#ea maxis
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weirdnerdearnest-blog · 4 months ago
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20 years of The Sims 2 in E3 2004
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l-1-z-a · 2 years ago
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And the snow and the different height for the Sims were discarded from base game
The Sims 2/Prerelease article for Late 2003 on TCRF described theses from a September 20, 2003 chat on WorldSims.org.
Here's a link to the chat room itself:
https://web.archive.org/web/20031002081227/http://www.worldsims.org/modules.php?name=Content&pa=showpage&pid=17
Here are the theses from the chat that are on TCRF:
A chat was held exclusively on September 20, 2003 with one of the Maxis developers.
When asked if pool water was transparent, the developer was doubtful about the question, though it could be referring to hot tubs.
It was confirmed that there would be other types of weather than just rain, including snow and lightning. Neither of those would appear until Seasons.
It is confirmed that there will be more than one neighborhood.
Create-A-Sim originally had a feature for altering height of the Sims.
When asked about the potential feature of Sims communicating with Sims from other neighborhoods, the idea has yet to be concevied, but it may have been reworked into Sub-Neighborhoods in expansion packs.
Lightning death was originally present in the base game, as opposed to shocking the Sim.
It was mentioned that there would be custom tools coming in "Fall 2003/Winter 2004", where it would have "floor and wall editors, object creation program and skinning".
It was confirmed that Sims cannot visit others' houses.
Except that those who answered the questions were not developers of The Sims 2.
Callan, one of those who answered questions is the owner of The Sims 2 Resource:
Van De Graff (Sep 20, 2003 2:41:34 PM)
Who is Callan ? maxis ?
ManagerJosh (Sep 20, 2003 2:41:34 PM)
Owner of The Sims 2 Resource
ManagerJosh - from WorldSims.org.
Most likely they knew this information from the developers of The Sims 2 themselves, because what is in the game and what is not in it coincides with the information in the chat and with theses on TCRF.
What the snow looked like during the development of The Sims 2:
youtube
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From the possibility of altering height of the sims a cheat code left only, which, by the way, exists only in The Sims 2:
StretchSkeleton [number] — value from 0.01 to 30
And a field in the sim data that is visible in SIMPE:
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Source of image:
And in theses were confirmed that Sims cannot visit others' houses.
На русском языке:
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mozindale · 1 year ago
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The more talk there is of Sims 5, the more distrusting, irritated, and unimpressed I am.
If these rumors of a "battle pass" actually happens in the Sims 5...I'm okay with letting Sims 4 be the last one I play.
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t0yearnf0r · 26 days ago
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The unspeakable has happened. I have had the urge to create a male sim.
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myshunosun · 4 months ago
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Edge Office
Happy September! Edge Office includes 4 new items for your pixel people. The "moveable" board is fully functional as a pin board - so you can, for example, pin your favorite postcards to it.
You can read more about the items and check out the in-game preview below.
Download (always free on Patreon) / Follow and support me
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Here’s what you get:
Cabinet, 10 swatches, 180§
Board, 10 swatches, 100§
Desk chair, 10 swatches, 100§
Desk, 10 swatches, 350§
More info and credits:
Base game compatible
New meshes, all LODs
Custom specular and normal maps
Custom catalog thumbnails, tagged swatches
Simlish font used in textures: Simlish Lengiza by gazifu
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Have fun! You can search for “edge office" or “myshunosun” in the buy catalog to quickly find these items.
Follow and support me here: Tumblr / Twitter / Patreon / Instagram / Bluesky / PayPal
@maxismatchccworld @mmfinds @s4library @public-ccfinds
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renorasims · 15 days ago
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Enoque Coats.
With the latest update came this incredibly cute coat! HOWEVER... It came with as an outfit with a pair of pants underneath so i had to make it into a top and remove that! ᵔᴥᵔ The short version is SO cute!! I loved the original color palette a lot, so i did not add any recolors. Read below for the download link! (Freebsters of course!)
If you don't mind, as i'm getting back into creating make sure to give me a follow on BlueSky / Instagram! I'm relatively new over there ᵔᴥᵔ
BGC | Maxis Match | 16 Swatches | Proper Flags | All LOD’s | Specular, Shadow and Bump-map | Custom Thumbnail(s) | Within EA’s Polycount | Original Mesh credits; EA | Disabled for random.
ENOQUE COATS | (free)
My CC has been and will always be free. I want to give a B-I-G thanks to the people that supported me along the way! It has partially paid for my hosting, software subs, and other creating necessities. You guys are amazing! ♥
Follow: Patreon | Instagram | BlueSky | X | Tumblr | Ko-fi | Paypal
Thanks to the EA creator network you can support my comeback by purchasing your favorite packs, bundles or kits in the EA App! A percentage of each purchase will go directly towards supporting my content creation for the Sims 4 at no extra cost to you :3
EA CREATOR CODE: RENORASIMS
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pixelplayground · 3 months ago
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busra-tr · 4 months ago
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🖤MINDFUL MUSE SET-520 BD1346 & BD1347🖤
10 Colors
Adult-Elder-Teen-Young Adult
For Female
Compatible with HQ mod-
-New Mesh
-All Lods
- Custom thumbnail
**-Please do not re upload or claim as yours feel free to re color but do not include the mesh .
DOWNLOAD BUTTON UP
DOWNLOAD SKIRT
I hope you like them.  ♥
💖 You can check out my Patreon for special cc and other early access content. 💖
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rachelpedd · 5 months ago
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The Penthouse of Love
A fun, sultry penthouse for your Sims to enjoy!
Completely CC-free.
2 bedrooms | 2 bathrooms | Party room
§124,653
20 x 20 lot (Ciudad Enamorada)
Partially play-tested.
“bb.moveobjects on” will need to be input before placement.
Now available on The Gallery! Origin ID: RachelPedd.
Download (SimFileShare)
Happy Simming, everyone!
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aashwarr · 8 months ago
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the urban homage kit eats. 🧡
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weirdnerdearnest-blog · 1 year ago
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Tycho Curious is turning 19 today.
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l-1-z-a · 2 years ago
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Slides from this presentation:
Source:
Emergent narrative in The Sims 2
Matt Brown at AIIDE 2006
Notes from Matt Brown's (EA/Maxis) invited talk at AIIDE 2006, entitled "The Power of Projection and Mass Hallucination (Practical AI in The Sims 2 and Beyond)".
The general gist of it is that The Sims 2 is a sandbox world that provides some small bits of narrative-promotion to try to encourage emergent narrative sequences to actually emerge, by matching them against pre-authored snippets that seem desirable. In general, Matt Brown has a very AI-minimalist style of AI design.
Some points and claims:
Perception is key: how to seem intelligent, not how to be intelligent ("Big A, little i")
Complicated behind-the-scenes computation is usually interpreted as random behavior by the player, so don't bother
Players have short memories and quickly move on, so your AI should too
Correlary to the above: Local intelligence is good enough, at least for something like The Sims. Just focus on making sure everything makes sense in relation to what comes immediately before and immediately after, and players will fill in appropriate long-term stories themselves.
Consistency leads to player storytelling and ascription of personality
Some randomness helps avoid brittleness; keeps you from getting stuck in repeated or easily exploitable weird behaviors
The Sims/NPCs react to player-driven momentum, rather than initiating much of anything
Much of the local behavior is organized around story trees
Story trees are explicitly authored bits of story, very short
In their experience, the important thing here was the authoring tools, not the AI: given good tools, a few human authors can quickly create and maintain lots and lots of story trees. Important features were sorting of story trees by roles, easy searching/comparison/etc., batch creation/edits, and variable bindings.
He was pretty adamant that it's much easier to write authoring tools to make writing extensional definitions of "good story" feasible than it is to build a generative system with an internal notion of good story, since you'd have to do a lot of manual fiddling on the latter anyway.
Events are matched against all tree prefixes simultaneously, and of high-matching trees, the events that that tree says would come next in its story snipped is scored against a model of player interest ("player likes [x] events") and personality of the NPC, etc.
Players find it easier to give specific outcomes rather than traits — answering "likes hiking (y/n)?" is easy, while "x/10 for extrovert?" isn't.
Focus the player on the details you will actually use; in character design and personalities, don't try to faithfully model things that don't matter very much to your game
Anecdote: They had a complicated model for which urinals Sims would use: if there's 3, and someone's at the leftmost one, the Sim is supposed to use the rightmost one, not the middle one, unless they have some sort of weird personality. It wasn't reliably getting the responses they wanted, so they ripped it out and replaced it with a random-number generator, which people were just as happy to make up stories about and ascribe personality to.
A bit of an admission in the conclusion: As a sort of aimless "sandbox game", The Sims only really needs to make sure something interesting happens, but it hardly matters what. The player is responsible for making up stories (this is their sandbox after all), so the story-AI part of The Sims is only intended to provide some prompts and play off what the player does. That might not be the case in other types of games.
Follow-up: Maxis ended up deviating significantly from this view of Sims narrative with The Sims 3, bringing in Richard Evans to do a less AI-lite version of the AI, which included longer-term planning rather than purely emergent narrative. Evans has given a number of talks on that, which I unfortunately don't have good notes on, but here (archived) is a brief writeup someone else did of his AIIDE 2007 talk.
Mark J. Nelson, 2006-06-21.
<Note index>
Comments welcome: [email protected]
Many thanks to @andrevasims for searching in this post:
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lijoue · 1 year ago
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As soon as I saw a pizza oven in the new pack, I had to make this! A simple set of 2 items; a brick pizza oven and a pile of firewood.
2 new meshes
Pizza oven requires Home Chef Hustle pack
7 firewood swatches and 16 oven swatches (including the originals)
Find by searching 'Lijoue' in game
Playtested
I hope you enjoy it! ♡
DOWNLOAD
credit: 
The counters in the screenshot are from @pierisim ‘s Woodland Ranch set. I sized the wood specifically to fit this open shelf. 
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myshunosun · 10 months ago
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The Art Room Redux
The Art Room Redux is the reimagined version of The Art Room, a set that I shared a few years ago. You get 10 brand new items for your art-loving pixel people.
You can read more about the items and check out the in-game preview below.
Download (always free on Patreon) / Follow and support me
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Here’s what you get:
Canvas rack, 12 swatches
Easel (functional), 18 swatches
Cart, 12 swatches
Desk, 12 swatches
Stool, 12 swatches
Drafting table (decor), 12 swatches
Jar with brushes, 1 swatch
Palette, 3 swatches
Paint bottle, 12 swatches
Tiny lil baby easel (decor), 12 swatches
More info and credits:
Base game compatible
New meshes, all LODs
Custom specular and normal maps
Custom catalog thumbnails, tagged swatches
Swatches come from my personal palette and from peacemaker-ic’s color palettes
Simlish font used in textures: Simlish Lengiza by gazifu
Have fun! You can search for “art room" or “myshunosun” in the buy catalog to quickly find these items.
Follow and support me here: Tumblr / Twitter / Patreon / Instagram / Bluesky / PayPal
@maxismatchccworld @s4library @public-ccfinds @mmfinds @sssvitlanz
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renorasims · 29 days ago
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Mellow Sweater & Basic Henley.
dsfjjdbopfkfjdjvmv?!?! I FINISHED these super basic b*tch tops! XD The amount of time that has passed between starting/finishing these is both a bit sad and very laughable. Anywayzz... these are entrees for the prosperous restart (soo much inspo!) of my creation journey! :) Read below for the download links! (Freebsters of course!)
If you don't mind, as i'm getting back into creating make sure to give me a follow on BlueSky / Instagram! I'm relatively new over there :3
Its been so long godddshsh i've no idea how to properly tag this post or @ the current ccfinds blogs XD. Tips are very much appreciated! Lord knows i've spent wayyyy tooo long postponing this drop bc i wanted to do a "rebrand" for my showcase, icon, thumbnail PSD's you name it ᵔᴥᵔ .... which... -__- nobody cares about XD.
BGC | Maxis Match | 17 Swatches | Proper Flags | All LOD’s | Specular, Shadow and Bump-map | Custom Thumbnail(s) | Within EA’s Polycount | Original Mesh credits; EA | Disabled for random.
BASIC HENLEY | MELLOW SWEATER
My CC has been and will always be free. I want to give a B-I-G thanks to the people that supported me along the way! It has partially paid for my hosting, software subs, and other creating necessities. You guys are amazing! ♥
Follow: Patreon | Instagram | BlueSky | X | Tumblr | Ko-fi | Paypal
Thanks to the EA creator network you can support my comeback by purchasing your favorite packs, bundles or kits in the EA App! A percentage of each purchase will go directly towards supporting my content creation for the Sims 4 at no extra cost to you :3
EA CREATOR CODE: RENORASIMS
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warwickroyals · 8 months ago
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WARWICK | Lady Dior II
Part two of my ongoing Lady Dior collection, I was inspired to do a Met Gala look since the event is right around the corner. You get Diana's iconic Dior slip dress and her seven-strand pearl and sapphire choker, probably her most recognizable piece of jewelry. Hope you enjoy.
Teen to elder
Base game compatible
All maps and LODS
Custom thumbnails + disabled for random
The choker is very high poly
📌 Inspiration — Diana, Princess of Wales at the 1996 Met Gala
DOWNLOAD (Early Access - Free May 14)
MY SIMBLR STORY👑 | LINKTREE🌳| TERMS OF SERVICE��📃
@sssvitlanz | @itsjessicaccfinds | @mmfinds | @oshinsimfinds | @elfdor | @simseyccfinds | @oatfindss | @helgatishaccreblog | @clovermilktea | @farfallafinds | @dreamstatesimsfinds | @llamasfinds  | @oakiyocc | @sojufinds | @pgriegr | @mmoutfitters @farfallafinds | @simylafinds
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