#early hearing
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rightnewshindi · 4 months ago
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सुप्रीम कोर्ट की निचली अदालतों को सख्त हिदायत, कहा, जल्द सुनवाई के आधार पर जमानत नहीं कर सकते रद्द
Supreme Court News: सुप्रीम कोर्ट ने सोमवार को सख्त हिदायद दी कि निचली अदालतों के लिए मुकदमों की जल्दी सुनवाई के लिए हाई कोर्ट समय सीमा तय कर रहे हैं और सिर्फ इस आधार पर जमानत देने से इनकार सही नहीं है। अदालत ने कहा कि यह शीर्ष अदालत के फैसले के खिलाफ है क्योंकि इस तरह की समयावधि निर्धारित करना असाधारण मामलों में ही तय किया जाना चाहिए। न्यायमूर्ति अभय एस ओका और न्यायमूर्ति ऑगस्टीन जॉर्ज मसीह की…
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puppppppppy · 2 months ago
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Bridge to turnabout doodles
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xxplastic-cubexx · 3 months ago
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oh boy 2AM !!!!!!
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suchananewsblog · 2 years ago
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Mumbai court accepts Javed Akhtar's application seeking early hearing in defamation case against Kangana Ranaut - Times of India
A magistrate court in Mumbai reportedly accepted Javed Akhtar’s application seeking an early hearing in the proceedings against Kangana Ranaut in a defamation case. The proceeding was scheduled to be heard on April 19, 2023. The case will now be heard on March 23 before the Andheri magistrate court.Akhtar, through his lawyer, Jay Bharadwaj, had filed an application stating that the case was last…
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ping-ski · 5 months ago
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speak no evil, see no evil, hear... all evil???
@lilakwii i hope u enjoy this little gift since u like sun so much hehe :3
LDR belongs to @spadillelicious !
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wormfarmm · 11 months ago
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song: early sunsets over monroeville- my chemical romance
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quicksilversnails · 27 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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peacockrulz · 3 months ago
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Comic I made earlier this month. Based on a convo w/ a friend :]
bonus:
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Can you tell,,,shes my favorite,,,,
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puppetmaster13u · 10 months ago
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Prompt 254
So. Danny might have accidentally become a bit of a cryptid. He didn’t mean to, but he’d become a bit nocturnal- like many an Amity Parker- and it wasn’t his fault that he couldn’t be bothered to make sound when he was tired. Or pretend to breathe or, okay, he could see why he kept freaking people out at the grocery store he kept going to. 
But it wasn’t his fault! He has to get food too! And really is it anyone else’s business? Seriously he thought that people wouldn’t be so surprised with how much magic is everywhere. Like you’d think they’d never seen someone who wasn’t fully human before or something. 
Oh great, there’s a journalist at the grocery store now- he’s going to ignore that and finish his shopping and then continue his online work. Ooh, and eat icecream. He deserves it for potentially putting up with this. 
Oh, it’s a little baby reporter, first couple of article thing. Adorable. 
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napstachill · 6 months ago
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go listen to the "You Are All Bad Guys - With Lyrics" NOW❗❗❗
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juniper-clan · 7 months ago
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Moon 26: Part 1
PREVIOUS l NEXT
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snailtrain · 1 year ago
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Happy new year!!
Hehe, continuation of last week's card!
@nocturnalsleuth's tags inspired me u_u
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veveisveryuncool · 7 months ago
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back on my krazyshipping nonsense
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tianhai03 · 1 year ago
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didnt have the time to do a full finished drawing, but i tried to keep up with my tradition for redrawing the same good bro day drawing ive done for 3 years already :')
(last year's, which also has links to prev years as well)
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dudeshusband · 7 months ago
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i really hate to ask but as we get closer to july and i haven't had a single job interview in months, i'm very afraid i won't be able to get out of here. i need to move towns to go to school and work the job i have starting in august. i'm so close to living on my own and being able to heal from the bs.
don't tag as anything, i've had this blog for almost 5 years and i don't want tumblr to think i'm spam or something
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emacrow · 1 day ago
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Siren song of Space by emacrow/the og prompt creator
The assignment has gone all type of wrong for the justice league.
They were investigating a mass sudden disappears of a town called Amity Park after finding out a neglectful person(*cough cough* flash*cough*) thought they were prank calling about ghosts and some group called GIW until John Constantine heard one of the voicemails.
The area where Amity Park was now a Mass ocean that looked like galaxy was dipped into it even if it was daytime and fog covered the greenish tint sky inside the Barrier.
This was deep world ending shit, but unfortunately, none of the adults could even enter at all nor high tech ships not even John constantine could pass through, but old wooden ships with food supples can easily slipped through, along with the except J'onn.
Who tried float a foot deeper in without gripping his head from the pure mass empathetic overload and pushed back out by an unknown force, going through an internal shock until one curious Robin tried stepping a foot in and successfully went through, stepping on the ship easily.
Seeing that only kids and teenagers could go leads to mass arguments between the Justice league until John cut in that the abnormal sea space dome is expanding, sucking in more ground until the very earth itself is swallowed whole.
Grumbly, internally, Batman called in the young justice league, teen titans, and a few robins to find what had happened and come back in 1 hour.
Now, the entire young justice league, main teen titans, and robins were on a wooden ship sail into the space like sea.
Cyborg and blue beetle had to stay behind due to being mostly technology along with miss Martian who might also had the dame reaction as J'onn earlier as Red Robins pulled the sail with a compass, Starfire, Raven, Super girl, Super boy and Tranformed eagle Beastboy flies around as the scout.
Aqualad couldn't get in the water the moment he tried to stick his head only to immediately pull away gasping for air. This water was too dense yet suffocating like space itself submerged in it.
Kid flash helps around with arrangements, tying up knots and untying when the wind blown hard with the help of bat girl, robin, and Artemis
The only sound they could hear was the sea roaring, the ship creaking with each wave they sail over, and an odd electric sound buzzing around, as the ominous greenish fog seemed to roll in.
Starfire, Super Boy, Super girl, Raven, and Beastboy flies back onto the ship the moment their vision was blurring by the Fogs. Super boy and girl couldn't detect any other elses' heartbeats others than their group, and that alone sent chills of what could have happened to the Amity Park residents.
The sense of danger was shivering up everyone's backs as they could hear a voice, low and quiet, that began to grow louder.
Beautiful like yet haunting young male voice that nearly pulled their attention towards as Raven yelled at them to cover their ears with ears plugs from one of the wooden boxes now.
Something massive white was swimming in the star filled sea near their ship.
There couldn't be anything alive in this sea, but their eyes couldn't betray what they have saw.
It was humanoid, with multiple arms with webbed fingers with white massive hair longer then foot ball station, a large slender body that had thousands upon thousands of green spots and hundreds scars too neat and professional align to be normal cut and a very long tail with shredded fins.
Super boy and Girl eyes widen seeing that the green spot weren't for show as they were bubbles with people sleeping, encased, young and old, most of them were green colored or off color humaniod while the rest were living human people asleep.
They all kept their ears shut with the ear plugs, But super boy and Girl could still hear the most beautiful yet haunting voice that sound like a Siren enchanting his neck victim.
Red Robin could see Super boy swaying in a dazed like state while Super girl looking enchanted nearly floating, motion the others to help tied the two to the pole with lightly laced Kyptonite rope to stop them from going over board toward the Entity.
Raven could see that this was likely the Entity that trapped the Residents of Amity parks, but the questions remains as how it got here and why this space dome was here.
Bat girl was signing that this creature seemed desperate, hurt, confused, traumatized, hopelessly scared, yet dazed in some typed of trance like over protective like state.
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