner would use against me. His actions, such as her having to clean and taking care of food, and amenities, were things i had to experience.
Abuse TW:
My old partner would physically abuse me through biting as well, he would claim that he just liked knowing i was his, and yet, like shubble, if i ever used our safe word, which happened so fucking often, he either wouldn’t listen, bite down harder on my neck, or fucking smile at me before letting go.
This got to the point that multiple times he had drawn blood from my neck, that i still have scars from today. And as i watch Shubble talk about her story which is ever so close to mine, I wonder that if I had watched this before, maybe i wouldn’t have stayed in that relationship.
I proceeded to stay in this relationship for 2 years before i realized how much harm he was doing to me, because i truly believed he loved me, because of all the lovebombing he would do.
End of Abuse TW:
And yet i felt pain aside from sympathy or memories, when learning of this, as the content Wilbur had put out had actually helped me out of this relationship, his music was pretty much all i listened to the months of healing after i got out and it helped, the art is good, and yet the author is one i cannot respect nor support in anyway now that i am aware.
i’d suggest watching this tiktok by @lasmanburg that really explains my thoughts and feelings on this
https://www.tiktok.com/t/ZTL1tb5Wg/
Right back to the content. I don’t believe that we should throw it all away, i don’t think that people should be deleting their art, fanfiction, or anything based on Wilbur. Because in the end it’s all art that we have created and interpreted and though the man who inspired it is horrible, all that has been made does not reflect his actions, but instead love and creativity from vast multifaceted community.
One can continue their writing and work because they are the ones creating it, not him, and besides most interpretations of him stray quite far from the source anyways
I think that one can continue to engage in his content as long as one does not directly support him, such as pirating his music, but personally at least right now listening to his music which brought me so much comfort-makes me feel sick. So think i’ll be taking a step back.
I don’t really know how to end this, i just needed to get my thoughts out honestly. I have therapy in an hour. I hope all of you who’ve made it to the end have a wonderful day and drink some water. I wish shelby well, and i’m glad she has been able to share this situation. And with that, I must now leave :)
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Do sales really necessarily effect the decisions of post-release content adding support? Like for those types of games, do high sales guarantee more support, and do lower sales risk less-to-no more support? For a couple games I know that do this for several years after initial release, forum discussions use sale numbers to imply or get ideas for the future of post-launch content adding for those games. But I haven’t seen any proof of that being the case for past games. So is the rumor true?
It may help to reframe the situation a little. Let's establish a baseline first. In order for us to provide support for a game or service, that game or service needs to generate enough ongoing money to pay for all costs associated with the continued support plus a reasonable profit. We're looking for sustainability - players keep giving us enough money that we can afford to continue making more of the game. That sounds reasonable, right?
We enter this with some general expectations - some percentage of players will convert to spending additional money on things like microtransactions, battle passes, season passes, cosmetics, story DLC, additional characters, loot boxes, whatever. Some percentage of players will never spend a penny beyond the initial buy-in for the game. These percentages are factors of the total player base - only players who bought the game will spend money on DLC/microtransactions/etc. Generally, this means we need a certain number of sales + a certain percentage of those players to pay for additional content in order to pay for any continued game development.
If we don't get enough sales, we most likely won't ever have enough paying players to financially justify continued game development. This is what happened most recently with Immortals of Aveum - they missed their sales goal by a significant amount, so they laid off half the studio and cancelled all plans for ongoing content development.
If we do get enough sales (or close to enough) but don't get enough paying players among the overall players, we won't have enough revenue to justify continued game development. What may end up happening in this situation is that the publisher gives the dev studio a chance to save themselves by coming up with some way to get to sustainability. Bioware's Anthem falls under this category.
It isn't really sales that matter though - engagement (time spent playing the game regularly) is the real metric that everybody is paying attention to, because it is the metric most closely correlated to players being willing to spend money on a game. If you've got a highly engaging game with lots of players playing it every day, it will almost certainly get more support. If engagement falls, players will churn out and the money will dry up, which leads to the game getting sunset.
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